The Video - • Inside Star Citizen: A... from @RobertsSpaceInd Check out my main channel - / @saltemike Check out my clips channel - / @saltemikeclips Check Out My Twitch Stream to see this live: / saltemike
Пікірлер: 285
@grumbles4212 сағат бұрын
Crash landings being something you can survive will be interesting.
@seeker_rodan31139 сағат бұрын
Glad I'll be able to say "another happy landing"
@HarperLylia9 сағат бұрын
I really hope this is what we get
@Haegemon6 сағат бұрын
More changes to get stranded with your ship damaged, low on life support. It's a fun survival gameplay.
@alexpetrov88716 сағат бұрын
It works already. I was softkilled 4 times above Klesher in CutlasS, every time ship fell on the ground I stayed alive. Didn't help much tho, because without functional map it is impossible to find any direction on foot.
@drunit812212 сағат бұрын
For us that have been playing the game for a few years and knowing you could be yeeted into space from any elevator, and have since worn full armor and space suits 24/7 because of this constant threat, i dont think lack of o2 in our ships will be that dangerous lol
@danielcojocariu843812 сағат бұрын
true lol
@a.j.972212 сағат бұрын
100%, but heat/cold could be an issue.
@tedashii482212 сағат бұрын
🤣 yes
@danielcojocariu843811 сағат бұрын
@@a.j.9722 I have that armor that you are buying at refinery with 220C support so heat will not be a problem xD
@christopherrobinson867611 сағат бұрын
Haha
@sirtaron12 сағат бұрын
I hate having to claim a ship. I want to be able to live on my ship and use the same ship for everything.
@pacificaos739311 сағат бұрын
But that's the idea, but at the current moment, we die all the time, so it doesn't work for now
@TheEPICskwock11 сағат бұрын
What do you suggest? Make your ship invincible?
@Kev37610 сағат бұрын
@@TheEPICskwock More like there's some bug constantly happening that screws us, for instance yesterday I stored my ship then logged off, and when i get back on it says I have to claim my ship.
@alexanderdooley583310 сағат бұрын
@@TheEPICskwock i think he means teh exploding and dying frequently. untill ships just break and stop going boom, we cant even get a tow to port atm
@TheEPICskwock9 сағат бұрын
@@alexanderdooley5833 yeah I realized that later on and now I feel stupid lol
@Funkm4ster9612 сағат бұрын
I cant wait for the forum posts about this when it hits live
@Haegemon6 сағат бұрын
Whoever have played The Sims, knows you have to make your creatures to work, to eat, sleep and clean. Some may consider that tedious but is a niche franchise with many players. SC players who have played a demo for years will face someday the reality to have had the opportunity to play for 12 years a game that wasn't "the game".
@ericwollaston56548 сағат бұрын
SALTEMIKE: The 890, Reclaimer, and other giant component ships are like ocean liners or other large vessels. They need dry dock and have to invariably tear up stuff to remove whole engines and the like. It's the mid size ships that will benefit the most from carrying replacements.
@VortexStolenName7 сағат бұрын
Thanks for mentioning this, this actually makes a lot of sense! Good way of looking at it.
@ericwollaston56547 сағат бұрын
@@VortexStolenName Appreciate the comment, thank you. The large components on newer ship like the Hercules and Redeemer (its art design shows the Size 3 could go out the rear door of the component room some how) have room to move them. But Mike was right about some older ships having problems with getting Size 3 where they need to go.
@AtlasGaming4k5 сағат бұрын
Eve was designed in 18 mo with minimal changes over the years. Eve had a game designer. CIG has a game tinkerer in Roberts.
@schlagzahne67418 сағат бұрын
Just make it so size 3+ components need to be disassembled "on wing" prior to replacement. I do this for aircraft all the time, door 1 galleys need disassembly before removing and installation through the doors. Make size 3 components have to split into 3 parts that DO fit through doors. Make size 4 split into 5 parts or something. It's less a stretch of the imagination to do that vs slicing a hole in a pressure bulkhead at a normal repair station.
@Wickwire869 минут бұрын
Was just going to suggest this
@justinmw511312 сағат бұрын
I love the idea of being able to intwith all these systems I juat don't want to be forced to on a day to day basis.
@HarperLylia9 сағат бұрын
Every patch, i try to go as long as possible with a single ship. My longest was almost 2 months. I CANNOT wait to be able to keep my ship for longer.
@Tsudico12 сағат бұрын
24:15 - Perhaps components that are too big to be removed from the ship should be the ones with sub components that are the things that actually degrade so those smaller parts can be replaced. I think I remember them talking about doing sub components for the regular components, although I think they either dropped the idea or pushed it off when they realized how much extra stuff that would create. For the largest components only to have them makes sense though.
@JFrombaugh10 сағат бұрын
CIG is like the college student who is failing his class for most of the semester, but then suddenly he pulls an all nighter & slips the paper under the professor’s door at 6am…and it turns out the paper is actually pretty thoughtful & well written. Every time I’ve just about given up all hope on this project, they convince me to stick around. For better or worse, I don’t think I’ve had such an intense love-hate relationship with any other game I’ve played in my life.
@AtlasGaming4k5 сағат бұрын
They lie. You buy.
@robertchandler206311 сағат бұрын
It says a lot when Thorston jumps on Mikes channel to see his and the chats reactions when he knows they are going to watch it . 😂
@Squidbush856311 сағат бұрын
The lack of forethought in ship design is already apparent. Just look at the Freelancer MAX. 4 sleeping berths and ZERO ship inventory/storage. (Not to mention the only way into the midship cargo area is through one of two small, human sized doors)
@drophammer41649 сағат бұрын
Powerplant reaches zero health, time to eject the warp core!
@hiphopgrinch13 сағат бұрын
I will say, this ISC on Engineering really shows how current implementation of things is just a stepping stone to something better. The MM with "Precision Targeting" makes sense now instead of just blindly firing rounds/lasers at something until it explodes. Edit to add: I watched ISC today before you put this out, but rewatching it here and seeing the response about the repair % limit.... I propose if you repair in place, there's a certain limit. If you remove and repair, that limit should be different as you get "access to more" of the component and can possibly do more repairs with the trade off of vulnerability/time. Oh, and where is my AMX-1 repair bot???
@afternoondelight632211 сағат бұрын
Stepping stones after 12 years, you people are goofballs.
@mariodoccia453111 сағат бұрын
@@afternoondelight6322please if you know another project with these ambitions tell me.I have to follow this game cause i don't know any. (I don't like elite and nms Is fun but without these ambitions)
@pxkqd11 сағат бұрын
I think there's a limit on repair regardless of it being attached or not. What they said is you can have a spare that is 100%. But the damaged one needs a shop to repair above the limit.
@Anonnymouse5311 сағат бұрын
Feels like I've been stuck on that stepping stone in the middle of the Atlantic ocean. Can't wait for ships to be something we can really dedicate our time and become attached to.
@Fuar1111 сағат бұрын
@@afternoondelight6322 So it's not possible to come back after messing up and making development mistakes? Okay
@Crazy-Chicken-Media10 сағат бұрын
I'll believe it when I see it, considering how many ships would need a complete rework just to get that working. not to mention the massive level of bugs that are going to come with 4.0.
@kitimwold13168 сағат бұрын
Lmao I had that same pfp as my TikTok pfp for a min. Threw me off 😂
@Crazy-Chicken-Media6 сағат бұрын
@@kitimwold1316 I am he As you are he As you are me And we are all together
@tjudawous12 сағат бұрын
i do like the idea of having to get through shields and armor with lasers then using penetrating ballistics to get at the inside. it also offers a talented flight engineer to communicate to the captain damage reports so captain can compensate accordingly. hopefully it pans out. my concerns with engineering they just demoed are 1) only able to access at engineering stations or copilot seats? and 2) engineering stations don't have seats (at least none im aware of) and i dont want my flight engineer to turn into a red stain on the wall because he was checking batteries and i boosted :|
@jessuit12112 сағат бұрын
It just depends on how much of a problem it is. If it takes me 10 hours of trading to make 100k credits, but now I have to tag 3 more hours for repairs that cost 50k credits but I didn't run into a single fight or hazardous environment. It's too much. I should be able to run my components for weeks without issue.
@Kyle-sr6jm5 сағат бұрын
If it is a couple of minutes every 10 hours, ok. If it is like the food and drink, that I have to be jacking with maintenance every hour or two, F that.
@AlexanderLeister4 сағат бұрын
You will be able to buy a maintenance drone that repairs your ship on the fly, just 89 Dollars in the store, paints are extra, of course. 😉
@Valium_x7 сағат бұрын
We need to stop blaming 'CIG', Chris micromanages it all like a family business...it's all on him.
@vorpalrobot12 сағат бұрын
Bro I hope we get it where you can work an org hangar, stripping broken weapons off the ships limping in, replacing them with fresh weapons, and throwing the broken one into either a recycler or a repair bench for a trip to the discount weapons pile after.
@mhmm484010 сағат бұрын
I was hoping that you could haul wrecks back to your own base or something and have a player run scrap yard out in the boonies, but not being able to tow ships into quantum kinda ruins that. Plus basically every planet has a station orbiting it giving no reason for player bases to have any interaction with other players past being an object to shoot at. For a game about immersion and immersive gameplay they sure know how to force everyone to not ever have to interact with other players.
@Cab88197 сағат бұрын
I thought the srv could pull ships into quant? @@mhmm4840
@Squidbush856311 сағат бұрын
I would LOVE to never have to use the claim button unless something catastrophic happens. The problem is, right now, we have to use the claim button often due to things out of our control and squarely in the realm of 'game bug'
@essentialasa11 сағат бұрын
This could also be the reason for some of the ship updates. Some ships went from S3 to multiple S2 and this is probably the real reason - so they could be repaired or replaced without having to return to base.
@SkyeWolf31011 сағат бұрын
This was described at citizencon the intention is to spread the components around the ship so that if a section of ship goes offline the ship can still be in in a fight. In the future, if the ship gets cut in half and one side still has powered components, you could technically survive on that half of the ship until Rescue. If you have turrets or anything, you might still be able to use them
@frogger2011ify6 сағат бұрын
Ya but they are not gonna gold standard anything. We are gonna get add hock fixes and mark 2s mark my words
@natsirt98098 сағат бұрын
Okay so here's my issue with life support. Players always wear spacesuits unless they are eating. So always leaving your life support offline will save you from fire damage 100% of the time with basically no issues. To make life support a mechanic that changes the way ships function they have to make spacesuits have a much more limited amount of time they can sustain a player since right now they can last hours but bringing that down will make this something that has to be thought about whether it's going to be tedious or not.
@Hav0k13 сағат бұрын
I feel vindicated. 😂😂
@Sparkk012 сағат бұрын
Whats up Hav0k "just when I thought I was out, they pull me back in."
@Hav0k12 сағат бұрын
@@Sparkk0 Hey, Spark! Hope all is well and that we see you back in the verse when the good stuff drops 😃
@alvarg5 сағат бұрын
I just can't get over how good those MFDs look, no more blinding green cutlass where you can barely see out of the ship in dark areas
@Ram2rol7 сағат бұрын
All ships with component access on the outside should have the option to eject components from pilot or engineer station if needed. Or perhaps it's specific to certain ships.
@wraithdino12179 сағат бұрын
I hope we get a toolkit that lets us repair components to atleast "flyable with only a small chance of fire" levels without needing salvage materials in a multitool. I dont wanna get completely stuck in space because I forgot to refill my multi Id like to be able to atleast limp a bit. probably give it a long action time so its not really viable in combat so that its only used once the threat is gone
@dr.johnorr334110 сағат бұрын
Thinking about the size 3 plus components, it would be a good idea to have replaceable components of the components. So a size 3 power plant, may have a several core pods that happen to be the size of a size 1 component. You can yank one out and save your power plant from exploding or replace it with a new core.
@NovaRexus6413 сағат бұрын
Im assuming we will be able to keybind presets so we can quickly swap between them in single seater ships, as opposed to the power triangle
@Noflex774 сағат бұрын
Thorsten is the the dev that doesn't talk for nothing, he always deliver good stuff and don't bullshit
@winton529910 сағат бұрын
I think I would fix the larger ship component issue by making the component it'self modular that you can get through a door. For instance a Size 3 powerplant as 2-3 parts that you can pull apart to remove them. the larger the component the more parts you would have to move but also the more parts that can be damaged/fixed.
@bamcorpgaming595410 сағат бұрын
Happy to see them finally mention armor. Combat won't be the same when it hits and that makes me happy. It will change multicrew a ton
@daverabideau107511 сағат бұрын
Hey Mike, I'm a long time SC supporter and just wanted to say thank you for the content. Keep up the good work 👍
@littlefoot28694 сағат бұрын
star citizen is turning into starfield ship combat wise
@wb246310 сағат бұрын
My two takeaways from this ISC: (A) Thorsten's team are the best thing about CIG (B) This is going to be a genuinely unbelievable game when it releases just in time for my grandkids to play it.
@Atheica-Atheismos7 сағат бұрын
Don't forget to put the account in the last will. 👍
@jml34812 сағат бұрын
setting exclusive mode as a pilot should override exclusive mode from engineering station
@ichitensho707511 сағат бұрын
i agree having a unified AI like system that constantly alerts you around your ship
@BFalconUK12 сағат бұрын
My concern with regards armour, is that I'm hoping that it's localised to the location, not global for a given ship. Mind you, pirates will want to avoid ballistics around cargo bays if they want the cargo. They talked about premium fuel, sure... but then they spoke about that when the Starfarer was going to be making it by flying through gas clouds.
@Kyle-sr6jm5 сағат бұрын
Yea, the Starfarer was supposed to be gathering gasses and fuel by diving into gas giants.
@ericwollaston56548 сағат бұрын
Master Modes is but one part of the recipe, engineering is another. I will wait until the batter is fully mixed and cooked to make a final judgment. Until then, I'll test and report on what I experienced.
@TairnKA11 сағат бұрын
Did I misunderstood, the C2s components can't be swapped out, only repaired? ;-) Ah, OSHA should require fire suppression systems on these ships. ;-D At 35:20; That's not the TARDIS.
@Cypress_Stoned2 сағат бұрын
So they abandoned tier 3 component repairs because they don't want to edit the Carrack and Reclaimer? 600i is already getting a rework, the 400i and Herc should already work. I hate how much tech debt they've put on these ships and now they won't go back and redo it. So lame.
@F1neW1ne11 сағат бұрын
This game's never going to be finished. I've been watching these kinds of videos for 4 years now. Thinking these things would wrap up this some kind of finished game in the next few years
@robertchandler206311 сағат бұрын
Defined finished? 😂it “upgrades” every 3-9 months. If you mean 1.0 watch Citcon in 29 days as of this response. They will at least for the first time ever say what the “released” game will be since the first kickstarter.
@LeftJoystick9 сағат бұрын
What a brave thought! Did you come up with that one yourself?
@Venhili8 сағат бұрын
Star Citizen is never going to be finished, that's the selling point
@F1neW1neСағат бұрын
@@LeftJoystick What kind of stupid white knight reply is this? I did not attack the game. I am telling you right now... they will add Pyro and it will be the same game same bugs and just bigger but still depending on tick rate. I was 100% behind this thing for 3 years. This last year has just felt like bleh. To me and alot of other people I know. I just don't see a full MMO experience in anything less than 2 year minimum and that is sad. 10 years is a long fkn time to wait for this game. There are people in this chat that were like 8 years old when it started. Of course it is never finished but I jsut mean fleshed out with some actual progression and MMO/RPG element that makes sense.
@tomificated5 сағат бұрын
I grew up with commercial fishermen and their industrial boats. 100% “size 3” components remind me of those engines. Tear up the deck and house of the ship to get into the engine room to replace it. Sure there are small parts we bring through doors. But it is totally realistic to have larger ships with integrated components that we can’t exchange in any place but an industrial hangar.
@tomificated5 сағат бұрын
Sure in your daily driver, or outboard skiff, we can swap out components. Even some boats that have mounted internal engines have easy access to swap. But anything multi-crew (as a commercial fishing vessel) had a dedicated engineer who “keeps it running” with duct tape and wd40 u til they get into port.
@DeltaPhoenix18011 сағат бұрын
Need ship transport missions where other players take contracts (or fake it with NPCs if nobody takes it) to fly a ship from point A to point B. Player puts in the request and it gets put up as a generic request available to all. Fees involved increase based on distance, minimum rep to qualify, time constraints, cargo brought along, etc. Smaller ships could be transported in larger ships, larger ships would have to be flown themselves. Would need a public transport system of some sort so players themselves could then travel around to where needed without their own ships.
@richmeister4eva10 сағат бұрын
My suggestion is that size 5 and larger components should not be removable, but instead consist of smaller, modular parts that can be individually replaced or repaired. Since these components are so large, they essentially become subcomponents, making repairs on larger ships more complex and involved. Just a thought.
@Jon.W.13378 сағат бұрын
These are HUGE gameplay changes, this is what we are waiting for. Just the simple venting the atmosphere and mixing with the planet composition (or space) is a game changer regardless of any engineering gameplay. Hopefuly we get venting due to damage aswell.
@Citizen-Nurseman11 сағат бұрын
I kept my C1 alive for a week, and it didn't get dirty. Only time I see dirty ships is when they bug out on spawn Even those ships that are abandoned on outposts, no wear and tear for me; which may be a sync issue
@2panzur9 сағат бұрын
While this episode aired, I only envisioned play on one ship currently in play. I am getting more and more attached to the Reclaimer as the one favorite to spend even idle time in.
@Venhili8 сағат бұрын
You're gonna have to hire crew post 4.0, soloing anything multi crew is going to be very tough
@Eli9A9 сағат бұрын
i got a feeling this citizen con will be a disappointment
@Dracounguis7 сағат бұрын
I don't believe anything they say in their little marketing videos. Even when it's in the game, it's not, because it's usually broken.
@alyxander889712 сағат бұрын
I'm just excited we'll be able to repair downed ships
@michaelweaver44397 сағат бұрын
Opening a door in space, will reduce your o2 but it would not drop the temperature, if anything it would actually increase it, if it dropped, it certainly would not be THAT fast
@AbangSyaftСағат бұрын
Okay, I dont want it to be like Star Trucker, where if you keep getting your parts damaged, you have to constantly go down and buy these components. 1) Its going to be costly because what money we get from contracts is not going to cover the costs of these components. 2) There will be alot of ships in space, because rather than buying these components, people can just backspace and claim back their ships. Not alot of people salvage CMs because the pricing is peanuts.
@kujoujima73037 сағат бұрын
Epic Geordi Maneuver intensifies.
@UAF_ViVi4 сағат бұрын
They do this Benny tardis thing, but we cant even buy noodles in game yet. Gib noodles.
@mate511611 сағат бұрын
I think the problem with large components can be solved very easily: just make them multi-part
@xSKOOBSx9 сағат бұрын
This is, to me, how multicrew ships being flown by a solo player are going to be nerfed.
@aennaenn746812 сағат бұрын
So if a hull c can't replace a component, and that component also can't be repaired back up to 100%... Then the second a hull c takes damage. You may as well just claim it because it's never going to be any better than it was when you got it stock. It can only get worse. And yeah the second combat starts life support gets turned off all the rooms get vented to assuage fire dangers, and everyone throws on their own life support. I'd even cut gravity if that's possible.
@oO0Xenos0Oo11 сағат бұрын
Replacing tier 3+ components will probably take place in some form of shipyard. You can change the batterie of a car relativly easy by hand, but changing the batteries of a military submarine? Well, you have to cut it open and rip them out. It would be nice to have different sized shipyards as well, like if you want to repair something like a polaris, you cant just stop by at your local gas station, but if you are in a small ship, you can get some form of repairs on any junkyard out here.
@pxkqd11 сағат бұрын
Pretty sure claiming won't be an option. You can swap them in appropriate places, just not on the fly like the 2-
@aennaenn74689 сағат бұрын
@@pxkqd no, the issue brought up in the video was that there's no way to physically remove them. Not that it was unfeasible. Are you saying they're going to keep the interface for larger ships only or both large and small ships?
@Suspci0uS9 сағат бұрын
Bigger ship should have an eject option for there components in my opinion. Like it will eject the component into space but you should still have to manually do it at the component.
@Dracounguis7 сағат бұрын
Engineering... Much like the tractor Mech... The engineering tool box will be on the pledge store for 6 months for $35. So if you want to fix your ship, better pay up!
@boomkind797912 сағат бұрын
all i got from this is if you have a ship with size 3 componets or above you wasted your time /money getting it
@davidnewton25182 сағат бұрын
The perseus fleet is pleased
@Accuracy1586 сағат бұрын
Master modes came into the game and made it worse but has potential for the future. Physicalized cargo came into the game and made it worse but creates new potential in the future. There's no chance I'm trusting engineering will come into the game and not make 3.24 worse even if it opens up new potential in the future. Surprise me CIG. Please! But I have essentially ZERO faith most people are going to look at engineering and think "oh wow that's cool". It will absolutely be tedious and annoying. It will absolutely be something that tries to force "multicrew gameplay" in a similar way the Scopious Antares, or the initial implementation of the Vulture boxes force "multicrew gameplay". ~~~~~~~~~~~ Power management might be interesting but that's more like a tier 2 version of an existing feature not really what I'm talking about above.
@wb88929 сағат бұрын
Turn on the hanger sounds when the ship is about to blow up 😂😂😂😂
@tomificated5 сағат бұрын
When I claim my ship, after being killed outside my ship (in a bunker or by a bounty hunter) I hope the claimed ship is “the same ship” age and damage included; like a raft towed it back to the station. Not a brand new ship. Insurance could cover the cost of Bri going it back up to 100%. No new ships
@theninedivides68517 сағат бұрын
Yo Mike! 😂😂 You got me real good with that ending that was pure gold hahaha get me that hopium tank as well friend
@tafferinthedark11 сағат бұрын
I like engineering. I despise the relay and fuses thing. It is idiotic busy work.
@wun1gee8 сағат бұрын
We've seen so much Terrapin lately. At this point I honestly think they're going to deliver a variant or a rework...
@tomsmarkovs194657 минут бұрын
Not being able to manually repair the big ships is kind of a good decision. You need to maintain it. It's a good from the balancing perspective. . . big ship, harder to manage.
@ABrutalAnimal10 сағат бұрын
Surprise 4.0 release at citcon confirmed, thank you saltEmike and Jared
@CptTurk8111 сағат бұрын
Hey man, havent watched your twitch stream for a long time, had to take a break away from gaming in general and especially SC 😅. Planning to be there for tomorrows stream 😄👍
@domnikoli8 сағат бұрын
id actually like it if it was stupid difficult to destroy a ship and instead you crew kill and component kill a ship, and it can be salvaged after. thats what happened with tanks in ww2 unless the ammo was hit, they just repair the holes and fix components, then scoop the bio matter out and put a new crew in.
@TheFireBean12 сағат бұрын
This looks to be a good framework. All good things here. Another step forward.
@Keithsciguy10 сағат бұрын
This scares me. Why are they adding so much tedium with patch one. Still no gameplay just more tedium now while you and you're one friend that hates you for playing star citizen but loves you enough to join. Can worry about o2 while trying to get salvage and hauling missions to function
@PsyObsy2 сағат бұрын
honestly, i think elite dangerous will see a increase in players..
@younboyce70682 минут бұрын
So many other games that are playable
@wun1gee8 сағат бұрын
It won't be MY ship until I can paint it with RGB instead of buying skins that everyone else also has.
@johnwilliams419810 сағат бұрын
I like that the ships won't always just BLOW UP. I have been in three vehicles that have taken fire. None blew up! Not saying that it CAN"T happen, but I am saying that it doesn't ALWAYS happen. Missiles should have a much much much greater chance of making a ship blow up than guns. Physical bullets should cause more failures, lasers and energy bullets should cause more fires, and distortion should obviously cause short circuits and stuff. At least I would like to see something like that.
@Dracounguis7 сағат бұрын
When someone else can blow up your ship in 32 seconds what's the point of repairing things 'on the fly'?
@jamesg63239 сағат бұрын
The ships that can't have their components removed because they're out of date should be updated to a MK2 or MK3 version. It's unfortunate that you'll have to melt your old ship and pay a bit extra for an upto date version but hey you backed a crowdfunding never before done, once in a lifetime game.
@kennethjensen73010 сағат бұрын
"armor is coming" lol 14 years game in dev. 14 years after, armor is coming 🤣🤣🤣🤣
@Mace1000S12 сағат бұрын
If you want fire out open a door to space for a couple of seconds doors may come into play a lot. Doors are air holds.
@BigBobBlazer12 сағат бұрын
I like Thorston, it always seems like his priority is making a fun game for others. Like that is what he cares about the most. I really enjoy engineering gameplay. If CIG creates and tailors it the right way, it will be its own game in and of itself. But only fun with crew mates. Pulsar: Lost Colony is mostly about engineering gameplay and it is a lot of fun to play with friends. It just depends on its implementation, the state it is in and players who stop whining about soloing large ships and enjoy the awesomeness of multi-crewing ships with others.
@prinnybob874 сағат бұрын
4.0 Engineering: Rise of the Terrapin!
@younboyce7068Минут бұрын
Whys that
@Anonymous-m9f9j9 сағат бұрын
12:49 this is loading and unloading ships for me. It’s also janky speed breaks and modes when travelling and fighting
@DarkSid3OfTheLoon11 сағат бұрын
Maybe they can add an "eject core" option for size 3.
@zigzok553912 сағат бұрын
larger ships should have an automated jettison procedure for volatile power plants
@pxkqd11 сағат бұрын
Activate self destruct and then jettison the power plant, classic improvised bomb
@paulyskidda38710 сағат бұрын
I don’t know a single person that actually wants to do engineering, people want to shoot stuff no one wants to spend hours on a ship fixing stuff that’s just not fun.
@robmann1017 сағат бұрын
i like that you cant replace size 3 components. in an real ship the hull has to be cut apart to replace the powertrain. on a us carrier they go into the shipyard to have the reactor replaced and they cut the ship in half. its not something you should be able to fix out in the field. maybe in the future a crucible can perform these repairs which would give that ship meaningful gameplay but you and a friend with a tractor beam shouldn't be able to fix something of this size. this makes the size of the ship meaningful and you should have escorts to protect yourself from this situation
@ephalanx18 сағат бұрын
Dude it only makes sense you wouldn’t be able to just take out large ship components. Doesn’t matter if they created the ship long ago. I mean you can’t just take out a battleship engine out of the battleship. Large vehicles have to go to a specialized bay for repair. That makes sense.
@Malgonex9 сағат бұрын
you guys are so civilised! i expected to see "omelette de fromage" spammed everywhere in the chat and commands, i'm surprised!
@myhigh_gaming7 сағат бұрын
For my understanding, that means, that if the shield and armor are down... ballistics can basically shoot through the shiparmor/hull to damage components... Does this mean that you can take out the pilot without damaging the ship if you fire at the Cockpit? 😮
@johnwilliams419810 сағат бұрын
We need to get away from Claiming our ships!?!?!? If I get blown up I WANT to be able to claim my ship. I have been diligent to have all 11 of my ships have LTI and your saying NO CLAIM???? Bro.... I know that we don't really know what insurance means but I don't want to do away with claims. There are too many hotshots who love to kill player ships for me to think about claiming ships as bad. I think you were wanting to have your/our ships to feel more permanent but NEVER do away with claims, please!
@wun1gee8 сағат бұрын
So armor, instead of being a physical, breakable object like they've been saying, is now just shields beneath shields. That seems silly. Poke the same spot over and over again and the armor fails over the entire ship because the component is damaged? That's not armor. That's a goofy Star Trek-esque "structural integrity field"...
@LemonToGo11 сағат бұрын
Just make it so you can „disassemble“ size 3 components with a beam or something so it turns into a few smaller boxes. Problem solved.
@dennisgarcia770912 сағат бұрын
Hammerhead has 0 fire prevention no blast doors no fire extinguishers open one door the whole ship is open to space for a fighting navy vessel u would think damage control would be a thing
@pxkqd11 сағат бұрын
Everyone with helmets in their turrets and space the ship, no fire to worry about
@dennisgarcia770911 сағат бұрын
@@pxkqdnot leaving doors open so I can get boarded
@everettumphrey38 минут бұрын
Good Video, amour should be a component. Imaging fewer claims on ships, go back and fix your wreck.
@AlexanderLeister4 сағат бұрын
I trust Thorsten and hope his team can deliver!
@Embarkation111 сағат бұрын
😂 power plant rolled a Nat1 and went boom!
@daneingram698912 сағат бұрын
Won't mean anything to me unfortunately until the caterpillar gets its rework. It's my daily driver mobile base. Hopefully the implementation of all ships having the engineering system will be a fastish process over the year after 4.0 releases
@SirMehr12 сағат бұрын
I think with size 3 you should be able to "patch" the damage. However, I think it would make sense that you can't fully repair it out in the field. Gotta go to dry dock at a station for full repair or replacement.
@NovaRexus6412 сағат бұрын
I think size 3 components need to have subcomponents within them that need to be replaced and/ or repaired to repair the main component, it would be more effort, but they should allow it to be fully repaired 100% that way as opposed to replacing it seeing as we cant
@StellaAlamarr12 сағат бұрын
@@NovaRexus64 i 100% agree. The idea of having "spare" complete components is unrealistic. How many ships are gonna have enough space to do that and still have room for cargo? Smaller individual parts INSIDE of a complete component could be more feasible and go in the internal storage of the ship. Would also provide more performance customization. When your car starts acting up its not the entire engine that need to be replaced. It might just be a wheel bearing or the radiator. Maybe a hose.
@oO0Xenos0Oo11 сағат бұрын
@@StellaAlamarr I remember subcomponents getting teased ages ago. So yes, they will most likely be a thing, at least on larger components. When it comes to mining lasers, the subcomponents are already ingame i think.