Sculpting an Ant character in Sub D with Gravity Sketch

  Рет қаралды 19,597

SouthernGFX

SouthernGFX

Күн бұрын

Пікірлер: 30
@MawxDesigns
@MawxDesigns 5 жыл бұрын
Glen you are a wizard and tonight you’ve inspired me to dive back into Gravity Sketch ❤️
@SouthernGFX
@SouthernGFX 4 жыл бұрын
Thanks! I am glad it has helped!
@JTHBS
@JTHBS 5 жыл бұрын
i wish that they would come out with some more advanced controlers for designers..maybe in cooperation with wacom or other companies which are specialised in artist tools. some gloves or pen controlers with shortcut options, good ergonomics and very precise tracking. working with the controllers feel a little bit like digital painting with the mouse.
@innerguardianXIII
@innerguardianXIII 4 жыл бұрын
Imagine what you could make if Gravity Sketch, Pixologic, Quixel and Unreal Engine 5 all worked together. If movie companies can combine, why not software companies?
@prodigalredeemed
@prodigalredeemed 2 жыл бұрын
I'm new to gravity sketch and you're the first creator that's left handed like myself. Looking forward to seeing and learning more.
@SouthernGFX
@SouthernGFX 2 жыл бұрын
Thanks Brian, there are plenty of Gravity Sketch videos on the channel, take a look and let me know if you have any questions.
@lexg3546
@lexg3546 4 жыл бұрын
This video gave me such a better grasp of gravity sketch!
@peteredwards2371
@peteredwards2371 4 жыл бұрын
Hi Glen, I just wanted to thank you for your help getting to know GS. I always had trouble understanding Blender but with GS and you, it’s all starting to make sense. Cheers Pete
@benyyz
@benyyz 2 жыл бұрын
Thanks for this informative video. It was great that you were speaking out the controls as you were working. That was very helpful!
@SouthernGFX
@SouthernGFX 2 жыл бұрын
Glad to hear that it helped
@deandavey1498
@deandavey1498 5 жыл бұрын
Absolutely incredible, very very inspiring. Much appreciated
@SouthernGFX
@SouthernGFX 4 жыл бұрын
No problem, thank you for your comment
@cartunistvr4941
@cartunistvr4941 4 жыл бұрын
Oh so thats what selecting points and using analog does... smooth! Thats actually very useful wasnt sure what it was doing.
@gravitysketchinsights
@gravitysketchinsights Жыл бұрын
This is very cool!
@SiNFPVGUAM
@SiNFPVGUAM 3 жыл бұрын
This is an amazing tool... I've just recently discovered it. This video is some of what I was looking for... 👏🏽Thanks.
@PhilipWesson
@PhilipWesson 4 жыл бұрын
Well, that was amazing. You’ve made me rethink my entire process
@SouthernGFX
@SouthernGFX 4 жыл бұрын
Thanks Philip I am really glad it has helped. I am working on some more Gravity Sketch videos I will post soon.
@danballarin
@danballarin 2 жыл бұрын
This is great to watch. I appreciate seeing how something like this is made with GS. I with the audio was better, it's a bit hard to hear you.
@SouthernGFX
@SouthernGFX 2 жыл бұрын
Thank you. This is one of my older videos. There will be some new GS videos coming very soon.
@gordonbourbonbiscuit
@gordonbourbonbiscuit 5 жыл бұрын
Great demo, thanks for posting :-)
@Xariann
@Xariann 4 жыл бұрын
Which do you prefer between this and Medium? I find I struggle with Medium somehow, it's just too imprecise, but I see that a lot of people prefer it. I haven't done a lot of traditional 3D work, but I come from Blender and this just seems to click with me more. Medium also creates a very messy mesh, and I feel you'd be doing less work if you started from Gravity Sketch as the topology fixes would be smaller.
@SouthernGFX
@SouthernGFX 4 жыл бұрын
ohh my friend that a bit question but an awesome one. I feel like I need to make a video to answer it. Medium is Voxel based and as you say exports a very messy polygon mesh from the Voxel model you create. It is hard to get nice surface detailing in Medium without a lot of work but the ability to bash out the Voxel shapes is ground breaking. I have used it commercial for years now and lot of our bigger models start in Medium for that reason. Forger (and similar) are like junior versions of ZBrush and the tools are very similar. To make a full character in Forger would take me 5 times longer than medium but the finish would be better. Gravity Sketch is something entirely different and up until last autumn it was pretty much a CAD tool. With the inclusion of Sub Division surfaces it became a very unique tool and has no real competitor yet (with regard to that specific toolset). Again, we use it extensively but we switch from Medium to GS as needed.
@Xariann
@Xariann 4 жыл бұрын
@@SouthernGFX Gotcha, thank you for this very good answer. And if you wind up making a video about this I'd certainly watch it.
@francescoauguad6029
@francescoauguad6029 4 жыл бұрын
you know the space you know the form ... thanks
@francescoauguad6029
@francescoauguad6029 4 жыл бұрын
who are you Very cool... when you schetch is awesome
@shockerson
@shockerson 2 жыл бұрын
Missleading title - this is not a SCULPTING. its just a modeling. Gravity sketch has no sculpting mode like blender its just a EDIT mode on point/face/edges. anyway i imported my character As OBJ to gravity sketch , and when im try to use it back after import , i have difference in VERTICES i created shape key for my character (zero new verts) but blender after import adding some verts. Oryginal Mesh was 14600 , after import to blender with no modyfications i have over 15000 verts. Any ideas?
@puchibamba4801
@puchibamba4801 4 жыл бұрын
Does it also feature sculpting?
@SouthernGFX
@SouthernGFX 4 жыл бұрын
No only nurbs and polys. No voxels yet.
@marcuslaska1
@marcuslaska1 2 жыл бұрын
the best
@Gr8Success
@Gr8Success 4 жыл бұрын
i hate this sort of videos where the result its barley shown because is crappy
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