SF6 Ken: New Drive Reversal PUNISHES (the re-re-re-re-re-reupload)

  Рет қаралды 3,691

Rush G

Rush G

Күн бұрын

Пікірлер: 26
@RushG
@RushG 7 ай бұрын
Apologies for the video spam, as it was a short video I both rushed it and didnt check it over before releasing it. My bad and an (old) lesson (re)remember. Its actually more optimal to do CR MP, CR MK > RUN DP when doing a meterless punish, this does 2700 damage
@BMotu
@BMotu 7 ай бұрын
Hey how to setup wake up drive reveral, I can't find it anywhere ;_;
@RushG
@RushG 7 ай бұрын
@@BMotu you have to manually record it then set it as an action. They must of forgot to add it as a selectable option
@deffikE05
@deffikE05 7 ай бұрын
Thank you for putting the inputs on the screen, as it allows me to pause the vid, and go to the lab. I know it's always more effort than just saying out loud the inputs, i just wanted to let you know that you, and the effort you're putting into the vids is appreciated. Keep on rocking, Rush.
@mopey1797
@mopey1797 7 ай бұрын
I second this.
@RushG
@RushG 7 ай бұрын
My pleasure, if it helps you guys I'll always make sure to add the key inputs and details into text
@Les_Quik
@Les_Quik 7 ай бұрын
Appreciate you Rush!
@danielcastrillon1742
@danielcastrillon1742 7 ай бұрын
Thanks sir, this is so useful!
@SoyPopppy
@SoyPopppy 7 ай бұрын
omggg i was training how to punish Drive reversal and i just got a notification for your video LOL
@RushG
@RushG 7 ай бұрын
👊
@曉p-p7t
@曉p-p7t 7 ай бұрын
Seems like Capcom really want to force the flaming shoryuken as Ken signature 😅
@RushG
@RushG 7 ай бұрын
About time!
@BurstLimitKL
@BurstLimitKL 7 ай бұрын
You can also do stmp into crhp if you microwalk first, not the easiest thing to do but not the hardest either
@RushG
@RushG 7 ай бұрын
Interesting, I don't think I'd trust myself execution wise in the moment
@BurstLimitKL
@BurstLimitKL 7 ай бұрын
@@RushG probably not worth except maybe if you have corner for jinrai juggles from crhp, but more importantly i also found out it's character specific, i think. I can't seem to get it on deejay, for example. Interestingly, it seems whether or not they are wide bodied doesn't matter, suggesting there is verrry slight differences in drive reversal spacing between characters. Idk for sure though, take it with a grain of salt.
@danyalk2237
@danyalk2237 7 ай бұрын
Any corner meaty fireball setups? Light Fireball after Medium Jinrai Axekick is not auto time meaty anymore :(
@jadak100
@jadak100 7 ай бұрын
Thanks for the video again rush, and don't worry, it happens. Im happy to imform you that I've been practicing many of the things that you have shown in your video and, after taking a break from the game, I think I finally know what my biggest problem with ken is: I'm afraid of using other normals besides s. Hkick y s.heavy punch for neutrals. Those are the bottons I rely most during my matches while pocking and looking for openings and the reason is that in my mind his other normals are to short for me to use them properly or maybe I still don't have a good understanding of spacing. Im afraid to use his target combo on neutral as well since i yhink his s mpunch is way too short. And always end up getting punished for using them. But i do understand that those bottons are essential for building his pressure. Do you have any recommendations in how to overcome this issue, maybe lab a certain regimen or something. Because I really like ken, its my favorite char since sf2 and I wanna become good at playing him. Thanks you for reading my rambling.
@6700adam
@6700adam 7 ай бұрын
nice, i will switch to akuma but alwais nice to see your video
@phaze5594
@phaze5594 7 ай бұрын
Hey rush just wondering how your betop is holding up(if you are still using it) ordered mine today and just wondering how the quality has been since your first review
@RushG
@RushG 7 ай бұрын
The Betop is okay, the dpad became a little looser over time. Not a deal breaker but just have to be a little extra conscious regarding inputs. Is still my go to pad right now
@atlas6845
@atlas6845 5 ай бұрын
Hey Rush what's up? I got a question for you pls. Drive rush to std. Hp is +7 Drive rush to cr. Hp is also +7 But why after the DR std. Hp doesn't connect with run stop std. Mp, only cr. Hp does? Settings: standard counter/block after the first hit. Thx
@RushG
@RushG 5 ай бұрын
Check the frame advantage after doing Drive Rush HP into Run > Stop and then Drive Rush CR HP into Run > Stop. You'll notice that after the Run > Stop for both attacks the frame advantage is then different
@atlas6845
@atlas6845 5 ай бұрын
@@RushG yeah st.hp is +1 kinda weird.
@RushG
@RushG 5 ай бұрын
@@atlas6845 the cancelling of the run from the specific button is the key here. It's weird for sure. You may however be able to link directly from Drive Rush Stand HP into CR MP (no run cancel). Try it out
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