Very good tutorial, even after 5 years of using Unity I still learn things
@NotNahtan Жыл бұрын
i love these tutorial vids, at least one of them will always be some random area i didnt give enough attention thanks for these dude, good luck on the game
@TheSkuamiАй бұрын
This is a great and compact tutorial. I prefer these kind of shorter tutorials over long ones with tons of irrelevant information.
@brunotorrao Жыл бұрын
Awesome tutorial man, the notification came right when I was going to start creating the pause menu for my game
@sasquatchbgames Жыл бұрын
Glad I could help, That's awesome!
@MegaCuerdas11 ай бұрын
Dude you explain so well, and your code is just beutiful hahahaha
@tomkc516 Жыл бұрын
Would love to see a follow up video on key rebinding with the new input system.
@sasquatchbgames Жыл бұрын
done ;)
@GameWorldEngineer2 ай бұрын
great video, I was able to implement it using Game Creator 2's no code tools as well. and the Player Input script that unity gives us is great because it enables the action map so I don't have to remember to do it in my startup code.
@CombatWhale3 ай бұрын
Great vid with great info, thank you man!
@guricomfotodeanime970411 ай бұрын
my code is exactly like the one at 4:13, but I keep getting this compiler error: "Assets\Scripts\Managers\GameInput.cs(73,39): error CS0428: Cannot convert method group 'WasReleasedThisFrame' to non-delegate type 'bool'. Did you intend to invoke the method?" EDIT: I fixed it, turns out I was missing the brackets in 'WasReleasedThisFrame()', lol
@BBFTW367 ай бұрын
Thank you so much. I watched this in 18.June.2024 and you can still use it.
@kturnt584 Жыл бұрын
Great Tutorial! Very well explained
@inunekonanita Жыл бұрын
Thank you for this, super quick and helpful!
@DannyDeer Жыл бұрын
Literally just what I needed.
@bubug1085 ай бұрын
Awesome Tutorial! Thank you sooo much!
@karandhir24115 ай бұрын
Thank you so much, this was really good
@darkman23712 күн бұрын
How can you make the menu modular so you don't have to add it to every scene without using singletons?
@TryHardStudio Жыл бұрын
Amazing! Thanks a lot!
@XGS-StudiosАй бұрын
And what would it be like with a scroll view?
@icosium6301 Жыл бұрын
You just come in your time , tnx
@TechHamlin4 ай бұрын
So good stuff!
@szyslay6 ай бұрын
Astounding!!!! ^^ thank you so much!
@AstralNostalgia6 ай бұрын
the new input system use UnityEvents also... more expensive but more straigh foward... are you using pure Csharp class to generat the Action ? and the AtionMap?I think the new intpu system can be anighter for UI , without no planning.
@midniteoilsoftware Жыл бұрын
Another home run!
@corpsekombucha Жыл бұрын
😊😊
@Benji23245 Жыл бұрын
Great video ! Thanks ! I'm having a question though. I'm using Rewired, and I'd like to be able to navigate through my buttons not only with the joystick but with the D-Pad too. How can I do that ?
@1984ordep10 ай бұрын
Great tutorial, had a question. With that menu system in place, how would you code it so that by pressing lets say the start button on the gamepad it will trigger the pause menu?
@danielhammond2212 Жыл бұрын
Super useful thank you
@InstanceJeff Жыл бұрын
Great tutorial
@harimrlocal Жыл бұрын
when the controller highlighting the button if i bring mouse to another button its also highlighted how to fix this
@kucukgolem Жыл бұрын
I am happy cuz I have a working cool menu now, but I am also sad because he coded like 12 different things that I have no clue on. Felt like a mf'ing scribe instead of developer after this vid
@BADGRAPHIX Жыл бұрын
Something about the InputManager wasn't working on my end. For one, it didn't seem to recognize the function WasPressedThisFrame(). When I tried alternatives like using .triggered, it still didn't seem to pick up on the input. I'm guessing either my input manager package is configured incorrectly or I configured the particular input wrong (it was just the E key on the keyboard)
@BADGRAPHIX Жыл бұрын
I found it why it wasn't picking up on my input. At about 3:00, you add the different control schemes. I didn't add anything to the List in this window (accessed by pressing the + button)
@hi_its_stephen Жыл бұрын
@BADGRAPHIX Dang it's not detecting my input but I did add a control scheme
@TravisWulff Жыл бұрын
@@hi_its_stephen For me I switched from the old input to the new input as part of this tutorial. Under Edit > Project Settings > Player > Input Handling I had "Both" but needed to switch to just the new Input System
@SilenusParis Жыл бұрын
Thanks for that great tutorial ! At the moment, to click on a button with the Gamepad I need to press the south button. But I would like to change that to the east button. How do I do that ?
@stopmotionman913710 ай бұрын
Getting controller input just fine and being able to open the menu on controller, keyboard menu opening is not working at all for some reason, works perfect on controller and not at all on keyboard, any advice?
@MythoCondria3 ай бұрын
the opposite is happening to me rn...did you fix it?
@lost50 Жыл бұрын
I gotta learn Unity. I'm currently making a game in SpriteKit and there's nothing that I know of built in like this. My menu system is completely custom made.
@firesickle7 ай бұрын
Thanks Boss :)
@julius90555 ай бұрын
absolutely stonking video
@TheRunthis Жыл бұрын
This is obviously a great tutorial but -- If we are being honest, Unity love to pretend like you aren't creating a video game by requiring this much setup to literally interact with a single menu.