Jagged Rocks - Substance Designer Material Breakdown

  Рет қаралды 56,663

Sharpstance

Sharpstance

Күн бұрын

Пікірлер: 52
@Eingl
@Eingl 8 жыл бұрын
I love your tutorials, you make them very understandable and cover very interesting materials. Still waiting for something more industrial. AND I LOVE THIS "SOOOO" ON EVERY EPISODE BEGGINING!
@sharpstance1417
@sharpstance1417 8 жыл бұрын
So.. (c) tm
@Continum3D
@Continum3D 7 жыл бұрын
Man your tutos are great, I am starting with Substance designer and with your help is amazing.
@sharpstance1417
@sharpstance1417 7 жыл бұрын
Thanks, glad they help
@sc0rpi0n0
@sc0rpi0n0 7 жыл бұрын
Thank you for the tutorials. Amazing how one can visualize the graphics through nodes.
@sharpstance1417
@sharpstance1417 7 жыл бұрын
With a bit of practice you really start to know what the result would be from each node
@damiankijowski5374
@damiankijowski5374 8 жыл бұрын
Substones :) Finally! Awesome breakdown. Turns out its not that hard to make, as I imagine. Keep it going Sharp!
@sharpstance1417
@sharpstance1417 8 жыл бұрын
This one was gave me more trouble than it looks hah, I had to re do it 3-4 times till I get something I like but I think the end result cam out really nice
@daniellerogerson5171
@daniellerogerson5171 5 жыл бұрын
Thankyou so much, this helps me understand what basic workflow and thought process I need to go through when creating materials. When you break it down like this its not as daunting as it looks, thankyou again you earned a sub. c:
@SP95
@SP95 8 жыл бұрын
Truly fantastic rocks ! And probably the best hard edges i've seen on a synthetic rock, your attention to detail has paid off. However I am surprised to see you happy with the pebbles, they are not up to par with the rest, they look like bubbles. Anyways congrats for your continuing success, I am still glad to see all these relevant tutorials overtime. From an early subscriber ;)
@sharpstance1417
@sharpstance1417 8 жыл бұрын
Heh yeah I'm not happy with the pebbles by no stretch of the word, I mostly just put them there as a filler to finish it in time. I usually get a few hours a week to finish with the videos and substance so that limits me a bit and I lost quite a bit of hours trying to make the sharper rocks look right.
@SP95
@SP95 8 жыл бұрын
I like this explanation haha. Since the sharp rocks are the most important part I am glad that you took them as a priority. Thanks for increasing the level of everyone with this.
@sharpstance1417
@sharpstance1417 8 жыл бұрын
I do hope everyone will surpass my level though because I tend to get pretty messy :P
@mdz9430
@mdz9430 4 жыл бұрын
I wanted to get the SBS but your patreon doesn't show it. Any new link for it?
@Bakuze_n
@Bakuze_n 7 жыл бұрын
Thank you, this helped me so much! I just made my first substance using this tutorial, I hope you're proud :) I'm going to have a lot of fun digging into these nodes and figuring out how to master them :P
@sharpstance1417
@sharpstance1417 7 жыл бұрын
Neat! And keep in mind : "Talent is a pursued interest. Anything that you’re willing to practice, you can do" - Bob Ross , well switch "talent" with "master" to make it more relevant :P
@clemz4027
@clemz4027 7 жыл бұрын
thank you so much for your tutorials ! :) keep rocking !
@sharpstance1417
@sharpstance1417 7 жыл бұрын
Rofl, good un
@Rahimi001
@Rahimi001 7 жыл бұрын
Beautiful tutorial, thanks a lot!
@sharpstance1417
@sharpstance1417 7 жыл бұрын
Thanks!
@90peppone
@90peppone 7 жыл бұрын
Inspiring as always, thank you!
@donaldo141194
@donaldo141194 6 жыл бұрын
Thank you very much It helped me a lot to practice SD
@capnspooks7252
@capnspooks7252 7 жыл бұрын
Hey there! I love your tutorials, thanks so much. My height map doesn't seem to come out quite as yours, yours seems to displace the cube, and mine is basically an illusion. Any info on why that happens?
@sharpstance1417
@sharpstance1417 7 жыл бұрын
You're probably not on tesselation but on paralax
@capnspooks7252
@capnspooks7252 7 жыл бұрын
Sharpstance at which point is this editable and where? thanks for your reply
@sharpstance1417
@sharpstance1417 7 жыл бұрын
in your 3d viewer go to Material > Edit > the shader you have > switch it to tesselation . Take note that tesselation depends a lot also on the resolution of your mesh, so the plane hi-res would work properly while the regular might not, you can also increase the tesselation factor in the material (and in IRAY you can subdivide the mesh) but take care not to run out of memory overcranking them.
@capnspooks7252
@capnspooks7252 7 жыл бұрын
Thanks a lot man! Your tutorials are great. Thank you very much.
@capnspooks7252
@capnspooks7252 7 жыл бұрын
I appear to be missing the tessellation shader.
@mqmadrid
@mqmadrid 7 жыл бұрын
hello there! nice substances! wanna know about your set up in the viewport and shader? are you using some displacement, I´ve downloaded the material and looks flat :/, if I follow the tutorial get same results, could you give some tips? thank u! keep it up! p.d: wich node replaces height blend? i´m using subs 5.5. thnk again!
@sharpstance1417
@sharpstance1417 7 жыл бұрын
Just the reqular blend will replace it but you'll have to manually adjust your values with either a histogram scan or range (or levels etc). As for my viewport, I have tesselation on the plane hi res and you also need to raise the scale in the material. If you use any other meshes that aren't hi res then you can raise the tesselation factor so that they will show the height. On Iray though, for anything else other than the plane hi res (and cylinder hi res in 6) you need to subdivide it, going to the scene/edit (while iray is active). If tesselation is too expensive, you can simple use parallax occlusion (in an openGl enviroment, iray has it's own material), don't forget to raise the scale also
@mqmadrid
@mqmadrid 7 жыл бұрын
thank you for your answer! that was my problem! I really appreciate your work! could you get some tips to keep the same quality exporting the material for unreal engine4 and for 3ds max vray. I really appreciate your help, your answer was so accurate and clear! Thank you again!
@sharpstance1417
@sharpstance1417 7 жыл бұрын
Unfortunately I haven't used UE for quite a while now and 3ds max (especially with vray) is really out of my financial status, so I can't help you there. It would be best if you ask on the forums to get an answer from someone more experienced to those software
@ElggettoBonGateau
@ElggettoBonGateau 7 жыл бұрын
Really nice material. I have a question. At 13:25, are you crunching the values of the alpha channel of the normal all the way down? If so, why? Also At 13:34, there's a level node after the uniform color, just before the metallic output. Why is that? Thank you!
@sharpstance1417
@sharpstance1417 7 жыл бұрын
That's basically in all the official tutorials i've seen and I don't know either hahahh
@ElggettoBonGateau
@ElggettoBonGateau 7 жыл бұрын
You mean those on the Allegorithmic Channel?
@sharpstance1417
@sharpstance1417 7 жыл бұрын
Yeap
@PinkFoxConcepts
@PinkFoxConcepts 7 жыл бұрын
If this never got answered for you it's basically because a normal map does not use alpha data in any way so having that additional alpha channel worth of data would just raise the size of the texture for no reason. The most recent version of Substance Designer (the 2018 version) actually does this automatically now so removing the alpha manually is no longer necessary.
@thelament8711
@thelament8711 6 жыл бұрын
this is for optimisation, you can reduced the size of the Uniform Colour to 16x and change the setting to absolute. Then use a levels node set to relative to parent. basically so we don't have to compute 2k or 4k maps unnecessarily
@sean8306
@sean8306 8 жыл бұрын
Thanks for the awesome video, looking forward to trying this out. Would you ever consider doing a tree bark tutorial?
@sharpstance1417
@sharpstance1417 7 жыл бұрын
Texture at that small scale is kinda hard to do it right (at least for me) so I'll give it a shot but that's not a promise. I did do a bit of a bark texture in the trench wall video just not that high detailed one
@sean8306
@sean8306 7 жыл бұрын
Thank you :-)
@sean8306
@sean8306 7 жыл бұрын
Sharpstance hi again, any more thoughts on the bark? ;-)
@sharpstance1417
@sharpstance1417 7 жыл бұрын
I'll have to disappoint you for the time being. There's a lot of bark materials both on share/source so I bet there's a ton of stuff you can pick up from those
@sean8306
@sean8306 7 жыл бұрын
:*(
@evanish1660
@evanish1660 7 жыл бұрын
Your accent is so awesome! V good tutorial thanks :)
@sharpstance1417
@sharpstance1417 7 жыл бұрын
Thanks ;p
@ELDAN_
@ELDAN_ 4 жыл бұрын
thank youu!
@Lazarosinep
@Lazarosinep 7 жыл бұрын
Are you from Greece? :D
@Arxontas10
@Arxontas10 7 жыл бұрын
to idio 8a rotousa
@dimitriskoutris6139
@dimitriskoutris6139 5 жыл бұрын
99% eisai ellinas :p Nice tutorial ty
@sjorsl9418
@sjorsl9418 7 жыл бұрын
echt leuk
@ogs_Boga1900
@ogs_Boga1900 6 жыл бұрын
great channle sry i found it out so l8
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