Hello, I'm a French 3D student in my second year. And I found out about your channel 3 days ago and I really like it. Your FD Phoenix tutos are really good and easy to understand. I must say your work is amazing
@RedefineFX5 жыл бұрын
Thank you
@Johnny_B_24 ай бұрын
Could you please show how you animated the helicopter
@JJagwire5 жыл бұрын
I'm so glad your channel exists, so hard to find good tutorials for 3ds max volumetrics. In the future I'd love to see a Missile/Rocket smoke trail that follows a moving object!
@RedefineFX5 жыл бұрын
Glad you find these helpful thank you
@ruslan3d5 жыл бұрын
Great! Thanks. Would love to see how to create this kind of effect with foam on ocean surface.
@nginroom81085 жыл бұрын
Glad to finally see some Phoenix FD tutorials.
@RedefineFX5 жыл бұрын
Thanks!
@williamminnaar63113 ай бұрын
Hi there - How could I make a ball of water explode at the camera, then have the liquid fly and stick to a logo please? Thank you
@heaxuanyuan3075 жыл бұрын
wow~thanks a lot. i'm really like your tutorials . thanks you very much.
@RedefineFX5 жыл бұрын
Thank you
@terrablader5 жыл бұрын
great work. did you make the ground a defector? what is stopping your particles from dropping below zero? would you have a suggestion as to how to get the pflow to follow an uneven ground terrain? i was thinking of linking it to dummy that has surface constraint to the terrain then linking the dummy to the heli? last question can this be done without pflow or t?
@FernandoRodriguez-ie1op5 жыл бұрын
Did you figure out how to get the pflow to follow an uneven ground terrain?
@davidlennear31124 жыл бұрын
Awesome work! Question... I followed the tutorial but only have the emitter showing with no smoke... what am I doing wrong? Thanks
@boburjontokhirov69672 жыл бұрын
the same problem, did you solve it?
@R1PPA-C Жыл бұрын
same here?
@marcinchester4949 Жыл бұрын
Quite possibly your emitter is on the exact same bottom level with the container smoke grid, so when you set Jammed -Z only particles are visible, make sure the emitter sits tiny bit inside the container sim.
@foshizzlfizzl Жыл бұрын
Hey, I have no Idea of fume FX. But I wonder if the directional wind in 1 direction does really make sense? I mean the main wind has tu be from the rotors and the turbulence under the helicopter?? So why not to constraint the wind to the helicopter position and rotation? That would make more physical sense to me.
@mansoorghumro84045 жыл бұрын
Jesse, Maestro, Sensei, I am so very grateful for you and your videos. Thank you for being the awesomest and coolest VFx artist jefe :)
@gfxfarhan4 жыл бұрын
Awesome work sir When I run simulation it give cache error and smoke not seeing please help me
@yuvaraj8997 ай бұрын
hi sir whenever switch to vray render setting , the simulation effects are not seen , while in scanline render i can able to see the output.. is there any changes have to be done any settings.? thanks
@Hartproduktie5 жыл бұрын
thanks Jesse great job and thumbs up for all the hard work to make your tutorials
@RedefineFX5 жыл бұрын
Thank you
@Kiwiplaylist5 жыл бұрын
Hopping to see waterfall sim with foam :P
@RedefineFX5 жыл бұрын
Not making that tutorial since there’s a preset for it.
@ranjithrk57525 жыл бұрын
One word "Awesome" Thank you sooo much
@basant35005 жыл бұрын
Before watching the full video , I gave thumbs up 🖤🍻 Subscribed, turned on the bell icon !
@RedefineFX5 жыл бұрын
Thank you
@basant35005 жыл бұрын
@@RedefineFX I'm also a vfx student & I am huge fan of your tutorials, pls make more tutorials !#respect
@walkerboh395 жыл бұрын
Thank you Jesse. Great tutorial. Doing it today :)
@SkonrokkenTV3 жыл бұрын
Great tutorial am adapting it to Maya.
@Hartproduktie5 жыл бұрын
Keep up the good work your tutorials helps to achieve a higher level of animation, thumbs up
@RedefineFX5 жыл бұрын
Glad to hear that Thank you
@ChannelRejss5 жыл бұрын
Great as always! Thanks so much, Jesse!
@efe_efe4 жыл бұрын
Great tutorial ma, thanks a lot. One question: The shadows of dusty clouds are in the video but not in the single frame render, isn´t?
@RedefineFX4 жыл бұрын
Thanks. There are shadows in both.
@ecemckrkc69637 ай бұрын
when rendering my smoke onlyseen as boxes. I am confused how can I fix it?
@RobotStudio3D5 жыл бұрын
I love you man!
@MarcoCastiglioneVisualArtist5 жыл бұрын
I said this because you read me in head mine . You are the best!
@RedefineFX5 жыл бұрын
@@MarcoCastiglioneVisualArtist haha love you right back
@ChrisLambert-ps2sd Жыл бұрын
Where's the project file? It's not in the Megapack, don't see it anywhere else on your website. Thanks!!
@RedefineFX Жыл бұрын
updated link added to description for ya
@ArcturusVII5 жыл бұрын
Cara você é muito bom, obrigado por compartilhar esse trabalho conosco !!
@ChannelRejss5 жыл бұрын
The end result looks amazing as is but I'm wondering did you try attaching the wind force directly under the heli like it would actually produce it? I know you don't need it since you are already spawning particles from center on outwards but at least the direction could be affected directly by the orientation of the heli.
@teofilattodeleonzi5 жыл бұрын
amazing!! thank you Jesse!
@RedefineFX5 жыл бұрын
Thanks so much
@franswilson84514 жыл бұрын
nice tutorial, but I wonder how to make particle emit a bigger smoke at the first?
@chinosatisfaction5 жыл бұрын
really good men, success on your channel
@RedefineFX5 жыл бұрын
Thanks!
@MsDanteMC5 жыл бұрын
I am really grateful to you for this useful knowledge. :3
@RedefineFX5 жыл бұрын
Thank you Dante
@amk-channel15 жыл бұрын
Many thanks for this video! as usual, you are awesome!
@ashisht.s45725 жыл бұрын
love you brother !!! keep coming them
@chrisg63649 ай бұрын
i am getting a lot of blotchy spots in the rendering, and they are moving pretty fast, even having a resolution of 30mio voxels and the smoke itself doesnt move that fast, do you have any idea what the problem could be?
@RedefineFX9 ай бұрын
Turn off volume light cache in Phoenix render settings, just be ready for it to take much longer to render
@Legendaryfiremedia3 жыл бұрын
Hello again. I know you say these tutorials are a simple setup. I guess they will be once I get more familiar but I was wondering why you used particle flow instead of Tyflow. I'm still trying to understand why people go back to particle flow. Were you unable to do the particle system in Tyflow?
@RedefineFX3 жыл бұрын
This tutorial was made before tyFlow existed, SIR.
@Legendaryfiremedia3 жыл бұрын
@@RedefineFX Makes perfect sense. Thanks.
@MustafaAlMunajjed5 жыл бұрын
thanks alot for all these amazing tutorials.. just one question ..can you please tell us how you render the final animation?! i mean steps, settings and so one.. thanks alot again🙏
@RedefineFX5 жыл бұрын
Thanks. I’ve already done that in other tutorials on my channel.
@MustafaAlMunajjed5 жыл бұрын
@@RedefineFX oh sorry i didn't notice that.. i wish you all the best bro..may god bless you!
@animation3dimension5 жыл бұрын
Great tutorial
@RedefineFX5 жыл бұрын
Thank you
@minhajulislamnuman38994 жыл бұрын
Can you please make a tutorial about how to put this kind of 3d scene in videos. just like hollywood movies
@sahithk48644 жыл бұрын
this might be a dumb question but is there a way to directly substitute your dummy with my own helicopter for the animation and test it out?
@RedefineFX4 жыл бұрын
Just link your model to the dummy. Just like I do in the tutorial...
@richienacu044 жыл бұрын
nice one love it
@cdd76295 жыл бұрын
What vfx application used?
@DesignGB15 жыл бұрын
Is it possible to apply to maya?
@WiseHoax_ArijitDatta5 жыл бұрын
Mr.Rede When my all particles is deleted then there is no smoke motion in my sim.creating dust explosion by pf source.
@RedefineFX5 жыл бұрын
Download the project file and look at my setup
@WiseHoax_ArijitDatta5 жыл бұрын
@@RedefineFX Dude your emit stop is 3000000 or infinity.A blast can't last for infinity as it should last 1 or 2 frame then what should be done that was my question dear and I don't copy others set up I make my own.you have explosion tute also but that was not done by pf source but I intend to make a blast by pf source.
@WiseHoax_ArijitDatta5 жыл бұрын
@@RedefineFX When you will make a tutu with pf source for explosion??
@KORTULSGAMEROOM24 күн бұрын
i wish there was a rotor wash tutorial for embergen
@Bogdanbug20025 жыл бұрын
Cool! Thanks!
@RedefineFX5 жыл бұрын
Thank you!
@amishachampati8570 Жыл бұрын
hlo sir i need a help WHY DUST IS NOT VISIBLE IN VIEW PORT CAN U HELP ME
@RedefineFX Жыл бұрын
Enable GPU preview
@amishachampati8570 Жыл бұрын
@@RedefineFX sir can you guide me personally so that I can send you photo .. and i enable GPU then also it not visible
@iDhanasekar5 жыл бұрын
Hi thanks for the video... I have an issue, the smoke is not visible when I render a few frames only the 'x' appears like smoke. Please help me out with that issue...
@RedefineFX5 жыл бұрын
I don’t know, are you using newest version Phoenix?
@iDhanasekar5 жыл бұрын
@@RedefineFX Yes, very recent version...
@iDhanasekar5 жыл бұрын
And I also get a warning: "PhoenixFDFire001: Using the Progressive sampler with the PhoenixFD Light Cache will slow down the render considerably. ...The PhoenixFD Light Cache will not be used for this render." this error show when i render the animation...
@RedefineFX5 жыл бұрын
Download my project file and use my settings 😉
@iDhanasekar5 жыл бұрын
@@RedefineFX Yes, it works. Thank you...
@vinhnguyen-eg2rr4 жыл бұрын
I can not render the image when using tyflow can you help me
@RedefineFX4 жыл бұрын
add mesh operator
@akarim7705 жыл бұрын
I love it
@darkfuture1005 жыл бұрын
awesome!
@RedefineFX5 жыл бұрын
Thank you Sergey
@madgorilla48885 жыл бұрын
wow this is what what Im looking for.. can I ask favor can you do a tutorial on afterburn effect plsss.
@RedefineFX5 жыл бұрын
It’s on the list. Thanks so much Rath.
@wolfman-xf2lk5 жыл бұрын
Nice!
@RedefineFX5 жыл бұрын
Thank you!
@StudioGraficoRotatori5 жыл бұрын
wonderful
@RedefineFX5 жыл бұрын
Thank you Filippo
@SandiShila5 жыл бұрын
yeah I'm the 200th who press the like botton, nice tutorial by the way ^_^
@RedefineFX5 жыл бұрын
Thank you Sandi
@SkonrokkenTV4 жыл бұрын
I would love to see a version of this in Maya. There is one in French, but my French is a bit rusty. I think they cribbed off you. Will just have to figure it out. Bit rusty in Max.
@semihalkan29385 жыл бұрын
Can you make a dust tornado tutorial? Please
@SuperJoker01014 жыл бұрын
How to limit the life of smoke? I have it endless and does not disappear
@RedefineFX4 жыл бұрын
Increase dissipation
@SuperJoker01014 жыл бұрын
@@RedefineFX Increased value, it is not that the smoke does not dissolve.
@RedefineFX4 жыл бұрын
You can also use the voxel tuner (google it)
@qwame415 жыл бұрын
I don't see any smoke when I change the Adaptive grid to smoke ..... by the way thank you for the tutorials
@RedefineFX5 жыл бұрын
No clue why but nothing will happen till you run the sim
@cdd76295 жыл бұрын
What vfx used?
@arshadmahmood28345 жыл бұрын
I am very pleasure so that hard working, Good luck
@olegkolgatin52795 жыл бұрын
Doesn't work for me in that way... If I add pflow in PHXSource nothing happens in simulation, but if I select pflow and apply smoke sim it starts to simulate. But also works only if pflow have shape operator... nothing happen without it... wtf. Results is completely different. And after 30-40 frames phoenix stuck at sim progress even with lowest resolution
@RedefineFX5 жыл бұрын
Very strange. Make sure you’re using Phoenix 3.12 and download my project file and look at my setup
@aaryanrajput54605 жыл бұрын
Brother good work and please help me also to achieve this level😁
@RedefineFX5 жыл бұрын
Thank you. There are over 40 tutorials on the channel. If you follow them all, you’ll be on this level ;)
@aaryanrajput54605 жыл бұрын
@@RedefineFX yes sure..
@aaryanrajput54605 жыл бұрын
@@RedefineFX 😁
@aaryanrajput54605 жыл бұрын
But can you tell me how to render its passes and also composite them nuke or fusion or after effects...
@RedefineFX5 жыл бұрын
I’ve already covered that in the explosion tut
@digitalesthetics5 жыл бұрын
Dont understand, I do all the steps, but somehow it simulationg but I cant see any smoke. This drives me crazy
@RedefineFX5 жыл бұрын
Make sure you add particle Flow as your source for the smoke and that they are being emitted inside the grid and not right on the grid wall
@RedefineFX5 жыл бұрын
In other words, try moving PF flow slightly up above the ground
@digitalesthetics5 жыл бұрын
@@RedefineFX thanks. Somehow it worked when I started a smoke preset. And changed all the values. I have no clue why to be honest
@siddhantgupta9334 жыл бұрын
Pls upload new videos also
@theobarbosa3 жыл бұрын
Hi man, I want to make a smoke trail from jet fighter, like this video: kzbin.info/www/bejne/hXOaY5mFd5ulq7M. But I´m not adjusting correctly turbulance to make it thin and than expand. Or it stays thin or expands from start. Do you have some video or link do know more and solve? Thanks and awesome videos!