11:23 That's actually not true. In most instances, those are basically invisible walls. The reason they exist is because the environment collision isn't all that reliable when it comes to moving objects, so they help to reinforce collision when necessary. In this specific instance, they prevent Sonic from clipping into the wall if he stands on the moving blocks as they retract into the wall. You'll see similar objects above moving objects that are meant to crush Sonic into the ceiling, since otherwise he'll just get pushed into the ceiling without being killed.
@prezidenttrump5171Ай бұрын
You're wrong, can you handle that?
@badiiinАй бұрын
You are absolutely right!
@therealinferno161Ай бұрын
@@prezidenttrump5171No, as a ROM hacker. They are absolutely correct. The blocks themselves handle their movement, that is indeed an invisible solid block. The very level editor he uses (SonLVL) would tell him that.
@ElmerFudd16Ай бұрын
@@prezidenttrump5171Clown profile 🤡
@prezidenttrump5171Ай бұрын
@@AlezanderNX You're wrong, can you handle that?
@cmoul001Ай бұрын
That "circle with Sonic's face" on it in the special zone in Sonic 1 was supposed to be an extra life. This is mentioned in the book that came with the game. Children of the 80s/90s would look for this in the game, only to find it wasn't actually present. They forgot to take it out of the pamphlet for the game even though they took it out of the actual game. This is my first time seeing it in real life!
@TheOsitoRocksАй бұрын
I actually own the original cartridge with box and manual, so I decided to check your claim myself, and you are right! I was surprised that after all this time I did not pay attention to that detail, which admittedly is easy to miss, but it is interesting nonetheless.
@xard64Ай бұрын
Considering that there are many separate teams handling the written manual work with strict scheduling and many things happening at the same time it's kind of wonder that these kind of mistakes do not happen more often. Usually manual content is written and proofread well in advance before it's fit to the print layout. Images are usually work intensive as they need to be fit and converted to be suitable for the print output. Once the first language manual is ready then come the translations where the translation work usually happens outside of the company with varying degrees of delay. Images requiring translation can be major a pain as you need the software translations be ready way in advance before this stage to get the screenshots using the correct language. There are understandable delays here and there but the whole pipeline to get the written manuals done is rather long and tedious even when there are not that many pages of the content. I guess it's a bit of balancing act when to start writing the documentation: start early and have lots of small additional fixes, but probably get the work done earlier. Starting later will reduce the amount of errata work but it will delay the project more.
@Crunchy_PunchАй бұрын
I always felt just a little bit cheated that the manual said they were in the game, but I couldn't find one.
@Cookies2132Ай бұрын
@@xard64how do you know all of this?
@xard64Ай бұрын
@@Cookies2132 While I'm not a technical writer nor I work for the games industry I have had my fair share of sorting these kind of issues in creation of technical software manuals and documentation. I believe these fundamental challenges in software documentation do translate to game manuals as well.
@SameytheHedgieАй бұрын
2:30 Those unused Spikes are what stop those set of Green Blocks I believe 2:55 Those unused monitors are actually supposed to be the invisible Eggman-block barriers but are set to the wrong object type.
@mitchell562Ай бұрын
Yeah I was going to say - it can't be a coincidence that all 4 times the unused monitor is shown (on video) it's next to the spinning platforms
@BlueAizu_Ай бұрын
Seeing how the background scrolling works is super interesting! The Genesis had pretty strict limitations with how it could scroll its backgrounds, so I love seeing how the images were chopped up to give the illusion of more scrolling layers than there actually were.
@BlameThandeАй бұрын
When I was a kid the scrolling backgrounds in Mystic Cave Zone specifically were one of the most impressive effects I'd ever seen - I always remember both that and the Cave of Wonders from Aladdin (the film not the game).
@MisterVercettiАй бұрын
Even better were the rare occasions where they used the background layer for foreground elements, like with the earthquake segments in Hill Top Zone.
@therealinferno161Ай бұрын
@@MisterVercettiThis was used a lot in S3 as well (AIZ1 fire transition, HCZ2 wall, MGZ moving ground, SOZ rising sand, LRZ moving lava, etc.). It's a really nice trick.
@minordelayzАй бұрын
The updated Korean version had clouds that moved independently from the rest of the blue sky. How did they add at that?
@therealinferno161Ай бұрын
@@minordelayz You are referring to REV01. It's done by just applying the same thing done to have the layer of mountains closer to the level scroll separately from the farther mountains, just incorporating the current frame count into the offset.
@skpacmanАй бұрын
The stuff that's hidden behind graphic layers or are far outside of the playable area were often used as objects to tie code to. It was a workaround for a limitation for a lot of the oldest game engines where you couldn't have arbitrary code running that wasn't tied to a sprite or object on the screen. They were also used as hidden triggers for motion or reactive elements.
@Oysterblade84Ай бұрын
Not sure if anyone's pointed this out already but in Aquatic Ruin Zone Act 2, there is basically a few rings hidden behind an object and this prevents the player from getting a perfect ring bonus at the end of the act.
@catchall4574Ай бұрын
Oh yeah we love when u do old games
@ndpx673Ай бұрын
100% !!!!
@OneRoomShedАй бұрын
Definitely 😁
@zussman_Ай бұрын
Arent we all?
@lpnp9477Ай бұрын
Better old games than old memes
@Flyingboots1Ай бұрын
@@lpnp9477 I love it when he does me in the ASS!
@Estaguy24Ай бұрын
Here’s one you might not have seen, a lot of levels in Sonic 2 have rings and other objects placed out of bounds or in bounds but out of reach, those are earlier paths from prototypes, especially in Sonic 2’s case since the levels got massive overhauls with time and a lot of stuff was left, that would make some acts like Oil Ocean unfinishable with a perfect score (you get it if you collect every single ring from an act). Maybe you could do a video on Knuckles in Sonic 2? This game did change the layout of certain levels and add a bunch of secrets Knux only would access.
@panafa3617Ай бұрын
Wait, really? Never tried Sonic 2 with Knuckles because I thought it was exactly the same
@Estaguy24Ай бұрын
@@panafa3617 One good example I can give you is in chemical plant act 2, before the long ramp that pulls you deep at the start, glide and climb a wall, you’ll find a neat extra, but you can glide further for more
@Mage_Nichlas_Ай бұрын
It would be crazy to actually see the Eggman textures in game and see the unravelling of the public mind trying to figure out what it was supposed to mean.
@ucitymetalheadАй бұрын
I always thought it was some kind of thing that damaged you.
@rcktneoofusaАй бұрын
@@ucitymetalheadme too. But i think that some of them have a function of "death by crush". Because not all objects that was supposed to cause death by crushing actually works. And most of these Eggman images are slightly above or under things that can crush Sonic (like Eggman's Pistons), then maybe these images have multiple functions beyond activate the function "death by crushing"
@ucitymetalheadАй бұрын
@@rcktneoofusa it apparently controls anything that moves in the level.
@therealinferno161Ай бұрын
All of this is wrong, btw. Almost. Hi, ROM hacker here. They are just invisible objects meant to add extra collision to the level. In the time-stamped example, it stops the green blocks from pulling you into the wall. The objects themselves control their own movement.
@rcktneoofusaАй бұрын
@@therealinferno161 but what about they're being put on places where Sonic would die by crushing? These objects have something to do or not necessarily? Sorry if (maybe) I'm sounding a bit stubborn.
@therollingcreeper1Ай бұрын
Imagine falling through the floor and then landing on a random rock
@Ninja1Ninja2Ай бұрын
lmfao thats why the devs put the rock there back in the 90s so they wouldnt fall forever
@SolibraeАй бұрын
Another of Dr. Robotnik's Diabolical Traps!
@starleaf-lunaАй бұрын
I mean, the camera boundary wouldn't let you. you'd just die.
@SushiElementalАй бұрын
That random rock probably leads to a level in the Backrooms. Don't go there.
@squishybrickАй бұрын
11:03 Possibly one of the earliest known presences of a "Dev Cube"
@BrendanT-n2wАй бұрын
Love seeing the out of bounds devstuff! Using Eggman's face as a script-running object reminds me that in one of their instruction manuals, they say that if Sonic gets softlocked or glitches to a death, it was one of "Robotnik's traps".
@therealinferno161Ай бұрын
That was actually an error on the part of the video maker, as a ROM hacker. They are just solid objects that aren't visible without Debug Mode. The blocks handle their own movement.
@DASH596Ай бұрын
3:02 Looks like those monitors were some sort of reminder placement to add the spinning platforms later, but they forgot to remove them
@fattomandeibuАй бұрын
The parallax effect was very common on later Commodore 64 titles, and being that it only has 1 background layer it is one of only 2 ways parallax can be done on the machine at all. The other one requires switching in new tiles every time the screen scrolls, which uses a lot of RAM and CPU time on a system with only 64kb of RAM(there's no VRAM, or audio RAM for that matter, and unlike a console most games were stored on audio cassette, so no fancy bank switching for the most part, out of the over 100 games I have, only 2 of them are carts, the rest are tapes) and an 8-bit 1mhz CPU, so you don't see it too often. Flimbo's Quest is the only game that does it from the top of my head, which funnily enough is one of my cartridge games.
@princesspumpkinpantyАй бұрын
Still on the side that Skies of Arcadia Legends deserves a deep dive from you.
@lilwyvern4Ай бұрын
Skies of Arcadia deserves so much more than it has gotten. Damnit Sega, let the Blue Rogues fly again!
@IvysChannel-kb9snАй бұрын
1:30 "It's not just a boulder. It's a rock!"
@ItsKodeeАй бұрын
*crying It's a Roocckk
@escopeto7849Ай бұрын
"It's MINERALS, Marie! Get it right!"
@CopingContinuousАй бұрын
As a 31 year old life long sonic mega fan, I learned SO MUCH! Your demonstration of parallax scrolling with level editing was truly brilliant
@ActionSquintRingoАй бұрын
this is why i always love seeing the full stage map for sonic levels. so much depth and seeing how much of a sandbox playground it is. We NEED a official Sonic Maker!
@TheWanderer1000000Ай бұрын
Childhood masterpiece
@crefelder1Ай бұрын
I saw and played the first Sonic in a store (Kaufhof Düsseldorf) in 1991 as a child. It amazed me so much back then and I still think it's impressively cool. It's really crazy after this time to see the whole map and the individual sprites in an editor.
@DiwashoАй бұрын
It's so weird to hear someone talk about "camera" in a 16-bit game, we didn't call it that back in the 2D days, we referred to it as view or perspective.The concept of camera didn't really enter our lexicon until the 5th generation.
@sirgouki6207Ай бұрын
I don't know who you and your friends are, but everyone I knew called it a camera. We didn't call it view or perspective until game development tools became less the perceived magic hidden away in forbidden parts of companies, and more the public knowledge it is now. It helped that many games like sonic and mario painted themselves out to be stage plays or tv shows, with sonic games calling parts of levels acts, and mario 3 outright having a stage, a curtain, and set pieces as part of the level design in some levels. I very specifically remember Sonic 2 as being advertised as "so fast the camera can't keep up with him", to show off the fact that you could run out of the view if you went fast enough.
@TheDavidVAsАй бұрын
11:59 Uuuuhhh, EXCUSE ME?
@DZY573Ай бұрын
Earthbound?
@YellowpowR15 күн бұрын
@@DZY573 But why?
@rjd-kh8etАй бұрын
In Scrap Brain Zone Act 3, there's a platform over a gap that despawns because you have to go left and then back right to reach where it should be. It's pretty useless since you can easily jump over the gap, and it was completely removed from the mobile remake/Sonic Origins.
@RobBrawlBeastArchiveАй бұрын
I noticed that out of bounds stuff as well while creating my own Sonic levels.
@DJNeoncatАй бұрын
4:49 I remember this being tweaked in the mobile version, where if you attacked Eggman, he'd frown up, as he normally does when he's in his egg carrier.
@gavinwigg8057Ай бұрын
Love it when you do classic retro games. Great stuff. Well done.
@theashguardian8640Ай бұрын
The "I miss you" voice from Earthbound at the end caught me off guard, but it made me smile like an idiot
@gdtyraАй бұрын
Before there were dev cubes, there was dev rock
@Bluerocket94Ай бұрын
really cool to see how older games were made and how environments were made.
@BigMouthWaveАй бұрын
8:13 it’s funny, right here, this actually looks awesome to me. It adds debt to the level design ad suggests the background is a place you can go to.
@ZLCProductionsАй бұрын
Thanks for making content, I can't say it enough but your awesome!
@BoundaryBreakАй бұрын
I appreciate that!
@ZLCProductionsАй бұрын
@@BoundaryBreak any time, would you be willing to do red dead 2!! I’ll pay for it if I have to haha
@zussman_Ай бұрын
@@BoundaryBreak7:51 Which program you used
@starleaf-lunaАй бұрын
@@zussman_SonLVL
@zussman_Ай бұрын
@@starleaf-luna Thank you!
@geneabrego9759Ай бұрын
Check out Hydrocity in Sonic 3 if you haven't already. when I was a kid i remember glitching through the floor somewhere and somehow wound up in like an unused mess of an area with like half developed tunnels, etc...
@SolaceAndDreadАй бұрын
What was the "I miss you" at the end?
@markkoetsier6475Ай бұрын
Not sure, but it's from the end credits of EarthBound.
@thisispkmadnessАй бұрын
Random Earthbound reference?
@fatbelly2438Ай бұрын
would love to see a boundary break for golden axe
@motbus3Ай бұрын
About the water, this game was developed with crt tvs in mind. The effect on those TVs is brilliant. Not the core for this channel, but it deserves someone talking about it thoroughly
@JessmanChicken86Ай бұрын
You posted this for my birthday didn't you? This is amazing!!!
@exactspaceАй бұрын
Ulillillia is a master of parallax scrolling, and he was inspired by early Sonic game's parallax.
@Average_MortalАй бұрын
Your recent videos have been better, production quality wise. Well done, keep it up! 👍
@bizarroman69Ай бұрын
Would love a Region Break for "Monster Party". That game and the section is a match made in heaven heheheh
@danwhite3224Ай бұрын
An absolute classic and one of the first games I played as a child!
@GamerFunOriginallyAarushАй бұрын
I love the animation at the beginning!
@tomrwillsАй бұрын
Whats that from or custom for this video?
@thoroughlyunoriginalnameАй бұрын
I never would have thought that games this old would have so many secrets. Nice video
@HighScorseseАй бұрын
At 8:02, When you replace the tiles for the water section with something that has straight and static lines, the parallax scrolling mixed with the line scrolling effects creates a really cool perspective effect that could have made for some really cool backgrounds.
@matt-dr4fkАй бұрын
I heard that deleting the rock in green hill makes sonics eyes bleed
@wardengamer374Ай бұрын
Lol
@generallyunimportantАй бұрын
does he also come out of the tv screen, hyperrealistically?
@ThealseieАй бұрын
@@generallyunimportantYep. And then the Tails doll takes you into the woods
@CptJistuceАй бұрын
The last time someone tried to delete that rock, we got the Sonic movie trailer.
@cvgamer_official9008Ай бұрын
Can you try
@purpledproductionsАй бұрын
Have we seriously never done a Sonic 1 & 2 Boundary Break? Woah..
@ItsAubreeyyАй бұрын
11:35 these eggman blocks also usually stop the player from going out of bounds, but the devs didn't account for everything
@SgtScorpiousАй бұрын
These older titles are always the most fascinating for out of bounds stuff
@JaredTheАй бұрын
Hell yeah, love to see some Sonic 1-2 secrets!!! If you haven’t already, Sonic 3 and Sonic & Knuckles would be very interesting to check out, there’s a lot hidden in the levels since most were designed with Sonic, Knuckles, and occasionally Tails in mind so they all tend to have unique areas to themselves and it’s interesting to see what planned routes may have went unused given Sonic 3’s initially rocky development. Also I believe a lot more levels in 3 & Knuckles tend to scroll top to bottom same way Labyrinth Zone Act 3 and Metropolis Zone do, is interesting stuff!
@YashaMikageАй бұрын
Truly wonderful seeing Sonic 2, the game that started my journey in video games, get Boundary Broken. I actually saw some bits here that I didn't know which is impressive considering how much I've scoured the games~ Love the video as always! n.n
@yodizzleАй бұрын
This is so good! Thank you for all of your hard work!
@NathanSifuGamingАй бұрын
Here's a fun one too at the end of Sonic one, I discovered this with the Bunnie Rabbot rom hack. She plays differently than Sonic of course, and she can do this long punch that extends most of the screen. After you defeat Robotnik at the final stage, as he starts to run away, I punched and "killed" him like a regular enemy! An animal came out of him and everything lol. This made the little mech thing that he hops into only half render, and then of course the game just breaks, since the end of the level is dependent on Robotnik running away.
@PixlPixelАй бұрын
We love some snoic boundary breaking
@Werty715_25Ай бұрын
Now, we only need Boundary Break & Knuckles.
@BlameThandeАй бұрын
Finally you get to games I played growing up! Don't forget the 8-bit versions as well.
@isskull7272Ай бұрын
Yes, been waiting for you to do these for ages! I love it!
@MoneyHoneyBunnyАй бұрын
By far the coolest thing of this video is seeing how the parralax scrolling can be manipulated! That makes me wanna see what kind of insane stuff could be done with crazy backgrounds lol. Imagine like a Sonic XXX with adult backgrounds or something like that
@TheCongressman1Ай бұрын
always love seeing Sonic on the channel, great video! I had never seen the Sonic 1 special stage oob, that's awesome
@uberfreak2Ай бұрын
Fun fact about the those dinosaur looking enemies in Hill Top Zone. There is a bug where the flag that they have been defeated will not be set, making them respawn. A person who did a "save the animals" run created a game shark code that makes the flag get set properly.
@casedistortedАй бұрын
This reminds me of back in the day, maybe 8-10 years ago, when I had the idea for making this show on youtube, but never got around to it and of course Shesez made it instead and the rest is history lol. Sonic 1 was a very nostalgic game for me seeing it for the first time in like 1989 or 1990 while living in Chicago, just before moving to Madison, WI where I would live for the rest of my life.
@BouncekDeLemosАй бұрын
Iicr, If you go waaaay out of bounds in the Special Stages in Sonic 1, there's a chance you'd find an emerald that once collected, will always be the blue emerald. You'll end up collecting the same color emerald for all emeralds, which doesn't do anything special, but still neat. It can be tricky, since going far out can land you on an exit warp.
@uwvadertjeАй бұрын
Glad I subbed a while ago. This was low key bad ass
@peggymacmillan5069Ай бұрын
Sonic 3 is a game of mystery. Found a secret emerald stage and if you complete it, you get a invisible emerald. Put in stage select, go to sound test, go to the tracks and play randomly and quickly a bunch of tracks, quickly get on special stage 2, hold a, hit start. When it works, you'll see a blue and red special stage with no rings (if I remember right, no rings) discovered this secret back in '94 on the Genesis 😮😮😮
@MrYerak5Ай бұрын
4:50 did you try hitting hime 255 times? The maximum hits he can take
@anon_y_mousseАй бұрын
As a kid I never bothered to really explore these things, even in debug mode. As an adult, they're absolutely fascinating. Also, Sonic is better than Mario.
@SSBMagyАй бұрын
Glad you're still doing these.
@MattTOB618Ай бұрын
10:04 You can still see the feet on the flying sprite, they just dangle behind, and are a bit less detailed.
@VTRcomicsАй бұрын
Aw yeah, this is happening-- wait, wrong game. Either way, it feels great to unwind and catch a new episode regarding one of my favorites. I might be getting I didn't exactly grow up with Sonic 1, but it was close enough through the mobile ports. Seeing as how this is the Fearless Year of Shadow, I kind of wonder if Shadow's own game has lots of secrets to hide. Might be nice to coincide with the film in December unless Shadow Generations ends up getting a camera tool quick. Here's hoping! 👀 And man, looking back on the playlists and uploads... 8 freaking years since SA1's boundary break?... Where does the time go... Finding less time to comment but I'll always keep up my minutes with your channels, Shesez.
@samirjohnson4524Ай бұрын
I love when sonic games are covered! It’s been too long since I’ve watched this channel.
@samirjohnson4524Ай бұрын
And…yeah! There’s a lotta cool stuff here that I didn’t expect. Usually, I take 2d classic games for granted, but this is great!
@singletona082Ай бұрын
I have so many memories of sonic 2 debug code shennanagins.
@ShawnGamingYTАй бұрын
Hey Shesez. Remember in one of your videos where you show us something out of bounds in Sonic 2? It's where you show us how Tails respawn after he dies and also shown us what happens when Tails got hit and flies down but you can't tell where Tails is going to land off screen during wing fortress, you show us that some other characters that isn't in sonic 2 helps tails and the tornado
@DryPaperHammerBroАй бұрын
5:01: Also, in the Taxman port (so, including Origins), his face changes to the damaged one!
@SkrabyАй бұрын
2:55 I actually unexpectedly hit this monitor during my Sonic 1 let’s play. I had no clue what happened and assumed it was a caterkiller stuck in the ground due to the glitchy sprite.
@CaedmonOSАй бұрын
The Dev Cubes being Dr. Robotnik Boxes makes me think that if you looked at any of his printed circuit boards, they'd just be covered in his face.
@haze2244Ай бұрын
I seem to remember those circles with Sonic's face in, in the special stages, are mentioned in the instructions manual and supposed to give you a continue.
@absintheticАй бұрын
If you haven’t already, you should cover the edgy emo step-child game of the Sonic series, Shadow the Hedgehog.
@FF-tp7qs22 күн бұрын
All hail shadow
@MatthewBesterАй бұрын
I remember doing debug back in the day. I found all of these (except for the removing layer ones), good times. I also made a spring cage haha.
@MysticalTemptressАй бұрын
It was so interesting to see stuff out of bounds here. I used Debug a lot and was sad I couldn't see anything below the map and to learn there WAS a rock there in Green Hill Zone. NOW Sonic level editor... I need this so I can have friends make me some levels lol
@daniellelondon439Ай бұрын
How did I miss this upload? These are so fun!
@Elios0000Ай бұрын
3 and Sonic and Knuckles are ones are really neat because you see where they where meant to be 1 game at first
@stormthegatesАй бұрын
Im a simple man. I see a BoundaryBreak video, and I watch it immediately. 🤘 Go Shesez
@swandive46Ай бұрын
It'd be really nice to see what the grapple hook in the 1 million stud level of LEGO Marvel Super Heroes does, since no character, that can us it, is in the level. It'd require modding a character like Spider-Man into the level.
@keithseratt5926Ай бұрын
I hope you're doing well buddy, great video as always. Keep your head up man
@crazysk8rboyАй бұрын
Wow thanks for this sonic 1 & 2 bonus video!
@thumper5555Ай бұрын
Do sonic on the Master System.
@internetcrusader2419Ай бұрын
In my opinion, one of the likely reasons Sonic 1 has way more oddities and hidden details is probably because the team had more experience building the game, and Sonic 2 was built off of Sonic 1's code, both of which helped streamline the process.
@rocketpunchgo1Ай бұрын
Excellent opening, the two artists did a fantastic job :-)
@drivethrujedi83Ай бұрын
I loved the debug mode shortly after it's initial release as a kid. 😊
@PatGunnАй бұрын
That water parallax trick is pretty cool
@psykolikwidАй бұрын
Great video, appreciate your efforts!
@michaeljames8329Ай бұрын
The lava flow could be triggered from the above platform - but you'd have to follow it & run back to the start, to make it dissappear.
@sirdryden42Ай бұрын
Sonic 3 Boundary Break (& Knuckles)
@xGhostCatАй бұрын
Amazing! Cant wait for a Sonic3 vid! So much weird shit out of bounds in that game.
@aftervoid2613Ай бұрын
This made my day! Thanks a lot. Would you consider doing Streets of Rage?
@ItsAubreeyyАй бұрын
6:55 i think this is so when you finish the level, sonic doesn't fall off of it and die, and so that if the camera did move there it wouldn't look too interesting
@scrapbrainsincАй бұрын
Nice looking forward to more episodes!
@CaylebHarveyАй бұрын
Would love to see little big planet out of bounds,was a childhood game and I'm not sure if it would have much interesting but I'd love to see them
@Shadaxv90Ай бұрын
The thing you said about the robotnik faces is what I assume the static monitors you mentioned 1/4 into the video was doing. The tvs all had spinning platforms by them
@SrcsqwrnАй бұрын
Thank you for another great video Shesez! c:
@jeremypaluck4246Ай бұрын
Debug mode in the earlier sonic games is frightening...but nowhere near as frightening as in jurassic park for the genesis.
@theadventureformula40Ай бұрын
You should do Sonic 3, that has some oddly placed objects to the far right of the game if you speed past the level using debug.