*Purchase the project files and support the channel:* • Gumroad: ryankingart.gumroad.com/l/retopology • Patreon: www.patreon.com/posts/106462115 • Sketchfab: skfb.ly/oWNDF
@ltraltier60094 күн бұрын
Finally someone defines what the term means and demonstrates how to do it without taking 4 hours to overview the workflow.
@gatheringwolves82672 ай бұрын
Amazing work, we are so lucky to have you in blender community, seriously don’t know where I would be without your tutorials.
@RyanKingArt2 ай бұрын
glad my videos can help!
@selenoner143Ай бұрын
You are so good at teaching! Simple and uncomplicated words in understandable sentences... You got this!
@RyanKingArtАй бұрын
thanks!
@fifietlili2 ай бұрын
Gosh How much I love You and your work ❤🙏 Don't You DARE to leave us!😭
@RyanKingArt2 ай бұрын
thank you : )
@DaniellaMakesThings8 күн бұрын
Bro saved me so much with this tutorial thank you so so much! This was VERY helpful for cosplay!
@aleksvitek7982 ай бұрын
Ryan, The King of Blender
@asturiasmontoya7222 ай бұрын
Hello Ryan, for the visibility of the mesh used for retopology, you now have an option in the Mesh Edit Mode Overlays (just at the right of the Overlays in Edit Mode) named "Retopology" ;). So the mesh appears above the sculpted mesh.
@abhaynath58332 ай бұрын
Ryan for president 💪
@RyanKingArt2 ай бұрын
Haha thanks : )
@ti808952 ай бұрын
🥲
@UnpluggedArenaАй бұрын
agree
@magnum74242 ай бұрын
Was waiting for one of these to be made by you specifically. Thanks for all the tutorials you make, no one explains them as well, especially for free.
@Gregory_HarshfieldАй бұрын
Ryan, I am having such a blast with this. I remember back in the 2.7 days squirming around in the mud with this and wanting to throw my monitor. You nailed it. I kind of wish I could get feedback from you on what I am working and get some one-on-one Q&A. But, I understand that may not be an option. Thanks, again!
@RyanKingArtАй бұрын
Thank you very much for your support! Glad my videos can help. Yeah, I decided not to do one on one paid teaching, so that I can focus more of my time on creating these tutorials to reach a wider audience and more people.
@Gregory_HarshfieldАй бұрын
@@RyanKingArt I get it.
@adeelawan41192 ай бұрын
I have sculpted the whole character and looking for video for retopology..... because it's too difficult for me. But you made it easy. You are amazing... love you
@RyanKingArt2 ай бұрын
glad it helps!
@CCJ19982 ай бұрын
Retopology is fine if you are doing these for a video game. I've mostly done my stuff for art and static posing, so I never bother with it.
@RyanKingArt2 ай бұрын
yes, retopology isn't always needed. it depends on what you are creating.
@13thehev2 ай бұрын
Rig it paint it animate it pleeeeease your sculpts are divine
@RyanKingArt2 ай бұрын
Maybe I can. 👍
@MrMuri842 ай бұрын
IMO topology is for making the mesh optimal for rigging, so it would be nice if you could show some knowledge about rigging.
@loan200002 ай бұрын
Fantastic video! I was doing my retopo wrong and this clearly and efficiently showed me how to correct my mistakes.
@Gametime05577Ай бұрын
Thanks ❤
@RyanKingArtАй бұрын
welcome!
@Blonder_Studio2 ай бұрын
man even though i already know retopo its always just fun to watch this video cuz man your vids are so relaxing
@RyanKingArt2 ай бұрын
glad you like the video!
@chrollokillua39452 ай бұрын
Just in time for when I needed a retopology video😭😭😭❤️ thank you very much!! Your videos are seriously top tier!
@RyanKingArt2 ай бұрын
You're welcome!
@akuunreach10 күн бұрын
"Using 3 faces is better than 5" Triangles vs 5 sided n-gons, both can cause issues, but in general, an n-gon has less pinching, which is better for a smooth surface Consider this, when we subdivide a mesh, each quad face becomes 4 Now lets look at a triangle, it's 1/2 the space of a quad, but becomes 3 quads, so the geometry becomes dense in this area quickly 5 sided n-gons however become 5 quads, and are around 1.5 times the surrounding quads if a quad is a 1:4 ratio a tri is a 1:6 ratio and a 5 sided n-gon is a 1:3.333~ ratio if you have a high change in normal direction, both should be moved away, to a softer transition area, or hidden under clothes or hair etc
@hadriscus2 ай бұрын
Good and thorough explanation of Blender's retopo tools
@RyanKingArt2 ай бұрын
thanks!
@user-nz8li2nu1u2 ай бұрын
Thanks for sharing!! You are the Best. You explain very easily all content.
@EricaCalman2 ай бұрын
Thank you for posting! I actually have a lot of models I want to retopologize even though they're low poly because they are STLs with really awkward topology that goes haywire when I try to modify or subdivide so this helps a lot with that.
@RyanKingArt2 ай бұрын
glad its helpful!
@RealGaryGibson2 ай бұрын
Great info! I'm looking forward to the normals baking.
@RyanKingArt2 ай бұрын
thanks!
@os60782 ай бұрын
Great tutorial as always 🎉🎉
@RyanKingArt2 ай бұрын
thanks!
@com.zootub.HuyAC.12 ай бұрын
Can you make a short video about the best tolopogy for material displacement ?
@RyanKingArt2 ай бұрын
thanks for the video idea.
@nicolassuarez29332 ай бұрын
Outstanding!
@RyanKingArt2 ай бұрын
thanks!
@7thdom2 ай бұрын
Amazing tutorial sir
@RyanKingArt2 ай бұрын
thanks!
@user-fx2kx5or5u2 ай бұрын
Something I can use my head with :)
@Zwartebanaan122 ай бұрын
Just what I needed! thank you!
@RyanKingArt2 ай бұрын
You're welcome!
@yuraamirov7893Ай бұрын
very good tutorial . thank you !
@blenderstuffs2 ай бұрын
Amazing
@RyanKingArt2 ай бұрын
thanks!
@ShohSlaought-hh6qe2 ай бұрын
Thats what i need
@bandor_man.2 ай бұрын
I am only 13 year old and I am learning blender ❤🎉
@TurboDodgeXVI2 ай бұрын
Oh nice! Perfect timing. I'm making a few characters from WoW and some have these "tattoos" that are actually supposed to be metal plates. I've been trying and trying to trace them out along the body so I can give them all just a tiny bit of actual 3D texture. This should be perfect for that. Assuming I can use this method to stencil them out, solidify them a teensy bit and then fuse back to the model. Thanks!
@malissimo432 ай бұрын
Excelente, Gracias
@ti808952 ай бұрын
thank you sir, i think it really will veryy usefull🤩
@RyanKingArt2 ай бұрын
thanks!
@aravinthphoneАй бұрын
You are best
@RyanKingArtАй бұрын
thank you
@mkm37892 ай бұрын
How do I bake a PBR material with altered scale in the mapping node into a single texture image while taking the scale into account ?
@color15802 күн бұрын
Doesn’t offset need to be reset to 0 before application?
@Attis91118 күн бұрын
This video is not missing anything, thanks. I have a question for you in another topic. Can i use my own character with a Mixamo animation and a blender metahuman-rig together? Face emotions only work with shape keys or it is possible to extend those animations with the face rig manually? Thank you in advance, Ryan.
@keybladegames_realАй бұрын
It doesn't work. Everything on mine is doing the exact opposite of yours. Mine is floating instead of snapping, the mirror isn't matching the panel at all and is just stretching out in places and it keeps clipping.
@MartKart82 ай бұрын
I find the retopology so confusing, I tend to make things low poly first before making it high poly, Once a person I know was asking for help with a file, it was near the 30MB size, I used decimate 2 times, and reduced the size to around 2Mb, the head model still looks exactly the same, he was quite surprised I lowered the file size for him. He's using the new head for a game, and it's working well for him.
@RyanKingArt2 ай бұрын
yes, the decimate modifier is very useful!
@coverdestroyer357210 күн бұрын
Why not full body?
@IFHD3502 ай бұрын
when are the rail episodes coming? I’m still waiting.
@RyanKingArt2 ай бұрын
I haven't started working on it yet. I have a massive list of tutorial ideas.
@nicholsonjay47242 ай бұрын
There is nothing simple about blender. Holy smokes.
@RyanKingArt2 ай бұрын
Haha yeah
@misfit_xyz2 ай бұрын
Thanks 🇮🇳🕉️🇮🇱
@RyanKingArt2 ай бұрын
welcome!
@JK-dv3qe2 ай бұрын
retopology is -> second guessing yourself. and then the animations looks shait. Disney comes to mind