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Learn how to use a scripted_sequence to make a combine kick in a door.
Rundown:
We create a npc_metropolice, then we get the animation we want and position a scripted_sequence at the desired location.
We make the door open faster and give it a more fitting opening sound. Then we make it open as the animation is played.
After that we finish it up by adding a trigger for the event and some info_nodes for NPC navigation.
Made by Silverfish
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