Dreamcast VS Playstation 2 | Graphics Comparison | 5 Games | Side by Side Part 2

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RookerVision Gaming Videos

RookerVision Gaming Videos

Күн бұрын

Пікірлер: 858
@glohkamp
@glohkamp 2 жыл бұрын
Dreamcast had worse hardware on paper but in practice it worked a lot smarter. A lot of basic features like AA and tile rendering were handled on the hardware side so devs didnt need to implement it themselves on the software side, which combined with a higher native resolution and bigger texture cache is why a lot of games looked better.
@SlowSpyder
@SlowSpyder Жыл бұрын
I was misinformed, nvm
@Haywood-Jablomie
@Haywood-Jablomie Жыл бұрын
@@SlowSpyder Yes, it was Supersampled . I'm not entirely sure why they did it though. 🤷🏾‍♀️
@rcadenow7543
@rcadenow7543 Жыл бұрын
it has a better gpu woth more vram...ps2 had an awful gpu with only 4mb vram.
@Haywood-Jablomie
@Haywood-Jablomie Жыл бұрын
@@SlowSpyder Okay, supposedly the Dreamcast Power VR GPU was capable of 1024x768 and was used in 23 games. but most games were either 640x480p or 800x600i supersampled down to 480i or 480p if using VGA and a compatible game. Also the Antialiasing was really great on Dreamcast for the time.
@SlowSpyder
@SlowSpyder Жыл бұрын
@@Haywood-Jablomie But the games are internally rendered at 1024x768 before downscaled to those lower resolutions you mention. If you use the Dreeamcast VGA controller, all of the games will display in native 1024x768 as internally rendered. It'd be like today a game rendering at 4K, requiring all of the resources it takes to render at 4K, and then down scaling to 1080P. Why not just render at 1080P and save the resources is what I'm wondering here. What I was getting at is that I wondered why they wasted horsepower rendering at the higher res just to downscale. If they would have rendered at 640x480 natively and just output that, frame rates would be higher than rendering at 1024x768. But, the downscaling from a higher res doe have some benefits to pic quality as well as allows for the VGA box / higher resolution. But, I think most games and gamers would have preferred the extra FPS for very, very similar visual quality. And almost no one bought the VGA box back in the early 2000's (though I have one :D ).
@JMyoutube1
@JMyoutube1 2 жыл бұрын
The dreamcast was such a powerhouse for the short lifespan it had. Really wish sega could have kept their business together and had long term success with the dreamcast
@2beJT
@2beJT 2 жыл бұрын
If only it had a DVD drive..
@sirmi9868
@sirmi9868 2 жыл бұрын
As always people blame sega, yes they have some guilt. But everyone were on the sony bandwagon
@2beJT
@2beJT 2 жыл бұрын
@@sirmi9868 People were on the Sony bandwagon because Sega made the Sega CD and didn't support it enough. And the 32x and didn't support it enough. So all the parents and kids who bought Sega systems were personally burned by Sega's lack of support. Sega had the lead and fan support. They squandered it.
@davidm4677
@davidm4677 2 жыл бұрын
It wasn’t DVD drive GameCube didn’t have it and did well Microsoft bribed guys at sega ti make Dreamcast flop,
@sirmi9868
@sirmi9868 2 жыл бұрын
@@davidm4677 you crazy dude
@syndicateofgamers1804
@syndicateofgamers1804 2 жыл бұрын
Quake 3 Arena: Another important detail, when playing split screen there are even bigger differences between the two versions graphically... PS2 make many sacrifices... one big one is the fact that all weapons and item pickups are changed to plain 2D sprites, whereas Dreamcast still presents pickups in 3D.
@fightclubhubbs
@fightclubhubbs 2 ай бұрын
"Definitely won't see a GTA3....." This line didn't age well. lol It's a matter of time to see how the indie port of GTA3 turns out.
@chevalierkraken
@chevalierkraken 21 күн бұрын
yeah, with nearly no lighting effect and worse framerate. it's look like a beta
@fightclubhubbs
@fightclubhubbs 20 күн бұрын
@@chevalierkraken because it is a beta. Or rather closer to an alpha.
@chevalierkraken
@chevalierkraken 20 күн бұрын
@@fightclubhubbs the dreamcast will never be ablke to have the PS2 lighting effect, even the PC version was not able to have it. for lighting effect, PS2 was the best. the staff should change their direction and give the dreamcast version a different art direction, with no lighting effect and slighty lower model, but cellshading to follow Jet set radio and Crazy taxi style, it fit way more the Dreamcast than trying to copy PS2
@fightclubhubbs
@fightclubhubbs 20 күн бұрын
@@chevalierkraken there are plenty of Dreamcast games with far better lighting effects than GTA3. Besides, for a system that isn't suppose to be able to run GTA, Bullfrog seems to have managed to get it running at a pretty stable 30fps with the lighting effects off. Besides there are always tricks/workarounds that programmers can do to achieve certain effects on "weaker" system.
@chevalierkraken
@chevalierkraken 20 күн бұрын
@@fightclubhubbs no, clearly no for the lighting effect... I never seen a Dreamcast game with lighting effect at GTA3 ps2 abd xbox level (the PC lack many lighting effect so yeah, the lighting of the PC version is maybe at Dreamcast level) And for the framerate, frogbull have decent framerate, but without effect and only in one area,another dev made video on another area and the framerate go between 40 and 11, it's very instable even worse than the PS2
@brennandoherty1778
@brennandoherty1778 2 жыл бұрын
NFL 2k2 on the PS2 was released November 19th while the Dreamcast version was released on September 19th. The difference in team ratings is due to mid-season adjustments on the PS2 port
@thotsunemiku
@thotsunemiku 2 жыл бұрын
Came here to point this out as well.
@2beJT
@2beJT Жыл бұрын
The Dreamcast allowed you to download roster updates to the VMU but I can't recall if I was doing that through the dreamcast web browser from volunteers or the game officially. Either way.. it was awesome downloading vmu save data and sharing it back and forth with DC.
@Tippotipo
@Tippotipo Жыл бұрын
@@2beJT Additionally, the fun part with the vmu is the selection of game plan with in two players.
@DannysHauntedJourney
@DannysHauntedJourney 2 жыл бұрын
You're the only channel that gives me exactly what I'm looking for.
@RookerVision
@RookerVision 2 жыл бұрын
Thank you. Means a lot
@maddix17
@maddix17 2 жыл бұрын
That’s cap you never looked up how to tie a tie or something? 😂
@mrsilly3242
@mrsilly3242 2 жыл бұрын
@@RookerVision make a comparison video on dead rising
@vitorrodrigues5735
@vitorrodrigues5735 2 жыл бұрын
@@RookerVision make a next DC vs PS2 part 3 and 4 use evil twin, f1 champiosnhip 2000 ubi soft, half life, 4x4 evolution, wacky racers, unreal turnament, espn track and field dreamcast is old engine, sega bass fishing, 18 wheeler APT Soldier of Fortune Conflict Zone NBA Hoopz thank you there are 57 games but these are most important together you did.
@fredsmith8498
@fredsmith8498 4 ай бұрын
@@RookerVision do Burnout Paradise and play the song girlfriend by Avril Lavigne because the PlayStation 3 version of that game looks the worst
@Gintaras64
@Gintaras64 2 жыл бұрын
GTA3 was ment to be Dreamcast exclusive and half of the games was made, but the Dreamcast was canceled so development continued on PS2.
@lomop4385
@lomop4385 2 жыл бұрын
How when the Dreamcast didn't have enough buttons on their controller to ever operate gta 3
@Gintaras64
@Gintaras64 2 жыл бұрын
@@lomop4385 PSP also only had 1 analog, but it had GTA LCS and VCS.
@MrDmoney156
@MrDmoney156 2 жыл бұрын
@@Gintaras64 yeah exactly, it would play just like those two i'd imagine
@Gintaras64
@Gintaras64 2 жыл бұрын
@@MrDmoney156 Actualy PS2 GTA3 and VC only uses second analog stick for first person view. Which isn't that important to gameplay.
@MrDmoney156
@MrDmoney156 2 жыл бұрын
@@Gintaras64 True, i know
@Tippotipo
@Tippotipo Жыл бұрын
Fun fact, Gran Theft Auto 3 was originally developed for the Dreamcast before the latter demise.
@joacosnm
@joacosnm 2 жыл бұрын
For the time Dreamcast was available it beats almost always Ps2 in the graphic department. It’s unfair to compare latest Ps2 to Dreamcast one. It should have been interesting to see what the developers could have done with Sega’s machine in 2005 for example. I thing technically Dreamcast should have stand decently in comparison to Ps2. But the should have changed the controller incorporating a second stick.
@SalivatingSteve
@SalivatingSteve 2 жыл бұрын
The Dreamcast problem was they released it too soon - November 1998 in Japan. In 1998, Sony had barely just came out with the DualShock controller. There wasn’t enough time for a 2nd analog stick. It was REALLY dumb that Sega put less buttons on the DC controller than the Saturn: No C or Z button, so no shoulder bumpers.
@joacosnm
@joacosnm 2 жыл бұрын
@@SalivatingSteve it was a time where controllers weren’t standardized, anyway it wasn’t a real problem because they could have changed the controller like Sony did with the dual shock indeed. I think the Dreamcast was a great pice of hardware and could have been relevant till 2004/2005. The real problem was Sega as a company… it’s a shame what happened to them.
@almighty151986
@almighty151986 2 жыл бұрын
DC would not have got anywhere close to PS2 with more time. It was just a weaker machine.
@joacosnm
@joacosnm 2 жыл бұрын
@@almighty151986 Ps2 was far weaker than Xbox and it didn’t matter at all. It got some amazing games. Anyway we can’t know for sure…
@robotfan
@robotfan 2 жыл бұрын
i completely agree!
@beatnicksodyssey
@beatnicksodyssey 2 жыл бұрын
The Dreamcast was so unique and ahead of it's time. It was capable of a lot and it was the beginning of the modern gaming era in my opinion. I agree that the controller probably held it back. I keep mine hooked up, but rarely play it. The PS2 is my favorite console of all time and I play it more than any other system, even today. You touched on it towards the end of the video, most developers did not really know what the PS2 was capable of in the beginning and many games just lacked a bit because of that. They didn't really start to tap into the full potential of the PS2 for a couple years or so.
@tavius88
@tavius88 2 жыл бұрын
I love the Dreamcast controller
@beatnicksodyssey
@beatnicksodyssey 2 жыл бұрын
@@tavius88 I didn't get my Dreamcast until they were dying off and I already had the PS2. It's an alright controller, but my hands usually cramped after holding it a while and the analog stick wasn't the best, not sure how to describe the issue with it, but it felt awkward at times, plus the wire being on the bottom of the controller didn't help. I'm using the StrikerDC when I play now and that's definitely an improvement over the original, though some games still feel a little awkward so that's probably the controls for the game, not the controller itself. My only problem with the StrikerDC is when you put the rumble pack in it, it feels a little top heavy, but it's not a major issue.
@christianweber9089
@christianweber9089 2 жыл бұрын
In 2003/2004 the real ps2 Grafik comes out. 3 or 4 years after launch. On dreamcast they had on launch great Grafik, example Soulcalibur, 1year F355 Challenge , MSR, Rayman 2 and many more. Ps2 power after some years after launching, DC power directly to launch.
@christianweber9089
@christianweber9089 2 жыл бұрын
Beatnick, I agree with your 2 comments. The original DC controller was good, but my madcatz DC controller was better. The second analog I misses on all DC controller. Ps. The ps2 controller was okay. But the best controller after the DC controller was the Xbox 360 controller, and now the Xbox one /series controller. I don't know why, but I don't like playstation controller. I had ps2 and ps3. Had the DC 2 analog sticks, it had to be perfect at the time then.
@beatnicksodyssey
@beatnicksodyssey 2 жыл бұрын
@@christianweber9089 It's a very close call between the PS2 and Xbox 360 controller for me. I do like the side by side analog sticks better on the PS2, but prefer the disc type pad on the 360. It's pretty much a tie, but I have used the PS2 controller for so long it takes a slight lead as my favorite. I never played with the Madcatz controller on the Dreamcast, back in the day I just had to original and I can't remember the name of the 3rd party controller I had, but it wasn't very good because of the shoulder buttons. The modern StrikerDC is a major improvement over the original controller.
@ElricSowrd
@ElricSowrd 2 жыл бұрын
I remember the previous Video. Shenmue and First Person Shooters were made for Dual Analog Sticks after playing the HD Versions of Shenmue I and II.
@SlickOnTop
@SlickOnTop 2 жыл бұрын
You can still play Quake 3 online on the Dreamcast and the Vita.
@SlickOnTop
@SlickOnTop 2 жыл бұрын
@Rocthese are fan made private servers.
@crowkid5553
@crowkid5553 8 ай бұрын
Even phantasy star online is still online via private servers
@djm9937
@djm9937 2 жыл бұрын
I'd love to see the comparisons between consoles with PS2 using GSM. The majority of these games playing in 480p with GSM look amazing compared to standard 480i :)
@SalivatingSteve
@SalivatingSteve 2 жыл бұрын
I think that's why some of these PS2 games look jaggy or pixelated, is due to them being output at 480i. There is the option of component cables on PS2 as well.
@Deliveredmean42
@Deliveredmean42 2 жыл бұрын
@@SalivatingSteve Yeah, surprise with the lack of component comparisons. Both console did offer such options, but I am sure many users always use the standard cables that came with it.
@SalivatingSteve
@SalivatingSteve 2 жыл бұрын
@@Deliveredmean42 I didn't even have official component cables. I used one from gamestop that supports PS2, Wii, and Xbox 360 component.
@Deliveredmean42
@Deliveredmean42 2 жыл бұрын
@@SalivatingSteve Neither did I. The second brand cables I bought works pretty well at least.
@ManOfAttitudeLP1998
@ManOfAttitudeLP1998 2 жыл бұрын
Nah on Manhunt 2 for example in 1080i on an HD CRT I still see jaggies but resolution and game looks clean besides that the PS2 never had good AA OG Xbox got it though like x4
@XfromDarkHorse
@XfromDarkHorse 2 жыл бұрын
I love how Dreamcast which is older console than PS2 has better anti-aliasing.
@ridiculous_gaming
@ridiculous_gaming 2 жыл бұрын
With the PS1 analogue dual stick out, I do not know how Sega released the Dreamcast with only one.
@lazarushernandez5827
@lazarushernandez5827 2 жыл бұрын
Sega should have known, they themselves had optional twin stick controller on the Saturn for the game Virtual On. I believe there was a DC version of this controller for the sequel, Virtual On: Oratorio Tangram.
@BlueEyedVibeChecker
@BlueEyedVibeChecker 2 жыл бұрын
Y'know the PS1 originally had none. The thumbsticks weren't there until Sony revised the Dualshock, and the PS also didn3D games too. One is better than none, but I really wish they'd gave the DC a second one too.
@yanceyboyz
@yanceyboyz 7 ай бұрын
You forgot that Dreamcast came out in 1998, the dualshock had only just come out.
@shenmuebaloff
@shenmuebaloff 2 жыл бұрын
How about Grandia 2 Dreamcast vs PS2, Marvel vs Capcom 2 Dreamcast vs PS2, Dead or Alive 2 Dreamcast vs PS2, Capcom vs SNK 2 Dreamcast vs PS2 (this one is special cause it has crossplay with Dreamcast version) and Rez Dreamcast vs PS2 that would be great to watch
@nefilim5800
@nefilim5800 2 жыл бұрын
The ps2 version of Grandia II was just a awful port of the Dreamcast version, not really a fair comparison.
@hitkid2456
@hitkid2456 Жыл бұрын
"Sworn enemies... Take that! Sky Dragon Slash! You shall be defeated!!!"
@MizfitZer0
@MizfitZer0 2 жыл бұрын
Just like how the megadrive/genesis was 2 years older than the snes and still stood toe to toe with it, the dreamcast was 2 years older than the ps2 and went toe to toe with it and often was the superior version. Sega really was ahead of their time every gen
@juststatedtheobvious9633
@juststatedtheobvious9633 Жыл бұрын
@Dean Satan You're oversimplifying. The SNES is just designed to do a few things very well - color depth, transparencies, and absurdly large sprites, for example. This, unfortunately, required cost cutting sacrifices elsewhere, and the bottlenecks are just one of the many issues. Another is that you can only use two sprite tile sizes at the same time, and unlike the Megadrive, you can't turn background tiles into sprites - which was a handy trick for getting a performance boost. This leads to a lot of wasted resources on sprites that are often too small and too many or too big and need to be masked. With that said, the Amiga's doing a lot of smoke and mirrors to hide its weaknesses. Minus copper tricks, you're dealing with 32 colors for the actual game itself. And software sprites kill frame rates, unless you're a genius coder and careful of the demands you're making on the hardware. It's completely exposed when it tries to handle Streetfighter 2, with 6 different attack buttons and demands for instant access to a ton of animation frame data. You're limited to choosing between unplayable trash or something that looks like a Master System port. (Super.) In the same way, the Genesis can outpace the SNES....especially when the SNES is using SlowROMs to boot the cpu into a strangled "compatibility mode" so third parties can actually turn a profit. But that investment into color depth really paid off when pre-rendered sprites and digitized images started becoming popular. Suddenly, the popular belief was that the Genesis was obsolete - it's reputation wouldn't be restored until internet video comparisons between entire ROM libraries became popular. And even now, too many people still think the SNES runs in a higher resolution. (Okay, that one just proves Nintendo hardware fans are a bit stupid, and have no idea they're singing the praises of RPM Racing.....'s backgrounds and lot of menu screens. The point still stands.)
@juststatedtheobvious9633
@juststatedtheobvious9633 Жыл бұрын
​@Dean Satan The 68000 and the 5A22 aren't directly comparable by clockspeed. The 5A22, being a 65C816 variant, can achieve more in a single cycle. It's similar to the situation between the Z80 and 6502. The original DMG Gameboy isn't multiple times faster than the NES and C64. Neither is the Colecovision. Anyways, thanks for agreeing that the Amiga is more flexible than the SNES, No Second Prize and Hunter are the best polygon engines on stock 16 bit hardware....if we ignore the X68000. You should have quit while you were ahead. Not sure how you decided all the gradient sky copper tricks mean you can ignore the 32 color limits that expose Mortal Kombat 2? It's considered top tier for both systems, in case you were hoping to hide behind the Amiga's reputation for terrible arcade ports. Once again, the SNES is a specialized machine. It's why it can run Smash TV without issue. And why you're stuck pretending that Mr. Nutz is a better game than the Donkey Kong Country series.
@juststatedtheobvious9633
@juststatedtheobvious9633 Жыл бұрын
​@Dean Satan If you're going to claim HAM solves the Amiga's color limitations, then you should at least make sure the Amiga community isn't willing to explain to curious folk like me, why it was mostly used for digitized pictures. You might have better spent all that wasted time learning how the DMA channels work in the SNES, since you think everything had to be run through that narrow databus first. Or by talking to people who've actually played MK II for the Amiga 500. Their reviews aren't as glowing as yours. The term "great for the platform" keeps coming up when talking about controls and animation. But exaggerating Nintendo's flaws while overlooking the limitations of other hardware is your only trick. It's why you don't want to tackle the PS2's dropping frames vs. the Gamecube or the Dreamcast's polygon count limitations. Honestly, I'm not sure why you were begging for that debate. Face it: you're the Ben Shapiro of the console wars. You ambush people who don't understand the subject, and try to attack anyone who calls you out. Because your arguments don't really hold up when examined. It's no different whether folks like you call me a Nintendo fanboy when I defend the SNES or a Sega fanboy when I defend the Genesis and Sega CD. You're all the exact same thing, in the end. It upsets that you every platform was a compromise of strengths and weaknesses. Because that's complicated. And you don't know how to deal with complications.
@cameronabshire1195
@cameronabshire1195 Жыл бұрын
​@@juststatedtheobvious9633 I didn't know the GC had a problem with poly counts. I always thought it went toe-to-toe with PS2 in that one aspect. It becomes harder and harder to compare them the deeper you delve into their libraries and their theoretical rendering limits. Ports from a native console to other consoles almost always have budget/time constraints that disallow seeing what both consoles could do with a given product at its best. To my knowledge the GC's main limitation was its GPU being fixed-function so you were basically just playing with pre-set shaders and their parameters, whereas on PS2 (and Xbox?) you could create truly new effects. In practice this didn't seem to mean much. Trying to wring new "shaders" out of the PS2 came at a huge performance loss, with only a few tricks able to stand up to a framerate test, but generally it could do almost everything the GC could do given enough dedication. A few GC games showed off more extensive normal mapping than what is possible on PS2 (best example is FF Crystal Chronicles). I know there were 2 examples of PS2 using normal maps but they were very limited, can't remember the games atm. PS2 could pull off some impressive soft shadows, Silent Hill 2 and ESPECIALLY Harry Potter Chamber of Secrets, I have no idea how they did those shadows wth? They have a hard center and soft penumbra, most games can't do that today! Other than that there's the whole fillrate thing, the only example of it being fully utilized (that I know of) is the SH2 fog layers. I'm not sure the fillrate ever got much practical use considering all the other bottlenecks there were to contend with on PS2. Hi my ADHD meds kicked in this morning, how are you? 😅
@juststatedtheobvious9633
@juststatedtheobvious9633 Жыл бұрын
@@cameronabshire1195 I'm good. My Ritalin is a quick fix it, even if it only lasts a few hours before kicking my skull in on the way out. I miss the Concerta. Anyways, you misread. I said the Dreamcast has the raw polygon count issues. When it comes to Gamecube games, just look at what Capcom got out of RE4 vs. the PS2.
@DP12321
@DP12321 2 жыл бұрын
Would like to see an Unreal Tournament comparison video! Loved playing that and Quake 3 online on Dreamcast.
@stucazzo2000
@stucazzo2000 2 жыл бұрын
Even with PS2's dual analog controllers, I felt the game still played better on the Dreamcast.
@ennohex
@ennohex 2 жыл бұрын
Ports. Let the fanboy battles commence. I felt like I was clickbaited.
@DjStiv3
@DjStiv3 2 жыл бұрын
i hope one day someone does a port of like gta3 and see what the possibilities coud be with it. And what it could have been.
@Nekodaisuki88
@Nekodaisuki88 2 жыл бұрын
For some reason all the games I’ve seen on other peoples PS2 seemed blurry back then, when my Dreamcast output a clear picture. We all had CRT TVs with SCART and PAL/SECAM (so VGA wasn’t the factor here, I didn’t have it). It always perplexed me because even though I had the Dreamcast, I know that the PS2 was more powerful, after all it cost more at launch and was release years later. It looked to me as the PS2 had worse interlacing of something and that ruined the image.
@cbrmax4192
@cbrmax4192 2 жыл бұрын
definitely, video output on the DC was great and with the VGA box was outstanding! playing Quake 3 online with keyboard and mice (no need to buy the expensive official ones, adaptors were available) was just priceless..!!!
@christianweber9089
@christianweber9089 2 жыл бұрын
The DC had hardware anti aliasing unit, the ps2 software unit. The reason, why the DC was sharper.
@cbrmax4192
@cbrmax4192 2 жыл бұрын
@@christianweber9089 mmmh I don't think it was a matter of anti aliasing, even with aliasing the image was clearer and more vivid than any other system I had at the time (PS2 and Xbox), but I could be wrong... DC was just a fantastic console with a amazing game library, even from the beginning, I never bought so many games on any other system ♥️
@hitkid2456
@hitkid2456 Жыл бұрын
Do keep in mind Dreamcast had twice the VRAM, so it's not that inferior. That much of a difference is certainly noticeable in the textures.
@Asphodellife
@Asphodellife Жыл бұрын
Indeed, DC always looked crisp with 'clean' colors. PS2 seemed to look a bit blurry with drap colors most of the time.
@Palendrome
@Palendrome 2 жыл бұрын
You watch these videos and start to understand why people like playing on original hardware so much. Ports to future consoles from old ones, or even emulators, a good percentage of the time are not accurately showing the game as it was intended.
@apexbear7949
@apexbear7949 Жыл бұрын
3:54 - The reflection on the helmet on the PS2 is just an environment map, which the DC could have certainly done better because of its superior video memory pool. In reality, the PS2 version was given priority and reworked, while the DC version was just and update on the previous year's NFL2K1.
@Steve-zc8yn
@Steve-zc8yn 11 ай бұрын
Fun fact: GTA 3 was orginally in development for the dreamcast so yes you could have had a 3d dc gta game.
@N1C0YA
@N1C0YA 2 жыл бұрын
Love this channel. It's like watching a t.v show about my childhood gaming years. Cant put a price on it at all. Appreciate the hard and cool work. Dreamcast 4 life 🤜🏼🤛🏼🔥💯💯
@erickcontreras113
@erickcontreras113 2 жыл бұрын
I love these sega dreamcast and ps2 comparison
@UE5n00b
@UE5n00b 8 ай бұрын
Having a Dreamcast was like having an actual arcade at home, with the same level of graphics
@ivofernandes88
@ivofernandes88 2 жыл бұрын
What killed Dreamcast was Piracy, period.
@mackalan
@mackalan 2 жыл бұрын
I has a theory, the beta version of GTA 3 that is more colorful and has very poor draw distance, is the GTA 3 for Dreamcast that Rockstar planned in first instance. Makes much sense, because the Dreamcast can't handle much draw distance in its games, 4x4 evo is a example.
@SalivatingSteve
@SalivatingSteve 2 жыл бұрын
4x4 Evo is terrible.
@Foxlum
@Foxlum 2 жыл бұрын
4x4 EVO is a Windows CE game, CE games were usually really terrible and unoptimized.
@jonpirovsky
@jonpirovsky 2 жыл бұрын
That makes little sense. Shenmue I and II, as well as Omikron prove that the DC was more than capable of dealing with a GTA... Had it survived till 2002, it probably would have happened.
@joacosnm
@joacosnm 2 жыл бұрын
@@jonpirovsky I agree
@mackalan
@mackalan 2 жыл бұрын
@@Foxlum But why the PS2 version has much more draw distance?
@MoonSarito
@MoonSarito 2 жыл бұрын
Dreamcast was really a beast, it's amazing that despite the hardware being weaker it can still beat the PS2 in some respects. I still think it could have been a successful console and would have been in second place of the sixth generation in sales if Sega had persisted more, too bad he died so soon.
@TheyCallMeSledge
@TheyCallMeSledge 2 жыл бұрын
Agreed, however financially the writing was on the wall for Sega at that point when the Dreamcast was released so what could have been a redemption arc for them was a swan song at best. They took too many hard Ls during their bleak 3 years with the Saturn and it set them back big time. As you said, it died too soon and it couldn't be helped. Even if the Dreamcast managed to be successful, Sega still probably would've bowed out of the console market and with Microsoft's Xbox being a new entrant into the race couldn't possibly compete with 3 other contenders let alone the King of the Mountain at the time, the Playstation brand.
@caseyhayes4590
@caseyhayes4590 2 жыл бұрын
For anyone who bought it on day one it was one of the most successful consoles of all time. $200 for a machine that destroyed every other system on the planet for at least 18 months, maybe a full two years or 2.5 years when you consider it took PS2 a while to build up a library.
@yournightmare9999
@yournightmare9999 2 жыл бұрын
Probably scenario will be that PlayStation 2, Dreamcast, Xbox, Gamecube.
@777Eliyahu
@777Eliyahu Жыл бұрын
The biggest design flaw on the Dreamcast was the lack of blast processing. This highly advance computational technology did wonders for the Genesis/Megadrive, and its absence on later consoles was a glaring flaw. Had they included and marketed that for the Dreamcast, I have no doubt that the public would have bought that up over the PS2 and its novelty DVD player.
@DontKnowDontCare6.9
@DontKnowDontCare6.9 3 ай бұрын
The biggest flaw is actually support of MIL CDs. Yknow.. The ones that made piracy easy on the DC. Marketing blast processing for the Genesis didnt really work. Because the SNES still sold more. Almost 10 million more.
@Charlie-eq3dj
@Charlie-eq3dj 2 жыл бұрын
The reason you didn't see a GTA on DC is not because a version couldn't have been dumbed down a bit for the console but because the GDROM (1GB) didn't have the storage capacity to house the entire came compared to a DVD (4.7GB) and also it could not stream the content fast enough as it was needed.
@BlueEyedVibeChecker
@BlueEyedVibeChecker 7 ай бұрын
Wrong. GTA 3 was developed on Dreamcast and the map was finished in 2001, the Dreamcast was discontinued in 2001, so Rockstar scrapped development for it and offered exclusivity to Xbox who declined due to poor sales of the previous 2 games. Then it went multiplatform to all except the Dreamcast and GameCube. It had nothing to do with the GD-ROMs at all, there are multiple games that use multiple discs, like Shenmue, Headhunter, or even Rayman 3 on PC.
@Charlie-eq3dj
@Charlie-eq3dj 7 ай бұрын
@@BlueEyedVibeChecker Look at that. It looks like you're right, it was originally developed for the Dreamcast. I would imagine there would have been some upgrades once development switched to PS2. I wish there was gameplay footage so we could compare. Thanks for the correction.
@slikdarelic
@slikdarelic 2 жыл бұрын
2:47.. there's no crowd on the PS2 bcuz they used the remaining processing power on the TV screen and the swinging bandana.. hahaha..
@IngeldGaming
@IngeldGaming 2 жыл бұрын
Dreamcast released 2 years before ps2 and still looks better in most games due to superior texture filtering and higher resolution.
@FirstLast-rb5zj
@FirstLast-rb5zj 8 ай бұрын
The Dreamcast had something magic with the graphics I can't really explain. I had a PowerVR card for my PC a long long time ago although a better one than the DC had. It eventually either broke or I needed to upgrade. I can't remember but I got another card much much more powerful in theory. However, everything just looked kind of off with it. There was something that graphics system did, I know not what that make things just look a certain way that was better. I think being sharper was part of it but there seemed to be something else as well. This is a bit of an issue today. A lot of stuff is standardised. Back then you had distinct effects that don't seem to be easily reproduceable. If you look at how games looked on the Kyro II 64MB you might be surprised. This is something people completely overlook. They do synthetic tests and track FPS but miss how things actually look. There was something funny going on with the Kyro II. After replacing it and then playing a game with a much more powerful card in the same settings it didn't actually look as good. Something was off. It was kind of dull and a little smudged or something.
@Spewa-em8cm
@Spewa-em8cm 2 жыл бұрын
IMO The resolution on Dreamcast really makes up for the higher poly models and texture detail on PS2. Dreamcast games just look better on a modern display.
@computadoramatriz6819
@computadoramatriz6819 2 жыл бұрын
No
@Hpalhazred
@Hpalhazred 2 жыл бұрын
Nope, compare DC games to Gran Turismo 4, GOW II, FFX, Tekken5 on modern TVs.
@Spewa-em8cm
@Spewa-em8cm 2 жыл бұрын
@@Hpalhazred I have played all of those games before on my modern TV, and the video connection on the PS2 makes them look dark, washed out, and blurry. I can fully acknowledge the PS2 is the more powerful console, but the video output is atrocious and doesn't at all do the games justice. If you really want to see how good PS2 games can look, get yourself a BC PS3, its night and day compared to a PS2.
@iwanttocomplain
@iwanttocomplain 2 жыл бұрын
From a historical perspective the consoles should be compared on a crt using rf connection to see how that image compares as that accounts for the majority of use cases.
@Spewa-em8cm
@Spewa-em8cm 2 жыл бұрын
@@iwanttocomplain Maybe not RF, both consoles shipped with composite cables, and trying to capture RF video off a CRT would be a nightmare.
@SLYZANY
@SLYZANY 4 ай бұрын
The real funny part is Dreamcast was launched way before PS2 in like 98 Dreamcast was available during PS1 and N64 era..
@JesusChrist-em1iz
@JesusChrist-em1iz 3 ай бұрын
It did launch before ps2 but I always viewed it as a competitor to ps2. Mostly because in North America it released a year before ps2. I did not get a ps2 at launch. I did however have a Dreamcast at launch and to this very day I still prefer my Dreamcast over the ps2. Ps2 does have some great looking games on it though. I remember ClockTower 3 and the God of War games looking great on it. PS2 does seem to suffer from antialiasing issues in some games and the graphics sometimes were blurry which I don't know why. Maybe connected to the backwards compatibility with ps1.
@turnbasedtoddy7664
@turnbasedtoddy7664 2 жыл бұрын
Man, I had no idea you where over here doing gods work. Keeps these videos coming, these are great!
@exaltedb
@exaltedb 2 жыл бұрын
With MDK2, the Dreamcast seemingly using mip mapping in that game didn’t seem as such a good idea with the low resolution textures, as the mipmapping just blues them out
@izzykazoo7569
@izzykazoo7569 7 ай бұрын
The dreamcast CPU was almost 100 MHZ slower than the PS2, and just the fact that it could even compete in terms of graphics and gameplay with very little slowdown is impressive. It was released almost a year earlier than the ps2 as well. That says alot
@yanceyboyz
@yanceyboyz 7 ай бұрын
1998 Vs 2000
@tiagomnm
@tiagomnm 8 ай бұрын
Nice video, was curious about how things stacked up in the real world. For 3rd party games like MDK2, it seems the DC biggest VRAM buffer gives it higher quality textures but the texture filtering itself is probably just bilinear. They seem to both support anisotropic but DC probably takes too big of a hit, while most PS2 games seem to have it. For MDK2, they probably could have used the higher polygon throughput of the PS2 to improve some stuff, of which NFL 2K2 is a perfect example. It was also released after DC being discontinued, so more dev work put into making PS2 a first choice platform. Overall, what I am surprised at the lower res of some of the PS2 games, which might be a 480i issue but I recall something about early games running lower res but high fps. Some for sure are running 448 vertical res, looking very blurry when the framebuffer is scaled afterwards. That might have been a big issue for release games and some time afterwards.
@goodall1bay
@goodall1bay 2 жыл бұрын
Had both back in ghe day and it amazed everyone that the dreamcast looked sharper and colours looked better. The ps2 always had a subtle blur
@manmonkee
@manmonkee Ай бұрын
I have a deep abiding love for the DC, first time i ever saw individual fingers on a game character ( blew my mind) but although I feel nothing for my PS2 I probably spent 10 times more hours play on it.
@JohnDoe69X
@JohnDoe69X 4 ай бұрын
I had always assumed that the PS2 had superior graphics to the Dreamcast.
@JesusChrist-em1iz
@JesusChrist-em1iz 3 ай бұрын
Well yeah in some ways it did and other ways it did not. Some games were blurry on ps2 but God of War and God of War 2 are amazing looking games. I can't think of many or really any game on Dreamcast that looks that good. I guess Shenmue is pretty good looking but it's an entirely different gameplay so it's hard to compare. I do think Shenmue kicks GTA 3's butt on ps2. I think GTA 3 looks gross and has aged poorly for PS2. Again the gameplay is a bit different so I don't know if a fair comparison. I can't think of anything that has similar gameplay to Shenmue on ps2. I'm not sure the Dreamcast could make a game similar to God of War. Maybe that one canceled Castlevania game comes close to God of War but not really. I think God of War crushes that but we're only going off a demo and not a finished product.
@JaggedMercenary
@JaggedMercenary 5 ай бұрын
Dreamcast was a BEAST. This is the only console, besides the incredible Neo-Geo, which could be called a true "next-gen" console.
@armorwolf7934
@armorwolf7934 2 жыл бұрын
People don’t usually say what the PlayStation 2 does right with multi plats because I guess people don’t like praising the highest selling console but it’s cool you said some good things the PlayStation 2 did.
@ChimpRiot
@ChimpRiot 8 ай бұрын
The colors on the Dreamcast versions looked better in every game here, except MDK2.
@TheMamaluigi300
@TheMamaluigi300 21 күн бұрын
One pretty huge thing you neglected to point out on Quake III is that while the PS2 version looks worse, it runs at a considerably higher frame rate.
@TurboLazer007
@TurboLazer007 2 жыл бұрын
And another amazing video!!! Thanks for your work 👏🏻👏🏻👏🏻
@RookerVision
@RookerVision 2 жыл бұрын
Thank you
@sjftech
@sjftech 2 жыл бұрын
One thing you didn't mention is that Quake III on the PS2 runs at (mostly) 60fps whereas it's 30 on the Dreamcast so depending on your preference of image quality or frame rate the PS2 might be the better version.
@yanceyboyz
@yanceyboyz 7 ай бұрын
PS2 is half the resolution though.
@sjftech
@sjftech 7 ай бұрын
@@yanceyboyz Yes, hence why I said "depending on your preference of image quality or frame rate"...
@yanceyboyz
@yanceyboyz 7 ай бұрын
@@sjftech my bad, thought you were referring to the PS2 frame rate being higher too, I read it wrong.
@RandomlyDrumming
@RandomlyDrumming 2 жыл бұрын
Compared to PS2, which enjoyed way longer life on the market, we can only theorize what Dreamcast was capable of, since it was so short on the market and the devs didn't really have time to learn all the ins and outs of the hardware. Dreamcast had certain advantages compared to PS2, like more VRAM (which translated to higher resolutions and better AA and AF), but the PS2 as a whole, had more capable hardware that could push more polygons and do more complex things (lighting, for example). Some speculate that SEGA should've gone with the hardware design from SEGA of America, which was to be based on IBM or Motorola CPU and 3dfx GPU. And while the CPU that SEGA eventually settled on (Hitachi SH-4) was quite powerful for its time and comparable to IBM's and Motorola's stuff, many argue that 3dfx's solution in the GPU department would've been better. Not just because it would've been more powerful than NEC's PowerVR (that Dreamcast eventually ended up with), but it would've generated more support from devs, especially EA.
@robotfan
@robotfan 2 жыл бұрын
gotta also factor in that it didn't have to render polys off screen. if used correctly, it could definitely get even better than we already saw in it's short lifespan. also DC hand hardware fx that were never even used in games. tony hawk almost didn't have vids play on the projectors cause the dev kits hadn't been updated with the feature. long story short, DC had much more potential than people give it credit for!
@sunilbassi7181
@sunilbassi7181 Жыл бұрын
I am not sure if a component cable is being used for the ps2 demonstration. For North American ps2 models, a good quality component cable really shows off the ps2’s capabilities. If you use a good quality component cable on the ps2 and use a crt tv, the graphics are noticeably better than a composite cable hookup.
@yanceyboyz
@yanceyboyz 7 ай бұрын
It doesn't stop the game having a 240p resolution though or 480i (same thing) Dreamcast was 480p over vga and looks stunning to this day on crt
@caseyhayes4590
@caseyhayes4590 2 жыл бұрын
Ken Kutaragi fooled nearly every American gamer into thinking PS2 in game graphics would look identical to movies. Turns out it wasn't much more powerful than DC and people who waited for PS2 missed out on a few years of amazing gaming on an affordable system. PS2 ended up with a great library, but man being a DC owner on day one was insanely awesome. I had the VGA box that was HD gaming years before it would be norm.
@axilmar254
@axilmar254 2 жыл бұрын
"Ken Kutaragi fooled nearly every American gamer into thinking PS2 in game graphics would look identical to movies." Exactly this. I remember all the magazines of that era drooling over PS2's cinematic graphics and the rumors that it would do 60 million polygons per second. A secondary reason that the PS2 was so successful, was the dvd player. At least in my country, Greece, the PS2 and PS2 games were sold at video stores: you could buy a PS2, or rent it, and rent your favorite movies/games for the weekend.
@braillynn
@braillynn Ай бұрын
Funny someone is working on porting GTA 3 to Dreamcast.
@TAMPATLBLACK
@TAMPATLBLACK 2 жыл бұрын
I got my PS2 hooked up with 1080i instead of 480i and look great
@yanceyboyz
@yanceyboyz 7 ай бұрын
That's your imagination. Only three games supported 1080i on PS2 and then it was only the menus that supported it, not gameplay. Sorry.
@hairyasstruman2257
@hairyasstruman2257 2 жыл бұрын
Grandia II would've been a great comparison. Dreamcast had the better offering, in that case
@nefilim5800
@nefilim5800 2 жыл бұрын
Not really a fair comparison, the ps2 version was just an awful port of Dreamcast version, It has nothing to do with the console's capability.
@pattrell5257
@pattrell5257 Жыл бұрын
When I first saw a DC in action after getting it, I was like this was the last console I'll ever have to get. It was that much better than anything before it. Sonic Adv, Marvel VS Capcom 2, Crazy Taxi, and NFL 2K series?! And, the PS2 came after it(almost 2 yrs later), but did not look quite as good! I did go on to purchase the GC later, but the DC lit up the gaming fancy! After that, DC was how future cpnsoles would be measured!
@GacMan47
@GacMan47 7 ай бұрын
Dreamcast should have survived and triumphed. I wish I contributed and bought one. The only reason people bought a PS2 was the DVD playback.
@yashy2x
@yashy2x 2 жыл бұрын
I have been waiting for your video ❤️ you didn't disappoint as always great vid ❤️❤️❤️❤️
@RookerVision
@RookerVision 2 жыл бұрын
Thank you
@NobodyAtAll420
@NobodyAtAll420 3 ай бұрын
said it was about graphics and brought up the controls anyway lol
@Nick_Lavigne
@Nick_Lavigne 8 ай бұрын
It would have been neet to see finished copies of the cancelled Max Payne and GTA3 on the dreamcast. now that would have been really interesting.
@karlimo4034
@karlimo4034 2 жыл бұрын
I owned both. Dreamcast had better picture quality, PS2 was always too blurry. And Dremcast had better colors, so lively, PS2 colors looked washed out in comparison. In the sound department Dreamcast was a lot better, the clarity of the sound was top notch, with PS2 I had to turn the TV´s volume up all the time. Now, talking about rough power, of course PS2 was a lot better. It´s hard to imagine Dreamcast hadling games like Metal Gear Solid 3 substance, God of War or Shadow of the Colossus. So I call it a draw.
@DontKnowDontCare6.9
@DontKnowDontCare6.9 3 ай бұрын
Draw LOL Sega's worst selling console versus the reigning best selling console. At the end of the day, hardware power is useless versus profits. Just ask Sega (again) between Game Gear and GameBoy.
@stevenspx6226
@stevenspx6226 2 жыл бұрын
Had both back in the day out of the two wish I had kept my Dreamcast
@piloto88ed
@piloto88ed 2 жыл бұрын
Dreamcast, the most underrated console of the history.
@48hourrecordsteam45
@48hourrecordsteam45 2 жыл бұрын
The extra space of the dvd disk and the extra poliygons give ps2 an edge
@Ozzpot
@Ozzpot Жыл бұрын
I'm currently on a Dreamcast kick, having blown the dust off the little white box, replaced the battery and recalibrated the laser. I bought a RetroFighters StrikerDC controller, which I am enjoying, an HDMi adapter so it looks better on my modern TV, and am rebuilding my collection currently. Like many here, I think the Dreamcast had the potential to be a serious generation 6 contender, but fell short for want of a few small things: It needed a DVD drive. DVD's were exploding at the time and it would have added huge value to be able to play DVD movies, as well as larger single disc games. A more conventional, i.e slightly smaller and more ergonomic controller, with 2 sticks, perhaps built-in rumble too. And better support, at least from SEGA themselves, with games. There were some notable franchises that could have had fantastic next gen sequels but never materialised.
@crust5909
@crust5909 2 жыл бұрын
You forgot to mention that Quake 3 is running below 30 fps on the Dreamcast and then its running at 60 fps on the PS2. So its a not a fair graphical comparission.
@christianweber9089
@christianweber9089 2 жыл бұрын
Sry, but this is not true. Quake 3 runs at dreamcast with 60 fps!! I had play this game in dreamcast then, and I owned actually since then.
@crust5909
@crust5909 2 жыл бұрын
@@christianweber9089 type "Quake 3 Arena Dreamcast Framerate test" on youtube and see for yourself. I'm sorry that you can't tell the obvious difference between 60 and 30 fps even in this video.
@sandmangreen8743
@sandmangreen8743 2 жыл бұрын
@@christianweber9089 it runs at 30 fps on the Dreamcast with drops to 20 fps. There is a framerate test of the dreamcast version on youtube by Mad Tech Gaming, look it up.
@yanceyboyz
@yanceyboyz 7 ай бұрын
Ps2 was half the resolution though to achieve this (240p)
@markula_4040
@markula_4040 11 ай бұрын
Do you want to know why the Dreamcast holds it own and sometimes looks better with these very specific games? Because they were made for the Dreamcast and ported to the PS2. Anytime you take an existing game and put on a different system with different architect, you are going to get diminished results even if the system is a bit more capable. If all of these games were instead made from the ground up for the PS2, ALL of them would look much better than these ported versions.
@yanceyboyz
@yanceyboyz 7 ай бұрын
Except the Dreamcast was a 480p machine with over 90% of its library hitting that number and the PS2 was a 480i machine, which is half the resolution. Plus Dreamcast has double the vram and on board AA. The more you know. Hardly any games on ps2 are 480p, it had the least for that whole generation, that's a fact you can Google.
@meep5386
@meep5386 3 ай бұрын
​@@yanceyboyz Dreamcast could only ever dream(pun intended) to pull off a game like God of War 2 or Gran Turismo 4. Once devs better learned the ins and outs of PS2 it became clear it pushed games that Dreamcast could've never pulled off.
@yanceyboyz
@yanceyboyz 3 ай бұрын
@@meep5386 so your argument is that games look better on PS2 after years of letting developers get used to the system. But the Dreamcast which already had higher resolution and actual AA in games from day one.....wouldn't have looked better....after letting developers have the same amount of years to get used to the system....weird angle but ok. We will pretend that sonic adventure 2 doesn't have hugely better graphics than the first one, in just 2.5 years....
@spawntheeeternal8140
@spawntheeeternal8140 2 жыл бұрын
I understood specific things in this video about how the PS2 out preformed the Dreamcast. I saw at times things were a bit opinionated. When it comes to the ps2 specifically games actually made for the Dreamcast were optimized exclusively for Dreamcast because of arcade Naomi hardware. The hype level for the PS2 prior to it's release was a partially a success to Sony. The console did well in Japan and also America.
@roberto1519
@roberto1519 2 жыл бұрын
Would be so cool if SEGA pushed the Dreamcast a few more years, at least up to 2004 and if it did manage to get the GTA trilogy for some sort of miracle, it would have sold a lot. But the PS1 didn't not only destroy it, yes, the PS1, the PS2 came backwards compatible with all PS1 games, and it did have a DVD drive, which could play movies, etc, so the Dreamcast really hadn't ANY chance the way it was released before it should. So, the conclusion is always that they rushed the Saturn before it should and the Dreamcast was ejaculated the same way, if the DC was released two years later, with a DVD drive and a better gamepad, then it could have had a chance.
@ShadboY44444
@ShadboY44444 Жыл бұрын
In many ways, the Dreamcast looks better and faster on the graphics than the PlayStation 2. I think that if SEGA had been lucky with the console back then and it would have found success, maybe SEGA would be a giant now (or at least making its own consoles).
@bubbles1525_
@bubbles1525_ 2 жыл бұрын
Only reason why Dreamcast failed bc it was super easy to burn games without chipping the system
@iwanttocomplain
@iwanttocomplain 2 жыл бұрын
Apparently there is a finished version of GTA3 on DC that was cancelled.
@stucazzo2000
@stucazzo2000 2 жыл бұрын
i'd love to see that
@iwanttocomplain
@iwanttocomplain 2 жыл бұрын
@@stucazzo2000 from reading these comments it was only half finished but I half recall an account if it being finished but memory is a funny thing.
@stucazzo2000
@stucazzo2000 2 жыл бұрын
@@iwanttocomplain I just saw a video of Crazy Taxi GTA. It’s a downloadable image of the Dreamcast game, but the creator gave it 6 different camera angles and he was just driving around with no time limit. Looked interesting. :-)
@iwanttocomplain
@iwanttocomplain 2 жыл бұрын
@@stucazzo2000 weird
@wordsshackles441
@wordsshackles441 Жыл бұрын
8:54 - Your conclusions are completely wrong. If anything it's the Dreamcast that is the most capable of the 2 consoles graphically. With its 8MB of VRAM, Tiled rendering, and Vector Quantization compression the DC was capable of outputting some truly spectacular visuals. To be clear, if DC ports of games almost systematically looked better on DC, it is not by accident, it is because DC has some genuine HW advantages over the PS2. Also, the ports were not rushed on the PS2, a lot of care and attention was put into the PS2 ports because it was the leading platform. Lastly, OF COURSE GTA was possible on DC 😂 GTA pushes around 30k polygons per frame which is well within DC capabilities. Do you know how many polygons Dead or alive 2 can push on the DC ? Around 50k at 60fps. Not only that but Dead or alive 2 was a launch game for Naomi. Unfortunately, we never saw what DC was truly capable of.
@Charles8777-od4kj
@Charles8777-od4kj Жыл бұрын
GTA is a full open world game, Dead or Alive 2 isn't However think if the Dreamcast could run Metal Gear Solid 3, Gran Turismo 4, Final Fantasy 10
@wordsshackles441
@wordsshackles441 5 ай бұрын
@@Charles8777-od4kj Of course it can, but no need to argue, it's just a matter of time now.
@Falcon_Serbia
@Falcon_Serbia Жыл бұрын
Idk guys the color vibrancy just makes even the less graphical sega games look better to me. Ps2 was so much darker and less vibrant
@GeorgeWeeman
@GeorgeWeeman 10 ай бұрын
I'd like you to do a side by side comparison with (DC) Gandia 2 vs (PS2) Grandia 2. Both versions had their differences that made them unique to each other.
@mrfivegold
@mrfivegold 2 жыл бұрын
Dreamcast, they clearly had the better graphics processor. Sony just had the DVD advantage.
@mackalan
@mackalan 2 жыл бұрын
Yes, better graphics processor that they had to reduce the draw distance in 4x4 evo xD.
@mrfivegold
@mrfivegold 2 жыл бұрын
@@mackalan Dreamcast was 128-bits for polygons. PS2 was in actuality a 64 bit machine that hid its minimal graphics behind DVD storage and rendering. Hell the Gamecube had better graphics and resolution than the PS2.
@mackalan
@mackalan 2 жыл бұрын
@@mrfivegold The bits or flops don't define the console power... The 6th gen from most powerful to least powerful is: Xbox > Gamecube > PS2 > Dreamcast The Dreamcast struggles to run 4x4 Evo, you think that console can run some GTA game or Driver? Never.
@mrfivegold
@mrfivegold 2 жыл бұрын
@@mackalan dude Dreamcast had alot more power than PS2. People just think it doesn't because of a lack of knowledge. Dreamcsst ran a arcade bioboard that was able to not only render at higher fps but can also have multithreaded commands for ai functions. Sony just used the PS1 architecture put in a higher intergrated ram gpu who clock was bottlenecked bt its lack of ram. Dreamcast literally had all its functions run from the board which made it actually process faster compared to all the other consoles that generation. Problem is programmers expected a split in power from unintergrated processor ans gpu, so when they programmed for Dreamcast they didn't realize or had the know how to fully utilize the all in one intergrated motherboard.
@mackalan
@mackalan 2 жыл бұрын
@@mrfivegold Okay if you think that okay. The first Xbox are a 32 bits system and everyone knows that are the most powerful in that gen. The PS2 shows more than Dreamcast, even the PSP are superior but the DC fanboys bless the console.
@オールマイト-y1f
@オールマイト-y1f 2 жыл бұрын
The PS2 seemed to have sacrificed a lot for physics and lighting.
@RE4-Station
@RE4-Station 2 жыл бұрын
Amazing Video as always!
@RookerVision
@RookerVision 2 жыл бұрын
Thanks again!
@kylevasquezsantos6457
@kylevasquezsantos6457 2 жыл бұрын
Very detailed. I loved your channel.❤️
@energiyainc.7893
@energiyainc.7893 Жыл бұрын
Hello! You forgot to mention that characters in RTR boxing on PS2 has shadows on their bodies. You welcome!)
@retro4fun358
@retro4fun358 2 жыл бұрын
The Dreamcast has beaten a High End PC from 1999 Pentium 3 800MHZ and Geforce 256. So The Dreamcast would handle games like GTA 3 and Vice City definitely. You can Play San Andreas with a Geforce 2MX-400 card in the lowest Preset in 640x400 resolution. So I guess even San Andreas could playable on the dreamcast. But games like God of War I guess not. Only with reduced graphic quality especelly distance
@valerpistolyoutube4340
@valerpistolyoutube4340 2 жыл бұрын
It's part 2 Sega Dreamcast vs playstation 2
@RookerVision
@RookerVision 2 жыл бұрын
Yeah
@retroboy-fh1ji
@retroboy-fh1ji Жыл бұрын
Dc was better on textures, sound, antialiasing, tile rendering and vram mainly. But ps2 was stronger in almost every other way. Though dc and ps2 are much more closer than say, ps2 to gamecube and ps2 to xbox. Shenmue 2 and test drive le mans 24 hours looks so good and comparable to midlife ps2/gc/xbox games
@quatjohn4375
@quatjohn4375 11 күн бұрын
I suppose this video hasn’t aged well. There’s a fan project porting Grand Theft Auto to the Dreamcast
@roverholt36
@roverholt36 2 жыл бұрын
I had both systems when they released. Dreamcast crushed PS2 in graphics.✌️
@iidragonflyiiAnimations
@iidragonflyiiAnimations 2 жыл бұрын
If Dreamcast didn't discontinue so early, can you imagine games like resident evil 4, metal gear solid 2, 3, splinter cell, soul calibur 2 and 3 etc on Dreamcast
@Hpalhazred
@Hpalhazred 2 жыл бұрын
Nope, impossible, the DC has an old architecture in comparison of the PS2, the DC cant even handle Onimusha 1.
@legoclayface
@legoclayface 2 жыл бұрын
@@Hpalhazred The Dreamcast was roughly as powerful as the PSP
@robotfan
@robotfan 2 жыл бұрын
@@Hpalhazred it could certainly handle onimusha 1 the game barely has more than 4 models on screen with 2d backgrounds. and i could handle those other games too. no it wouldn't be a 1 to 1 conversion, but it would still look fully 6th gen with some concessions. ps2 version doesn't even touch the Xbox version, yet still looks fairly comparible. soul cal 2 has less polys than doa2 characters, so the models wouldnt be a problem (probably less lights if anything) re4 ps2 version was actually pushing a poly count well within DC's capabilities 1.5 million compared to GC's 3 million. that leaves the likes of MGS games. yes the game would be reduced to fit in DC spec, but it would have, could have been a looker with the right team at konami behind it. DCs architecture was fully 6th gen. it even had things in hardware that ps2 had to fake in software.
@DkGThe757
@DkGThe757 11 ай бұрын
Sega was always held back by the developers that ported the games. That is the main thing i notice in every generation of sega consoles. It was harder to port to the dreamcast and the saturn.
@videogamesreplay5580
@videogamesreplay5580 2 жыл бұрын
Both consoles runs in 4K resolution now using Redream Emulator on Dreamcast & PCSX2 on PS2
@toysandjunk
@toysandjunk Жыл бұрын
Things might've been different if Sega would've just had the foresight to add a second analog stick and a DVD player to the Dreamcast.
@MachokRomeo
@MachokRomeo Жыл бұрын
I remembered At first the PS2 game didn't look good but as time goes by the PS2 surpasses the Dreamcast very far
@socialistprofessor3206
@socialistprofessor3206 2 жыл бұрын
This was great fun. Just discovered and subbed. Keep it up, mate.
@arghagaming631
@arghagaming631 2 жыл бұрын
Nice comparison
@ar13f1992
@ar13f1992 3 ай бұрын
Ahhh people talking Dreamcast better than PS2 but I grew up with Playstation 2, I didn't recognize Dreamcast as a child so PS2 still better all the way for me
@saltygravy86
@saltygravy86 11 ай бұрын
If only Dreamcast place their analog in the middle instead of the left side of the controller, then it will be great for 1st and 3rd person shooters.
@wvecst
@wvecst Жыл бұрын
Dreamcast was not that much less powerful, and could have rivaled ps2 with the right production teams. Just simply didn't have the backing line that Sony had.
@bit-ishbulldog2089
@bit-ishbulldog2089 2 жыл бұрын
I play PlayStation 2 on a CRT via RGB euro SCART and also on a LCD TV via component cable, I have a fat PS2 connected to LCD and thin connected to CRT.. I have my SEGA Dreamcast connected to CRT via RGB euro SCART and I can tell you that the SEGA Dreamcast is a cleaner image overall, just broadcasts better via RGB compared to PlayStation 2 when in interlaced, progressive scan they are similar ish.
@theobserver86
@theobserver86 Жыл бұрын
Awesome concept I hope you have some GameCube comparison vids That console was more powerful than alot of ppl seem to realize
@chrisrichfield8906
@chrisrichfield8906 Жыл бұрын
Overall seem like Dreamcast has worse texture filtering, but crisper colors and better antialiasing.
@scottmichaelhedge5055
@scottmichaelhedge5055 2 жыл бұрын
In comparing Ready 2 Rumble, you didn't mention the PS2 version having real-time shadows.
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