Back in the day I played an android that possessed partial memories of it's creator. This was in a Champions game and I modeled the character vaguely after Silver Surfer, but with a different power set. I played the character as basically emotionless and confused by human emotions. This was in 88-89, but I had never seen Next Generation. Inter character interactions were always entertaining for me because the android would ask questions about the silly things humans did; like get mad, bond emotionally with others, and so on. A couple of times, the GM used my character as an oracle, saying that the information was a memory.
@kevinsullivan34482 ай бұрын
I created a post apocalyptic setting where the only 'monster races' that survived were the ones who could function cooperatively in society or could survive in the desert. I also created 2 additional races. Some races had both Civilized and Savage tribes. I then renamed all the races. I had a Halfman PC, a Thannag PC, and a couple of human PCs. And I didn't use D&D, of course.
@soundsurgen32932 ай бұрын
Thx everyone for all these!
@tenbones12742 ай бұрын
I session zero all this. Trauma bonding has a high-chance of not working, if the players have it in their character's concept to not like certain things about other PC's. The verisimilitude of the setting needs to be recognized - which means if people are going to play characters that are potentially at odds with one another, should be addressed before play and put into context. So yes, you can play that snowflake concept, but there needs to be context! context! context! to that character, and the GM should be portray the social/physical ramifications of that choice. That's why half-orcs have it rough. That's why Drow should be intensely difficult to play on the surface world. etc. etc.
@LegionofMyth2 ай бұрын
@@tenbones1274 I couldn't agree more!
@godofzombi2 ай бұрын
Why would I play a human? I'm already playing one in real life. I'd rather roleplay as something else. Plus: Humans have no darkvision. 😄