This is amazing ! So can we just have lika a smooth model in zbrush and make the details in mari and get our displacement map from mari only ? And if we bring in a high poly model doest it need UV or the UV from the decimated one ( low poly ) is enough ?
@playboy830310 ай бұрын
Dude, u need uv's of low poly/retopo mesh to precisely 'sculpt' displacement in Mari