RPG Maker Tutorial Lockpicking

  Рет қаралды 1,494

FrozenCedar

FrozenCedar

Күн бұрын

I'll show you two different ways to implement lockpicking into your own game. The first one is RNG based, and the second one let's you add lockpicking as a skill that can be learned through an NPC or skill system.
You can support me by joining my Patreon for FREE or as a member.
/ frozencedar
0:00 Intro
2:00 RNG
9:27 Skill Level

Пікірлер: 9
@4lung
@4lung 3 ай бұрын
excellent guide! thanks for staying straightforward and on-topic
@digispectromon10
@digispectromon10 3 ай бұрын
Hi dude! Great video, thanks for the help with the locks, are you thinking about making a "Tutorials serie" for RPG Maker? Would be great to see basics and lesser know gimmics and strats for make unique things... I was actually seeking for a method for implement the counter-attack in battle or even the "cover mode", like if one character could possibly cover the dmg for one other.
@frozencedar
@frozencedar 3 ай бұрын
Thank you, I appreciate the kind words. I haven't thought about making a tutorials series, but I think I may make one in the near future. "counter-attack" and "cover" are already in some versions of RPG Maker under Database>States. If your version doesn't have them, create a new State, then on the right hand side in the box labeled "Features", you can add a Param>Ex-Parameter>CNT(Counter) + 100% for a Counter Attack. For a Cover, in the features box, add an Other>special Flag>Substitute. You can change the other settings, like how many turns it lasts, to whatever works best for your game. Then apply the State you made to a skill, weapon, or anything else you'd like. Some older versions of RPG Maker may not have these settings, and you would have to download some add-ons, or add some custom script to get this same effect.
@ozymandias1400
@ozymandias1400 Ай бұрын
ik it might be overkill, but I would be HELLA interested in a Lockpicking system similar to either skyrim or oblivion!
@frozencedar
@frozencedar Ай бұрын
I added a video to my channel I think you'll be interested in.
@idianictus6688
@idianictus6688 4 ай бұрын
That's nice. Instead why you don't you make a mini game when lockpick. Change player image > transfer player to new map > make player reach a certain points on the map for a limited period of time. If time is over and player didn't reach all points > picklock fail, if it reach all points > picklock success. Change player image > transfer player back to the chest location. Just and idea. NOTE: Player image could be changed to something similia r as picklocks or else and the map could be the chest lock.
@frozencedar
@frozencedar 3 ай бұрын
Honestly, that's a great idea! Plus, there could be 3+ maps per lock difficulty, so it's not always the same pattern. I made this video for simple ways to make lockpicking work. But, this, or something similar, would definitely be in consideration for making videos about more advanced lockpicking mechanics. Thank you.
@Fransadiwinata
@Fransadiwinata 4 ай бұрын
waiting on the update for the challenge
@frozencedar
@frozencedar 4 ай бұрын
The next update should be out in a couple days.
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