Substance Masters - MossyRock time-lapse

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JROTools

JROTools

6 жыл бұрын

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↓-----------------------------------------------------↓
Time-lapse of the Mossy Rock material created by Ben Wilson.
Full files and videos included in Substance Masters vol 1.
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Music from Motionarray.com

Пікірлер: 54
@seithcg
@seithcg 6 жыл бұрын
Excellent! The attention to detail is simply staggering.
@HumiIiation
@HumiIiation 6 жыл бұрын
Insane that this is even possible :O Good job man
@ObscureHedgehog
@ObscureHedgehog 3 жыл бұрын
We're such an incredible species.
@nodesofnature603
@nodesofnature603 6 жыл бұрын
Nah, nah, nah. I dnt need no materials, or download link. All I need is the info in ur head.
@MrSuperjeanbob
@MrSuperjeanbob 6 жыл бұрын
Excellent video man!!
@BehradDavoudi
@BehradDavoudi 4 жыл бұрын
the only ad that i have ver clicked on and oh boy i love this... subbed!
@thehell500
@thehell500 6 жыл бұрын
great work
@langzyspear6217
@langzyspear6217 4 жыл бұрын
Thanks for sharing this art
@febelin8908
@febelin8908 5 жыл бұрын
Great job
@ryuwen4723
@ryuwen4723 6 жыл бұрын
Amazing!
@saeed4648
@saeed4648 5 жыл бұрын
This is the ultimate... Such a masterpiece!!!
@LightShadow
@LightShadow 5 жыл бұрын
At what time exactly did you have that thought "I can do this in SD" ?? This is AMAZING !
@Emi-pj3bc
@Emi-pj3bc 6 жыл бұрын
Your work is always amazing man, It was insta-buy for my, but it hurts to don't listen audio with some tips and explanations.
@JROTools
@JROTools 6 жыл бұрын
there is 2 videos in volume 2 with sound
@ItIsNathan3D
@ItIsNathan3D 5 жыл бұрын
@@JROTools haha I thought my brain was broken. Good to know this was normal
@pawpotsRS
@pawpotsRS 5 жыл бұрын
anyone know how high his tessellation settings and still getting a good result and not stretch? any tips link please.
@keseybadgett7594
@keseybadgett7594 5 жыл бұрын
How did you speed up the video so smoothly?
@Outdoorshuntingshooting
@Outdoorshuntingshooting 5 жыл бұрын
How does he work so fast? mind blown....
@sunku260
@sunku260 6 жыл бұрын
WOW!!!
@skyrixdreamer4802
@skyrixdreamer4802 Жыл бұрын
epic
@eirikmb
@eirikmb 5 жыл бұрын
just imagine how many images you have to have to make this
@janvisagie231
@janvisagie231 2 жыл бұрын
Where can I find more similar tutorials from Ben?
@mordecai1484
@mordecai1484 4 жыл бұрын
Actually Substance masters Vol1 video has some jumps at some points. It's not continuous. And that's very bad especially in such kind of videos. But anyway i can only thank you for providing such material.
@GodDamnShr00b
@GodDamnShr00b 6 жыл бұрын
What's that software he's using to do the final render/post-process?
@JROTools
@JROTools 6 жыл бұрын
All real time renders are done in Marmoset Toolbag
@DesignReady.
@DesignReady. 4 жыл бұрын
You are superhuman
@jakubmasarik9236
@jakubmasarik9236 5 жыл бұрын
I have one silly question. How the heck did you learn all of that? Your work is awesome. I spend in a designer like 50 hours now and I only can make simple gravel texture. Do you have any secret potion of wisdom in your pocket if yes I'm ordering like 20 boxes of that.
@PivotStryker
@PivotStryker 5 жыл бұрын
I am personally following these tutorials, the guy making them is really good at walking you through the process and they range from beginner to advanced so you can pick anything you feel like - kzbin.info/www/bejne/Z6OVnXyEjq5mlac
@FormJune
@FormJune 6 жыл бұрын
Which level is required for that?
@JROTools
@JROTools 6 жыл бұрын
This material is quite complex, but since you have the full and commented material file as well as the recording of the creation process you should be able to follow it even if you are quite new to the software, might be better to start with the less complex one's first though.
@petertremblay3725
@petertremblay3725 5 жыл бұрын
Thank for this since allegorythmic tutorials suck!
@pstuddy
@pstuddy 4 жыл бұрын
And this is better how???
@joesayle2213
@joesayle2213 6 жыл бұрын
Fuck me nodes for dayz 😯
@MAX3D2
@MAX3D2 4 жыл бұрын
WOW! Too fast to see what is happening! Another video I need to slow way down!
@JROTools
@JROTools 4 жыл бұрын
full video in the link
@MAX3D2
@MAX3D2 4 жыл бұрын
@@JROTools Definitely buying this one! Thx!
@devjitpaul1191
@devjitpaul1191 4 жыл бұрын
yeaahh NO! i am not ever learning SD i am happy getting free bitmaps from google
@tomsm06
@tomsm06 Жыл бұрын
That's beautiful, but this video is way to fast, I should have preferred you to set it lowest so we should have trained with your videos
@JROTools
@JROTools Жыл бұрын
Hi, this is a time-lapse of an actual tutorial as written in the video description.
@tomsm06
@tomsm06 Жыл бұрын
@@JROTools ohh great, I missed that, thank you !
@mikhailver2298
@mikhailver2298 3 жыл бұрын
Накидал генераторами и готово, что тут показывать не пойму..
@motiulsk5593
@motiulsk5593 4 жыл бұрын
MotiuISK
@motiulsk5593
@motiulsk5593 4 жыл бұрын
MotiuISK
@thehell500
@thehell500 6 жыл бұрын
way to fast
@JROTools
@JROTools 6 жыл бұрын
Full video in the description ;)
@petertremblay3725
@petertremblay3725 5 жыл бұрын
Cmon you can slow down de video in youtube speed setting, just put it at 0.25 and you will be golden or else download the video and play it at the speed you want in vlc.
@yadrocinema
@yadrocinema 4 жыл бұрын
Бессмысленные ролики. Новичку по ним невозможно учиться. А опытные и сами это умеют.
@monsterneed617
@monsterneed617 5 жыл бұрын
shit. need faster x100 and video have time 1 minutes
@animeknowledge5048
@animeknowledge5048 Жыл бұрын
I simply can't understand this program I'm getting crazy like you create a texture on substance design how does it become procedural in a program like unreal engine all tutorials are only showing how they made the texture but no one even bothered to show the full thing from substance to programs, Im so frustrated that on the whole internet not even one person thought of "mhhhh let's make a texture and use it on actual environment instead of the boring fucking circle or globe whatever the fuck is that round thing"
@yesaididit329
@yesaididit329 4 жыл бұрын
Beautiful, however I would have been more impressed if you had demonstrated this material in a game engine or something. From what I see, it absolutely useless. All this hyper-displacement should be now converted to real geometry, adjusted, retotopolgied and unwrapped in a normal 3d software which is like double more work.
@JROTools
@JROTools 4 жыл бұрын
This is more about learning, that is why it goes to the extreme a bit, also there is a lot that can be done faster with traditional 3D workflows but not that can be easily editable or customizable, usually the designer workflow isn't good for texturing one specific thing it's good for creating textures/materials that you want to customize and use in a lot of places with variations.
@JROTools
@JROTools 4 жыл бұрын
Also all materials have normals, so if you want to bring it into a game engine you can just skip the displacement, no need to do anything fancy, you can even use displacement/height in game engines, usually for more organic stuff though.
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