Рет қаралды 3,828
Learn how to orient copies of geometry the proper way, using both orientation and rotation.
Want to support the channel? Get access to assets? Check out my Patreon: / osong or get files directly on Gumroad: osong.gumroad.com/l/QTThb
I previously mentioned that copies are oriented along normals, if nothing else is available to Houdini by default. However, how do we actually do the proper way of rotating copies? I will be showing exactly that in this tutorial, including scattering, orientation, normals, up vector, and vector4, along with other tips and tricks. Let's jump in!
Interested in more? Don't forget to subscribe!
Thanks for watching.
my socials:
/ oossoonngg
instagram, tiktok: @oossoonngg
=====================
Music
s o n g - dawn of the Metaverse / s o n g - memories of touch
(Spotify link: open.spotify.com/album/3B06TD...)