It's very fascinating to look at a realistic attempt at space combat/navigation. What it needs though is cameras around the ship that provide different angles and cover blind spots.
@NavidIsANoob9 жыл бұрын
***** Haha, that's actually what I meant: being able to pull out monitors providing these views from within the cockpit.
@Scorpiowned7779 жыл бұрын
***** Will there be FLIR cameras too?
@NavidIsANoob9 жыл бұрын
***** Wait, are you a developer?
@cripion10199 жыл бұрын
Sorting out the plasma must be... *exhausting*
@SteveWhipp9 жыл бұрын
***** you forgot... *dons sunglasses... YEEEEEEEAHHH!!*
@OverlordZephyros9 жыл бұрын
***** (•_•) ( •_•)>⌐■-■ (⌐■_■)
@KerbalJoe10 ай бұрын
The space sim community deserves this game. It's a VR sim user / triple screen's wet dream. Unfortunately, the developer suffered a head injury and can no longer develop it. Hope someone else sees the potential in this game and creates the spiritual successor to this.
@Schurfable9 жыл бұрын
My immediate thought was that a lot of people would just shrug it off as ' button pressing simulator 2015' or something. but it looks quite original. will be fun looking how the game will do in the future
@Qazmaxier9 жыл бұрын
Hans Martin Vatnan my thoughts exactly!
@FooperNooper9 жыл бұрын
In the few minutes I've watched, this, as Scott said, is extremely similar to DCS
@emperorSbraz9 жыл бұрын
Hans Martin Vatnan i've heard there will be a knob for realism, especially regarding automating such complicated procedures.
@TheSkipjack959 жыл бұрын
As A DCS A-10C pilot myself, 3 millions switches seems accurate.
@scottmanley9 жыл бұрын
TheSkipjack95 I hear there are controls on the back of the seat.
@TheSkipjack959 жыл бұрын
***** After the TM Warthog of course
@TheSkipjack959 жыл бұрын
Scott Manley Absolutely.
@dantontecho6 жыл бұрын
LMAO
@theespatier44565 жыл бұрын
TheSkipjack95 (It’s 420 buttons, switches, knobs, dials, and levers)
@IRAMightyPirate9 жыл бұрын
Super intrigued but only if it includes failure modes where you have to troubleshoot system failures and stuff.
@IRAMightyPirate9 жыл бұрын
***** Excellent this is exactly the space flight-sim game I've always wanted. Where do I sign up? I'm throwing money at the screen but nothing's happening.
@SomeKindaSpy9 жыл бұрын
IRAMightyPirate It's so weird to see Barney in the comment section..
@altorac849 жыл бұрын
***** I eagerly await that day that I may throw money in your direction.
@Nickuncle9 жыл бұрын
IRAMightyPirate I'm with you but man....What kind of sick sadistic people can enjoy troubleshooting with 100 buttons? Can't say I haven't done that in some of the FSX mods.
@altorac849 жыл бұрын
***** Thank you kind sir.
@Raptorx7899 жыл бұрын
I would love to see you do a DCS video Scott, if your into that kind of thing.
@odobenus1599 жыл бұрын
Todd Bergquist That would be awesome!
@SgtWiking9 жыл бұрын
After playing a shitton of DCS:A10c and wishing my X3 was as complex when it comes to immersion/systems simulation and control, my dreams have come true. There's something special about Master Warning screaming in your ear, as you are trying to assess the battle damage, get stuff stabilized and return to base.
@OctoBooze9 жыл бұрын
Wow, just wow. This is simply amazing. Cannot wait for this to come out to public builds. Been waiting for a game like this since the early X series. Keep up the great work dev man!
@TheDragonfly2569 жыл бұрын
Finally someone will give this project much needed attention.
@TAWithiam9 жыл бұрын
normally pushing a tone of buttons would be annoying but this is really immersive.
@master13879 жыл бұрын
Oh oh oh I know this one!!!! Being a pilot myself! Basic pilot to tower/ground talk goes like this! -Who your talking to (tower/ground/Clearance) -Who you are (Tail number) -Where you are (Your location on the map/airport/space station) -What you want to do(take off :D) Not sure how it would work in space but id like to think its something like that^^
@AndreaArturoGiuseppeGrossi9 жыл бұрын
man, I want this game BADLY!!!! It's so "Alien style" and I totally love the startup system sequence!!! this is the spaceship simulation I know I could love more!!!
@f38stingray9 жыл бұрын
Glad to see this is still up and going. I saw the kickstarter a while back and the project went really quiet after the kickstarter didn't make it.
@MFToastable9 жыл бұрын
So happy this is still going! Nice job covering it manley!
@f38stingray9 жыл бұрын
I'm glad to see this still up and kicking. The project seemed very quiet after the kickstarter didn't make it.
@DoomVik9 жыл бұрын
For some unexplainable reason... I like the idea of being immersed in the simulation. There is just something about pressing buttons and talking to the dispatcher that I can't explain but it sure does make me want to play this.
@lvl89wrlk219 жыл бұрын
If you haven't already, I'd recommend you check out DCS. Its got 1 to 1 replications of several famous aircraft with everything from startup procedures, to radio communications to highly advanced aerodynamic models. The base game is free and comes with a p51 Mustang and a Su 25 Frogfoot.
@NikoKun9 жыл бұрын
I've been following Rogue System since the failed kickstarter. The first videos he put out, of the cockpit systems, were just insane! I really can't wait for this one! :D
@Edgewalker0019 жыл бұрын
The first thing I thought when I saw that starting area with that ladder is "Ok, so this is one of Nostromo's sister ships?"
@francesboy29 жыл бұрын
Oh man I've wanted something like this for as long as I can remember, so damn cool
@HotaruZoku9 жыл бұрын
I do not care if this is as far as the game ever gets. This is literally the very thing I've wanted since Falcon 4.0 and Privateer. I will cut a large check to the one making this, if for no other reason than to do my part telling the market there's room for something like this. jesus h Christ. It is a GOOD time to be a gamer.
@HotaruZoku9 жыл бұрын
HotaruZoku TOWER COMMUNICATION TOO? I'm in danger of my head exploding.
@youngjihadi5 жыл бұрын
HotaruZoku “what a time to be a gamer” time traveler here from 2019: should we tell him?
@Ebbonified9 жыл бұрын
This aspect of the game... ANY space sim game, is much needed. The fact is that every sim gamer reaches maturity when he (or she) also enjoys the more mundane tasks involved, incorporating the operator specific checklists and tasks (with the requisite experiential knowledge) required for use of a given craft. This IS the "Hard Sci-Fi" that true simmers get a boner for. If this game never takes off, other sim game dev's need to still take note that THIS aspect, often missed, is what we want.
@xyph3r9 жыл бұрын
8:57 - Finally, someone who uses his brains for spaceship designs. the bridge being on the outer hull&under glass, and pressurized ship interiors in combat conditions always bug me with scifi ships. because the last things you want in space combat are your bridge taken out first, your ship spinning out of control because the air leaks out, and the heat-based high energy weapons doing even more damage because of heat conduction and/or explosive decompression.
@Cramblit9 жыл бұрын
This honestly looks really sweet and sophisticated.
@anonharingenamn9 жыл бұрын
I really like the realism in this. Especially stuff like the lack of windows.
@mallardzoom28909 жыл бұрын
Great job, thank god for indie devs, making new and different games! One comment: personally I don't know if I like the 3rd person outside view. I know it is standard in these games, but in the context of simulation, I feel it jumps you out of the experience. I mean if we're worried about lens flare from a realism pov, then outside cameras are a much more egregious anachronism. It also robs you of the excitement of finally catching a glimpse of your ship from the small window on the space station you've docked to, or on your first EVA. Much more exciting to have to EVA to check the extent of the damage to an outside gun turret and find that it has been torn right off, rather than just switch to 3rd person view. Anyway just a thought.
@guilldea9 жыл бұрын
Please upload more when it gets updated (if you like the sim of course) lots of us would love to watch it :)
@GeorgeThoughts9 жыл бұрын
Hpoing for a Star Trek-esque LCARS control panel layout :')
@MightyAlienDwarf1019 жыл бұрын
I didn't know they still make games where you have to have a pre-launch checklist on hand. Awesome!
@MightyAlienDwarf1019 жыл бұрын
***** I have played the A-10C Warthog version of it by chance some time ago, I did not know it was a series however, as a quick search turned up.
@TheSkyline359 жыл бұрын
I'm a private pilot and ATC communication are simple in fact : 1/ Immatriculation 2/ Position/Informations 3/ Intentions : Exemple : - F-GGJG, at gasoline with information Hotel (ATIS) for rolling to the 26 (runway) - F-JG you are clear for rolling to the breakpoint (I don't know the exact word in english :p) of the 26 via November and recall ready - We roll to the break....blabla...and we recall ready F-JG Look, easy ^^ Well this game looks really nice !
@ASBlueful9 жыл бұрын
Nice video! ;) A hardcore Apollo/ISS/Space Shuttle simulator would be so awesome! :D Imagine, a FULLY clickable Apollo capsule.
@babythorgaming21666 жыл бұрын
Goodness I love this ship design! The Flying Fox is nice and all, but I adored this original ship so much
@bohlder9 жыл бұрын
OK, I REALLY want to keep an eye on this...the way the weapons are just all PEW PEW...Yeah, this reminds me of how I felt when playing Xwing. Keep it up!!
@IanCaine47289 жыл бұрын
This is so cool! Sims are going to get better and better!
@BriannaMemis_Breezy19 жыл бұрын
This is AWESOME! I have spent months learning DCS helo flight, and this is right up my alley.I have already spent a ton on Star Citizen and am waiting patiently for that to develop further, but this could definitely be something I look into. :)
@MrSparker959 жыл бұрын
Can't wait to try that! By the way, in DCS you can move the cursor separately from the camera so that you don't have to rotate the whole camera to point some specific switch. I think it's more convenient.
@TheMegaOne10009 жыл бұрын
I really like accurate simulators, but this gives a new meaning to OVERKILL
@AbsurdJosh9 жыл бұрын
TheMegaOne1000 Then you dont really like accurate simulators.
@IRAMightyPirate9 жыл бұрын
Josh g Well said. ;)
@Starbattle649 жыл бұрын
TheMegaOne1000 This was the manual launch procedure. Also all these buttons are merely being checked for functionality in this procedure. The level of control you have over this spaceship is insane. You could make it do almost anything o.o
@EnviousEyes239 жыл бұрын
TheMegaOne1000 You would hate DCS then, I'd say the A-10C in DCS is more complex to start up than this.
@ElitesEngineering9 жыл бұрын
EnviousEyes23 I love the A10C. Fav module.
@BacchusZA9 жыл бұрын
This looks great, & I really hope Micheal manages to bring this to market, as I'm very keen to try it out sometime. And speaking as somebody who flies DCS & BMS, & who enjoys the more technical aspects of those sims - things like systems management, comms, navigation & so on - I would **love** to see some of it incorporated into games like Elite Dangerous & Star Citizen. Call it "Rogue System Lite Mode", or something :P Nothing too dramatic, and make it entirely optional so that people who just want to jump in & fly can do so, but give me a 2min start-up sequence where I have to flick a few switches, and warm up my engines & INS. Give me a profile I need to fly to scoop hydrogen from a star to avoid either bouncing off the atmosphere or burning up. When planetary landings are introduced, let me fly an aproach profile there too, down to my landing pad, something like the HUD boxes in Aliens. Give me a procedure based comms system, with traffic patterns that need to be followed before docking, especially in terms of carrier landings in SC. Nothing complicated, nothing too punishing, nothing too difficult to learn, and certainly nothing that'll detract from the *fun* But at least enough systems management & procedures to follow to make it clear we're not flying microlights in space, but complicated & powerful spaceships. I can't imagine the majority would be interested, so I doubt it's worth dev time for either Frontier or CIG to implement, but including some of procedural based & more technical aspects into those games would add a lot of enjoyment and immersion for me.
@fredjaneson16705 жыл бұрын
awesome. One genius built this. Salute!! the last time anyone tried this was Battlecruiser millennium/3000. Awesome.
@Silmerias9 жыл бұрын
Hey scott, I just discovered it because of you and loved it. Backed ! I hope this will end well.
@mindbound9 жыл бұрын
I very rarely get excited about computer games but holy shit, this is my kind of space sim.
@BD129 жыл бұрын
Can't wait for the first person to build an actual set of controls to play this with, haha. As it stands I'm just going to stick all of my old Amiga keyboards to my desk + walls and wear a helmet while I play.
@Lambda259 жыл бұрын
Wow, button-press simulator pre-alpha is looking nuts! can't wait for the beta, with even more buttons I hope! :P
@MagisterMalleus9 жыл бұрын
Hang on... If those are screens, where the heck is that lens flare coming from?
@scottmanley9 жыл бұрын
Badatstuff The lens in the camera that's taking the image to display on the screen?
@harrisboyer41459 жыл бұрын
Scott Manley Then how would the characteristics of the flair actively change depending on where the head of the user is located?
@lankey69699 жыл бұрын
Badatstuff Wow you're fucking stupid. It might be coming from the LENS of the camera?
@MartusTube9 жыл бұрын
Harris Boyer The future has TrackIR.
@MagisterMalleus9 жыл бұрын
Lankey Bastard overreaction much? Point a camera at a tv screen showing the sun and see if you get a lens flare. It's a nice effect graphically, but it doesn't make sense.
@zcolescott9 жыл бұрын
If you're ever in Tennessee, feel free to stop in. Be happy to take you up in the plane and give you an Air Traffic Control (ATC) primer :) We're not too far from Huntsville, so you can check out the Space & Rocket Center as well!
@Lethyss9 жыл бұрын
Awesome engine sounds on that ship.
@TormodSteinsholt9 жыл бұрын
It certainly looks interesting. I am excited to see where they're going with this. Extracting interesting gameplay aspects around this, however, will be a challenge. Coming up with interesting ship configuration solutions to interesting problems. It take a lot of good design work to make sure that the workflow inside the cabin is properly paced. I suspect that trying to deal with, and continuously compensate for, failing systems during combat while somebody is shooting at you will be frustrating and most likely a losing proposition. Currently, the game if you want future expansions is at a 60 USD price tag. I'm intrigued, but hesitant about the gamble. The gameplay proposition is not entirely clear to me. I can certainly fantasize about feeling like a space captain knowing the quirks of my ol' bucket of bolts, but getting the job done by not pushing her too hard and making my payments until I can upgrade the LENR and then maybe finally have that TMS looked at etc etc.
@Badjoe1179 жыл бұрын
Looks like a pretty interesting game I have to say, I did not think that anyone would make a game with this kind of realism and attention to the little details on all the systems and such. I have played many of the DCS game modules so I'll definitely keep an eye on this to see how it develops. Too bad I missed the kickstarter, had I seen it when it was up then I'm sure I would have supported it.
@MakiJSY9 жыл бұрын
As a DCS player and IRL pilot. All I can say regarding this is: YESSSSSSSS!
@stegofisch80889 жыл бұрын
Nice work from the Publisher! I always loved these kind of games and this is awesome! :3 Where can you buy it when it's published?
@brodiewilliams81919 жыл бұрын
I was hooked as soon as i saw 'Main Bus Undervolt'
@Quantiad9 жыл бұрын
This looks great. A concept that is sorely missing. I can see this developing with enormous, complex, multicrew passenger vessels. PDF checklists, emergency procedures and simulations, could be great.
@ShakeWz9 жыл бұрын
The details in this are amazing for one man project,keep up the good work. But cockpit mostly looks like and works like crossover from 1980s jet plane and how they imagined sci-fi space ships in 1980s. Look at the cockpit from new planes like F-35 (and even that is 10 years old) - huge screens with wery little buttons.
@PTNLemay9 жыл бұрын
This + Oculus could actually be really cool. Really dig you into that immersive feel.
@OscarScheepstra_Artemis_9 жыл бұрын
I can't wait for someone to build a real cockpit for this game as they already did with KSP.
@MrHamof9 жыл бұрын
8:40 As realistic as any space combat system with fighters in it can be anyway.
@scottmanley9 жыл бұрын
MrHamof Exactly. WWII in space.
@MrHamof9 жыл бұрын
Scott Manley Well, I would assume that there would be missiles. But otherwise yes.
@MrHamof9 жыл бұрын
***** Wait... You're seriously going to introduce rockets? As in dumbfire rockets? What kind of combat ranges are we talking here? Because that's pretty much worthless even in modern combat, never mind near future. Hell it was pretty much worthless for any air target smaller than a medium bomber even when we first started sticking rockets on airplanes. (Assuming you actually meant unguided rockets.) Aside from that, that all sounds good. Looking forward to seeing more!
@MrHamof9 жыл бұрын
***** OK, it's just that I've always heard rocket be used to refer specifically to unguided rocket propelled explosives, when referring to weapons anyway. Although thinking about it, what's this nonsense about manned turrets? I hate to be nitpicking, but won't you be fighting at ranges of several kilometers at relative velocities of several KM/S at least, and likely changing said velocity all the time? I mean I suppose I can see a laser or something being used like that, but otherwise I just don't think it would work. The human mind simply isn't good enough to do that kind of distant targeting at that kind of speed, even with a camera to help with actually seeing the target. But I suppose if you're doing fighters then you're going with the whole "Humans are so much better than computers at everything except math" thing, presumably due to "rule of cool". And also because any kind of realistic computer would render a human pilot mostly superfluous for everything other than telling it what to do. And potentially how to go about it.
@MrHamof9 жыл бұрын
***** Without a computer, would anything on that ship work? Because I think that a nuclear reactor built and designed with a computer in mind probably wouldn't do very well without. I'm not saying that the pilot is unnecessary, just that most of the work on the ship should be done by the computer because it's probably better at it. As for that kind of close range combat, I imagine it would be a bit like mounting cannons on modern fighters, it's very much a secondary weapon, but it ends up being used often enough anyway.
@MrJunjor9 жыл бұрын
You just destroyed my dream as a space pilot!
@Necrosis_Gaming9 жыл бұрын
I am currently a US naval air traffic controller and ill let u know that communication between aircraft and tower isnt that difficult. Its mostly just muscle memory and standard procedure that is close to the same with every aircraft. At least when they are on the ground. when they are airborne, now thats a different story
@Jshortca19 жыл бұрын
Can't wait for this, looks brilliant!!
@Streaky1000019 жыл бұрын
Holy crap, this sounds like a game for me :)
@dkkempion87449 жыл бұрын
Good god damnit!!!! Scott Manley + Jack Septic Eye = Massive GREAT!
@LightningFox24078 жыл бұрын
this looks incredible
@selektraction9 жыл бұрын
this is a dream man i love switches so much I'd build an own cockpit if i knew how
@gowron277a5 жыл бұрын
To bad this game is indefinitely on hold and will most likely never be developed further. Really a shame as it had real potential.
@spawnzrage19 жыл бұрын
This looks amazing.
@Lucuskane9 жыл бұрын
I feel like I should point out this is a GAME for a few people. A cool game at that,
@JustThomas19 жыл бұрын
Scott ! your asteroid discovery video was featured by Crash Course Astronomy !
@Tantalus0109 жыл бұрын
This kind of reminds me of the old space shuttle simulator from years and years ago - same concept in that they modeled the real shuttle cockpit as closely as they could, and every button, switch and dial did what it was supposed to (assuming the appropriate systems were enabled; otherwise the buttons and switches usually did nothing). Rogue System looks far cooler already, though.
@RockSmacker9 жыл бұрын
Imagine remembering this sequence of buttons for every single time you have to launch... Like, I would love to play this but that sounds absolutely impossible...
@XenonG9 жыл бұрын
Was remembering what other people commented on other videos about this game, saying they would prefer an actual transparent cockpit(with filters and radiation protection of course) and me thinking structural weakness, then you said "lasers".
@pirate12345678919 жыл бұрын
Coming from a student pilot who trains at a controlled airport, talking to towers is scary at first (for the first few lessons I was terrified and stressed talking to them) but then once you know what to expect to hear from them and some of the weird phrases, it's not hard. I'll admit, though, talking to big international airports still makes me nervous.
@TheMartieno9 жыл бұрын
More of this Mr. Scott Manley this video got me extremely hyped for this game :)
@nomissy19 жыл бұрын
Please continue to play this!
@acnudus9 жыл бұрын
it somehow reminds me of Tie Fighter, and those keyboard controls i had to master in order to fly the ships :) I remember that manual with all the shortcuts, and thinking i'll never be able to use them all.
@Luka_3D9 жыл бұрын
That is a pretty interesting game. I like the skin of the buttons. There should be some options to custumize your ship.
@Luka_3D9 жыл бұрын
Great. :D
@divisions119 жыл бұрын
To be super-realistic, the dev should provide a procedure checklist as a printable PDF or put in some sort of in-game clipboard. The concept behind this game does seem very cool, to be sure.
@Hunne23039 жыл бұрын
me in the cockpit: "mmmh....now, what this button do?" *pushes button* BOOOM.... anyways, nice find Scott, I might look into this....after I figured out how to get this KA-50 airborne ;)
@kalif30009 жыл бұрын
This with the sovereignty, economy and industry mechanics of Eve online and you will have a timeless game!
@josephmuse109 жыл бұрын
Would be cool to see more of this from you
@roymain369 жыл бұрын
I feel like this a perfect game to have a copilot. Managing all of these buttons and controls in combat seems incredibly difficult and stressful. A second person to man the systems would be awesome...
@TheRabbitFear9 жыл бұрын
Talking to ATC is easy when you get the hang of it, I played a lot of multiplayer with professional style ATC though, so I may be biased
@scottmanley9 жыл бұрын
TheRabbitFear 'uhh hi I'm in a plane and uhh I need to take off, can you help me?'
@salemzeesergal21969 жыл бұрын
Scott Manley It is quite easy! 'November two-one-three juliet tango request permission for takeoff Runway 36'.
@Skyfox949 жыл бұрын
Zvezda Arawaniskt November two-one-three juliet tango you are clear for departure.
@Ode10299 жыл бұрын
TheRabbitFear Vatsim ATC is quite unrealistic. I've yet to find a video game that emulates it well.
@TheRabbitFear9 жыл бұрын
Multiplayer
@tusing77809 жыл бұрын
You'd imagine in a future where we have spaceships like this, all of it could be automated by an AI, or at the very least, by scripts.
@evgeni12407 жыл бұрын
DCS in space!Always dreamed about it!
@dk0money9 жыл бұрын
I like this concept, what actual skills would you need to pilot a space craft? I can see this as a pre-cursor to "modern" space flight sims, that presumably automate all the need to switch dials and push buttons. I forces a pilot to think like a pilot and all the protocols a pilot would go through.
@djviperx9 жыл бұрын
I NEED THIS GAME!!!!! Is the most awesome thing i've seen on many many time...
@Skizzaable9 жыл бұрын
This is what I wanted star citizen to be.
@mrk459 жыл бұрын
The layout is so very 80s.
@mrk459 жыл бұрын
Not often you get a response from the developer themselves. I will be following your progress with interest, it sounds like you have big ambitions for the game.
@ViktorDenisov9 жыл бұрын
***** Any thoughts on VR support and holographic displays similar to Mass Effect or perhaps Minority Report?
@julianemery7189 жыл бұрын
***** I was thinking that, if it WERE going to be compatible for the Oculus, I would suggest that the mouse be locked with the view rather than the game itself, so that when you move your head this way or that, you wouldn't have to move the mouse with your head movements.
@christopherlee73349 жыл бұрын
***** will it be possible for a gamer who already has multiple simulator controls, joysticks, keypads, switches and the like, to combine all that with the rift and use them with this game? THAT would be taking immersion to a whole new level!
@jackthmp9 жыл бұрын
finally someone who doesnt take shortcuts with spaceships
@EzraFWelsh9 жыл бұрын
This does look pretty cool! Scott are you using you HOTAS?
@forrestprather26789 жыл бұрын
Talk about pushing all my buttons. This really soothes the OCD that lives in me.
@al182679 жыл бұрын
Because I always wanted to relive my time in the US Navy, but in space. Seriously though this is cool.
@PilotPlater9 жыл бұрын
that's really cool, switches are fun.
@LouseGrouse9 жыл бұрын
I'm not into this kind of game, but this looks so fantastic!
@Horesmi9 жыл бұрын
So many buttons to press! :D Shortcuts list time.
@teddybeddy1239 жыл бұрын
Please do more videos on Rogue System!
@harrisboyer41459 жыл бұрын
One thing I noticed: If the "windows" are actually monitors projecting an image/rendering of space, then how come when you zoom in on a control, the image on the monitors doesn't appear to get closer? I totally get that in space, the "skybox" as it were would NOT appear closer if you learned forward, however when you lean into a computer monitor (Which is how the game projects space), it would indeed appear closer. It's not a big deal, and I think that it looks way nicer how it is now, but I don't know if I'd call that realistic given the in-universe circumstances. Never the less, the game looks frikken awesome and, being a huge fan of flight simulators, I will definitely check it out!
@StellariumSound9 жыл бұрын
Kind of imagined that we'd be piloting something a little more sleek with a control surface like that.
@Quicksilver_Cookie9 жыл бұрын
15 minutes of preflight checks. Just imagine this whole video narrated by James May :D
@Keklan5729 жыл бұрын
I now have major respect for all pilots whether they fly a 747 or the Soyuz rocket
@draggedbystone9 жыл бұрын
This looks fantastic, but I'm more of an explorer than a warrior, so I hope it includes a lot of exploration options in addition to combat.