thats actually crazy ive been using a similar work around for a game im working on. but this takes it to a whole another level. roblox should really add proper post processing shaders instead of needing these workarounds. cool vid
@Paul1Rb2 ай бұрын
Thanks! And true, just having an instance that you can for example add to the lighting service which will add these effects would be more convenient than scripting all of it yourself
@Zaka-P2 ай бұрын
He releases videos more often than I breathe lol
@darkfire_ninja2 ай бұрын
are you ok?
@extremedifficulty97862 ай бұрын
you should breathe more
@Mono_DevRBX2 ай бұрын
You good bro?
@Paul1Rb2 ай бұрын
Yeah had a backlog ready because I was moving places
@fitmotheyap2 ай бұрын
@@Paul1Rb how big of a backlog is it, anime episodes come slower than your videos, that being said nice videos, fun to discover new stuff in studio
@tooneysailor2 ай бұрын
I hope we get more official post processing effects, like emboss, chromatic abberation, auto exposure, split toning...
@Paul1Rb2 ай бұрын
I hope so too
@PlexityVoid2 ай бұрын
I would love custom post processing effects, maybe a new service just for it
@cjmgamerdude2 ай бұрын
I am so glad that people are starting to discover new effects in roblox studio, I researched a bunch of these once. (I call these effects wacky effects because some of them don't fit the title of "shaders")
@Yan23459Күн бұрын
Shaders in programming is just any program that runs on the gpu so none of them are really shaders but still really cool to have something similar
@minarishell2 ай бұрын
another thing you can do is bump contrast high enough in color correction (50 to 100 works) and then make a surfacegui right on the camera. fill it plain grey at, like, somewhere around 79 val and 0.02 transparency; the color space gets clamped due to floating point accuracy and you get some awesome color quantization/palette limiting :) (the values are super specific--if your enire screen is white, make the gui darker, if its black make it brighter, same with transparency. youll know its correct when the colors look normal again) also, the effect labeled 'dither' in your video is actually a halftone! if you want true dithering, you can actually use the above technique for arbitrary color dithering in a far better, but not super reliable way. if you use a grey, barely transparent, and neon part instead of a surfacegui, roblox's own dithering (roblox has dithering built-in! its just usually only used very subtly, to help avoid banding on part lighting and fog) kicks in on the tiny color space and blows it up with a super apparent dithering effect. this is the best roblox dithering effect i know of, but.. i think this dithering might only work properly on AMD graphics cards (which itself might actually be a bug with roblox's dither system that nobody noticed because its usually so subtle)???? if i use my rtx 2070 it still happens, but the actual dither pattern stays identical across the entire screen and never updates, which effectively stops it from creating proper dithered gradients between color bands. looks like ass but might still be interesting. color quantization also still works the main limitation with this method is that its all a bit finnicky. you can control the color count and even palette REALLY precisely by just changing contrast, but you have to change the gui or part color/transparency too. im still trying to figure out the relationship between post processing contrast and color so i can script it dynamically or use it for stuff like scene transitions / low health effects / etc, and i think it even changes with camera distance, so its a little complicated to graph out lol
@Paul1Rb2 ай бұрын
Sounds interesting, I'll definitely mess around with it
@notbillymays2 ай бұрын
roblox needs to support things like GLSL or HLSL, literally the only engine that doesnt support shader programming.
@NeutronGD_OFFICIAL2 ай бұрын
Post processing effects in Roblox is the most unexpected thing that I would've seen in Roblox studio
@akasiper2 ай бұрын
FINALLY SHADERSSSSS
@Paul1Rb2 ай бұрын
Wish it was an official feature tho
@icewallowcome28362 ай бұрын
ohhh so close but so wrong these arent shaders post processing effects are not pixel shaders sorry
@Paul1Rb2 ай бұрын
@@icewallowcome2836 Post-processing effects often use shaders
@teeenoob2 ай бұрын
Perfectly when i needed
@Paul1Rb2 ай бұрын
I'm glad I could help!
@Krantworld2 ай бұрын
This is very interesting way to play around post processing , can u make a tutorial on how we can create our own effects please?
@Paul1Rb2 ай бұрын
I mean, I overview how the effects are made and don't think it's necessary to make a tutorial on it, but I'll see
@themetalmario772 ай бұрын
Hoping we get actual post processing effects & physical shaders beyond just glass and water. Imagine blurring a window to create the effect of vapor building up on the glass. Could also greatly decrease part count with lowered details
@Paul1Rb2 ай бұрын
And probably decals as well
@ZacAttackk2 ай бұрын
Damn! I thought I was the first to find this out a couple months ago 😅 either way, it's a super cool effect and I'm glad it's being used creatively!
@Paul1Rb2 ай бұрын
True, I can see it giving more depth and atmosphere to horror or atmospheric games. Also, I wasn't expecting the creator of vampire hunters to be here, so hope you enjoy the content!
@gneu15272 ай бұрын
That's so cool we got shaders in Roblacks before Gta 6
@Paul1Rb2 ай бұрын
Roblacks shaders so awesome
@ProSureString2 ай бұрын
THANK YOU SO MUCH
@Paul1Rb2 ай бұрын
Yw!
@ProSureString2 ай бұрын
@@Paul1Rb I’m glad you are a creator that actually reads comments and takes the time to reply!
@uliveulearnandregret2 ай бұрын
7:55 this reminds me of how Skate 1 and Skate It Wii works, they have a game UI and menu UI tied to the camera pointed at the player and not sitting in the actual world space, or how some games are, if you move the camera the UI is stuck to the camera
@BreadCrusst2 ай бұрын
I have already done this approximately 4 years back
@Paul1Rb2 ай бұрын
Nice!
@Rockzq2 ай бұрын
Myths games are about to go crazy
@Kreul202 ай бұрын
What a nice and interesting video
@catnip6942 ай бұрын
edit: i just realized you did this with the glass in the video (i think), but yea i will leave this comment here anyway. jus know this may or may not be useless lol when i saw this vid's thumbnail that reminded me of this one glitch with roblox's rendering, and it looks super cool so one way is you can set a part's reflectance to a high number like 42069 and it starts glowing n stuff, looks cool and another way is to make it look like there is an object warping light, so you have to get a glass part and change the transparency to over 2, 10 is the best and most severe effect of it. but if u do it, you'll have to put a highlight in it and disable the highglight so it actually appears in game and in studio
@grzyb11Ай бұрын
bruh i have been searching for ways to make custom ppes for almost a year
@Paul1RbАй бұрын
So good thing you stumbled across this video
@toastieprotogen60052 ай бұрын
could this possibly allow for a chromatic aberration effect?
@ps_lol2 ай бұрын
it do possible but I'm not sure, since we need a shader editor for roblox 🙏
@Wittbore2 ай бұрын
nah
@ps_lol2 ай бұрын
@@Wittbore it do possible by viewport frame but it looks ugly so yea
@ПетърПетров-х6л2 ай бұрын
I made an effect for that which does not require viewport frames . If you want to get it just look for "An effect similar to stereoscopic 3d effect/chromatic aberration/anaglyph " on the devforum made by TheAccount757879
@catholicgamer13452 ай бұрын
do it by having three viewport frames, displacement them a bit and use color correction to change them to red green blue. although this will look bad.
@blastermaster01992 ай бұрын
Hey can you please make a video on Packages? It seems like a really cool feature for big games but i can't understand how it works.
@Paul1Rb2 ай бұрын
Sure, that's a good feature to make a video on
@nicknick_nick2 ай бұрын
All of this is leading to something big... it's like following Perseus' string.
@mxazuriee2 ай бұрын
i wonder, can thede be applied to viewport frames?
@Paul1Rb2 ай бұрын
Not fully, since I don't think you can apply lighting effects to viewport frames. Maybe it can be achieved by changing some of the properties, but I'm not sure if it's going to look the same
@FearNebula22 ай бұрын
time to make a horror game with this!
@Wetkewchee2 ай бұрын
Hi can you show how to make screen particles ?
@Paul1Rb2 ай бұрын
I don't think there's a need for a tutorial on that since it would be as simple as just using ScreenGui or locking particles from an emitter to a part and positioning that part in front of the player's viewport
@themindlesstruffle2 ай бұрын
btw your patreon isnt clickable from the link in the description, im not sure if its a youtube thing!
@Paul1Rb2 ай бұрын
O thanks for informing me
@themindlesstruffle2 ай бұрын
:D
@michaxbbq2 ай бұрын
naprawdę intrygujące
@NoahsSlasher2 ай бұрын
I’m praying everyday for a fisheye effect 😪
@Paul1Rb2 ай бұрын
You can kind of achieve it with having a glass sphere in front of the camera, but sadly stuff like SurfaceGui's or decals are not going to be visible through it
@andrededecraf2 ай бұрын
@@Paul1Rb surfaceguis, Particles, Lighting, Decals, etc Roblox need update glass material, looks very very limited
@vermamaerodriguez962 ай бұрын
post = after pre = before
@dimilol64692 ай бұрын
YOU CAN MAKE THERMAL VISION ?
@Paul1Rb2 ай бұрын
Probs
@rodricbr2 ай бұрын
I sense tron legacy roblox remake
@egg58232 ай бұрын
glsl support when?
@Paul1Rb2 ай бұрын
Wish I knew
@GDhatenal2 ай бұрын
acerola moment?
@Roblot8672 ай бұрын
Are you able to put this in game and if yes how? ( Im a complete noob to studio in terms of coding)
@Paul1Rb2 ай бұрын
There's no need for coding, you can just place it under the StarterPlayerScripts like I did, and just change the Visible property of the frames
@Roblot8672 ай бұрын
@@Paul1Rb I did that but the effects never change when I start the game up no matter how much I toggle the visibility it only changes stuff if I modify the script under the player
@Paul1Rb2 ай бұрын
@@Roblot867 Did you only change the visibility on the Dither or the VideoTape frames?