Miyazaki: “My games are not difficult for difficulty sake”. Miyazaki: -Consort Radahn.
@bronmill33Ай бұрын
Promised Consort Radahn just feels like Miyazaki’s response to everyone who were calling elden ring the easiest soulslike game by making the most unfair artificially difficult boss ever for the sole purpose of shutting people up and spiting them. and phase one of the fight is great, phase 2 is just a nuclear bomb that you cant see half the time because of miquella’s giant ass hair and all the flashing lights
@kaiserfakinaway5909Ай бұрын
Miyazaki has either lost his true vision or he wasn't that involved in these games.
@keadinmode207028 күн бұрын
@@bronmill33 There is definitely something bitter and cynical about many aspects of Elden Ring... I hope Miyazaki can move away from that.
@wafflboix28 күн бұрын
"We wanna fight prime radahn" "ok lol"
@mrnelsonius563122 күн бұрын
@@wafflboixyeah, Souls fans complained with OG Radhan was nerfed in a patch. It was everywhere online. People were angry. So they got what they asked for, a buffed Radhan. And now they are unhappy. The discourse around ER is frustrating
@tpenny11789 күн бұрын
Still blows my mind that there are people who think Radahn is anywhere near the level of Messmer, Midra or Bayle
@ZedricBullneckАй бұрын
Sekiro did the shadowtree fragments better with putting them behind boss kills as memories. witch rewards you for boss kills instead of exploration, because the problem with hiding them behind exploration is that once you have played trough it once, it becomes extremely tedious to do a second time and makes it feel like homework to get them, while behind boss kills it becomes rewarding because the point of these games are always the bosses no matter how many playtroughs, so they should just continue doing that.
@henryzweihander8282Ай бұрын
Not really a fan of the Sekiro strategy as it felt more linear, which is kind of the antithesis of what I gather this is supposed to be. It's intended to be explored and thus explicitely awards exploration with power rather than just concentrating on boss fights while also giving reason to explore when you come up against a wall instead of the game just being about bashing your head into it until it caves.
@skinnytimmy1Ай бұрын
@@henryzweihander8282 exploration should be rewarded with unique items. Going on a scavenger hunt to collect 20 of the same item is not fun.
@henryzweihander8282Ай бұрын
@@skinnytimmy1 To you perhaps, growing stronger is fun for me and that's exactly what the fragments do.
@copyninja8756Ай бұрын
@@henryzweihander8282 L buddy
@henryzweihander8282Ай бұрын
@@copyninja8756 Ok.
@yeeyeeagamer4331Ай бұрын
Miazaki = Gwyn The souls formula = the age of fire
@ennayanneАй бұрын
@@yeeyeeagamer4331 Gwyn created the undead curse, the dark ring
@TheBatman39Ай бұрын
Life imitates art
@norbertgierczak6957Ай бұрын
@@ennayanne Miyazaki created us, people that are hollow until next game/dlc releases
@@ennayanne tho u said that he created the curse, Miyazaki hooked as to yearn for more games from him, like a curse or spell was casted on us
@skane26021 күн бұрын
“instead of paying shills to make softly spoken lore videos on youtube, how about just including the actual story in the game” couldn’t have said it better, this is a great video.
@melchiorsmokes4 күн бұрын
I really wish Miyazaki or Fromsoftware would start using a different story fomurla that isn't item descriptions. it worked the first 457 times they did it, but at the 458th with elden ring its getting old. you can make lore vague and up to interpretion while still having it in the actual game.
@brogoyle16 сағат бұрын
@@melchiorsmokes They did it in armored core 6
@AnimeGIFfy29 күн бұрын
"its an rpg, you are supposed to stick to your character's build" but also "if you are stuggling with your current build, try other builds (respec)"
@DonutSwordsmanАй бұрын
I miss how slow and chill ds1 feels now
@akazer500Ай бұрын
Even going back to ds3 you feel such a difference in game speed and combat pace
@jvmango3057Ай бұрын
Ds1 is the perfect benchmark for soulslike imo
@ennayanneАй бұрын
@@jvmango3057Yep. Perfect world design, combat that adds to the game but isn't the be all and end all. Izalith could've done with more time in the oven, sure. It's just a big open plane with enemies you run past and no good loot. Omg, izalith is the prototype for elden ring...
@bondrewd5935Ай бұрын
@@ennayanne Don't be ridiculous...izalith Is a terrible tunnel filled with bad and stupid enemies. Even the worst Elden ring Areas are Better than that
@_CrimsonBladeАй бұрын
I blame bloodborne and darksouls 2 for starting this anime bullcrap where every boss has crazy anime moves while all your character has is an generic swing attack
@DouglasZaniniАй бұрын
Just to put this in perspective: Before Radahn, the only other boss (aside from the NPC encounters just before which are kind of a world event to wrap up the questlines), we fought Romina, either that or Messmer himself. How do we go from that to Consort Radahn in terms of difficulty curve ? This boss is exponentially more difficult than any of the immediate previous bosses. Also, to put this in perspective is how this compares to the base game. No way this kind of sudden difficulty spike happens there. After beating him with the aid of ashes on my first run, and soloing him without the aid of ashes, NPC or runes on my second, I can confidently say that this fight was ABSOLUTELY designed with the use of ashes in mind. Finally, I do belive that this is the source of most people's frustration, to have that last boss to be designed in this way, so that most people can't beat him without the aid of ashes unlike the base game. Melania was a build breaker but at least she was optional (a crappy move, but fine). Whereas Radahn is a build breaker WHILST being a final boss.
@dinoloverАй бұрын
Why do yall cry over ashes so much? Even the best ash can die in seconds if it acts wrong so it's not an instant win cheat like you act like it is. Use the damn ash and beat the boss, why torture yourself when you know damn well its not designed like that and it's purely ego. Thats like saying I'm getting mad the final boss isn't dying to a pistol when I have a freaking rocket launcher in my pocket.
@GaelthegoblinoidАй бұрын
@@dinolover your arguments is dumb to a baffling extent, if the boss needs external help, then its not designed well, the boss has to account for almost every playstyle, as in ultra weapons, ranged, no summons, etc. You are the only one crying over ashes, methinks you want ashes to be mandatory for every battle lol
@nadaburnerАй бұрын
To be fair Miyazaki himself admitted to using spirit ashes. I'm not surprised that the dlc bosses were designed with them in mind especially when people wants more difficult content. Personally I also consider solo play without summons or spirits a form of challenge run, you are literally avoiding a big part of your toolkit. Sure the experience feels more rewarding without them but the dlc wasn't designed with solo play in mind which is backed up by all the major bosses having at least 1 npc summon. The base game also has this for most of the major bosses but it felt significantly easier once you get used to it. I thought a majority of the dlc was fine, it's only phase two of the final boss that felt bad to solo. A lot of the visual effects were obstructive, caused performance issues and there is a quick double slash that both phases share that can roll-catch consistently which feels cheap along with the light pillars that punished you for trying to create some space. You were forced to play close and aggressive consistently or have a good shield for all the chip damage OR summon to help spread the boss' attention. I don't think malenia was a build breaker. I've used pure faith, arcane, str, int on her and can usually beat her in a few tries unless I'm using something VERY unoptimal. Slow and fast weapons included. The only thing she punished was shield tanking but you only needed to change your playstyle to avoid healing her too much. Final dlc boss on the other hand has up to 4 damage types and phase 2 wants you to block I think. I haven't mastered them yet unlike Malenia so I can't add much more to the conversation.
@GaelthegoblinoidАй бұрын
@@nadaburner hm an actual response that is thought out and isnt worthless, splendid! jokes aside i do agree with you with how every boss is geared with having a summon with you, which sucks due to how incosistent they really are, now this might be a glitch but for me atleast igon literally did nothing vs bayle, as in he just swapped his weapons for the whole fight, or when summons would just stand back and not do anything during messmer and romina
@DouglasZaniniАй бұрын
@@nadaburner I agree with everything you said, it's just that DLC is bad in comparison to the game. It's not bad in and of itself. Base game had is issues and whereas they did went too far in a few places there, in the DLC they went too far in a lot of places. There are bosses now whose entire moveset is straight out of anime, but it's like you said, it's balanced towards the use of ashes, but is it fun? It wasn't as much as I wanted for me, and I wish From wouldn't be so obsessed about designing the DLC bosses to break meta builds that destroyed the base game. I just wish they'd have more confidence in their original design instead of this obsession with how you clear a boss. If people want to one shot bosses, just let them. Who cares?
@jarlwhiterun7478Ай бұрын
I'd like to see a brand new engine and an update in storytelling for the next game/series
@botondkunos1774Ай бұрын
Sekiro's Sake conversations were a good direction. We got a better idea of who these characters are.
@norbertgierczak6957Ай бұрын
nah storytelling goated
@samuel.jpg.1080pАй бұрын
@@botondkunos1774 yeah Sekiro's storytelling is great. It's direct but also has lots of bonus conversations that is not handed to the player, also with some conversations that you eavesdrop plus it still has item description to cover some lore.
@jonathanprivitera9394Ай бұрын
Sekiro seems to be the project that they should "revitalize" for the next game, they clearly have all the innovations down in their pockets, and had to cash in the elden ring's success with this DLC (and probably more?). I think they know, having drawn a lot from Sekiro themselves already, that the direction for the future is that one.
@andersanders47Ай бұрын
This. New engine would x100 any new title from them
@TheMaestro11611 күн бұрын
"Instead of paying shills to make softly spoken lore videos on KZbin, how about just including the story in the fucking game". Truer words were never spoken.
@unoriginal255210 күн бұрын
Hell, the problem isn't that the lore isn't there, it is in item descriptions, the problem is that it's ONLY in item descriptions. More of the information about stuff in item descriptions should be just out in the world somewhere. Like in location design or dialogue. Like Jesus, just put the lore somewhere else.
@based-ys9um7 күн бұрын
@@unoriginal2552or finding journals etc.
@Gelly311Ай бұрын
The funniest thing about the whole "pushing the stamina-based combat system to its limits" that FromSoft did here in regards to their boss design in this DLC is that they already found a solution in Sekiro, which was in development along side the base game of Elden Ring. Instead of being concerned with stamina, they removed that in favor of parrying/deflecting. Developing an understanding of a boss to the point of deflecting an entire combo string stopped that boss doing an extention of that combo, which removed that RNG aspect entirely while giving you more room to punish them for using that specific set of attacks in the first place. The only thing they really did with that system in Elden Ring is adding the Deflecting Hardtear for your Wonderous Physick Flask in the DLC. If you tap the block button with a shield (or a weapon that's able to block) at the right time before getting hit AT ALL while the deflection flask is active, you can deflect every single instance of damage from fast-hitting attacks such as Malenia's Waterfowl, dragons breathing fire at you, and just about everything DLC Radahn throws at you in phase 2. All for a fraction of the stamina cost and time it takes to roll. And you can punish those moves with an enhanced guard counter which will break their posture faster than normal attacks, opening them up to more critical attacks. Yet FromSoft locks this mechanic behind a mini-boss in the DLC of an open world game where you've spend triple digit hours engaging in a different combat style. Where you've most likely cleared just about everything in the base game in that particular playthrough, meaning you can't use this playstyle to fight bosses in the main game since they'll most likely be dead in your progression into the end-game, where the DLC resides. And once you do unlock it, it only lasts a certain amount of time unless you want to sit a grace after chugging your physick flask every 5 minutes. Everyone who uses this hardtear absolutely loves it to the point they think it should be a baseline mechanic like rolling, as it makes interacting with the bosses of Elden Ring easier. But most players won't even know this playstyle is even an option, let alone engage with it in a meaningful way to the point of understanding and mastering it.
@devinport.Ай бұрын
They need to add the sekiro combat system to their future games and improve on it further , get rid of the stamina system completely , it is antiquated at this point imo
@rttrtt1374Ай бұрын
They dropped the ball by making this a tear, a talisman slot would've sufficed hell even attach it to a specific shield or group of shield within the DLC. Make it an ash of war buff dude there were SO MANY ways they could've implemented this. And this is coming from someone that has been using it non stop.
@AkiRa22084Ай бұрын
It trivializes the game. Sekiro itself had moments where you could just spam block and spam dodge and kill bosses without taking damage.
@V2ULTRAKillАй бұрын
@@AkiRa22084it only trivializes the game because ER was not made with it in mind, even the dlc bosses have this issue Every single hard ER boss would be easier than genechiro in sekiro
@AkiRa22084Ай бұрын
@@V2ULTRAKill Exactly, that's why it's a temporary buff.
@heideknight7782Ай бұрын
One of the main issues with Elden Ring and now Shadow of the Erdtree is that many activities in the open world do not lead to any progression. You ride through a lot of empty space and only rarely find something that is of value for your own build. I agree that at least to some degree this problem has been tackled with the Scadutree Fragments. However, when I am now thinking of playing the DLC again and take into consideration that before I am going to fight any boss I might want to collect all the free blessings pickups, which will take a huge amount of time even with a guide, my motivation to start a new playthrough is drastically lowered. There would have been a very simple way to combine the classical linear Dark Souls levels with the open world: just make a map that is segmented such that each part of it is protected behind a boss who needs to be defeated (like Fire Giant in the base game or like Jori in the DLC, for example). There is no greater reward than having unlocked a new part of the world to be discovered. The best open world games are the ones which contrain the freedom of the player and where one needs to progress through the game (like winning boss fights and the like) in order to be able to go to certain places on the map.
@skipjacks85Ай бұрын
So a completely linear, restricted and confined, open world game? Sounds horrendous...
@heideknight7782Ай бұрын
@@skipjacks85 Wrong. An open world with various entries to unknown locations on the map that are protected by bosses (as an example). This is not a linear design, just as neither DS1 (and DS2+DS3, but to a lesser degree) were not linear games. Because if there would be only two entries to some new locations on the map you have already two different options to choose from.
@skipjacks85Ай бұрын
@@heideknight7782 the fact that u think DS III is a non-linear game says it all. I mean c’mon dude. DS III is about as linear as it gets. And if bosses are acting as area gatekeepers, walling off progression, how is it open world? So they should have just made Dark Souls IV instead? That’s your position? In addition, this open world/linear path hybrid would have been terrible for build construction & challenge runs as the overwhelming majority of loot would be partitioned behind bosses you will be in all likelihood, severely underleveled.
@christianbaker3564Ай бұрын
@@skipjacks85 Reading skill issue 😂. You didn't even read the dudes comments before arguing like the good from npc you are
@heideknight7782Ай бұрын
@@skipjacks85 DS3 has many side paths which one can choose from which make the progression non linear. As an example, you can choose to fight the Dancer of the Boreal Valley early to be able to enter Lothric Castle. Many speedrunners do this actually, because then you can then get access to titanite chunks to upgrade a weapon to +9. Another sidepath is the Smouldering Lake which is completely optional. But it also has upgrade material (large titanite), so is also worthwhile to explore this area. In general, if the game offers one to choose between different paths to follow, it has a non linear structure. The idea that bosses should protect certain areas in the open world to provide a segmentation and thereby more transparent progression system of the game you can find even implemented in Elden Ring. The Draconic Tree Sentinel needs to be defeated to be able to enter Leyndell capital. Fire Giant needs to be defeated to be able to reach Farum Azula. Both bosses are mandatory to finish the game. But I think that it is still concensus that Elden Ring is an open world game. So having certain areas locked behind a boss or some other obstacle is not a contradiction to an open world design. It is often necessary to implement a meaningful progression path into an open world game. Regarding you last point I would reccomend you to watch the video "Why speedrunners hate Elden Ring" by YoJosherino. You can find it here on KZbin on Josh's channel.
@selkie6341Ай бұрын
wtf i didnt even know the lion grab did that
@hassansonicxd2749Ай бұрын
i remember seeing the hp bar extend , but i just thought it was my hp
@nomercy8989Ай бұрын
The souls formula has been stretched too thin now. I hope FROM realizes this as well and tries to branch out in different ways.
@timekeeper2538Ай бұрын
They've never made more money or been this famous, what the hell are you talking about?
@paledrake20 күн бұрын
Yeah it's time for it to evolve. Be more like Nioh, From Software.
@aeparaflux8 күн бұрын
@@paledrake Nioh 2 is the GOAT
@TomBombadill857 күн бұрын
@@timekeeper2538how does that make their formula any less outdated? That line of thinking with the majority rule is filled with fallacies and makes you a complacent sheep.
@based-ys9um7 күн бұрын
@@timekeeper2538because all the normies coming in because grrm was involved and its open world. They aren't true from fans anyway.
@AC-hj9tvАй бұрын
Fromsoft loves the environment bc they never stop recycling
@yoman5029Ай бұрын
are you a fromsoft hater or smth?
@UsernameGeriАй бұрын
@@yoman5029 are you a fromsoft fanboy or smth?
@yoman5029Ай бұрын
@@UsernameGeri nice try copying my comment and replacing it with "fromsoft fanboy". do you really think i'm blind enough to not see the flaws of fromsofts games?
@bunny_apocalypseАй бұрын
@@yoman5029 why the question though, lmao
@yoman5029Ай бұрын
@@bunny_apocalypse about asking the dude if he was a fromsoft hater?
@N07NAАй бұрын
I think beyond the stagnant gameplay and the open world issues, the setting of ER really adds to the stagnant feeling. I could never really get into it, because to me it seemed like a kitchen sink setting, like a greatest hits mix where they threw in every previous concept from their games without a thematic reason, making it seem watered down and just being there for no real reason. Case in point, the frenzied flame stuff. In bloodborne the whole story and world is built around the concept of madness and so the game's setting stands out and the concept is given depth. In contrast in ER it's just one of many curses like undeath and isn't given much thought. Same with the existence of lovecraftian gods like those from bloodborne don't feel impactful because they share the world with traditional fantasy gods and other entities that you stumble upon, and so are not as threatening nor thematic to the world and so lose their intrigue, awe and depth. This was cemented for me in the DLC when you meet the Winter lantern reskins in the Abyssal woods, which had zero impact since I've seen it before and it has none of the thematic weight behind them. Doesn't help that rune loss is completely irrelevant at that point and they're in an open area so you can just run around them. All of this can also be applied to the concept of undeath and hollowing that is so strong in Dark souls and informs the entire game and mechanics, but are again just watered down and one of many concepts in the lands between. I would argue that in dark souls and bloodborne you will feel a resonance when experiencing the story even if you don't know the story in depth, because it's thematically resonant despite the plot being obtuse. In ER there were so many moments where I just felt like characters were speaking (a lot more than in previous entries) but not saying anything and you couldn't intuit wtf was going on, like the Margit encounters. His design with horns and a monster-tail who throws holy magic against you, which is aeshetically incoherent at a glance and you need lore to have it make sense. In dark souls this guy would have been undead but wear priest robes and be called "abbott" or something, so when he throws holy magic at you you understand why and it feels coherent. Then as insult to injury when you've finally conquered the capital, do you get a new boss? No, here's that guy again, which you can't intuit why and have to learn lore to appreciate. And it feels off. In Sekiro they play with the same themes of immortality and breaking cycles as they always do, but they stick to that one concept and look, and when they add more spoken dialogue they tie it with a more explicit story, with hidden lore as a supplement to this. It makes it all feel coherent and fresh despite sharing similar themes from previous entries. It also makes a world that is primarily filled with living people feel more believable. In contrast, ERs world just feels a bit off where it's not nearly as fallen as in dark souls where everyone was undead, and yet normal people don't speak and just act as if they were, unlike in Sekiro where they all emote and speak. For this reason, going into a military camp just feels odd in ER, it's like they just hang around acting like undead without much reason, same reason why I wasn't as wowed by the capital as everyone else seems to be, because it just feels dead in a way they're not really going for. And I believe this all stems from having too many concepts and themes in the game, while also refusing to evolve the narrative style to fit the story they want.
@gnanay8555Ай бұрын
Well said ! This is the most important problem for me with ER.
@kdnu27Ай бұрын
@@gnanay8555yes, in linear game you can get away with not having too many friendly NPCs or normal cities. But in open-world game like Elden Ring? No. If you think a bit, nothing in this world makes any sense just because it's built like their previous games.
@KNGDDDEАй бұрын
I feel you one the world feeling ded part often I would think about lore explanations for all these random factions to be here. Even more wierd, when separate factions inherit the same areas. The hands in Ryan lucaria and the mountaintop are friendly with no real explanation why. Why do the soldier not axe them off the land, they do it to me. Why dint the rabid dogs eat them, is cursed hand worse than tarnished aas? Diabolical
@circle_itАй бұрын
@@N07NA this may be an unforeseen/unintended consequence of using someone else’s, George’s, vision.
@skinnytimmy1Ай бұрын
Yea you walk into leyndell and it's just empty asf. All the Golden knights are hiding in dark corners around the city instead of patrolling the streets
@etisvita3885Ай бұрын
I honestly beleive that the open world only makes the game worse, Elden Ring would be better had it been a more linear game. I know the freedom adds a punch but you could go for a more metroidvania style rather than a full open world. You could still have exploration and freedom and lots of optional stuff, just in a tighter package and with (probably) less repetition. Both the base game and the dlc have peaks of absurd quality, just imagine what they could have done if time and resources had not been wasted in populating a big ass open world
@MachineMan-mj4gj19 күн бұрын
Elden Ring is the first game I've seen that is conceptually flawed, rather than just flawed in execution. "Open World Soulslike" should be considered an oxymoron.
@DonnyKirkMusic4 күн бұрын
In some ways its harder to make a metroidvania because that causes the devs to have to think of how the player traverses each area and how those areas can connect to one-another. with open world you can just say "lol lets just add a big field that is purposeless and just wastes time looking pretty" instead of "this is an open area in a more closed-in game, how will I make it so the player has fun and a challenge traversing this?" you end up thinking less about levels or stages
@nickjanecke6688Ай бұрын
Been saying it since I beat the game the first time, if the legacy dungeons are the best parts of the game then what is the point of the open world (other than to provide filler content in order to justify the size of the open world).
@madwilli3205Ай бұрын
I dont get the hate for the openworld in the DLC. I get the point abt repetitive enemies but aside from that was the base game's openworld that much better in comparison? The most memorable moments for me in base game was still the legacy dungeons. Or is it because it's the expansion and ppl expected a more robust open world because of the time they had to work on it?
@nickjanecke6688Ай бұрын
@@madwilli3205 I’m criticizing the open world as a whole, base game and DLC.
@kaiserfakinaway5909Ай бұрын
Fromsoft da best!11 They can never make any errors, their open world is the best!1 Seriously though, Ubisoft's Far Cry 3 was better as an open world for me because I could hunt animals for upgrades or plants for small boosts. 90% of the times I can either get a bell bearing, get items from normal exploration in dungeons or just DON'T need boosts at all. The other 10% of the time I just happen to be spamming the collect button while on torrent. A VERY wasteful opportunity. The crafting system is meh, like the only thing I used it for was to feed torrent and the way I gathered the materials to feed him was by riding him lol
@FROEZOEN29 күн бұрын
@@kaiserfakinaway5909 Bad take
@tristanneal955229 күн бұрын
Personally, I just think it's pretty and nice and adds a relaxing break in tension between the legacy dungeons. My problem with the Dark Souls games was that the oppressive atmosphere was unrelenting. I understand that was the artistic vision, but it made it a real mental slog to play at times. It was hard to look forward to finishing a dungeon when you'd be rewarded with more of the same. The openness between dungeons adds a nice, less dense and less tense section to play before hopping back into a catacomb or dungeon.
@turkeydurk6583Ай бұрын
I‘m honestly not a fan of the Scadutree-fragments past the first playthrough. They just become another thing you have to ride through the game and gather before you can tackle the real meat of the game. On my first playthrough of the dlc it was a cool reward for the exploration, but now that I‘m trying a new character it feels a little bit tedious. But maybe this is only because of the open world, because I didn‘t mind the prayer beads in Sekiro. Possibly also, because you get many of them as a reward for overcoming a miniboss and not mindlessly riding from point A to point B. Kinda related to the topic, I really liked your idea of replacing the individual weapon upgrades with ones that are active for all weapons. This would make it really easy to just try out a new weapon that you just received, without investing any recources. And I mean from a „realism“-standpoint does weapon upgrading even make much sense? (I’m not a weapon-smith, so I don’t know for sure) Maybe weapon upgrades should just be a relic of the past like weapon durability.
@thatlonzoguyАй бұрын
Weapon sharpening makes sense, but monster hunter already does that...
@TW-qw5zrАй бұрын
As someone who watched a lot of challenge runs of Elden Ring, something I always noted is that they always seem to spend the first few hours zipping around three-quarters of the map to snap up all the golden seeds and sacred tears. In the SOTE runs I've seen, the same thing happens with the blessings. It's even worse if it's a video where the streamer put a timer on so you can absolutely tell that he spent the first four hours of his run just revealing the map and collecting fragments without fighting a single boss. This might be controversial, but Elden Ring's open world should have been much more segmented. Godrick should need to be beaten to access Liurnia. Throw down a fort to bar entrance to Caelid instead of just having Anastasia and a low wall you can jump over. Make the Dectus Medallion something looted from Raya Lucaria or remove it entirely so that you're forced to go through Makar to reach Altus. Your power being tied to progression was something I always found neat in previous titles, and it also prevented the scenario I've seen occur in Elden Ring where the start of most playthroughs just ends up being several hours of running all across the map to collect upgrade items.
@EmeralBookwiseАй бұрын
Schadu tree fragments really aren't as essential on subsequent playthroughs, when a player should be more adapt at fighting the bosses with their own skill. Doubly so because in base NG difficulty, it's entirely possible to get by without needing to find all of them, and because the blessings carry over into NG+ while all fragments respawn, it's quite simple for a player just finish reaching the max upgrade there.
@amyford2971Ай бұрын
@@thatlonzoguydon’t you upgrade weapons with materials from hunts though in Monster Hunter? That’s pretty much the same as smithing stones. I’d argue that it’s more annoying as you have to hunt particular monsters multiple times to get certain parts in specific ways to upgrade the weapons.
@KingSleaze916Ай бұрын
Dawg I thought I was the only one who called that dude out for being a cut clear shill, even though he didn’t start out that way I know but it’s clear as day now. Fromsoft could create a boss that you only have a millisecond to defeat or it’s instant death & VV will make 100 cringey lore videos & die on the hill defending why that’s not an obnoxious boss design.
@turnipmanz1754Ай бұрын
I really appreciate your take the dlc left me feeling depressed and unfulfilled for many of the reasons you’ve stated while many people brush off my frustrations claiming to be satisfied with nothing but pretty visuals or accusing me of being one of those hard=bad people
@cosseybombАй бұрын
😢
@JoseViktor4099Ай бұрын
Oof, a DLC leaving me depressed is something I would never want to happen.
@SeeeemyАй бұрын
@@JoseViktor4099 swear dude
@thedoomslayer5863Ай бұрын
Yup. They dismiss you with their tried and true "mad cuz bad. Git gud" or just smash their faces against the keyboard hoping whatever gibberish comes out is enough to shut you up and convince you Miyazaki does not make any mistakes. It's always a breath of fresh air when you talk to people who remember these are just video games made by fallible humans and not god himself creating the ultimate masterpiece with no flaws
@henryzweihander8282Ай бұрын
That's an odd thing to say while claiming a game made you depressed. If it's just a game why did it provoke that response?
@klefthoofrobert787Ай бұрын
I react easily to all bosses in this DLC. You know whom doesn't react properly? my character:) for this DLC to be alright boss wise, they needed to drastically reduce the recovery time of pretty much all weapons
@paledrake20 күн бұрын
Yeah the speed of the player character is like a snail compared to these spidermonkey bosses. Doesn't help that attacks animation-lock you too much.
@e.t.v.12558 күн бұрын
The heal are so fucking slow its so annoying . The heal mecanics in bloodborne and da3 was perfect why its so fucking slow in this game 😅
@BasicWorldbuilder29 күн бұрын
11 minutes in... Someone finally says it. Yes. FromSoft could indeed have mystery and discovery... AND just have an explicitly told story in the game. These things can exist... Many other games do this. FromSoft games are 93% lore and environmental storytelling and it gets tiresome.
@Deboo-oz2rbАй бұрын
They are turning the boss fights into MMO raids 😭
@drcox012Ай бұрын
Apologies for the wall of text: I try and convince myself that I enjoy the exploration but, in reality, my headspace when I'm playing ER as a souls vet is thus: "Okay here I am in this field, where to go next? Well okay off to the right is a forest and off to the left is a town/village/ruin. Better save left for last because I know instinctually that's where FromSoft actually tried!" I think there was maybe one single armor set in the entire dlc just out in the over world somewhere. All the good rewards are inside structures. Now, also as a souls vet, I can say confidently that besides Commander Gaius, every boss in this dlc took me less than 20 attempts. Some like Messmer and Rellana took sub 10. Meanwhile, I've thrown myself at Radahn 50+ times and haven't even seen his health go down into his boss name plate lol. FromSoft needs to change. They have most assuredly stagnated. Now, the only novel thing they can do is crank a final or hidden boss difficulty up to 12/10 for the tryhards and streamers. I've basically been playing the same FromSoft game for almost two decades. And the worst part, is that they absolutely destroyed all the ER lore that they had setup in the base game. I personally believe Radahn is a lazy retcon because it was so much easier to animate his model and attacks because they already existed in the base game. I thoroughly believe we were supposed to get Godwyn or Marika or just someone more important at the end of Shadow. So, while I agree prime Radahn is certainly a choice they could've made, I will never see it more than a lazy rewrite. Add onto this the whole "shaman village x Hornsent phenomenon and you have the beginning of a compelling story. But oops, nobody ever explains WHY the Hornsent committed genocide against Marika's people. In Dark Souls 1, Gwyn made a decision about his empire and how it would continue. In Dark Souls 2, the human king was honey-potted into attacking the giants, in Dark Souls 3, the Twins wanted the world to errode. In Sekiro, it's a revenge story. In Elden Ring SOTE, they thought they had written an inciting incident. What they actually wrote was nonsense. Not to mention the entire lore basically just breaks down to "aliens invade, upset blonde woman agrees to their weird space powers to fight her enemies, hijinks ensue." Nobody bothers to explain why the Hornsent did what they did. And thus the entire lore of Elden Ring has no proper beginning, and in essence, is completely irrelevant. Which I think is the worst lore offering we've ever received from Miyazaki. One KZbin comment I read summarized it all: "It's like the SOTE team never played base Elden Ring and had an AI summarize the cliff notes for them." There's some good fun to be had in SOTE for sure but, by itself, it does not warrant a replay. And it destroyed all its lore and replaced it with the wacky hair dude from history channel saying "ALIENS" over and over. Which is just unforgivable.
@leightonwilliams4925Ай бұрын
In the game it’s explained that Marika’s people were used in rituals because their flesh combined well with stuff. Thats why they were stuffed in Jars
@lordepsilon7023Ай бұрын
I really don't see any reason to make Radahn Miquella's consort beyond fanservice. Lorewise, Godwyn or even fucking Malenia make more sense than Radahn
@yp.m1534Ай бұрын
@@lordepsilon7023 my guess is that it was the more justifiable pick , being that radahn was always said to be a very kind person and overall wholesome compared to the rest of his sibling demigods. Which we never got to see because duh he is basically a zombie when when fight him.
@Sakuna451Ай бұрын
That's how I feel in Elden Ring's open world in general, not just the DLC. It's just a big space of...nothing. It's all enemies and loot. There is no "world", no people, no community, nothing to make it a world and not just a video game setting. Don't tell me exploration is why you should play the Open World, I explore in all kinds of games, metroidvanias and the like. But ER? The entire open world just seems pointless.
@zzrroott6459Ай бұрын
@@lordepsilon7023 you're just mad your headcanon isn't true 😂. Miyazaki has himself said radahn is his favorite
@SpektronPS7 күн бұрын
Dark Souls III was the definitive finale to Souls, and it was the perfect send-off. I'm not sure why they then decided to turn around and use the same formula again but worse in literally every way. Personally, I felt underwhelmed by Sekiro, and then pretty much hated Elden Ring to this day. The DLC only made my distaste for this game swell up further. However, I had a very good time with Armored Core VI. I'm not giving up on FromSoft just yet, but I want them to ditch the Souls formula or at least give it a good 10 year hiatus. I would love more Souls games if they were similar to Dark Souls 1-3 or even Bloodborne, in terms of level design, music, boss fights, lore, atmosphere and just overall quality... but I lost hope and confidence that From could ever pull off a game like it ever again. if they focus more on Armored Core again and put FreQuency back in the limelight, things could go up however.
@voidd392Ай бұрын
Ds1 is still the goat in terms of world design it seems.
@ennayanneАй бұрын
seems like it'll be that way forever
@_CrimsonBladeАй бұрын
Nope its demon souls
@voidd392Ай бұрын
@@_CrimsonBlade Haven’t played Demon’s Souls but since it’s the predecessor to Dark Souls, you have my respect.
@FEAST4Ай бұрын
@@voidd392 its the same garbage Its ds1 and demons souls X 100 and thats the issue Uninspired trash
@voidd392Ай бұрын
@@FEAST4It’s obviously very different if you actually played the games, which I’m sure you didn’t.
@Radix_PАй бұрын
Radahns first phase is awesome, and really fun...the second phase though... omg
@andyursino2743Ай бұрын
What I really liked about Dark Souls 1 was that the combat felt slow and methodical... maybe even strategic! Every FromSoftware game I have played since has felt manic and "spazzy", for lack of a better term. The difficulty in DS1 was so satisfying because the slow pace allowed me to actually focus more on my attack strategy and play smartly. Now, in games like DS3 and Elden Ring I feel like each boss fight is a test of my twitch reflexes and rote memorization of relentless attack patterns. TBH I lost interest trying to explore the Haligtree and other late game areas in Elden Ring, and I didn't even bother getting the DLC because it looks like more of the same absurd twitchy difficulty. The magic is long gone for me :(
@e.t.v.12558 күн бұрын
Ds3 boss fight is 10 000 time better . I played Ds3 after my Elden Ring playthought .The delay attack feel smoother more natural the boss are fast but your character is fast too i got more than 0.5 second to heal . Almost every fight in ds3 im out of flask at the end the fight felt challenging but more fair and fun
@totallyofftaskАй бұрын
It’s weird, I simultaneously don’t disagree with a lot of your criticisms but I still enjoyed the DLC regardless. I will say, however, that I do heavily agree that if Fromsoft doesn’t change their approach next time, I won’t be interested in playing. I beat Consort Radahn with no summoning, and I found a lot of his moves just absolutely agonizing and actively broke the flow of combat that I enjoy from a lot of the other bosses like Radagon or even Melania. I love the game, but I think it could mark the end of my time with Soulsbourne if they continue in this direction.
@timekeeper2538Ай бұрын
Who told you to beat radahn with no summoning? That sounds like a personal problem.
@loganberkheimer185729 күн бұрын
@@timekeeper2538 Because some people actually like to play the game and not have it play itself. Too hard is more fun than brain dead easy because at least you have to think while playing
@timekeeper253829 күн бұрын
@@loganberkheimer1857 Ok and not one summon ash can be described as making ANYTHING in the game "brain dead easy", it's literally the intended difficulty bro.
@loganberkheimer185729 күн бұрын
@timekeeper2538 How is a boss ignoring you for 50% of the fight while your own damage effectively doubled not brain dead easy? You literally attack something that isn't looking at you 😂
@timekeeper253829 күн бұрын
@@loganberkheimer1857 I don't know of any boss that ignores you for half the time when there's a summon bro, it really isn't as easy as you think.
@chaozgaming8565Ай бұрын
I hate how the NPC quest structure is set up in Elden ring, and the DLC did it so much worse. I think you make a good point, when everything's so cryptic to need a video essay explaining things to the player, it's just not an engaging story. I think Lies of P did story a lot better since I never felt lost or wondering "Why I'm out here doing this nonsense in the first place". And Lies of P also had some pretty engaging points as to why the world was as morbid as it was, without being cryptic. What I dont like, is trying to do an NPC quest, only to mash through a bunch of cryptic dialogue that tells me nothing about what they're doing most the time, and needing to "refresh" the game to progress it, just to have them disappear someplace random in the world. Dark Souls 1 can kind of get away with that since it's a more linear experience, but Elden Ring is open world. It's like finding a needle in a haystack. Oh and the DLC actually punishes you for exploring it, since if you reach a certain threshold, something big happens, and a bunch of quests will randomly progress without your knowledge. There's good parts in Elden Ring that does open world arguably better than most sandbox games, but it's quest structure is so anti-open world. Plus, DLC rewards just... Suck. I hate going into a new place only to find mostly tier 1-3 upgrade materials when my gear is probably max tier at this point. I hate that they introduce entire new schools of magic that have only 1-2 spells in them instead of building onto what already exists. (My annoyance of this being they have types of magic in base game that only have about 2-3 spells in them. There's like 20 glintstone sorceries, but only 2 "briar" sorceries. And yet they also have a staff and some unique gear that buffs the already mediocre "Briar" school of sorceries.) I hate that they include entire new weapon classes but only have an entire 1-3 weapons in them (There's a throwing knife weapon you can find, which is it's own weapon class, and there's ONLY 1 throwing knife weapon. Why..?). Why waste time making entire new weapon subclasses but only making 1-3 weapons for each type?
@feebleking21Ай бұрын
You were definitely right when you said Fromsoft was one game away from their formula becoming stale. This is that game.
@JacksonL1238Ай бұрын
Their formula isn’t stale, it’s just that the open world design doesn’t suit their traditional level design and combat. All the work went into legacy dungeons
@Homiloko2Ай бұрын
@@JacksonL1238 The combat is getting stale too. What the hell were they thinking with some of these bosses? Like was said in the video, you basically dodge 10 attacks in a row, sometimes without a tell to know if they'll extend a combo or not, only to get a very small opening to EITHER heal OR get a single attack in before they start another combo. It has already been pushed past the point where it's fun and challenging to actually become tedious. The combat needs a revamp. What makes me hopeful about this is that they DID introduce some very nice mechanics in Bloodborne and Sekiro that made combat more streamlined and flowing, but for some reason those things either didn't make into ER or were only partly introduced. I guess it has to do mostly with the build variety. But they at least attempted some new things here such as LGS' flowing movesets (milady) and the deflect tear, which worked pretty well imo and should be made a permanent standard.
@user-fu1uu7kp6fАй бұрын
Heyyyyy…I know this guy!
@aeparaflux8 күн бұрын
@Homiloko2 I think the new talismans and crystal tears that give I-Frames to backsteps and improve spotaneous guards and counter attacks are FromSoftware testing new combat mechanics for the future. But, if you look at a game like Nioh 2, the combat is always gonna feel a little stagnant in comparison. They need to add more ways for the player to create custom combos and cancel recovery animations in a skillful way to create more fluidity.
@ellbeeytАй бұрын
I liken the world design for this to a wacky mini golf course
@timehuskАй бұрын
also you can run and jump away from his "gravity grab" attack if you get hit by the first part. that was the most frustrating attack for me before realizing that
@nyquilfilthy7557Ай бұрын
Yep run away as soon as you’re caught and jump when he slams, you’ll almost certainly be fine
@karfumbleАй бұрын
like most youtubers, jumping is only for attacks.
@orpheus3477Ай бұрын
When i finished the DLC it left me absolutely baffled. Yes, the lore has to have blank spots but why in hell would you not integrate any of the open ends the fans obviously want to investigate so badly. A super-hard boss or an almost empty level would cause so much less backlash if we would actually fight someone related to the GEQ or Godwyn or anything or actually investigate an ancient battlefield mentioned in the OG lore or some ancient source of power. Why add new things noone really cares about if you have a quiver full of open ends that would make the DLC be perceived so much more positively? Man, i really respect Miyazaki but goddamn why throw potential away like this? The fact that this DLC leaves a bitter taste is so unnecessary.
@umwhaАй бұрын
My thoughts entirely brother. I honesty think Elden ring lore simply dosent actually have answers. The team just likes to add detail, but can’t decide how things really happened. Take st Trina. According to the fan video she might have been miquellas alter ego, girlfriend, or twin. And they may have grown from a plant , and she may have been copying his recreation of radhan , and they may have wanted to merge as silver and gold. Ultimately we have no real clarification who or what she is and how she relates to the story. I believe From never bothered deciding
@JayJayYUPАй бұрын
He didn't throw it away, his writers simply had no possible way to cleanly take care of loose threads. The game doesn't have an actual story other than following the path of a seemingly robotic in nature Tarnished character that just goes and destroys everything in his path seemingly because he simply feels like. For things to really get cleaned up, there would have to be logical coherence, but that doesn't exist since the game doesn't explain the baseline laws of nature in the reality this game takes place. Basic questions like what a tarnished even is, or how the game treats the Law of Identity is extremely problematic. The only type of storytelling of this sort that exists, is rooted in ancient religious story-telling, where you get bits and pieces of certain events/groups of people - but everything is told from what can also be interpreted as heavily metaphoric (due to the extremely ambiguous and unfulfilling manner). Stories in holy texts usually talk about people, yet none of them behave like any rational or sane human would. Likewise occurs in this game, everything goes on and functions like some non-sentient element in nature (like fire that burns, or water that flows), and that's it. There's no hard-set/definitive/correct interpretation of anything (just like holy texts), and is why you can't disprove anyone's theory for the most part. Also, Miyazaki in an interview said he doesn't want to make the mistake in his prior entries where he simply locks-away the possibility of returning to a genre. I think the story of this game (from the very down to earth GR Martin's foundation groundwork with normal humans in a fantastical setting - to the time skip warp of humans into supernatural beings that Miyazaki's writing team was tasked to do), is just too complex for them to neatly tie up and not be some eye-rollingly bad trash. So with all that, they just abandoned it rather than ruining it potentially. The only problem is, they left wayyyy to much up to interpretation (even the third-person narration is unreliable when you read item descriptions where it says things like "it has been said" or "people believe". Showing that not even the writers have decided what's going to be true in the game. Also wish the community as a collective would stop targeting Miyazaki as if he's writing anything. As a director he doesn't really do anything other than give final say on large progress from each team. It's not like he's going in there and juggling frame-data, or damage values (because if he was, he's one of the worst balance leads basically in modern gaming with 50%+ of items being borderline useless and redundant).
@umwhaАй бұрын
@@JayJayYUP I agree.
@samogonbrotherАй бұрын
Elden Ring lore has same issues that plagues A Song of Ice and fire, which makes sense as its GRR Martin .
@umwhaАй бұрын
@@samogonbrother I disagree! They are similar in that they hugely invite fan theorizing . But Elden ring seems not to have any conclusive way to discern what realy happened in any given lore event. Eden ring also does not ever actually set up a mystery that is meant to be solved or that it eventually reveals itself. Asoiaf sets up many mysteries and then it gives us answers eventually , and asoiaf seems to really have a concrete understanding of what actually happened . Eg the knight of the laughing tree
@loganberkheimer1857Ай бұрын
They already know how to mix up the gameplay because thats exactly what they did with both Bloodborne and Sekiro. Why they integrated NONE of what they learmed in those 2 games and decided "DS3 movement but somehow slower" is a mystery
@Oknahidwin18 күн бұрын
Therea are litealy soo many bloodborne and sekiro mechanics in elden ring. Do you lie for fun?
@loganberkheimer185718 күн бұрын
@@Oknahidwin Less fun bastardized versions, maybe
@Oknahidwin18 күн бұрын
@@loganberkheimer1857 So you want them to copy paste the same mechanics in a game that isn't sekiro or bloodborne and functions differently? GREAT IDEA DUDE
@setmason15102 күн бұрын
Copying mechanics is a from soft classic move, wdym
@AsceriousАй бұрын
I think my biggest issue with Elden Ring as a whole was the open world. There's so much to explore and collect, but most of the time these things are neither enjoyable nor rewarding, especially on consecutive playthroughs. But I like that they improved upon that, i.e. less caves and the world itself is more interesting to explore, seeing as it's on multiple layers and whatnot. But both in the main game as in the DLC, the big closed-off areas like the shadow keep, Farum Azula or Miquella's Haligtree are the most interesting and enjoyable. You really feel like you can actually interact with the environment, find shortcuts or some secret areas and are actually rewarded for actively looking around and get familiar with the place. I hope Fromsoft will take their next project away from the open world again or find a way to make the vast areas more enjoyable
@KyngD469Ай бұрын
You encapsulated my thoughts on Radahn perfectly. If you need to heal you have nothing to show for the last 30 seconds of dodging... It's not fun.
@GreatAdosАй бұрын
eh, this is literally what people used to say about any harder and more complicated souls boss... yeah sure if you have to heal you might miss the window to deal damage - that's how it always worked. Besides, Radahn attacks so quickly and so often you'll get your next window in 5 secs tops.
@paledrake20 күн бұрын
@@GreatAdos No not really at all. Compare a boss people thought was hard like Lady Maria to any of these guys and you see that while you do less damage (they have more hp) you also get more opportunities to hit them back. Same with Kos. Same with Ludwig.
@Oknahidwin18 күн бұрын
@@paledrake radhan has too much downtime but its only in select parts of his boss fight. Not the entire boss fight
@saturn580Ай бұрын
You're absolutely correct. Remember when you'd die to a boss in Dark Souls or Bloodborne and be super excited to get back to the fog gate with what you just learned and test your wits against them again? Well almost every time I died to a boss in Shadow of the Erdtree I just felt cheated because FromSoft clearly designed them to be relentlessly punishing. There are no clever tricks to defeating these bosses. There's only cheese builds, summoning or robotically executing dozens of perfectly timed dodges and poking them to death.
@theodorsebastian4272Ай бұрын
Artorias and Kalameet tail flashback
@tbrown5836Ай бұрын
Ya, like I remember how I was so exited to fight bosses like living failures, bed of chaos, amygdala, take off the rose tinted glasses, bosses in base game fromsoft didn’t get real good until Ds3
@dub7031Ай бұрын
@@tbrown5836true, after SOTE going back to the older games shows they have flaws in bosses that are ignored by the community
@User-xw6kdАй бұрын
Aight bro that's exaggeration sounds like cope now. I'm a huge DS1 fanboy and I can acknowledge ER solos easy.
@forgrim454Ай бұрын
@@tbrown5836Living Failures isn’t that bad, Amygdala is fine (why do people hate this boss?), and Bed of Chaos is easy, the DLC bosses aren’t easy, they’re just grueling, well kinda a lie, most of the bosses are decent.
@TheFuzzician4 күн бұрын
The combo extension of these bosses would have been great if.....you could cancel your animations. Then, you could respond on the fly if the combo was longer than expected, rather than just eating damage because you couldn't predict what would happen. Sekiro works so well because you CAN cancel into a block (at least early into the attack), and your attacks in general are much faster, so you are never committed for long.
@Subat0micR0gu39 күн бұрын
"Runes have no value to the player." But also, "I'm too scared to fight bosses because I might lose my runes." Which is it?
@Th3_L30nАй бұрын
I think you would REALLY enjoy Armored Core VI, as it's probably one of the more distinct games From has made after Dark Souls fame (Alongside Sekiro and Deracine). Ignore any prejudices and preconceptions you might might see about mechas (not to mention those would be kinda dumb, as mecha is just sci-fi), ACVI tackles many of the issues you see in the Souls games combat, and probably had FS try to implement AC bosses onto the Souls format (with inconsistent results) in order to compensate for the simplistic core combat.
@Loathsome_LynxАй бұрын
Yeah ac6 is pretty damn good. It does exactly what it needed to do, gives the og fans what they want while also improving the mechanics in every way. It won't appeal to most people, but it sold well enough that hopefully we'll see another entry within the decade.
@user-vk7lk1vn4q7 күн бұрын
Interesting if people play ac, if they don't know, who did the game?) 😂
@Th3_L30n7 күн бұрын
@@Loathsome_Lynx Not quite. Mechanically it's a heavily simplified version of what they have done before. It's a good game, but it is hardly the best entry in the franchise (aesthetics aside). Linear evolution doesn't really work with FROM games, as they constantly change things around, even among their same franchises.
@wellingtonrodrigues765410 күн бұрын
Most memorable dlc moment was the soldiers of Messmer fighting a dragon, i wish there was more NPCs wars like this. And fighting leda with Ansbach and thiollier, epic Midra and Bayle also very fun with a lot of build up before the fight
@EmeralBookwiseАй бұрын
The example of the Shaman Village might just be the single most glaring example of not even trying to engage with the world design. All it takes is reading the description for the two unique items found in this location to figure out it is Marika's original hometown. Thus, likewise, the entrance to the area being guarded by two of her golden knights isn't just a lazy copy paste, it's part of the story. Seriously, it only takes reading the description of two items to figure most of this out, it's not all that obscure. ... Also, on a side note about runes, there is never a reason to ever feel conflicted about losing them to a boss and the entire situation mentioned with the Dancing Lion could have been avoided by just mixing the Twiggy Cracked Tear into the Flask of Wonderous Physicl (both base game items) allowing for easy retrieval.
@Yive.Ай бұрын
so theres a whole empty area with only base game bosses in it just for a piece of lore? might as well have just removed the area around shaman village
@SmokeADigАй бұрын
Nice try. You’re telling me MARIKA’S hometown is just 3 repeat bosses and 4 shacks? Really? Oh wait, the huge field of leech monsters. Wow. Epic. 🙄
@EmeralBookwiseАй бұрын
@@Yive.: Yes, just for a piece of lore. Lore that connects to one of the single most important figures in the entire game, providing hints to her origins and motivations. That's the way FromSoft games have always worked. Stories inferred through level design and item placement rather than told outright in cutscenes. Elden Ring is just more of the same on a larger scale. I mean, just consider something like Ash Lake in DS1 and how little there is to actually do there. It'd be easy for someone who never stops and considered the implications to write it off as a pointless side area, and yet its existence helps add insight into the age of dragons that preceded everything.
@cosseybombАй бұрын
I appreciate people like you because I cant be bothered enough to explain why people like the dude who made this video are lost on these games
@EmeralBookwiseАй бұрын
@@SmokeADig: I'm not telling you, the game is. _"Secret incantation of Queen Marika. Only the kindness of gold, without Order... Marika bathed the village of her home in gold, knowing full well that there was no one to heal."_ --Minor Erdtree _"A braid of golden hair, cut loose. Queen Marika's offering to the Grandmother... What was her prayer? Her wish, her confession? There is no one left to answer, and Marika never returned home again."_ --Golden Braid
@UsernameGeriАй бұрын
Excellent video. I too really hope From will make something completely new next time. Or- if it's still the same formula, I hope they will slow the enemies and bosses way way down. They can't simply make everything faster for ever... I'm sure they can challenge us in more ways than by just hitting the dodge button at the right time.
@apharys8921Ай бұрын
13:47 So you felt stressed about losing runes, but also runes are pointless. Ok? Firstly runes represent time so they're never entirely pointless, unless you don't value your time. Second if you want to retrieve runes from a dangerous place, use a twig. Third, dumping runes is a non-issue because there's always something to be gained in doing so. You also complained about upgrading weapons, well how about burning those runes on upgrades and materials? The only really limiting factor for upgrading weapons and ashes later in the game is the final level, there is absolutely nothing wrong with upgrading something to 9 or 24 to try it out, or even beating up low lvl enemies.
@zwidowca1Ай бұрын
"Firstly runes represent time so they're never entirely pointless" Bruv... Mogh's Palace slope IF you value your time... Runes are useless. Especially if you look at them from PVP perspective or Build crafting perspective. You need a limited amount of them to get to a desired level and weapon upgrades. After that they might as well not be in the game. They just gate you from having a desired build and after that they are objectively an afterthorught.
@ky58065Ай бұрын
@@zwidowca1 Mohgwyn Palace farm is an exploit in the game. Weak argument
@zwidowca1Ай бұрын
@@ky58065 I... What even... Are you sane? Exploit in a context of any IT or computer thing is: a) a loophole/weakness/vulnerability in soft This is definition copy paste, go check it. Moghwyn palace slope is an IN GAME PLACE. A place on the world map. With normal enemies. With legal and not bugged or glitched spawns. It has never been patched or changed. Killing the mobs on the slope is literally a legit method of getting souls/runes. It is NOT an exploit you dingus. Literally by definition it is not. Your reply is a waste of time. You don't even have a point to make. You just wanted to be a contrarian. You go touch some grass now, I'm gonna block you.
@MachineMan-mj4gj19 күн бұрын
@@ky58065 Not really, because oh-so-mighty Fromsoft left it in and never once considered "hey, this area with easily farm-amble enemies can be accessed as early as Liurnia." You also have the Gatefront soldiers and the Vulgar Militia outside the Beast Sanctum.
@ky5806519 күн бұрын
@@MachineMan-mj4gj No I was talking about shooting the bird next to the grace which causes him to fall off cliff. can get you like 100k runes in a minute, way faster than killing the enemies
@RujioWR18 күн бұрын
27:18 This is so silly and also describes another big problem I have with elden ring. Rolling does not make any sense, logically, to avoid Radahns Gravity Pull, does it? I mean it pulls everything into it like its nothing but you suddenly rolling would change that? Quite the opposite: Rolling (and therefore losing touch with the ground) would make you be pulled in even easier. The underlying problem here is, as in other areas, that it is (to my taste) way too "gameified". It does not make sense, its just so that the gamer has something to interact with. Its the same as the worldbuilding you mentioned, that does not evoke the feeling of an actual once inhabitated place, its just a game level. Or the very long windup of boss attacks are not "realistic" at all and just designed to counter a game mechanic and tricking the player. It does not feel right to just roll through an apocalyptic universe destroying aoe amageddon with s. It does not make sense do my brain and it feels fake. Or these stupid enemies who linger in the air for too long e.g. Romania but also dancing lion or even these stone cats in the catacombs from the base games (watchdogs, thats what they are called, they are the worst). They are just hovering in the air which clearly counteracts the physics layed out in this game (why else would bats and birds and gargoyls have wings if gravity was not an issue?) Its again just gameified further amplifying your point that the standard formular has kind of played its cards. Dont get me started on these god damn Rolls of bosses. They also dont make sense at all. Look at Roamia when she rolls at you, half of her Model clips through the ground, it does not make sense. Same with Godskin Noble. How does he even move while rolling? And if he is actually a snake why does he have feet? Or Godrik - Even he rolls around. It is completly out of the logic of physics (even within this game) and is just there to give the player something to deal with. And all this stuff you dont "dodge" by moving out of the way (while s assist you to make things less tedious) but rather you "phase" through everything with iframs. Thats also not the way I remember previous souls games. If the player has phase ability, give him one but dont pretend he is dodign with a roll. It is so unplausible to doge for example Radahns gravity pull by rolling that it feels just silly doing it. Just get rid of: - Crazy AOE Attacks the player cant logically dodge - Long artificial wind ups just to trick the player - Hovering enemies in the air breaking immersion even further - Stupid rolls of enemies clearly not designed to be a hedgehog Those things are all stupid in my opinion and add nothing of value to the table. Well, this turned to be more of a rant than I expected. Anyway, thank you for your video you nailed some stuff. Best regards :)
@andreacardino465115 күн бұрын
I have the same issue as you with the whole "roll through explosions" travesty, and I could only counteract it by reducing my rolls to a minimum and adopting other strategies to neutralise certain attacks: backsteps, deflections, jumps, sorceries such as Cherishing Fingers, weapon arts that feature an invincible dash - a great instance of this are the Death Knights' axes and longhaft axe, whose Blinkbolt skill turns your character's body into a bolt - or a jumping dash - such as Milady's Wing Stance, or Aspects of the Crucible: Wings. This way, combat feels way less gamey and more immersive. But yeah FromSoftware has to overhaul its defensive and evasive gameplay. As it is now, it often doesn't feel like you are dodging attacks, but rather timing your i-frames through attacks. Sekiro worked wonderfully with its deflections, jumps and mikiri counters: you always felt like you were neutralising attacks in a credible way. Maybe a step in the right direction would be to make jumps and ducks as integral as the quickstep/roll: just as in Sekiro, one would need to learn a specific response to a specific type of attack, instead of having the roll as a passepartout. They wouldn't necessarily have to get rid of i-frames altogether, but they could still elegantly "conceal" their presence to the player this way.
@RujioWR14 күн бұрын
@@andreacardino4651 Yes, I agree with your statement.
@samuel.jpg.1080pАй бұрын
Rellana can in fact use Twin/Double Moon spell more than once. I just fought her yesterday and I think the trigger is that once she's on 25% of health left, she will do the spell but if you linger on the fight long enough, she can do the spell again which what happened to me. Thankfully the move is really well telegraphed and she can't spam it over and over like Malenia with Waterfowl. The problem (and this goes for most bosses in Elden Ring base game and DLC) is that those super attacks rarely reward you with punish window. So you succesfully dodge super attack that can beat you but you're not rewarded with a window to do. Even if you get a window to punish, the best you can do is just 1 attack. I beat Rellana with dagger and shield parry but even with a dagger, you can only attack 3 times at a time at most. There's not really a dance in Elden Ring (except for a couple bosses like Godfrey or Radagon), most of the time you're watching a boss having a good time
@shiroamakusa8075Ай бұрын
A, the same old same old BS people used to say about the ER base game bosses and which was proven so gloriously wrong. It's a dance. You are just asked to actually participate in it instead of passively waiting for your turn.
@greysilverglassАй бұрын
rellana's twin moon attack is always a free jump r2 window
@samuel.jpg.1080pАй бұрын
@@shiroamakusa8075 can't you read my last paragraph? I'm not playing passive but even with a dagger, you can only do 1-3 attack after bosses long combo
@anthonyhertlein46299 күн бұрын
@shiroamakusa8075 No it's okay keep repeating the same mindless retorts as every other indoctrinated modern FS fanboy as if they can do no wrong. It's almost like you think the people criticizing the game haven't beat it, likely multiple times. Is it doable? Absolutely. Is it fun? No. It just feels sloppy. I love Fromsoft just as much as the next person but the mixed reviews the DLC has garnered are 100% justified. It's sad to see where this community went post-ds3/sekiro.
@shiroamakusa80759 күн бұрын
@@anthonyhertlein4629 Git gud, scrub.
@joesheridan9451Ай бұрын
So glad some people are able to look at this game clearly. It drives me mad how much of an echo chamber the souls community can be and how they struggle to see how bad a lot do this dlc was
@angeltzepesh1Ай бұрын
Every community is like, very rarely you get a game community that isnt an echo chamber
@The_RoostaАй бұрын
The internet creates echo chambers. And people flock to them to hear their own opinions and bias spit back at them and don't like being challenged. Not just video games unfortunately. I have enjoyed the DLC and think it's great but it definitely has it's flaws.
@joesheridan9451Ай бұрын
@@angeltzepesh1 I agree to an extent but from soft fans really sound and behave like a cult sometimes
@andothersuchnonsense2685Ай бұрын
You would probably not be so mad about things like this if you were more understanding of the subjectivity of art. You speak as though you've discovered a truth that the DLC is bad, not that you've developed an opinion that the DLC is bad, which is what has actually happened. No one is blind to some gospel you've uncovered, they just engaged with the same piece of media that you did and felt differently about it. There doesn't need to be some battle on the internet to win over the opinions of those people, it worked for them and not for you, discuss the difference to your hearts content but at least understand that it's all subjective. You're not any more correct if you get someone to agree with you than you were before.
@soulsborne15132 күн бұрын
@@andothersuchnonsense2685 This honestly. I personally felt that this DLC improved upon all of the things I disliked about the base game. I can understand why someone might feel different though. I wasn't particularily hyped about this DLC myself, as I had most of the same complaints as the detractors had about the base game. My experience with the DLC was completely different though. This was honestly the most fun I've had with a Soulsborne game since my first playthrough of Bloodborne back in 2015. Considering the fact that I had a burning hatred for most of the bosses in the base game, I was pleasantly surprised by just how good I found most of these new ones to be. While definitely more challenging, they somehow felt more intuitive to me. One thing I really loved was how much more balanced around summons these bosses were. In the base game, it almost felt like I had a choice between agonizingly frustrating or just piss easy, depending on wether or not I chose to summon. With the DLC though it felt more like a choice between an endurance fight or not. It was nice to finally feel like the summons were there as a tool to make it more managable rather than to completely cheese through the game. As someone who genuinly loved my time with the DLC, it's a bit disheartening to see people trying to discredit my opinion as me just being blind to From Softwares faults. Because how could someone possibly like something they dislike for any valid reasons?
@apharys8921Ай бұрын
Some of these arguments seem to come from a place of misunderstanding. Legacy dungeons and the open world are not the same thing, They're not supposed to be. Enjoy it for what it is rather than hating it for what it's not. If you don't like open worlds in general that's fine, the genre comes with pros and cons like everything else. I do agree that the vague npc quests don't work very well in an open world. Not understanding the lore doesn't mean the lore is bad or pointless. The way many Fromsoft games are designed we come in after everything has happened and it's up to the player to make sense of it all based on what remains. The Shaman Village is kind of a big deal and it doesn't take much digging to find out why. As far as the idea of stagnation is concerned, I'm amazed we still have the same item and spell system since Demon's Souls. If you ask me that's the one thing in desperate need of updating. I'm also not a fan of the massively reduced windows to do anything in boss fights; Sekiro did it right because you could build up the enemies' posture bars while they attack you by deflecting so even if a boss attacks non stop you can still do something beyond simply surviving. In Elden Ring it sometimes feels like playing a game with a 6 year old that wants to have all the fun without letting you play, we have so many awesome weapons and spells and ashes of war but can't get much use out of them which is a real shame.
@martinjaramillo7446Ай бұрын
26:40 Not to defend this train wreck of a boss, but if you get hit by the first gravity attack, immediately running back and jumping as the attack closes in allows you to “dodge” the follow up
@jackreacher7495Ай бұрын
And this is why Radahn is just following the same cycle as all dlc bosses that are "unfairly hard." No one knows how anything works, but assumes their lack of skill is a fault of the "trainwreck boss design."
@RyleyStormАй бұрын
Radahn was a brutal blast
@GrandHacАй бұрын
@@jackreacher7495 How does one answer to one move absolve the rest of his complaints?
@jackreacher7495Ай бұрын
@@GrandHac it's about the spirit of the argument obviously
@ShugadonkАй бұрын
@jackreacher7495 This right here needs to be pointed out more often. This happens for every single fromsoft release in the exact same way every time. Before this expansion, the base game got mixed reviews on steam shortly after the release, for the same reasons, and eventually rose to above 90%. Ringed city dlc released and was criticized in much the same way as this dlc was when it released. Gael was a controversial boss when the dlc came out contrasting to the extremely high praise he gets now. Even back to dark souls 1, a bunch of the mechanics and combat of ds1 were way more criticized when it released, before everyone learned about how the game works. It seems to me, as time goes on this dlc will be getting more and more vocal praise, in the same cycle that every fromsoft game goes through.
@VlaffffyАй бұрын
Fights like Divine Beast and PCR feel like the game itself is breaking. This formula cannot go any farther.
@user-vh7ks8px3sАй бұрын
Fair to say that the souls formula has peaked with elden ring. They should definitely try to build upon the mechanics of sekiro for future installments. Which will allow the player the tools needed to combat the ever more complex and over the top bosses in a more fun and engaging way instead of just waiting to press L2 or R1 between each 15 hit combo
@ORLY911Ай бұрын
@@user-vh7ks8px3s that and expand movesets for weapons. look at the radahns new swords, it shouldve had both ashes of war, not one or the other with two different weapons that are otherwise identical.
@brynntall6811Ай бұрын
Hacent pcr yet but for divine beast i found him to be a great fight if you use jumps along with the rolling to fight him
@yoman5029Ай бұрын
@@brynntall6811 he definitely seems like a great fight and i love their concept of a boss fight attacking to the rhythm of the music. my only issues with the boss fight is that lightning weather cycle does get obnoxious at times, and, if you play on the ps4 version like i do, the fps will work against your favor, making his second phase much worse to deal with.
@jarlwhiterun7478Ай бұрын
They feel like they have to keep making larger spectacles of each boss, and the AoE and nuke moves are more annoying and infuriating than strategic and fun. The boss formula peaked in early to mid game ER or DS3 even
@sincorazon9920Ай бұрын
18:45 she’s used it twice in one of my runs so I don’t think it’s one use.
@ToxicMachinimasАй бұрын
"If this is my fault for not reading item descriptions" - "maybe put the story in the game" You mean.. like in.. the item ... descriptions...?
@duckchen2676Ай бұрын
I don't want to engage with the storytelling but it isn't my fault for not doing so
@watcherknight8760Ай бұрын
@@duckchen2676 Also anyone who enjoys this form of storytelling is a shill
@zwidowca1Ай бұрын
Yeah NGL this is not survival horror. This series doing this sort of storytelling schtik was just a fact, not the objectively correct approach. Some people might want to read item descriptions, some might just ignore them or maybe some people will not even bother looking at them due to use of guides and other external resources. At the end of the day there are just better ways of telling a story. "Show, don't tell" and so on...
@nickoliekeyov746Ай бұрын
people have been saying basically the same stuff since Dark Souls 1 came out
@soracool1234Ай бұрын
Glad someone actually points this out.
@clernt92Ай бұрын
Exactly!
@Yami1300Ай бұрын
Glad it's being ignored
@voidy6836Ай бұрын
this happens every single time a new fromsoft game comes out, people just say the same critiques and act like it’s exclusive to the most recent release as if it hasn’t been an issue forever. getting kinda tiring ngl
@Amaryryry19 күн бұрын
It's very funny to see a lot of the complaints that people bashed on when the game first came out now be in the forefront when numbers and difficulty are cranked up even higher. The humbling of the "git gud" crowd is mildly satisfying lol. Regardless, I agree with a lot of the points in this video. I really appreciate the concise and focused criticism of the open world, which I've also had similar thoughts on since week 1 of vanilla Elden Ring. Torrent needing to have i-frames coming back into the discussion was lovely to hear as well, along with mentions of the story and many other things. I've said more here than I usually do in a comment, but per your point of the video, this series is in dire need of retirement or a major shift. Quite frankly, I just want someone to make another genre defining game like Dark Souls was in its heyday. It's time for something new. This video was really a treat, thanks c:
@scissors0009Ай бұрын
I'm having to push myself to get to the end of this DLC. I cant believe I've come to a point where I'm no longer excited for a new Fromsoft release. Ill buy and play the next game on day one, but there has been a shift in perception for sure, and it makes me pretty sad.
@thedoomslayer5863Ай бұрын
Don't just mindlessly buy Day one. Wait to see if they genuinely innovated. Telling them they are guaranteed to have your money is what will make them never want to change or get better
@scissors0009Ай бұрын
@@thedoomslayer5863 sure, generally. But this is the first time I've felt like a game of theirs missed the mark in 15 years. I have over 350 hours in Elden Ring, so I've played it, platted it even. I did enjoy it, really. It just doesn't evoke the same vibe as their previous games. It feels weirdly shallow, almost formulaic in its design, and the DLC really cranks that feeling of artifice way up while the wonder from experiencing it for the first time isn't there to gloss it all over. So to your point, I agree it is usually best to wait on dlc, but Fromsoftware's track record gave no indication that it wouldn't deliver. And in such a weird, vague manner.
@aryabratsahoo7474Ай бұрын
Armored Core 6 felt like a breath of fresh air for a company that has been working on one type of game for more than a decade. Also LotF and Lies of P have shown how far outdated Fromsoft's soulslike design has been.
@thedoomslayer5863Ай бұрын
@@scissors0009 Well lesson learned for you i hope, even CDPR a once universally beloved games company failed tragically with the release of their latest game on day one. These companies we hold in such high regard can fail and at some point likely will. Larian studios makers of baldurs gate 3, one of my favorite games of all time, their next game i will wait and see before i buy it. NEVER give your money day 1 or say they are 100% going to get your money. You learned this lesson hopefully now and i encourage you to spread it to others in a similar boat to you.
@Loathsome_LynxАй бұрын
@@aryabratsahoo7474lies of p is notable in that it's the first souls like to outclass from soft. Not saying it's better than dark souls 1 or bloodborne(because it isn't) but comparing it to Elden Ring and it's dlc, From Soft's most recent efforts feel kinda sloppy in comparison.
@EKsUrbanTracksАй бұрын
I almost agreed on a few of his opening points, the emptiness and recycling, but he lost me at the 'weird dialogue before a boss fight', or 'NPCs speaking cryptically', and 'how's about you put the story in the game' while admitting he doesn't read item descriptions. It's totally possible it's his first FS game but come on, at this point, weird abstract cutscenes, mystical babbling and gorey self-harming enemies are well-known Miyazaki tropes that drag on more players every new game. I know some people don't like those over-the-top, you-don't-understand-my-art pretentious quiet genius game director, but you don't buy ER, then its DLC two years after only to realise the storytelling is not linear. Also the 'paying KZbin shills to tell the story', I guess you're talking about Vaati amongst others. This guy takes his time to understand what couldn't, packs it in neat videos and racks millions of views. The guy is partly responsible for the explosion of lore videos on other games and subjects. He's probably made a few people buy Dark Souls III and subsequent FS games. He's become an influencer and FS acknowledges it by including him in their communication. And what? I just don't understand your point. I don't see FS changing their broken storytelling just to please detractors. Their successful formula keeps evolving while maintaining staples. I mean they just added a jump button. In an action game. In 2022. It's not stale, it's slow. An example: before the first Radahn fight, we never had an NPC retelling the boss' full backstory, even though we already knew everything by progressing naturally. I found it superfluous, but it probably helped many players understand who Radahn actually is. And never did we have so many NPCs in the DLC having that many lines, very plainly stating their goals. 'I come from there and I want to do this.' Easy. ER is to me the 2nd-most straightforward game after Sekiro narration-wise. All your suggestions are good for other games or game companies I suppose. EDIT: the Shaman Village is everything you need to see. Four houses on a hill and a meadow. Peaceful, isn't it? Somewhere desolate and filled with pathos. A familiar tune. There are two items that explain the significance of the place and how the plot of the game started. I don't know, instinctively, when I pick up something called 'Minor Erdtree', suspiciously sounding like a concept I'm already familiar with, or an item called 'Golden Braid', looking suspiciously like the hair of a major character... I become kinda curious. I wouldn't just shrug it off by deciding the devs forgot to add enemies. As soon as I heard the notes, I knew I was at a major lore location, and I wasn't disappointed with the rewards. EDIT: spelling and grammar
@girthking6429Ай бұрын
I appreciate this kind of review
@Canofbeans537Ай бұрын
A lot of fair criticism here! Although I would like to suggest perhaps not emphasizing your points on weather it's "fun" or not. Fun is a nebulous concept that can easily be picked apart. Despite understanding how frustrating the final boss is. I found Promised Consort Radahn to be an incredible boss fight. And yet, my positive outlook on this boss is circumstantial evidence at best. Is Elden Ring's combat design holding back the greater potential in boss fights? Yes, I agree that we must move on from this. (Weather Fromsoftware will do something about it or not remains to be seen). Since the base game I've always wished Elden Ring had Sekiro like combat. The parry system is objectively better.
@JustAGayIntBuild26 күн бұрын
I agree.
@dietrichrache1975Ай бұрын
Excellent video. From has lost the plot and whether or not they are willing and able to see that snd course correct will be interesting to see.
@slei4676Ай бұрын
Up to this point I used to think that ER's boss design felt wrong mostly because of their unfair nature but replaying DS1 after about 7 years made me realise something; Souls games have always been unfair, the reason they are challenging is becuase they put you in seemingly impossible scenarios and expect you to overcome these unhinged odds. The process of beating a boss or an obstacle was never truly "fun" to me, succiding was. I'm currently stuck on Orstein and Smough and let me tell you it's actual torment. I'm using a greataxe that has insanely slow attacks, low range and long recovery animations and it makes the fight really tough for me. It immidiately reminded me of the suffering I went through while fighting Bayle or Consort Radahn. Here's the difference tho: the duo bossfight is the first roadblock I've encountered in the entire game, every obstacle before them I overcame through caution and patience. It only makes sense that this is the first major spike in difficulty for me; I'm literally fighting 2 giant warriors by myself. Obviously it should be hard and when I eventually defeat them using my dogshit weapon I will feel like a god but the main point is that the bossfight is challenging just because I have to fight 2 dudes instead of one but it's sufficient enough because it's the only duo bossfight in the entire game and makes sense from the game's world perspective, it would make sense that fighting two guys at the same time would be an insane challange. For contrary in SOTE literally every single boss is like that. Every single bossfight is some kind of a roadblock with some crazy shit that's suppoused to gradually increase the difficulty more and more but in consequence makes every other encounter less and less unique. The problem with that is the souls combat is perfect for dungeon crawling, for the slow and methodical approach where caution and high consequence of actions are the core of challange. That segways into another important point; the spectacle and high octane movesets of ER's bosses make the combat look fucking goofy. Look at aforementioned Radahn for example: he shoots giant rocks, shatters the ground and in his second phase he literally creates waves of light and explosions that would destroy a castle yet literally all our character has to do to avoid it is to roll. It just looks silly. Feels like the game's immersion suffers a lot because of the missmatch between the spectacle and the souls combat even with all of it's modifications. I'm not saying DS1 and DeS didn't have aoe attacks that could be dodged with roll but in ER and the dlc the dial is turned up to 11 going over and beyond reason. I feel like we're often too focused on the mechanical aspects of the combat and don't look at the bigger picture of what it's design accomplishes in the grander picture. I can actually see the vision behind these bosses and why they were made the way they are but it falls apart for me simply because that vision colides with the nature of Souls combat.
@mr.b89Ай бұрын
I agree with this comment so hard it's crazy. There was always this feeling in this game when fighting the literal greatest swordswoman to exist, master magic users that studied for centuries, a literal creator god - does it really make sense that a little roll would save me against the holy light of a god? It's kind of immersion breaking in a way that earlier souls games, armored core, and sekiro aren't. It was at that point that I realized that playing it with just rolling and not using bloodhounds step or other ashes of war just wasn't as fun for me. I get that it's supposed to be about disempowerment and trying to overcome the impossible, like you said, but it really just doesn't feel right anymore, and it looks and feels silly. I heard Nioh and lies of P do great things with their player kits so I'll have to check those out
@joesheridan9451Ай бұрын
@@mr.b89 Nioh 2 is a better game than elden ring IMO. The combat is in a completely different level, like youcould take a thousand hours to truly master it and even then you could probably push it even further, it's more like dmc with stamina. And the story and everything is simple but satisfying, they play to their strengths. Elden ring fell apart under the weight of it's own ambition for me and the DLC is just a rushed, lazy cash grab
@Hyde_LawrenceАй бұрын
I have to disagree with the word unfair about Ds1, on of the most though out games in terms of gameplay and worldbuilding (lets ignore some unfinished areas) the game gives a tool for every situation. If you get decent at rolling you can even no hit most of the fights or use a big shield and laugh.. The highest peak in difficulty being O&S offers you the pillars to control the pace of the fight and even that one is as fair as it can get. In struggle a lot of people seem to use the words "tedious" and "unfair" too lightly.
@slei4676Ай бұрын
@@Hyde_Lawrence I see what you mean but actually the point I was making is to present the feeling of unfairness as a positive aspect of the game. Maybe I worded myself insufficiently but what I was getting into is how the game isn't overly-concerned with providing a fair and honourable challenge and does so with sensible justification wich helps to solidify the world as hostile and real.
@Hyde_LawrenceАй бұрын
@@slei4676 I'll say that the games never felt unfair by any means. I know a lot of people that strugle and say "unfair" but even up to sekiro which was consider way harder, you play that game and you have an answer for each and every move while being extremely clean, satisfactory and challenging. A lot of people like to quote early miyazaki's interviews where he repeats over and over again that difficulty was never the objective of the games, maybe he started to change his mind after a few games but not by the time of Ds1.
@Ludwing-l2p26 күн бұрын
Half price of the game just to fight a copy paste bosses What a scam
@grubgobbler391723 күн бұрын
People always bring up the cost of upgrades, but... Is it really that bad? At this point in the game I had all the bell bearings, since most of them are pretty easy to find if you've beaten the game. All you really need is runes (again a pretty trivial cost at this point) and the max level smithing stone, which isn't actually all that necessary, especially if you just want to test a new weapon. That last level is only gonna boost your damage by a little bit, so you can mess around with it for an hour or two before you commit. The DLC also gave us a lot of the ancient dragon stones. I think most of your points are totally valid but this one always confuses me, at least when talking specifically about the DLC which needs to be tackled pretty far into the game.
@ladjilebrun23 күн бұрын
Even without all the bell bearings, the DLC provided plenty of resources to upgrade weapons. I don’t have the later bell bearings and used the resources provided to me by exploring and was able to upgrade my weapons
@catpyjamasАй бұрын
The DLC was still a huge success though and a pleasure to playthrough. I dunno, as a game dev myself, I don't really care that a boss is reused here and there, or that the game doesn't justify every single thing lorewise. But then, I don't play these games for lore, I do it for the environment, spectacle, and tight gameplay.
@MarkHogan994Ай бұрын
Your assumption about the notes being left there if you missed something is incorrect. Those notes from Leda and other NPCs are always in those locations, it has nothing to do with missing quests or dialogue.
@stefanostsougkranis5851Ай бұрын
What did you expect from these people. Deeply misinformed, as always.
@Yama-qg3ilАй бұрын
@@stefanostsougkranis5851 There's legit criticism to be had against Fromsoft but damn I'm seeing some unreasonable negativity too, and I say this as someone who can talk for hours of what Elden Ring did wrong and how the DLC improves on some things and makes others worse, overall it's still way more fun than most other games out there to me though. From has talent, I wanna see them do their best, what I know they can do, bullshit lightshow bossfights like Radahn and pointless shortcuts because there are 9 graces on a single legacy dungeon is not their best, it hurts the game.
@iDarthShuraАй бұрын
About the combat and stamina stuff, I think they have reached the limit of this system. If they want to make such complex bosses that requires us to dodge, run, defend, attack, in a very fast, dynamic and long time without having time to breathe, they need to change this. We are leveling up the stamina since elden beast and it’s never enough. And it’s gets better, because they already have the solution and It’s called Sekiro, they need to put more sekiro combat mechanics in souls games, I hope they realize it and pray that this could be a new game in the future, Sekiro is the best game I ever played and I love it so much, I’m also a huge fan of the souls series. I really don’t get it why they are not going more deep into Sekiro mechanisms after it’s success in all aspects, why are they not ducking exploring it ?
@DestinySpiderАй бұрын
10:36 Lmfaooo this line killed me it's so accurate. The cutscene where Godrick chops his arm off, and then how the camera pans to the side as he begins spouting nonsense towards the dragon head legitimately had my side in shambles, and they just keep doing the exact same thing over and over
@kdnu27Ай бұрын
Morgott scene in Leyndell struck me particularly for this reason. Nothing that he said makes any sense. "What is thy business with these thrones" Tf you're saying dude? I don't give a f about these thrones and you know that since we fought before. Then he mentions all of the demigods as if player character didn't learn about them already. Does he spends his days walking around this arena and sulking about his siblings? It seems so, because the capital is in complete ruin and a good king should do something about. But nah, sulking it is.
@skinnytimmy1Ай бұрын
Once the big turtle pope at church of vows told me that radagon is marika, i just gave up on trying to understand the lore.
@ToxicMachinimasАй бұрын
@@skinnytimmy1 me when I lie
@duckchen2676Ай бұрын
@@skinnytimmy1The turtle pope doesn't tell you radagon is marika. You have to do a convoluted quest line involving gold mask and the law of regression
@watcherknight8760Ай бұрын
I'm not sure what you're talking about? There's nothing convoluted or nonsensical about what he's saying, he just goes "truest of dragons, lend me thy strength" a subtle nod to the fact he's putting it's head on his arm and using it as a flamethrower, and then he goes "forefathers one and all, bear witness!" cause he thinks he's fucking cool and that his ancestors would look fondly on him, really not that deep or hard to parse maybe you're just retarded?
@IzoxPizoАй бұрын
40$ surprisingly expensive for 40-60 hours of more content, a whole new map, lots of new bosses, weapons, armor sets? Most full price games nowadays are not half as long or creative as this DLC. 40$ is surprisingly CHEAP, you gotta clickbait some views I guess, sad.
@rogueknight2414Ай бұрын
Yea, I really don't understand that criticism. It's almost literally a whole game you get as a DLC. Also, it seems like the dude is not so wary of the current games and their fckin' 70+ dollars price tag for base game and the ~120 dollars price tag for the ultimate edition (fckin' Ubisoft). Like imagine developing a game and then selling a part of the game as DLC with the game launch. Fromsoftware has my trust when it comes to value for money
@bipolarexpress982728 күн бұрын
You’re right. If I were fromsoft I would’ve charged $100 and watched you fanatics gobble it up asking for more.
@IzoxPizo28 күн бұрын
@@bipolarexpress9827 calm down pipsqueak, thing is, there is no greatness in you, therefore you can't be fromsoft. How does me thinking 40$ being fair for 60 hours quality content, make me a fanatic, is beyond me, but I guess difficult games are not for you, and that's ok, skill issue is a real thing.
@stevie-c147128 күн бұрын
Ffs, if you all just considered the other person's perspective for 2 seconds you would realise that both sides are correct. The game costs around 2/3 the price of the full game. It is not 2/3 the content of the full game, therefore it is expensive compared to the full game. It is cheaper than the average game and has way more content than the average game. Therefore compared to the average full priced game, it is not expensive (/is a good deal). Isn't thinking about things fun! Seriously guys, this isnt rocket science.
@IzoxPizo28 күн бұрын
@@stevie-c1471 Didn't compare it to the full game though, as a DLC, in general, I feel 40$ for that amount of content is fully justified. Fromsoft's DLCs in the past would cost 20$ and offer 2-3 bosses, rarely 4 and would include way less areas to explore, yet they were fun and people did not complain. This DLC is huge and double the price compared to the older DLCs but it is way longer with way more bosses, minibosses, and basically everything else. There are elements to be criticized, sure, but price is not one of them.
@nickoreimer421416 күн бұрын
While i do not disagree with everything said in this Video I have to say your take on the Bosses like Radahn is somewhat flawed since all you do is spam Jump attacks and then complain about getting punished. Radahn has quite a lot of punish windows in his longer combos and after his attacks that you just never utilized because you only do one attack.
@hi_austinАй бұрын
This is why Sekiro is peak FromSoft combat and level design, minus fashion. I want a new King’s Field. It could be the culmination of everything FS has perfected from DeS to ER.
@mr.b89Ай бұрын
If they had sekiros combat system but with a bunch of different weapon types and playstyles it would be pretty much perfect
@TheWernsАй бұрын
The perfect FromSoft game would have the interconnected level design of Dark Souls 1, Elden Ring's depth of combat choices and QOL features, Sekiro's story telling, fluidity of movement, and parrying, and Bloodborne's themes and lore.
@SacrificAbominatАй бұрын
A lot of your issues with this DLC were mostly resolved in Sekiro. I would have much preferred the upgrade items be linked to beating bosses and mini bosses like Sekiro does, but I get that they wanted you to explore for them in this DLC instead. Having only one main weapon and a bunch of secondary tools to mess around with in Sekiro also made fighting bosses more puzzle like as well since some tools were really effective against certain bosses in that game. Sekiro also has barely any grinding as a result of it's upgrade systems unless you want to be a completionist and get the platinum trophy. Sekiro is actually more annoying than Elden Ring in this regard and requires getting up to new game +7 to make the grind a lot less annoying. Elden Ring's Trophies are more exploration based so it's actually much more manageable. I kind of want From Soft to try and make another game like Sekiro where the upgrading system is way more skill based rather than stat based, but at the same time I know Sekiro has a high barrier to entry as a result of that and is definitely the most git gud game in the souls series. Then again once you do git gud at it it becomes oddly one of the easiest and most fun games in the series.
@itaohs5551Ай бұрын
I could articulate my thoughts thoroughly in a comment but tbh the DLC already ran my patience dry so I'll just say "FAX, BRUDDER, SPIT UR SHIT" Pleasant video, can't think of much i disagree with so i might be biased on it but still.
@BDeerheadАй бұрын
First off, Fromsoft needs to learn how to program a camera that isn't constantly trying to romance the player's colon. Then they need to drop the stamina bar all together, along with weight burden, and environmental weapon deflection that only the player is victim to. Divorce themselves from the concept of locking the player into various animations which they can't cancel out of, and which lock out their controls. Separate the game currency that you spend at shops, from the experience points you spend leveling up your character, as this will dramatically reduce the time players have to spend grinding enemies for levels and equipment. And speaking of grinding, for the love of God stop giving the best items and equipment such obnoxiously low drop rates! Not to mention padding out the list of items enemies can drop, with crafting materials that are readily available all over the map. If I wanted to spend my time performing mind-numbingly boring and repetitive tasks, I'd go to work! At least in that case, my reward for all my time and effort would be given consistently, and not left up to random chance. As for weapon upgrading, simply bring back Bloodborne's blood gem system, and have us upgrade the gems instead of the weapons. That way when we find a new weapon that we want to try, we can simply put our upgraded gems on the new weapons to raise it to the appropriate level. Then if we don't like a weapon or find something new, we just switch our gems to our preferred weapon to bring it up to speed. Oh! And pause the damn game while we're in the menu! No being able to pause during online interactions with other players makes perfect sense. But when we're just playing solo PvE, there's no good reason why the game shouldn't pause while we're in the menu.
@MrCoolMinerАй бұрын
I want another sekiro-like game or bloodborne not another Soulslikr game
@wiliex0687Ай бұрын
Elden ring did way better in numbers compare to Bloodborne and Sony expectation to bloodborne didnt match it was a fail compare to other exclusive ps games
@MrCoolMinerАй бұрын
@@wiliex0687 maybe instead of making another souls game they try something else is what I’m saying they typically do good and plus FS meat riders will by it anyway
@jonathanprivitera9394Ай бұрын
Sekiro/Bloodborne mechanics in a more "plasingly" themed game would work well IMO, financially too. Also, they can ride this Success wave to popularize the sekiroborne style more.
@wiliex0687Ай бұрын
@@jonathanprivitera9394 both Bloodborne and sekiro sales can’t match Elden Ring Fromsoft doesn’t own the IP of all their games but Bandai will let a Elden ring 2
@e.t.v.12558 күн бұрын
Bloodbone is still a soulslike
@zachtaylor5312Ай бұрын
The combat and mechanics do not match or have a flow like previous games. Give me difficult but give me fun and engaging mechanics to deal with it.
@jeremiah56Ай бұрын
everyone forgets that Elden Ring is just a better version of Dark Souls 2 (but its still Dark Souls 2). the expansion power creep also follows the same cadence of DS2
@daleodoritoАй бұрын
I disaggre with the scadutree fragments. Like I actively dislike those. They do make exploring meaningfull and discourage farming runes on safe spots, but once the exploration part is done, it just becomes a chore you have to do to actually go to the rest of the content. On second playthroughs they become absolutely obnoxious, since you basically have to either actively ignore them or go search every easy-access one as soon as possible. So this easily turns into 1/2-1 hour of "stuff I have to do to get started". Besides I don't think you deciding to leave the fight and go farm some levels is something that should be prevented. Like levels don't even matter that much. You played with basically the "Bonk build" (heavy double weapon and spam jump heavy for massive damage and posture break) which is probably one of the strongest simple builds. You could literally have 100 levels less than a guy using some mix stats on dex-arc-faith and still have an easier time on a boss than them. Builds matter waaaaaaaay more than levels, ask no-hitters. Also, I don't think it is fair to say the map is empty, it is not. Sure the finger zones are empty, but they are like... intentionally empty, like they are trying to convey there is nothing there other than roamming weirdos. I do agree they are lame though. But saying there is nothing on the top part of the map is a lie. You have to go there to progress with a quest that culminates on a pretty cool rememberance boss (one I think you didn't even mention, so maybe you missed it?), you have I think 3 unique spells, a bunch of deep lore and a trinket that is REALLY helpfull against the final boss. On the cerulean coast you also have a deathbird (yes, another repeated boss) with unique loot and even more loot scattered around. Also the undead dragons are unique, their moveset, while similar to the original ones, has some tweaks on timing areas and follow ups (and some extra special moves), that actually makes you fight them differently. The one at the cerulean coast summons a freaking army of undead, where you have to make the choice of either slowly kill them while dodging the dragon or ignoring them and try to fight the dragon while they are there (that's pretty cool if you ask me, not amazing, but it spices up the fight). The zone is not great in terms of content, but it is far from empty. I do agree with everything else though, that's totally fair.
@night_tiimeАй бұрын
I agree with some of your points, but I do think saying it’s okay for an area to be empty just because it was “intentional” is lazy. Empty areas are not engaging, barely add to lore, and are just time sinks to explore through. Like the video claimed, a big reason many explore in Elden Ring is because 1/10 times it leads to something incredible but the 9/10 times the rewards are a scenic view or lackluster item. On repeat playthroughs most people are just going to skip it entirely or rush to the objective which begs the question why spend time creating a space if you’re not going to fill it? To market the expansion to be bigger than it really is?
@dvdivine1962Ай бұрын
Scadutree blessing were a fix to a problem that never existed. I have no idea what we're they thinking with this leveling system, when we the player can control our stats and weapon levels.
@samuelnicholson7905Ай бұрын
@@dvdivine1962 it was made to stop over levelled characters from easily sweeping through the dlc
@JohnDoe-pu5gk10 күн бұрын
The open world in elden ring is just a chore, it doesn't work for a Souls game imo. It's dead and boring af with the same copy-pasted enemies and bosses throughout. I could list off all the issues I have with it all day but many people have already done just that. The pvp is also absolutely dog water.
@kingobama4305Ай бұрын
i'm not against the idea of open-world dark souls, but for elden ring, they honestly should've cut the entire world in half and condensed it, with a heavier focus on the legacy dungeons. for the open-world elements, these could've been surprising and dynamic, with random enemies, random loot, and random encounters. a better, more effective crafting system would've been great too, and, i wouldn't've even minded semi-customizable magic and alchemy (but that might be too much to ask for tbh). with the way elden ring is right now, (especially with NG+), wandering the open world feels more like a long trudge through stagnant, un-interractive spaces i've already been to, filled to the brim with enemies i've already fought a billion times before. the magic wears off quickly, and i just feel uninterested and disillusioned - one of the worst feelings to have when playing these games
@SomeDudesPlayАй бұрын
Miyazaki is in the Kojima position, I feel. He clearly WANTS to do something good else. Always mentions a traditional JRPG and liking horror like Bloodborne for atmosphere…but the money is in Dark Souls. LET THE MAN MAKE SOMETHING OTHER THAN METAL GEAR! 😂
@botondkunos1774Ай бұрын
Then he's going to have to refuse Bandai Namco.
@hubertheide3617Ай бұрын
…understandable, have a great day.
@MarkHogan994Ай бұрын
It would be nice to be more accurate when you make these critiques. You claim there are "at least 6 Ghostflame dragons". This is not the case. There are only 3. I also find it weird how much the presence of a boss HP bar seems to piss people off when it's not a totally unique enemy. Like, no one cares that there are 4 hippo enemies in the open world that drop scadu blessings. They don't have boss HP bars so people just view them as elite enemies and they don't care. Same goes for the furnace golems, of which there are 8. No boss HP bar = no issue, apparently. On the other hand, 3 Ghostflame dragons is somehow an affront and an egregious example of repetition, because they do have boss HP. I just find it very silly that something purely cosmetic, like the presence of a boss HP bar, could have such a massive influence on how people perceive these enemies. Ultimately the boss HP is just a UI choice, it doesn't actually change anything. To me having field bosses repeated is irrelevant. They are basically just elite enemies, or mini-bosses if you will. Almost all games re-use elite enemies / mini-bosses to some extent. And the field bosses are totally optional. Don't wanna fight a 3rd dragon? Well don't. You can ride past it. So to me it's almost a total non-issue. The most important thing is whether these fights are fun or not. If the Ghostflame dragon was an incredibly fun fight, then I wouldn't mind fighting it even 10 times. I've fought Isshin in the Sekiro boss rematches dozens and dozens of times, because it's insanely fun. That's the core issue imo. A lot of fights in Elden ring are not that fun imo, and I think that is a much bigger concern than simply repeating a dragon mini-boss a couple times. Again, if it was a great mini-boss that people were eager to fight, it would be totally fine. Or if it just didn't have a boss HP bar, I guess, lol. That said I do agree with some of your other criticisms. Some aspects of the combat and boss design in particular are indeed getting stale for me, which is sad. I'd also add that while you said FS have been essentially re-using the same combat system for 10 years, the truth is it has been 15+ years. Demon's Souls came out in Feb 2009, and let's be real, despite all the additions and refinements, the combat in Elden ring is still essentially the basic Demon's Souls template. So yeah, imo they definitely need to massively revamp it. Sekiro was a great example of innovative design with some Souls influence but a lot of its own DNA as well. They need to something else in that vein.
@DennisEngelhardАй бұрын
Funny enough, the thing with people getting hung up on the boss-HP bar is pretty much how gamers have always worked. World of Warcraft initially had a system where you got less XP after playing for too long. Players were up in arms. Blizzard reduced all XP you got and made the game give you more XP when you didn't play too long - resulting in the exact same numbers as before, but now everyone was happy because they got a bonus. This is the equivalent of a store raising prices and then doing a sale, and gamers as whole are ignorant enough to fall for it. Also, am I the only one who likes the Flying Dragons? It's like fighting Darkeater Midir, but way less stressful, I dig it.
@Pomho1812Ай бұрын
I think the main gripe about the Ghostflame dragon is that 2/3 of them are exactly the same fight, while 1 of them at least has a unique move by summoning adds (which could be a critique since it essentially make it the same fight as the one in Scadu plateau)
@slei4676Ай бұрын
Adding an HP bar is definitely not just a cosmetic choice, it creates expectations and in consequence different reception of the enemy. Developer slapping in a boss indicator is a clear sign that we as a player should pay it more attention than the regular enemies, that it's a different kind of encounter, it's a bigger deal. Imagine all enemies without exception had bossfight hp bars and musical theme. I'd bet you would find it feeling wrong.
@galstar96Ай бұрын
I have to say, as someone who really really enjoys lore stuff 99% of the time, the interesting lore is just not enough to carry the stagnant ass plot for both base game and the DLC. In the other non open world FS games this murky kind of storytelling worked caused the game was small / short enough that the info you do get / interactions you do have are enough to keep you intrested until the next exciting fight. The info ER gives you (& the info it keeps from you) creates too many questions and not enough answers to be engaging. I don't feel like I'm on an adventure, I feel like I'm stumbling around in someone's incoherent dream. Dunno if anyone shares this feeling, feels like kind of a taboo thing to say.
@MK-vi2cmАй бұрын
Yeah I'm tired of the item description meta too. Yet another dept Sekiro is superior in
@Yama-qg3ilАй бұрын
I've said this a hundred times, better to give me 80% of the lore and keep 20% mystery than to give me 20% of the info on something and the remaining 80% is just bs I have to figure out. There's things that it's fine to keep to yourself, we don't need lore on who the bearded guy of the dynastic remains is, or whatever Rauh used to be as a society, but the fact that we can't even piece together the timeline of events in the game and the relationships between characters feel so disjointed is not good at all. Ranni orchestrated the night of black knives, she says it in the game and... that's it, she just says it, we don't get more info, we don't confront her, she gives no motives of hatred for Godwyn, she doesn't show concern for Radahn or Rykard? her brothers? What about Melina? She was a whole lot of nothing wasn't she?
@Kaucukovnik666Ай бұрын
It feels like playing a traditional RPG with disabled scripted events. You can run around, pick up items, pre-placed enemies aggro and you can kill them, but nothing special ever happens anywhere, as if you weren't meant to be there yet. Every place feels like you have missed some event that's supposed to make it react to you somehow. Like having broken Morrowind's main questline and living in a doomed world, but worse, because even all the side quests are gutted. It's IKEA storytelling, do our work for us by assembling it on your own, and you will even grow attached to it. And it became a massive hit, just like IKEA. For me it's pretty hard to get intrigued by such a world to the point that I piece together bits of lore from item descriptions, vague monologues and semi-random environmental storytelling. Demon's, Dark Souls 1 or Bloodborne were pretty focused games, their minimalist storytelling worked, because they were being vague about simple concepts and you kept getting clues that reinforced them. Even if you weren't clear about the exact events, things made sense. ER is being vague about multiple convoluted storylines that don't have any common themes beyond the dying world established all the way back in Demon's Souls. It's sad, because you can still see all the effort and passion put in there, but it's all marred by attempting to reignite the same flame over and over again. Break your chains, tell us what you really think, mister Miyazaki. You don't have to be a slave to your claim to fame. People fell in love with your games because they had a spark to them, not because they were exactly the way they were. It's ironic that the series' strongest theme ends up being one of its biggest issues IRL. "Don’t you understand? No one wishes to go on..." - FromSoft devs these days, probably
@MK-vi2cmАй бұрын
@Kaucukovnik666 bro facts. There's so much irony in the fact the games keep retelling the same story over and over.
@marcshimpar7645Ай бұрын
Personally I love how rich in themes and worldbuilding this game is - people who love playing architect and historian can find a lot to glean from, and that makes Elden Ring feel more transparent as you use your inductive reasoning in addition to item descriptions. IMO half the fun is being forced to draw your own interpretations of the lore and characters - like the Miquella Radahn thing is going to be talked about and debated forever, even though I think more signs point to its genuinity and Radahn's willingness than not, and quite obviously, but you have to be someone who is willing to connect the dots given in a way that suits your narrative either way. Whether or not you like that depends on your mileage. I'm sure I'm going to find a lot of people in this video who don't like that formula, though, and want someone more transparent like Sekiro.
@JacksonL1238Ай бұрын
Good analysis. I think open worlds don’t suit fromsoft level design. They peaked with DS3-Bloodborne in terms of striking the right balance with world size. The reused dragons and tree spirits are just lazy, and I feel like it’s because all the work went into legacy dungeons (which aren’t that good compared to base Elden ring game)
@timekeeper2538Ай бұрын
FromSoft level design in an open world is literally the reason Elden Ring is as big as it is.
@G1antPurpleHipp0Ай бұрын
That was my biggest issue with the DLC. -Finger Ruins of Rhia -Finger Ruins of Dheo -Abyssal Woods -Jagged Peak -Cerulean Coast -Charo's Hidden Grave All of these spaces combined take up roughly half of the map, and like OP said, they're all relatively empty. This DLC had nameless mausoleum, gaols, and ruined forges. One of each of these in these empty places would have definitely helped fill in the emptiness. The base game had gaols, mines, caves, tombs, hero graves, etc absolute riddled all over the map. I guess my main gripe is I loved the game and the DLC and just want more. So much more.
@umwhaАй бұрын
12:05 YES!!! This is the first review who said this and I always get this way!!! I hated getting a new weapon, kinda liking it but then not knowing if, once fully upgraded , it was actually viable. The +15 upgrade system is nothing but a barrier to experimentation . It’s not fun . It’s just a resource sink and time sink. Literally why even have the upgrade system ? Just make it go to +3 or something, with very little numerical difference in damage. Make the difficulty come from the actions and intelligence of the enemy not from big numbers and big hp pool
@sobo089Ай бұрын
+15 upgrade system? what game are you playing that you are rambling about ?
@aNsWeRkEy02Ай бұрын
this content is supposed to be endgame..if you finished the end game & did not have the bell bearings or the very popular rune farm unlocked already, then thats kinda on you..I never had problem with upgrade mats & fully upgrading most new weapons since I can freely buy them anyway
@umwhaАй бұрын
@@aNsWeRkEy02 It's Not thats its hard to get bell brings or materials - its that it is a CHORE. Yes I went to do the generic dungeons to get the bellbarings. yes I pursued materials. then I went to the Smith and the maiden husks to buy more and the n press button multiple times to upgrade my new weapon. So much faff and chores to even evaluate my new weapon. and mostly it wasn't actually very good so I felt I wasted that time. None of this is good design.
@ThaBigfight10128 күн бұрын
I listen to this video at least once a week while at work.
@johnskelington7 күн бұрын
If we're talking about the games boss fights, I agree, we're about at the breaking point. However, this formula has plenty of life left to explore a title that returns to the idea that the games difficulty is 50/50 between combat and exploration. Could you imagine a game world designed with the same idea as OG Dark Souls with traversal mechanics that aren't terrible? Exhibit A: Another Crab's Treasure
@tommyrd2001Ай бұрын
If you sum up walking into the childhood village of Queen Marika, where you find 2 items with significant lore revelations that give humanity to the one responsible for the shattering, as just “4 little buildings in the middle of nowhere with sad music” then that really is a shame. That’s Hbomberguy levels of analysis
@lustre7Ай бұрын
The game never gives the player a reason to care. I noticed the tooltip descriptions and I still just went "huh. Ok" and went back to exploring the empty overworld
@rttrtt1374Ай бұрын
$40 for an expansion that took me more than 40 hours to finish seems fair to me
@natedewitte432629 күн бұрын
Mommy. Omo mmmmomnmo moo mo m o⁹jll9lljⁿi
@avelonzxАй бұрын
Another video where we see completely atrocious gameplay and constant whining about how difficult the bosses are. Why don't you just summon if you don't have patience to learn the bosses' moves? There is nothing wrong with summons. If you don't have the patience, then don't complain about the game, since it's not for you. You can find other games where you can just mash buttons without thinking and succeed without patience and learning, but this game is not it. You clearly identified the purpose behind the design of Radahn (correctly so as well btw), where you have to be mindful about which direction you are rolling to avoid the follow-up light beams, but then we get minutes of gameplay footage where you just constantly roll backwards into the light beams and out of reach of the boss so you never get to punish or even engage with him properly. Utterly awful and just shows that it's a YOU problem, not a problem with the boss.
@TheGlowingManYTАй бұрын
$40 is definitely not expensive for a dlc this size
@superlucciАй бұрын
When the *size* has a significant portion of it being basically empty, then its size is false advertisement
@focusedfuture7612Ай бұрын
The entire right half of the dlc contains practically nothing. The starting area is also extremely empty. They repeated many of bosses/minibosses.
@TreeeQueenАй бұрын
totally agree, especially in the current era of game development tbh it could’ve had 1/4 of the content and still would’ve been the best value game released this year (so far)
@kappa0981Ай бұрын
It's mostly barren, size of limgrave with the contents of consecrated snowfield 💀
@TreeeQueenАй бұрын
@@kappa0981 11 remembrance bosses The size of limgrave + weeping + caelid if you consider the fact that there are often multiple layers of areas and while the base game often has gaps in it, and an edge that cuts in and out while each area in the dlc areas are fully filled It has the content of at least 3/4 of the base game
@pigeonking4683Ай бұрын
26:54 blatantly untrue, you can immediately sprint in the other direction and roll before he slams, and continue to roll through the spikes with no damage.
@kaiserfakinaway5909Ай бұрын
was it that intuitive tho? I've beat him already but I never understood why this game always just throws random attacks that need specific combinations of moves to dodge properly. I get it they punish you for not dodging the gravity attack but it's excessive. I randomly dodged the spikes by my own a handful of times and never really replicated it when I wanted to. That wasn't fun, or enlightening or anything. I was just like "oh I dodged it, ok".
@FROEZOEN29 күн бұрын
Good god dude. Just because something is theoretically dodge-able doesnt make it dodge-able
@pigeonking468329 күн бұрын
@@kaiserfakinaway5909 i figured out how to dodge it very quickly. literally just sprint opposite of radahn and roll in time with the sword slam, then roll until you're out. its certainly more intuitive to avoid than waterfowl.
@kaiserfakinaway590929 күн бұрын
@@pigeonking4683 I found dodging waterfowl more intuitive than this one. I did get hit on both but I was more reliably able to dodge a bit better on waterfowl. Guess different people have different experiences.
@Oknahidwin18 күн бұрын
@@FROEZOEN its extremely easy to figure how to dodge that attack lmao idk what youre yapping about
@commanderpower99Ай бұрын
Interesting take on your criticism and well exposed. I see this is not a game you enjoyed which is fine. Fun and art is subjective after all. I do disagree with most of your points though which is fine as well.
@yoman5029Ай бұрын
based
@jvmango3057Ай бұрын
i agree with pretty much everything said in this video, the barren open world clashing with classic souls formula along with the usual slop open world gives serving as filler and the outdated combat mechanics though one thing i personally find dissapointing in the DLC is that none of the dungeons came close to the quality of the base game with the exception of shadow keep if i'm being horribly generous
@relton66Ай бұрын
My man what are you on? The dungeons are peak fromsoft
@joesheridan9451Ай бұрын
Completely agree. The 2 dungeons where a huge disappointment. Didnt come close to leyendell, stormveil or even volcano. manor... Shadow keep is big but most of it is just recycled grand archives from ds3 and the theme is "black moody fortress"... Wow, we've never seen that before.
@ineedscissors6176Ай бұрын
With how much we get pummeled with Sekiro and Bloodborne style bosses in Elden Ring I’m hoping their next game will be more like BB and Sekiro mechanically so we can have fluidity with fast paced and aggressive bosses you have to be aggressive right back at.
@qaztim11Ай бұрын
I agree, fromsoft needs to go back to the roots of the series to re-analyze why people like these games. ER, Sekiro, Bloodborne and dark souls are at this point different genres and the worst sin ER commits is that it is trying to cater to every type of player, while still using the skeleton of the Demons Souls gameplay systems, ER is essentially 3-4 games stapled together, with little to no cohesion at places. The company needs to (and they seem to be in the process of) exploring vastly different genres than the souls formula, and let other directors attempt high profile projects, I hope they take a long break from souls type projects before the next one, and go back to their older titles (Kings Field and Eternal Ring) and some of their weird one off attemps at different genres. Fromsoft had such a huge variety of games in the past (JRPGS, Horror,Character Action) and they need to go back and experiment again in order to not stagnate. I hope we get more Deracine, Kuon, enchanted arms and Shadow Tower like games from them, before another souls like title, and even then i hope they vastly re-work the entire experience for another open world title.
@Ghorda9Ай бұрын
elden ring isn't dark souls, get over it.
@La0bouchere16 күн бұрын
@@Ghorda9 You're right, it's dark souls but worse.
@moriarty266613 күн бұрын
The flame is fading.
@asdfjkl361Ай бұрын
rellana can use her moon attack multiple times im pretty sure
@DoinThatRagАй бұрын
Your comment about not spending enough time gathering items and learning the lore I feel is a big reason you feel the way you do about a lot of things that occur in this game. It is certainly a confusing story with so many branching and just plain weird parts. Doesn't help everyone has a similar name starting with R or M. Just watch a few videos on the lore, there are some really good ones. So weird seeing the comments about the enemies following out of jars and then not understanding the Shaman village. Did you make it to Bonny Village? It's a driving factor behind the Queen Marika's story.