Infinity: Battlescape - long-range torpedo cruiser going into battle

  Рет қаралды 99,671

Urban Shaman

Urban Shaman

2 жыл бұрын

Saved up credits and took out the cruiser with torpedo platforms and extra torpedoes (these have a 100km range) for a defense mission. I could probably fire them for effect from greater distance, but that wouldn't have been as fun. ;)

Пікірлер: 74
@user-uy9ni2rk5i
@user-uy9ni2rk5i Жыл бұрын
"the battle is lost we must disengage" "coward, commissar do your duty" "if its the emperor's will"
@xBloodXGusherx
@xBloodXGusherx Жыл бұрын
Is this from WarHammer?
@user-uy9ni2rk5i
@user-uy9ni2rk5i Жыл бұрын
@@xBloodXGusherx yeah battlefleet Gothic 2
@xBloodXGusherx
@xBloodXGusherx Жыл бұрын
@@user-uy9ni2rk5i Ah ok thanks!
@Sparticus3361
@Sparticus3361 Жыл бұрын
This just reminds me of Battlestar Galactica Online, except with less gameplay options or ship options and AI to fill out the game but the graphics and combat are much better.
@user-bh3jv9nw2u
@user-bh3jv9nw2u Жыл бұрын
BSGO)
@nssmith2000
@nssmith2000 Жыл бұрын
Rest in peace BSGO
@Brainreaver79
@Brainreaver79 Жыл бұрын
i was never good in bsgo, but man was it a sad day when it went down
@Smarglenargle
@Smarglenargle Жыл бұрын
why is the eve online orca mining ship shooting missiles
@shoulderpyro
@shoulderpyro Жыл бұрын
'cus its gotten sick of being blown up and now its back with a vengeance (x
@Pedigru
@Pedigru Жыл бұрын
Oh no no no This has to be yet another reincarnation of those damn Battlecruiser games from Derek Smart. I swear to god he makes the exact same game over and over and over and over and over and over...
@whytwulf3545
@whytwulf3545 Жыл бұрын
That is exactly what thought when I started watching this.
@aydointergalacticcorporati698
@aydointergalacticcorporati698 Жыл бұрын
Derek Smart is such a tool, I can't believe he's still out there lol...
@ummerfarooq5383
@ummerfarooq5383 Жыл бұрын
@Azuri e this game was supposed to be a cinematic space experience game according to the trailer 7 years ago, not a tactical hud space fart rocket colouring book.
@Tuxfanturnip
@Tuxfanturnip Жыл бұрын
​@@ummerfarooq5383 they wanted to make a vast galaxy ultimate sandbox go anywhere do anything space game like everyone else, but they couldn't get anywhere near the funding so they're making this game to help develop the engine further. At least they're raising money starting with solid combat gameplay instead of a glorified 3D model viewer.
@ummerfarooq5383
@ummerfarooq5383 Жыл бұрын
@@Tuxfanturnip that trailer that came out way back, was good enough as a game. Now it's just Infinity Hudscape: The Search For The Next Reticle. Come on, observe that meme of Ubisoft potentially designing Elden Ring.
@drewjackson3858
@drewjackson3858 Жыл бұрын
Damning with faint praise: The blue explosions were pretty.
@AbiNubli
@AbiNubli Жыл бұрын
In reality war in orbit is dangerous for everyone there. Imagine the countless wreckages that orbits and hit everyone at supersonic speed. You don't need no missile
@TheArtikae
@TheArtikae Жыл бұрын
Ah, yes. Supersonic. Technically correct, but kind of like comparing a supersonic jet to a man on horseback.
@hnhgnjj6078
@hnhgnjj6078 Жыл бұрын
Those wreck aren’t altering course nor can the be guided to a target.
@Tehn00bA
@Tehn00bA Жыл бұрын
In reality battles in space are unfeasable because its hard af to hit anything with difference of speed of 10000mph. Thats why the Mutual Assured Destruction philosophy still works: because intercepting stuff on low orbit is hard. Not to mention reducing too much orbit speed may put you in reentry. Also any fragments from explosions would not slow down because of the vacuum, meaning explosions are extra dangerous.
@hnhgnjj6078
@hnhgnjj6078 Жыл бұрын
@@Tehn00bA lasers travel at the speed of light so I’m not sure if that’s accurate
@fayenwolf
@fayenwolf Жыл бұрын
@@hnhgnjj6078 Energy based weapons would make more sense than kinetic in space, unless railguns can be used in zero-G as the exception.
@Loopcyclemusic
@Loopcyclemusic 2 жыл бұрын
No AMS? Risssky business! Good video.
@shaamaan
@shaamaan 2 жыл бұрын
I know! I was mostly fooling around. New builds have AMS as well. ;)
@Viridian66
@Viridian66 Жыл бұрын
Spotted a Teladi I think
@user-de5em8xr3t
@user-de5em8xr3t Жыл бұрын
damn, i remembered BSGO.. it even became sad
@shogomadBFG
@shogomadBFG Жыл бұрын
Awesome!
@lokis2350
@lokis2350 Жыл бұрын
Such an underated game :p
@JoJoLux2013
@JoJoLux2013 Жыл бұрын
Seams interesting, but , is this a "Wolrd Of Warships" in space? Where it's fun in the first 5 level, then, you need luck to survive and win ? At least, i like the sound, the ship design, the "neon" colors. If there is a story with a good writing, i probably try it ! I will keep a eye on it...
@fingers5944
@fingers5944 Жыл бұрын
BSGO 7th Colonials, i remember
@Neoherrmann
@Neoherrmann Жыл бұрын
Ist the bass Always that hard when guns are fit in. Geht's ne dann hyped. Maybe i geht this game
@icywiener5421
@icywiener5421 Жыл бұрын
This just reminds me Elite-2 (The frontier)
@xptodundee
@xptodundee Жыл бұрын
I say it would be more immersive if missiles didn't produce trail in space :D
@raspberrybitch4299
@raspberrybitch4299 Жыл бұрын
I dont see why they couldn't release a smoke trail as a tracer. Sure, itd spread out until it dissipated, but it'd be useful to visually confirm the missile went the right way once you fired it in case of emergency. Like have bullets with tracers.
@ziggyz8345
@ziggyz8345 Жыл бұрын
some crude engine sources might produce water vapor and as it touches space it freezes instantly and all the super small particulates of the liquid are visible given if theres a light source on it there could be a faint " smoke " trail
@keamu8580
@keamu8580 Жыл бұрын
All my space missiles periodically release battery-powered beacons that slowly dispense smoke so I can tell where my missiles flew.
@yourcomrade4803
@yourcomrade4803 Жыл бұрын
Reminds me of elite dangerous
@biaggiopietro9739
@biaggiopietro9739 2 жыл бұрын
hi thanx for video.I know i buy the Infinity Battlescape.I see much video is list server for going to battle.Is posible changed and create maps planete ,is equals and i know is much realistic.Beacouse i dont like game multiserver ,multy lobby thanx :-)
@shaamaan
@shaamaan 2 жыл бұрын
I'm not sure I understand your question, but I'll try to answer - no, it's not possible to create your own maps, and I don't think it'll be possible. The final version of the game should support single-player (offline) mode, but currently it's online-only.
@flamebreakk
@flamebreakk Жыл бұрын
I wish this game didn’t die
@omaracevedo4784
@omaracevedo4784 Жыл бұрын
Graphics look good but I was trying to figure out what he was shooting at. Are all the enemy combat fights like that?
@wiktorhood8475
@wiktorhood8475 Жыл бұрын
Didn't play that game but my guess is the enemey were engaged in a close dogfight combat that looked preety static from 100kms away
@rykehuss3435
@rykehuss3435 Жыл бұрын
Looks refreshing like this. Though personally I would love to take this much further. To thousands of km's, way beyond visual range. Make space fights realistic. It should resemble more like submarine fights, not pew pew dog fights. Railguns and hyper-velocity missiles. Emphasis on reading your instruments, knowing your ship and knowing your enemy, not watching pretty sparks fly in space. Could even give the ships some supa cameras so once you get decent enough radar lock you can zoom in on the ship, get a visual cam feed in one corner of the screen. That way you get to also enjoy seeing your enemies blow up.
@williamturner7131
@williamturner7131 Жыл бұрын
@@rykehuss3435 To be fair, railguns would be exclusively close to midrange. They can accelerate to ridiculous speeds, sure, but that course and that speed is static once it leaves the barrel. Missiles and torpedoes would be the way to go And if some sort of warp drive was developed that allowed for fast recharge and near instantaneous travel across a relatively short distance, then fighters/bombers too.
@rykehuss3435
@rykehuss3435 Жыл бұрын
@@williamturner7131 Mid range is fine. If the time to hit is like 3-4 seconds, thats fast enough to hit big spaceships, theyre not gonna be maneuvering out of the way in that time. And since the projectiles are basically free, you can just keep blasting with the rail guns, doesnt matter if you miss most of the shots.
@williamturner7131
@williamturner7131 Жыл бұрын
@@rykehuss3435 Tis true Could be also be nice to have a sort of mechanic like World of Warships Where you can just passively fire large salvoes of railguns [and wait for them to cooldown and charge their capacitors] to create what's effectively a "slowly" moving field of "mines" Not mines, ofc, but if you're inside these fields fired with rough guesstimation even at twenty times the normal effective range (40-80s flight time away) then you'd get shredded I'm used to this style of gameplay just because of World of Warships; launching torpedoes is very literally like this, dropping a few racks of dumbfired torpedoes and it taking up to 90 seconds for them to hit a target at the edge of their range
@originaldude8686
@originaldude8686 Жыл бұрын
The extreme amount of random particles floating around as you fly is kinda bothering for me
@ville5094
@ville5094 Жыл бұрын
That space dust aka "snow shit" when flying is too much.. should tone it down IMO
@comet.x
@comet.x Жыл бұрын
alwats thought of it as debris myself because of how much smoke and debris there are around targets in this game
@LukazChrom
@LukazChrom Жыл бұрын
This game could really be so AWESOME! ... But without proper marketing ... a SIGNIFICANTLY lower price tag (I'd recommend free to play and the classic in-game-shop) ... it will always remain dead ...
@aydointergalacticcorporati698
@aydointergalacticcorporati698 Жыл бұрын
marketing costs money, how are they going to market if they'd make the game free? lmao
@XxBeastWTFxX
@XxBeastWTFxX Жыл бұрын
@@aydointergalacticcorporati698 lol he said put an in-game shop, problem solved
@Quicksilver_Cookie
@Quicksilver_Cookie Жыл бұрын
@@XxBeastWTFxX It's not solved. In-game shops only make money with large audience. And even then, to actually match the buy-to-play model of monetization you'd need a very very large audience. Since vast majority of players never actually pay for f2p games.
@XxBeastWTFxX
@XxBeastWTFxX Жыл бұрын
@@Quicksilver_Cookie which they would get if the game was made free
@comet.x
@comet.x Жыл бұрын
they refuse to market until 1.0 is released
@popeyc2
@popeyc2 Жыл бұрын
35$ just for moba game? You must be joking
@brianawilk285
@brianawilk285 Жыл бұрын
My issue I have with this game is it seems to be a glorified battlefield/call of duty arena type of game. At some point I may give it a try since games of this type are hard to get an idea of what kind of game it actually is.
@robwalsh9843
@robwalsh9843 Жыл бұрын
You think so? Looks more like a classic ship/fighter simulator game to me.
@wilburwilliams36
@wilburwilliams36 Жыл бұрын
Idk, Elite Dangerous without the insane grind doesn't sound so bad.
@clovenbullet
@clovenbullet Жыл бұрын
@@wilburwilliams36 I'm sold on your comment alone
@wilburwilliams36
@wilburwilliams36 Жыл бұрын
@@clovenbullet Yeah, Elite is one of my favorite games, but I never reached the endgame because of how long it would have taken.
@clovenbullet
@clovenbullet Жыл бұрын
@@wilburwilliams36 I'm the same, I wish no mans sky had elite dangerous's art direction
@marat61
@marat61 Жыл бұрын
Cosmic games without newton mechanics are ridiculus
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