*Watch the New Updated Tutorial:* kzbin.info/www/bejne/eGPOd5iDd6d1oMU
@zarinahsguides4686 Жыл бұрын
Hi Ryan, thanks so much for your tutorials (they've been instrumental in my learning). Can you explain why you don't bake using combined?
@cucubob95358 ай бұрын
@@zarinahsguides4686 combined includes lighting and stuff not just the texture
@StygianStyle2 жыл бұрын
That last step of adding all the maps in one click was so efficient, my eyes actually welled up with tears. That was a great feature right there, bruh!
@RyanKingArt2 жыл бұрын
Yes, its an amazing feature, and will save you a lot of time!
@DennisChristian-r5i Жыл бұрын
I just wanna say your tutorials are amazing, detailed yet simple, straight to the point yet no skipping important information. Seriously you are a godsend.
@RyanKingArt Жыл бұрын
glad it helped!
@JustinS062 жыл бұрын
You deserve way more subscribers. Your tutorials are amazing, especially the Blender material ones, and they've helped (and still are) a lot! Thanks :)
@RyanKingArt2 жыл бұрын
Thank you Justin!
@018FLP2 жыл бұрын
Totally agree!!!
@RyanKingArt2 жыл бұрын
@@018FLP Thank you!!
@nadstunes772 жыл бұрын
I agree with Justin 100%....your channel is growing so quick and that's proof your doing it right... whenever I am struggling with something...9 times out 10 you answer it...beautifully...thank you...again 😇
@RyanKingArt2 жыл бұрын
Glad my tutorials can help people! I'm happy that I can make Blender tutorials for a living, thanks to all of my supporters! Thank you for watching!
@alexandersimmo7033 Жыл бұрын
Ive been working with media for going on 7 years now and I've learned all my shit on youtube, I wouldve had gotten fired if youtube didn't exist. For real, this channel is top 5 channels I've come upon, fucking chefs kiss dude.
@RyanKingArt Жыл бұрын
glad you like my videos.
@JammerJones5 ай бұрын
This is fantastic. Very clear explanation even for somebody who's never used Blender before. Excellent job. Thank you!
@RyanKingArt2 жыл бұрын
*I forgot to mention in the tutorial:* Before baking any texture maps that are not contributing to the base color, (Roughness, Metallic, Normal) *You should set the image's color space to Non Color data.* However, when baking the color map, you should keep it set to sRGB. *Watch the new updated tutorial:* kzbin.info/www/bejne/iZabeJd-pdl3aqM
@m.fantasma75082 жыл бұрын
Actually i'm having problems with my normal baking, the image appears in the uv editor but in very very poor resolution. It's like pixeled. Roughness and Diffuse worked fine. Any help ?
@m.fantasma75082 жыл бұрын
It looks very good from afar but when i zoom in, it's just pixeled.
@philipmcdonnell71683 жыл бұрын
Although this is a long way off for me, it's still good to see a clear explanation. Thanks, Ryan.
@RyanKingArt3 жыл бұрын
You're welcome!
@CrouchingOVME2 жыл бұрын
I've been through 3 of your videos today and every single one has helped me so much! Thank you for your work, you saved me from sanity! haha
@RyanKingArt2 жыл бұрын
Glad they are helpful. Thanks for watching!
@sweetcorn19362 ай бұрын
2 hours i was looking for a video , honestly this guy is brillant at what he does , thank you very much
@RyanKingArt2 ай бұрын
welcome!
@cadenji2 жыл бұрын
Thanks for your tutorial it is useful for me, very basic and detailed😀 But I think when you create an ImageTexture node to bake textures 2:10, its important to choose which color space to save. For most game engines, they expect certain textures (e.g. normal, metallic and roughness map) are not in sRGB space by default. So choose Non-Color will be much better. Color space issues can cause inaccurate rendering results, this explains why the roughness map must be set to sRGB in minute 10 of the video "How to Bake Metallic Maps in Blender".
@RyanKingArt2 жыл бұрын
Thanks. Yes, I know about this. If the texture map doesn't contribute to the color, or diffuse, of the object, then it needs to be set to Non Color. The weird thing about my throwing hatchet, is that the roughness texture actually looks wrong when set to Non color, and when its set to sRGB, it looks correct. When its set to Non color, the roughness map makes the Hatchet look very rough, and not how it was supposed to look, before the textures were baked. I tried re-baking it multiple times, and had the same issue. I looked it up online, but couldn't find any solution. Its very strange, and has never happened to me before. I don't know for sure, but I wonder if its just a bug in Blender. So even though I know that your supposed to change the roughness maps to Non Color, I changed it to sRGB on the throwing hatchet, because it actually looked correct that way.
@RyanKingArt2 жыл бұрын
*Update:* I get it now! I think I figured out the issue, thanks to your comment. 👍 After you create the roughness texture, but before you bake it, you need to set the Color Space to Non-Color. Then you need to bake the texture. Thanks for the info!
@Project_Z103 жыл бұрын
Omg, I been looking on YT for videos to make my own materials and export them to Unity. Thanks 🙏 you are the best.
@RyanKingArt3 жыл бұрын
Glad it was helpful! Thanks for watching
@mario-lz1nl3 жыл бұрын
thank you Ryan for uploading everyday helpful videos
@RyanKingArt3 жыл бұрын
Glad they are helpful! Thanks for watching.
@jones13512 жыл бұрын
Thanks for this. Excellent work. So difficult to find good teachers online.
@RyanKingArt2 жыл бұрын
Glad it was helpful!
@vincentphilippe9922 Жыл бұрын
I don't usually comment, but i must say your tutorial are the clearest i've found for a while. Thank you a lot :3
@RyanKingArt Жыл бұрын
glad you like them. thanks for watching!
@pablocalderonbarquero24973 жыл бұрын
This is the best and quick tutorial I have seen so far. Thanks a lot man.
@RyanKingArt3 жыл бұрын
Glad it helped! Thanks for watching!
@yurakennardokusnar57922 жыл бұрын
You make baking so easy to follow. I've watched several videos about baking and this is the best one. Liked & subscribed.
@RyanKingArt2 жыл бұрын
Thanks so much!
@tinman30002 жыл бұрын
Can't thank you enough for this. The last step in exporting Extreme PBR materials to UE5... awesome tutorial!
@RyanKingArt2 жыл бұрын
Glad it was helpful!
@MRUStudios3 жыл бұрын
Sweet! I've been wanting to figure out how this is done and along comes one of my favorite content creators on the KZbins to show us how it's done. It's like Ryan can read our minds! 😆 Awesome video my friend! I hope you're having a great weekend so far! 😃
@RyanKingArt3 жыл бұрын
Thank you very much! My weekend has been good 👍 😀
@joshuavstheworld7 Жыл бұрын
Dude, this tutorial is lit! Easiest and straight to the point. Thanks
@RyanKingArt Жыл бұрын
glad you like it!
@zackx14 ай бұрын
This tutorial was pretty amazing and I learned alot from it, keep it up, this is going to help me in my project of making my own HDRI
@jackmakmorn2 жыл бұрын
Your tutorial helped me a lot - baking was a terribly strange thing to me and I di not get it from other tutorials, but you explained it that structured, yet calm and easy to understand that my mind finally was able to understand it. And it works just fine with the Godot game engine, tried it out immediately; you have just earned a like and subscribe with this vid :D
@RyanKingArt2 жыл бұрын
Thanks for the sub! Glad you found the video helpful.
@TheRealGameCompany2 жыл бұрын
dude this is awesome, ive been searching for days for this, youre the only helpful vid ive found thanks so much
@RyanKingArt2 жыл бұрын
glad it helped!
@treepocket28342 жыл бұрын
The baking acutally also helped me understand the color ramp from your plastic tutorial! Thank you for all the videos you put out for us!
@RyanKingArt2 жыл бұрын
glad it helped!
@DieterSoost Жыл бұрын
Respect ! Simple, clear and understandably explained! Even as a professional, your tutorials always inspire me! Thank you !
@RyanKingArt Жыл бұрын
Glad you liked it!
@DavidKohout2 жыл бұрын
Again and again thing that I was scared from, but your tutorials are just straight to the point and clear, thanks Ryan!
@RyanKingArt2 жыл бұрын
hope it helped!
@DavidKohout2 жыл бұрын
@@RyanKingArt The work got sent to the client so you helped me a lot again!
@RyanKingArt2 жыл бұрын
@@DavidKohout Cool! 👍
@Mission_UR_Success7 ай бұрын
Firstly, I was recreating the whole shader in game engine. Now I think this is going to help me a lot. Thank you.😁
@sheram_game Жыл бұрын
Thank you, you explain everything so well that I understood everything from the subtitles (I know very little English)! No one explains it like you do, even people who speak my native language🙃
@RyanKingArt Жыл бұрын
Glad it was helpful!
@appandgamesofchannel5 ай бұрын
Thank you! Before this tutorial, I didn't know how to bake the cards in the blender.
@RyanKingArt5 ай бұрын
glad it helped
@jozealmeida3 жыл бұрын
Good job as always!
@RyanKingArt3 жыл бұрын
Thanks!
@018FLP2 жыл бұрын
Your tutorials help me so much, thank you, man!
@RyanKingArt2 жыл бұрын
Glad to hear that. 👍
@quadinglelemon57732 жыл бұрын
@@RyanKingArt Thank you very much !!❤❤ ive been watching videos for 2 days and only yours work thank you
@abu-bøqr2 жыл бұрын
Thank you so much this tutorial was awsome. I know nothing about texturing and materials but this still helped me. I love this so much im liking and subbing.
@RyanKingArt2 жыл бұрын
Glad it was helpful! Thanks!
@Fuyukori Жыл бұрын
Thank you for this, I learnt quite a lot from this video and it has helped me a lot as well. Keep up these great videos they are very educational .
@RyanKingArt Жыл бұрын
glad it helped! thanks for watching!
@kyvehvolvadan52602 жыл бұрын
Just found your channel, you are a god send, thank you good sir
@RyanKingArt2 жыл бұрын
Glad it helped!
@StrongCoolAnd2 жыл бұрын
if your bake does not work, you might have to turn down the metallic value all the way down to 0
@RyanKingArt2 жыл бұрын
Yep, that's right.
@StrongCoolAnd2 жыл бұрын
@@RyanKingArt btw. great tutorial, thank you!
@ti808957 ай бұрын
and if you bake with metallic on, your bake result will messed up or just black screen
@mrpickles37932 жыл бұрын
Dude, I've been trying to figure out how to do this for the past 2 days 🤣thank you for the tutorial bro!
@RyanKingArt2 жыл бұрын
glad it helped!
@sagardchavda28733 жыл бұрын
Just the video I was looking for👍
@RyanKingArt3 жыл бұрын
Thanks for watching!
@D3ck4rd8711 ай бұрын
helped me out so much trying to use a procedurral texture in a unreal project, 2 year old video and still helping people \m/
@RyanKingArt11 ай бұрын
glad it helped!
@samrun02 жыл бұрын
Like always a great one! Thanks!
@RyanKingArt2 жыл бұрын
Thanks for watching!
@nizarelfennani7477 Жыл бұрын
Love to see I'm not the only one using blender in Linux
@RyanKingArt Жыл бұрын
Yeah Linux is epic! 👍
@muhammadowais46188 ай бұрын
It was super easy to follow and worked.
@RyanKingArt8 ай бұрын
cool!
@theicyman76247 ай бұрын
Your the only one that told me that I had to you cycles
@rogersyi2372 жыл бұрын
Thans you a lot, It takes me so long to figure it out until i found this viedo!! 十分感谢!😁
@RyanKingArt2 жыл бұрын
Thanks for watching!
@danielagranatodesouza82912 жыл бұрын
Thank you for your very instructive videos, you saved my baking textures lol.
@RyanKingArt2 жыл бұрын
Glad it helped!
@benfluencer64412 жыл бұрын
great tut! well explained, Thank you!
@RyanKingArt2 жыл бұрын
Thanks for watching Ben!
@DaxMarko Жыл бұрын
Good video, I have a question or two. How does baking with "Mix Shader" work? Since my material has bunch of separate principled BSDFs being mixed with custom factors, in like a chain of mix shaders, how would bake setting know what is what? Also, does baking help with performance in Blender? My project began to slow down the program due to all the detail properties. I presume I can disable all nodes and only use baked textures to make thing not be as resource intensive. I did find an add-on called "Principled Baker" that's said to be recommended for the "mix-shader-chained" material I have.
@toqa1d86911 ай бұрын
I was wondering the same thing. if you did find an answer, I would really appreciate you telling me.
@CoolRubiksCube2 жыл бұрын
tysm! The video was clear and very followable as always.
@RyanKingArt2 жыл бұрын
Glad it helped!
@Onlysupss2 жыл бұрын
You made it clear, thanks
@RyanKingArt2 жыл бұрын
Glad it helped!
@drawnimo3 жыл бұрын
will this render quicker (in blender) than the procedural material?
@RyanKingArt3 жыл бұрын
Yes it will render faster.
@lusciouslewlew2 жыл бұрын
When I make it to the final step and make sure that both the object and the node are selected, it just says no valid selected objects at the bottom. After triple checking to make sure all the steps are followed the only thing I can think of is that maybe something is wrong with how my nodes are setup? Any thoughts on a potential fix?
@RyanKingArt2 жыл бұрын
Hmm, I'm not sure why that would happen, if you have the correct object selected. Unless its a different type of object, like a curve or metaball or something. If its not a mesh object, then it might not work for baking.
@lusciouslewlew2 жыл бұрын
@@RyanKingArt Thanks for the response! i finally figure it out. It was the "Selected to Active" option that was preventing me from baking the texture. I do have another question though, after getting all my different textures created: the normal, roughness, color, and get them all plugged in, how do I export them as a single texture? Your tutorials have been amazing and I appreciate any input.
@DIQv2 Жыл бұрын
For some reason, whenever I press to bake the diffuze map it always turn out fully black, even though my object is red. How can I fix this?
@valenciasainz Жыл бұрын
Make sure you also select the *image texture*
@faves6332 жыл бұрын
Might highlight this somehow, up to you, considering how many metallic textures you show folks. If your texture is a metallic texture, you may get a black blank image when you bake. This is caused by your metallic in the nodes being set to 1. I don't know why, but if you turn it down to zero for the duration of your bake, you might find yourself with your intended texture. Took me a while to figure out why I could bake your leather texture but not your metal ones.
@RyanKingArt2 жыл бұрын
Yeah. its a little annoying but that's what you need to do. turn the metallic to 0, bake the textures, and then you can turn the metallic back up. 👍
@ThefamousMrcroissant Жыл бұрын
Excellent tutorial, thank you!
@RyanKingArt Жыл бұрын
You're very welcome!
@karinan.l.3003 ай бұрын
Thanks for your knowledge! I have a question, so if I want to procedurally texture a garment, should I mark the seams, position the UV's and then generate the material for the garment? Or is there any extra step to follow when working with UV's and with clothing specifically?
@rhomis2 жыл бұрын
At 2:15 The asteroid has a load of vertices! Do I "Apply" all the modifiers from the asteroid project. In what order do I apply, if that is what is done. Oh, and THANKS for all the tutorials that I have been following in the past!
@RyanKingArt2 жыл бұрын
Hmm, I guess it would depend on what you want to use the asteroid for. You could also decimate the mesh with the decimate modifier to make it lower topology. Also, apply any modifiers that you want to apply before texture baking.
@shinjiikarir2 жыл бұрын
AMAZING TUTORIAL THANKS!
@RyanKingArt2 жыл бұрын
Glad you like it!
@chrisjansen19432 жыл бұрын
Thanks man, really appreciate the video
@RyanKingArt2 жыл бұрын
glad you like it!
@Hawkolate3 жыл бұрын
How would this work for a model with multiple materials, Like I have emission, metal and leather as separate materials, but I want one single texture in the end. how would that work?
@gerdsfargen66873 жыл бұрын
Mix shaders?
@Hawkolate3 жыл бұрын
@@gerdsfargen6687 hmmm
@RyanKingArt3 жыл бұрын
If I understand your question correctly, then I have another video on that. Here is the link: kzbin.info/www/bejne/rXiZgIFurL-MgsU
@Hawkolate3 жыл бұрын
@@RyanKingArt Thanks :D
@Aaa900993 күн бұрын
@@gerdsfargen6687yes… how
@liuxu43692 жыл бұрын
Very helpful! Thank you for this tutorial!
@RyanKingArt2 жыл бұрын
Glad it was helpful!
@MO_RA_AL7 ай бұрын
oh man you are great! finally I'm able to do that and upload my model
@RyanKingArt7 ай бұрын
glad it helped!
@hotsauce7124 Жыл бұрын
Thank you. Do you have a video on how to UV unwrap clothes with procedural materials for texture bake? So the UVs follow the pattern of the clothing. And relaxing UV's so the texture does not stretch?
@AliciaMichelle042 жыл бұрын
Hi Ryan! I love love love your tutorials and videos, even have some of your procedural packs! I do have a question though, some materials have mixed nodes with multiple colors and what not, when you bake out the maps does it include the entire color? I baked out a rusty metal one and the color is only the rust and not the metal color too. Is there a way to get it with both nodes mixed in? (No idea if this even makes sense lol)
@RyanKingArt2 жыл бұрын
If you have the final combined color plugged into the principled, then it should bake the final colors combined. If you bake the diffuse.
@optekdesigns Жыл бұрын
Exceptional video....I do have one extra question. Once you re import your maps and connect them to the principled shader, I would assume when you go to burn it off you would do so as combined? I tried this but it seemed like my UVs came out very dark. I'm having to make albedo's for my final burn.
@rchc39162 жыл бұрын
Thanks for this tutorial :) My laptop takes really long time to bake it😂 I want to upgrade my laptop..
@RyanKingArt2 жыл бұрын
Ahh yeah.
@Carnifex20 Жыл бұрын
Awesome, thank you! Was looking for this after all the amazing procedural materials you make. Just feel it should be noted somewhere that the normal map needs to be set to non-colour colour space when baking and adding it so one doesn't get weird shadow placements(?) Edit: Also for some reason I have a problem when trying to bake your procedural fabric material, the scale doesn't seem to apply correctly?
@RyanKingArt Жыл бұрын
Yes, I know that now, and that's why I made an updated tutorial. Links in the description. hmm, not sure why the fabric isn't baking correctly.
@Carnifex20 Жыл бұрын
@@RyanKingArt (not sure my first reply went through) Saw the updated tutorial, thanks!
@Carnifex20 Жыл бұрын
@@RyanKingArt Also I figured out the texture problem. Simply had to crank it to 4k when baking.
@Qeirutimipinikiti Жыл бұрын
Thank you for the tutorial! Any suggestions on baking a specular map?
@yahyasharingan6103 Жыл бұрын
thank you for amazing tutorial...i have a big problem...when i bake material seams line is visible on texture and i dont know why? i follow the tutorials step by step...and i have seams line alwayes...please please help me
@DieBieneFranz6 ай бұрын
YYou are the best man! You make my dream to create my own game possible
@iMRDY992 жыл бұрын
This tutorial is really helps, Thank You ....
@RyanKingArt2 жыл бұрын
Glad it helped!
@TRANSISTOOR2 жыл бұрын
Great tutorial! thank you
@RyanKingArt2 жыл бұрын
Glad you like it!
@RenderEngine Жыл бұрын
Great stuff, I haven't baked shader nodes before (physics yes) and have often wondered on the benefits of doing it. I'll defo give this a try.
@RyanKingArt Жыл бұрын
thanks for watching! 👍
@pavvee2 ай бұрын
you're amazing thank you! I find the baking is still pretty slow, any tips for making it faster? edit: nvm I just used my gpu and turned off denoising
@RyanKingArt2 ай бұрын
glad you got it baking faster. you can also turn down the samples quite a bit.
@CoolRubiksCube2 жыл бұрын
Okay, so I followed the tutorial and it was great- until I looked at the other side, and the texture was all warped into the middle. Any idea why?
@seeingmine Жыл бұрын
Very helpful, thanks!
@RyanKingArt Жыл бұрын
Glad it was helpful!
@bortuda Жыл бұрын
thanks for your content! ive been baking your bark material but the the displacement does not show up in the end.
@JoostArchives Жыл бұрын
Hey Ryan! Thanks so much for the awesome tutorial, helped alot. But I'm left with just one question: When I apply my 4K baked textures to my model, it seems to have lost quite some detail from the original procedural texture. Does this have to do with the UV scale in the editor? Or perhaps that my procedural texture scale is too big for it all to be captured on 4K? Is there anything I don't know about that could help my case? Thanks alot.
@moonlight-oh8sv5 ай бұрын
If there's too much data to bake then your baked image is going to have low resolution because there's not enough space in image texture, you can decrease data by lowering your scale value and making the material bigger but the downside of that is your material getting repeated too much if it is tiled. or you can use udim texturing, having multiple image textures for the same object. Also having a good big uv helps with showing more detail. Your scale is too big
@UnchartedWorlds3 жыл бұрын
I got you on "notify me on all posts" 😁👌 recent subscriber
@RyanKingArt3 жыл бұрын
Awesome! Thanks so much. 😀
@valentinzunec9960 Жыл бұрын
cool tutorial, however in my case diffuse is black , normals violet without details & roughness is black image, please advice >TY in advance, Bests
@YuriAlogna3 жыл бұрын
Dear Ryan, thank you for always sharing amazing and usefull videos.I have a difficult question for you: Is there a way to bake the textures, fully procedural for a square, and then make them seamless? Thanks in advance Yuri
@RyanKingArt3 жыл бұрын
Yes, it can be done. You can bake out the material on a flat plane, and then, using some sort of 2d program, like Krita, Gimp, or photoshop, you can make the texture seamless. I think Gimp has a feature to do it automatically, or you can also use the clone brush, to blend the edges together. I'm sure there are tutorials online on how to make a texture tillable.
@YuriAlogna3 жыл бұрын
@@RyanKingArt ah ok mate i was thinking blender has some trick node to do this stuff… anyway thanks a lot for the answer i appreciate
@vanessaafrika76592 жыл бұрын
Thanks a bunch I struggled for hours yesterday and my bake still didn't work but I think I got it now
@RyanKingArt2 жыл бұрын
Thanks for watching!
@wilddreams7 ай бұрын
what else would i have to bake in the settings when i tried to apply this to your tree texture tutorial?
@TaroFields9 ай бұрын
thanks! very helpful and well stated!
@RyanKingArt9 ай бұрын
Glad it was helpful!
@virtualmoodboard2 ай бұрын
Is the process of texture baking procedural materials same if I have generated a block of map through blender blosm add on? I want to take the map to game engine but it has too many triangles.
@grvinod19733 жыл бұрын
Dude your vids are amazing.. So can you make another tutorial on how to make normal, displacement, roughness maps in blender!!??
@RyanKingArt3 жыл бұрын
Thanks! I don't exactly understand your question though.
@grvinod19733 жыл бұрын
@@RyanKingArt what i meant was can you make a tutorial series on how to bake displacement, roughness and normal map in blender...
@RyanKingArt3 жыл бұрын
@@grvinod1973 I show you how to do that in this tutorial. And the displacement map is baked just like all of the other maps.
@ChillieGaming2 жыл бұрын
Hey how to uv unwrap very complex 3d models? Any tips or link to any of your tutorial pls
@RyanKingArt2 жыл бұрын
You might want to check out my UV unwrapping for beginners tutorial.
@arturpavlenko Жыл бұрын
Thanks! Really cool tutorial! But I cannot bake my procedural materials to textures for some reason. Actually only with the emit type I can do that, but it's not fit for all necessary textures as you know =) Could you help or give me some advice. I was tried to bake them with CPU, GPU (it's a HELL), with CUDA, with OptiX - nothing gonna works for me
@01Bluedragon Жыл бұрын
I have a project that uses a image for a roughness for scratches on a sword I created. can I bake that in a map? it doesn't seem to work.
@pixelricebowl3 жыл бұрын
Thanks for this tutorial! Do you know if it's possible to bake out Cycle's displacement data, either standard displacement or adaptive subsurface divisions? (If I somehow missed this in the video, I will rewatch.)
@RyanKingArt3 жыл бұрын
Yes. You can bake out a displacement map, and then use that for the displacement. 👍
@Stypek2 жыл бұрын
can I somehow combine these 3 textures into one for example using some program?
@RyanKingArt2 жыл бұрын
This tutorial I made might help you: kzbin.info/www/bejne/rXiZgIFurL-MgsU
@Stypek2 жыл бұрын
@@RyanKingArt ok thanks i'll check later
@MoD-zf9lv2 жыл бұрын
Thank you for this tutorial! I have just a problem, the bakes are really slow in the new version of blender (3.1.2), do you think it could be the render setting of cycles? In case what is the best setting?
@RyanKingArt2 жыл бұрын
If you turn the render samples down, it will bake faster.
@MoD-zf9lv2 жыл бұрын
@@RyanKingArt It worked, thank you Ryan!
@frankkon23222 жыл бұрын
Great Tutorial thank you
@RyanKingArt2 жыл бұрын
You are welcome!
@ExiaLupus2 жыл бұрын
What would you do if the materials don't use a Principled BSDF node? For example, if a material used some glossy nodes and a mix shader and that was plugged straight into the surface output.
@RyanKingArt2 жыл бұрын
I'm pretty sure you can bake it the same way.
@jeremygorski7437 Жыл бұрын
Is there a function (or an addon) which bakes all materials to textures automatically before exporting a model as FBX? Would be awesome.
@RyanKingArt Жыл бұрын
hmm, not that I know of. you might be able to find an addon for that on the Blender Market.
@KemicalKiddMUSIC2 жыл бұрын
Q: If I wanted to animate my character only in blender and I used procedural materials for the texturing, should I bake it? or will there be performance, time, or texture issues if I dont?
@RyanKingArt2 жыл бұрын
I think either way is fine. But yes the performance will be a bit better if you bake the material to maps.
@allenl92143 жыл бұрын
Is this just for render? Any way to create such a textured model that can be 3d printed?
@RyanKingArt3 жыл бұрын
Yes, you could 3d print the model, but you'd need the bump data to be actual mesh data, and not just in the texture. To do that, you could sculpt in detail, or maybe use a displacement modifier. There are different ways to do that.
@RyanKingArt2 жыл бұрын
@ivar hilferink Thanks for the info. 👍
@smfknj60107 ай бұрын
Whats the process for doing this if I have two principal bsdf shaders running into a single mix shader?
@MetalAnimeGames Жыл бұрын
Does baking the procedural material help with reducing render time in Blender? I'm using a potato laptop so trying any method possible to reduce render time. I thought the more nodes you add, the more computations blender needs to do so rendering time increases.. Is that correct?
@explorewithgeoff Жыл бұрын
Your tutorials are great, I'm learning lots, but am completely stumped with something. I purchased your asteroid texture and am experimenting using that so I know it's nothing I've done wrong to that point, I've reset Blender defaults, watched your beginner's videos, etc.. I'm trying to texture bake the asteroid but when I reach around 2:23, I create the texture baking image, select UV editing, then hit tab on the right to get into edit mode. Well the object changes to being a smooth shape, it's lost all the details and I don't get the wireframe you seem to have. I can select something to get a wireframe showing but the detail is far lower than you have. The result of the UV map is that it's only got a few islands, nothing like what you've got. No matter what I do, I cannot get past this. If you could help please, I'll be grateful. Thanks.
@RyanKingArt Жыл бұрын
You need to apply the modifiers on the Asteroid object first.
@explorewithgeoff Жыл бұрын
@@RyanKingArt Thanks for replying but I have no idea what modifiers to apply or how. It gives me a clue anyway so I'll keep researching and experimenting.
@TheAbyssalEnderling Жыл бұрын
When I had an animation with a glowy orange animated noise texture lava lake, I kept getting the "GPU is out of shared host memory" when trying to render the animation. Please help... I have a stylized energy sphere with an animated noise texture too, but I'm afraid to use it because of this...