Normal Maps in BLENDER - Instant Realism to Materials

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Brandon's Drawings

Brandon's Drawings

Жыл бұрын

Normal maps are a way to fake depth and detail on materials in 3D software like Blender. Blender allows us to use normal maps to create realistic materials without adding extra geometry. Normal maps can be used in Cycles or Eevee. We will cover normals, normal mapping, adding normal maps to PBR textures and more. This is a quick Blender tutorial for beginners.
TIMESTAMPS:
What are Normal Maps: 0:15
How to Use Normal Maps in Blender: 2:15
Here is my PBR Material Tutorial: • Blender PBR Material S...
Here is the the online companion tutorial (updated regularly) on Normal Maps:
brandonsdrawings.com/normalmaps/
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Пікірлер: 61
@Brandon-3D
@Brandon-3D Жыл бұрын
Hello! For more on normal maps, see this post: brandonsdrawings.com/normalmaps/
@GoofyToony
@GoofyToony Жыл бұрын
I love how you explain everything. Simple and effective, thank you.
@Brandon-3D
@Brandon-3D Жыл бұрын
Thank you! That means a lot! Thank you for watching too!
@Princely_Arts
@Princely_Arts 10 ай бұрын
Brandon I love you brooo, I've been looking for this❤🔥🔥
@YvngMvrtian
@YvngMvrtian Ай бұрын
You’re so clutch for this bro thank you so much
@TigerXGame
@TigerXGame Жыл бұрын
This was super useful. As a complete newbie in Blender I was trying to figure out what I was doing wrong with connecting a normal map to the normal field. Now I know! Thanks!
@mthulhu
@mthulhu Жыл бұрын
Learning so much faster with your help. Thank you for everything.
@Brandon-3D
@Brandon-3D Жыл бұрын
Wow, thank you so much!! And I am incredibly glad to hear the videos are helping. THANK YOU!!
@nevanks
@nevanks 5 ай бұрын
You deserve so many more subs than you have. The explanation in your videos are single handedly the most comprehensive I've ever seen for free. Im sharing your channel everywhere.
@Brandon-3D
@Brandon-3D 5 ай бұрын
Thank you again! That is so great to hear!!
@3dmonkeybizz
@3dmonkeybizz 7 ай бұрын
Another super video. Thanks again.
@joe_fabricator
@joe_fabricator Жыл бұрын
Great explanation Brandon, thank you. Just tried it.....works nicely. Cheers
@Brandon-3D
@Brandon-3D Жыл бұрын
Thanks again Joe!
@ankushmourya6111
@ankushmourya6111 Жыл бұрын
really Helpfull
@theanalogzone5724
@theanalogzone5724 Жыл бұрын
Thanks for the awsome tutorial.
@Brandon-3D
@Brandon-3D Жыл бұрын
Thank you!!!
@rasty886
@rasty886 10 ай бұрын
this is very helpful. thank you
@Brandon-3D
@Brandon-3D 10 ай бұрын
Very happy to hear it was useful and again, thank you so much for the support!!
@simoncodrington
@simoncodrington Жыл бұрын
Great looking video mate cheers
@Brandon-3D
@Brandon-3D Жыл бұрын
Thank you!!
@BREA_______
@BREA_______ 7 ай бұрын
Thanks man
@craniumfirst
@craniumfirst 7 ай бұрын
Excellent tutorial. Perfect pace and detail. I still forgot to set normal map to non color tho ;)
@pedrostolenvilicis
@pedrostolenvilicis Жыл бұрын
Thanks!
@_seemeen
@_seemeen 9 ай бұрын
You're the besttt
@progettazione_case_moderne
@progettazione_case_moderne 10 ай бұрын
nice tutorial... greetings from Italy
@BamBttv
@BamBttv 7 ай бұрын
Hi, nice video thanks ! But what is the use of the "bump node" and on the principal BSDF, what is about the "Tangent" and those other things ! Thanks
@cg3Dim
@cg3Dim 9 ай бұрын
Nice
@bananaslama282
@bananaslama282 Жыл бұрын
Hello, i have a question, lets say i want to darken the areas where i sculpted a dent. Is using normal maps the best way to acomplish it(imagine i drew a line and i want that line to be darker the the rest of the face)
@scpk2246
@scpk2246 Жыл бұрын
Hi Brandon, please als make a review on 1) BAGAPIE 2) BOTANIQ 3) GARDENER 4) GRASSBLADE 5) GRASWALD and 6) VEGETATION PRO -anyway, your videos are straight forward - I like it very much
@orphydiancg7759
@orphydiancg7759 Жыл бұрын
how do we use ambient oclusions maps and other maps that come with a PBR set and that node wrangler principled setup doesnt add them or doesnt work at all if you select them?
@bambaboyzstudio
@bambaboyzstudio 3 ай бұрын
Thanks
@Brandon-3D
@Brandon-3D 3 ай бұрын
You are very welcome.
@rayt5788
@rayt5788 Ай бұрын
Sorry for the question, will the objects created with this material system, realistic effects that are seen in Blender, give the same 3D chat effects etc ? Thank you.
@toapyandfriends
@toapyandfriends Жыл бұрын
SUBSCIBED👊😎
@SpartecusNL
@SpartecusNL 6 ай бұрын
2:18 is where he talks about how to use it
@cartonks.2492
@cartonks.2492 Жыл бұрын
Real chad :)
@V.Z.69
@V.Z.69 6 ай бұрын
Quick question: I'm sure you've used "Crazy Bump". CB produces 4 extra files: Normal, Occular, Spec, and Disp. Which one of these is the Bump Map? Is it the Disp file? THX!
@Brandon-3D
@Brandon-3D 6 ай бұрын
While it may not be the exact same thing, the Displacement map should be very close to a bump map.
@V.Z.69
@V.Z.69 6 ай бұрын
2:25 Aha! Bump Map is the DISP file.
@borremetal
@borremetal Жыл бұрын
the girl
@robert-brydson-1
@robert-brydson-1 Жыл бұрын
what happens when I scale etc the colour map ?, will the normal map need to be scaled to fit ?
@Brandon-3D
@Brandon-3D Жыл бұрын
Yes. But you can plug them both into a mapping node (and a texture coordinate node) and scale them altogether. I cover that in part two of my shading series.
@heresyy53
@heresyy53 3 ай бұрын
start 4:00
@gottagowork
@gottagowork Жыл бұрын
Don't use normal map strength >1 easily just because it "looks better". The normal captured and represented in the map *is* meant for strength 1. If normal offset in X is -5° you want to maintain those -5° and not make it -40° or something. Using a combineXYZ set at [0.5, 0.5, 1] into a normal map node driving a sharp glossy is an easy way to illustrate what is happening with the X and Y components. Normal maps don't magically "do more" than bump maps; their benefits are producing large areas of offset normal using a single color (bump would need a fine resolution gradient) and being a simple lookup value from a texture map, whereas their drawbacks are for tangential rely on UV space to generate the correct result, cannot be easily mixed. I personally prefer to use bump maps over normal maps; they mix easily, directions and continuity can be verified using microdisplacement temporarily, can be easily drawn/modified, at the cost of being more heavy to compute since the normal now has to be calculated instead of just looked up. "Normal maps for everything" makes a lot more sense in game engines and need every fps optimization you can get. There are several issues about normal/bump maps, especially for up close use, where you should really consider microdisplacement instead especially for large frequency changes/deep modifications. Comes at a huge cost though, but will look waaaay better than the fake counterparts.
@Xperto_
@Xperto_ Жыл бұрын
Thank for the tut. the fact that you have to specify the NON-COLOR thing is really annoying
@Brandon-3D
@Brandon-3D Жыл бұрын
Hi! There are some tricks to bring in all the PBR materials set up the right way using node wrangler or Poliigon has a pretty good addon. But yea, it’s another step. Take care!
@Xperto_
@Xperto_ Жыл бұрын
@@Brandon-3D thank you!
@StefanoOrlando_s
@StefanoOrlando_s Жыл бұрын
Who's the girl in the video, i'm just in love XD
@Brandon-3D
@Brandon-3D Жыл бұрын
Lol. Stock footage unfortunately :)
@StefanoOrlando_s
@StefanoOrlando_s Жыл бұрын
@@Brandon-3D 🤣🤣🤣
@toapyandfriends
@toapyandfriends Жыл бұрын
she is pretty!...that girl! 👧 😎
@theanalogzone5724
@theanalogzone5724 Жыл бұрын
You are sounding like a creep.
@da_cat
@da_cat Жыл бұрын
Wtf if you set Roughness too high then Normal Maps don't work in Cycles ...at all. (by themselves alone)
@smortonmedia
@smortonmedia Жыл бұрын
Can you elaborate on this or your example? As long as your specular value is .5 and roughness value is not higher than 1, you shouldn't have a problem. Going above 1 on roughness will create strange flat looking results, but the Normal map is still working and producing shadows, they don't conflict with another.
@vancture_official
@vancture_official 11 ай бұрын
Thanks!
@Brandon-3D
@Brandon-3D 11 ай бұрын
THANK YOU! Very great duo for the support. Sorry it took a few days, I was in Southern California on vacation. Thank you again!!!
@stevenlitvintchouk3131
@stevenlitvintchouk3131 4 ай бұрын
Thanks!
@Brandon-3D
@Brandon-3D 4 ай бұрын
Thank you so much! The support goes a long way and is very much appreciated!!!
@rasty886
@rasty886 10 ай бұрын
Thanks!
@Brandon-3D
@Brandon-3D 10 ай бұрын
Thank you 🙏 that is hugely appreciated. Thank you, thank you, thank you!
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