Why Diablo 4 Players are SPLIT on This Issue

  Рет қаралды 117,499

Rhykker

Rhykker

Күн бұрын

Пікірлер: 1 600
@Rhykker
@Rhykker 8 ай бұрын
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@sylvainh2o
@sylvainh2o 8 ай бұрын
Will the Path Of Exile 2 couch coop be part of the normal multiplayer servers? That would be epic to connect Pc to the big screen Tv and play with a friend.
@michaelmayhem350
@michaelmayhem350 8 ай бұрын
I like risking a brick to make good gear better but I'm not min max obsessed so the whole gambling to get the best possible thing isn't interesting to me
@guineapigofdoom
@guineapigofdoom 8 ай бұрын
They should keep tempering as is, but put in an activity that rewards a resource for reversing bricking. Allowing us to reset the tempering.
@AyZeeCatz
@AyZeeCatz 8 ай бұрын
Nice, it was time for me to renew my license anyway. You still get the extra time even if it's a renewal, not just a new membership I found out!
@WarAuthority
@WarAuthority 8 ай бұрын
Your information isn't encrypted by nordvpn or any other vpn. The only use a vpn has today is tunneling into different regions for whatever reason, but it does not protect you whatsoever. People keep thinking these things are like firewalls or something magical, but they're heavily exposed now.
@bigmumjeff
@bigmumjeff 8 ай бұрын
I too am split on tempering. I like it when i temper what i want and do not like it when i temper what i don't want.
@WhyFacetattoos
@WhyFacetattoos 8 ай бұрын
If only there was a word for that. Like gambling or something.
@feranks3211
@feranks3211 8 ай бұрын
thanks for the thorough analysis. never looked at it this way🙏
@CatSixty6
@CatSixty6 8 ай бұрын
But what does happen more often? Mostly you only get one thing you want, it's worst gambling for Class passives as they should default to +2 since it's annoying af to get a +1 of what you wanted, knowing there is a +2... I stopped playing since I am done with the season and got everything out I wanted but I still would like them to change it for next season
@kevinbarney1639
@kevinbarney1639 8 ай бұрын
It's way to easy to brick items. Especially when you get the same affix multiple times in a row. I don't have a issue with the temper limit but need to make it like enchanting where you get 3 different choices and not screwed all to hell.
@faiz697
@faiz697 8 ай бұрын
Every player ever
@sl5945
@sl5945 8 ай бұрын
The only thing tempering needs is the opportunity to decline the new upgrade like enchanting, so i dont sit at 2/5 tempering left because of the fear of the chance my +1 imposing presence turns into some useless trash instead of rolling for the +2 imposing presence.
@Katie-hb8iq
@Katie-hb8iq 8 ай бұрын
It needs more than that. I've already bricked 7 weapons because I failed the 1 in 4 chance every single time on all 7 weapons. I'm done with this crap. Statistically, this shouldn't have happened - I must be in the 99.99999 percentile or whatever. But I can't tolerate this system anymore. I'm done with it.
@opsia
@opsia 8 ай бұрын
@@Katie-hb8iq statistically everything can happen. RNG is just RNG
@M4S73RThor
@M4S73RThor 8 ай бұрын
@@Katie-hb8iq 7 chests 42 attempts at +armor, got dodge every time. I can believe it.
@the1jessebrown
@the1jessebrown 8 ай бұрын
Look I’ve never been good enough to play late game Diablo 2 but Diablo 4 really says “hey slow down smell the roses” I have to stashes of greater affixes ready for new characters who might need them, just play the game don’t rush it you have time
@matheusmterra
@matheusmterra 8 ай бұрын
The only change for tempering I'd like is for you to be able to KEEP your current temper.
@ExcessumGaming
@ExcessumGaming 8 ай бұрын
That is very good idea. I aproove!
@Lodgiefitness
@Lodgiefitness 8 ай бұрын
Agreed, D4 is a casual game, we should be able to do this.
@djnorth2020
@djnorth2020 8 ай бұрын
Absolutely this.
@webdesigntutz
@webdesigntutz 8 ай бұрын
Casuals 😂
@AlterEchoe
@AlterEchoe 8 ай бұрын
This
@NoxiousWhat
@NoxiousWhat 8 ай бұрын
That's what happens when players insist on infinite scaling content bullshit. Straight up. People seemingly can't tolerate actually "winning" in an ARPG; it's okay to be so powerful that you utterly and completely destroy everything once your character is fully built. You shouldn't be able to do this from the start though, but infinite treadmills usually start you at a faceroll difficulty mode that remains statically easy until you reach the tightest systemic constraints and limits. Adding infinite difficulty tiers just leads to nonsense number creep and tends to narrow down the field of viable combinatorics that can overcome the challenge conditions. Inevitably this means everything tends towards homogeneity since either players all roll The One Build or they beg for buffs until everyone is identical. ARPGs thrive on a huge power overhead existing where many builds are viable. There's a point where it's okay to stop making enemy numbers infinitely bigger. People try out new builds, roll new classes, trophy characters if they're really motivated. They trade, they offer services, they fuck around, whatever. We don't need infinite power scaling and difficulty: we just need more layered systems to engage in various ways. A more compelling skill system with customization options, sidegrades galore, interactions upon interactions, quirky challenge parameters that demand you rethink some of your itemization and skills, etc. You can never beat a treadmill. Don't ask for one. And if you want one, there's always Cookie Clicker.
@jaimiefreiheit9317
@jaimiefreiheit9317 8 ай бұрын
I hate getting the same temper 4 times in a row and then bricking a god roll item. They should make it that you can't roll the same last temper you received.
@Em4gdn1m
@Em4gdn1m 8 ай бұрын
Unless you WANT to try for a better roll of what you just got...
@Stefiou974
@Stefiou974 8 ай бұрын
​@@Em4gdn1m then add something to lock the affixe so we can min-max. It's call "crafting" after all.
@LuckyLlamaLiam
@LuckyLlamaLiam 8 ай бұрын
see i dont think that should happen it reminds me of the old enchanting - it used to get stuck on a stat and you could roll it endlessly up to perfect
@PR2k9
@PR2k9 8 ай бұрын
What will happen if if the same affixes can't roll twice in a row just means it can alternate between 2 bad ones. Same thing but just looks different.
@goseals6
@goseals6 8 ай бұрын
It's crushing to brick an item that you spent a ton of time farming for that has the rolls you want/need and are amazing. What absolutely don't need is another gold sink (what we have now needs addressed imho). Just like how masterworking lets you reset the item, tempering needs the same feature.
@juncture231
@juncture231 8 ай бұрын
The problem with being one shot in the Pit is not THAT they happen, it's that it isn't telegraphed well (IMO). I die and then have NO clue why. If it was more visible I would be less annoyed, dying to something I cannot see is frustrating. For me it happens during the end boss, not trash mobs.
@thezentao6768
@thezentao6768 8 ай бұрын
This is very true, but I also do not think 1-shot KO should be a thing. If I have max armor, max resist with incense to 85% what more could I do. That is the problem. Big hit sure, have to heal and run like hell sure. But not a 1 hit KO to me it isn't right.
@juncture231
@juncture231 8 ай бұрын
@@thezentao6768 agreed
@jimmythecrow
@jimmythecrow 7 ай бұрын
@@thezentao6768 thats because they actually dont know how to do good dame or boss design
@ItsMeObsidian
@ItsMeObsidian 7 ай бұрын
To the best of my knowledge, you aren't actually being 1 shot. Pit level 1, a normal attack, does 100 damage. Which is fine because you got 40k hp. At pit level 150, that same attack does 50k dmg. It's not *functionally* a one shot. It's just doing more damage than you have hp. This is just how scaling content works...
@jroc1176
@jroc1176 8 ай бұрын
Tempering has too many repeating affixes. They could increase the limit to 10 or allow all categories 5 tempers each, to better our chances. As it stands it’s too easy to blow all opportunities on one category.
@mertince2310
@mertince2310 8 ай бұрын
They should just make it 100 tempers each, 100x more gold drops, 50x the player damages and survivability level 100 in half an hour, every single uber unique in the stash right at the start of the season so you all can just stop complaining and play the game. You would still find something that is "too hard", to complain about though.
@jroc1176
@jroc1176 8 ай бұрын
@@mertince2310 No one is asking for all that crap, even if you are being facetious. Contribute something meaningful to the conversation or just move along troll.
@pedaleou
@pedaleou 8 ай бұрын
@@jroc1176 I guess he means no offense to you...hes just beeing sarcastic not trolling you... the reason is that and I agree with the same argument that there will be always something to complain this will never end and I hope they dont turn D4 into D3... too easy just a walk in the park... frustration is an important part of a game like this... so when you got rewarded you will feel the impact... RNG game! RNG mechanic! hope it still the way it iss with minor fixes like maybe a way to pay for a expensive cost to reset if bricked... would be nice...
@logirex
@logirex 8 ай бұрын
I wish once you re-roll you do not get the same affix again. The amount of bricked items is silly. One big slot machine.
@ak_getright9905
@ak_getright9905 8 ай бұрын
This isn’t new in gaming, think about u socket an item in d2, it’s not like u can change it, etc, or in PoE case, crafting and bricking so many times and having to get another item go again. If we can’t brick well then it won’t be exciting when we don’t.
@Truizify
@Truizify 8 ай бұрын
Maybe the devs can take a page from the Disgaea series and introduce “item dungeons” where, if you want to unbrick a failed temper, you use a rare item to spawn a small dungeon (maybe cellar-sized) with a challenging boss or mechanic to defeat. Successfully doing so resets the item’s tempers so you can try again.
@yulfine1688
@yulfine1688 8 ай бұрын
That's a whole other issue people will only complain about and then have it sell for real money in large sums at that and it's just anothet mess.
@SleepyRaijin
@SleepyRaijin 8 ай бұрын
ahh yes, so AoZ part 2, The Pit 2, Nightmare Dungeon 2, The Gauntlet 2, Challenge Rift 4.0, Greater Rift 5.0 the list goes on. Yes keep adding the same mechanic to do different things, surely that's what we need! More dungeons with a boss at the end!
@albiedo391
@albiedo391 8 ай бұрын
Just add the item world in Diablo let me him hit a trillion damage just by looking at the enemy
@Oscarizxc
@Oscarizxc 8 ай бұрын
@@SleepyRaijin Bosses at the end? More Tomb Lords you mean? XD
@subzero308
@subzero308 8 ай бұрын
Or u kno just give us unlimited tempers because its a video game and im.trying to kill monsters not farm mats and gold and gamble my gear for the stuff i need to play the end game. Tempering is my only problem with this game everything else (imo) is amazing but tempering is garbage.
@vadicus-tcp
@vadicus-tcp 8 ай бұрын
Should be able to set your town portal to your "favorite" way point.
@SIMPLEisWIN
@SIMPLEisWIN 8 ай бұрын
The problem with tempering now is the lack of dopamine when a god roll item drops. Because you don’t know if it will succeed or brick. Being able to reset tempering would solve it. Since you know you have a god tier item and the only thing stopping you are materials and cost
@dougmorgan6585
@dougmorgan6585 8 ай бұрын
Bricked a 3 greater affix bow last night definitely hurt the soul
@Smurffies
@Smurffies 8 ай бұрын
Did the same with three amulets within 2 minutes They are all perfect god rolls and at the very end end game it infuriated me
@ak_getright9905
@ak_getright9905 8 ай бұрын
Idk I guess I’ve gotten lucky didn’t think it’s been that bad but I only bricked one okay item, and it wasn’t fully useless
@JIKI2005
@JIKI2005 8 ай бұрын
Kinda why I stopped playing. Bricking a 3 greater affix item and wasting all that time. No thanks.
@bi-timdbie7607
@bi-timdbie7607 8 ай бұрын
choosing the proper temper recipe can reduce bricks
@blackshit7
@blackshit7 8 ай бұрын
yeah it makes you wanna just stop playing and it even makes getting God drops anxiety inducing instead of exciting, its miserable
@rlepidi3573
@rlepidi3573 8 ай бұрын
The problem with tempering is when you reroll the same thing 5-7 times in a row, especially when there should be a 25-33% chance of getting the result you want. When I see it’s giving the same temper a couple times in a row, I’ll back out and then try it again, sometimes it breaks the cycle.
@jgassman
@jgassman 8 ай бұрын
Good idea. I do the same thing. This is the real problem right here.
@Balnizar
@Balnizar 8 ай бұрын
Gotta get the mojo right!
@Tarynyel
@Tarynyel 8 ай бұрын
My worst experience was 12 times the same(wrong) temper in a row. Bricked 2 awesome items....
@chezwickcheese139
@chezwickcheese139 8 ай бұрын
Rolled the same temper 14 times in a row earlier today. I swiftly logged off and have no intention of playing the season again. GG Blizz
@shaneyt91
@shaneyt91 8 ай бұрын
I've gotten the EXACT same roll 8 times in a row on temper that has only 3 options. Bricked the first ring, went to the next one, still the same thing... then the last rolls were the other option I didn't need. I despise crap like that. It isn't fun, there is no skill involved, it is just a lazy treadmill that some stupid designer put into place.
@WilliamAndrews0
@WilliamAndrews0 8 ай бұрын
I think Temper-bricking in itself isn't that big of a problem, but the combination of bricking with the rarity of greater affixes is what turns it from "meh" to "fuck". Getting an item with 2 or 3 greater affixes in itself is pretty rare. Getting 3 greater affixes that you actually NEED is basically a miracle. Now if you brick THAT item, there really isn't a way to replace it. You just now have an item that is comparatively 25-50% worse than having even decent Tempers on it, or have an item that is 25% worse than having great tempers but no greater affixes. So either leave bricking, but increase chances of multiple greater affixes, or leave greater affixes where they are and add un-bricking in some way. but I wouldn't use Sparks, because that's just too high of a cost. I still haven't dropped a single Uber Unique, and I've been playing since release. Maybe use a bunch of masterworking-materials to un-brick an item, something that is rare and valuable, but still possible to farm without a boatload of RNG.
@Fairburne69
@Fairburne69 8 ай бұрын
I received the best item I had seen last night so far and it only had on GA but it was on the right stat and I received really good rolls on the other 2 stats. I bricked it with temper and was angry enough to stop playing. I'll probably go back tonight but if it keeps happening on my best items that I spend hours trying to get I will stop playing just like I did during season 2. I've been playing for a week and I am already thinking of quitting again. They need to make changes. I have some thoughts on that but I've already shared them a few times on other threads and channels. To keep it simple. More attempts. Maybe 10 per Temper for 20 total. 2nd when you roll the result can never be worse then the best you have already rolled. Similar to the Codex where you always get apply the affix at the best you have salvaged.
@Katie-hb8iq
@Katie-hb8iq 8 ай бұрын
I am not a fan of the new tempering mechanic in D4 season 4. Making items brick can only feel good for people willing to dedicate hundreds of hours of playtime to the game rather than just play on weekends and being able to play a mix of different games over the season (which is what I'd personal be in favour of). I really don't believe that bricking items to 'keep the chase alive' is something that 90+ percent of the audience who bought the game want, I'm sorry. To me, if I find an item with all the affixes I need at good rolls, I just want to temper it correctly and move on until find a better item power item down the road. It's already satisfying enough - I don't need this to be frustrating or to "make it more rewarding". Redoing stuff sucks, especially since +3 Frozen Orb gloves and these kinds of items seem to be stupidly rare to drop as it is, even if the other two affixes stink. I have yet to find a +X Frozen Orb and crit chance glove - if I bricked this, I would probably cry. Bricking such rare items is just way too much BS for me to handle. Maybe if all the affixes rolled equally on items, it would be tolerable, but the reality is that they don't. I see stuff like +int and +max life WAY, WAY, WAY more than other affixes for some reason, and I've heard on podcasts that this is what other people are seeing too so I know it's not just me. I also think that the various tempering alternatives suck. For example, I want to get a double Frozen Orb cast on some of my pieces, but this outcome is competing against Ice Shards and Blizzard. Like wtf - I have zero use for Blizzard and Ice Shards!!! So when I go to temper my items, I roll these stupid things over and over while never getting my double chance to cast Frozen Orb. I had to brick 7 or 8 weapons already because of this. Please, I beg you, just stop it. I will happily pay 20x the resources just to temper my double Frozen Orb cast or whatever and be done with it!!! I don't want to engage with this stupid mechanic anymore! People talk about how "these systems will drive you to play longer," but if this is the experience of Diablo 4, I'm just kinda done with it, to be honest. If it's not one dumb design decision from the poor class balance, the horrible horse implementation, having to stare and squint at yellow items to find upgrades after every nightmare dungeon, the non-functioning resistances, etc. like the state of the game was at D4's launch, it's stupid crap like this. Can you please just design a pleasant game that I can play without BS? Please? At the end of the day, people obsessed with the psychological effects of gambling and people willing to spend hundreds of hours per season should not be dictating the design decisions for this game. The days of Diablo 2 where farming for one item all season long are over. Path of Exile is that kind of game now, not Diablo. I wouldn't want Diablo to start catering to niche, very hardcore gamers over the casual audience-the community in Diablo 2 is toxic af, which is a great example of what will happen when a game caters to the most hardcore purists who gatekeep everyone else to no end. They will attack anyone and everyone who even suggests that unique items should glow/highlight on the ground because you have vision problems and need help to see them, or anyone who complains about the outdated mouse/keyboard controls or how awful managing the potion belt feels on a controller. It's like your input is 0 percent useful to these people, even though I know for a fact 95+ percent of people would actually like these changes for the remastered version. I had to stop playing the D2 remaster because there are just too many stupid design decisions, from stamina to the controls to many other aspects that make the game unfun to play, and this is coming from someone who has invested 300-500 hours into Diablo 2 in the past.
@jibbibious
@jibbibious 7 ай бұрын
I agree with that. I also think refilling is way too expensive still and the angel breath bottleneck you get by the time you’re deep into level 100 endgame, you’re still forced to grind helltides. Also, why are there only 2 choices when rerolling? The amount of times I get the same two options over and over is ludicrous.
@Kagdar
@Kagdar 8 ай бұрын
imo the problem with one shot is the fact we have so little HP pool and too much damage reduction. Life doesn't move up or down any time. it just disapear when your damage reduction doesn't do anything anymore.
@piotrkarp9562
@piotrkarp9562 8 ай бұрын
I can be oneshoted with 50+k HP this isn'y ''little''. There's something wrong with how echos of bosses scales in pits. Bosses itself are fine.
@Kagdar
@Kagdar 8 ай бұрын
@@piotrkarp9562 what i mean is that 99% of the time you are at 100% HP with fortify/shield. Or you are dead. the rare time your HP is between 0 and 100, you are back at 100% hp in 1 seconds or you are dead.
@Domcreator
@Domcreator 8 ай бұрын
@@Kagdar Actually true
@GentryBradshaw
@GentryBradshaw 8 ай бұрын
Something needs to happen with tempering. Whether that's the ability to unbrick OR, something like reduce the range or equalize the ranges between "Health, Armor, Dodge". Meaning if health goes from 435 - 850, that's 415 different rolls. Armor is 1500-1750, that's another 250. And those are different and if they each have a 1/675 chance, that means I have almost twice the chance to get health than armor. Balance that stuff.
@gorelp
@gorelp 8 ай бұрын
Rhykker’s video drops are the adult version of Saturday morning cartoons. 🤣
@groto27
@groto27 8 ай бұрын
exactly
@yurylyandres6900
@yurylyandres6900 8 ай бұрын
With only difference being, Rhykker drops are around 6pm, not 10am in the morning.
@INMATEofARKHAM
@INMATEofARKHAM 8 ай бұрын
​@yurylyandres6900 dropped at 9 AM here.
@gorelp
@gorelp 8 ай бұрын
@@yurylyandres6900 9AM is when he drops videos for the part of the world I live in. For your time frame, it would be the equivalent of the evening news. 🤣
@yurylyandres6900
@yurylyandres6900 8 ай бұрын
@@gorelp oh no, I second the impression of Saturday morning cartoons. In fact, they were followed up by a 15-minute gaming news programme.
@aToxicJester
@aToxicJester 8 ай бұрын
So my idea for tempering . 1. Make strongholds relevant in the end game by creating a random event unique to the player, similar to a side quest, where a random, non waypoint, strong hold has been retaken by advanced versions of the enemies there prior. [Level 150+] enemies. 2. If the player is successful in clearing the strong hold in a set amount of time. You can earn worldstone dust [ 6 of which are needed to remove all tempers and masterworks from a weapon]. To keep player retention high, make the event a daily or on a 6 hour rotation. This makes it to where you can reforge an item but it will be a long drawnout process to do so. So in most cases you will still "brick" the item but if you find that perfect one... with time and effort you can try again.
@jamesmurphy4673
@jamesmurphy4673 8 ай бұрын
Pretty good concept to make strongholds a part of end game content. Def feel they are a missed opportunity
@ibereth
@ibereth 8 ай бұрын
strongholds are amazing when they are hard to do so +1 to the concept
@NewCandyCane
@NewCandyCane 8 ай бұрын
Yes to a daily timer, hate the 6 hours timer. It was always in the middle of the night for us EU players.. (I'm obviously relating to the old WB timer before it was fixed)
@Domcreator
@Domcreator 8 ай бұрын
I like this, maybe adding the worldstone dust plus 10k raw iron or some dumb material that doesn't have a use to un-brick an item could be added if you want to make it even harder
@subzero308
@subzero308 8 ай бұрын
Hell no id just quit the game for all that lmao... Just let us have unlimited tempers simple as that..
@AdellRedwinters
@AdellRedwinters 8 ай бұрын
I’m sorry but D4 one shot mechanics usually just DON’T work because the visual noise is a freaking mess. Skill can only help you so much when all these particle effects are going off at once and sometimes you live and sometimes you die in them.
@elitontherocks68
@elitontherocks68 8 ай бұрын
Also, there is a timer in the pit, if you can't put out enough dmg you fail. Absolutely no need for one-shot mechanics to soft cap progression behind the vfx insanity.
@thatblindtekkenwarrior1177
@thatblindtekkenwarrior1177 8 ай бұрын
The problem with tempering is the fact they have weighted rolls. Some guy on Reddit did an experiment where he tempered a stupid number of items and put into a spreadsheet the results. There are just some affixes that are weighted to come out more than others. It should literally be a random roll. Then it wouldn't feel so bad if you need one of the ones that is rare.
@YoooWTFwasThat
@YoooWTFwasThat 8 ай бұрын
Ramaladni's Gift -> "Reset an item's tempering limit. Consumed when used" -> Dropped from Pit 61+ (1% increased drop chance per pit tier) Its concerning if this hasn't been suggested by someone on the team.
@bipolarexpress9827
@bipolarexpress9827 8 ай бұрын
No, just get a new item. Items drop all the time. Look at the trade sites to see how many items drop
@Creamworks
@Creamworks 8 ай бұрын
personally not quite happy with Tempering yet. we should get more ways to increase the odds of getting the Temper we want, but without making it too easy and still keeping the gamble factor to it. one interesting idea I've seen is to add a rare material that can be used to remove one or multiple individual affixes from a given recipe for all Temperings on the current item, so that way the odds of getting one of the remaining affixes are higher. said material should be sparse but grindable, similar to gems right now. and similarly to Enchanting we should also be allowed to skip a Temper if the affix we get is worse than the one we had before (still consume the Temper attempt but don't change the current affix). this would allow us to try to go for higher rolls of our desired affix more easily. if this makes it too easy, skipping could also require the rare material from the first idea.
@nerrawaka.silence350
@nerrawaka.silence350 8 ай бұрын
Farming Items for Hours / Days and then having it destroyed by rolling 4 times the same affix is insane. I dont want to know how many 4 GA Items are useless because of this bad thought out mechanic.
@kavanhyland7942
@kavanhyland7942 8 ай бұрын
Tempering is extremely frustrating for me. I’m grinding a lot to get good gear that I then can’t upgrade my gear with because I brick it most times. I think you should be able to invest more materials to choose the temper affix. I feel like we should be chasing max rolls for our tempered affix’s not chasing just getting them. I’ve lost hundreds of millions of golds worth of gear on just my first charavter
@NormalNonsense
@NormalNonsense 8 ай бұрын
I want a way to unbrick. I don't have time to play endlessly because my wanted item has become useless. Allow me to "untemper" removing both affects, and then I can try again with a fresh batch of tempers. Rinse/repeat until I get the two I want.
@ShaneBuchman
@ShaneBuchman 8 ай бұрын
One shots are a problem when most things don't hurt you very much then the boss still one shots you. That gap is the issue. Parity in damage.
@yulfine1688
@yulfine1688 8 ай бұрын
Bosses generally don't do much damage or they one shot that is hard to balance most people's issues come from random basic enemies like the corpse bow one shooting you off screen with perfect aim.. that is annoying. Otherwise end game balance for these kinds of games often turns into you getting one shot or boss dying fast it's how they all end up.
@crisnmaryfam7344
@crisnmaryfam7344 8 ай бұрын
@@yulfine1688 Never played Diablo 2 did you? They had much better balance back then, even with some of the whacky ass runewords. You didnt one shot or get one shot, unless your gear was terrible or super - Duper - godly.
@yulfine1688
@yulfine1688 8 ай бұрын
@crisnmaryfam7344 you must have never played d2 either then, because end game d2 was very much that way if you weren't careful, yes you weren't one shooting baal for baal runs depending, however there are plenty of videos of people speeding through baal runs or with d2r spamming the keys for diablo.
@Brii.Z
@Brii.Z 8 ай бұрын
Those who get their rolls when tempering are happy. Those that brick items, specifically rare upgrades they are likely never to find again, are not happy. You already know they're going to change this, it's bad design as is and we know this because it keeps coming up as a topic of discussion. It just depends on what route they take whether it's made worse or not. Remember, players are sitting upon thousands and thousands of materials that can't be used because of this, so they really are going to do one of to two things: 1. Drastically reduce the drop of said materials thus making it way more difficult to temper, practically making it into a luxury 2. Make it unlimited tempering with additive costs thus to drain the thousands of materials people are sitting on One make logical sense, the other doesn't, but given their track record, what do people really think they're going to do..
@zaphira_ch
@zaphira_ch 8 ай бұрын
I don't like tempering at the moment, because to many useless outcomes. I know, there is much loot, but if you find a really good and useful item for your build, chances are high you destroy it while upgrading? Who thought that would be a great idea? There are improvements to the game, but some of the new things are frustrating. Maybe not my type of game anymore.
@subzero308
@subzero308 8 ай бұрын
Man i said F tempering not even worth it.
@Erfurt92
@Erfurt92 8 ай бұрын
The problem with tempering is, in my opinion, the fact that you can brick a legendary with 3 greater affixes, a really rare item, with the wrong temper it becomes more or less useless... Either have the tempering be fixed so they don't have a range, or have a way to reset the rerolls, that could solve the bricking of items, I suggest Stygian Stones as a reset material though, as they seem to be at a "feels right" rarity. Rare enough that you have to make a choice what to use them on, but not so rare that it's only the min/max'ers, that will use them to reset tempering. Resplendent sparks are just way to valueable for the average player. As for the pit, they honestly feel alot like D3's Greater Rifts used to be, very easy untill the Boss, where you could use 10 min trying to down them. It's honestly a balancing act, that the devs needs to fine tune. I like the idea that the ghost attacks at the boss gives debuffs, at least that's way better than getting one-shotted.
@blenfz
@blenfz 8 ай бұрын
how do you even farm stygian stones, i just ran the pit 15 times not a single drop
@WestWrestling06
@WestWrestling06 8 ай бұрын
I would be happy with the simple application of not being able to roll the same affix twice in a row. Getting really tired of rolling the same useless affix 3-5 times in a row, bricking my item. Also allow enchanting to have a third option instead of two.
@Chris-zg7ty
@Chris-zg7ty 8 ай бұрын
This would probably make it way too easy to get what you want. Maybe they could do something similar but not as easy. Like once you get an affix it becomes weighted to not come up again. Like 50% less likely. Problem with that would be if you wanted the same stat but a better roll...that would suck. Maybe they just need to have 5 rolls per category instead.
@PR2k9
@PR2k9 8 ай бұрын
This will just mean the system can roll between 2 affixes you don't want constantly. It won't fix the issue you have. For example, if you want bash, instead of rolling upheaval 5 times in a row, it will can just roll upheaval, then kick, then upheaval, then kick, then upheaval.
@teapea8184
@teapea8184 8 ай бұрын
There already seems to be changing weighting in the system. At least it very much feels like it. At least I stoped bricking everything once I saw that you can roll on a bad item first and get the useless affixes, then once good affix hasn't come in 4-5 rolls, it's almost guaranteed to come.
@vbarknath
@vbarknath 8 ай бұрын
I think the main issue is that the tempering and masterwork flexibility is kind of in the wrong order. While masterwork can be undone/redone it is the last step you do while tempering is the first thing you do to your item. This makes a early choise extremely final. If you know your end spec and what is best for that spec then tempering isn't that much of an issue. It becomes an issue immediately if you still experiement with your spec and/or respec into something slightly different. Then you either have to risk bricking the item or start over with a new item. How about they make tempering respeccable like masterwork then remove the ability to respec the last 4 points of masterwork? So you can respec the first 8 tiers but not whatever has happened in the last 4. Sure, you might not get what you want but it is faaaar from the same impact as bricking a temper.
@kylegentles7653
@kylegentles7653 8 ай бұрын
Couple ways to solve Tempering, add 5 chances in each temper, don’t allow it to reroll into the affix it already is. Give us a fairly rare item we can use to add more chances.
@hiddenxalpha7053
@hiddenxalpha7053 8 ай бұрын
and if the roll is the stat you want, but the minimum roll, then what? You'd have to roll something you specifically DONT want, to be able to roll back.
@kylegentles7653
@kylegentles7653 8 ай бұрын
@@hiddenxalpha7053 it should be the same way changing an affix works now. Give me the option to keep the old one.
@Stefiou974
@Stefiou974 8 ай бұрын
​@hiddenxalpha7053 they could add something to lock the affixe you have so you can reroll it to min-max
@markoffden
@markoffden 8 ай бұрын
What is the point of reroll then if you anyway will roll what you want? Let’s then remove the need to reroll at all by adding 1 affix manuals
@BobMotster
@BobMotster 8 ай бұрын
Need more tempering attempts. Also, percentage chances to roll a specific property are not equal between desirable and shitty ones (come on Blizz, we all know some of those are just fillers and nobody really wants them). Also, I personally would like to be able to do whispers for as long as I can without having to constantly go back to turn them in. Let me turn in 7 caches worth of whispers if I want to. Why the current limit anyway? No lore behind it, no obvious performance consideration, just some arbitrary limit.
@TheMissingPluto
@TheMissingPluto 8 ай бұрын
My husband said the same thing about whispers.
@pfzt
@pfzt 8 ай бұрын
Yes please for the one-button-beam to the tree, especially in helltides. This already was a huge issue in Diablo 3 but there we had at least the shoulder. Nothing makes my blood boil more than being interrupted from leaving the map.
@justcallmevee8569
@justcallmevee8569 8 ай бұрын
Even better, a portal opens up & you can teleport directly there.
@CandleLight129
@CandleLight129 8 ай бұрын
I can't speak for everyone, but bricking an amazing item I was excited to get doesn't make me want to work to get a new one. It just makes me feel like I've wasted my time and I don't want to play anymore. If the loot mechanics and season rotation isn't keeping people coming back then I don't think that will help the numbers in any meaningful way. I think re-rolls beyond 3 or 5 should start to have an increasing cost to them like enchanting does. This way there is no way to actually brick an item but the cost of getting what you want can spiral out of control if you keep re-rolling. Not everyone gets to play this game as part of their career or has the free time to sink into it like the hardest of hard core players. As patches are dropped and builds change, even great items you got what you originally wanted might become detrimental and that just feels bad. I understand the desire for risk, but I think the system needs to be a little more forgiving. It at least needs safeguards in place to keep you from rolling the same affix all 6 time in a row, which has happened to me multiple times.
@guffi00
@guffi00 8 ай бұрын
Tempering is a slot machine of a crafting. We need more agency.
@necaacen
@necaacen 8 ай бұрын
tempering is taking a 5 random affix item system and giving you an insane amount of agency in the roll of every item. you dont need more agency, you have more than enough.
@Rafael-km9mx
@Rafael-km9mx 8 ай бұрын
​@@chuckles9767gambling it's a part on almost every arpg on the market Welcome
@doozey365
@doozey365 8 ай бұрын
Tempering is in a bad state. It makes u not want to temper 2-3 GA items at all, and just sell em. The argument that if we were able to reset the item, or not allow it to brick would make the game too easy is a bad one. When u have masterworking that is a huge time and gold sink. We arent going to quit our toons or the game if were able to deterministically get out tempers. If we keep bricking 2 or 3 GA items that will make a lot of people just stop playing. Also, dont understand why the rewards are just legs, most of the time. Why would the hardest content in the game not have rewarding loot?
@thenilssons7653
@thenilssons7653 8 ай бұрын
I want to be able to choose a main city when teleporting!
@MiniDemonic
@MiniDemonic 8 ай бұрын
The main issue with the shade oneshots in Pits isn't that they one shot once scaled enough. It's that they scale WAY faster than anything else in the Pit. You can be tanky enough to breeze through the Pit. Then the shade spawns and you just get oneshot from a ground effect that is barely visible because it's hidden by the bosses own mechanics. The bosses already has mechanics, why add a shade that adds annoying oneshot mechanics on top of it? A perfect example is the rogue boss. He throws a smoke bomb and goes invisible, there's traps literally everywhere. He himself has a mega hit snipe attack and then you have a shade running around with effects that you can barely see because just as the shade is about to attack you get blinded by the boss and your screen is dark. The rogue boss together with shade is so bad and unfun that most people just teleport out if they see him in a pit 120+.
@KeithRHuff
@KeithRHuff 8 ай бұрын
The horse is definitely worse this season, have gotten stuck multiple times in various locations, but the least of my worries in the grand scheme of things.
@gregvfx1
@gregvfx1 8 ай бұрын
Yes, horse is extrenmely worse, when using a controller at least. Noticed this on day 1 of season 4
@Tauriz_
@Tauriz_ 8 ай бұрын
Collision is fuсking terrible and it annoys me, especially invisible crap, corners.
@KeithRHuff
@KeithRHuff 8 ай бұрын
@@gregvfx1 yeah I’m playing on my PS4 and have had a similar experience.
@Saphire_Throated_Carpenter_Ant
@Saphire_Throated_Carpenter_Ant 8 ай бұрын
A lot of people never noticed that they undid most of the the buffs they made to horse in season 2. The only thing they left is that it can now break through barriers where it couldn't in season 1, but it can't run indefinitely anymore.
@steviesmart2343
@steviesmart2343 8 ай бұрын
The biggest ISSUE I can obviously see here is that the Items on Uniques and Uber Uniques only have 4 stats on them but the new item with 3 plus 2 more stats makes it five stats. So, this discrepancy is a major problem that the programmers or developers need to consider to make it all even and standard else it's a big problem cos items with 5 stats can be as good or better than Uber Uniques with only 4 stats on them. There lies the PROBLEM.
@Grozloo
@Grozloo 8 ай бұрын
Make an item that is tradeable and is a rare drop from pits above say 60. It would reset the item to base; the main thing to keep an item like this from making the game feel too easy is how rare it is via drops. With it being sufficiently rare and tradeable it adds a new valuable item to trade for/with to help the gold economy as well.
@Zach_Bynx
@Zach_Bynx 8 ай бұрын
They need to address Sorc, we at the very most get 30k HP and have to scarifice alot of damage to do so. I die to literal sneezes in higher end pits and was forced to farm gear to get near perma flame shield and when you're not playing FB/FS it really eats your damage output. While I see Barbs with 250-450k HP and just face tanking literally everything while doing billions of output. Sorc doesn't need to be S tier but being forced to be perfect to do 105's when Necro's and Barbs are meme speed running 115's hurts. The best sorc build atm is literally the most boring and worst gameplay from the class yet.
@zero_udk
@zero_udk 8 ай бұрын
Sorc is my favorite class but you are right about weakness. I don't even play it anymore. I rolled necro it's more fun and tanky.
@Zach_Bynx
@Zach_Bynx 8 ай бұрын
@@zero_udk Sorc is the only class I actually enjoy and it's so sad. I could live without being the best even by a good margin but considering 105 isn't even close to 200 it's really sad because it's likely we won't ever see 150-160 without playing the crappy FB/FS spec. Blizz needs to pull their heads out of their backsides.
@Brii.Z
@Brii.Z 8 ай бұрын
Thats the whole crux between Sorc's and Barbs. Why do Barbs have 3-5x as many hp while pumping out 10x the amount of damage. At minimum, a Sorc in trash yellows should be doing 4-5x the amount of damage as a Barb with best in slot gear. The one-shot risk has to come with a reward
@kapiteinlulhaas7612
@kapiteinlulhaas7612 8 ай бұрын
There was an immortal firewall build going around that could clear pit 119 or something like that.
@Zach_Bynx
@Zach_Bynx 8 ай бұрын
@@kapiteinlulhaas7612 yes....that's FB/FS
@ak47_762_
@ak47_762_ 8 ай бұрын
Bricking a great item because RNG is so broken is a massive L for gamers.
@juggernautxx
@juggernautxx 8 ай бұрын
I think temper rolls should reset every week. That way even if you brick an item this week, you could try to roll it again the following week. I feel this would be a good compromise. As for one shots I don't think they belong in this style of game. I still haven't even gotten to the level to try running the pit, I'm an altaholic. But if it is anything like D3 rifts it should have a sweet spot where every one can get what they need to master work. Kind of like how a level 90 Greater Rift in D3 was my sweet spot for farming gear. But everyone should be able to do master working on their items.
@LoganH0076
@LoganH0076 8 ай бұрын
My take as someone who has been no-lifing D4 the last couple of weeks and has cleared a 110: I think allowing you to reset your temper attempts with something as rare as a spark reintroduces one of the main complaints I had before the codex changes; having incredible items sitting in my stash that I can't use. That's not a good feeling. Personally, even if there was a somewhat easy way to reset temper attempts, there's still enough RNG to keep me playing each season for several weeks or even a couple of months, and that's no-lifing it. Is that not enough? We have item drops that are random with what item type it is (gloves, legs, jewelry, etc.), it's random what affixes it rolls, it's random how well each of those affixes roll, it's random if one or more of those affixes are greater affixes, it's semi-random what temperings you get, and it's random what affix gets masterworked each 4 tiers. That's a LOT of RNG. Do we really need to have a high chance of bricking good items to keep us engaged for an acceptable amount of time? I don't think so, but that's subjective. Also, tempering doesn't feel truly random. Certain tempers feels like they have a much higher chance to roll than others which is frustrating. An example of this is Natural Schemes - Utility. In my experience, barrier generation rolls about 60% of the time or more. Given that there are 3 possible rolls for that recipe, that's very high and frustrating to see brick multiple items in a row because it won't roll anything else.
@Baruel13
@Baruel13 8 ай бұрын
Wanted golem damage on a really good weapon, rolled skeletal mage damage 5 times straight, feels really bad
@brad3225
@brad3225 8 ай бұрын
4 tempers in a row being the same freaking stat over and over needs to be fixed...
@Brii.Z
@Brii.Z 8 ай бұрын
same with 2 stats alternating between each other can't take place either
@Vroness
@Vroness 8 ай бұрын
The pit is so sickening to play, when fighting the boss there's so many ground and air effects going on all around. Players are confused and sick of doing the pit. I don't know if players is fighting the actual boss or fighting an echo.
@Saphire_Throated_Carpenter_Ant
@Saphire_Throated_Carpenter_Ant 8 ай бұрын
Half my dps comes from corpse explosion but I cant cast corpse explosion because if I stop running the echos get me. I'm losing so much DPS. Ragegaming was like "oh yeah you can expect 2-3 echo to show up on average during a boss fight" and I'm like "you mean 20-30? The echoes never stop, it's one right after another."
@yulfine1688
@yulfine1688 8 ай бұрын
It's really not that bad mate.. have you seen poe or most other arpgs there's far more screen clutter in those games even d3 became ridiculous that's just reality to these kinds of games. Sounds like you've never touched them before even in d2 at times it would become overwhelming mostly with other players
@saschaeggert2148
@saschaeggert2148 8 ай бұрын
Pit sucks for me, my sorc gets one shot by objects I can't even see due to all the aoe stuff going on. Besides, there is a huge discrepancy among classes, some able to face tank everything, while others die instantly because of a lil spark. At least that is my experience. I'm thinking bout switching to Barb, which also sucks, cos until the pit I had a blast playing sorc.
@GodParticleZero
@GodParticleZero 8 ай бұрын
It's terrible. Makes you not want to even play when you get 1-shot with tons of life/armor/resist, and you can't even tell what hit you.
@PubstarHero
@PubstarHero 8 ай бұрын
@@yulfine1688 The issue isnt clutter, its contrast. You can at least see what is going on in D2/D3. How am I supposed to know that the murky redish-brown puddle that blends in with the brown floor is an insta-kill? Some of the visual indicators are good - the lightning hits, fireballs being launched, etc. They pop like D2/D3 spells did. The ones that are shit are the ones that are Redish-brown that blend into the floor and in the chaos of everything else, become virtually impossible to see unless you know explicitly what you are looking for. Its a pretty hard knowledge check to know something like "I got Lilith Type 2 patterns, I see the echo come down, this means I have to dodge center AOE with the triangle lines coming up". This is not even counting when you get some combos of bosses and shadow bosses that just leave it virtually impossible to dodge. Then you get weird shit that if you have a barrier, it will actually completely cover up the Seahag's puddles and make them impossible to see. There was also one boss where I had to go frame by frame in a video I record to see that I was hit by a stray projectile that couldn't have been more than like 10-20 pixels big. Or the tornados that blend into the floor, and are small enough to get lost in the sauce, but explode and will pinball you into other things. I've hit down into pit 112 right now, but this is just nonsense. I've played plenty of other ARPGs and Action MMOs that know that boss encounter and design that requires quick reflexes also requires you to have very distinct telegraphs. If every player is saying "I have no idea what killed me", the problem is on the game designers, not the players.
@CaseOhFlix
@CaseOhFlix 8 ай бұрын
END GAME Weapon enchantments increasing the power and the VISUAL appearance... the higher the enchant equals more power and a visual that everyone in game can see ... ... each enchant raises the % of the weapon breaking.... completely gone... so start at +1 and if you can get your gear to +10 your visual of your gear changes... lineage 2 did this best enchanting weapons... had me hook' with the different glows around your weapons... so much potential if they did this....
@KaijinZSurohm
@KaijinZSurohm 8 ай бұрын
I am a player who absolutely hated D4 prior to Season 4, and now I found the vast majority of my issues have been fixed. With that said, I absolute despise the bricking system for items. The fact that there's even a tempering limit is absolutely idiotic to me. The term we're looking for here is "Respecting the players time". I am not someone who has unlimited time, and I have no interest in playing this game forever. I do not enjoy spending hours farming for a specific item, get elated that I finally found the right affix, and then borderline uninstall this game because it bricked, and thus wasted my time. I spent a week min-maxing my character. This is perfectly fine, and not only did I not expect to enjoy my time doing this, but I didn't expect to spend a week doing it. I also wanted to do this to another character, but I lost all interest in this, since I do not want to waste my time and give myself a headache with the bricking system. I have other games to play, and things to get done. tl;dr - remove tempering limits. Bricking disrespects the player's time.
@subzero308
@subzero308 8 ай бұрын
Agree 100% just give us unlimited tempers.
@johnbilicki913
@johnbilicki913 8 ай бұрын
Bricking is bullshit imo. I get an amazing item, temper it 5 times and all 5 times are for iron maidan damage. I don't use iron maidan at all, bricking an otherwise perfect item I spent 100 hrs grinding to find is the worst feeling I've had in this game
@WhyDidYoutubeDoThis
@WhyDidYoutubeDoThis 8 ай бұрын
Tempering the SAME stat 4 times in a row that you can't even use in your class is F***ING ASS.
@subzero308
@subzero308 8 ай бұрын
Yup tempering and masterwork gambling is garbage and really wish it would be tweak or something... Cause finding damn near perfect pieces if gear and then going to temper it just to not get exactly what u want is ridiculous. I dont mind farming gear i love that part but i hate gambling my gear. I have so many great pieces of gear in my vault/chest and i dont even wanna touch it cause im worries ima ruin it some how lol.
@pursuitolikes5217
@pursuitolikes5217 8 ай бұрын
Bricking the item is fine, but devs should really increase the number of tempering attempts to 8 to 10, especially when you're trying to apply the two stats you want...5 seems low.
@TheMissingPluto
@TheMissingPluto 8 ай бұрын
And you can roll the same stupid thing 5 times in a row lol
@pursuitolikes5217
@pursuitolikes5217 8 ай бұрын
@@TheMissingPluto Sure, but from my experience, by the time I get what I want for the first stat, I'm only left with 1 or 2 rolls for the second stat...so having an extra 3 to 5 rolls left will make a huge difference...and depending on how many rolls you have left after getting the first two stats, there's the possibility to roll something entirely different for a different build later.
@Deerclipper
@Deerclipper 8 ай бұрын
Im split on tempering. It is cool in theory but has destroyed the ability to use uniques because now you lose 2 tempers and an aspect just for rather underwhelming unique effect. Some tempers are completely overshadowing other tempers too. Basic skill tempers for example make it legitimatly feel bad to use core skills for example because basic skill tempers just have so much more effect before even being masterworked
@kapiteinlulhaas7612
@kapiteinlulhaas7612 8 ай бұрын
Agree. Good points
@Redacted_762
@Redacted_762 8 ай бұрын
Honestly, if i get any 2 or 3 GA perfect rolls I'm just going to sell them for gold and not waste my time tempering for disappointment.
@iatwiatw
@iatwiatw 8 ай бұрын
The tempering is definitely bugged. Most if not all of us are getting the same option multiple times in a row, even if there are only three options.
@Soapy_Papoose
@Soapy_Papoose 8 ай бұрын
We just need resets or unlimited reroll like enchantments, and tempering is fine. I had an amazing weapon get bricked last night due to not rolling golem damage.
@Pl4sm0
@Pl4sm0 8 ай бұрын
I left D4 because of the tempering system, took me back to Last Epoch and I don't miss D4 at all, but glad that I'm not the only one complaining about :)
@TheMissingPluto
@TheMissingPluto 8 ай бұрын
I quit for the same reason. I play games for fun, and it's just not fun finally getting a GA++ or +++ item and bricking it with a shitty stat.
@scottwade1054
@scottwade1054 8 ай бұрын
With all the problems this game has had? It's crazy that tempering is what made you leave...it's not even that bad, just annoying.
@TheMissingPluto
@TheMissingPluto 8 ай бұрын
@@scottwade1054 it's bad when your build needs bash to cleave and you can't get any cleave rolls, and it rolls the same dumb thing 5 times in a row
@Mike-om4tv
@Mike-om4tv 8 ай бұрын
Perhaps adding a material in the game to remove one of the tempering possibilities of your choosong for an attempt would be a good addition. Doesnt outright ruin tempering like infinite resets does, and helps your luck to get what you want a bit easier. Mat should be somewhat rare of course.
@Smurffies
@Smurffies 8 ай бұрын
I really enjoy tempering instead of just upgrade the blacksmith table and masterworking. But with tempering eye brick 80% of the items. And when I'm in the end game level 100 maxed out glyphs and doing high level pit and I finally find a piece of gear with God rolls on it and I completely fuck you break it and it becomes a used space of trash because I get the same role five times in a row before I can even roll my second temper stat it pisses me off. And when I finally find three necklaces one that's a perfect God rule two that I re-rolled to be a god rule and all three got bricked within 3 minutes I was a tad pissed... I finally got another one with okay temper stats but it's not a god roll. And the fact that I can brick three God rule amulets back to back without even having to reroll the staff but just based on tempering I kind of feel like there's an issue. If it needs to be where you can pick what stat you want but it's completely random percentile wise or the rolling is way more random because I feel like you just gives you the same stat two three times in a row regardless half the time. Or they just need to give us like 10 rolls instead of only five give us five for each affix
@epone3488
@epone3488 8 ай бұрын
I thought Tempering was going to be more Path of Exile like - not what we got. I've bricked over a dozen build changing items to tempering now and I'm firmly on the side of"Tempering needs work". When you brick an item which would have really helped you its very aggravating. Moreover some of the "subsections" are too deep, too many options. others are just a bizarre mix of tangentially related affixes. I think the escalating cost should be moved over from the occultist to tempering and the Tempering cost moved to the occultist just for a start. Some free tempers are ok then an ever increasing cost would be easier to live with then bricked. You cant get these Tempering affixes in any other way so having them "behind a wall" is bad. At least with the Occultist I could say fuck it and farm for the exact item I wanted knowing that eventually it should drop. Cant do that with Tempering affixes; they only come from the Blacksmith.
@lil----lil
@lil----lil 8 ай бұрын
Tempering 4x and getting the same $hit. That's "fun" according to Glizzard.
@Pixx2266
@Pixx2266 8 ай бұрын
4:40 The problem Rhykker with 1 shots is not that it happens, the problem with it currently is that there's so much shit on the screen and they happen with such frequency that you can't see them.
@TheMissingPluto
@TheMissingPluto 8 ай бұрын
"what just killed me?" Every time!
@collegekids15
@collegekids15 8 ай бұрын
Tempering is terrible, and a feel bad. Why gate the attempts? Just let me roll until I get what I want, just charge more like rolling stats on gear.
@GTeaO
@GTeaO 8 ай бұрын
I am close to stopping playing the game because of the tempering system. It has to be the worst thing since D4 launch imo. I was able to tolerate pretty much everything bad in the past, but the tempering is the only thing I can't stand in the game
@OfNoImport
@OfNoImport 8 ай бұрын
I uninstalled D4. Had my fun, but engaging with tempering killed that fun pretty mercilessly.
@F0XRunner
@F0XRunner 8 ай бұрын
The average Twitch viewership is around 12k. That doesn't sound like a game in the middle of a comeback. (So most diablo players dont care because they arent playing.)
@michaelhuie5878
@michaelhuie5878 8 ай бұрын
Limits on tempering is so stupid when RNG is against you 90% of the time. Heres 5 tempers but im going to ensure the stat u want is first and at the lowest percent. Then the next 5 are the same stat u dont need, goodbye.
@aragonaut
@aragonaut 8 ай бұрын
Tempering straight up made me ragequit I found a god rolled amulet the other day only for me to get dogshit stats 5 times in a row. Its a really good mechanic but the fact it can brick and theres absolutely no player control to mitigate that if you get really unlucky is bad game design. Even if it cost a resplendant spark to reset tempers, it would be worth it for some god rolled items
@TheMissingPluto
@TheMissingPluto 8 ай бұрын
Me too. Because being able to roll the same dumb fucking affix 3 times in a row and never even seeing the one I need is stupid.
@adriaandavel9540
@adriaandavel9540 8 ай бұрын
An important thing about right clicking a glyph, first left click the glyph you want to upgrade. Simply right clicking on the glyph you want to upgrade while another glyph is selected will upgrade the other glyph
@SSCamaro
@SSCamaro 8 ай бұрын
Right now tempering has too many layers of RNG. They should remove the stat range from tempering. It's hard enough to get both of the affixes you want without bricking, but getting a min roll is basically like you didn't get the affix at all
@DLMyth2
@DLMyth2 8 ай бұрын
Bricking your item is not something I like to do especially if you got a BIS item. Blizz can have an item we can farm to repair the weapon to allow tempering again.
@hubertlubanski7015
@hubertlubanski7015 8 ай бұрын
I hate tempering, that its only 5 chances to do it and cant reset it, I lost a few really great items just because tempering went wrong. Why you can reset masterworking and cant reset tempering, its just so stupid and because of it I dont want play any more season 4
@mattwill879
@mattwill879 8 ай бұрын
When you keep getting the same exact affix you dont want 5 times in a row that's when it feels cringe. They should not only allow us to spend gold to reset the attempts, but make it so there's less chance for it to constantly roll the same affix. If we reroll it again there should be a garentee its going to settle on something different.
@KimJongPhil
@KimJongPhil 8 ай бұрын
As a new to d4 for s4 player, i may have insight to the horse issue. Just temper movement speed and enchant speed on everything and never touch it. I have NEVER gotten on the horse and not had to do a circle to "unstuck" myself from the very obvious quicksand puddle i was clearly chilling in before mouting. Silly me.
@JHgamer101
@JHgamer101 8 ай бұрын
bricking is a dog shit system put in to increase game time. any one defending and saying u shouldn't be able to reset it. just don't want to believe d4 endgame is still dogshit.
@scubadoobiedoo2190
@scubadoobiedoo2190 8 ай бұрын
Tempering discourages changing builds unless you farm up separate gear.
@a2daj83
@a2daj83 8 ай бұрын
i need to be able to retemper my items, make it a mat cost that i can farm anywhere in the game. currently there is no worse feeling in the game than finding an upgrade but bricking the temper and vendoring the upgrade
@pikachu2003
@pikachu2003 8 ай бұрын
The issue is that they need an item sink. Allowing to forever temper an item will make the item hunt dead.
@ibereth
@ibereth 8 ай бұрын
I would be ok with this type os sink if the reward was proportional to the risk. Maybe numbers should be competitive with higher affixes and it should let you keep the previous version (so you can actually risk all your attempts instead of stopping in the first bad roll just in case)
@ShadeIncarn
@ShadeIncarn 8 ай бұрын
No it won't. It just moves the grind over to a player resetting tempers to try for a higher roll of the stat they want instead. This means more farm and grind just in a different manner then farming items to brick.
@wadethecake1273
@wadethecake1273 8 ай бұрын
As a way of unbraking an item. What about a very rare Item that has then to be charged with NM glyph exp to be used. That way NM Dungeons would have a purpose in endgame
@SkullTaker
@SkullTaker 8 ай бұрын
For the Pit, it should give materials in quarterly increments, so when you fill up 25% of the bar, you get 5 obducite, 50% you get 10, 75% you get 15, and you get 30 for beating the boss, for example. Keep tempering the same, but add a “guaranteed” temper option, where you spend royal gems to choose whatever affix you want, so 10 royal sapphires will guarantee vulnerable damage being picked out of the options, for example.
@henrycaldwell238
@henrycaldwell238 8 ай бұрын
The bricking is super stupid... they need a medium core game that is harder settings like bricking and have soft core more like an easy mode for the people who do not plan to tplay 1000 hours and quit after you brick a 2 billion gold item. As fast as the one shot.... i like how the uber bosses have... and like you say.... turn high one shot into DOT damage... and once you run out of potions then that is how you fail... like poison damage
@waterwalker9600
@waterwalker9600 8 ай бұрын
If Bliz could add a "No Change" option when tempering, like how enchant works to let us be able keep the best tempers rolled as we try for the perfect one, instead of ending up with useless stats. The most frustrating thing though is being disconnected while tempering/respecing and loosing perfect temperes on a piece that didn't save.
@UltimegaSeven
@UltimegaSeven 8 ай бұрын
My proposal is to make it like enchanting. You get multiple free Tempering rolls, then the material cost gets higher and higher to the point where making a godly weapon could completely deplete your resources. Multuple problems are solved, being that materials are now EXTREMELY valuable like gold is with enchanting and masterworking, normal players who play only a few hours a day now have a chance to get the best gear without making it your second job or the worlds best luck, and the luck is all on you. Either way, its Blizzard and I have full faith in them to pick the worst possible decisions.
@Matt-x6c
@Matt-x6c 8 ай бұрын
Tempering is good in theory but there are major rng issues. After testing 7 different 100 builds and tempering hundreds of thousands of times, the more important affixes are rare to roll that others. It’s not an equal chance. For example: Skeleton priest rolls more often than golem damage. So I have to get lucky in 5 rolls to get golem damage and and if I’m lucky I’ll have 1 or 2 rolls left for my other affix. A simple change I wouldn’t mind seeing is giving us 5 rerolls per affix you want to temper. That way you can still brick an item but it’s much harder to do so. Also greater multiples affix need to drop more often. It’s so rare to see several GA drop on one item, and if it doesn’t it’s usually useless stats like essence on kill, or life regen. Or give us the option to reroll that greater affix to another greater affix. Just some simple changes that could be worked in. Right now there is nowhere in the game to target farm greater affix gear. It almost feels like a useable 3 greater affix item is just as rare as primal ancient legendaries in D3. Not to mention trying to a get a plus 3 greater affix on a unique or Uber is damn near impossible. Anyway just my opinion! Love the content
@redi4871
@redi4871 8 ай бұрын
Very true on those D4 topics. I also tought of a rare item to reset tempering tries. Feel like the mount is somewhat worse and wish back the reduced sprint cooldown we had in season 1 (?) for upgrading with your ashes.
@nuadai
@nuadai 8 ай бұрын
I had a Tempering brick moment too in D4, but to be fair, A LOT bigger issue I find is with Enchanting. From the 3 options, one is always "No Change", but I simply cannot tell you how many times on a single item it rolled for me not only the same stat as another option, but the same option as well, and not even once offered the one I looked for... And at some point it becomes so expensive to do it that it's basically bricking the item too...
@RoppStark
@RoppStark 8 ай бұрын
The resplendant spark solution seems good. If you get your one-time life drop, you can hold to it if tempering goes wrong, but it will be HARD to bring it back. Also, I'd like the idea of having extra tempering re-rolls on items with greater affixes (1 or 2 extra re-roll per greater affix).
@jayrising442
@jayrising442 8 ай бұрын
Witnessed a friend almost cry her eyes out bricking a triple greater affix focus for necro, she said it took all season to get a triple and to see it turn to trash when it was exactly what her build needed crushed her soul.
@officialdabaws5228
@officialdabaws5228 8 ай бұрын
The tempering is a good baseline. I think the way it works is great, including the possibility of bricking items, that is a good thing overall regardless of how tilting it is when you brick lol I think they need to add more tempers and more materials to temper certain types of affixes. This would help flesh out a pretty solid system
@SinnfullDuck
@SinnfullDuck 8 ай бұрын
Didn't the devs say that at a certain tier, the mob damage won't scale anymore and only their hp will scale? I'm trying to remember back to the initial campfire when they talked about the pit. Maybe that changed.
@wraithlord1444
@wraithlord1444 8 ай бұрын
My only concern about greater affixes and builds available for the community at the moment is that builds are only showcasing the perfect version with the correct tempers and masterworking or only viable with a greater affix/multiple.
@CarloDimacali
@CarloDimacali 8 ай бұрын
I love the idea where you can customize your gear, but totally hate the possibility of bricking it.
@chestycat741
@chestycat741 8 ай бұрын
I don't know if someone has said this already, but maybe a change to tempering could be how enchanting works, you spend one of your tempers to reroll but you have the choice to keep your current temper instead of losing it. Just throwing ideas out there.
@fedord01
@fedord01 8 ай бұрын
Yeah...the whole jUsT FiNd aNoThEr iTeM argument people give when defending tempering is asinine as though perfectly rolled items drop like candy. Im sorry but bricking a perfectly rolled triple greater affix item makes you not even want to keep playing. I had that happen to me and havent logged on in over a week. All motivation to play just died.
@TheMissingPluto
@TheMissingPluto 8 ай бұрын
Same here. It's incredibly difficult to find good rolled ga+++ items. Bricking them feels bad enough to stop playing.
@ICEMANASCENDING
@ICEMANASCENDING 8 ай бұрын
We need more stash space, PVP free for all area outside a random town, runes/runewords that are RARE, loot filter, more viable uniques
@evg3nius
@evg3nius 8 ай бұрын
PvP like the PvP area that already exist? Lol😅
@ICEMANASCENDING
@ICEMANASCENDING 8 ай бұрын
@@evg3nius the one that exists isn’t free for all; like D2 just hostile outside the town anything goes
@mooooo23
@mooooo23 8 ай бұрын
I think a cool way to upgrade tempering is after getting the tempering you want . You can use the remaining tempering chances to re roll one of the tempering stats. That way you can either keep or try and get better stats with any extra tempering items have
@wheeze9378
@wheeze9378 8 ай бұрын
they need to keep it so we can brick items for sure !!! 100 % agree that it keeps players engaged for the item chase and it feels way better hitting the good tempers, when u know it can also brick. That being said, having something like Sparks or some REALLY rare items un-brick an item sounds interesting too.
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