Shop System (Part III): Filling the Inventory

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Night Run Studio

Night Run Studio

Күн бұрын

Пікірлер: 11
@Grommmasch
@Grommmasch 14 күн бұрын
👍
@totallyoffgrid3008
@totallyoffgrid3008 13 күн бұрын
Nice!
@kamm3021
@kamm3021 13 күн бұрын
Awesome 👍🏻 Making items drop after killing monsters is still in the schedule right ?
@NightRunStudio
@NightRunStudio 13 күн бұрын
You bet! Next episode will show how to drop items out of your inventory, and once we have that logic, it will be much easier to add drops from enemies.
@NoName-db8nv
@NoName-db8nv 6 күн бұрын
will you add boss fight in the future vid?
@NightRunStudio
@NightRunStudio 6 күн бұрын
It's definitely on my maybe list. If there's enough interest, I think I'll do it. That said, it kind of depends if the series gets enough interest to continue that far. A boss fight would be a pretty big mini-series, so I'd need to know that people will stick along for the ride.
@NoName-db8nv
@NoName-db8nv 6 күн бұрын
@NightRunStudio I'll look forward to it. I want to see how you will implement it in the future vid ^^
@AstriaTVTruthExposed
@AstriaTVTruthExposed 4 күн бұрын
I just subbed today would love to see this also ​@@NightRunStudio
@NightRunStudio
@NightRunStudio 4 күн бұрын
@@AstriaTVTruthExposed Thanks for the feedback!
@ADRISHSARKAR-cm3nq
@ADRISHSARKAR-cm3nq 13 күн бұрын
I am facing an issue where my enemy pushes the player away when it comes close and it cant stop. I set the enemy mass to 0 And player to 100 and now the player can push the enmey when it moves. I tried setting the player rigidbody to kinematic a,aslo freezing its x y rotation but a new problem occurs ,the player now ignores all colliders
@NightRunStudio
@NightRunStudio 13 күн бұрын
The way I handle this is by having the enemy enter an attack state once it gets close to the player. In the example I gave in my enemy video, we disable his movement while he is in attack state. That should keep the enemy from pushing the player. Are you using the code from those videos?
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