Hey everyone, we hope you'll enjoy this video! We'd love to hear what you'd like to see more of in the future, so please leave a comment and let us know!
@obito-35574 жыл бұрын
Thx
@prateekpanwar6464 жыл бұрын
Thanks for video. Video for Future?: Take a sample project in URP (ex: Boat Attack), Optimize it with post processing, shaders and exporting on mobile
@UGuruz4 жыл бұрын
*Same for HDRP*
@Sylfa4 жыл бұрын
I'd love a more in-depth video on the probes, in particular how to determine when one is not needed or misplaced as well as where you should consider placing them. Knowing what to look for will make it an easier task to decide to place them, and when to place them. Let's say you have a scene with a dense placement, which ones should be removed, does having two close together on opposite sides of a shadow edge work better than having one on the edge and two in the middle of the shadow, etc.
@yusufhabib35074 жыл бұрын
@@UGuruz big fan from india
@aldigangster1234 жыл бұрын
YES! Videos like this is what we need! Detailed, to the point, nothing shallow. Whoever did this video deserves a raise! Please continue making these for any other topics.
@theearthburner61593 жыл бұрын
Sykoo did it
@vivekgamedev4 жыл бұрын
Thanks Unity for the awesome tips. Although I was already using URP in my game development, I didn't knew that so much can be done to increase performance.
@AFuller20204 жыл бұрын
Same tips we have heard for years, everything is mobile, why are they still focusing on towers?
@ZiiTechArt4 жыл бұрын
Tons of new information. keep 'em coming.
@xwaltranx4 жыл бұрын
New? No.
@AlexTuduran4 жыл бұрын
Sarcasm level 9000.
@sickre4 жыл бұрын
Its good that you are releasing longer and more detailed videos.
@unity4 жыл бұрын
Thanks, happy you liked it!
@samarthdhroov3 жыл бұрын
This is such an awesome presentation of summarized areas to address for enhancing performance in URP !! Thank you.
@brianfromearthhh4 жыл бұрын
Couldnt have asked for better results from my search, thank you so much
@SomebodyPickaName4 жыл бұрын
Wow, what perfect timing for this video. I needed this exact information and this video just happened to be posted today. Very nice!
@daslolo4 жыл бұрын
WARNING: URP lacks blend reflection that built in has so adding multiple reflection probes in a room results in popping
@forasago4 жыл бұрын
URP is a MESS.
@themars20113 жыл бұрын
@@forasago not anymore really.
@harrysanders8183 жыл бұрын
@@themars2011 it surely is, still. It is a marketing scam.
@themars20113 жыл бұрын
@@harrysanders818 no, we ported our game from built in to urp and it looks slightly better but it runs a lot better.
@joaquingrech89492 жыл бұрын
@@themars2011 that actually means your built in shaders were horrible. By definition an URP shader has to be always slower than a built in one if properly coded. You were probably just using the default included shaders which are junk.
@Ryan-xq3kl4 жыл бұрын
Congradulations on the IPO Were all hoping for the best!!
@cgcsw02374 жыл бұрын
Unity IPO good or bad?
@pariiyiy31472 жыл бұрын
this video saved me and my huge university project
@THE_ONLY_GOD2 жыл бұрын
Nice announcer voice and nice tutorial. Thanks!
@UGuruz4 жыл бұрын
*That's really a lot of useful information....Thanks* 👍
@22h84 жыл бұрын
finally, Thank for the video and tips @unity
@dinukajay4 жыл бұрын
Best tutorial I've seen for lighting so far! Good job and thanks :)
@styliann3 жыл бұрын
Where is the link to the URP shader stripping / SRP batcher article?
@brandonfarfan19783 жыл бұрын
Good tips tut Unity guys. Hopefully, you all make more useful tuts like this more often. Thanks for this tut.👍😃
@kelet-studios9 ай бұрын
the best way to optimize game without losing quality
@nachohotdawg56344 жыл бұрын
All u post is good, we can come back to it in the future.
@davidblissett53154 жыл бұрын
Finally!!! Great Job Unity :)
@androidpie19513 жыл бұрын
this video covered it all
@mmparkour40464 жыл бұрын
unity is the best for the world man!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
@Makip4 жыл бұрын
Great tutorial!
@forasago4 жыл бұрын
1:58 this lightmap looks horrendous. look at where the ceiling and the window-wall intersect. no indirect shadow whatsoever. the lighting is actually more convincing on the left because at least it doesn't have this glaring problem.
@LucasOe4 жыл бұрын
That's true. Is it possible to bake with contact shadows, or do you need to enable Ambient Occlusion?
@eter_inquirer4 жыл бұрын
I think they didn't have ambient occlusion on, you can turn this setting on in the lighting window, and you can adjust direct and indirect contribution of the shadows as well. It improves the visual quality of the scene by an order of a magnitude.
@forasago4 жыл бұрын
@@eter_inquirer Ambient occlusion is a hack that should not be necessary. The default lightmap settings in Unity 2017-2019 produce realistic lighting and if you add the AO checkbox to that you get that typical Xbox 360 game look with dark corners. A real-time AO post effect makes sense to get indirect shadowing on dynamic objects, no lightmap or probe is going to give you that. But for the baked maps I don't believe in AO.
@eter_inquirer4 жыл бұрын
@@forasago Real Time AO is the way to go so long as you have the compute capability. Which is not the case for mobile platforms in which case baked AO is a great substitution versus a flat look where it looks like objects are floating on each other. So I wouldn't say it's unnecessary, it's dependant on what your use case is.
@gilbertokiya57094 жыл бұрын
Cool!!!....i do everying in URP so this info is a blessing.!!
@entertainmentoverloaded57003 жыл бұрын
Thank you very much :)
@KingALLO694 жыл бұрын
This video was really great! But it would be nice to see something like "How to make your Game look great" for both 2D and 3D. Brackeys made a Video about that but only scratched the surface in my opinion, as he himself uses much better ways to make his games look great.
@harrysanders8183 жыл бұрын
"How to make your game look great" - that one video probably will never exist, as that requires multi discipline artistic skills, years of training, not only tech and post process. That can not be spoonfed
@FireRex753 жыл бұрын
Amazing guidelines! 😎
@aldigangster1234 жыл бұрын
Would love to see a video on how to get the maximum graphical fidelity out of URP, with less focus on performance.
@daslolo4 жыл бұрын
WARNING: SRP batching doesn't reduce draw calls, it reduces context switches, also it doesn't batch context for skin meshes...
@danielkrajnik38173 жыл бұрын
1:53 ready when you are
@Oxmond4 жыл бұрын
Great! Thx for sharing 🤓👍❤️
@shirosurfer88643 жыл бұрын
Great info great. Does occlusion static means we can't move the object real time ?
@457Deniz4574 жыл бұрын
Thanks Unity ❗😊❗
@starchaser284 жыл бұрын
I'd love to see a demo on the "Box Projection" feature for reflection probes to create planar reflections. I haven't been able to get it to work.
@starchaser284 жыл бұрын
@@CiroContinisioUnity Good info, thanks!
@AllSkillers4 жыл бұрын
Is there an easy way to bake lighting inside Prefabs? (All lights are included in the Prefabs) Asking for a game which generates the terrain/gameworld during runtime
@AllSkillers4 жыл бұрын
help
@AllSkillers4 жыл бұрын
@@CiroContinisioUnity Thank you :)
@fatBoxSoftware4 жыл бұрын
Angry Bots has been remade!
@justinwhite27254 жыл бұрын
I usually avoid unity tutorials because they are dry and either too over-simpkified or too obtuse. This was just right.
@UltraGrater4 жыл бұрын
Finally unity knows what they are doing...
@harshsaini6th473 Жыл бұрын
very help full
@halivudestevez2 Жыл бұрын
and ... my moving character has a lightsource ... would baking still help?
@musicteam52114 жыл бұрын
Can you show us how to optimize the game for mobile devices with both good graphics and good performance? This is the thing which is the most we needed. Please help...
@AlfonsoLopez-l5t Жыл бұрын
SRP Batcher is not available in URP right?
@amv_dream4 жыл бұрын
And what about the choice of shaders ? Is the different standarts shadersin URP are very differents between them for performances ?
@Patricebrouh4 жыл бұрын
Hi Unity, it's been said that we can bake lightmap and use occlusion culling techniques for game like TRASH DASH or SUBWAY SURFERS in with content are generated procedurally. How can we optimize this kind of game?
@pisstroopermaniacbillcosby35224 жыл бұрын
Google *optimize lighting mobile games* and you will come across the solution to the issue you are experiencing. It only covers lightmap baking for your issue. Not sure about occlusion culling. Also, premature optimization is the root of all evil. Brainstorm simple techniques and implement. Monitor and optimize where necessary. Don't try to find the most optimized way to do something. One suggestion I can make is to create each level as a prefab > generate those prefabs procedurally > If player is *ahead* of prefab disable it and place it in front of player. | - - - - - - - - - - - - - - | | - - - - - - - - - - - - - - - - -| | Player is on | | Prefab B | | Prefab A | | | |_ _ _ _ _ _ _ _ _ _ _ | | _ _ _ _ _ _ _ _ _ _ _ _ | | - - - - - - - - - - - - - - - - | | - - - - - - - - - - - - - - - - -| | Player is now on | | Prefab A | | Prefab B | | | |_ _ _ _ _ _ _ _ _ _ _ _ | | _ _ _ _ _ _ _ _ _ _ _ _ |
@Onidourou4 жыл бұрын
You cut your game down into modules. One module would contain a segment of the track the player has to run. You bake all the segments and just place them one after the other during runtime at random. Easy :P Subway surfer ain't really procedurally generate. Something like Minecraft would be indeed. That's where a good designer might be able to make the difference and bake light maps into an albedo map.
@Patricebrouh4 жыл бұрын
@@Onidourou Thank you Mental
@psvyme48paulh454 жыл бұрын
Nice 👍
@jeanallien3 жыл бұрын
Hi, I wonder to ask how could I do the camera style like yours? The noise of the camera, I know you did it with cinemachine, but I get a huge bug with cinemachine, my camera is just shaking, I looked the possible solution to change rigidbody settings and update method, but that didn't help me.
@FREDO-py4ti4 жыл бұрын
More about DOTS please !!!
@eugenekrutoy14754 жыл бұрын
Thanks!
@瑞雪春堂4 жыл бұрын
But 2D Light on mobile has bad performance
@johnmorrell31874 жыл бұрын
I know it was for demonstration purposes but man the post-processing effects on this sample game have just gone nuts. When he flips over to the game without post-processing it transitions from a cheap unity game to a professional looking game.
@cgcsw02374 жыл бұрын
Unity IPO good or Bad?
@cekconi1773 Жыл бұрын
👍👍👍
@AlqueMeteor6 ай бұрын
I miss Pierre! :(
@nnNothing2 жыл бұрын
Nice, i got 45 fps in Helio G95
@denizyldrm52874 жыл бұрын
Guys! For performance URP or standard ??
@harrysanders8183 жыл бұрын
Unreal
@godwinabogonye89813 жыл бұрын
Cool
@UnitCodesChannel4 жыл бұрын
Good Stuff, Unity channel is upping it's game, however, is it just me or is it really not a 1080p when I buffer & play at 1080p?
@harrysanders8183 жыл бұрын
"URP was specifically optimized for real time lighting!" -> "Please bake your lights for performance!"
@FieldMajor76 Жыл бұрын
Is this true for VR games also?
@hungrygrimalkin56103 жыл бұрын
If only lightmap bakιng didn't take a millenia to finish...
@DaysOfFunder3 жыл бұрын
change gpu lightmapper to gpu lightmapper in drop down
@jamessager53582 ай бұрын
I want URP with NO LIGHTING at all, just an ambient light, like early 90s 3d games. I'm trying to maximize how many things I can render... I am a DOTS/ECS master and already have 300,000 objects with collision detection and oldAi running at 30 FPS!!! But that was HDRP. I think minimalized URP, we're looking at 1.5 million objects at 30 FPS. I have research level infinite player MMORPG code, so I believe I can bring UNITY's Reputation level back to BEFORE John did some snafus because no other gaming engine can do what I'm doing with Unity. Also, can you write a shader that is FASTER than URP/UNLIT? I believe it's possible. If a Unity expert knows how to do optimized maximum performance for URP, no lighting, no shadows, no fog, just old school 90s pre lighting 3d ; texture/color tint, let me know what the shader looks like and settings.
@LambBernice-e6r2 ай бұрын
Graham Groves
@mubarek14212 жыл бұрын
This performance for 5x7 size rooms ( maybe ). But open world or giant places ?
@osmankerimli67102 жыл бұрын
use multiple scenes, LODs
@kurrandor2 жыл бұрын
Great Video! but i would love someone to confirm this: Either my Monitor is lacking hard or this Video has some Problems displaying the Text in his unity Editor in proper resolution, it seems blurry to me
@hafizkarla87194 жыл бұрын
but.....baking time take a long time more than a hour for any case ;)
@duramirez3 жыл бұрын
good moment to get up from the chair and go drink a coffee or talk to some one, instead of being in the chair for hours. :P
@uxiepie5650 Жыл бұрын
How i use 2D and 3D lights together ?
@EvansdiAl2 жыл бұрын
What about 2D?
@dantesparda-b7cАй бұрын
Young Susan Lee Christopher Martin Christopher
@farhanhakim21894 жыл бұрын
Me: I want to download unity 2020 My PC: Are you kidding me? Unity 5: Excuse me Me: Yes Yes Yes Yes! YES! My Coding Skills: Haha
@duramirez3 жыл бұрын
eww Unity 5 ;-;
@farhanhakim21893 жыл бұрын
@@duramirez XD
@qzswarzeeshan53083 жыл бұрын
Its not for mobile phones.
@abdalabdal81574 жыл бұрын
🇮🇶🌹🇮🇶❣️
@obito-35574 жыл бұрын
شدخل؟
@abdalabdal81574 жыл бұрын
Obito •-• ؟ وضح صديقي
@obito-35574 жыл бұрын
قصدي تعليقك مال امه بالفيديو لا تحفيز ولا شكر ولا اي شيء 🌚
@abdalabdal81574 жыл бұрын
Obito •-• اها حبيبي تعليقي اقصد بي العلم العراقي و القلب محبتي للجميع من العراق🌹 🌹❣️🌹
@obito-35574 жыл бұрын
بس يا اخي اتوقع ان 98% من الي يشوفون المقطع اجانب ومايدرون عن العرب 🌞
@ThePixelitomedia3 жыл бұрын
Best way to optimize is - using UNREAL :D
@oozly92913 жыл бұрын
@BODO TEAM CREATION tell me that you know nothing about unreal/ game dev without telling me
@na.50104 жыл бұрын
😁😁😁😁😁😁😁😁😁😁
@OmegaF774 жыл бұрын
The video Yanderedev needs but didn't watch.
@AFuller20204 жыл бұрын
Hey show your stuff on a 2 year old Android phone if you want to impress us. These settings wont' do jack squat without terrain splitter snd mesh creators, please stop pushing these parlor tricks and implement real change.
why not just use raytracing becuase its way simpler
@GeorgeStanmore2 жыл бұрын
You cant say reflection probes is an optimization. What is it supposed to be optimizing? Raytracing I suppose LOL
@mahrcheen3 жыл бұрын
Every webinar tells the same things about optimization. Nothing specific... Nobody tells actually what to do and what impact it has. Only scratching the surface all the time
@yourdecentralizedreminder56234 жыл бұрын
Fix call of duty mobile
@SnakeEngine Жыл бұрын
What's wrong with it?
@daslolo4 жыл бұрын
This video is too basic to be useful
@Erwiinstein4 жыл бұрын
Uhm... isn't that why for every topic, there's a link to the docs? This is just an overview of the things you can do for optimization with URP. If you're on intermediate/expert level with Unity, you shouldn't be watching these videos after all.
@daslolo4 жыл бұрын
Incorrect: user level has nothing to do with wrong information (draw call) and glossinig over URP caveats that'll bite you in the ass. These are easy to correct with annotation and would help users avoid costly mistakes.