An explanation of Tracking and Guidance Disruption in EVE Online. (Note: Native English speakers may find my videos to be understandable even at double speed.) Creative Commons with Attribution to "EVE University".
Пікірлер: 8
@loky40008 жыл бұрын
I could listen to you talk for days
@SMSGTREUSTER8 жыл бұрын
Thanks for the level of detail in all of your videos
@ThePinkus8 жыл бұрын
For turrets calculations , one thing I found interesting (see the referenced UniWiki article) and worth mentioning here, is that the effect of a reduced chance to hit actually reduces the dps (or expected damage) twice, once w.r.t. the chance to hit itself (obviously) and then by cutting Your damage distribution. With 100% chance to hit we get a uniform damage distribution between 0.5 and 1.5 times the nominal damage, thus the nominal dps. But when the chance to hit p is lower than 1 (100%) the damage distribution is cut between 0.5 and 0.5+p times the nominal damage. The end result is that the dps is now p (1+p)/2 times the nominal dps, which is less than just p times the nominal as one would expect when only thinking about the reduced chance to hit. E.g. when the chance to hit is 0.5 (50%) the dps is 0.5 x 0.75 = 0.375 the nominal -- (sustained or expected) damage is reduced to 37.5%, not 50%, when the chance to hit is 50%! PS: that's because the "hit roll" (number between 0 and 1) is then used as the "damage roll" as well, thus the damage distribution is cut as a conditional probability, the condition being having scored a hit. o7
@arcticpara77756 жыл бұрын
Great Videos...Been away from Eve LONG TIME...now back and Focusing on ECM
@GiverrionBG6 жыл бұрын
great ECM series tutorial. i will look for more :)
@arcticpara77757 жыл бұрын
Great Videos...learned much...hope to make fewer mistakes...
@The-Dom3 жыл бұрын
Does this affect the EWAR modules on the enemy ship or just weapons? nm just watched another minute and you explain "its just weapons"
@SeamusDonohueEVEOnline3 жыл бұрын
So far as I know, Weapon Disruption only affects high-slot weapons; I have not tested effects on mid-slot modules.