I lost count of how many times I came here to get some insight. Thank you so much.
@IlyaGagarin4 жыл бұрын
I'm flattered, thank you too :)
@azaralif42383 жыл бұрын
Hai I need talk to u
@nategreyson60143 жыл бұрын
+2
@paulin2art31510 ай бұрын
indeed
@unnf99712 жыл бұрын
Doing the long shin strap wrapping in marvelous? Absolute madlad.
@andthe.infinite9 ай бұрын
thank you for not deleting this vid for the next ten years haha, really nice job
@leatherslipper30172 жыл бұрын
The attention to the details is amazing, you really are inspiring me to improve
@emberdrops38925 жыл бұрын
The bass solo from Davie504 made me sub XD
@terminalvelocity6355 жыл бұрын
EmberDrops I confess I had a sudden and spontaneous impulse to SLAP LIKE
@jokebapack25 жыл бұрын
This made me appreciate games more.
@platano82406 жыл бұрын
Great Job this is amazing Im very motivated to get my hands on and start creating , I never used Marvelous Designer I'm stuck on zbrush and maya but your work flow is great and I will like to try that workflow, your work is very inspiring keep it up.. I don't know why theirs a thumb down on this video I hate haters I know theirs always room for improving but da damn a thumb down on this its just crazy makes people not even post anything.. thank you for sharing this wonderful video A++
@IlyaGagarin6 жыл бұрын
Thank you for such a kind comment :)
@chengenhsieh70844 жыл бұрын
Hello, it's a great video, may I know how to achieve your bandage snap on leg effect at 11:52? I'm working on a project which have to represent WWII army uniforms.
@cheriel47125 жыл бұрын
How do you achieve such beautifully folded fabric in marvelous? My folds are always really weak
@turtlemop8712 Жыл бұрын
Fantastic work! Do you have any tutorials on how to do that leg wrap in marvelous? I’ve been trying to do something similar but mine just flops down to the ground. How do you get yours to stay in place like that? Thanks!
@BaconPancakes0426 жыл бұрын
Great work indeed ! Your model looks so nice. How do you manage to have tight bandages like the ones around the head, the legs and the hips in marvelous designer ? I never get something that looks like it was tied to the body, it's always loose somehow. But anyway, wonderful job on your sculpt, i learn quite a few tricks watching these, so thanks for the upload.
@DG_5856 Жыл бұрын
Davie 504, nice workflow, marvellous designer seems to be a really good tool
@darwinnino5 жыл бұрын
Marvelous debería pagarte por este video impresionante, Gracias por compartir tu trabajo
@jorgesuarez90335 жыл бұрын
Amazing work. Congratulations from Argentina. Really fantastic!!!.
@Fraktalist2 жыл бұрын
this is sick!!! just whoa
@ruslandad3653 жыл бұрын
Илюха Крутая Работа!!! Ты 2 Ну после Гагарина)))
@huehue24_6 жыл бұрын
Woah this is amazing~ also love the music :))
@wmka2 жыл бұрын
I'm on Day 3 in Marvellous Designer and found this and was like...woah...
@SkyyWalkerr285 жыл бұрын
Where did you get your alphas for your cloth surface noise? Did you make them or find them?
@creedolala69185 жыл бұрын
This is sick, so much care into so many tiny details most people will miss... some of them probably covered up by other clothing. It must take a long time... do you have to work this much on every character in a game? Do you still make every little bit perfect even with a deadline?
@TheTyroofToriyama Жыл бұрын
I guess it shoulda been obvious but stitching the template of clothing together like it's real is such a crazy translated skill I dno what to say
@power3ds6 жыл бұрын
it was really fun watching how you did the leg straps :D
@IlyaGagarin6 жыл бұрын
:D
@fractalelement8575 жыл бұрын
Did you retopologized clothes?
@winterwyvern49934 жыл бұрын
This is some hight triple a game quality shit love it.
@riccardom42206 жыл бұрын
this is amazing ! thank you for sharing your progress !
@carlhdz82013 жыл бұрын
Hello dude, amazing video, one question on 13:28 how do you hold the ribbon to make the nudge? thanks
@chopsuey46983 жыл бұрын
hold w then click where you want to add the pin
@evanderdornelles6 жыл бұрын
man, this is so awesome! how long did it take you to get this good?
@eddie891045 жыл бұрын
Hey man... i am speechless 😯 👌🏾👍🏽
@3po_Orisen_Sithappen6 жыл бұрын
how cool is this dame i love it
@zos66415 жыл бұрын
soooooo talented !!! i love it !!
@LenardoDivina5 жыл бұрын
Wow! I never used MarvelousDesigner but damn that looks good but also like a looot to get into that software
@ceningsemila39225 жыл бұрын
the basses are really good and the process too
@Nekotico5 жыл бұрын
17:24 cloth have the cloth fiber detail already done? how did he do that? im trying to do it by hand but its not looking good....
@AaAa-up3tc5 жыл бұрын
You UV your sculpyed mesh to get the fiber going in the direction you want then use surface noise to add it to the mesh
@monbebenovember70646 жыл бұрын
Как человек швейного дела, решила попробовать и глянуть куда применяют MarvelousDesigner. Спасибо, что выложли весь процесс создания работы. Желаю удачи! "Наруто" смотрите? )))
@IlyaGagarin6 жыл бұрын
хаха)) Спасибо) Ага, решил ознакомиться с классикой :)
@luizalexandre22045 жыл бұрын
Thank you for showing the process!
@HDGamingVelocity4 жыл бұрын
Hi Ilya. Amazing! I was wondering, how you kept the seams from MD. at 8:11 you load up the model, and the vest seems to have the internal stitching from MD? Did you do it manually in Max?
@IlyaGagarin4 жыл бұрын
If you add thickness, the fabric will swell and the seams will become noticeable, this is easy to do, just right-click on the fabric and select copy under, or something like that
@HDGamingVelocity4 жыл бұрын
@@IlyaGagarin Yea I have done that, but when I bring it into Maya its all flat and not with any seams.. :/
@joshuaradloff10703 жыл бұрын
its 2021 and im still so amazed
@Techgamerism2 жыл бұрын
Can you share about how you export between MD and zbrush?
@marianamartinez56404 жыл бұрын
THIS IS SOOOOOO COOOOOLLLLL
@lorenzomanini10176 жыл бұрын
At 4:40, are you cloning the "jacket" and let Marvelous simulate it for give a bit of thickness? With the timelapse is quite difficult to understand
@hattusa965 жыл бұрын
I think he is using layer clone over
@crimsonBen5 жыл бұрын
Stunning work Ilya! May i ask you about your way of exporting clothing from MD? When are you exporting "multiple objects" when "single objects", or better, do you offer any tutorials for that one? You earned a subscriber :D
@IlyaGagarin5 жыл бұрын
Thanks! You can export as you like, then you can always connect or separate elements in 3D max. No, I don’t do any tutorials yet.
@reggielapera29103 жыл бұрын
awesome!
@alexsparrow79136 жыл бұрын
Шикарно! Удачи в конкурсе!
@AllThatJuice-6 жыл бұрын
How do u go about getting nice topology/thickness for sculpting when u import marvellous stuff into zbrush? Plzz post some tuts
@IlyaGagarin6 жыл бұрын
I add thickness in 3d max and make a good topology in zbrush using zremesher
@AllThatJuice-6 жыл бұрын
@@IlyaGagarin wow thanks for the quick reply, do u use the shell modifier? And also, for ur workflow, do u make sure to have nice uvs when in zbrush ? Again thank you, its hard to get direct help from experienced guys so i really appreciate ur help
@AllThatJuice-6 жыл бұрын
Beautiful work by the way, really something to aspire to
@IlyaGagarin6 жыл бұрын
@@AllThatJuice- Thanks! Yes, I use shell modifier in 3d max to create a thick layer, I also remove the back side there, if it is not visible. I don't do uv when I start working on clothes, it usually becomes useless when I finish sculpturing because I often move and stretch. I make UV after I finish sculpturing, in order to put the texture on the fabric, for this I use UVunwrap in zbrush.
@AllThatJuice-6 жыл бұрын
@@IlyaGagarin
@enotbert5 жыл бұрын
Офигеть, дядь. Круто как.
@Андрэс-х7я6 жыл бұрын
Великолепно сделанная работа. Смотреть само удовольствие.
@eegii05544 жыл бұрын
Every time i watch this, i get super Pumped Up 💪, Thank you man! you`re Real motivation 🌟🌟🌟
@IlyaGagarin4 жыл бұрын
Haha, thank you too, glad you enjoy it :)
@eegii05544 жыл бұрын
@@IlyaGagarin Oh! Btw what is your Intsa?
@IlyaGagarin4 жыл бұрын
@@eegii0554 www.artstation.com/gagarin
@alexilaiho1st4 жыл бұрын
no kidding, I go from "screw that" to "yeah let's do this" xd
@Nafiganado4 жыл бұрын
Смотрю и думаю: какие замороченные раньше были наряды... А сейчас: натянул футболку и джинсы - и вперёд! Жизнь стала практичней и проще... :)
@1lllllllll14 жыл бұрын
And then I look at it in the character outfit menu for 2.7 seconds before deciding I don’t want my character wearing it. SAD!
@legally_blind6 жыл бұрын
how do you even get this good?
@IlyaGagarin6 жыл бұрын
practice
@legally_blind6 жыл бұрын
@@IlyaGagarin :) of course , but since I have your attention CONGRATS for this. Did you go to any school did you take classes from KZbin ? how did you manage to become so familiar with the tools of Zbrush ? did you just mess around till you knew everything?
@IlyaGagarin6 жыл бұрын
@@legally_blind There is a lot of information on the Internet. I watched everything I could find, watched a huge number of works by other artists and tried to do the same and of course work in the studio with other artists teaches a lot
@legally_blind6 жыл бұрын
@@IlyaGagarin Im mostly interested in Illustrating maybe some animation , or comic so you understand that its every artists dream to see his creations live and breathe the way 3d design does! Good luck in what you do in the future! Thanks for the tips
@bluethumbbuttoneek94655 жыл бұрын
@@IlyaGagarin important mention was " watched other people's flow and try to recreate how they did theres" that's pretty important for learning is trying to recreate and not shoot for being original first but find what methods suits you through following along with others
@512design4 Жыл бұрын
marvelous designer . how did wrap the cloth around his bottom leg ,, did use pin to wrap the cloth around the foot - thnk u ..onm the rotation did pin each time then pin again each time rootaed around the bottom leg ..thk u
@IlyaGagarin Жыл бұрын
yeah kinda like that
@acidghost35402 жыл бұрын
This music hits
@nicolas8741 Жыл бұрын
Why did you sculpted it? To then make the simulation?
@GlitchScatter6 жыл бұрын
Wish I knew what the music was at around 23:00
@owenccfc42886 жыл бұрын
GlitchScatter check the description
@GlitchScatter6 жыл бұрын
@@owenccfc4288 I did, its not there... Thus the question.
@sergey.matrosov4 жыл бұрын
Daniel Deluxe - Instruments Of Retribution
@RomboutVersluijs6 жыл бұрын
So guys are becomming galls now ;) hahaha nice job man!
@TheDalibor1311 ай бұрын
Nice work! Can I buy somewhere that noise cloth texture you used?
@IlyaGagarin11 ай бұрын
Look in the marketplace on the artstation, it's full of textures and alphas
@michaelsulesky7221 Жыл бұрын
How are you brush strokes with the standard brush so clean?? Everytime I use it it's so blobby and wobbly
@IlyaGagarin Жыл бұрын
Good question, you need to tweak the lazymouse, make the lazistep value smaller, then the strokes will be smooth
@youtubeadministration86615 жыл бұрын
Илья, сколько ты это делать учился? И ты наверное в компании по производству игр работаешь?
@Elviramilari6 жыл бұрын
Hello! Excuse me, what fabric are you using for the hakama? Is it a preset fabric? Nice job by the way!
@Kcimor785 жыл бұрын
Epic!!
@breakinglimits_mmh Жыл бұрын
what did you type to find a reference of the shinobi pants?
@goaty_club5 жыл бұрын
Прекрасные модели делаешь, просто шикарно
@jimmyyang5611 Жыл бұрын
Hi, Ilya. It was really a great working process. I have questions about marvelous designer functions. When you were wrapping the body and making a ribbon tie on the lower side legs, how did you fix the garment in the air? I saw a brown pin or dot. What's the tool name?
@IlyaGagarin Жыл бұрын
Hello. Thank you) This is a pin, it is activated if you hold down W
@jimmyyang5611 Жыл бұрын
@@IlyaGagarin Thank you very much :))
@jimmyyang5611 Жыл бұрын
@@IlyaGagarin I have one more question 7:58, 12:40 The wrappings start trembling. What did you do that and why did you do that? I'm struggling to make a ribbon tie now. give me a hint, please.
@IlyaGagarin Жыл бұрын
@@jimmyyang5611 And this moment I added thickness
@jimmyyang5611 Жыл бұрын
@@IlyaGagarin When I make a ribbon, both ends of the string are knotted but passed each other very easily. Any tips for this? I would be most grateful if I get any advice.
@johanrojassoderman55905 жыл бұрын
3:10 making a knot 101 xD Just wanna say that I love your work. This is amazing
@darilamborena60785 жыл бұрын
How do you turn the camera and keep the bandage at the same time? When I turn the camera, the bandage falls off and I can not roll it up
@AaAa-up3tc5 жыл бұрын
You stop the simulation, or you have it pinned using the w key and clicking on the area you want to pin, then ctrl+w to unpin when you are done.
@Fartharderful4 жыл бұрын
wow this is knots!
@jackliu89915 жыл бұрын
Is there a reason why you redo clothing in Marvelous Designer? I thought you already did the clothing. Or maybe you redo it in MD because you think it look better that way?
@henriquestealth94805 жыл бұрын
That's a good question because he did all the clothing before in Zbrush and after that he start do the same process again in Marvelous Designer and I don't know why!
@ryeb5 жыл бұрын
The other version was a first pass, like a sketch or block-in. If he used that for the final it would look amateur. Making the clothing properly in marvelous gets the most believable and best looking results.
@jakeholden75326 жыл бұрын
Congratulations on 3rd place (Should have been 1st ;) ) I already posted about how amazing and inspiring this piece is. Can you give any information on the Fabric settings/presets/details that you use in Marvelous Desginer? Particularly for the Haori/Jacket and the Bandage/Leg wraps. Thanks a million for the videos anyway. Really educational. :D
@IlyaGagarin6 жыл бұрын
Thank you very much!) In Marvelous Designer, I usually use the basic fabric settings or set the Denim preset, for most fabrics, this is enough
@jakeholden75326 жыл бұрын
@@IlyaGagarin Right, thanks a lot for the feedback. I'm usually getting some unexpected results in MD. But probably need to work on my 2D Patterns and make sure my Layers are correct. Cheers.
@biriani28557 ай бұрын
How did you export from marvelous to zbrush?
@kearakim0004 жыл бұрын
May I ask the reason why you enable shell option when you export to 3ds max? I normally turn it off just because it feels easier to control I guess.
@subhamsarkar77653 жыл бұрын
Why you import your marvelous designer clothes into 3dsax before importing it to zbrush?????????
@chrisSandersASX4 жыл бұрын
interesting workflow
@ferxx02944 жыл бұрын
Amazing! Im trying to do the same technique but cant find good patterns for the hakama, could you share it with me, please?
@BelluSanus5 жыл бұрын
why do you use MD if by the looks of it you can create the same thing in zbrush?
@friedrichpilon30746 жыл бұрын
Do you have a spotify playlist with all this music?
@raidsgamerpro3 жыл бұрын
We canot learn from this video
@NasSombras3 жыл бұрын
Very good
@beeclair4805 жыл бұрын
How is the fabric not intersecting itself?? especially in the part when he is doing a knot
@a.h18046 жыл бұрын
awesome!!
@Thomas221343 жыл бұрын
How did you get it to actually work?! every time I sew something together it BREAKS
@leegbeng1346 жыл бұрын
做的太棒了!!!学习了!
@Anonymous_User696 жыл бұрын
Great artwork and good timelapse, really helped me! Btw what's name of the first song?
@Pasktomten925 жыл бұрын
kzbin.info/www/bejne/marXqnSdqp5gmKM This cover here, it's a good channel!
@derekfume88106 жыл бұрын
Мощнейшая прога этот Марвел дизайнер
@cloudsyler4541 Жыл бұрын
Hello! This video of you is one of my favorite videos for 3D art. Im leraning with it for 4 years already and i watch it very often. Thank you for sharing you workflow. I just have a couple of question if you dont mind. Iam struggling with MD to Zbrush. When i made some Clothes in MD and i want to export it to zbrush, the topology is of course a little bit off. So iam using Zremesher. But with Zeremesher im losing alot of details from MD, like the seams etc. Are you using Zremesher as well or do you handle it in some other ways to keep these details? My other Question is, if i want to have a higher subdevision in Zbrush, to sculp some more details, everything gets smooth out. Even, when i use the smooth brush, iam losing the seams and i getting holes. Is there any way to avoid this? Thank you very much for any help and answer!
@IlyaGagarin Жыл бұрын
Hello! Thank you, glad you like it) Are you using projection to transfer details?
@cloudsyler4541 Жыл бұрын
Thank you for answering! To be honest, i never used projection before. But i can give it a try! @@IlyaGagarin
@Dude707LoL5 жыл бұрын
This is a bit of a noob question. But after this stage, how would you go about doing the cloth simulation for animation? Would you then create a low poly version of the clothing and then simulate them to use in game? Would really appreciate any answers or pointers :)
@IlyaGagarin5 жыл бұрын
As far as I know this is done in the engine, after the character is completely ready, you need to select polygons that will be simulated as clothes and then the clothes will be calculated in real time, respond to the movements of the character and the wind. Like here kzbin.info/www/bejne/jIDRhaKZpqmLmqM
@WARDISWARD6 жыл бұрын
And I always thought people were modelling those clothes in Z brush
@Optic.972 жыл бұрын
Nice work! I wonder if you have this as a tutorial on Gumroad? I'm really curious how did you make this clothing inside of MD
@craftiv6 жыл бұрын
good work !
@N_kidman5 жыл бұрын
Дружище, есть вопрос касательно процесса работы. Каким способом ты делаешь ретопологию экспортированной из марвелуса одежды? Зремешер после ретопологии не даёт рабочую сетку, обычно тут или там на меше разрывы появляются, будто не реагирует на кнопку weld points. А работа крутая , тут сто процентов лайк.
@IlyaGagarin5 жыл бұрын
Спасибо, я зремешем делаю, не знаю почему у тебя не получается, возможно значение ставишь слишком маленькое
@mobin8515 Жыл бұрын
Hi ilya. i have a question about your marvelous designer to zbrush workflow if you still look at the comments . do you use the exported marvelous designer mesh(quad or tri ? ) and sculpt on it right away or you retopo it and then do the sculpting ?
@IlyaGagarin Жыл бұрын
The whole process is long to describe, but in short, first export to zbrush, make basic edits, then zremesh, project, add thickness and remove unnecessary polygons from the back side. Perhaps there are better ways through max or maya, but this is how I do it now.
@braynhermamdoacevedocarril75155 жыл бұрын
Hello I like your work, but I would like to know how long it takes you to make a 25 minute video at that speed?
@shropid5 жыл бұрын
А мне вот гизмо в максе понравился. Точно не промахнёшься :)
@13anki4 жыл бұрын
Hello, May i know how did you give textures to the cloths ???? Is it you alplied in zbrush or did it In MD and imported it?
@IlyaGagarin4 жыл бұрын
I added a texture in zbrush through the Surface Noise
@globglob3D6 жыл бұрын
So all the clothes you sculpted in part 1 were just.. for fun?
@IlyaGagarin6 жыл бұрын
In the first video, I made a base mesh, it is done to quickly find the right proportions and understand what needs to be done next, but the quality that turns out there is not good enough for AAA games
@islamtokaev41966 жыл бұрын
изумительно!
@ElhartiVision5 жыл бұрын
BRAVO
@evgeniy87al6 жыл бұрын
Привет. А можно спросить, что именно происходило на этапе, когда геометрия из Марвелоуса перестала быть таковой и появилась равномерная сетка с уровнями сабдивов? Zremesher + Project? я просто не совсем представляю, как тут можно было всё это дело запрожектить. Или может Project здесь и вовсе не использовался, а просто в ручную уже дорабатывались все детали, которые могли потеряться при использовании Zremesher?
@IlyaGagarin6 жыл бұрын
Да Zremesher + Project, вполне нормально проджектит, бывают баги, но с ними не сложно бороться, можно радиус уменьшить проджекта или маски использовать или просто замсузить баг и доскульптить
@evgeniy87al6 жыл бұрын
@@IlyaGagarin ок, понял. Я думал слишком много кусков ткани, которые прилегают друг к другу вплотную и использовать Project проблематично. Я обычно избегал такого варианта) и видимо зря, значит работать всё же можно с этим. Ладно, спасибо за ответ.
@CreativoErratico6 жыл бұрын
Real time timelapse? Can you do a color black and white one, too?
@danielgagnon50014 жыл бұрын
Hi!, question from a newbie here! Can somebody tell me why did he make the clothing on zbrush last video, I mean, why didn't he directly made them all on Marvelous? Is it because the ones made on Zbrush last video will be the ones used on the low poly, and the ones he made on Marvelous during this video are intended to be used for the high poly?
@IlyaGagarin4 жыл бұрын
in the first video it's just a concept, I made it to find the right proportions and understand how the character is built
@danielgagnon50014 жыл бұрын
Omg, this concept could have been my high poly :O I still got a lot of grinding to do to reach that level then!!, And wow thx for that fast answer directly from you! Subbed and followed on Art Station!