HUGE Changes to Gear Progression & Crests, Last Minute Class Changes for 11.0.7

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SignsOfKelani

SignsOfKelani

Күн бұрын

Пікірлер: 262
@SignsOfKelani
@SignsOfKelani Күн бұрын
Become a KZbin member here - kzbin.info/door/sxidPdmPXDlsS3rn7arJsAjoin 25 New Features Coming to WoW - kzbin.info/www/bejne/eYO6pIqam6iUfqs Patch 11.0.7 overview - kzbin.info/www/bejne/gHPWiah8gtmHiZY ULTIMATE Gearing Guide for Season 1 -kzbin.info/www/bejne/Y3-rfoKffbSnlac How to quickly farm reputation & renown - kzbin.info/www/bejne/f2K4iY2fn7J5ZpI
@MadKingLemon
@MadKingLemon Күн бұрын
A huge change for M+ would be as simple as adding more respawn points. Some dungeons you lose 2 minutes getting back from a wipe.
@justaskin4529
@justaskin4529 Күн бұрын
Dont wipe then
@lucasmurphy740
@lucasmurphy740 Күн бұрын
2 minutes 😂
@Ne1vaan
@Ne1vaan Күн бұрын
@@lucasmurphy740 GB has some bad runs. Combined with 15s per death its about 2 mins gone for a wipe.
@YuriGualeri-t5q
@YuriGualeri-t5q 20 сағат бұрын
They should remove timer and use a death counter like m+ and Key upgrade based on this death counter.
@YuriGualeri-t5q
@YuriGualeri-t5q 20 сағат бұрын
​@@justaskin4529wow Is about trial by errore and skill. Wipe Is part of the process.the whole concept of running a dungeon at max Speed avoiding pack and dps che king every pull Is wrong.
@tonybackus
@tonybackus 15 сағат бұрын
I have been playing wow since day one . I don't comment on anything blizzard forums or any KZbin videos but this idea of mythic plus deaths instead of the timers is outstanding. Having been a guild leader/raid leader for 17 years of this game. I have seen a lot come and go but friends I have made through the years have said they would come back to play wow if something like this is implemented. This system seems more fair for those who have children or physical ailments and can't sit down and focus hard for 20 minutes only to fail the timer.
@axocopan42
@axocopan42 11 сағат бұрын
Mythic+ deathcount replacing timer would be an incredible improvement. I hope they implement it - or make it either, so those who like GOGOGing can keep doing their thing too. :)
@archangelz2312
@archangelz2312 Күн бұрын
crests uncapped but still stuck at 2k valor stones lol ....
@Scuuurbs
@Scuuurbs Күн бұрын
That tracks. Blizz have been making half-baked decisions and releasing knee-jerk patch “fixes” for a while now.
@sarkxyson6113
@sarkxyson6113 Күн бұрын
would it be to difficult to have both mythic systems ? and the keyholder chooses either death limit OR timer before the dungeon starts ?
@UltimateGamerCC
@UltimateGamerCC Күн бұрын
i cant imagine ANYBODY picking the Timer in that context, you're punished for dying either way but leavers wouldnt instanty damn a Key anymore.
@fabiusque4266
@fabiusque4266 Күн бұрын
Yes, I think it would. The whole tuning is based on the idea that the group has to beat a timer and therefore go fast, a deathcounter would do the exact oppositve. And a deathcounter woul always be the easy ways because you could literally wait for all cooldowns to be up again after each pack. Changing to a deathcounter would in my opinion instantly kill the mode.
@timj11dude
@timj11dude Күн бұрын
M+ can stay as is, with tweaks, but if they look for a new way to gain rewards from repeatable group content I hope they do it in an entirely different manner.
@gambit6435
@gambit6435 Күн бұрын
I was thinking the same thing. Even though most players will opt for the Death System a specially when pugging, having the timer runs as an option would still allow those who enjoy the timer to do so as well as the MDI to continue as normal. But a Death System would be so much better on Tanks (Not ridiculed for their choice of route), Healers (More relevant to keep people alive) and even DPS (Not ridiculed for accidently pulling an extra pack). I still feel that Blizzard are catering for the 1% pro players when they come up with things like Raids, M+ etc. And Having the Death System would cater to the other 99% a little more. Just my opinion anyway.
@rmmorang2134
@rmmorang2134 Күн бұрын
@@fabiusque4266 I don't mind the death counter idea. But I think the best way to fix M+ is to just get rid of key degradation for failure. Let me fail on the same +8-9 as many times as a feel like it. If I feel I cannot complete it then I'll lower it myself. I feel like leavers wouldn't be such a bad thing If I could just find a new member and reset the dungeon . Edit: to add to this. Let me re-roll my key two or three times a week. It sucks when I get Siege of Boralus three times in the same week. I like running my own keys. I have yet to get my own key for two of the eight dungeons this season. I don't often run other peoples keys because I play a non-meta spec (devastation) so I rarely get invites.
@weslantz1977
@weslantz1977 Күн бұрын
Make it an option that you can choose when activating your key, either timed or death limit. Different dungeons and experience levels would benefit.
@MJeffSantos
@MJeffSantos Күн бұрын
Yeah, this is something I would like.
@tech-daddy
@tech-daddy Күн бұрын
How about thinking outside of the box and let people choose timer or Death limit before a run? Simple!
@awesst7247
@awesst7247 Күн бұрын
That’s a great idea
@CrazeyHaze
@CrazeyHaze Күн бұрын
People will always choose the easier path. And I'm all for people picking what they want, but it will very similar to the way people bitch about delves vs m+. A lot of people complain now that other players get good gear from delves, then hop into m+ unprepared. Sooo, what I would expect will happen...which ever is "harder", those devoted to that mode will complain that the other players have it easier, then "Blizz sucks", "Blizz is lazy", "I'm Uninstaller cuz Blizz won't kiss my ass" etc.
@mimcduffee86
@mimcduffee86 22 сағат бұрын
@@CrazeyHaze And those are usually the same people that used gear they got from delves at the start of the season. It's just the typical "I did it, but you shouldn't get to" bs.
@smittyjones8755
@smittyjones8755 13 сағат бұрын
Exactly what I was thinking. Also, instead of a death limit just make the reward based upon how many deaths you end up with.
@CosimoOrsini
@CosimoOrsini 8 сағат бұрын
I would love the option of the death limit AND the speed. Meaning - choose which one you want. There was a cadence to the old Vanilla Dungeons that required more thought of how to pull/how to fight as opposed to pressing buttons and cool downs faster. I kinda miss some of the old "don't do this or you wipe" pull issues as opposed to "Try not to pull 5 groups, just 4".
@rollyn1169
@rollyn1169 Күн бұрын
Mythic dungeon death limit will get even more toxic, they should give us option to choose timer or death limit
@Chronesys
@Chronesys Күн бұрын
No changes for delves?
@greegeree
@greegeree Күн бұрын
Ikr
@Caffeinerage88
@Caffeinerage88 Күн бұрын
Be nice if they increase the harbinger crests alittle so instead of 2 you get like 5 or 6 hell maybe even 8 at most so that atleast the champ gear you can get is maxed easier/alittle faster and get the 4/6 with the hero gear It's good they increased the m+ rewards though
@thatfrostwolf7324
@thatfrostwolf7324 Күн бұрын
Only thing they did so far to buff delves is nerf trade up cost for better crest currency. So now and into season 2 you’ll have to grind less for maxed out hero gear but still nothing for doing tier 9 to 11 and you have to get bounty maps for gilded crests.
@thatfrostwolf7324
@thatfrostwolf7324 Күн бұрын
Would save us a lot more time and fun if the devs either buffed the drop percentage to 25% for delvers bounties or gave us a reason to do tier 9 to 11’s like gilded crests.
@Chronesys
@Chronesys Күн бұрын
@thatfrostwolf7324 That would be great. With the right reward i can see going even above tier 11 for the next seasons
@Notorious1441
@Notorious1441 Күн бұрын
What if they added a death limit, but also made the timer a little more forgiving? You'd remove some of the stress of the timer, while still requiring the group to keep a decent pace without dying too much. That could be a good middle-ground. Just a thought.
@GenXMetalHead73
@GenXMetalHead73 Күн бұрын
I want to see the death limit instead of timer, it would eliminate the high stress currently in Mythic +! Might also eliminate the overwhelming toxicity in mythic. I might actually be interested in actually doing them again. I stopped running them in Dragonflight due to all the toxicity.
@lobekkx
@lobekkx Күн бұрын
i would argue its more toxic.. man ppl gonna get hate if they die. i rather go fast and have fun than slow and hate my life and hate my life even more when ppl die
@UltimateGamerCC
@UltimateGamerCC Күн бұрын
@@lobekkx that ALREADY happens, mate. but it would also fix the issue where leavers would instantly brick keys.
@Kinzass
@Kinzass Күн бұрын
Its just stupid. Like, sitting and waitinf for every pack for all the CDs, maybe even waitinf for bl for every pack, it will be "who have more time" not "who have more skill"
@gabrielkauhamguebertgoncal1873
@gabrielkauhamguebertgoncal1873 Күн бұрын
Trash idea. Would only turn wow more toxic and meta oriented
@Omar-Alsaif
@Omar-Alsaif Күн бұрын
With a death limit there is no point to do huge pulls to try to save some time which I feel it supposed to be like that , not all the tanks capable to do that...
@Coldkil666
@Coldkil666 Күн бұрын
Thenbuffs to M+ are good but that doesn't change the fact it's an abysmal experince especially after being able to get to HC gear from delves. Balance aside (that needs to happen on both sides) the fact players go from being able to gear up at their own pace without obstacles to a game mode where anything can go wrong and make you just waste all your time for nothing is not going to make many people who didn't care about M+ from the very beginning if they didn't give good gear to jump in.
@SirDouglasIITV
@SirDouglasIITV 11 сағат бұрын
I think a good way to make Mythic+ easier and still keep some difficulty to it, would be setting more respawn points. Then getting rid of deaths taking away time. (Maybe increase the timer a little, but that is debatable)... Getting rid of death timer and making it easier to get back in the fight without completely changing the format, could keep people happy.
@Dr0Damyen
@Dr0Damyen 22 сағат бұрын
A huge change would be if instead of the 30% discount on crests, the discount would be 25% per character with the achievement on both crests and valorstones. So if 4 characters got the achievement for reaching 619 (or 636) in all slots the rest of your warband can upgrade their items up to 619 (or 639) for free.
@wondocalrissian2632
@wondocalrissian2632 17 сағат бұрын
Keeping the time limit and adding a death counter as an option gives you the best of both worlds. An ideas to balance the rewards for each type is making timed runs like bountiful delves. Complete it in time and it drops three pieces of gear for the group and you get more crests. Don’t make the timer, you get one piece of gear and less crests
@wondocalrissian2632
@wondocalrissian2632 16 сағат бұрын
You can also make leaderboards earn mounts or xmogs at the end of the season like Arena players. Point is, removing one option because a big group of people are not having fun is not the approach. Adding a new option is the best approach with tweaks to entice new comers to progress and keep their “ball” rolling
@MJeffSantos
@MJeffSantos Күн бұрын
I'm new to wow (kinda, played until WOTLK), so this is my first time doing M+, and here are two things I don't like at all: 1. Breaking the key because you didn't time it. I think this pushes you to play more the keys of others rather than your own. I think if you don't time the dungeon, you just don't upgrade the key, but no degrading should exist. 2. Lack of mythic gear on +10 forward, pushing you to mythic raid. I hate raids because they take too much time, while dungeons are much faster. But here I am, playing dungeons for a whole week to just get one mythic piece of gear on vault. Even if could only get mythic at +12, there should be a way to loot mythic gear on m+
@Tun_Fisk
@Tun_Fisk Күн бұрын
I partly agree with the mythic gear needing to be more accessible through dungeons, however the issue with having it farmable is that some people will be bis in a week and it ruins the overall progression of the server, which is why they have been using crest caps, I would assume. The same goes for not depleting keys as it would allow for groups to do MDI level pulls and just restart if they failed it, never getting better at playing anything but 1 scripted pull. Which would in turn force every player to adopt this play-style of pure time investment and no thought instead of learning to adapt as you go, which is what makes a good player, currently. So while the system is flawed, for sure, I'm afraid that the alternatives are worse. It would give an unfair advantage in the sense that time would become more valuable than skill. Currently time is a factor for sure but not the only one.
@RagingTrojan
@RagingTrojan 16 сағат бұрын
Letting us choose would be amazing... If its a relatively easy dungeon (like mists for example) we can choose a timed run... If its a lot harder to time but mechanically challenging, choose a death count run instead and be more methodical!
@nathana5718
@nathana5718 8 сағат бұрын
Evidently the death count change is popular on its face from browsing this and other comment sections on reddit, etc. I'm not sold. It will fundamentally change how M+ is played, what pulls are viable, shies away from creative pulls/routes to always favor what is a low-risk option. Positives of course are that it will generally make M+ easier/more accessible and that's great. More players in the game mode is always a route to more fun. Hopeful that my concerns are just that, and looking forward to the possibility of the change.
@Shredow2
@Shredow2 17 сағат бұрын
Death Limit should be a seperate game mode for five mans tbh. Both should really be in the game. Some people love speed run gameplay and would hate to see the current form of M+ go. Others HATE speed run gameplay and want more classic style dungeon running in an open ended challenge format.
@omgnowairly
@omgnowairly Күн бұрын
I’m glad they removed the incentive to help with lower keys
@entylsa
@entylsa Күн бұрын
We used CC in clasic because we had to in order to deal with a pack, not because of a death counter. A death counter is not a good idea.
@autisticrobotdragon17
@autisticrobotdragon17 Күн бұрын
Uncapped weathered crests is huge for me. With the changes ,I think 435 weathered = 15 guilded crests. And I can still use a ton of those
@gregoryshinn9805
@gregoryshinn9805 Күн бұрын
Thanks for the video
@wvguy7238
@wvguy7238 Күн бұрын
Finally, DH gets some buffs. Ironically, single target only.
@matthewwharton8698
@matthewwharton8698 Күн бұрын
Feel the same way about mm
@SirPhilMcCrackinVonBeggington
@SirPhilMcCrackinVonBeggington Күн бұрын
DH doesn't need multi target buffs?
@Yikesnickk1234
@Yikesnickk1234 Күн бұрын
If I were to offer a suggestion on the idea of what mythic plus is. I would offer the idea of keeping the timer, but amping it up to a longer duration. With that being said, have a marking system implemented similar to what an fps game would have. “Single kill, double kill, head shot” etc and have it impact the score you end up having once completing within said threshold… no death counter. With this, I believe people would have the opportunity of being creative and taking on more or less depending on packs… depending on the difficulties of how many or factor of how each mob is ranked could have a factor into how gearing would work. Wouldn’t be something as legion bonus upgrades, but maybe depending on ranking of the dungeon. You would have a better chance of receiving your bis item from the dungeon or having a better chance of recovering a socket on an item or in easiest case. More crests?
@FillipikPlaysCZ
@FillipikPlaysCZ Күн бұрын
that would completely make the timer obsolote, the way mythic works is compltely fine, why do people have the need to do every top end gameplay? you can absolutely do +8 if you arent mentally disabled, what else do u neeed, its already pretty easy
@knocknoc77
@knocknoc77 8 сағат бұрын
So I've read the comments where people say a death match M+ would ruin M+ & I see their point. But a solution to that is a death match could run at 2 lvls lower than the key allows. If you have a 10 key and run a time match you get 10 key rewards but if you run it as a death match then you get M+ 8 rewards. Let's not just think of the problems but come up with solutions. I will not run a timed M+ (I'm a healer) for fear that I will hinder the group from doing what it needs to do. I'm not in a guild so I would be a pug healer and the fear that I failed the group is more than I want to deal with.
@Lisasimpsonfan
@Lisasimpsonfan Күн бұрын
Lower crest cost is the best part of this new patch
@rmmorang2134
@rmmorang2134 Күн бұрын
I'd prefer a death limit to a timer. Personally I think the biggest change to M+ the devs could make to get me to play them is to get rid of keys degrading after you fail. If i want to slam my head against the wall in a +11 then let me do that. Keys getting demoted when you fail is why M+ is such a toxic place.
@f2thecombs
@f2thecombs Күн бұрын
Actually you would not. No one, I repeat no one if failing mythic plus due to the timer and having 0 deaths. If you fail a plus 10 it is not because you had zero deaths and just did not have the damage. We'll woth a death limit run the key you just completed but failed the dungeon you would not complete the dungeon.
@f2thecombs
@f2thecombs Күн бұрын
Key depletion needs to go that i agree with
@jgm877
@jgm877 8 сағат бұрын
To know why the old m+ crest system was stupid think of this: Lvl 8 key only 15% harder than 7. But you had to do 6 7s to get the same crest value as 1 lvl 8. Now it is 18 runed at 7 with a 45 trade, meaning is down to 3 7s now to equal an 8. Not perfect but still better than the previous arbitrary breakpoint.
@MJeffSantos
@MJeffSantos Күн бұрын
I would only like to play a death limit dungeon if there was no enemy forces requirement, because then you would be able to use skips and travel safely without necessarily being slow.
@gundulf3084
@gundulf3084 Күн бұрын
Kelani, what is the flaming sword your character carries around the 6 minute mark in this video?
@zarakirayjin
@zarakirayjin 19 сағат бұрын
Im not sure what sword it is but to get the "Fire Enchantment" you can Tmog, its Primal Fire :)
@christopherdaffron8115
@christopherdaffron8115 Күн бұрын
I had the understanding that the new ring will continue to improve in power even through the new major patches unlike the Dragonflight ring.
@Azurewrath44
@Azurewrath44 Күн бұрын
I actually like the death cap Idea for mythics. But why not simply let players choose either option which suits them best? Let the party choose a speed run OR a death run? I am sure they could easily impliment giving the players choice then that would make both camps happy without upsetting the other.
@MjolnirsPower
@MjolnirsPower Күн бұрын
Death limit makes WAY more sense, and would curb the elitism. Forcing controlled and intelligent play rather than rush, rush, rush. Hope they implement it.
@alexandrosr5179
@alexandrosr5179 Күн бұрын
Hmmmm and how they plan to get Tanks and Healers play the game ? Lol
@mothman84
@mothman84 21 сағат бұрын
They don't. They now even ban leavers, so as to finally eliminate the few masochist tanks and healers who are still trying in pugs.
@lexamenrf44
@lexamenrf44 Күн бұрын
Personaly I can't wait for this changes. Making the game more accessible for casual players such as me - it's a good thing from Blizzard. Unfortunately not every can invest as much time to play because we got some other business to attend. So I support these changes! making game more casual - this is what I personally am paying my money for
@solemvow6281
@solemvow6281 Күн бұрын
Plz return tanks and healers to DF S3 and M+ will be fixed. Keep the hard af mechanics and stuff going on but atleast the tank will be able to pull through and the healer heal through it
@mothman84
@mothman84 21 сағат бұрын
If they were willing to fix it that way, they wouldn't have broken it that way to begin with. Tank nerfs have been negatively received since the announcement, they don't care.
@simonchoi973
@simonchoi973 Күн бұрын
Thanks for the video. So if I only play heroic, there's probably nothing to be excited for me?
@parshenisaghoolian2114
@parshenisaghoolian2114 7 сағат бұрын
When will this updates go live ? Shall we save our crests on alts?
@alexfranklin902
@alexfranklin902 7 сағат бұрын
As a player who likes to heal, the change to a death limit versus time limit would make me more likely to push keys. I hate the gogogo mentality in WoW these days.
@Dion2000able
@Dion2000able Күн бұрын
I still feel like, you should be able to pauze the timer and invite another player during m+ runs. Stops from breaking keys when 1 person leaves. Some people are fine with untimed runs. Or happy to join a key halfway
@Omar-Alsaif
@Omar-Alsaif Күн бұрын
Some meta groups gonna do crazy tacs with this and Blizz not gonna make it
@Riffcina
@Riffcina Күн бұрын
Can someone tell me what addon for enemy nameplates is this ? So clear and nice :)
@tyjackson4650
@tyjackson4650 Күн бұрын
What about the current crests we have? do they go away our do we get to keep what we currently have?
@harihariuk
@harihariuk Күн бұрын
I don’t understand why M+ isn’t changed to a time completion ranking. Rather than have a single timer in dungeons that everyone has to beat, why not just reward better gear to those who complete them the quickest? It’s similar but wouldn’t make missing the time limit as much of a punishment. So if you complete the key in less than 15 minutes you get gear that’s a slightly higher ilvl than if you complete it in under 20, and under 20 would be slightly higher than under 30, and so on. I feel like it would still motivate people to push for the timer but wouldn’t make people rage quit or feel like their time is wasted if they take a bit longer. It also rewards the top players with the best gear and could reward more crests and cool titles the quicker you time it too. I also think it should be like delves where if you complete the previous level it gives you access to the next. But the speed at which you can complete it is still going to be based on a mixture of your gear and skill, which would push people to time the previous key as quick as possible in order to get better gear so they can time the next one up quicker. So like M+2 in less than 15 minutes gives you 603 ilvl, less than 20 600ilvl, less than 30 597ilvl etc. Then M+4 is like 609, 606, 603 etc And 8 crests, 6 crests, 4 crests etc. Unless any1 has a reason why that wouldn’t work? Because I’d prefer that for sure. I want a challenge but I also don’t want to be loosing hair from stress.
@philiptruong9656
@philiptruong9656 19 сағат бұрын
This won't really change anything for players pushing high keys or rating. Imagine you were already fully decked out in gear from under 20 minutes run. The next goal would be to clear the dungeon in less than 15 minutes, so why would you stay after wiping on the first pack? This would encourage more people to leave early on in the dungeon if they can no longer hit the 15 or 20 minute marker. Result would be the same, nothing would change with this model once you are fully geared from a specific tier.
@harihariuk
@harihariuk 17 сағат бұрын
@@philiptruong9656 you still get rewards for completion though. There will always be impatient people who bail regardless, but in general I think it would make people stick around more and also reduce the pressure to have to complete it in the fastest time because you’ll still get a reward regardless. Some people can push for the fastest speeds while allowing others to take a slightly more chilled approach. If you’ve committed a certain amount of time already and there’s still the opportunity for a reward you’ll take the “might as well finish” side rather than “my whole run is wasted so I’ll just rage quit” side.
@apointtomake1517
@apointtomake1517 Күн бұрын
meanwhile a bountiful delve with coffer key gives a whole 2-3 crests...
@angrydodong8137
@angrydodong8137 Күн бұрын
As always blizz not doing what the players ask. Return tank and healer to dragonflight style. Whats the point on increasing the crest if you cant barely get any tank and healer🤣🤣🤣 stupid blizz.
@samadams2315
@samadams2315 Күн бұрын
I'd say make the timer ⏲️ start at 8s and above for people that wanna push and remove the timer from 8's and below so players have a choice overall
@shindalah1794
@shindalah1794 13 сағат бұрын
Another patch, another day spriests are forgotten.
@TheLostBear78
@TheLostBear78 Күн бұрын
The GO GO GO crap is the main reason I don't play M+ right now. I need time to process and think, not just run screaming
@TheDondarrion
@TheDondarrion 15 сағат бұрын
Im surethere are a ton of holes to poke in this but what if the keyholder could choose timed or death limit mode
@FeyakGorale
@FeyakGorale 8 сағат бұрын
As a healer, i can't stand the current GOGOGO mentality of all groups. It creates soooo much strain because one moment of inattention it's a wipe. It's stressful, and it has been curated by the M+ timer requirement. This M+ pull methodology has also completely destroyed my desire to tank as well. I remember when they first added Mythic difficulty. It wasn't a forced progression but a status symbol. Adding it as a death counter while also increasing the difficulty would make this so much more accessible to those more methodical tanks like me. I would be grateful if it was added.
@arednie
@arednie Күн бұрын
You're back 🎉
@dennygreen7067
@dennygreen7067 Күн бұрын
Hey folks, this is kelani
@heckingracken
@heckingracken Күн бұрын
Death limit makes more sense. Timer just adds unnecessary stress imo. Which is why I only like to run m+ with my guild. This will better to balance around too. Skill will be based on how methodical you handle pulls; not what classes would be more efficient to clear. Also, to those saying it would ruin it, because it would make dps irrelevant; it's not like they can't add a phase that kills you if you don't do a certain amount of dps or break some shield, etc 😂
@FillipikPlaysCZ
@FillipikPlaysCZ Күн бұрын
what do you mean unnecese stress ? the game is supossed to be hard? why would you NEED to zoom thru everything instantly without any skill and effort? thats your problem, you literally have over 12 different levels of mythic plus and you canchoose and learn the game AS YOU WISH, why do you need to complete the highest level when you are not that good? timer makes it fun and challenging
@rmmorang2134
@rmmorang2134 Күн бұрын
@@FillipikPlaysCZ you can adjust the difficulty without the need of a timer. like 10% of WoW players do/complete mythic raids for example and they are not timed. Ask the majority of more casual players and they'll tell you the reason they would rather run delves over M+ is because it is easier to gear, little to no toxicity and because of the timer in M+. Gatekeeping content is a weird take. By amount of Keys run this season, especially ones run at lower levels such as 4-6. You can tell the casual crowd only ran them in previous seasons because it was the best way to gear. M+ no longer is the best way to obtain heroic gear. running two +8 delves gives you a 618 piece in your vault. So casual players like myself are not touching them. Even with a death counter I never plan to take on high end keys. I may start running them again though.
@JMFUnlimited
@JMFUnlimited Күн бұрын
How about an option between the two. Timer or death limit. I personally despise the “go go go” mentality that has tainted almost every aspect of the game. I remember the 5 man dungeons required as much tool kit utilization at a raid might, just with fewer players needed to gather at one time. I feel like it would encourage more of a communication/connection between players rather than the autonomous toxic bs we see in many, not most, not all random groups. The sad part is it only takes a few bad experiences before people get really turned off from group content in an MMORPG. Currency and gearing- the punitive time gating is EXCESSIVE in wow. It’s almost as if there is an antiquated mind set that “no one plays alts” so let’s tunnel them into one toon for most of the season and make it so daunting that I just don’t want to play anymore.
@Ruytoo
@Ruytoo 12 сағат бұрын
Why not allow both options between timer and death counter? Make it an option the group gets decide when putting in the key. As you said, they are completely different play styles but can be balanced so both options could be viable at the same time so why not allow both as an option.
@mrturveydrop
@mrturveydrop Күн бұрын
Why can't Mythic + utilized both systems? Players choose at sign up, and then use the Timer or the Limited Death System. Somewhat like War Mode, either On or Off - your choice
@MegaMideast
@MegaMideast Күн бұрын
Funny how streamers are using, Massive, Huge, Big, Humungous changes, yet the players are all saying the exact opposite, its hardly a change.
@mothman84
@mothman84 20 сағат бұрын
I think it's called click baiting? LOL
@DrGeazy
@DrGeazy Күн бұрын
Extra crests isn’t gonna make anyone push higher. A +11 is a snooze fest then 1 key higher and it’s a right nightmare to pug.
@Jotofar
@Jotofar Күн бұрын
rogue in thumbnail for buffs, no buffs for rogues. WOW!
@xINVISIGOTHx
@xINVISIGOTHx Күн бұрын
death limit dungeons = 4 people telling the weakest/stupidest group member to stand by the entrance until they're done
@Nhouyengah
@Nhouyengah Күн бұрын
Good. They should even port them to delves. 😂😂😂😂😂
@christian123542
@christian123542 Күн бұрын
@@Nhouyengahfunny when people say du mb stuff like this. You do realize that you too will be the weakest player in some group? Karma is going to hit you.
@rmmorang2134
@rmmorang2134 Күн бұрын
Time limit dungeons= someone leaves after the first wipe because the time limit wont be completed.
@kennethmalafy8012
@kennethmalafy8012 Күн бұрын
I agree, don't let people play how they want. force them to play how you think is good. Also, belittle people because they aren't as good at a video game as you are...... You must be a blast at parties.
@TehPwnographer
@TehPwnographer Күн бұрын
You’re the guy in rec league groups that no one likes lol
@DarrenGagnon-u7v
@DarrenGagnon-u7v Күн бұрын
Add a vendor and token system please!!!! So fun and people enjoy buying different gear trinkets, weapons etc and trying them out.
@Boomken76
@Boomken76 Күн бұрын
<a href="#" class="seekto" data-time="752">12:32</a> its not just M+ that is pissed about the Go go go, its INFECTED PVE content, 5 mans & timewalkers.
@ryanganter5288
@ryanganter5288 Күн бұрын
Death limit would be cool but combined with a forgiving timer
@mothman84
@mothman84 21 сағат бұрын
That's the way to go! So you catch all possible toxicity on both sides... 😂😂😂
@adeliusgaming
@adeliusgaming Күн бұрын
for me the way to fix mithic is just when you start the key you have five minutes, every mob yo kill add 20 seconds, every leader of pack 40, and every boss 60 sec, you still have the death count but only 3 sec per death, and if you finish the dungeon with more that 15 minutes on timer you get more crest, and 10 or 5 minimum, that way people will still push large group but always cc and even kill more mobs to get more time in the dungeon, also if a dps die you remove 3 seconds but if the healer or tank die you only remove 1 sec, so that way would be that punishing for this specs to play, i will add one rez button for dps caracter with a 5 minutes cd so if the healer die you still can beat the group
@Jiiimmie
@Jiiimmie Күн бұрын
One thing I wish they added to m+ is that you have one life, like in hardcore. If you die you are dead but you can still continue the dungeon. This will spice things up alot.
@swarles354
@swarles354 Күн бұрын
This wouldn't spice things up, this would completely kill m+. A 15 sec death penalty is already too punishing since in higher keys, a wipe pretty much means the run is dead this way, except you pump some giga dps and pull off extremely risky pulls. Now imagine one death means the run is over instantly...
@FillipikPlaysCZ
@FillipikPlaysCZ Күн бұрын
@@swarles354dont cry about too punishing, this is LITERALLY the most hard end game in the game, why do you need to do absolutely everything to have fun? you can easily do +8 if you arent mentally disabled, why would you need to do+14 when you are not skilled enough lol, you can do +8 and still be happy,
@swarles354
@swarles354 Күн бұрын
@@FillipikPlaysCZ this isn't just coming from me. This is criticism coming from some of the top 0.1% pushers. Even they say the 15 sec death penalty is too much and needs to be nerfed. But this has nothing to do with whining about that. It's about that guy suggesting we should implement an even worse "one death and it's over" - penalty. But yeah, let's just do that, and if someone complains, we just say "stop crying, it's endgame. If you're not good enough, just do +2's". That's the way...
@FillipikPlaysCZ
@FillipikPlaysCZ Күн бұрын
@ but its true tho, you have so many options to choose from, i am no veteran, i started 3 months ago absolute PLEB and noob, and gave in the hard work and learning my class and dungeons and now i can easily time +11, people crying about stuff just are entitled and need everything changed for them, the game is absolutely fine, you can do lower levels and be happy and have fun, removing the timer will make everything safe and easy.... not like every other game that makes everything easy for casuals never died, most games did, wow is one of the last games that require actual effort, and it should stay like that,
@swarles354
@swarles354 Күн бұрын
@@FillipikPlaysCZ if you're doing +11's, you can't understand the problem with the 15 sec death penalty. The game mode is by design hard. No one's saying they should make it easier so everyone can do it with minimal effort. The 15 sec penalty is just way out of proportion for what it is designed to be. It's meant to give death more meaning. In around +10's it's doing that absolute fine. In +15's it turns into a "one death means the run is over" - affix. Couldn't care less of they keep the affixes as is for up to +12's. It's the +12 upwards range where folks see problems. And there are problems with the affixes. You'll see, once you dip your toe in that range. The difference is night and day in difficulty and those definitely need tuning.
@igorsergeev6068
@igorsergeev6068 Күн бұрын
Damn, MM getting buffs, am I sleeping:D Maybe now it will be easier to get into keys... One can dream
@SouthernDrinkSlinger
@SouthernDrinkSlinger Күн бұрын
The death limit idea is terrible. It would totally change the dynamics of keys. You'd go from seeing just how skilled players can be timing keys in sub 10 mins to how can we tweak our team to survive the absolute highest key, even if it takes 2 hours. Think 4 tanks and an Aug. Or two tanks, Aug, whatever broken dps class thats sturdy, & healer. What they need to be doing is looking at what made DFS3 so popular. Hint, it was making tanks actually tanks so you could pull extremely large & see huge dps meters on the charts. The timer encouraged that. It's dropping the key squish so there's more dopamine to be had & bring players back every week. It's making the weekly content (aka mythic vault & mythic crests) easily farmable instead of an absolute cluster with everyone & their momma in 10s. Bring back the 8 base vault & 10 vault with higher mythic version. Good players should be able to help their friends who arent so good get their basic weekly content completed. If you dont want heroic raiders "having it easy," then have heroic crests fully upgrade heroic gear & the problem is solved. It feels extremely bad for casual players to drop heroic loot that they cant even fully upgrade. For context, I was just under 3300io in DFS3 and I have 4 toons 2700-2800 this season. I love the mythic plus content, but I am not an MDI player in the least. I also dont consider myself a casual. TWW1 has been the worst experience Ive ever had in mythic plus, and its not even close.
@spunbearing
@spunbearing Күн бұрын
I really hope this isn't just another heirloom piece. They are pretty much useless and taking up space in my bag with no way to get rid of them. Like a bad disease that's incurable . Also a death limit would worsen conditions in Mythic. The reason people stay away from them isn't cause they are hard. They stay away cause of the flack you get from other players cause you died and messed up the run.
@svetlanawilson6831
@svetlanawilson6831 Күн бұрын
Why Blizzard can’t make both type of dungeons in a game? Party will choose which type of dungeon they want to play.
@kennethmalafy8012
@kennethmalafy8012 Күн бұрын
A really easy win would be allowing you to use a death limit or the timer, w/e you prefered. The timer kills all the fun for the run and makes it feel like some weird spam fest instead of a dungeon run. You don't actually get to enjoy the run (the most important part) or even conversate or talk to people, it doesn't promote community at all.
@Tun_Fisk
@Tun_Fisk Күн бұрын
It would be a lot easier too, would you still do it if it didn't reward you the same gear? Because that's what delves are and they scale high as well if it's because you like the challenge
@knocknoc77
@knocknoc77 Күн бұрын
I like the death limit, but why cant there be an option? Upon entering the dungeon you get a screen that asks whether you want a death match or a timed match.
@jediping
@jediping Күн бұрын
Love the idea of death-limits for mythics. The go-go style does not work for my brain. Too much happening. I like the idea of using more of the abilities for CC and knowing which packs to skip and the like. Playing smarter not hard.
@carlzen5540
@carlzen5540 Күн бұрын
I dont see how that would change the approuche. You still want to do it as fast as you can?
@mothman84
@mothman84 21 сағат бұрын
True that. WoW players still want to go fast, not rational actors, but yes, WoW players have dung for brains, so the only real fix is to replace them with functioning AI. They did first test death limit in Torghast, the Corridors. Hours wasted because imbeciles kept trying to rush and dying, when they should have just been patient and played safe.
@justatfn
@justatfn Күн бұрын
Thats all very cool but what about brewmaster tanks? Are we going to get anything? Guess the ring sounds nice...
@Akahito190
@Akahito190 Күн бұрын
A death limit will kill pushing keys
@Omar-Alsaif
@Omar-Alsaif Күн бұрын
Explain
@UltimateGamerCC
@UltimateGamerCC Күн бұрын
i'd totally play M+ if it had a Death Cap than a stupid Timer.
@HeatherMajors
@HeatherMajors Күн бұрын
So is there any changes coming to crests for delves? I struggle too much to do M+ and would not want to ruin anyone's keys. But I still want to upgrade my gear. 2 Ruined per level 8 is pathetic, and Guilded is a faint hope based on RNG for maps. I mean I do love that the trade in is half now, so that helps but wondered if Delves would eventually be more viable for casual players like me.
@MattG5050
@MattG5050 Күн бұрын
Eh they're good changes but not HUGE
@marcinpoponyk3867
@marcinpoponyk3867 Күн бұрын
Imo crest cap should be removed the following week after world first Mythic raid clear
@conqor1
@conqor1 Күн бұрын
I'm still playing alts and getting the 20th anniversary achievements.
@graysaltine6035
@graysaltine6035 Күн бұрын
Just remove the death limit _and_ the timer, hard-cap AoE for *ALL SPECS* and make CC necessary again.
@Skuggi88
@Skuggi88 Күн бұрын
slowing down M+ would be good. most of the weight of the route and pace falls on the tank and imho as a 17+ year player it makes the role feel like a job not a hobby.
@rasmusstubnielsen3534
@rasmusstubnielsen3534 Күн бұрын
I mean i played wow since they launched and I still think after so many years that there WAY to much tooning… cant keep up with what “good” and whats “bad” Its gotta be a nightmare for newcomers to get a hang on..
@el3ees
@el3ees Күн бұрын
If we used death counts instead of timers, M+ would take around 40-60 minutes each, as people would wait for big CDs before bosses and tanks would pull tiny packs only. The sad part is that toxicity will shift from the timer to the death penalty. The new crest update is good, but they also need to add a few things to provide a better experience: 1. Increase gold in the final chest (starting at 1000 gold at +2 key with a +250 gold increment for each key level). 2. Bad luck protection for loot. 3. Add two currencies that drop from mythic+ that allow players to buy items that drop from current season dungeons (hero track gear +2 to +11) (mythic track +12 and above) 4. Your first two drops each week are guaranteed to be a mythic track (M+10 and above: ilvl 623 at 10----> ilvl 639 at +15)
@Dion2000able
@Dion2000able Күн бұрын
Not a fan of 3 and 4 tbh. You would be done gearing in 6 weeks
@nooptions101
@nooptions101 Күн бұрын
Have a token with a weekly cap. Every 3 weeks you can either buy a hero piece or 2 champ pieces. For the champ you could buy 1 in week 2 and have to wait till week 3 for the 2nd one. Example: two tokens per week, champion gear is 3 tokens while hero gear is 6 tokens. Can only buy gear dropped from current season dungeons.
@nooptions101
@nooptions101 Күн бұрын
​@@Dion2000ableI put out an idea in the replies, does it sound better?
@el3ees
@el3ees Күн бұрын
@@Dion2000able Considering the season is around 16 weeks long, I'd be happy if I could enjoy half of it playing with a fully geared main while a couple of alts linger around.
@el3ees
@el3ees Күн бұрын
@@nooptions101 I got your nice idea here. The issue right now is the mythic track gear, which only drops from mythic raids and weekly vaults (random drops). We already had a similar cap with crests at the beginning of the season.
@r1pp3dx
@r1pp3dx Күн бұрын
The timer has always been horrible, much rather have a death limit
@AJ_Zen
@AJ_Zen Күн бұрын
Wtf is crazy with the crest increase dude? You will still have to run 2 dungeons just to upgrade an item 1 time. WTF is with these people who think this is an actual buff to crest drops.
@wojciechpiosik302
@wojciechpiosik302 Күн бұрын
Death limit would be the worst change ever
@BathgateToushiru
@BathgateToushiru Күн бұрын
I think death based mythic + would be the most boring slow not as exiting change they could have comed up with
@dgrrgirl1620
@dgrrgirl1620 Күн бұрын
Hope they let group choose time or deaths
@cindywagner49
@cindywagner49 Күн бұрын
Love your videos..
@snichy
@snichy 13 сағат бұрын
Gotta say, loving the M+ change idea - it could make it so much more pleasnt for tanks and healers
@Boomken76
@Boomken76 Күн бұрын
<a href="#" class="seekto" data-time="362">6:02</a> I was wondering how they were going to force players to use the ring
@filipfenix
@filipfenix Күн бұрын
Its shocking Blizzard think we still think about gear this long into the patch. Gear could literally be free for everyone and 90% of people would not come back. What a joke of a hamsterweel.
@rmmorang2134
@rmmorang2134 Күн бұрын
I feel making positive updates now will still help in future patches/seasons. People always burn out a few months into a patch. When season 2 and 11.1 drops many will come back for a month or two then leave again. It's been this type of cycle for a really long time. hell, I shelved my main once I collected the full heroic tier set (tmog reasons, evoker's set this tier is sick). So now I geared my "main alt" I'm taking a break and playing the new Helldivers patch. It's okay to take a break and come back. I may when 11.0.7 drops Tuesday and check it out.
@serasgaming
@serasgaming Күн бұрын
if they wanna do the death lkimit thing i think they should have 2 different mythic key modes time limit and death limit death limit giving more rewards say an extra 4 crests also would make the ignorant mage players stfu that only know the word "go" i cant stand when people tell me to go as a tank if im trying to wait on my healer to get mana
@TenderheartPC
@TenderheartPC Күн бұрын
I hope they don't do the death limit. It'd be horrible in my opinion.
@thatfrostwolf7324
@thatfrostwolf7324 Күн бұрын
Also delves could use some more love right now. A lot of us solo players would be much happier if there were meaningful rewards tied to tier 9-11. Spamming tier 8s for runed crests gets boring very fast but at least I only need 23 delve runs to get one gilded upgrade as opposed to 40 of them. Still the devs could make delves a lot harder and more rewarding.
@mothman84
@mothman84 21 сағат бұрын
Textbook minor pain relief that doesn't really address any of the fundamental reasons why many players just dropped out of M+ queues, there are no tanks and no healers, and dps spend most of their game time sitting on the floor in Dornagal. That they ask for feedback is just laughable, there's mountains of feedback, they don't give a crap.
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