Roughness And Metallic Maps In Substance 3D Designer (Pt 17) | For Beginners | Adobe Substance 3D

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Adobe Substance 3D

Adobe Substance 3D

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Full Course: • Substance 3D Designer ...
Let's introduce the roughness and metallic map, two important maps that will really breathe life into our material. In this video we'll cover the PBR rules related to these two channels, and we'll make two simple maps to complete our fabric material.
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Chapters:
00:00 Intro
00:34 Roughness map rules and guidelines
01:03 Metallic map rules and guidelines
02:20 Building the metallic map
04:37 Building the roughness map
06:20 Understanding the Histogram
09:41 Activating raytracing in the 3D view
10:02 Fixing normal issues
10:32 Final adjustments
12:12 Recap
Credits:
Typical bell by fottoo stock.adobe.com/fr/contributo...
About Substance 3D Designer Beginner's Course:
This comprehensive course equips you with the essential skills to dive into Adobe Substance 3D Designer confidently. Beginning with the basics, we'll guide you through the interface, core concepts, and typical workflows. With this base laid out, you'll be able to make your first steps in Substance 3D Designer: creating a new project, adding and connecting nodes, and previewing them in real time. We will then begin the creation of a fabric material from scratch: starting from a thread, then weaving it, and finally embroidering procedural ornaments on it. At this point you will start to feel comfortable with Designer node-based workflow, so we'll push things further by introducing hard-surface techniques to create gemstones and sequins. With the height done, it will be time to add color and roughness information, but also translucency and displacement. Finally, you will learn how to make your material fully dynamic by exposing its parameters, and how to export and reuse it in different software.
About Substance 3D:
Adobe Substance 3D is a complete suite of smart creative apps and high-end content that gives artists everything they need to create 3D digital content. With Substance 3D, set up the perfect shot, explore the high-end 3D asset library, give life to your 3D art, build complex models, and more. Get the Adobe Substance 3D Collection.
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Roughness And Metallic Maps In Substance 3D Designer (Pt 17) | For Beginners | Adobe Substance 3D
• Roughness And Metallic...

Пікірлер: 8
@Substance3D
@Substance3D Ай бұрын
Learn more about Adobe Substance 3D: adobe.ly/3xS9Sp
@Kreuzrippengewoelbe
@Kreuzrippengewoelbe Ай бұрын
1:56 Happy to see that. Whoever came up with 'metalness maps are either black and white' didn't know what he was talking about anyways, because that's not how metals work in real life, since they're not 100% pure, perfect and in a vacuum. Great job!
@EthanFilms
@EthanFilms Ай бұрын
Can you cover anisotropy in great detail? I have yet to see anyone make a chatoyant wood material using anisotropy, such an overlooked channel in 3d rendering! Yet so useful!
@user-oi6bt9th8s
@user-oi6bt9th8s 26 күн бұрын
I would like to see a tutorial which covers anisotropy as well! it would be nice!
@louisemelin1129
@louisemelin1129 23 күн бұрын
Noted :)
@shadowmurlock282
@shadowmurlock282 13 күн бұрын
my material looks like tarp lol
@louisemelin1129
@louisemelin1129 13 күн бұрын
Try to tone down the folds and to "flatten" the weave a little by reducing its range with a histogram, then it's all about playing with the different parameters, roughness, metalness etc..
@shadowmurlock282
@shadowmurlock282 13 күн бұрын
@louisemelin1129 yeah sorry, I spoke too soon right when I sent the comment you started covering the histogram node lol.
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