Dude, that's one of the most useful presentations on game programming I've ever seen.
@beefwenceworth82752 жыл бұрын
I'll second that. It's a goldmine of information.
@mattsadventureswithart5764 Жыл бұрын
@@beefwenceworth8275I'll third it. This was extremely interesting.
@Zadhompl3 жыл бұрын
Topic of my thesis is based around procedural generation and this video alone provided enough info to speed up my progress threefold. Cheers, Herbert Wolverson is a living legend in my eyes.
@Dukkz24 Жыл бұрын
Would you mind sharing some info on Discord with me by chance? Either personally or maybe some references/material you have on the matter? I'm really interested in starting to learn this topic, but most info is very high level, doesn't really get into the how's.
@nechalon24779 күн бұрын
@@Dukkz24 you need to start somewhere, a game engine, or no engine, and start prototyping something
@alexanderdiogenes80674 жыл бұрын
Just finished Section 3 of your Rust Roguelike tutorial (decoupling the map from the viewport). It is fantastic. I've learned so much, and I've fallen in love with Rust as a language! Thanks for bracketlib and rltk, in particular.
@thebracket4 жыл бұрын
You're welcome! I'm so glad people are enjoying it - I've had a blast writing it. :-)
@JoeGeorge3192 жыл бұрын
Man I wish this talk just went for another 30 minutes, very nice
@reyariass19 күн бұрын
That’s what I was thinking! Go an hour! I’d love to hear more!
@joewilliams82862 жыл бұрын
I keep coming back to this one, brilliant resource
@ZackLivestone4 жыл бұрын
Solid rapid fire overview, really appreciated!
@Vedranation10 ай бұрын
Amazing presentation. Clean, easy to understand, with great visualition. Thank you
@jspiro3 жыл бұрын
This deserves thousands more comments. Thanks for putting this catalog together for us!
@itsfela2 жыл бұрын
I always come back to this one
@naphipps282194 жыл бұрын
Another technique I love to use is domain warping with perturb techniques. (Inigo Quilez has awesome articles on these topics, for those interested.)
@shitheadjohnson27972 жыл бұрын
Inigo Quilez taught me about distance field raytracing and i got this amazing procedural terrain out of it in not many lines of code, the problem with it is getting the units on it because it has an instancing problem when i did it. really good indie style
@arlowicks93592 жыл бұрын
Probably one of the best resources online for procedural map generation principles.
@marcomoscoso74025 ай бұрын
this video and the person explaining are golden!
@hugobarbachano18314 жыл бұрын
Awesome, can´t wait to tinker with this !
@amitdagan785 ай бұрын
thats was amazing! i feel so inspired right now
@KoN3124 жыл бұрын
really interesting and informative. i'm not that big of a programmer, but i tried things like this and played around with rooms and corridors in python and pygame(just some rooms and corridors).. i was thinking way too complicated. the video really opened my eyes how easy it could be if you think just a bit around the corner. thanks!
@olmrgreen19042 жыл бұрын
Awesome video! I've learned so much in a very easy and basic way about things I thought were complicated as hell.
@pik9102 жыл бұрын
If you want to make a Voronoi diagram in a discrete space a fast and easy way to do that is to grow it. E.g. for Manhattan distance: draw the border of a rectangle around the seed each step and grow that. You can stop growing an individual seed if no empty pixels were found. That makes it very fast even with a high amount of seeds.
@bobbob9821 Жыл бұрын
Giving me the idea to place tile objects first and then do the subtraction with a separate object just saved me a lot of time messing with noisemaps in arrays.
@Galakyllz2 жыл бұрын
This presentation was great.
@RetsaGames3 жыл бұрын
Amazing talk, makes everything look so simple
@moosmegens51134 ай бұрын
This helped with my project, thanks
@nztuber Жыл бұрын
Excellent, thank you
@deepdarkdown2 жыл бұрын
nice overview.
@Algorhythmic3 жыл бұрын
Very useful info. Love the humor as well.
@lophyre13809 ай бұрын
I do not understand how the BSP leads to no rejection though. We have just divided the map into half a couple of times? 🤔
@AleksandrK51228ruswi Жыл бұрын
Very helpful, awesome!
@davidxdhloqud3 жыл бұрын
Esto vale millones! Gracias! :D
@KiKeoLiVa3 жыл бұрын
Really great video, thank you!
@chien4614 жыл бұрын
Fractal Brownian Motion!
@thebracket3 жыл бұрын
That would be a fascinating topic! I'll add it to my (long) list of ideas. :-)
@darkfrei23 жыл бұрын
You can use the DLA-cluster system, but in needs sometimes too much time to generation.
@oddminngdev9844 Жыл бұрын
This man is awesome.
@bordel61212 жыл бұрын
Great talk, I learned stuff
@nighttraveler99933 жыл бұрын
Love it
@markvador66673 жыл бұрын
Amazing ! Thanks you a lot !!
@shitheadjohnson27972 жыл бұрын
those voronoi cells might make a pretty floor in doom.
@MCRuCr4 ай бұрын
I'm currently into godot-rust and I love it
@PabloGaraguso2 жыл бұрын
Excellent
@JW-fd8sh2 жыл бұрын
Is there any source code available for us to review?
@RobVespa3 жыл бұрын
Oh, wow. I just bought Herbert's Rust book, which is still in beta...
@RobVespa3 жыл бұрын
Nice video!
@awesomegamedev3 жыл бұрын
Great presentation with a ton of content! But it starts at 4:00 Thank me for saving you 4 minutes:)
@jeshweedleon39602 жыл бұрын
you are thanked
@smiley_10002 жыл бұрын
Enjoyable Presenter
@ajinkyax4 жыл бұрын
Best game dev. And Rust is a great choice
@RetroGamerEightyOne2 жыл бұрын
What’s the reasoning behind Python being the preferred rogue like language?
@huuuuuuuuuuuuuuuuuuuuuuuuuuuhn Жыл бұрын
I think python is just very popular in general
@omeritachiquita3 жыл бұрын
😙👌
@torcher50234 жыл бұрын
Есть здесь русские любители рыгаликов мммм?
@maksimhapeyenka24354 жыл бұрын
есть русские разрабы только)))
@torcher50234 жыл бұрын
Рогалики делаешь? Только не говори, что на юнити.
@maksimhapeyenka24354 жыл бұрын
@@torcher5023 ваще libgdx использую, но заинтересовал rust очень сильно, вот и смотрю по нему материал. На этот видос случайно наткнулся, я просто хотел посмотреть отзывы на книгу чела, который в этом видосе лекцию дает.