I had this video in my "watch later" list. I'm glad I came back to see this well-planned and implemented presentation. Thank you Alex Lindman and also Unity for having a person that knows the tech present it.
@Cybored.4 жыл бұрын
Having to open the Graph inspector to change Node settings instead of Blackboard as it was before is very annoying and i wish you to rethink that change.
@エレダー2 жыл бұрын
yay, new feature, new bugs, and old bugs didn't fixed, GREAT
@westingtyler14 жыл бұрын
this is great. I hope we get more videos like this. nowadays the main thing I always watch for is to see if URP now has deferred rendering and ambient occlusion support, as well as the camera-centric renderer. these features would also be game changers.
@keithgoreham14632 жыл бұрын
Because of the way mobile GPUs render using tiles, I doubt that you're going to see deferred rendering in URP anytime soon. Because memory copies to/from deferred rendering buffers are extremely expensive for tiled rendering hardware.
@Rhiggins51733 жыл бұрын
ALEEEXX!! Thank you so much, exactly the video I was looking for!
@robertbowen9750 Жыл бұрын
A missing node (it was in other third-party shader editors in Unity, as well as UE's material editor) is the Lighting direction node (not to mention lighting intensity/color). There's a *lot* that I can't do without this, and forcing artists to code their own is pretty lackluster (mostly because a lot of folks in my position have never had to learn to code *anything* let alone in the super esoteric hlsl language).
@rakshitranjan80404 жыл бұрын
THIS WILL SAVE SO MUCH TIME!!
@chris.davidoff3 жыл бұрын
This looks like an immensely great tool! I hope it can come to 2019 LTS or that 2020 becomes LTS very soon :)
@emrahozcicek2875 Жыл бұрын
how to add a shader both hdrp and urp support? ı cant find this in web
@Suggo4 жыл бұрын
Great addition! Would I be able to make shadergraph shaders in 2020.2 and then import them back to a project for both HDRP & URP in an older version like 2019.4 LTS?
@MEGA_TREE2 жыл бұрын
Awesome
@Michaentus3 жыл бұрын
This feels like a step back and somethings stop working alltogether
@hubbahu4 жыл бұрын
Very epik!
@Unknown_Programmer3 жыл бұрын
Epyk
@Unknown_Programmer3 жыл бұрын
Epyc
@lezappinganime3 жыл бұрын
Epiq
@neonage62944 жыл бұрын
Very nicely implemented feature! Is there any further ideas on making possible to switch between RP's in a single click and at runtime?
@akifuslu57453 жыл бұрын
I don't think that will possible in near future. Changing RP means recompiling all of the shaders, which is not a good idea on runtime.
@ruffedout47303 жыл бұрын
Can anyone tell me where or what can be used for albedo input in a hdrp shader graph 2020.3 Thanks
@sarumanork-orphanage56123 жыл бұрын
Albedo was the name for the base colour in Unity usually, if that helps
@ruffedout47303 жыл бұрын
@@sarumanork-orphanage5612 Thanks mate!
@sarumanork-orphanage56123 жыл бұрын
@@ruffedout4730 Wow this is the first time I can help someone out, means a huge deal to me too ^^ -- you wouldn't by any chance know how to fix the pink Preview bug, right? -- basically I can't see my Preview even when I create a whole new shader, it displays completely pink. Also the Shaders don't work on materials, because they display pink on them, too.
@ruffedout47303 жыл бұрын
@@sarumanork-orphanage5612 go to edit then render pipeline then upgrade all materials to new version
@sarumanork-orphanage56123 жыл бұрын
@@ruffedout4730 I'll give it a try! sounds plausible!
@sarumanork-orphanage56123 жыл бұрын
Okay so this is why I couldn't find a PBR Master Node. Damn this really makes you miss Brackeys. Guys, I don't get a preview and it doesn't display on Objects either. This is probably an easy fix, I'm in Unity 2020.3.4f1 if that helps. So yeah, preview pink, materials display as pink, but I do get the previews of the individual nodes if that helps.