Also, Ubisoft will occasionally tell you that you have unlocked an Operator even though you didn't, say; Thunderbird or Alibi, it's weird.
@Veepoh13 сағат бұрын
if you play them in vs ai, or sometimes other training, but 100% if you play them in vs ai and you never have, it will say congrats
@Emperorpod39 сағат бұрын
@Veepoh I never really played thunderbird though, or did i?
@Veepoh9 сағат бұрын
@@Emperorpod3 🤷
@cerjmediaКүн бұрын
Random Notes: 1. You can absolutely pull the pin on frag grenades and they won't detonate, they will remain as is until the lever/clip is disconnected. Removing cooking frag grenades actually made it more realistic because that is how frag grenades are used in real life, + previously you would disconnect the safety lever and attach it back if you cancelled the grenade throw last second, which is not how that works 2. The M1014 is not an American Shotgun, it is the US Designation for the Benelli M4, an Italian Shotgun As for things I think of that don't make sense (though they don't bother me): 1. Frost Traps, Gu Mines, TRAX and Barbed Wire only hurt enemies and not friendlies. With all other gadgets you could make the excuse that it's electronic and there is a range sensor attached to all friendly operators that makes the gadgets not detonate, but Frost Traps, Gu Mines, TRAX and Barbed Wire are purely mechanical, not electricity involved so that logically doesn't make sense 2. Shotgun Spread is reduced when aiming down sights, that is obviously not how it works I am sure I don't need to tell anyone that 3. Kali's Sniper Rifle doesn't crack or damage Bulletproof Glass (on shields, windows whatever). Now yes, there is such thing as Bulletproof Glass strong enough to stop a 300 Win Mag, but no matter what it's going to cause some damage, a crack, a dent, it will make it noticeably harder to see out you can't avoid that 4. You can't turn off the Laser Sight. This is obviously silly, you should be able to turn it off, just press the button 5. Some Open Bolt Guns (the SMG-11 and 9mm C1 to name a few) feature the "one in the chamber" reload mechanic introduced in Operation Commanding Force even though mechanically that is impossible and not how it would work. 6. An SMG firing out of a full length barrel does less damage than a pistol firing the same caliber out of a tiny barrel.
@lorgamerpizza7952Күн бұрын
the hero everybody needed
@uwainiumКүн бұрын
Destructible floors were a thing during the larceny event, The Stolen Goods gamemode