Awesome 👍🏻 Making items drop after killing monsters is still in the schedule right ?
@NightRunStudio13 күн бұрын
You bet! Next episode will show how to drop items out of your inventory, and once we have that logic, it will be much easier to add drops from enemies.
@NoName-db8nv6 күн бұрын
will you add boss fight in the future vid?
@NightRunStudio6 күн бұрын
It's definitely on my maybe list. If there's enough interest, I think I'll do it. That said, it kind of depends if the series gets enough interest to continue that far. A boss fight would be a pretty big mini-series, so I'd need to know that people will stick along for the ride.
@NoName-db8nv6 күн бұрын
@NightRunStudio I'll look forward to it. I want to see how you will implement it in the future vid ^^
@AstriaTVTruthExposed4 күн бұрын
I just subbed today would love to see this also @@NightRunStudio
@NightRunStudio4 күн бұрын
@@AstriaTVTruthExposed Thanks for the feedback!
@ADRISHSARKAR-cm3nq13 күн бұрын
I am facing an issue where my enemy pushes the player away when it comes close and it cant stop. I set the enemy mass to 0 And player to 100 and now the player can push the enmey when it moves. I tried setting the player rigidbody to kinematic a,aslo freezing its x y rotation but a new problem occurs ,the player now ignores all colliders
@NightRunStudio13 күн бұрын
The way I handle this is by having the enemy enter an attack state once it gets close to the player. In the example I gave in my enemy video, we disable his movement while he is in attack state. That should keep the enemy from pushing the player. Are you using the code from those videos?