Sneak Attack Vader. Comes in ready. Acrivates when played effect. Plays Snow trooper Lieutenant. Attack Base with +2 because of STL. Then gets readied again to resolve his ambush attack on an enemy unit ?
@LionZoneDАй бұрын
Yes you can stack 2 times like you said.1 because of Snowtrooper and the other ambush change to ready and atack a unit. Confirmed by a judge.
@LionZoneDАй бұрын
Atack 2 times*
@SWU-SwoopRacersАй бұрын
It’s Similar To ecl firespray. He will ambush and the get ready.
@ObiWanKainobi_IIIАй бұрын
Thx for the confirmation 🙏🏻 wasnt sure 100% because the combo is not playable on karabast.
@BRaNMcFebailАй бұрын
Crazy Shoot + Rukh 😮
@SWU-SwoopRacersАй бұрын
Yea it is crazy :D
@MegTheWarpsmithАй бұрын
Wanted Insurgents bounty also cannot kill Lurking Tie Fighter, even thou he himself is considered friendly unit, as bounty is always considered "enemy ability" . Fun interaction for Traitorous. It can be used to take back unit stole by Palpatine even if unit cost more that 3. Example : Enemy Palpatine steal Reinforced walker, you cast traitorous (it does nothing as unit cost more than 3). Then you blow Traitorous up, and "de-attach effect" return Walker under your control. Young Han + Wedge Attiles + Stole Landspeeder - use Hans ability to play Landspeeder, -> "When play of Stolen Landspeeder", Stolen Landspeeder change owner and loses +1/+1 from wedge and instaly dies and goes under Young Han control (just fun interaction). Barrage (or any other ability that grants +X/+X ) vs Luke's unit ability. If unit gets +X/+X and at the same time -X/-X from other source until end of turn(let say Gideon Husk has effect of Overwhelming Barrage on itself, and then Luke unit enters play and gives him -6/-6), it will not die at the end of turn, as both effect ends at the same time (there is no choosing which player ability end first or anything like that)
@SWU-SwoopRacersАй бұрын
Nice ones !! Traitorous is the most underused I think and will all upgrade hate and palpatine returning to meta it may come up sometimes.
@mkotulАй бұрын
So wording on Lurking Tie is really: enemy "card abilities" not "enemy card" abilities good to know, i wonder why they just didn't use "enemy abilities"
@inanit8522Ай бұрын
I've saw people incorrectly playing Bossk, Deadly Stalker + Shot First, resolving the trigger before the card, killing a unit that should normally deal damage back. Also, some people, including at the pre-release, played First Light incorrectly, skipping the Smuggle cost: 'deal 4 damage to a unit,' or even dealing that damage to themselves. An interesting interaction is ECL + Fett's Firespray, where when you play Fett from Ambush, you attack something, then ready it, and it’s ready to go again, sounds like cheating :P
@SWU-SwoopRacersАй бұрын
you got all of them correct :D
@Trulli9Ай бұрын
Timley intervention, how can hondo give a boost to an unit played with timely if its not on board when timely resolves? Seen this a few times on streams.
@SWU-SwoopRacersАй бұрын
Ti needs to be resolved to trigger Hondo, and part of the TI resolution is playing a unit and giving it ambush, so there is a unit to put the counter on.
@reidentskiАй бұрын
For the Poe and Traitorous example - you say the attack fizzles. Since the stolen unit is no longer a defender, does your Poe Ready or stay exhausted as the attacks fizzles/becomes illegal?