7 Ways to Optimize your Unity Project with URP

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Unity

Unity

Күн бұрын

Пікірлер: 149
@unity
@unity 4 жыл бұрын
Hey everyone, we hope you'll enjoy this video! We'd love to hear what you'd like to see more of in the future, so please leave a comment and let us know!
@obito-3557
@obito-3557 4 жыл бұрын
Thx
@prateekpanwar646
@prateekpanwar646 4 жыл бұрын
Thanks for video. Video for Future?: Take a sample project in URP (ex: Boat Attack), Optimize it with post processing, shaders and exporting on mobile
@UGuruz
@UGuruz 4 жыл бұрын
*Same for HDRP*
@Sylfa
@Sylfa 4 жыл бұрын
I'd love a more in-depth video on the probes, in particular how to determine when one is not needed or misplaced as well as where you should consider placing them. Knowing what to look for will make it an easier task to decide to place them, and when to place them. Let's say you have a scene with a dense placement, which ones should be removed, does having two close together on opposite sides of a shadow edge work better than having one on the edge and two in the middle of the shadow, etc.
@yusufhabib3507
@yusufhabib3507 4 жыл бұрын
@@UGuruz big fan from india
@aldigangster123
@aldigangster123 4 жыл бұрын
YES! Videos like this is what we need! Detailed, to the point, nothing shallow. Whoever did this video deserves a raise! Please continue making these for any other topics.
@theearthburner6159
@theearthburner6159 3 жыл бұрын
Sykoo did it
@vivekgamedev
@vivekgamedev 4 жыл бұрын
Thanks Unity for the awesome tips. Although I was already using URP in my game development, I didn't knew that so much can be done to increase performance.
@AFuller2020
@AFuller2020 4 жыл бұрын
Same tips we have heard for years, everything is mobile, why are they still focusing on towers?
@ZiiTechArt
@ZiiTechArt 4 жыл бұрын
Tons of new information. keep 'em coming.
@xwaltranx
@xwaltranx 4 жыл бұрын
New? No.
@AlexTuduran
@AlexTuduran 4 жыл бұрын
Sarcasm level 9000.
@sickre
@sickre 4 жыл бұрын
Its good that you are releasing longer and more detailed videos.
@unity
@unity 4 жыл бұрын
Thanks, happy you liked it!
@samarthdhroov
@samarthdhroov 3 жыл бұрын
This is such an awesome presentation of summarized areas to address for enhancing performance in URP !! Thank you.
@brianfromearthhh
@brianfromearthhh 4 жыл бұрын
Couldnt have asked for better results from my search, thank you so much
@SomebodyPickaName
@SomebodyPickaName 4 жыл бұрын
Wow, what perfect timing for this video. I needed this exact information and this video just happened to be posted today. Very nice!
@daslolo
@daslolo 4 жыл бұрын
WARNING: URP lacks blend reflection that built in has so adding multiple reflection probes in a room results in popping
@forasago
@forasago 4 жыл бұрын
URP is a MESS.
@themars2011
@themars2011 3 жыл бұрын
@@forasago not anymore really.
@harrysanders818
@harrysanders818 3 жыл бұрын
@@themars2011 it surely is, still. It is a marketing scam.
@themars2011
@themars2011 3 жыл бұрын
@@harrysanders818 no, we ported our game from built in to urp and it looks slightly better but it runs a lot better.
@joaquingrech8949
@joaquingrech8949 2 жыл бұрын
@@themars2011 that actually means your built in shaders were horrible. By definition an URP shader has to be always slower than a built in one if properly coded. You were probably just using the default included shaders which are junk.
@Ryan-xq3kl
@Ryan-xq3kl 4 жыл бұрын
Congradulations on the IPO Were all hoping for the best!!
@cgcsw0237
@cgcsw0237 4 жыл бұрын
Unity IPO good or bad?
@pariiyiy3147
@pariiyiy3147 2 жыл бұрын
this video saved me and my huge university project
@THE_ONLY_GOD
@THE_ONLY_GOD 2 жыл бұрын
Nice announcer voice and nice tutorial. Thanks!
@UGuruz
@UGuruz 4 жыл бұрын
*That's really a lot of useful information....Thanks* 👍
@22h8
@22h8 4 жыл бұрын
finally, Thank for the video and tips @unity
@dinukajay
@dinukajay 4 жыл бұрын
Best tutorial I've seen for lighting so far! Good job and thanks :)
@styliann
@styliann 3 жыл бұрын
Where is the link to the URP shader stripping / SRP batcher article?
@brandonfarfan1978
@brandonfarfan1978 3 жыл бұрын
Good tips tut Unity guys. Hopefully, you all make more useful tuts like this more often. Thanks for this tut.👍😃
@kelet-studios
@kelet-studios 9 ай бұрын
the best way to optimize game without losing quality
@nachohotdawg5634
@nachohotdawg5634 4 жыл бұрын
All u post is good, we can come back to it in the future.
@davidblissett5315
@davidblissett5315 4 жыл бұрын
Finally!!! Great Job Unity :)
@androidpie1951
@androidpie1951 3 жыл бұрын
this video covered it all
@mmparkour4046
@mmparkour4046 4 жыл бұрын
unity is the best for the world man!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
@Makip
@Makip 4 жыл бұрын
Great tutorial!
@forasago
@forasago 4 жыл бұрын
1:58 this lightmap looks horrendous. look at where the ceiling and the window-wall intersect. no indirect shadow whatsoever. the lighting is actually more convincing on the left because at least it doesn't have this glaring problem.
@LucasOe
@LucasOe 4 жыл бұрын
That's true. Is it possible to bake with contact shadows, or do you need to enable Ambient Occlusion?
@eter_inquirer
@eter_inquirer 4 жыл бұрын
I think they didn't have ambient occlusion on, you can turn this setting on in the lighting window, and you can adjust direct and indirect contribution of the shadows as well. It improves the visual quality of the scene by an order of a magnitude.
@forasago
@forasago 4 жыл бұрын
@@eter_inquirer Ambient occlusion is a hack that should not be necessary. The default lightmap settings in Unity 2017-2019 produce realistic lighting and if you add the AO checkbox to that you get that typical Xbox 360 game look with dark corners. A real-time AO post effect makes sense to get indirect shadowing on dynamic objects, no lightmap or probe is going to give you that. But for the baked maps I don't believe in AO.
@eter_inquirer
@eter_inquirer 4 жыл бұрын
@@forasago Real Time AO is the way to go so long as you have the compute capability. Which is not the case for mobile platforms in which case baked AO is a great substitution versus a flat look where it looks like objects are floating on each other. So I wouldn't say it's unnecessary, it's dependant on what your use case is.
@gilbertokiya5709
@gilbertokiya5709 4 жыл бұрын
Cool!!!....i do everying in URP so this info is a blessing.!!
@entertainmentoverloaded5700
@entertainmentoverloaded5700 3 жыл бұрын
Thank you very much :)
@KingALLO69
@KingALLO69 4 жыл бұрын
This video was really great! But it would be nice to see something like "How to make your Game look great" for both 2D and 3D. Brackeys made a Video about that but only scratched the surface in my opinion, as he himself uses much better ways to make his games look great.
@harrysanders818
@harrysanders818 3 жыл бұрын
"How to make your game look great" - that one video probably will never exist, as that requires multi discipline artistic skills, years of training, not only tech and post process. That can not be spoonfed
@FireRex75
@FireRex75 3 жыл бұрын
Amazing guidelines! 😎
@aldigangster123
@aldigangster123 4 жыл бұрын
Would love to see a video on how to get the maximum graphical fidelity out of URP, with less focus on performance.
@daslolo
@daslolo 4 жыл бұрын
WARNING: SRP batching doesn't reduce draw calls, it reduces context switches, also it doesn't batch context for skin meshes...
@danielkrajnik3817
@danielkrajnik3817 3 жыл бұрын
1:53 ready when you are
@Oxmond
@Oxmond 4 жыл бұрын
Great! Thx for sharing 🤓👍❤️
@shirosurfer8864
@shirosurfer8864 3 жыл бұрын
Great info great. Does occlusion static means we can't move the object real time ?
@457Deniz457
@457Deniz457 4 жыл бұрын
Thanks Unity ❗😊❗
@starchaser28
@starchaser28 4 жыл бұрын
I'd love to see a demo on the "Box Projection" feature for reflection probes to create planar reflections. I haven't been able to get it to work.
@starchaser28
@starchaser28 4 жыл бұрын
@@CiroContinisioUnity Good info, thanks!
@AllSkillers
@AllSkillers 4 жыл бұрын
Is there an easy way to bake lighting inside Prefabs? (All lights are included in the Prefabs) Asking for a game which generates the terrain/gameworld during runtime
@AllSkillers
@AllSkillers 4 жыл бұрын
help
@AllSkillers
@AllSkillers 4 жыл бұрын
@@CiroContinisioUnity Thank you :)
@fatBoxSoftware
@fatBoxSoftware 4 жыл бұрын
Angry Bots has been remade!
@justinwhite2725
@justinwhite2725 4 жыл бұрын
I usually avoid unity tutorials because they are dry and either too over-simpkified or too obtuse. This was just right.
@UltraGrater
@UltraGrater 4 жыл бұрын
Finally unity knows what they are doing...
@harshsaini6th473
@harshsaini6th473 Жыл бұрын
very help full
@halivudestevez2
@halivudestevez2 Жыл бұрын
and ... my moving character has a lightsource ... would baking still help?
@musicteam5211
@musicteam5211 4 жыл бұрын
Can you show us how to optimize the game for mobile devices with both good graphics and good performance? This is the thing which is the most we needed. Please help...
@AlfonsoLopez-l5t
@AlfonsoLopez-l5t Жыл бұрын
SRP Batcher is not available in URP right?
@amv_dream
@amv_dream 4 жыл бұрын
And what about the choice of shaders ? Is the different standarts shadersin URP are very differents between them for performances ?
@Patricebrouh
@Patricebrouh 4 жыл бұрын
Hi Unity, it's been said that we can bake lightmap and use occlusion culling techniques for game like TRASH DASH or SUBWAY SURFERS in with content are generated procedurally. How can we optimize this kind of game?
@pisstroopermaniacbillcosby3522
@pisstroopermaniacbillcosby3522 4 жыл бұрын
Google *optimize lighting mobile games* and you will come across the solution to the issue you are experiencing. It only covers lightmap baking for your issue. Not sure about occlusion culling. Also, premature optimization is the root of all evil. Brainstorm simple techniques and implement. Monitor and optimize where necessary. Don't try to find the most optimized way to do something. One suggestion I can make is to create each level as a prefab > generate those prefabs procedurally > If player is *ahead* of prefab disable it and place it in front of player. | - - - - - - - - - - - - - - | | - - - - - - - - - - - - - - - - -| | Player is on | | Prefab B | | Prefab A | | | |_ _ _ _ _ _ _ _ _ _ _ | | _ _ _ _ _ _ _ _ _ _ _ _ | | - - - - - - - - - - - - - - - - | | - - - - - - - - - - - - - - - - -| | Player is now on | | Prefab A | | Prefab B | | | |_ _ _ _ _ _ _ _ _ _ _ _ | | _ _ _ _ _ _ _ _ _ _ _ _ |
@Onidourou
@Onidourou 4 жыл бұрын
You cut your game down into modules. One module would contain a segment of the track the player has to run. You bake all the segments and just place them one after the other during runtime at random. Easy :P Subway surfer ain't really procedurally generate. Something like Minecraft would be indeed. That's where a good designer might be able to make the difference and bake light maps into an albedo map.
@Patricebrouh
@Patricebrouh 4 жыл бұрын
@@Onidourou Thank you Mental
@psvyme48paulh45
@psvyme48paulh45 4 жыл бұрын
Nice 👍
@jeanallien
@jeanallien 3 жыл бұрын
Hi, I wonder to ask how could I do the camera style like yours? The noise of the camera, I know you did it with cinemachine, but I get a huge bug with cinemachine, my camera is just shaking, I looked the possible solution to change rigidbody settings and update method, but that didn't help me.
@FREDO-py4ti
@FREDO-py4ti 4 жыл бұрын
More about DOTS please !!!
@eugenekrutoy1475
@eugenekrutoy1475 4 жыл бұрын
Thanks!
@瑞雪春堂
@瑞雪春堂 4 жыл бұрын
But 2D Light on mobile has bad performance
@johnmorrell3187
@johnmorrell3187 4 жыл бұрын
I know it was for demonstration purposes but man the post-processing effects on this sample game have just gone nuts. When he flips over to the game without post-processing it transitions from a cheap unity game to a professional looking game.
@cgcsw0237
@cgcsw0237 4 жыл бұрын
Unity IPO good or Bad?
@cekconi1773
@cekconi1773 Жыл бұрын
👍👍👍
@AlqueMeteor
@AlqueMeteor 6 ай бұрын
I miss Pierre! :(
@nnNothing
@nnNothing 2 жыл бұрын
Nice, i got 45 fps in Helio G95
@denizyldrm5287
@denizyldrm5287 4 жыл бұрын
Guys! For performance URP or standard ??
@harrysanders818
@harrysanders818 3 жыл бұрын
Unreal
@godwinabogonye8981
@godwinabogonye8981 3 жыл бұрын
Cool
@UnitCodesChannel
@UnitCodesChannel 4 жыл бұрын
Good Stuff, Unity channel is upping it's game, however, is it just me or is it really not a 1080p when I buffer & play at 1080p?
@harrysanders818
@harrysanders818 3 жыл бұрын
"URP was specifically optimized for real time lighting!" -> "Please bake your lights for performance!"
@FieldMajor76
@FieldMajor76 Жыл бұрын
Is this true for VR games also?
@hungrygrimalkin5610
@hungrygrimalkin5610 3 жыл бұрын
If only lightmap bakιng didn't take a millenia to finish...
@DaysOfFunder
@DaysOfFunder 3 жыл бұрын
change gpu lightmapper to gpu lightmapper in drop down
@jamessager5358
@jamessager5358 2 ай бұрын
I want URP with NO LIGHTING at all, just an ambient light, like early 90s 3d games. I'm trying to maximize how many things I can render... I am a DOTS/ECS master and already have 300,000 objects with collision detection and oldAi running at 30 FPS!!! But that was HDRP. I think minimalized URP, we're looking at 1.5 million objects at 30 FPS. I have research level infinite player MMORPG code, so I believe I can bring UNITY's Reputation level back to BEFORE John did some snafus because no other gaming engine can do what I'm doing with Unity. Also, can you write a shader that is FASTER than URP/UNLIT? I believe it's possible. If a Unity expert knows how to do optimized maximum performance for URP, no lighting, no shadows, no fog, just old school 90s pre lighting 3d ; texture/color tint, let me know what the shader looks like and settings.
@LambBernice-e6r
@LambBernice-e6r 2 ай бұрын
Graham Groves
@mubarek1421
@mubarek1421 2 жыл бұрын
This performance for 5x7 size rooms ( maybe ). But open world or giant places ?
@osmankerimli6710
@osmankerimli6710 2 жыл бұрын
use multiple scenes, LODs
@kurrandor
@kurrandor 2 жыл бұрын
Great Video! but i would love someone to confirm this: Either my Monitor is lacking hard or this Video has some Problems displaying the Text in his unity Editor in proper resolution, it seems blurry to me
@hafizkarla8719
@hafizkarla8719 4 жыл бұрын
but.....baking time take a long time more than a hour for any case ;)
@duramirez
@duramirez 3 жыл бұрын
good moment to get up from the chair and go drink a coffee or talk to some one, instead of being in the chair for hours. :P
@uxiepie5650
@uxiepie5650 Жыл бұрын
How i use 2D and 3D lights together ?
@EvansdiAl
@EvansdiAl 2 жыл бұрын
What about 2D?
@dantesparda-b7c
@dantesparda-b7c Ай бұрын
Young Susan Lee Christopher Martin Christopher
@farhanhakim2189
@farhanhakim2189 4 жыл бұрын
Me: I want to download unity 2020 My PC: Are you kidding me? Unity 5: Excuse me Me: Yes Yes Yes Yes! YES! My Coding Skills: Haha
@duramirez
@duramirez 3 жыл бұрын
eww Unity 5 ;-;
@farhanhakim2189
@farhanhakim2189 3 жыл бұрын
@@duramirez XD
@qzswarzeeshan5308
@qzswarzeeshan5308 3 жыл бұрын
Its not for mobile phones.
@abdalabdal8157
@abdalabdal8157 4 жыл бұрын
🇮🇶🌹🇮🇶❣️
@obito-3557
@obito-3557 4 жыл бұрын
شدخل؟
@abdalabdal8157
@abdalabdal8157 4 жыл бұрын
Obito •-• ؟ وضح صديقي
@obito-3557
@obito-3557 4 жыл бұрын
قصدي تعليقك مال امه بالفيديو لا تحفيز ولا شكر ولا اي شيء 🌚
@abdalabdal8157
@abdalabdal8157 4 жыл бұрын
Obito •-• اها حبيبي تعليقي اقصد بي العلم العراقي و القلب محبتي للجميع من العراق🌹 🌹❣️🌹
@obito-3557
@obito-3557 4 жыл бұрын
بس يا اخي اتوقع ان 98% من الي يشوفون المقطع اجانب ومايدرون عن العرب 🌞
@ThePixelitomedia
@ThePixelitomedia 3 жыл бұрын
Best way to optimize is - using UNREAL :D
@oozly9291
@oozly9291 3 жыл бұрын
@BODO TEAM CREATION tell me that you know nothing about unreal/ game dev without telling me
@na.5010
@na.5010 4 жыл бұрын
😁😁😁😁😁😁😁😁😁😁
@OmegaF77
@OmegaF77 4 жыл бұрын
The video Yanderedev needs but didn't watch.
@AFuller2020
@AFuller2020 4 жыл бұрын
Hey show your stuff on a 2 year old Android phone if you want to impress us. These settings wont' do jack squat without terrain splitter snd mesh creators, please stop pushing these parlor tricks and implement real change.
@-.._.-_...-_.._-..__..._.-.-.-
@-.._.-_...-_.._-..__..._.-.-.- Жыл бұрын
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Cleanup Blit Cleanup Blit Cleanup Blit Cleanup Blit Cleanup Blit Cleanup Blit How do YOU like it?
@greeng448
@greeng448 2 жыл бұрын
Pink tree pls send help 😭😭
@cahydra
@cahydra 2 жыл бұрын
why not just use raytracing becuase its way simpler
@GeorgeStanmore
@GeorgeStanmore 2 жыл бұрын
You cant say reflection probes is an optimization. What is it supposed to be optimizing? Raytracing I suppose LOL
@mahrcheen
@mahrcheen 3 жыл бұрын
Every webinar tells the same things about optimization. Nothing specific... Nobody tells actually what to do and what impact it has. Only scratching the surface all the time
@yourdecentralizedreminder5623
@yourdecentralizedreminder5623 4 жыл бұрын
Fix call of duty mobile
@SnakeEngine
@SnakeEngine Жыл бұрын
What's wrong with it?
@daslolo
@daslolo 4 жыл бұрын
This video is too basic to be useful
@Erwiinstein
@Erwiinstein 4 жыл бұрын
Uhm... isn't that why for every topic, there's a link to the docs? This is just an overview of the things you can do for optimization with URP. If you're on intermediate/expert level with Unity, you shouldn't be watching these videos after all.
@daslolo
@daslolo 4 жыл бұрын
Incorrect: user level has nothing to do with wrong information (draw call) and glossinig over URP caveats that'll bite you in the ass. These are easy to correct with annotation and would help users avoid costly mistakes.
@legendarywolf2372
@legendarywolf2372 Жыл бұрын
urp not good for mobile :)
@EwanCodeTalker
@EwanCodeTalker 2 жыл бұрын
nice!
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