Quick correction: Dispel Magic can indeed take down a Globe of Invulnerability (15:40). Monty has been thrashed for not throughly consulting the Sage Advice Compendium. As a reminder because it's not 100% clear from our description in this video, the Globe of Invulnerability is fixed to the location once it's cast, so plan carefully when you are using it to defend against counterspell.
@erikoftheinternet3 жыл бұрын
Of course, if the caster targets you with dispel magic it will fail to dispel the globe, the caster has to know to specifically target the area. As a DM I wouldn't assume all spellcasters know to do so. A well studied abjuration wizard would probably get it, but not every cleric or sorcerer is so learned.
@junkpunchhero3 жыл бұрын
Change Combo, Globe first, then silence. Dispel it now nerds! muHAHAHAHA... Good video, Ignore the haters. WAY too many niches rules to know all. Like Warforged can drown... even tho they don't breathe. ... alllllrighty then. ... umm PEACE.. *dramatically exits stage left*
@brettthompson84133 жыл бұрын
@@junkpunchhero silence and globe of invulnerability are concentration so I'm not sure this works.
@xMrMayhemx3 жыл бұрын
the 'stache... pls no... no... god no... pls... no!
@junkpunchhero3 жыл бұрын
@@brettthompson8413 In my head I was thinking Glyph of warding for freebie concentration for silence as a villain being prepared for the PC's. In my defence, I was operating on 4 hours of sleep due to a sick puppy waking me up at like 2am. I apologize for the confusion.
@joemartinez71833 жыл бұрын
Gotta love Zone of Truth + Command: Confess. This 1-2 punch makes you the ultimate interrogator.
@nivensmctwispo3 жыл бұрын
But it doesn’t specify what they confess to does it! Imo they might just say they are beans for tea yesterday
@_zurr2 жыл бұрын
Well, if all else fails, you can get someone else to ask the questiom, and use the command: Obey.
@benthomason33072 жыл бұрын
My DM would probably just have that guy confess that he has a small penis.
@gggg-hq4td2 жыл бұрын
@@benthomason3307 Psychic damage
@mezlabor2 жыл бұрын
@@nivensmctwispo I used to use this combo all the time with my paladin. I would command him to "Answer" any question they were trying to avoid
@michaelsedor68073 жыл бұрын
I’d really like to see a list of combos between two classes. Like... “Warlock casts X and then Wizard casts Y”
@danbrown87313 жыл бұрын
Druid casts Spike Growth. Warlock casts Eldritch Blast and pushes and pulls the enemy through it like a cheese grater.
@grahamknode52913 жыл бұрын
Yes please do that
@ikekobrinsky55173 жыл бұрын
I’d love this video as well!!!
@Zack_Taylor3 жыл бұрын
That's what I was hoping this was. Bard: Animate objects Wizard: Animate objects Sorcerer: Animate objects (all choose tiny) Paladin: Hero's mantle All those objects almost double in damage :) Two arcane casters: Wall of Force + Sickening Radiance This just is a free win against lots of stuff and counterspell or subtle spell or both can help make it a sure thing. The exhaustion levels are super deadly.
@WinterPains3 жыл бұрын
@@danbrown8731 Spike Growth and Grease. Everyone should have heard of Merilwyn's Meatgrinder by now.
@snowbounded3 жыл бұрын
One of my favourite spell combo rules is having counterspelling counterspell triggering a wild magic surge.
@Arkainjel3 жыл бұрын
Roll to divide by zero.
@alanschaub1473 жыл бұрын
That’s actually a fun homebrew rule.
@fenixmeaney61703 жыл бұрын
It's like crossing the streams in ghostbusters or goblet of fire
@ConstantChaos17 ай бұрын
Love it
@aleph19162 ай бұрын
I will be stealing that, thank you very much.
@matthewdoolittle64063 жыл бұрын
Kelly has finally achieved old west banker look
@TheEmerald973 жыл бұрын
I was gonna say Hopper from Stranger things at the start
@AlmaNBON3 жыл бұрын
Come on folks, is clearly Manum P.I.
@TheodoreMinick3 жыл бұрын
Got that Movember mojo going.
@normanwhitmore63773 жыл бұрын
That Dragon Kibble combo is one of the only reasons I take Dragon's Breath. The image of some random owl suddenly screaming out lightning always sits well with me.
@joshualinley44173 жыл бұрын
I like spell combos. I like them better when the whole party gets involved. Face Melting Solo, for example, can be achieved in a single round if a Cleric casts Bane, a Sorcerer casts Synaptic Static, and a Bard uses Vicious Mockery. Good team tactics are key to true optimization.
@vieuxdindon1353 жыл бұрын
As a bladelock, i tenderize cleric's opponent with green flames blade to optimize bell toll
@Archimonde2593 жыл бұрын
Then you have a whole band. Cleric on drums, Sorcerer busting out the electric guitar, and Bard providing the lead vocals
@danielwelker53623 жыл бұрын
In my session yesterday two sorrowsworn attacked. My war wizard used Slow and the party cleric used Bane and it almost crippled them completely. Would have been a whole different battle otherwise.
@mal2ksc3 жыл бұрын
You would need to get lucky on initiative order to pull it off in one round. All three party members would have to go in the correct order. While you'll get it off some of the time, assuming it will take two rounds (not three) with multiple spellcasters is a safer plan of attack.
@mister-8658 Жыл бұрын
@@mal2ksc they could always use held actions in order to force the proper order.
@Sean-fo8kg3 жыл бұрын
Ring The Bell: Here’s what makes Level 5+ Clerics deadly. Add Spirit Guardians to it. Spirit Guardians + Spiritual Weapon + Toll the Dead. It’s passive AOE damage, plus bonus action damage, plus main action damage.
@lucychurchley91073 жыл бұрын
The cleric in my game uses this combo but also has skeleton archers for backup
@youtubingjaguar50823 жыл бұрын
I play a pair of clerics who use this combo to pretty great effect and even though it takes two turns to set up, it's absolutely worth it once you get it up and running, it's so much fun to just dish out the damage that can really help your party in an encounter if they're in a tight spot. Although if you're looking to do Ring the Bell with Spirit Guardians you're more likely to take damage, so I'd recommend this more for the tankier clerics who are better able to take those hits. ;)
@AdrianParsons3 жыл бұрын
My Light Cleric does this whenever he isn't just dodging. And when he dodges he still uses Spiritul Weapon!
@youtubingjaguar50823 жыл бұрын
@@AdrianParsons Both of my clerics are Twilight Domain, and I use Toll the Dead or Guiding Bolt (which is amazing in my Strahd game) and Spiritual Weapon a lot mixed in with the occasional Fire Bolt (from Magic Initiate), or Sacred Flame along with Spirit Guardians for some good spell damage because my Strength and Dex stats aren't the best, so weapon attacks are not exactly the way to go. ;)
@AdrianParsons3 жыл бұрын
@@youtubingjaguar5082 if I get surrounded by things that keep bypassing my AC I pull out Word of Radiance! Lol. (Desperate times call for desperate measures & all that!)
@jordantiburcio45413 жыл бұрын
Force choke: concentrate on hold person, inflict wounds. Melee attacks are instant critical against paralyzed targets. At 3rd level (so freaking early) you can not only paralyze someone, but smack them for 6d10 necrotic on your next turn. Ouch!
@MorgulDemonVegeta3 жыл бұрын
as a massive Star Wars fan, i fucking adore you sir @Jordan Tiburcio
@wtfgaga3 жыл бұрын
bruh, this is insane, cause you can even upcast inflict wounds to be a 2nd level spell to deal 4d10, so 8d10 crit!
@jordantiburcio45413 жыл бұрын
Here's another fun, if not complicated combo. If you're a 10th level lore bard or 14th level bard of any other school, you can use magical secrets to become the ultimate support summoner. Find familiar to get an owl to give the help action to your allies every turn, find greater steed to get a pertyon or griffin to add loads of damage without concentration, conure animals (conc), aid and inspiring leader and you're broken. I personally play an arakocra when I use this so I can get a cool Lord of the Birds theme going
@jordantiburcio45413 жыл бұрын
This next one isn't really a spell combo but its my favorite combination of features in the game. My favorite character is a rogue street doctor. I use the thief archetype so that I can use objects as a bonus action. Then, I take the healer feat (now with great action economy) and you become a very effective combat medic as a rogue! Spice it up by using your rogue expertise on medicine and you have a full blown street doctor
@Venomtankmod3 жыл бұрын
A fun one I’ve seen was wall of thorns in a ring to entrap an enemy, then create bonfire to really do some fun. My players made a “roasted shambling mound” with this strategy
@Reddotzebra3 жыл бұрын
I would never do that... Shambling Mounds smell worse than old tires when they burn.
@93lozfan2 жыл бұрын
I like the combo enlarge and reduce. One person enlarges a barbarian, another reduces a boulder, big barbarian throws reduced boulder, everyone stops concentrating and now a small mountain is flying at something that is about to not exist.
@benthomason33072 жыл бұрын
pretty sure that only the guy who reduced the boulder would need to break concentration. the barbarian would greatly benefit from continuing to be enlarged. Unless it's just one sorcerer using twincast metamagic, which is probably more efficient anyway.
@subramaniamramasubramanian8773 жыл бұрын
Water walking + hallucinatory terrain on a lake is something I have been itching to try as a combination!
@evilsquirrel05733 жыл бұрын
That’s such a good idea, I wish I had I thought of that
@robinwang6399 Жыл бұрын
Swap water walking out for silent image or major image or programmed illusion for maximum generalizations, preferably over more dangerous terrains.
@cassiopeia_real Жыл бұрын
water walk is just worse than fly in all aspects, use fly
@matbro5579 Жыл бұрын
@@cassiopeia_real water walk can target more people for a lower level slot
@patsonical Жыл бұрын
@@matbro5579 And it lasts longer, and doesn't require concentration
@stonerocks03 жыл бұрын
Great suggestions - especially as they're reasonably simple to assemble (but not obvious), available at relatively low level, and fun rather than 'broken'. Cheers, dudes!
@JBissell883 жыл бұрын
The most effective youtube naming convention in D&D 5e... so appealing, and such a great video
@gabrielwhitehead48193 жыл бұрын
Never forget Merylwin’s meat grinder. Field of thorns plus grease for enemies chasing you.
@WinterPains3 жыл бұрын
I thought it was Spike Growth?
@Valandar23 жыл бұрын
@@WinterPains It was Spike Growth, yes.
@sophieirisviel41003 жыл бұрын
@@WinterPains it’s the spike growth + plant growth and grease stacked on top of it
@humblejo130 Жыл бұрын
Oooh, that is a gory combo
@TheOther815-23 жыл бұрын
Another insanely powerful combination is Glibness + Dispel Magic/Counterspell. If you're a charisma caster, you automatically roll a 15 on any Charisma check, and both Dispel Magic and Counterspell are Charisma checks for charisma casters. This means that you can never roll below a 20 for a Charisma check, and will always end any magic effect or spell casting, guaranteed.
@Calebgoblin3 жыл бұрын
I don't know why you would entrust me, goblin, with this kind of powerful knowledge but thank you guys anyway.
@salamshalom3 жыл бұрын
When is Kelly's BOSS mustache going to sponsor one of these videos? 😍
@punkassbamboo3 жыл бұрын
Kelly "Sex Appeal" McLachlan
@teh201d3 жыл бұрын
I just wanted to comment on the epic mustache too.
@johnnewton35923 жыл бұрын
Starting to hide the lip ring
@salamshalom3 жыл бұрын
That is no lip ring! His lips have a halo 😇 !
@jamespremo41523 жыл бұрын
When it is as wide as his ears.
@saintpoli68003 жыл бұрын
That stache immediately grants expertise in Persuasion
@tallymarkz25063 жыл бұрын
I had a good one for a 3rd level cleric, I call it Ward of Faith: Warding Bond+Shield of Faith, as only Shield of Faith requires your concentration. So in effect, youre giving a target a +3 to AC, +1 to all saves, and resistance to all damage
@christianlangdon37663 жыл бұрын
Even better if the guy being buffed is a Frontline caster, with sheild, false life or armor of agathys, and aid, they get loads of hp, resistance and all without their own concentration spell
@mal2ksc3 жыл бұрын
@@christianlangdon3766 This reminds me a bit of a tactic I used as a player: the other concentration-heavy caster and I would cast concentration spells like Protection from Evil and Good _on each other_ rather than on ourselves. That way if one caster gets whomped and loses concentration, they don't immediately turn into a meat sack, and there's a considerable chance they can get that concentration spell back up on their ally before it becomes an issue. Even if not, at least the ally starts their turn without the protection and can plan accordingly.
@siegel8802 жыл бұрын
I think one of the best combos I've ever used was wall of force with cloud of daggers. Ready wall of force with the casting of cloud of daggers as the trigger. Caster A drops the cloud on an enemy, who is instantly boxed in by caster B's wall of force. No save, no rolls to hit. Simply 4d4 (or more, if cloud of daggers is up cast) every round for 10 rounds. My party made a pumpkin smoothy out of a monster by using this technique once. That was a fun encounter.
@Centaur2553 жыл бұрын
I've used Field of Thornss many times (as a Nature Cleric); having Thorn Whip to pull them through the thorns as well is also really nice, as you're doing 2d6 Piercing from the cantrip + 4d4 Piercing from the Spike Growth, with no save to take half damage. Also, part of the reason that Nature Domain Cleric is one of the best control classes at 5th level or lower. This combo + Wind Wall + Hold Person + Channel Divinity to neutralize beasts, plants, and undead: Lots of "No Thank You" with little the enemy can do about it.
@thomasbdugan3 жыл бұрын
With Spirit weapon being my favorite spell and toll the dead being my favorite cantrip, I'm very happy it made the list!
@devin52013 жыл бұрын
The Field of Thorns sounds like a war crime.
@ranekeisenkralle82653 жыл бұрын
no no.. that's just warmup. Wait for the warlock to use the combo of Hunger of Hadar and Eldritch Blast with the Lance of Lethargy and Repelling Blast/Arms of Hadar invocations there flat-out is no getting out of that trap - and it can hold multiple targets simultaneously, depending on the number of blasts of Eldritch Blast per casting.
@fenixmeaney61703 жыл бұрын
I believe this was all covered in the sickening radiance video
@OniNoSweeney3 жыл бұрын
Face Melting Solo... "We love you Wisconsin!"
@CriticaLinkCritiques3 жыл бұрын
My favorite combination for Wizard is casting [Contingency] to trigger [Steelwind Strike] when I cast [Tenser's Transformation] Stronk Force Damage Melee Spell Attacks. It's only really good for dealing with groups but it obliterates the heck out of them. It's very potent, but it require a long rest to fully set up.
@ARatherDapperTapir3 жыл бұрын
Add in mirror image to be cheeky, if targets are big. I have a 22 AC pure wizard this could be fun with, though they are generally focused on protective and walling magic.
@michaelball25293 жыл бұрын
Another one of my favorite spell combos is what I like to call Touching Dreams. First round you cast sleep next round you cast inflict wounds. Sleep redeners the target unconscious meaning all attacks made against the target have advantage and any attacks that hit the target are critical hits if you are within 5 feet of the target. If you hit the target with inflict wounds you will be rolling 6d10 necrotic damage. This averages 30 necrotic damage. This combo can also be pulled of at 1st level. The problem with this combo is sleep doesn't effect creatures that cannot be charmed, and it is single target damage based.
@PyroGobbo3 жыл бұрын
Sleep into tying them up then daggers in both eyes at once. Even if they survive that there is no way they'll win a fight.
@ARatherDapperTapir3 жыл бұрын
33 damage actually. As dice have no zero, the mid point is always a half point above half of the die. While you're obviously never going to roll 5.5, that's what it averages to in many rolls. Happy murdering!
@ARatherDapperTapir3 жыл бұрын
@@samuelhicks9243 not trying to be rude, just providing knowledge
@samuelhicks92433 жыл бұрын
@@ARatherDapperTapir I apologize and retract my own rude reply. That was uncalled for on my part
@ARatherDapperTapir3 жыл бұрын
@@samuelhicks9243 accepted
@darkredARN3 жыл бұрын
A cool thing you can do as a Sorcerer is Metamagic quickened spell a Witchbolt to a bonus action for 1d12, then use your action to activate it (since it says on each of your turns and not *subsequent* turns) to instantly cause the damage for another 1d12, then next turn, use your action for the Witchbolt (since WB breaks if you use your action to do anything else) and Metamagic quickened spell any another spell (and since you haven't *cast* anything, you can bonus action cast any spell you want)
@jeanluca013 жыл бұрын
I have "The last prayers" with my paladin/sorcerer Cast hold person and say "You can use this time to say for your last prayers". On the next round, if they don't save against my spell, I hit them with 2 high level divine smites, that auto crits. If the enemy is tough, I can quick cast Hold person with metamagic. and attack on the same round, but the flavor of actually waiting a round is amazing. (also, Divine Smite will count ass a spell for this combo, fight me! >:U )
@sidecharacter71652 жыл бұрын
What if they arwn’t humanoid?
@bernardosilva52192 жыл бұрын
@@sidecharacter7165 If just Divine Smite matters on Paladin, he could get more Sorcerer levels and use Hold Monster.
@rallozarx42153 жыл бұрын
For that last one, Globe of Invulnerability doesn't prevent magic from affecting it, only what's inside it. So it can be dispelled, even with a level 3 Dispel Magic.
@codenameera37093 жыл бұрын
it would actually be a 6th level spell slot not a 3rd
@mikastrae3 жыл бұрын
@@codenameera3709 It can be a third level spell slot with a successful Arcana check.
@codenameera37093 жыл бұрын
How?
@codenameera37093 жыл бұрын
I thought that was only for counterspell
@unvoicedapollo33183 жыл бұрын
@@codenameera3709 Nope. Dispel Magic allows for an arcana check similar to that of counterspell. roll20.net/compendium/dnd5e/Dispel%20Magic#content
@michaelball25293 жыл бұрын
One of my personal favorite spell combos is what I like to call the Flaming Shishkebab. First round you cast hold person then second round you cast scorching ray. Because of hold person the target is paralyzed meaning when your are within 5 feet of the target each of your attacks crit on a hit, and you have advantage on attack rolls against the target. Meaning if you are within 5 feet of the target and hit all 3 rays you would be rolling 12d6 fire damage. That's more than a fireball casting using a 5th level spell slot. Also by upcasting scorching ray this combo yields 4d6 fire damage per a spell slot above 2nd level. Additional since the target is incapacitated you don't suffer disadvantage on the ranged attack rolls against the target. The problem with this combo is that it targets only one person, and they must be a humanoid. But that big bandit boss will never know what hit him.
@motymurm3 жыл бұрын
*Shishkebab
@TheCorinthus3 жыл бұрын
Since you need to be within 5ft for the auto-crit effect, the advantage is cancelled out by disadvantage for using ranged spell attacks within 5ft. May I suggest a nice direct Inflict Wounds instead? Advantage, auto-crit, roll those 6d10...
@michaelball25293 жыл бұрын
@@TheCorinthus I don't want to be that guy but you don't suffer disadvantage if the target can't see you or is incapacitated.
@michaelball25293 жыл бұрын
@Takahashi nani ni shimasu ka? your right it is miss leading so I will edit it for clarification.
@michaelball25293 жыл бұрын
@@motymurm sorry I'm not that good at spelling.
@katybechnikova28213 жыл бұрын
Spirit Guardian + Sanctuary + Dodge action. Thank you for coming to my TED talk.
@TheHawkhead1HunterK3 жыл бұрын
My favorite combo I pulled on my players one time was a Cleric that had cast Spirit Guardians on himself prior to the fight, and then as soon as the party attacked him, cast Sactuary on himself. Every turn after that he took the dodge action or healed himself as they wasted away for several turns at half movement trying to hit him to no avail
@aidanmahar51923 жыл бұрын
RAW, dealing damage with the spirit guardians drops sanctuary. Since spirit guardians deal damage at the top of the enemy’s turn you can’t really use sanctuary in this way. Although I think sanctuary going away when you deal damage was errata-ed in so this may have worked at some point
@Valoruchiha3 жыл бұрын
I'd rule it like that, that's awesome. "If the warded creature makes an Attack or casts a spell that affects an enemy creature, this spell ends." I'd say since the effect occurred prior to casting Sanctuary, you can keep it active. If it was something like Witch bolt, you'd drop Sanctuary.
@DenialTank3 жыл бұрын
@@aidanmahar5192 well seems it does work by RAI, but it's SA, so let's take it with a grain of salt www.sageadvice.eu/2017/05/22/does-sanctuary-end-when-spirit-guardians-deals-damage-to-enemies/
@aidanmahar51923 жыл бұрын
@@Valoruchiha You actually quoted the version from before the errata, the current description adds “or deal damage to another creature.” It was added to prevent stuff like this, but it’s really a niche enough combo that you can allow still allow it, rule of cool and all that.
@thejammiestjam3 жыл бұрын
I'm a trickery cleric. For big fights, I like to combine Mirror Image, Spirit Guardians, and Spiritual Weapon. It takes some set-up, which is why I reserve it for BIG fights, but it's been a good combo for me!
@ranekeisenkralle82653 жыл бұрын
Something that pops to my mind is similar to the Druid/Ranger lockdown option, just for the warlock and with a mean twist: Hunger of Hadar combined with Eldritch Blast with the Lance of Lethargy and Repelling Blast invocations. Devil's Sight is advised to maximize the effectiveness. This combination is doable from Lv 5 onward and deals 2d6 cold damage, potentially also 2d6 acid damage (Dex-save), and in addition the scaling damage of the Eldritch Blasts used to keep the victims trapped inside the area of effect. In addition to that the mere narrative effect probably also does a number on the enemy's morale - depending on the DM.
@ShardPF2e3 жыл бұрын
Devil's Sight doesn't let you see through Hunger of Hadar (causes 'blackness' not darkness). You can still push creatures back in when they emerge though.
@ranekeisenkralle82653 жыл бұрын
@@ShardPF2e Good to know. Saves me one invocation. Either way devil's sight is decidedly useful. So far I have foregone it though because i preferred to turn my winged Tiefling warlock into basically the D&D equivalent of an AC-130 by maximizing range on Eldritch Blast. 1200 feet of range is pretty neat.
@ShardPF2e3 жыл бұрын
@@ranekeisenkralle8265 Devil's Sight + Darkness is a great combo (until Shadow of Moil), advantage on all attacks & disadvantage to all enemy attacks is gold.
@ranekeisenkralle82653 жыл бұрын
@@ShardPF2e at least if you are acting that close to your opponent. Yes. A Hexblade for example would greatly benefit from this. Ranged casters not as much, however. Unless you drop it onto enemy archers - and even then they could just move aside and get out of the area of effect.
@ShardPF2e3 жыл бұрын
@@ranekeisenkralle8265 You can cast Darkness on an object & carry it around with you. You still get advantage on all your Eldritch Blasts. Even more fun if you're an elf with elven accuracy ;) Darkness is not party friendly so probably works better with ranged attacks than melee tbh
@austintaylor38443 жыл бұрын
I've done the "undertow" before. The catch was that all the water in the room was poisoned. So my character that can breathe water and is immune to poison just waited for everything to fall over.
@Maninawig3 жыл бұрын
For the Field of Thorns, this can make a devastating kill room given that rangers make good scouts... And can move freely through difficult terrain. Let's call it Taunt and Haunt
@BeaglzRok13 жыл бұрын
A nice one is Cage Match, which involves 2-3 party members at least one of which is a martial, a large or smaller creature, and Wall of Force. Apply any desired buff to party member, send them into melee range, drop the wall, and you don't have to worry about a smart enemy taking an AoO trying to get to your backline
@craftsecond3 жыл бұрын
Kelly "Dorian Pavus (from Dragon Age: Inquisition)" McLaughlin -- that moustache/hair, man. Also, fun video as always.
@michaelball25293 жыл бұрын
Another spell combo I like to call Gnomes Offering Hand. First you cast mage hand and then you cast enlarge/reduce on yourself. A gnome can weigh about 80 pounds and enlarge/reduce reduces a targets weight to one-eighth of it's normal weight meaning the gnome now weighs 10 pounds. A mage hand can move up to 10 pounds. So a gnome under the reduce effect of enlarge/reduce can ride in their mage witch can move 30 feet as a bonus action. The weakness of this spell combo is that it isn't really useful in combat since it takes two rounds to set up.
@samihamouchane9613 жыл бұрын
Dragon kibble has always been my favorite, "Light them up Lewigi!"
@greenhawk37963 жыл бұрын
Reverse gravity + featherfall. Came up once in a recent online game & boy was it funny.
@blizz39753 жыл бұрын
Paladin+Sorcerer Divine Soul is doing combo: Spirit guardians (before battle) and then on every next turn he takes dodge action and spiritual weapon on bonus (casting or utilizing). Reaction for shield/counterspell. He grinds battlefields...
@brandonskoubo51763 жыл бұрын
That bardic face melting solo is such a great image, a building crescendo of distorted instrumental licks and vile lyrics, like a metal rocker making suburban whitebread parents everywhere clutch their pearls!
@logancuster80353 жыл бұрын
I’m a big fan of the Booming Blade, Dissonant Whispers combo. It’s a great way to proc the extra damage from Booming Blade. It works even better if the Character using Booming Blade also has War Caster because they can use a reaction to use Booming Blade on the fleeing enemy immediately triggering the extra damage.
@feed-backl68763 жыл бұрын
This won't work after new booming blade erata
@misticsword75613 жыл бұрын
You mean the Warcaster OA, not the same turn combo, right?
@nathanielsoule80673 жыл бұрын
@@feed-backl6876 Booming Blade still works with Warcaster, Jeremy Crawford confirmed it. Or is there some other errata in TCoE that makes this not work?
@TheOmegaPlayer3 жыл бұрын
Doesn't booming blade specify that they have to willingly move to trigger the damage?
@fortunatus13 жыл бұрын
@@TheOmegaPlayer Willingly move to deliver a portion of the damage.
@wwade72263 жыл бұрын
Another good combination for Clerics would be Guiding Bolt + Spiritual Weapon. If you hit with GB, SW should have advantage on its attack. Sixth Level War Clerics especially can pretty much guarantee that leading GB hits - and do the combo twice! Combine that with Spirit Guardians and you have one power house damage dealer. For added benefit, take a dip into Wizard or Sorc to pick up Shield and Absorb Elements.
@noamshavit3 жыл бұрын
instead of face-melting solo, just call it diss-track
@Cynoc3 жыл бұрын
Excellent video Dudes, with some really great combos! I really love and appreciate that so much of your Dudes' content in videos like this are geared towards lower levels of play since that is the only area in which most people spend most of their time. It really makes your content feel accessible and it gives me hope/excitement that these are actually things I'll be able to set up and pull off in my games whether as a DM or as a player. Keep it up!
@marlinisgreat3 жыл бұрын
My favorite combo I found when I played a wizard was greater invisibility followed by steel wind strike... 6 attacks at advantage.. 6d10 each... I only got it to work 2-3 times but when it worked I dealt 30d10 of damage
@carsonrush33523 жыл бұрын
For using Plant Growth more frequently, Carry around a nice vine plant, or something that spreads super far, as with grapevines or blackberry bushes. The spell causes plants to become overgrown, and thus A single vine plant could probably fill the entire spell radius.
@benthomason33072 жыл бұрын
[Kudzu has entered the chat]
@DidierPilon3 жыл бұрын
I love that these are low level! Thank you dudes
@coryrothwell3192 жыл бұрын
Very simple one, but a favorite- Hunger of Hadar and Repelling Blast. If they make it out, push 'em back in! Also works for a Dao genie warlock with Spike Growth in place of the Hunger, buuuuut... Hunger of Hadar is so satisfying to narrate! The whole table squirms
@Milarqui3 жыл бұрын
Thank you for that Spiritual Weapon/Toll the Dead combo! I'll be sure to use it against my players when they fight the BBEG in their current adventure! (She's a Death Domain Cleric, so it fits her quite fine!)
@charliescheirmann29263 жыл бұрын
The Face Melting Solo combo I've always wanted to use, it's also important/cool to note that if u have a lore bard u can use the cutting words to subtract a bardic inspiration die from their next attack too (assuming ur character can cast 5th level spells chances are that is a d10). So disadvantage (average -3) with a -d4 (-2.5), -d6(-3.5), and -d10(-5.5) to their next attack is on average a -14.5 to their next attack. And a -6 to every other attack on that turn, also note that u dont need to to use cutting words on the first attack if they rolled low and u know theyll miss anyways
@kevinperkins89943 жыл бұрын
The segues!! Monty: "It's time for the bard to take center stage..." Kelly: "That's a tough act to follow."
@fmcypher48233 жыл бұрын
I love the dragon’s breath + find familiar, but let me offer you this: Warlock (or Wizard) + Sorcerer multiclass. I prefer the warlock because it overlaps with charisma spellcasting ability and the pact of the chain feature for warlocks lets you get a pseudodragon familiar. By 6th level you can use the combo I’d like to call A Tale of Two Dragons which consists of Find Familiar, Flock of Familars, and Dragon’s Breath. You can Twin Cast Dragon’s Breath of two of your three familiars from flock of familiars to unleash draconic fury upon your enemies two-fold. I was building a Sorlock when I was watching this video, and I realized this combo was just AMAZING.
@shadow89283 жыл бұрын
siege magic: Find a huge boulder, cast reduce size on it, then have an ally cast catapult on said boulder...lastly, drop the reduce size effect and enjoy the show.
@Paul_Oz3 жыл бұрын
once the reduced boulder has been catapulted, the same character who reduced the boulder should then cast enlarge on the boulder...
@lastmalkavian3 жыл бұрын
And the GM ruins all the fun by deciding the spell only changes mass, not momentum. Making your character do precise calculations to hit. Or just say, that enlarged weapons do only 1d4 extra damage.
@bukharagunboat84663 жыл бұрын
@@lastmalkavian Yes, always do a test beforehand with the DM. There are two possibilities; conservation of momentum and conservation of speed. If the answer is momentum making an moving object bigger slows it down, which is not very useful. The reverse gets exciting though; making a moving object smaller speeds it up! The challenge for the DM is that for Reduce/Enlarge momentum makes most sense, but Polymorph can make things MUCH smaller (and can't enlarge them), so the acceleration effect is more dramatic.
@-THE_META3 жыл бұрын
Super Counterspell/ Glibness+Counterspell on a Warlock or a Bard who takes Counterspell as a magical secret (very likely to happen nonetheless). Glibness makes it so you can not roll lower than a 15 on a Charisma check. Counterspell requires you to make a spellcasting check to cancel the casting of a spell of a higher level than the spell slot used for Counterspell. Glibness is an 8th level spell that does not require concentration. With this combo every time you use counterspell even with a third level spell slot against a ninth level spell slot you will automatically negate it if your Charisma is at least 18. A Stone of Good Luck would decrease the Charisma requirement by 2. Considering you are a high level Bard or Warlock it is likely your Charisma is at least 18 nonetheless. The best thing about this is that Glibness and Counterspell are already useful by themselves. Glibness can be used during the "aggressive negotiations" portions if many boss encounters. Your Bard or Warlock can activate it as a means to address the confrontation beyond violence or to just set up for the fight if they want it. Your charisma skill checks are likely to be 25 and up because of Glibness so there is a fair shot to shape the confrontation however you want anyway. Even if the fight starts immediately, Counterspell is a reaction spell so all you have to do is cast Glibness and move towards the enemy to stay within 60 feet of them. If they are a magic user which many high level bosses are, you can counterspell all of their spells provided they are visible and not an Archdruid. See Invisibility or True Seeing are also non concentration options for the Bard to get to counteract this downside if you think you need it. One character with this combo is going to put some wind in the enemy caster sails if they use this combo because besides an Archdruid only an enemy counterspell can truly counter it and this will use its reaction and an additional spell slot to sap the caster. Not to mention you are using 3rd level spells to counter much higher ones, granting you better stamina compared to this powerful caster. I would recommend a Bard use it because of their higher amount of spells slots. But either a Bard or Warlock pretty much shut down a powerful spellcaster for several rounds if their are two members if your party using this combo effectively. The only recourse an enemy mage has is to have another mage their with counterspell or they have non spell resources and non spell teleportation abilities which do exist. Also because neither spells are concentration, you can have an addition spell on top like greater invisibility (which the Bard also gets) to make so you can't be counter spelled by an opponent without Truesight, blindsight, see invisibility as well as the great benefits of being invisible. The combo (just with Glibness) also turns your Dispel Magic into Super Dispel Magic as you can also dispel a high level spell effect with just a 3rd level spell slot.
@tomboy_kisser3 жыл бұрын
6:26 Loved that little wink lmao
@justinschmelzel88063 жыл бұрын
Fun Fact. Archfey warlock ALSO gets the plant growth combo, but instead of spike growth you can use Hunger of Hadar, meaning they can't see you anymore all the while they take damage even if they DONT move and have to make a dex save every round or also take acid damage. This does use all of your spells for that short rest, but when it is good it is good.
@OnlytheSmileRemains3 жыл бұрын
2 combos I love are: Glibness + Counterspell/ Dispell magic. as those are Cha checks for a Cha caster they auto succeed for the whole combat. Also Wall of Fire (Etc) with the push and pull eldritch blast invocations.
@Walthanar3 жыл бұрын
omg Glibness + dispel is WICKED! I was going to be the smartass that wrote "yeah but glibness let's you pick 15 for CHECKS, not SAVING THROWS" and then I realized you were referring to the CHA CHECK to dispel/counter higher level spells with 3rd level dispel and counterspell and I immediately went OMGOMGOMG THIS IS INSANE and my head exploded and my cat had to write this because it is hard to write without your head
@ranekeisenkralle82653 жыл бұрын
Instead of the various wall-of spells, why not use Hunger of Hadar instead? Works just as well and can be done at lower levels (Lv 5+)
@christianlangdon37663 жыл бұрын
Because not everyone is a warlock in disguise, looks around nervously
@theshadedofinnsmouth62433 жыл бұрын
Also works for Hexblade. Or a place of the tome who picked up shillelagh.
@thezerowulf5073 жыл бұрын
So glad to see plant+spike growth. I've always loved that combo
@Lngbrdninjamasta3 жыл бұрын
Anyone else noticing the slow evolution of epic-ness of Kelly's mustache
@DoctorMcHerp3 жыл бұрын
It takes two spellcasters, but a domed Wall of Force + Sickening Radiance becomes 100 rounds of the enemy making saves against being exhausted while taking 4d10 radiant for each failure. A recent one that a Forge Cleric did in a game when I’m in when he got surrounded is Spirit Guardians first, then Sanctuary on himself, while taking the dodge action during subsequent rounds. The wording of Sanctuary, as written, permits the combo to happen.
@Rufus5553 жыл бұрын
Please keep the names of the spells/abilities up when you guys talk. I cant keep up with english so well (2nd language) and I was seartching for "glow of vulnerability" for 10 minutes. : /
@Shero13373 жыл бұрын
You could have just went back and checked the name
@greentiger3323 ай бұрын
A good Paladin + Cleric combo is Aura of Vitality + Beacon of Hope. AoV Paladin spell grants 2d6 healing per round for one minute (concentration) and Beacon of Hope Cleric Spell maximizes heal rolls for one minute (concentration). Together you get 120 healing in one minute, plus whatever maxed potions your party wants to drink during that time.
@lars_vs3 жыл бұрын
I’m gonna try Darkness combined with Faerie Fire in a few days as a DM. It’s an easy encounter according to the kobold fight club, but will probably be quite difficult as most players will be visible without being able to see the enemies, thus having disadvantage on saving throws.
@davecorriveau4057 Жыл бұрын
Yesterday, I've tried a variation on the Cool Whip combo: Moonbeam + Thorn Whip. Let's call it "Moon whip" for the flavor. Fantastic against undead. Need a bit more precision, but still. You place Moonbeam in front of your ennemy in a bonus action, then use your thorn whip to drag your ennemi into it. He takes damage right away and again in the beginning of his turn. That's great! :)
@CaptainFreetime3 жыл бұрын
The Interrogation: Zone of Truth + Command (Answer) The truth will be found. My cleric went full Inquisitor with this on a VERY unlucky Yuan-Ti.
@leme6863 жыл бұрын
I did something similar. I was the cleric, but i employed the help of a tiefling that was immune to fire. He would stand inside a flaming sphere and hold the unlucky prisoner outside of it. If he lied he would be pulled into the sphere taking damage xD ..
@erichobbs40423 жыл бұрын
I don't have access to thorn whip. However, my Warlock companion has the eldritch blast invocation where it pushes the target ten feet on a hit. Now I have a lovely little combo to suggest for our next combat. Thanks dungeon dudes! 👍😀💖
@mal2ksc3 жыл бұрын
Spike Growth and pushing the target back is called a Meat Grinder. (One of several types, not the only Meat Grinder combo.)
@Drymian3 жыл бұрын
Not a spell combo as such, but for Spellcaster duels I'd make use of Seeming with the illusory reality feature that the school of illusion brings. Cast seeming with your main action and specify a number of casters you can see within range to have illusory breastplates. On the same turn use your bonus action to make a breastplate real on one of your targets. By RAW, you can't cast spells while you are wearing armour that you are not proficient in. It also takes a number of turns to doff armour. Therefore, if your opponent doesn't have medium armour proficiency he's pretty much out of the fight. The trade off is that they probably have a higher armour class. You can also use this combination on your allies if you're ambushed or have your gear stolen, and arm up your melee fighters. Sadly, the campaign I was in died before my illusionist could bit level 14.
@spartaneternal84233 жыл бұрын
“And that’s when the party learned they were fighting a bunch of spellswords.”
@ARatherDapperTapir3 жыл бұрын
@@spartaneternal8423 translation, Dm went "oh shit" and needed a fast fix
@HD-ct2un3 жыл бұрын
This one takes planning, it needs 2 different casters, but it sets up a perfect scenario to attack a group that has a lookout. Have the first caster cast silence and the second cast hold person on the lookout. So now the lookout can’t alert the others, and is very easy to pick off. I think it works exceptionally well for assassins going after a party while they camp.
@MethosJK93 жыл бұрын
No need for Silence, Hold Person already paralyzes the target so it can't speak. You're thinking of the Stunned condition.
@HD-ct2un3 жыл бұрын
@@MethosJK9 Silence is to keep the others from waking up should the sound of the lookout dying alert them, also just in case the lookout succeeds the saving throw for hold person.
@dexsave.3 жыл бұрын
Creatures can breathe underwater for longer than most combat lasts...
@Hazel-xl8in3 жыл бұрын
most people prefer the suffocation mechanics instead when you’re caught by surprise
@Asaomar2 жыл бұрын
A combo I've enjoyed is faerie fire and fog cloud. You can see your enemies and attack with advantage, but they can't see you!
@DigDoug563 жыл бұрын
That shirt though.....just rolled a natural 20 against my eyes. Love the videos and personalities guys, keep it up. Liked, subbed, and so ready for my first game.
@DungeonDudes3 жыл бұрын
Awesome! Thank you!
@jamesforgie65943 жыл бұрын
Fun story with Dragons Breath. The only time I’ve used it so far, I gave fire breath to the bloke who was afraid of fire.
@director13363 жыл бұрын
Bit cruel
@jamesforgie65943 жыл бұрын
@@director1336 i didn’t even know the poor bastard was afraid of fire. Our characters only met a half hour before, when I ran screaming down a corridor into him.
@NisansaDdS3 жыл бұрын
If your bard has war caster, "Dissonant Whispers "+"Booming Blade". (Magic Initiate or otherwise).
@MrMasque3 жыл бұрын
Sadly this one does not officially work anymore after this week's errata. Booming Blade now has a range of self and is thus ineligible for War Caster... 😥 Animate Objects + Dissonant Whispers is still a super effective combo, though!
@TheRobversion13 жыл бұрын
@@MrMasque or lore bard and get tiny servant/animate dead to trigger alot of opportunity attacks with dissonant whispers. Then use the warcaster spell to cast your control spell of choice. I prefer hold person (boosted by an instruments of the bards) so that allies get free crits and the enemy stays stuck in place so you can repeat the combo next turn.
@BelfastBiker3 жыл бұрын
@@MrMasque BB + WarCaster still fine. twitter.com/jeremyecrawford/status/1326596181560942593?s=21
@danbrown87313 жыл бұрын
Unfortunately booming blade only triggers on willnging movement, which Dissonant Whispers does not produce.
@NobodyDungeons3 жыл бұрын
Another combo that I caught one of my DM's off guard with is what I like to call whip crack which is a combo between thorn whip, and any smiting spell as thorn whip is a melee spell attack it effectively allows you to deliver smites from 30ft away or even further if your playing a sorcerer.
@benthomason33072 жыл бұрын
"What're you gonna do? Smite me?"- archer that was smitten.
@darkenedblade25853 жыл бұрын
Can you do a video about the best party composition of 4 classes in 5e?
@ChazTheYouthful3 жыл бұрын
A frontline tank, a glass cannon with skills, an arcane caster for damage and control, and a bard or cleric for support. The og party was fighter, rogue, wizard, cleric for a reason.
@@OakenTome mine is div wizard, moon Druid, lore bard, bearbarian.
@turkeyallalong98503 жыл бұрын
It's mid-level, but I had a wizard with one level of bard. Animate Objects to surround the victim with tiny creatures, and then Dissonant Whispers. Target uses their reaction to flee, which triggers attacks of opportunities from any animated friend next to them. So much fun.
@MangoTurtlenova3 жыл бұрын
Darkness + shadow blade on a blade pact warlock with devils sight
@Samlli3 жыл бұрын
Both have concentration unfortunately so you need someone else to concentrate on darkness :(
@Archimonde2593 жыл бұрын
@@Samlli Also the shadow blade, unfortunately, doesn't count as a pact weapon and thus doesn't get any associated bonuses, which IMO is downright criminal
@oOPPHOo3 жыл бұрын
@@Archimonde259 Eh. It's light, so just make your regular pact weapon in to a short sword and you have some nice dual wielding. An extra chance to fish for crits, for your eldritch smite, especially in dim light/darkness. But yeah, personally, as a DM, I allow warlocks to assign the shadowblade as their pact/hex warrior weapon. It has the downside that you have to use a spell slot, your action and bonus action to summon it for a limited duration that requires concentration. Also, I'm not allowing you to change it's form to something other than the properties of the shadowblade (no turning it in to a longbow). Plus side is that it benefits from hex warrior and all your blade pact invocations.
@Archimonde2593 жыл бұрын
@@oOPPHOo That's not a bad point about duel-wielding, especially since warlocks don't get all that many attacks naturally. I never even thought about it that way. Pick up at least one level in Fighter for the Dual-Wielding style and you're in business. Only problem is that it eats up concentration.
@dagaspar63 жыл бұрын
Conditional, but a fun combo as a wizard: if you are surrounded by enemies and have at least 25 feet of headroom, misty step 25-30 feet straight up, fireball directly down, then featherfall safely on their burnt corpses. You could misty step 25 feet to the side and save a 1st level slot, but it's not as dazzling.
@samihamouchane9613 жыл бұрын
My favorite level 1 spell combo is definitely Disguise self + friends or charm person (they know who bewitched them but.... it was john, not you xD)
@EtzEchad Жыл бұрын
If your familiar is an owl, with fly though, you can have her fly up to an enemy, breathe fire, and fly away without provoking opportunity attacks. I discovered this on my own and I'm fairly proud of that. :)
@HeroesBosses3 жыл бұрын
I've always wanted to play a party where everyone was the same class - like 4 rogues or 4 bards/wizards etc
@gromaxe3 жыл бұрын
Nerdarchy did some videos on it
@PyroGobbo3 жыл бұрын
4 clerics can give a surprinsingly balanced and diverse party.
@whatiswhat80613 жыл бұрын
@@PyroGobbo A-men
@beatleblev3 жыл бұрын
I have DMed parties of gestalt Monks once and gestalt Soulknife. I rarely have more that three players so I let them choose a class and then I let them have the abilities of the class I chose for the group. The first campaign was set in Kara-Tur with a Crouching Tiger Hidden Dragon (it had just come out) meets 1980's Hong Kong Wushu tone. So, a party of monks fit right in. They all decided to play Spirit-folk to add an anime vibe all on their own. In the Mindblade campaign the party woke up in an inn inside the City-state of Celik in the Dark Sun setting. They eventually discovered that they were newly minted immortal Elans. So, Highlander in the middle of a sorcery induced environmental hellscape.
@thegreyjones3 жыл бұрын
got a game of four clerics. we call ourselves the Godssquad, and the campaign "Clerical Errors."
@sparki4203 жыл бұрын
My favorite Combo on my Bard is upcasting Bestow Curse to make it not need Concentration, use the effect for disadvantage on Wisdom ability checks and saving throws. Then cast Irresistible Dance. I call it Dance of Death. You can also choose to use the Wisdom save or do nothing effect from Bestow Curse.
@austinobst89893 жыл бұрын
Fireball, then fireball
@sir.rettfordiii88243 жыл бұрын
One combo I really like is casting Melf's Minute Mentors the first round, then casting Snillocs Snowball Swarm along with 2 of the meteors as a bonus action. This hits everything within a 5ft radius with a total of 7d6 (Each meteor is 2d6 fire, and the snowball is 3d6 cold) worth of magical DMG.
@benthomason33072 жыл бұрын
That was literally one of the twelve plagues of Egypt, if I recall correctly.
@SgtNuker3 жыл бұрын
Cool Whip. No? Nobody's gonna say anything about the Stewie Griffin reference?
@wftghw3 жыл бұрын
Why are you saying it like that?
@kevinherman10633 жыл бұрын
@@wftghw What? I'm just saying Cool wHip.
@Cen20503 жыл бұрын
I have a fun spell combo for the caster who like single-target spells. I call it "Shattering Pulse" And it uses the 7th level spell Crown of Stars and Witch Bolt for a whopping 5d12 damage being poured onto a single target for close to a minute.
@Neox19863 жыл бұрын
A very simple but effective Druid combo is the Fog Cloud + Wild Shape into a Giant Constrictor Snake. Blindsight from the snake makes you have advantage on attacks against blinded creatures inside the fog. Casting it at 2nd or 3rd lvl increases the radius by a lot, and if you have Staff of the Python its even better. 2 giant snakes wreaking inside the fog.
@duffman26253 жыл бұрын
Similar to the Dragon Kibble combo of Dragon's Breath and Find Familiar, I had a multiclassed Cavalier/Bard (and this also works well with an Eldritch Knight) who would cast Dragon's Breath on his highland cow steed, who would then breathe fire/cold on the enemies. Because of the rules of mounted combat, a mount you control can only take the Dash, Disengage, and Dodge actions, so he cast Awaken on his steed before implementing this strategy so his mount could act independently and still synergize with him on the battlefield.
@Veran13373 жыл бұрын
Me and my party recently discovered the joy of combo-ing our various parties casters aoes. My druid casts Spike growth our warlock overlays that with hunger of hadar and our sorcerer unleashes some aoe burst damage spells. It is normally enough to wipe out most hoards in a 1-2turns especially as a lvl 6 party. Any enemies that do survive are usually softened up enough to be no longer a threat. We have used this a few times and now our GM is starting to worry. I had to suggest to him that flyers would be able to get past it no problem and teleporters might be able to escape if they have a turn before the lock can cast hunger! He is happier now :)
@adromea56283 жыл бұрын
Another one: Grease plus either spike growth or moonbeam. This combo is most effectively used when the enemies are forced to come through a choke point of some kind (e.g. a door) to get to you. You have the wizard cast grease and then immediately after it you have the spike growth/moonbeam. If they don't see the spells then they walk over it, likely fall prone, and slide into the damaging part of the combo. The only time I've really seen this used is in oxventures (I can't remember which episode) and it absolutely shredded a bunch of enemies that were chasing them into a church
@H4LFsanity3 жыл бұрын
I once had a player use a similar combo to Cool Whip (Eldritch Blast+Grasp of Hadar instead of Thorn Whip) and other party members piled on with Moonbeam and Spike Growth. As a player, one of my favorite combos, though higher level, has been to cast a lasting AoE in an enemy's space (Wall of Fire, etc.) and use Action Surge to lock them in with Forcecage. With a second caster, Wall of Force works just as well in most instances.
@joshuaschoonbroodt19092 жыл бұрын
My personal favorite I built a character around. Flaming sphere and booming blade. An abjuration wizard has a surprising amount of tankiness, and this comes online at level 3, but shines at level 4 when you take mobile. Flaming sphere for damage on bonus action, and if they dont move they take more damage. Then booming blade to deal action damage, and if they DO move they take more damage. With mobile you also move away preventing them from attacking you back easily. This immediately became a favorite move of mine and hated by my dm
@h.j.froehlich3262 жыл бұрын
I've had a lot of fun setting up cheese graters with the rest of my party: cast Spike Growth, get somebody to push/blow the enemy into your 20ft radius field of spikes. Then take turns batting them toward your other party members. Back and forth, 2d4 damage every 5 ft, grating them like a delicious parmesan. Extra fun if everybody has spells that push enemies.
@NowYouNoam3 жыл бұрын
Here's a combo I love using, I call Booming Shadows. Cast Shadow Blade as bonus action + concentration for a minute, and cast the Booming Blade cantrip. Shadow Blade conjures a weapon that deals 2d8 psychic damage (augmented at higher levels). Booming blade adds thunder damage to your attacks, and even more thunder damage if your target moves during their turn. If you're an Arcane trickster, bonus action disengage to get your opponent to move. Have your familiar use the help action so you get advantage and sneak attack. If you're an elf you can take elven accuracy feat for triple advantage. At 7th lvl you'd be dealing: 2d8 psychic 1d8 thunder 4d6 sneak attack (+2d8 thunder if target moves) every turn for a minute.
@tigher39303 жыл бұрын
May I recommend as a bard, taking hex as your magical secrets along with lighting bolt. Just always get full damage basically plus a little necrotic. But also hex with literally anything. Just give them disadvantage and damage.
@simondiamond96282 жыл бұрын
The issue here is that Hex deals explicitly with Ability Checks, and not Saving Throws. Unfortunately it doesn't work as you think. However, if you swap Bestow Curse with Hex, and target Dex. for Bestow Curse, then it will work as intended. A thing to consider with Bestow Curse however is that it is a Touch Spell. But this does mean that a flying owl familiar using its Flyby ability can deliver it, especially with the help of Find Familiar.
@linrichardson82503 жыл бұрын
Demon Cinema: Summon Lesser Demons/Summon Demons, + Rope Trick This solves the problem of demons turning on their masters - simply summon your demons in the first turn and then immediately cast rope trick on the next turn. Rope trick lasts for an hour - exactly as long as the demons. So the party can just sit back in their pocket dimension watching the demons do the fighting for them. If the demons lose, you leave the rope trick early. If they win you just wait for the spell to expire.
@XoRandomGuyoX3 жыл бұрын
For the Lesser Demons variation the spell states that they disappear when the spell ends. In that sense you send the Quasits/Maw Demons/Whatevers away at will by ending concentration. For the Greater Demon variation I find it's easiest to plop it down on the other side of an enemy group's formation; especially if the foe has squishy-looking spell casters in their back line. E.g. Need to break an enemy spellcaster's concentration? Drop an angry Barlgura next to him and watch it pummel him with it's 3-hit Multiattack.