Супер!!! Давно хотел увидеть техники айкидо в компьютерных файтингах!!! Крутые техники айкидо!!! 💪💪💪крутая графика игры!!! Благодарю мастера за разбор и демонстрацию приёмов!!!🙏🙏🙏
Amazing! I had incorrectly assumed these video games included Aikido-like kinematics with unrealistic moves, but you demonstrated that they had actually included very elaborated moves, worth practicing with the most skilled people! Thanks for your brilliant analysis!
@Iheartohtani6 ай бұрын
Doesn’t work in MMA
@ZeusEBoy6 ай бұрын
@@Iheartohtani oh yah?
@a.y.1026 ай бұрын
The unrealistic details are because of the limitations of the game, both because of game engines and gameplay. In the aspect of game engines, it is impossible to recreate perfect physical simulation in real time. The visual shapes may look very realistic. But the physical objects, which are used to calculate collision, usually consist of simpler shapes (such as sphere, rounded cuboid, etc.). Those physical objects are invisible. The visual shapes and physical objects roughly go together but they cannot perfectly overlap. The level of detail is varied amongst the games, but I don't know if there is any game calculates the physical simulation down to the fingers (which are important in Aikido). In the aspect of gameplay, you have to understand the gameplay of popular fighting games. Certain combination of inputs would trigger a certain move if the conditions are satisfied. The conditions usually include whether the opponent is standing or crouching, face to face or from the back, whether the opponent is attacking with an attack of a certain category (high punch, high kick, mid punch, etc.). If the conditions are satisfied, the move will be played, even if it consists of the opponent awkwardly moves to the exact place to be throw in that way. Even if the conditions are detailed, they are from the mindset of the gamers, not the mindset of martial arts practitioners. Those conditions may treat things like jab and back-hand hook to be the same, and then the move has to be played in either of those cases, leading to awkward movements. And Aikido is much more complex than that if we consider the level of an Aikido master who would smoothly change between techniques according to the situation instead of trying too hard on a fixed technique. Side note: you may see "changing techniques" in games, such as attempting throwing in a certain direction then the opponent resists and then the opponent gets thrown in the other direction (matching how the opponent resists), but the whole combination of movements are usually predetermined.
Asuka has been my main character in the game since Tekken 6, and I knew the origins of her style were in part based on Aikido, so it's cool to see them in action You guys would have loved her Player 2 Costume from Tekken 6, it's almost exactly the same as the uniform you guys are wearing in the video. Much better than her Tekken 8 costume... As I understand it, Jun's Techniques are a much more technical, graceful interpretation, while Asukas are much rougher and I think in part influenced by I believe Okinawa style Karate or something? Jun came first, she was in Tekken 2. Tekken has always been super detailed and reasonably authentic in the arts it depicts.
Thank you for your great videos! Can you please also try to recreate the moves of Tamaki from Dead or Alive 6? She is an Aikido practitioner. Please look up "Dead or Alive 6 Tamaki move list" on KZbin. In that game, the Aikido techniques are performed in 2 different categories: - "throw" (shown with the botton "T" in blue) (Tamaki initiates the technique on an opponent who is not striking) and - "hold" (shown with the botton "H" in green) (Tamaki counters the opponent's strike).
@goastyle1006 ай бұрын
I hope, director of Tekken 9 take consultation by Shirakawa shihan.