Thanks! I was told it could only be done in cycles but here it is!
@TutsByKai11 ай бұрын
Glad I could help!
@Telejaba9 ай бұрын
Thank you man I thought that its impossible to do without cycles But now I can do it
@PeterSkye Жыл бұрын
There is even a way to improve this by adding Ambient Occlusion node to the factor mask (for ex. by adding mix node just before colorRamp), I just combined it with "darken" blending mode so it only adds the dark tones to previous result (AO in this case). This way you have the shadows and AO at once, you can now even fully control your AO spread with the node. Great tutorial anyway!! THX!
@sam_pyrtuh10 ай бұрын
Thank you for this method it helps me while working on a commercial project
@dwellersart75385 ай бұрын
thx worked
@Nicdehouwer3 жыл бұрын
works well. Remember to play with the threshold a bit (the color ramp) if you also have lights. It was a bit fidgy in my case.
@RyeCA Жыл бұрын
great tip!
@TheAptimn8 ай бұрын
this does not work in Blender 4.0.2
@sam_pyrtuh10 ай бұрын
Thank you for this tutorial it helps me while working on a commercial project and in my case Im not able to make it transparent without using Principled BSDF
@AtanoKSi2 жыл бұрын
For some reason my shadow dissappears once I go to render mode, weird
@denizcarta68052 жыл бұрын
was searching for this many years, thank you sir
@bUildYT Жыл бұрын
THANKUUUU best tutorial i found for that, will create magic with that because of u ! :)
@cam755012 жыл бұрын
this works suprisingly well for cell shaded characters
@aryoonmusic3 ай бұрын
Love your tutorials, so friendly!
@TutsByKai2 ай бұрын
Thank you so much!
@zyn_1082 жыл бұрын
Thanks dude
@mateussalviano3439 Жыл бұрын
worked like a charm, thank you
@TutsByKai Жыл бұрын
Glad it helped!
@mikoajneronowicz5822 жыл бұрын
if you turn on contact shadows on the lamp option, the effect will be better.
@RodrigoSpacecpp3 ай бұрын
You saved me, thank you!
@iamalanbaban10 ай бұрын
Saved my life
@dutzsgvevo30623 жыл бұрын
WHAT??? I WAS JUST LOOKING FOR THIS
@TheColinStein3 жыл бұрын
I have no I'd how or why this works but glad it does.
@animazzers Жыл бұрын
YOU ARE WONDER OFCOUSE THANKS BOSS 😀👍
@TutsByKai Жыл бұрын
Anytime!!!
@digitalboost66663 жыл бұрын
Thanks, I’ve been looking for a good tutorial on this! You’re awesome!
@TutsByKai3 жыл бұрын
Really wanted to make this video because shadow catchers can be super difficult!
@clobre_ Жыл бұрын
Thank you so much!
@Angellucifer23 Жыл бұрын
THANK YOU SO MUCH
@blenderstuffs3 жыл бұрын
Amazing tutorial.
@infectioussneeze9099 Жыл бұрын
2 Words, Thank You
@AdenMackdaddy Жыл бұрын
Awesome tip thanks man!
@cocboss3329 Жыл бұрын
Wonderful
@mah1ro2678 ай бұрын
QUESTION: Is there any way to do this with an ortographic camera? It seems only to work with perspective cameras.
@Secrona Жыл бұрын
This is such a live saver! Thank you so much!
@bplauger2 жыл бұрын
perfect. thanks!!
@benfluencer6441 Жыл бұрын
awesome! thanks!
@TutsByKai Жыл бұрын
No problem!
@786Muzik9 ай бұрын
Thanks much for sharing!!!
@TutsByKai8 ай бұрын
You are so welcome!
@SkylarGem2 жыл бұрын
THANK YOU this video has helped very clearly to me with my 5 models with a fortnite island background. Can’t wait to make my own creative map thumbnails
@yardenlapid8952 жыл бұрын
Great Tutorial! super easy to understand and and really useful. Thanks 🙏
@joeabstractjoe2 жыл бұрын
You da man, brother! 😎🏆💯
@ryjms2024 Жыл бұрын
Does it work in animation?
@gopherproxy2 жыл бұрын
Dood - this works just fine 👍! THX 🤟
@DesignInsightofficial Жыл бұрын
Love you bro
@DesivlogwithRahul5 ай бұрын
thankyou vary much
@TutsByKai5 ай бұрын
You are most welcome.
@JuanMontesano2 жыл бұрын
Thanks. It was very useful
@AMclouds3 ай бұрын
Tip: if you don't want to use the Sun, use your preferred light, and then play with the color ramp (of the plane)
@TheRealGoodness3 жыл бұрын
Thanks 4 the video bruv, NICE ONE!
@ZaiFoxcoon2 жыл бұрын
Hay ! Thank a lot for this tutorial ! It works great on Eevee on Blender 3.0 :D
@johnleighdesigns2 жыл бұрын
Great just what I was looking for - I found that needs a bunch of tweaking the colour ramp when using area or spotlamp as only the areas that have light falling on them will be transparent but at least we have this technique to play with as I use EEVEE way more due to speed of creating animations for clients that always have changes and feedback that with cycles would be a much longer drawn out slow process!
@bellotix3 жыл бұрын
THANK YOU
@pmlstk7 ай бұрын
this still works on 4.0 i use it with a world HDRI to cast a fake shadow on the floor in a hdri lol
@HampsterGirl Жыл бұрын
If this doesen't work for anyone try moving the white slider and the black slider closer to each other (Color Ramp node) Black Slider (0.763636) White Slider (0.772727) This worked for me
@timurgayberi93342 жыл бұрын
great tutorial thank you very much
@dunkley77763 жыл бұрын
Lovely! Thank you!
@TC3Dgraphicdesign3 жыл бұрын
Do you have a light catcher?
@Nebulaoblivion Жыл бұрын
skip to 4:11 if you've used blender before
@thatlucidguy Жыл бұрын
Works in viewport! When I render it doesn't show
@sethwilson9124 Жыл бұрын
How to use a bumpy surface as shadow catcher but have the surface not cast any shadow?
@fawfulthegreat64 Жыл бұрын
How do I make it so an object does NOT cast a shadow, but shadows casted onto it do not also get cast past it onto other objects? I have a scene I'm making of a house interior with two stories, and I don't want the ceilings to cast shadows but when I do that, all the objects on the top floor cast shadows onto the bottom floor. It looks so bad and unnatural but IDK how to fix it Basically I want all shadows to be from one global light, so I don't need to worry about different shadows from each room's lights. So I disabled shadows on all of them and have one sun light for shadows. But when the top floor/bottom ceiling object is not casting shadows, the effect described above happens even though those objects' shadows can still be seen properly on the top floor. I want it to catch those shadows without allowing them to be cast below it, and without casting a shadow itself.
@HeLevi8 ай бұрын
is there any possibility to keep the shadow when the cube is hidden
@davidpalermo66134 ай бұрын
I have my nodes setup exactly as yours. I have triple checked. When adjusting the diffuse color it changes the color of my plane/shadow catcher and not the shadow itself. Is this because Im trying this with Cycles and not evee?
@daveson3D2 жыл бұрын
plane is still visible, slightly but visible, i have hdri lighting though, guess it only works with sun light
@GinoZump Жыл бұрын
what if after doing all that the plane is just gray?
@Ben-di5iw3 жыл бұрын
Why is it transparent when i turn the plane upside down and i also lose the shadow then :(
@miclee94002 жыл бұрын
awesoooooooooooooooooooooome
@lzaj9138 ай бұрын
it renders the object & shadow separately but im not seeing the shadows in the final render, can only see that they render seperate from the object. is there a fix for this?
@genofelice60342 жыл бұрын
Works great but only with a sun light. If I change the light to any other type the plane is translucent not transparent?
@mateussalviano3439 Жыл бұрын
That's because other light types have a falloff, and once the light becomes weak with the distance, it starts to generate shadow aswell.
@MyKiruha2 жыл бұрын
3.1 doesn't working
@mikealbert7283 жыл бұрын
That was the old method. Now that EEVEE has passes its better to use the shadow pass and compositor. Thanks for the tutorial though.
@TutsByKai3 жыл бұрын
I really enjoy this method because the plane is moveable, and you don't have to spend extra render time adding loads of nodes in the compositor.
@mikealbert7283 жыл бұрын
@@TutsByKai Using the shadow pass give a lot more control over the shadow and light. With the shader method you have to use bright light for the entire area. If you want to use dim or more realistic lighting the edges of the plane will look bad like you showed at the end of the video. You can also adjust the darkness and tint of the shadow to better match the background. The node setup isn't too bad and render time is still super fast like everything for EEVEE. Just throwing the info out if someone was reading through the comments, but if you are getting the results you like then by all means use the shader method.
@thomandy3 жыл бұрын
@@mikealbert728 Thank you. I will seek this method out since I need this for a darker scene/night time! :)
@beachchickensmedia2 жыл бұрын
@@mikealbert728 thank you! i'll check out the shadow passes in Eevee!
@byroncos2 жыл бұрын
@@mikealbert728 definitely it's what I need because it only works with a sun... can you link a video tutorial on how to set the shadow catcher pass?
@shakraz6212 жыл бұрын
wow!! you are a chingon!! thanks so much, I suscribe
@vivaansuri10003 жыл бұрын
Pls make a video on how to make low poly explosion in blender
@qilahuke31363 жыл бұрын
great!!!
@Ash_180373 жыл бұрын
"Welbatutsbykai-Imkai " WTF! Is this greeting style a meme or something? Handy tip on the shadow catcher, thanks. It's crazy this is one checkbox in cycles but needs multiple nodes in eevee though.
@mcronut3 жыл бұрын
We can catch the game~
@DesignsbyDonBrown9 ай бұрын
They removed the "shader to rgb" node
@KevinRMoore2 жыл бұрын
Hmm no shader to RGB node on my 3.0.1
@Alrus642 жыл бұрын
You need switch render engine to EEVEE before.
@YAXHY11 ай бұрын
Can anyone tell me what should I do, If i want an object to be displaying only the shadow of a different object, not casting it on itself like this method does. This really doesn't help if you want to just generate a shadow over an object in the video as then the whole object should be 3d... I can do it in cycles in a minute but not in Eevee. So this method shouldn't even be called a shadow catcher as the objects also casts the shadow on itself.
@YAXHY11 ай бұрын
You would need to add enough lighting around the "shadow catcher" so that the shadow catcher doesent cast a shadow on itself, and doing that would mess up all the lighting in the video i took.
@chryssdale57473 жыл бұрын
Does it work on area lamp?
@TutsByKai3 жыл бұрын
Not really, since the area lamp only softly lights objects toward the direction it's facing!
@agingmirror45242 жыл бұрын
will we ever understand why this material is not build in Blender
@looksee81922 жыл бұрын
mine isnt working for some reason
@looksee81922 жыл бұрын
nvm i revisited it and got it to work. needs a SUN lamp.
@goshawk_fly2 жыл бұрын
Hellow. You need more bitrate in uploading videos (cq=10 or average=10Mb/s)
@Adam-ui8iy Жыл бұрын
Please, whatever you do, do not explain WHY you are doing any of this. Because then you know, people would start to understand the insanity of nodes.
@TutsByKai Жыл бұрын
If I took the time to explain every detail about every node in Blender, each video would be 30+ minutes and no one wants that :/ This is just suppose to help people be able to use and create shadow catchers. Which I think is still insanely helpful! The same way, most people know how to drive cars but they don't know how to build one. A video titled "In-Depth Guide to Shadow Catchers" might be more of what you're looking for.
@blobdude19 Жыл бұрын
this is weird, i have the same name... i an learning from myself
@IsotronicGames9 ай бұрын
its not 100% transparent 😐
@TheRealGoodness3 жыл бұрын
I watched this video @ 441 views
@MuratAtasoy9 ай бұрын
In 3ds max, its so easy, just add a Matte/Shadow Material. Thats all.