Hearing the Narrator call you a rat boy has so much incredible meme potential.
@sarinabina54872 жыл бұрын
TRUE
@asgarion99382 жыл бұрын
The rat on the couch only makes sense with that quote
@Anbun2 жыл бұрын
Squeak-sez
@ernjdasdd2 жыл бұрын
Olaf saying "And theyre dead!" From frozen 2 had so much meme potential but no one did that
@Robloxity_News2 жыл бұрын
Yes
@oranglordd2 жыл бұрын
"go ahead rat boy" best line ever
@shy_dodecahedron2 жыл бұрын
One day you'll turn a rat man; and then, your story'll stop being so pointless, won't it? All these years questions such as: what I'm? Why do I even feel like I exist? Why reality exists in the first place? Were either ignored or unanswered correctly, but reality is your consciousness were nothing but a hallucination of schizophrenic scientists working in Aperture Science. And why do I get explanation right now, and why is it in form of a KZbin comment? Well, that's just effect of your pills kicks i- Sorry, it doesn't, you're looked in your sick imagination, until dose'll arrive... If it will.
@melonowl333 Жыл бұрын
I was gonna say.. Zamn
@ZtarvoK Жыл бұрын
@@melonowl333 i mean....🫣
@seanhemrick8195 Жыл бұрын
@@ZtarvoKright? 💀😭
@CrazyCrasherYouKnow Жыл бұрын
Oranglordd you are everywhere, you are in reckerless stream chat and in the comment section of stanley parable
@Artcat9322 жыл бұрын
I like how William constantly sounds like he’s being held at gun point to say the lines.
@somerand0mpers0n2 жыл бұрын
i like how William is being held at gunpoint to say the lines.
@peytonsuperstar2 жыл бұрын
And its the same voice actor as the man on a secret ending
@pigeonpogger37362 жыл бұрын
Kinda true
@alsiredwood56422 жыл бұрын
I'm completely in love with the OG comment, I can't un-hear it, not to mention he also sounds constantly on edge, truly fascinating
@unduloid2 жыл бұрын
I like how the gun is being held at Williampoint.
@whynotanyting2 жыл бұрын
The games have given Kevan Brighting a secure job as the Narrator. What a down to earth guy if he's lending his voice for the community as well.
@RToast13 Жыл бұрын
Yeah, he's done the Narrator voice a couple other times for other KZbin projects. Real cool dude.
@Dovah_Slayer Жыл бұрын
I love it
@konaqua122 Жыл бұрын
I'm also happy that the creators of Stanley Parable allowed it. Even if he has the voice of the narrator, it's still the devs who handle the rights for the voice style. (I think)
@we_played_Hob_Gobbies_together Жыл бұрын
@@konaqua122 Nah that's not how it works. Good try bozo.
@konaqua122 Жыл бұрын
@@we_played_Hob_Gobbies_together That's where the "I think" part goes. Thanks for not reading all of my comment and leaving the most important part. Bozo.
@carljoosepraave21022 жыл бұрын
The stretched skull is in reference to a 500 year old Easter egg where a painter hid a stretched out skull you had to look at a specific angle to see
@Freezorgium2 жыл бұрын
Do you know the name of said painting?
@KamiCheetah2 жыл бұрын
@@Freezorgium The Ambassadors by Hans Holbein
@hermestrismegistus34172 жыл бұрын
Thank you, I feel so cultured!
@KairuHakubi2 жыл бұрын
wow i looked that up.. hhhoowwww did he do that back then? What, did he get down at a weird angle and try to paint 'forward' from that angle?
@mayanightstar2 жыл бұрын
came here to say this
@davidnewton25182 жыл бұрын
"Go ahead ratboy" is strangely such a powerful sentence
@ZtarvoK Жыл бұрын
"go ahead rat boy" *doom music starts playing*
@echoknight65312 жыл бұрын
Hearing the narrator was such a hilarious and interesting opening. As always, great video!
@greycatturtle71322 жыл бұрын
Ye
@Charok12 жыл бұрын
that was hilarious
@teogaming75152 жыл бұрын
i couldn't even watch this video, william sounds cringy as fk
@xPandamon2 жыл бұрын
More than just the opening
@Roriloty2 жыл бұрын
@Yes , i agree shut up
@imBailout2 жыл бұрын
Kevan Brighting is absolutely fabulous. Love how he’s always willing to contribute to projects like this.
@Mike142642 жыл бұрын
Remember when he contributed to a mod that turned the Escape Pod ending into a good ending? That was super neat.
@leosuzaku96382 жыл бұрын
@@Mike14264 do you remember what the mod name is and the author?
@Mike142642 жыл бұрын
@@leosuzaku9638 sadly, no... but it's definitely one of the most popular ones, if I remember. I'm not sure if there are that many mods of the Stanley Parable honestly, so it should be easy to find. Heck, there's even a video showcasing it.
@Mike142642 жыл бұрын
It's right here: kzbin.info/www/bejne/Y2qoeHuXhKifa8U
@ViIvaNunner2 жыл бұрын
i remember seeing a video of like, some guys school project that they managed to get kevan brighting to do a voiceover for
@IAmSuyogJadhav2 жыл бұрын
15:30 That rat appears at multiple places! If you hang around for a while in the "pink room", you'll find this rat occasionally peeking out from a slit in a box lying on the floor.
@Zer0_days_Offical2 жыл бұрын
Theres also another rat i found in the area where the narrator was showing off all the stuff for the Stanley parable 2
@qwp1884 Жыл бұрын
@@Zer0_days_Offical I didn't expect to find you here tbh
@Syvern. Жыл бұрын
@@qwp1884 I expected him there
@ChestersonJack8 ай бұрын
@@Zer0_days_OfficalDo you recall where exactly?
@Xahnel2 жыл бұрын
Well now they need to update that boundary break ending to randomly have a chance of the Narrator abandoning Stanley, and then coming back after a minute, and grumble about rats noclipping through the walls.
@sammy_wills Жыл бұрын
Why can I vividly imagine this?
@Ixarus67139 ай бұрын
"Apologies Stanley, there were just some rats flying around the office that I had to deal with. What? Of course flying rats exist! No, I'm not arguing with you Stanley, you and me are going to talk now about how boundary breaking ruins the artistic intent of creators. Wait, how did you get the Bucket?! You aren't supposed to... oh... I see.. you aren't Stanley.... You're a little rat boy too. Sneak your way into the new, new content early did you? Well I won't stop you. Im tired of people ruining my story. I'm just going to go to the memory zone. Feel free to restart any time you like."
@kwisowofer98722 жыл бұрын
The fact that you managed to collaborate with the narrator and creator of the Stanley Parable is incredible
@Rusty84CV2 жыл бұрын
i found the creator kind of annoying
@xPandamon2 жыл бұрын
@@Rusty84CV That's kind of on purpose.
@sonicSnap2 жыл бұрын
davey warden created the stanley parable, william is just the CEO of the company, and helped with the remake
@Soup_of_goop2 жыл бұрын
@@sonicSnap that’s just completely untrue. The two of them co-created it originally and now Davey is mostly just the writer
@Jamesharveycomics2 жыл бұрын
@@Soup_of_goop Davey made the original mod. William came on board for the remake and has been dining out on it ever since
@oddheader2 жыл бұрын
Funniest Boundary Break episode ever! William’s explanations and outro had me rolling!! Lots of amazing discoveries and great explanations on your part too!
@therealfreakbob87172 жыл бұрын
Hello oddheader.
@BoundaryBreak2 жыл бұрын
Dude thank you so much for continuing to watch my stuff. Keep me in the loop about which conventions you're going to so that I can meet you someday
@scott63482 жыл бұрын
Oh wow hey oddheader love your and Shesez's content 😀
@monkstandinglast2 жыл бұрын
@@BoundaryBreak whips the ass of a lama lol
@TheMonkeydela2 жыл бұрын
"Haha, nice!"
@MrCatofdoom2 жыл бұрын
Hearing the narrator without proper audio editing is an interesting experience
@C.I...2 жыл бұрын
It's more that Shesez's audio compressor isn't setup correctly, so it's just uniformly lowering the volume of anyone speaking, then super high octane mega boosting into space all the quiet bits where the lip smacks and breathing are.
@xDEADLOCKEDx24682 жыл бұрын
Breathing is a human thing, we can only talk for so long until we run out of breath.
@MrCatofdoom2 жыл бұрын
@@xDEADLOCKEDx2468 most videos cut breaths if you have never noticed.
@ppmv42852 жыл бұрын
Having taken a class over the business of voice over, the breaths were very noticeable and distracting. Not that it takes away from the Narrator, of course, it's just a mild distraction. Most breaths are taken out of audio recordings when implemented into projects.
@snesmocha2 жыл бұрын
@@C.I... most people do that since a lot of people don’t know how compression and side chaining works
@Thewaterspirit572 жыл бұрын
The Narrator actually being in the video is possibly the best thing ever
@ManoredRed2 жыл бұрын
19:01 There is a random dialogue the Narrator may say when starting a new game: that you're being followed and if you turn around quickly, you might catch them. Knowing this makes that dialogue a lot funnier =)
@abadgurl20102 жыл бұрын
There's actually a part of the 2013 version where you can see another Stanley run by if you're quick enough to get there when that bit of dialog is playing.
@nixter42142 жыл бұрын
@@abadgurl2010 still in the ultra deluxe version
@elisabethheiman21042 жыл бұрын
@@nixter4214 Yeah, he’s still there and it still creeps me out to this day. (I’ve seen him a couple times, and both times, it was late at night and I was alone in my room.) Although, I don’t understand why people still keep saying that if you’re fast enough while that dialogue is playing, you can see him, because I remember I waited around at the start of the game for a few minutes and that particular dialogue didn’t play and I still saw him.
@blakecacini80162 жыл бұрын
@@elisabethheiman2104 he moves in the opposite direction this time
@wombatcountry2 жыл бұрын
and when you pick up the bucket, the narrator says the paranoia melts away
@mariacyr64942 жыл бұрын
That intro was legendary!
@I.-_-._.-_-._.-_-._.-_-._.-_-I2 жыл бұрын
(And outro)
@xPandamon2 жыл бұрын
The intro was just a little part of it
@friscothesheriff19942 жыл бұрын
You see Stanley, this is what happens when greedy content creators sign off on a deal to the game developers to have original lines recorded for their video.
@ThymeHere2 жыл бұрын
It was!
@PewPewCricket2 жыл бұрын
3d cheese!
@Sofishticated7922 жыл бұрын
It's such a smart idea to have the actual narrator of the game presenting this episode, keep up tue good work man
@encarneye68652 жыл бұрын
@Safwaan Comment didn't say it was unique
@cloudedCognition82 жыл бұрын
@Safwaan yeah and who gives a shit if its unique? its entertaining and this is so niche it wouldnt become cliche` so quickly as to warrant a dumb comment like this.
@IamaPERSON2 жыл бұрын
@Yes , i agree BEGONE BOT
@turingsghost2 жыл бұрын
William just being overwhelmingly sarcastic regarding Bitterman and Narbacular Drop is really quality stuff. More developers should just state absolutely, empirically false information when asked for the meaning of their art, and I'm not kidding.
@MostBronzeChunner2 жыл бұрын
I think he's on drugs? 😂
@turingsghost2 жыл бұрын
@@MostBronzeChunner i'm afraid he's just hilarious
@Maurens12 жыл бұрын
He pretty much quoted the Quake wiki word for word lol
@MarcyTheKindaCoolWizard2 жыл бұрын
William is the personification of his own game
@orvilleredenpiller3382 жыл бұрын
When William came to a set of two open doors, he created an alternate reality where he proceeded through the left door as a particle and the right door as a wave.
@D3C31V352 жыл бұрын
I like how he says. "Its a way for lazy developers..." before goung on to show off a super sweet effect I didnt know was possible in gaming.
@Aderalls2 жыл бұрын
I know he references Nerbacular Drop, but Valve hired those guys and they went on to create Portal using that tech.
@MaksKCS2 жыл бұрын
Well it is lazy cause the whole thing is in the same level, it's not like he's saving any space
@stpidstuff2 жыл бұрын
@@Aderalls it's a joke, he's acting like Portal never happened
@JenkemJohannes692 жыл бұрын
🎶 C u m 🎶
@stpidstuff2 жыл бұрын
@@JenkemJohannes69 mm
@DevWolf592 жыл бұрын
10:30 “didnt evolve into a major franchise” love the subtle portal reference
@cyanaxo Жыл бұрын
it would be so cool if a huge game company such as Valve would take an interesting gameplay mechanic based off of that from Narbacular drop and evolve it into its own game mostly made with reused things from half-life and a connected story to half-life, and eventually create a sequel that would forever impact gaming as a whole due to its perfectly done story, memorable cast of characters, creative gameplay mechanics, and fun multiplayer mode. That's just me tho
@JorgetePanete Жыл бұрын
didn't*
@wellspokenrambler2 жыл бұрын
5:41 not only is it a "flat texture of a skull" - it's SPECIFICALLY the anamorphically-distorted painting of a skull included in Holbein's "The Ambassadors"! They managed to make this easter egg even more fun than it used to be!
@neothepenguin12572 жыл бұрын
I noticed this too and got so excited that I know this useless piece of trivia! Bravo internet person!
@Foxy020162 жыл бұрын
Is that the one referenced in Minecraft or am I remembering it wrong
@luna0102 жыл бұрын
A common hypothesis about The Ambassadors that I've seen stated as fact is that it was meant to be placed at a doorway or stairwell, so that viewers would see the skull clearly. kinda poetic for a piece that's supposed to be viewed from a specific angle to be referenced in the stanley parable.
@theunicyclist34402 жыл бұрын
The narrator commenting on clipping through walls and insulting you for it at the beginning had me laughing so hard
@BrielleM234565 ай бұрын
Was that actually part of the game or did the person making this video add those lines?
@bogyma79152 жыл бұрын
"flying photographic rat, scurrying around behind the scenes taking minuscule rat photos, for your rat blog, on a much smaller version of the internet, for rats" that one is going to stick to me like molten cheese
@Ixarus67139 ай бұрын
Legendary, absolutely legendary.
@Zyo1176 ай бұрын
I think that just described the NSA
@Mainyehc2 жыл бұрын
The distorted skull texture is most definitely a nod to Hans Holbein’s Renaissance painting “The Ambassadors”, which features a similarly distorted, anamorphic skull. The skull was strategically placed and rendered so that it would be seen properly from a doorway leading to the room where the painting was originally placed, and if you go see it at the National Gallery in London, they even went to the trouble of adding a nice footprint marker on the floor, so you can witness the effect for yourself.
@MagicGonads2 жыл бұрын
that's what I was thinking as well
@icedevil14232 жыл бұрын
That's what I was thinking! I always love seeing what kind of hidden obscure references game devs hide
@gabrote42 Жыл бұрын
Glad so many people knew about that painting
@Optimus972 жыл бұрын
19:15 I'm willing to believe that this stanlurine is used for the "collectable get" screen that pops up whenever you collect the first si- I mean, all six of them. Complete with the subtle blue rimlight.
@TheWarlordBob2 жыл бұрын
5:40 That skull is from the painting "The Ambassadors" from 1533. The skull in the painting is also stretched and distorted and can really only be seen properly when looking at the painting from a specific angle, so them having it stretched in-game is very fitting.
@kargaroc3862 жыл бұрын
It also has the cool s in it so yeah
@purophet2 жыл бұрын
Its role, too, is in the spirit of "memento mori," whereby works of art would include some symbol of death as a reminder that any form of life depicted is ultimately fleeting and will pass. The painting contains the implication of its own undoing. Pretty fitting for the ending which uses controlled perspective to present a false image of "freedom" in the form of a straight path the player is not allowed to deviate from.
@Fierywell2 жыл бұрын
@A Toaster so true, also the funny skeleton and the stretch are just way too accurate to todays memes its impressive
@primalconvoy2 жыл бұрын
Damn, ninja'd. Anyway, It was painted from an "anamorphic perspective" to get the optical illusion effect.
@Mezgrman2 жыл бұрын
@A Toaster I can totally understand that feeling! I've read that the painting was done to hang in the landing of a staircase, so the angle of the skull would be fitting if someone was walking up the stairs and looking at the painting.
@meirl57002 жыл бұрын
at 10:25 the obscure game William is talking about is actually the precursor to Portal and features Portal's main mechanic of the portals, Gabe would see the game and hire them to create portal. edit: from memory the "wormholes" are used to project the screen that you see when you look into a portal but haven't entered it yet. Edit 2: this is just bri ish humour with him calling it obscure
@m2pt52 жыл бұрын
And if you haven't played Narbacular Drop (so named to make it easy to search for) you should. It's the direct predecessor to Portal, but the player character (Princess No-Knees) can't jump, like Stanley. (Also you don't just shoot the portals, you can actually slide them around and the view through changes accordingly.)
@mahirooyama94242 жыл бұрын
He is obviously joking since he said “one shot” “never realized” “it did not evolve into any major franchise”
@vbarreiro2 жыл бұрын
Yeah it was odd to hear about the oft-forgotten precursor to Portal and then hear it’s not s precursor to anything. It’s such an odd gap in information. It’s like knowing the name and birthday of the artist that sculpted Mount Rushmore, but not knowing what state Mount Rushmore is in.
@DaVince212 жыл бұрын
@@vbarreiro That's what made it so funny to me. Trying to claim it's much more innovative than it really is. :P
@bvoyelr2 жыл бұрын
THANK YOU. It blew my mind to hear the guy say that the obscure game that went nowhere was a precursor to one of the most defining games of that generation.
@NicoleMarie.2 жыл бұрын
Thanks, Ratboy. The grid on the bridge doesn’t seem weird, it’s just graph paper grids
@The-Okami-Project2 жыл бұрын
Probably just a standard placeholder texture
@waywardwriterryu71852 жыл бұрын
@@The-Okami-Project source has a grey and an orange placeholder texture, the bridge was using the grey one
@bobafettjr852 жыл бұрын
@@waywardwriterryu7185 I'm pretty sure Ultra Deluxe used Unity instead of Source. I have no clue what their defaults look like though.
@thecianinator2 жыл бұрын
It's weird that a bridge would have a grid texture though
@everyone43522 жыл бұрын
@@bobafettjr85 Grey I think
@acesupreme64522 жыл бұрын
I wasn't ready for "Will the real error please stand up" lmao
@HyperHexagoner2 жыл бұрын
10:19 Man, it's such a shame that there was never a fully-realized version of Narbacular Drop. You'd think that with a concept so revolutionary the whole team would be picked up by a really prolific game developer and be allowed to make something that changed the gaming world as we know it...
@alcohashbo36372 жыл бұрын
Let alone a spawn a sequel with multiplayer
@abadgurl20102 жыл бұрын
Well here we are again, it's always such a pleasure, remember when you tried to kill me twice?
@dr.JackieBright2 жыл бұрын
@@abadgurl2010 Oh how we laughed and laughed. Except, I wasn't laughing.
@christianreinard82852 жыл бұрын
@@dr.JackieBright Under the circumstances I’ve been shockingly nice
@thelife46592 жыл бұрын
Valve picked up on it and thats what the game is using. The game simply used Portal 2's world portals. Its the same engine. There are several maps in Portal 2 that do the same.
@aaronboothproduction2 жыл бұрын
THIS IS LITERALLY THE GREATEST CONTENT THAT ANY CONTENT CREATOR HAS EVER CONTENTED IN TO EXISTENCE
@superchroma2 жыл бұрын
FOR RATS
@ZacCarpenter2 жыл бұрын
You seem very content with the content.
@BusinessZeus2 жыл бұрын
This is the comment I always wanted
@10noch252 жыл бұрын
Bro he’s a content rat, people these days…
@print-hello-world2 жыл бұрын
Content paparazzi'd*
@redteller2 жыл бұрын
everytime william comes in it sounds like he's been dying to explain all of this lol
@EeveeFromAlmia2 жыл бұрын
Knowing how tightly scripted the game is, hearing the creator stutter like he's walked into the wrong conference room is kinda funny.
@The518thGuy2 жыл бұрын
12:05 It's a model from Half-Life 2. Originally, The Stanley Parable was an HL2 mod, and this location is a destructed version of the map from the mod. So these monitors are taken from the Eli's lab
@blazeking64322 жыл бұрын
The third monitor also resembles a cut HL2 enemy
@The518thGuy2 жыл бұрын
@@blazeking6432 yup, a cremator
@greenmovie132 жыл бұрын
yep, the one on the right really stands out and you can tell from the shape of it that it’s a combine drawing. never could get this out of my head
@The518thGuy2 жыл бұрын
@Dino Sauro seems like Kelly Bailey made those shots
@PrismZet2 жыл бұрын
@Dino Sauro that looks like blender or maya to me, i can see the node editor, outliner, timeline etc. graph editor and stuff as well, grease pencil drawing.
@ejthedhampir5072 жыл бұрын
I truly believe that the way that Kevin Brighting delivers his lines as the narrator could not be better. Treasure this man, he is a gem.
@oliiverbetts2 жыл бұрын
4:57 This is exactly what makes this game genius, they don’t care if people find out or not, they just want layers and layers of meta details in this game and I applaud them for that.
@DaRealBruner2 жыл бұрын
12:05 Those monitors are lifted straight from Half-Life 2. This entire ending is a reference to the original 2011 mod version of The Stanley Parable, which used to use Half-Life 2 assets. On one of the monitors, you can see the head of a Cremator, which was an enemy cut from Half-Life 2. *EDIT:* Also, since this comment of mine seems to be gaining some traction, I think you should do some Boundary Break episodes on some Need For Speed games.
@davidgirou37102 жыл бұрын
Went here to say that x)
@WhimsicalLittledawg2 жыл бұрын
Half-Life 2 has been said 4 times, one by me, and 3 from you. Why did I do this? I have no idea.
@C.I...2 жыл бұрын
Seconding the Need For Speed thing. Need for speed 2015 has a pretty amazing freecam available for it.
@Chic_boom2 жыл бұрын
The left monitor almost looks like a development program.
@compitalc2 жыл бұрын
@@Chic_boom source sdk?
@WendiCF2 ай бұрын
0:16 hearing his voice like this is so funny to me and i kinda love it for some weird reason
@Zephirite. Жыл бұрын
14:43 It IS an asset import! Davey confirmed it when his brother played this ending on stream; he said he only had to message the devs and they sent him the assets.
@rosemary30294 ай бұрын
During Doug Doug's stream
@sergiovillanueva48072 жыл бұрын
I wouldn't mind if william became a permanent part of boundary break
@deedee-yf6yn2 жыл бұрын
Im kinda loving how delightfully energetic the developers are when commenting on your findings! Really shows you how much care and passion they put into their game!
@DJSlimeball2 жыл бұрын
Kevan Brighting, the narrator, I don't think is a developer, but William is and Davey Wreden is the writer and original creator of the first version of the game. Also fun fact; do you know about the KZbin channel "DougDoug"? If you do, his real name is Doug Wreden, and he is actually the brother of Davey Wreden!
@Sirenhound2 жыл бұрын
If I didn't disobey the narrator and keep watching, I'd have never heard the developer tell me to buy the game!
@kilzial22042 жыл бұрын
6:12 That "weird grid texture" is one of the default Dev textures for Source. Most likely the developers put it on the bridge because it's not meant to be seen from Stanley's perspective up close. It also saves on resources as its low detail
@thelballyt2 жыл бұрын
Close. It looks more like a wall texture from Portal 2, which The Stanley Parable (2013) was based on.
@kilzial22042 жыл бұрын
@@thelballyt Might be but I disagree. The material you see is a grid reference which is kept purposefully low quality for optimization
@thelballyt2 жыл бұрын
@@kilzial2204 It is a dev texture, just checked in Hammer. I got it confused with the similar metal wall textures that also appear in Portal 2.
@EdenNeedsAYoutubeHandle2 жыл бұрын
Stanley Parable was originally a Half-Life 2 mod released in 2011, idk where you got the idea that it's based on Portal 2 from.
@kilzial22042 жыл бұрын
@@EdenNeedsAKZbinHandle Because this isn't the original mod. This is the redux.
@grace52912 жыл бұрын
Don’t you see Stanley’s face during the weird infinity hole dream thing
@mirandamilf262 жыл бұрын
And that one time ur in the roof and Stanley won't move and the narrator gets all sad
@realnickhiro2 жыл бұрын
@@mirandamilf26 same model
@bubble_espeon Жыл бұрын
That's in ultra deluxe, i believe you dont see Stanley's face in the original release
@RToast13 Жыл бұрын
@@bubble_espeon Read mr squishy's reply
@MatthewT394 Жыл бұрын
@@bubble_espeon if by original release, you mean the hl2 mod on moddb then you are wrong. stanley is male_07
@thelatinobambino2 жыл бұрын
Starting a petition to change the channel’s name to “Rat Boy’s Boundary Break”
@night1hal12 жыл бұрын
12:50 I would take a guess that this is a cheeky reference to "Missing String" errors in video games.
@woodneel2 жыл бұрын
Ratboy admitting to the fact was the perfect punchline to what was already a great joke/performance.
@noabinnendijk3612 жыл бұрын
3:45 well, you can actually see Stanley's face pretty clearly on several occasions in the original game, as well as the Deluxe version
@Kellestial2 жыл бұрын
Ah yes his face that’s where we were looking 🥶
@themosaicshow Жыл бұрын
@@Kellestial ?
@OreoGamingGeek Жыл бұрын
Thumbs up on the intro ALONE holy crap! I can't believe I'm just discovering this video now! Kevan Brighting is such a wonderful human being, and he plays the role of snide, sarcastic British crumpet *so* well, I wish him (and you) nothing but the best of luck! This game was one of the most formative for me in my life -- it's where I first started watching KZbin videos, watching JSE and his playthrough, so this game holds a ton of nostalgia for me, then playing it myself and getting to experience it in my own time was another wonderful treat. Thank you for making this!
@SkyKidShyKid2 жыл бұрын
William Pugh is my favourite Boundary Break character, so glad he's a new member of the cast!
@thepicausno55612 жыл бұрын
The 2D skull in the freedom ending is also a refference to a panting called "The Ambassador". It was hung up in a stairwell so the artist added an illusion where if you look at it from the top or the bottom of the stairs the elongateds skull would appear 3D.
@ZacharyDietze2 жыл бұрын
I’m assuming that the low poly rat is another reference to “Little Stanley”, with the first one I noticed being somewhere outside during the first visit to the Memory Zone, which is a picture of a real rat that says something like “R.I.P. Little Stanley” on it. (I can’t remember the exact quote) Who Little Stanley was though, I don’t know, but I’d have to assume that it was a pet for someone who worked on the game.
@Mariorox19562 жыл бұрын
Speaking of rats, I forget where I found it, but when the Narrator is revisiting the Stanlurines (Figleys?) the pink room has a little rat inside one of the file boxes.
@elisabethheiman21042 жыл бұрын
Oh yeah, I saw that too. Seeing that actually made me kind of sad.
@randompony51592 жыл бұрын
thare are 3 found so far
@PixelWitch2 жыл бұрын
When I saw the one in the memory zone, I thought it was someone on the dev team's pet hamster. did not realize there was a theme of dead rats through the whole thing :P
@turbocharged95892 жыл бұрын
@@PixelWitch I think you're right. I thought it looked like a hamster and not a rat.
@Ghostly_scarf Жыл бұрын
“Oh you’re one of those ‘content creators’ aren’t you?” - The narrator from Stanley parable 2022
@jaredargento15112 жыл бұрын
The part of the video that talks about being warped back to the top of the “infinite” hole made me realize something. Because of this warping functionality, the narrator technically COULD have created a truly infinite hole if he actually wanted to, but just chose not to because he figured “the hole was as deep as anyone would actually need.”
@walteracevedo51052 жыл бұрын
Narrator: "Now this is a story, all about how, this man's whole world was upside-down. Now sit right there, if you would so kindly. As I tell you a story, of a man named Stanley."
@tekayo632 жыл бұрын
did you just rhyme "kindly" with "stanley"
@orvilleredenpiller3382 жыл бұрын
@@tekayo63 yes
@ItsJustAFoxxo2 жыл бұрын
Next up, rhyming orange with banana
@ErraticPT2 жыл бұрын
Girl slappy!
@kobzyy2 жыл бұрын
@@ItsJustAFoxxo bornana
@staryoshi062 жыл бұрын
I assume firewatch has so much environment because they just ported it straight from the game. The entire game wasn't loaded at once, rather they had sections that would load based on location. That circle was the medicine wheel.
@XanderHDD2 жыл бұрын
I didn't think it was fire watch though, the graphics looked a lot worse than I remembered
@araghon0072 жыл бұрын
@@XanderHDD It seems that using freecam disables post processing. You can see how it's supposed to look for the first couple of seconds
@synarthrose2 жыл бұрын
@@XanderHDD It looks worse because having the entire map load in all at once would be a lot of pressure on a computer; like staryoshi said, parts of the map only load depending on the players location (aka doesn’t load until the player gets close enough to notice) and because the player can’t really go beyond the tower here, the majority of the map doesn’t load, and the parts it does load are low poly. (Source: I am a game art major who works on these kinds of things)
@connorblack992 жыл бұрын
@@XanderHDD according to the writer on Doug Doug’s stream, it literally is straight up the assets from firewatch and rocket league
@Water-rg7gp2 жыл бұрын
the entire team sounds unhinged or awkward i love it
@Bobalini12 жыл бұрын
That little "I hope that's acceptable" was really adorable
@KairuHakubi2 жыл бұрын
he's so damn british. I somehow never picked up on it before, despite the narrator, the plug sockets, probably the license plate on the car in the insanity ending..
@steveluvscows24902 жыл бұрын
Stanley was so fascinated by all of those newfound discoveries, he praised the content creator for his ingenuity.
@slaviivanoff68772 жыл бұрын
12:05 is using a desk prop from HL2, eli's lab. The screen on the right, with the almost circled thingy is actually the head of a scrapped beta NPC called the cremator. It was supposed to walk the streets and burn any dead bodies. The devs just left it there as a "funny haha" I guess, but the actual head of the scrapped NPC can be found and inspected. It is sealed in a jar... Really makes you think - if valve didn't scrap the beta version of Half life 2, how dark and sadistic would it be? And that's not even the darkest thing about the beta.
@zaphael02 жыл бұрын
"Look at you, hacker: a pathetic creature of meat and bone, panting and sweating as you run through my corridors. ..." That Shodan reference is a clever Easter egg of devs calling you a hacker lol
@GamingGardevoir2 жыл бұрын
Imagine that line actually being a part of the game and not made for the video, I’d love to see that!
@DeerBonesBaby2 жыл бұрын
@@GamingGardevoir I mean they DID have Shodan on the music player behind Stanley's computer
@GamingGardevoir2 жыл бұрын
@@DeerBonesBaby I meant if they could get a clip of the line to play when it’s found
@cosmicjenny45082 жыл бұрын
I recognise the skull from the end of the Freedom ending. It's ripped right from a famous painting titled _"The Ambassadors"_ which is most well known for the incredibly well-done anamorphic depiction of a skull which is only properly visible if the painting is viewed at an oblique angle. Also, the skull itself is the object that the Narrator is called from.
@ttapestry2 жыл бұрын
17:35 i love how the plate says camaro despite being on a mustang
@thevioletskull81582 жыл бұрын
I see that Keven has been active good for him,also classic narrator,being petty. Also this isn’t disappointing to us. Edit: And the others like William for coming up too.
@jf67852 жыл бұрын
The anamorphic skull at 5:50 is definitely a shout out to Hans Holbein's The Ambassadors (1533). It was the fashion at the time to include reminders of death, or memento mori, in art. As the ending is essentially Stanley giving up free will to live in ignorant bliss, I think the comparison is obvious
@spacekraken6662 жыл бұрын
"The Stanley Parable: Ultra Deluxe is not a horror game" The Stanley Parable: Ultra Deluxe: 18:56
@MrLyR-cc1rs2 жыл бұрын
I just found out about this channel, So when he started his "Intro", i actually thought that it was a recorded part of Stanly Parable, used for preventing players to see the actual game.
@Ninethemeerkat5 ай бұрын
Hearing Kevan say "I will find you" is so menacing-
@Wario_Guy9 ай бұрын
William talking about how nothing came out of Narbaculor Drop got me. He has such great comedic timing.
@teadrinkingwarlock51012 жыл бұрын
12:05 It looks like the room from Stanley Parable 2011 edition, when it was just a mod for HL2. So the model you see here is also from HL2, precisely it is used in Eli's lab in Black Mesa East. Also, you can see a Cremator head image on one of the monitors.
@Tuntor6892 жыл бұрын
I’m convinced Shesez made it so everyone else’s breaths are amplified, like he’s the only one who can control his breath.
@yannyyansen97432 жыл бұрын
0:50 Narrarator: Hold up, Im bout to end this mans whole sense of self worth. Brits.
@weakamna2 жыл бұрын
6:20: That "really odd grid texture" is just a dev texture, I'm guessing they figured it looked enough like a bridge to just leave it like that (or potentially they missed it for the same reason)
@paladinwrath31682 жыл бұрын
10:27 fun fact!! If im not mistaken, narbacular drop is actually the precursor to the portal series! (Not lore related) if I remember correctly the dev team of nar drop were contacted by valve and later on made portal 1 just from their concept of the demon faces making portable holes (wormholes)
@Gemarald2 жыл бұрын
The Narrator is by far my favorite character in any video game and he doesn't even have a model, hearing him here is insane. Stanley Parable is absolutely legendary, 10/10 video.
@johnmehlman51952 жыл бұрын
Kevan Brighting Is amazing for actually collaborating with fans, I love that about him,
@torskyy2 жыл бұрын
I actually hope William joins the Boundary Break crew, he's great and he's a funny guy.
@angrysonicbird67792 жыл бұрын
Who are the others, I don't see games doing this too often. At least not in the way this game does.
@jshaw65292 жыл бұрын
I love the “will the real slim shady please stand up?“ reference at 4:50 lol
@hadorstapa Жыл бұрын
In a period in paintings it was a big thing to include skulls as a reminder of death, called a memento mori (I think) especially popular to sneak them into commissioner paintings for rich clients. Sometimes these skulls would be really obvious, but sometimes they'd be weird stretched out images of a skull so that you'd only recognise it for what it is by looking at it from a specific direction. Sounds like the developers of the Deluxe Edition didn't just save on resources - they upgraded the art history reference.
@Marshimized2 жыл бұрын
5:04 playing through the game for the first time, i found a glitch here that lets you drop down below the walkway into the black box surrounding you. if you carefully wrap around the left side of the railing without hitting the area that triggers the final cutscene you can drop down and prevent yourself from finishing the game, forcing you to restart. i was expecting the narrator to say something clever like he does in the white room or the monitor room, but he never did
@RotcodFox2 жыл бұрын
OMG you actually got Kevan Brighting to join you in this video?? He's my favorite voice actor ever (next to James Arnold Taylor) all because of LittleBigPlanet and The Stanley Parable 💖
@SkyKidShyKid2 жыл бұрын
Kevan isn't in LittleBigPlanet, that's Stephen Fry. They do sound similar though so I don't blame ya.
@RTMecha2 жыл бұрын
I used to confuse the two as well. Iirc Kevan was also in an easter egg in a community map (I think, I can't remember the exact details) and he narrated a "theory" video that tied The Stanley Parable and Portal together
@skoldmo7622 жыл бұрын
Funny. the furry didnt care about the creator behind the map you play on wich was made by a furry.
@xDEADLOCKEDx24682 жыл бұрын
@@skoldmo762 Holup.
@GamingGardevoir2 жыл бұрын
@@skoldmo762 furries are unpredictable creatures, sometimes more unpredictable than humans
@thismustbeisaac2 жыл бұрын
I am so glad that the Narrator is part of this 😭 This game is so fucking clever
@StarmonYT2 жыл бұрын
Guys the news letter is absolutely amazing trust me you won’t regret it, I actually need to go back and read past newsletters because the comedy is top tier
@deaghostyt22172 жыл бұрын
You can see Stanley's face if you jump over and over again in the "infinite" hole
@plarpedbees31432 жыл бұрын
10:25 so sad to see narbacular drop never bore any fruits of the team's labor. i really feel like the orange box could've used a game with the same concept
@Succer Жыл бұрын
Ever heard of Portal??
@RToast13 Жыл бұрын
@@Succer Do you know what the sound "woooosh" means?
@Succer Жыл бұрын
@@RToast13 Yeah it was sarcasm I guess
@Shelleloch Жыл бұрын
@@SuccerEspecially since the technique isn't called wormholes, it's called portals or portalling. Very useful for creating seemingly impossible rooms and hallways (If you've seen anyone play MyHouse.wad, a portal is used to reveal the rooms where you pick up the pepsi and milkshake among many many other places.)
@camdude72342 жыл бұрын
I’m glad you got the narrator to co star in this video
@Almasy_2 жыл бұрын
12:31, its a reference to the fact that the game was originally in the source engine. the whole area is made out of Half Life 2 textures including the monitors. The face on that monitor is a scraped NPC from Half Life 2 called the cremator.
@subject_n2 жыл бұрын
To be precise, it's from the original 2011 version, which was a half-life 2 mod using mostly half-life 2 assets
@FatherNick2 жыл бұрын
12:05 As others have pointed out, these were assets lifted from HL2. As far as whats on the screen, it looks exactly like FL Studio, which is a DAW for music production
@electricblade52 жыл бұрын
Was looking for someone who said that it looks like FL Studio
@BlackSheepFR2 жыл бұрын
I thought the same, looks like an old version of Fruity Loops
@kejax8 ай бұрын
Fun fact, although this video is very old: The people that developed the „wormhole“ and Narbacula Drop are the same people that later worked for Valve and developed „Portal“ which is using the same technique. They‘re also the ones that ported the wormhole to the Source engine, allowing developers like the ones of Stanley Parable to make use of it.
@ilexdiapason25 күн бұрын
context, although this comment is very old: william knows that and he's being sarcastic
@wiggi06202 жыл бұрын
The developers commentary was hilarious on this. I was laughing pretty hard at the outro.
@MoiraPrime2 жыл бұрын
14:18 that's the medicine wheel and it's actually featured in Firewatch. They seem to have directly ported the center of the Firewatch map and some of the other things made it into the game too. Neato!
@BozLabs2 жыл бұрын
6:26 that grid texture is just a dev texture for hammer aka source but it is strange considering that ultra deluxe is made in unity unlike the original made with the hammer editor
@m2pt52 жыл бұрын
There are a LOT of Hammer leftovers, those TRIGGER areas are straight out of the Source engine.
@DaRealBruner2 жыл бұрын
The bridge was probably made out of source grid textures in the original Stanley Parable.
@radiocaster2k2 жыл бұрын
Source textures are used a lot in Ultra Deluxe, its cause they didn't want the game to stop feeling like a source engine game.
@chocofrolik8342 жыл бұрын
@@DaRealBruner The skybox is different for the Freedom ending in the original game so they remade it using Source dev textures purposely. Odd.
@mlpfimguy2 жыл бұрын
That model might have been created with probuilder, and they simply left the default grid texture on
@06thirdeye2 жыл бұрын
19:05 Ohhh maybe that's why the narrator says that someone was following Stanley as a little inside joke
@alexusmanАй бұрын
19:45 Oh please. Do you really think coming here once is enough for me to buy your game? Just for that?.. No, no, no, no, no. I can't do that for something so trivial! Now suppose you were to do it 20 times...
@vexfcstudios69292 жыл бұрын
Kevin is such a legend for participating in all the custom voice lines.
@abadgurl20102 жыл бұрын
It's spelt "Kevan"
@docmarion89022 жыл бұрын
Amazing episode!! I was kinda bummed we didn’t get to see more of the (mostly) infinite hole. It’s my favorite part of the game. Not gonna spoil anything, it really is special, it would be great to see how it works and changes
@cjme12 жыл бұрын
7:30 reading/hearing that makes me wonder if there was an ending planned to have the narrator with you
@MinuanoSam2 жыл бұрын
Love how he says Narbacular Drop wasnt explored into something major. When he full well knows it turned into Portal lol great stuff!
@hhhsp951Ай бұрын
William sounds like Portal 2's Wheatley when he's a villain
@cappella2642 жыл бұрын
Oh my god that is incredible, the narrator is such a good character in all of gaming history (I know bold statement) and it’s so cool that you collaborated with him, and even the creator too (you are too good)