Frame data explained in under 4 minutes! You can look up frame data here: ultimateframedata.com/sf6/ Street Fighter Basics #streetfighter #gaming #fightinggames #fgc #sf6
Пікірлер: 13
@LittleyoderАй бұрын
Hi I'm new, and my fastest move is super on wakeup!
@NamhadiNdemufayo24 күн бұрын
Glad to see another fighting game content creator!
@Littleyoder17 күн бұрын
Day 6 of asking Shorins if we, as a playerbase, can learn to phase out the godly Pectoralis Major Muscle (mid match) of the man who left Ken Masters on the streets, Ryu.
@toastedtarts404425 күн бұрын
I don’t know the frames of all my character’s moves. I’m pretty sure the jab is fastest though at 4 frames. Please make more of these videos, they help a lot🙂
@Shorins2225 күн бұрын
In street fighter 4 frames is always gonna be your fastest move. If you ever wanna look frame data up, I use Frame Assist Tool (FAT). There’s an app and a website. If I ever have trouble with a move in tournament, or after I lost a ranked match, I’ll look up the frame data to see if I can punish it or it’s plus. Thanks for watching! I’m glad I could help out :).
@RubykikuАй бұрын
I play a 2 frame game my fastest move is throw
@yogabigabi_asmr_and_more20 күн бұрын
thanks for actually explaining some of the genres terminology! i can finally understand!
@DatDirtyTaco22 күн бұрын
Keep it up 👍🏼
@iiisixstringiii828521 күн бұрын
Great video, man. Looking forward to the rest. My fastest move? I use Ryu, so probably my light punch jab, I guess. I'm still learning, so maybe there's something faster, haha.
@Shorins2221 күн бұрын
@@iiisixstringiii8285 Thanks! Ryu’s stand light punch and crouch light punch are both 4 frames startup, the fastest a move can be in sf6.
@LILLIASNIFFERАй бұрын
so what you are saying is only use shoryuken all game every game w video
@Shorins22Ай бұрын
Not quite! Shoryuken is very negative on block and is able to be punished very easily.
@theunamedpotato21 күн бұрын
Most of OD( using bar) shoryukens are great invicible reversals(as shown in the video), the caveat is relying and using it as a crutch. Say your DP aka dragonpunch aka shoryuken, misses, you'll be recovering for a while and leaving yourself wide open to a punish counter from your opponent.