Roblox Custom Post-Processing Effects Are Actually Possible...

  Рет қаралды 26,588

Paul1Rb

Paul1Rb

Күн бұрын

Пікірлер: 81
@jujda7
@jujda7 2 ай бұрын
thats actually crazy ive been using a similar work around for a game im working on. but this takes it to a whole another level. roblox should really add proper post processing shaders instead of needing these workarounds. cool vid
@Paul1Rb
@Paul1Rb 2 ай бұрын
Thanks! And true, just having an instance that you can for example add to the lighting service which will add these effects would be more convenient than scripting all of it yourself
@Zaka-P
@Zaka-P 2 ай бұрын
He releases videos more often than I breathe lol
@darkfire_ninja
@darkfire_ninja 2 ай бұрын
are you ok?
@extremedifficulty9786
@extremedifficulty9786 2 ай бұрын
you should breathe more
@Mono_DevRBX
@Mono_DevRBX 2 ай бұрын
You good bro?
@Paul1Rb
@Paul1Rb 2 ай бұрын
Yeah had a backlog ready because I was moving places
@fitmotheyap
@fitmotheyap 2 ай бұрын
​@@Paul1Rb how big of a backlog is it, anime episodes come slower than your videos, that being said nice videos, fun to discover new stuff in studio
@tooneysailor
@tooneysailor 2 ай бұрын
I hope we get more official post processing effects, like emboss, chromatic abberation, auto exposure, split toning...
@Paul1Rb
@Paul1Rb 2 ай бұрын
I hope so too
@PlexityVoid
@PlexityVoid 2 ай бұрын
I would love custom post processing effects, maybe a new service just for it
@cjmgamerdude
@cjmgamerdude 2 ай бұрын
I am so glad that people are starting to discover new effects in roblox studio, I researched a bunch of these once. (I call these effects wacky effects because some of them don't fit the title of "shaders")
@Yan23459
@Yan23459 Күн бұрын
Shaders in programming is just any program that runs on the gpu so none of them are really shaders but still really cool to have something similar
@minarishell
@minarishell 2 ай бұрын
another thing you can do is bump contrast high enough in color correction (50 to 100 works) and then make a surfacegui right on the camera. fill it plain grey at, like, somewhere around 79 val and 0.02 transparency; the color space gets clamped due to floating point accuracy and you get some awesome color quantization/palette limiting :) (the values are super specific--if your enire screen is white, make the gui darker, if its black make it brighter, same with transparency. youll know its correct when the colors look normal again) also, the effect labeled 'dither' in your video is actually a halftone! if you want true dithering, you can actually use the above technique for arbitrary color dithering in a far better, but not super reliable way. if you use a grey, barely transparent, and neon part instead of a surfacegui, roblox's own dithering (roblox has dithering built-in! its just usually only used very subtly, to help avoid banding on part lighting and fog) kicks in on the tiny color space and blows it up with a super apparent dithering effect. this is the best roblox dithering effect i know of, but.. i think this dithering might only work properly on AMD graphics cards (which itself might actually be a bug with roblox's dither system that nobody noticed because its usually so subtle)???? if i use my rtx 2070 it still happens, but the actual dither pattern stays identical across the entire screen and never updates, which effectively stops it from creating proper dithered gradients between color bands. looks like ass but might still be interesting. color quantization also still works the main limitation with this method is that its all a bit finnicky. you can control the color count and even palette REALLY precisely by just changing contrast, but you have to change the gui or part color/transparency too. im still trying to figure out the relationship between post processing contrast and color so i can script it dynamically or use it for stuff like scene transitions / low health effects / etc, and i think it even changes with camera distance, so its a little complicated to graph out lol
@Paul1Rb
@Paul1Rb 2 ай бұрын
Sounds interesting, I'll definitely mess around with it
@notbillymays
@notbillymays 2 ай бұрын
roblox needs to support things like GLSL or HLSL, literally the only engine that doesnt support shader programming.
@NeutronGD_OFFICIAL
@NeutronGD_OFFICIAL 2 ай бұрын
Post processing effects in Roblox is the most unexpected thing that I would've seen in Roblox studio
@akasiper
@akasiper 2 ай бұрын
FINALLY SHADERSSSSS
@Paul1Rb
@Paul1Rb 2 ай бұрын
Wish it was an official feature tho
@icewallowcome2836
@icewallowcome2836 2 ай бұрын
ohhh so close but so wrong these arent shaders post processing effects are not pixel shaders sorry
@Paul1Rb
@Paul1Rb 2 ай бұрын
@@icewallowcome2836 Post-processing effects often use shaders
@teeenoob
@teeenoob 2 ай бұрын
Perfectly when i needed
@Paul1Rb
@Paul1Rb 2 ай бұрын
I'm glad I could help!
@Krantworld
@Krantworld 2 ай бұрын
This is very interesting way to play around post processing , can u make a tutorial on how we can create our own effects please?
@Paul1Rb
@Paul1Rb 2 ай бұрын
I mean, I overview how the effects are made and don't think it's necessary to make a tutorial on it, but I'll see
@themetalmario77
@themetalmario77 2 ай бұрын
Hoping we get actual post processing effects & physical shaders beyond just glass and water. Imagine blurring a window to create the effect of vapor building up on the glass. Could also greatly decrease part count with lowered details
@Paul1Rb
@Paul1Rb 2 ай бұрын
And probably decals as well
@ZacAttackk
@ZacAttackk 2 ай бұрын
Damn! I thought I was the first to find this out a couple months ago 😅 either way, it's a super cool effect and I'm glad it's being used creatively!
@Paul1Rb
@Paul1Rb 2 ай бұрын
True, I can see it giving more depth and atmosphere to horror or atmospheric games. Also, I wasn't expecting the creator of vampire hunters to be here, so hope you enjoy the content!
@gneu1527
@gneu1527 2 ай бұрын
That's so cool we got shaders in Roblacks before Gta 6
@Paul1Rb
@Paul1Rb 2 ай бұрын
Roblacks shaders so awesome
@ProSureString
@ProSureString 2 ай бұрын
THANK YOU SO MUCH
@Paul1Rb
@Paul1Rb 2 ай бұрын
Yw!
@ProSureString
@ProSureString 2 ай бұрын
@@Paul1Rb I’m glad you are a creator that actually reads comments and takes the time to reply!
@uliveulearnandregret
@uliveulearnandregret 2 ай бұрын
7:55 this reminds me of how Skate 1 and Skate It Wii works, they have a game UI and menu UI tied to the camera pointed at the player and not sitting in the actual world space, or how some games are, if you move the camera the UI is stuck to the camera
@BreadCrusst
@BreadCrusst 2 ай бұрын
I have already done this approximately 4 years back
@Paul1Rb
@Paul1Rb 2 ай бұрын
Nice!
@Rockzq
@Rockzq 2 ай бұрын
Myths games are about to go crazy
@Kreul20
@Kreul20 2 ай бұрын
What a nice and interesting video
@catnip694
@catnip694 2 ай бұрын
edit: i just realized you did this with the glass in the video (i think), but yea i will leave this comment here anyway. jus know this may or may not be useless lol when i saw this vid's thumbnail that reminded me of this one glitch with roblox's rendering, and it looks super cool so one way is you can set a part's reflectance to a high number like 42069 and it starts glowing n stuff, looks cool and another way is to make it look like there is an object warping light, so you have to get a glass part and change the transparency to over 2, 10 is the best and most severe effect of it. but if u do it, you'll have to put a highlight in it and disable the highglight so it actually appears in game and in studio
@grzyb11
@grzyb11 Ай бұрын
bruh i have been searching for ways to make custom ppes for almost a year
@Paul1Rb
@Paul1Rb Ай бұрын
So good thing you stumbled across this video
@toastieprotogen6005
@toastieprotogen6005 2 ай бұрын
could this possibly allow for a chromatic aberration effect?
@ps_lol
@ps_lol 2 ай бұрын
it do possible but I'm not sure, since we need a shader editor for roblox 🙏
@Wittbore
@Wittbore 2 ай бұрын
nah
@ps_lol
@ps_lol 2 ай бұрын
@@Wittbore it do possible by viewport frame but it looks ugly so yea
@ПетърПетров-х6л
@ПетърПетров-х6л 2 ай бұрын
I made an effect for that which does not require viewport frames . If you want to get it just look for "An effect similar to stereoscopic 3d effect/chromatic aberration/anaglyph " on the devforum made by TheAccount757879
@catholicgamer1345
@catholicgamer1345 2 ай бұрын
do it by having three viewport frames, displacement them a bit and use color correction to change them to red green blue. although this will look bad.
@blastermaster0199
@blastermaster0199 2 ай бұрын
Hey can you please make a video on Packages? It seems like a really cool feature for big games but i can't understand how it works.
@Paul1Rb
@Paul1Rb 2 ай бұрын
Sure, that's a good feature to make a video on
@nicknick_nick
@nicknick_nick 2 ай бұрын
All of this is leading to something big... it's like following Perseus' string.
@mxazuriee
@mxazuriee 2 ай бұрын
i wonder, can thede be applied to viewport frames?
@Paul1Rb
@Paul1Rb 2 ай бұрын
Not fully, since I don't think you can apply lighting effects to viewport frames. Maybe it can be achieved by changing some of the properties, but I'm not sure if it's going to look the same
@FearNebula2
@FearNebula2 2 ай бұрын
time to make a horror game with this!
@Wetkewchee
@Wetkewchee 2 ай бұрын
Hi can you show how to make screen particles ?
@Paul1Rb
@Paul1Rb 2 ай бұрын
I don't think there's a need for a tutorial on that since it would be as simple as just using ScreenGui or locking particles from an emitter to a part and positioning that part in front of the player's viewport
@themindlesstruffle
@themindlesstruffle 2 ай бұрын
btw your patreon isnt clickable from the link in the description, im not sure if its a youtube thing!
@Paul1Rb
@Paul1Rb 2 ай бұрын
O thanks for informing me
@themindlesstruffle
@themindlesstruffle 2 ай бұрын
:D
@michaxbbq
@michaxbbq 2 ай бұрын
naprawdę intrygujące
@NoahsSlasher
@NoahsSlasher 2 ай бұрын
I’m praying everyday for a fisheye effect 😪
@Paul1Rb
@Paul1Rb 2 ай бұрын
You can kind of achieve it with having a glass sphere in front of the camera, but sadly stuff like SurfaceGui's or decals are not going to be visible through it
@andrededecraf
@andrededecraf 2 ай бұрын
​​@@Paul1Rb surfaceguis, Particles, Lighting, Decals, etc Roblox need update glass material, looks very very limited
@vermamaerodriguez96
@vermamaerodriguez96 2 ай бұрын
post = after pre = before
@dimilol6469
@dimilol6469 2 ай бұрын
YOU CAN MAKE THERMAL VISION ?
@Paul1Rb
@Paul1Rb 2 ай бұрын
Probs
@rodricbr
@rodricbr 2 ай бұрын
I sense tron legacy roblox remake
@egg5823
@egg5823 2 ай бұрын
glsl support when?
@Paul1Rb
@Paul1Rb 2 ай бұрын
Wish I knew
@GDhatenal
@GDhatenal 2 ай бұрын
acerola moment?
@Roblot867
@Roblot867 2 ай бұрын
Are you able to put this in game and if yes how? ( Im a complete noob to studio in terms of coding)
@Paul1Rb
@Paul1Rb 2 ай бұрын
There's no need for coding, you can just place it under the StarterPlayerScripts like I did, and just change the Visible property of the frames
@Roblot867
@Roblot867 2 ай бұрын
@@Paul1Rb I did that but the effects never change when I start the game up no matter how much I toggle the visibility it only changes stuff if I modify the script under the player
@Paul1Rb
@Paul1Rb 2 ай бұрын
@@Roblot867 Did you only change the visibility on the Dither or the VideoTape frames?
@Roblot867
@Roblot867 2 ай бұрын
@@Paul1Rb yes
@OnlyCleanMusicEdits
@OnlyCleanMusicEdits 2 ай бұрын
I'm quitting roblox devloping...
@CheesiX8
@CheesiX8 2 ай бұрын
"shaders"
@JabiPalsOfficial
@JabiPalsOfficial 2 ай бұрын
Thirty first
@Paul1Rb
@Paul1Rb 2 ай бұрын
omg thirty first hi
@RyanEXElol
@RyanEXElol 2 ай бұрын
c i e k a w e
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