Simple and Efficient Industrial Layout | Cities: Skylines | Ep. 6

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jester.Gaming

jester.Gaming

4 жыл бұрын

Welcome back to Cities: Skylines! This is episode 6 in our series where we are going to be taking a look at designing a simple and efficient layout for our industrial area. As always, thank you for watching the video!
DLCs enabled: After Dark, Snowfall, Match Day, Natural Disasters (with disasters at ~25%), Mass Transit, Green Cities, Parklife, and Industries
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Cities: Skylines is a city-building game developed by Colossal Order and published by Paradox Interactive.
All music used in this video is from the Cities: Skylines (Original Game Soundtrack) composed by Paradox Interactive.
Copyright © 2020 Paradox Interactive AB. www.paradoxplaza.com

Пікірлер: 313
@m.h.a.2404
@m.h.a.2404 3 жыл бұрын
you lost your save game and redo it as close as possible by watching your videos? brooo that's a real dedication there
@jester.Gaming
@jester.Gaming 3 жыл бұрын
Hey M. H. A. ! It was quite a strange experience going back and watching those episodes, haha! I'm still not used to listening to my own voice. I'm glad I did though - the city has turned out well so far! I now have multiple saves... some on the Steam cloud and some local saves on my computer! Thanks for leaving a comment :)
@icaruswindrune7116
@icaruswindrune7116 3 жыл бұрын
@@jester.Gaming Well, that is quite the dedication as well as wherewithal you have, being able to rebuild the city from scratch almost in the same way you did originally while listening to a synthetic version of your voice (recordings actually sound noticeably different from your true voice - but the inflections and way you speak are what make it recognizable [hence why you might not recognize someone over the phone unless they tell you it is them]). Also want to note that your series is helping me quite a bit ever since I transitioned to Cities: Skylines (I originally was a Sim City 4 player, but after my PC no longer supported it, I switched to C:S).
@jester.Gaming
@jester.Gaming 3 жыл бұрын
I'm glad my videos have been helpful for you Icarus! Welcome to the channel!
@_Mr.Tuvok_
@_Mr.Tuvok_ Жыл бұрын
that’s also very convenient to have. I’ve lost a couple cities that way-one completely, and one just with a whole lot of progress that I lost. Having footage of the build would have been very useful to re-coup
@AeneasTroy
@AeneasTroy 3 жыл бұрын
Redo your city all over again just to stay true to your Episodes. That's a real dedication for your viewers and subscribers. Here is my like sir.
@jester.Gaming
@jester.Gaming 3 жыл бұрын
Thanks AeneA! The city wasn't too big so it was relatively easy :)
@abced10056
@abced10056 3 жыл бұрын
Very informative. One of the first I've watched that actually delineated the different elements of industry (extractors, storage, processors) demonstrating the reasons for the traffic that it produces. Others just say separate industry but don't really show why other than traffic. Showing the layout and demonstrating the flow was very helpful. Now I get it. Thank you.
@jester.Gaming
@jester.Gaming 3 жыл бұрын
Hi Alan - thanks for taking the time to leave a comment, I appreciate the feedback! I'm glad my video was able to help you out. I'm hoping to have more Cities Skylines videos coming up!
@_jazzypants7321
@_jazzypants7321 2 жыл бұрын
This. I have watched a few but this is the first one where I can now say I "get it".
@jester.Gaming
@jester.Gaming 2 жыл бұрын
Awesome _Jazzy, I'm glad the video was helpful!
@togglefire3537
@togglefire3537 2 жыл бұрын
All the barracks vary in size with the farming industry having the smallest barracks. But in reality you don't need to necessarily put them on the fertile land you want to use you just need to have it in the district. So basically a trick I use is use is if the land that has resources on it for the extractors and then push the lines of the district out a little further over normal land and then build all your factories and barracks in there.
@jester.Gaming
@jester.Gaming 2 жыл бұрын
That's great advice Toggle! The fertile land can be tough to come by so it's best to use it as efficiently as possible!
@elizabethsolayao7041
@elizabethsolayao7041 3 жыл бұрын
I'm so glad your making so many educational Cities Skylines tutorial. I always take inspiration from your work even with the layouts haha. Really appreciate your videos!!
@jester.Gaming
@jester.Gaming 3 жыл бұрын
That's great to hear - I'm glad the videos are helpful, thanks for continuing to support the channel Eli!
@pratik98981
@pratik98981 Жыл бұрын
Wow, this episode brought me back to the game after a long time. I started playing it again and I started watching other episodes in this series as well. Thanks mate.
@jester.Gaming
@jester.Gaming Жыл бұрын
Welcome back Pratik! Thanks for leaving a comment.
@suppis20
@suppis20 Ай бұрын
Even after three years this video is still top notch! Amazing work Jester!
@jester.Gaming
@jester.Gaming Ай бұрын
Thank you suppis20!
@m.w8902
@m.w8902 4 жыл бұрын
Amazing, one of the best video I've seen on Cities Skylines
@jester.Gaming
@jester.Gaming 4 жыл бұрын
Hi M. W - thanks for watching and leaving a comment, I appreciate the support!
@joshuaryan1125
@joshuaryan1125 3 жыл бұрын
Your vids should be the official Cities:Skylines tutorial.
@jester.Gaming
@jester.Gaming 3 жыл бұрын
Thank you Joshua, that's very kind of you to say! I'm just happy to be able to help!
@dxnxz53
@dxnxz53 3 жыл бұрын
Its amazing that you recreated your city.. thanks ! Always fun to watch. I just started playing the game and im looking forward for the other episodes already. Happy New year btw!
@jester.Gaming
@jester.Gaming 3 жыл бұрын
Thank you Iednz, I'm glad you're enjoying the series - I appreciate the feedback and support. Happy new year to you as well, welcome to the channel!
@jay-rweber4307
@jay-rweber4307 3 жыл бұрын
Honestly, you made me to go back to the game and bought some additional dlcs. Love your content man. Ill use them as inspiration to build mine.
@jester.Gaming
@jester.Gaming 3 жыл бұрын
That's great Jay-R, welcome to the channel and back to Cities: Skylines! I'm glad you're enjoying the series :)
@josephdutton4138
@josephdutton4138 3 жыл бұрын
Hey man, I just wanted to say these videos have been lifesavers for me, I burnt out on city skylines due to one thing going wrong and me freaking out but these videos are informative and you usually don’t mess up. They have given me inspiration to hop back on to the game and start a new city. Thank you
@jester.Gaming
@jester.Gaming 3 жыл бұрын
That's great to hear Joseph - welcome back to Cities: Skylines! I do a little bit of testing before I make the video to make sure that things don't end up turning out too terrible :) What has helped me out a lot is taking things slow and building only a little bit at a time. If you're unsure of something you can make a separate save file of the game and try it out before you implement it into your city. Welcome to the channel!
@berthome78
@berthome78 3 жыл бұрын
Started your serie 2 days ago and loving it ! I have been using all of your tips and it really helped me on my own map (specialy the zebra crossing). Hoping you will continue that serie for a long time, I will keep watching. Thank you
@jester.Gaming
@jester.Gaming 3 жыл бұрын
Hey Xavier - that's amazing, thank you for taking the time to leave a comment and let me know! I may not have a chance to upload every week (I wish it were more often though!) but I don't plan on stopping any time soon. Welcome to the channel!
@MrLandslide84
@MrLandslide84 8 ай бұрын
This is super awesome. My oil industry is rocking thanks to this video. Thanks!
@jester.Gaming
@jester.Gaming 5 ай бұрын
That's great MrLandslide84!
@ImperadorLucius
@ImperadorLucius 2 жыл бұрын
Finally one creator that is more my speed, without doing a lot of costumized props doying things shamely beautiful that i can't do, also not using complex traffic mods or anything like that.
@jester.Gaming
@jester.Gaming 2 жыл бұрын
Welcome to the channel Victor! That was my goal for the series... I couldn't follow along most of those other channels either. Lakewood works perfectly fine and could be made by anyone!
@filmfilm86
@filmfilm86 10 ай бұрын
Nice layout, been looking for something like this. Thanks
@oneyoungdaniel
@oneyoungdaniel 3 жыл бұрын
Wow! You rebuilt the entire map! I'm impressed and so sorry you had to do that but wow 👏 thank you for making these videos.
@jester.Gaming
@jester.Gaming 3 жыл бұрын
You're more than welcome Daniel and it was totally worth it - the feedback and support that I have received is more than I ever could have imagined ... and it wouldn't have happened if I didn't go back and recreate the city!
@theXANADER
@theXANADER 3 жыл бұрын
Hello !! Ur vids à re getting better and better, this one was suggested and made me watch from the start !! And defenitely your mic sound is soooooo much nice 😉😉 keep make this great job ! A pleasure To follow
@jester.Gaming
@jester.Gaming 3 жыл бұрын
Hey theXANDER! Thanks for dropping by and letting me know the microphone was sounding better - I'm quite happy with the improvement over what I was using before. I appreciate the feedback and support! Welcome to the channel!
@aaronzamora4526
@aaronzamora4526 3 жыл бұрын
Microphone quality is good! Can now hear you lol.
@jester.Gaming
@jester.Gaming 3 жыл бұрын
Awesome, thanks for letting me know Aaron! I'm pretty happy with how it has been recently - not the best but much better than what it had been!
@virtualvelo2744
@virtualvelo2744 2 жыл бұрын
I am really digging that tunnel thru the residential area. Note. Fantastic layout.
@jester.Gaming
@jester.Gaming 2 жыл бұрын
Thanks Virtual Velo - welcome to the channel! :)
@Elkatook666
@Elkatook666 3 жыл бұрын
REALLY interesting the way you make the simple road layout and then delete a tiny section to make a smooth curved road. looks way more realistic than if you just use 90 degree turns everywhere. i have run into the problem of traffic from the industrial areas jamming my regular city traffic, im new to the game, however your video has some great ideas i look forward to trying on my next map. great video
@jester.Gaming
@jester.Gaming 3 жыл бұрын
Thanks Mr Elkatook - it looks a bit more realistic and helps the flow of traffic since the cars don't have to slow down as much! I highly recommend isolating your industrial traffic by not connecting the roads to the rest of your city and giving it it's own on/off ramp from the highway. The design is pretty basic but if you follow the general idea of one way traffic with the different loops you can pretty much have it in any shape you want. Welcome to Cities: Skylines and I'm sure the design will work well in your city!
@brewsterly2927
@brewsterly2927 3 жыл бұрын
Pleased I found this, have been looking at others that were, disappointingly, inefficient and yet said they were tutorials. Thumbs up!
@jester.Gaming
@jester.Gaming 3 жыл бұрын
Hi brewsterly, I'm glad you liked the video and the layout worked well for you! Thank you for taking the time to leave a comment and give some feedback!
@cmonster67
@cmonster67 3 жыл бұрын
Simple and efficient, it worked for this industrial area and it worked for this video. Very informative!
@jester.Gaming
@jester.Gaming 3 жыл бұрын
Hey C Monster, thanks for taking the time to leave a comment - I appreciate the feedback!
@gabrielatorres5557
@gabrielatorres5557 4 жыл бұрын
Thank you for this layout!! I just created it in my city :)
@jester.Gaming
@jester.Gaming 4 жыл бұрын
Hi Gabriela, thanks for watching the video and leaving a comment! I hope the layout works for you - there is some flexibility in the design so you can use it as a starting point and create something much better than what I have! :)
@Shante_AllDay
@Shante_AllDay 3 жыл бұрын
Wow- I’ve spent about 4hours (btwn gameplay and yt vids) trying to figure out the industry DLC.. Thank you so much.. NOW I understand all my mistakes 😹
@jester.Gaming
@jester.Gaming 3 жыл бұрын
Welcome to Cities: Skylines and the channel Shante Walker! I'm glad my video was helpful for you - good luck with your city!
@neilmunro7961
@neilmunro7961 3 жыл бұрын
Really well explained. Thanks.
@jester.Gaming
@jester.Gaming 3 жыл бұрын
You're welcome Neil, glad it was helpful!
@GATEElemental
@GATEElemental 3 жыл бұрын
Mister, you are very good at doing this, good choice of script, good continuation, good information.
@jester.Gaming
@jester.Gaming 3 жыл бұрын
Hey Humanista, thanks for taking the time and leaving a comment. I appreciate the feedback, I'm glad you're enjoying the video! Welcome to the channel!
@Matthew-pn1qu
@Matthew-pn1qu 3 жыл бұрын
Thanks for a helpful video! I subscribed :)
@jester.Gaming
@jester.Gaming 3 жыл бұрын
You're welcome Matthew, thanks for the subscription and welcome to the channel!
@Emjay_____71
@Emjay_____71 Жыл бұрын
Thanks for this 🙏 The video is sped up in places and so is the music therefore which is a bit crazy 🤣
@jester.Gaming
@jester.Gaming 11 ай бұрын
haha, I stopped doing that in later videos and kept the music normal during sped up sections :)
@WestOfEarth
@WestOfEarth 3 жыл бұрын
I create my zones in a similar fashion, though my road 'circuits' tend to be more random as I follow the resource deposits themselves or the contours of the land rather than follow the same layout. This approach gives ore mining zones on mountain sides an especially realistic look as roads follow the contours of the land. All this to say I think your design is excellent and if one understands the principles behind it, one can tweak the road layouts if needed. I do have one question which I find isn't answered very well anywhere, not in youtube vids nor forums on Steam. The functionality of storage (non-warehouse) buildings, what settings do (Fill, Balanced, Empty) beyond their in-game limited descriptions, where to place them in your logistics chain. You've placed yours between extractor and processor sectors, but I've read others advice that says put them at the end of one's logistics chain. Similarly I've read advice telling me to use 'Fill' and 'Empty', never Balanced on raw resource storage. Yet your design seems to work perfectly fine. You see what I'm saying? With all the conflicting advice, I'm not sure how to properly use industry specific storage buildings. (warehouses I understand)
@jester.Gaming
@jester.Gaming 3 жыл бұрын
Hi WestOfEarth, thank you for taking the time to leave a comment, sorry for taking a little while to get back to you! I appreciate the feedback on my design and the insight into how you like to make your industrial area. It was a little bit easier for the forestry and farming industries since the resources are infinite at one location. I may have a follow up video at some point when I move to the oil and ore industries that has a varying layout. In my layout I’m using the storage buildings as a raw resource buffer between the extraction buildings and the processing buildings. I found that despite having enough extraction buildings my processing buildings would occasionally sit idle waiting for raw resources. This may be because the trucks from my extraction buildings were busy exporting goods and unavailable to deliver to my processors. By storing some of the raw resources in the storage building it’s one more set of trucks available to deliver to my processors. You could still place these storage buildings at the end of the logistics chain but in the road layout that I have that would be further away in the overall ‘loop’ causing the trucks to have to drive further to deliver the raw materials to my processors. My processors still sit idol but not as often as when I do not have this raw resource storage buffer. This is briefly mentioned in the third developer diary that was released with the industries dlc (forum.paradoxplaza.com/forum/threads/cities-skylines-industries-dev-diary-3-supply-chain-part-1.1123961/). As for what setting to use on these buildings I think that is dependent on the size and performance of your industry. By using Fill I found that my industrial area was importing more resources than it should have been. I was producing enough raw resources but the extraction cycle didn’t sync with the demand of the storage building and if resources from the extraction building weren’t immediately available they would be imported. I think using Empty would defeat the purpose of having the storage building as a buffer but this setting may also send resources to the processing buildings quicker. I don’t think I have ever used this setting so I’m not completely sure. I like to use Balanced because it seems like it is a mix of both the Fill and Empty settings. I can produce enough raw material to keep the building above 50% making the trucks readily available to export out of the city or to the processing buildings (similar to empty setting). Since the building only needs to be filled to 50% capacity the chances of me needing to import material is reduced because the production of my extractor buildings can easily keep up with the demand (similar to Fill setting). These settings are talked about a little bit in the seventh developer diary that was released with the industries dlc (forum.paradoxplaza.com/forum/threads/cities-skylines-industries-dev-diary-7-cargo.1124492/). I hope this answers your questions - let me know if there is anything that doesn’t make sense or doesn’t quite answer exactly what you were asking. I’m far from an expert and usually just end up figuring things out through trial and error!
@tadeoz1980
@tadeoz1980 2 жыл бұрын
Amazing road layout!
@DiamondOrPoor78
@DiamondOrPoor78 2 жыл бұрын
Great stuff! Keep it up!
@jester.Gaming
@jester.Gaming 2 жыл бұрын
Thanks DiamondOrPoor78, I hope your traffic stays under control!
@arijitdutta1307
@arijitdutta1307 3 жыл бұрын
brooooooo where were you all my life!!!!!!!!!!!!! thats a really good way to manage industrial zones. thank you for the tips!
@jester.Gaming
@jester.Gaming 3 жыл бұрын
Hey Arijit, you're welcome! Thanks for taking the time to leave a comment - I hope it works well in your city!
@Purzify
@Purzify 2 жыл бұрын
Your city looks super aesthetic! my city is just a grid massacre and always hoped to add a bit of charisma into the city.
@jester.Gaming
@jester.Gaming 2 жыл бұрын
Thanks Purzify! I'm sure your city looks great! I feel like mine is a bit if a grid sometimes too :)
@Purzify
@Purzify 2 жыл бұрын
@@jester.Gaming can I ask, what map is that? And is it vanilla?
@jester.Gaming
@jester.Gaming 2 жыл бұрын
Hey Purzify! This is Eden Valley from the Green Cities DLC!
@pskihq92
@pskihq92 Жыл бұрын
Damn. You got a new subscriber today with this and your traffic videos.
@jester.Gaming
@jester.Gaming 11 ай бұрын
Thanks pskihq92, welcome to the channel!
@_CARKENT
@_CARKENT 3 жыл бұрын
The main industry building is where all service vehicles go for that industry area so having it by the front and easy accessible is a good tip
@jester.Gaming
@jester.Gaming 3 жыл бұрын
Hi Carkent, thanks for taking the time to leave a comment! I hope the rest of the layout worked well for you too!
@RoxioCZE
@RoxioCZE 3 жыл бұрын
now thats a great sound quiality right there
@jester.Gaming
@jester.Gaming 3 жыл бұрын
Thanks Pycrs!
@DarthAlso
@DarthAlso 3 жыл бұрын
I love this! Will have to try it
@jester.Gaming
@jester.Gaming 3 жыл бұрын
Thanks Rasmus! Don't hesitate to change it a little bit and make it your own design as long as you follow the general idea of having the different 'loops' for the extractors, producers, and cargo. Welcome to the channel!
@DarthAlso
@DarthAlso 3 жыл бұрын
@@jester.Gaming I will try... I always seem to struggle with industrial road layouts for some reason.
@jester.Gaming
@jester.Gaming 3 жыл бұрын
It's all good Rasmus - nothing is ever perfect .... one of the best things about this game is that if it doesn't quite work you can always delete and try it again. I'm sure you'll get it!
@ThisIsQuarty
@ThisIsQuarty 3 жыл бұрын
So much in one episode, wow where to start... Firstly, re-creating your entire city, that's some level of commitment and I appreciate it, sure many others do as well :) Did you ever work out that your nature reserve the lights appear on one side of the path, depends which direction you drew the path with the mouse? Anyway... I can completely relate to your microphone issue, once it got into my own head that my microphone quality was bad I stopped streaming for a month until I'd bought & configured a new one. Really appreciate your industry layout explanation, I liked how you cut to a "full" one to see the big picture, that's different and worked very well. Others might have only arrived at that layout conclusion once traffic started to become an issue. Only critique, personal preference, your Exit route was a great solution but I think tunnels are a cowards way out ;) show that road for all to see incase it ends up suffering from congestion in the future.
@jester.Gaming
@jester.Gaming 3 жыл бұрын
Hey Quarty, thank you for taking the time to leave a comment - this is some awesome feedback! I'm glad you're enjoying the videos and I'm glad I decided to recreate it as well. My videos weren't being viewed as much back then but I still enjoyed making them nonetheless! I had not figured that out! That is some good information! I just recently made a video where I redesigned the nature reserve. I wasn't quite as picky with the lights this time though, haha :) The microphone isn't perfect but I think it's much better than it was before. I still run into some issues where I get minor static/feedback when I record during high CPU usage. I've been filming some of my most recent videos while the game is paused to reduce the CPU usage and then editing different unpaused footage on top of it. I wanted to make sure that people knew the layout was going to work before they decided to put it in their city - sort of a proof of concept. It would have been terrible for people to put the layout in their city only to find out traffic was absolutely terrible in the end. There are definitely ways to make it more realistic or better looking but this way still works! The tunnels! You're not the first one to bring up some of my tunnels :D ... I agree, they are a bit of an easy way out. I don't mind them too much but I should probably try and stay away from them to make things look a little more realistic. Thanks again for the feedback - welcome to the channel!
@richardhogben3776
@richardhogben3776 2 жыл бұрын
Nice, work. Very good
@jester.Gaming
@jester.Gaming 2 жыл бұрын
Thanks richard!
@SuperNova823
@SuperNova823 3 жыл бұрын
Thanks for the video. I just subscribed.
@jester.Gaming
@jester.Gaming 3 жыл бұрын
Hey Super Nova, welcome to the channel!
@chaoyangnz
@chaoyangnz 3 жыл бұрын
Nice, I like these episodes
@jester.Gaming
@jester.Gaming 3 жыл бұрын
Thanks Chao Yang, welcome to the channel!
@mulletpower2009
@mulletpower2009 3 жыл бұрын
Ha what are the odd's that im tuning into this video exactly 1 year after its uploaded. Gotta love coincidences like that lol
@jester.Gaming
@jester.Gaming 3 жыл бұрын
That's awesome, welcome to the channel Brock - I'm glad you found the video!
@stw1549
@stw1549 2 жыл бұрын
Clean and efficient!
@jester.Gaming
@jester.Gaming 2 жыл бұрын
Thanks St W, welcome to the channel!
@bikersi9821
@bikersi9821 3 жыл бұрын
Dude, I’ve been following your build and recreated myself. I’ve only built up to episode 2 so far but can’t wait to get these industries in. They look fantastic. Hopefully mine will work out the same. Please keep up the build. Really enjoying emulating it. I am using mods though like traffic manager etc which is a big help with traffic for me. Thanks dude.
@jester.Gaming
@jester.Gaming 3 жыл бұрын
Thanks BikerSi, glad you're enjoying it. I've had a few other subscribers who are also following along. Keep in mind that there are a couple episodes where I do some work offline that may be a little difficult to follow. Don't hesitate to make some of your own adjustments, I'm sure you can come up with something better! The map is also available to download from the Steam Workshop as of episode 15 (steamcommunity.com/sharedfiles/filedetails/?id=2286642386) for reference if you get stuck. Welcome to the channel! :)
@bikersi9821
@bikersi9821 3 жыл бұрын
@@jester.Gaming I am enjoying it thank you. I noticed a change after your 11 month break from the build where there is more time lapses. I’m doing my best to recreate it though. I’m on it now. Need to get to bed really. Haha. Thanks for the map share but I’m happy to build it myself so I can get more experience with the game. I will be getting your intersections though. That’s too hard for me. ;-)
@jester.Gaming
@jester.Gaming 3 жыл бұрын
I figured at the rate I was going it was going to take forever to get anything done. I've had some time lapses in areas where it can be a little bit difficult to give a commentary on .... you can only talk about putting down roads so many different ways. I'm still getting used to the whole narrating while playing though ... maybe one day I'll have something to say in those segments. I hope the city building is going well!
@akni3547
@akni3547 2 жыл бұрын
Wow, redid everything? Thank you
@namo5406
@namo5406 3 жыл бұрын
Very nice man. Gonna copy it
@jester.Gaming
@jester.Gaming 3 жыл бұрын
Thanks Namo, that's great! Don't hesitate to make it look a little better :D
@sunilkumarba
@sunilkumarba 3 жыл бұрын
Hello Jester. You're doing an awesome job dude. Please keep your Cities Skylines related videos coming frequently. Your videos should be the official video guide. You changed the way I was playing this game. Also, please reduce the speed of your timelapse a bit. Again, an AWESOME job. I thank you a lot.
@jester.Gaming
@jester.Gaming 3 жыл бұрын
Hi Sunil Kumar B A - welcome to the channel! Thank you for the feedback. I appreciate the support ... I'm always trying to get videos out quicker but it doesn't usually work out that way unfortunately haha. I don't currently have a specific speed I put my time-lapses to but I will try and make them a little bit easier to watch!
@TechieXP
@TechieXP 3 жыл бұрын
Good job. You can still do exact what you did, and make it look pretty. But yours looks like hlwni would do it
@jester.Gaming
@jester.Gaming 3 жыл бұрын
Hey Tim - that's what I was hoping! My design is extremely basic but the principle behind the layout could be used for any design. There are lots of way more talented builders out there that could come up with something that looks way better than this :D
@50624
@50624 2 жыл бұрын
Great stuff🤟
@jester.Gaming
@jester.Gaming 11 ай бұрын
Thanks 50624!
@FatBoyBrett
@FatBoyBrett 2 жыл бұрын
6:30 cracked me up. “None of the trucks will go down that way and turn around or do anything weird” *car proceeds to go down that way and turns around* Great video. Good information.
@matthewwinkler2032
@matthewwinkler2032 3 жыл бұрын
dude this is amazing... i've been playing this game like a moron
@jester.Gaming
@jester.Gaming 3 жыл бұрын
You're being too hard on yourself Matthew! Welcome to the channel :)
@Gustavocavazos
@Gustavocavazos 3 жыл бұрын
Excelente me suscribo.
@jester.Gaming
@jester.Gaming 3 жыл бұрын
Thanks Gus - welcome to the channel!
@TechieXP
@TechieXP 3 жыл бұрын
I usually make "T" junction. Place a plantation on top, and add trees just like you do. Then I place small storage on one side of the T underneath and a specific production right across. The main road is what will be at the bottom going one way back to the highway or a cargo area and a warehouse.This way the only trucks hitting the main road are taking items to a big warehouse and cargo area that also sits on a T near the exit back to the highway. Then I have a one way road that goes around the back and starts the cycle of trucks going back to production away from main road where it is traffic only going back out. Maybe I will do a video and show it.
@jester.Gaming
@jester.Gaming 3 жыл бұрын
Hey Tim, that sounds like an interesting design! It seems like it works similar to what I have shown in the video with a loop controlling the flow of traffic and separating extractors/production/storage along the route. I would be interested to see what you've come up with!
@TechieXP
@TechieXP 3 жыл бұрын
@@jester.Gaming i will get some picture for you or put a short video on my YT for you.
@jester.Gaming
@jester.Gaming 3 жыл бұрын
That would be great, let me know when it's up and I will check it out!
@TechieXP
@TechieXP 3 жыл бұрын
@@jester.Gaming hey man, I posted my little video on my page. Here is a link - kzbin.info/www/bejne/l6HEnqhoia99d82i - enjoy. Sorry if it is long. I'm not good at editing. I have to learn how to time-lapse. Sorry it took so long.
@jester.Gaming
@jester.Gaming 3 жыл бұрын
Hi Tim - it's no problem at all, thank you for making and sharing the video! I totally see what you're describing with the "T" layout and organizing the flow of traffic through it. Your layout works really well in that you can add a bunch of these T's on and make it as small or as large as you want. The other roads in the layout can be used to control the flow of traffic in and around these T's. Your industrial area was significantly larger than mine in the end and traffic was flowing really well with the number of buildings you had!
@gigabyte9584
@gigabyte9584 Жыл бұрын
Bro makes this this so easy
@jester.Gaming
@jester.Gaming 11 ай бұрын
Glad it helped gigabyte9584!
@TechieXP
@TechieXP 3 жыл бұрын
Don't put silos next to roads where you have one way traffic. Build a T coming off the main road with a silo at the end, with a curve going back to your road that goes around back
@jester.Gaming
@jester.Gaming 3 жыл бұрын
Hi Tim - this is one of the areas that definitely has the most traffic. I tried looking up a Dallas curve but couldn't find anything about it ... I'm don't quite know what that is!
@diegoskater626
@diegoskater626 3 жыл бұрын
If you want your processors to always use materials from the extractors nearby instead of importing products from the highway, put a one way road exiting the industrial complex as the only outside conection. To avoid processors importing materials from the train cargo station, place it outside the one way exit road.
@jester.Gaming
@jester.Gaming 3 жыл бұрын
hi diego, thanks for taking the time to leave a comment - that's good advice! I find that once the extractors are in place there is rarely a need to have resources imported (but it does happen occasionally). Eventually when we put in the oil and ore industry they'll be almost entirely import only since those resources are finite and we don't have a lot on the map!
@francoisgagnonlemieux3135
@francoisgagnonlemieux3135 3 жыл бұрын
@@jester.Gaming Even on vanilla there is a mod for that, making it unlimited. Those area depletes way too fast. At least they could've make it last 5 times longer.
@jester.Gaming
@jester.Gaming 3 жыл бұрын
I agree, the oil and ore are depleted way too fast! I think enabling the mod will not allow you to earn achievements if that is something you care about. The good thing is these industries can be fully supported by imported goods when you run out of resources!
@NATHD108
@NATHD108 3 жыл бұрын
Smart design!
@jester.Gaming
@jester.Gaming 3 жыл бұрын
Thanks Nathan, welcome to the channel!
@mrblack888
@mrblack888 2 жыл бұрын
You can use the industry area tab to work out what's happening and manage your industry a lot better than counting production levels. What you want, ideally, is that 100% of your production is local, that is you should not show any "import" on the pie chart at the top. This can be misleading when you first set up your industry as storage yards/warehouses will import to meet their target capacity. However once they are at capacity, there should be no more imports. Then you have 3 production pipelines, the two industry pipelines that produce finished goods from your buildings and then an overflow pipeline of raw materials. Raw materials sell for much, much less than finished goods so if you have consistent outflow of raw materials (centre arrow) then you have too many extractor buildings (or not enough processing buildings). Adjust your building count so that 100% of your raw materials are being processed into high value goods, without any imports being required. For some resources, there can be a separate demand for raw materials as well (crops is an example), so if you find that everything balances on the industry area tab but you still have imports for some reason, you need to have a little more extractor capacity to meet that side demand.
@jester.Gaming
@jester.Gaming 2 жыл бұрын
Thanks mrblack888, that's good advice! I will be revisiting these areas and making some adjustments in the future and will definitely need to review and refine the production pipeline!
@nagsoto
@nagsoto 4 жыл бұрын
Life Savier... :) It's perfect... I just build 4, one for each Industry, side by side. The only one that keeps giving a headache its farming, too many trucks... :( Keep up the good work.
@jester.Gaming
@jester.Gaming 4 жыл бұрын
Hey nagsoto, I'm happy the design worked for you - I've also had trouble with the farming industry, it seems to use more trucks than the others! I usually have to tweak the number of buildings in the area until I reach a bit of a balance. Thanks for stopping by and leaving a comment!
@Batataglins
@Batataglins 3 жыл бұрын
There's a few ways to improve the traffic jam. You can try make it bigger, with more space between buildings. Or make a dedicated single roads for the buildings and keep the main roads as a highway with lane mathematics.
@jester.Gaming
@jester.Gaming 3 жыл бұрын
That's good advice, thanks Batataglins!
@rmcgill575
@rmcgill575 3 жыл бұрын
Barracks and maintenance do not need to be right next to the plots, just within that "district." In your map, I would have placed them between the railroad and highway where the land is never going to be as valuable. Don't forget police, fire, garbage. Don't remember if medical is required or not since I just automatically lump them all together. I have seen examples where plots and R & C are interspersed but on entirely separate road networks.
@jester.Gaming
@jester.Gaming 3 жыл бұрын
Thanks for checking out another video R McGill! I haven't had many issues with services other than garbage. I do have the new transfer stations that came out with the Sunset Harbour DLC that I need to place throughout the city. The layout itself is working well but it doesn't look quite as nice as I would like it to - I'll be going back for a renovation to try and make it look a little better and will definitely have better access for other services and citizens!
@GDFB100
@GDFB100 5 ай бұрын
3 yrs later. TYVM
@jester.Gaming
@jester.Gaming 5 ай бұрын
You're welcome!
@Paul-un2bj
@Paul-un2bj 4 жыл бұрын
Hi new to your channel hope you continue your build injoying your videos
@jester.Gaming
@jester.Gaming 4 жыл бұрын
Hi Paul - thanks for watching the video and taking the time to leave a comment! I'm glad you're liking the videos - I definitely plan to continue with the series!
@Paul-un2bj
@Paul-un2bj 4 жыл бұрын
@@jester.Gaming awesome looking forward to it helping me with getting started on my city as I'm on the Xbox console
@jester.Gaming
@jester.Gaming 4 жыл бұрын
That's awesome Paul! I hope my videos help out a little bit at least. I will not be using any mods or assets from the Steam Workshop (assets from the official DLC will be used though) so anything that is in the videos will be available to you on Xbox! There was lots of trial and error involved in my city - the best part is if something doesn't quite work you can easily try something different! I found that creating the city slow and steady gives a better result than rapidly expanding based on the demand.
@adrianfilip10
@adrianfilip10 3 жыл бұрын
First of all, great job with your videos , got yourself another subscriber :D Secondly, I have a bit of an issue with the Industries: I've build the city 90% like you did, I also connected the Cargo trains to the outside connection, but still I've got the "Not enough buyers" warning. In the same time the commercial areas complains about not enough goods to sell. Did I missed something ? Edit: looks like the Enhanced District Services mod, causes this issue :(
@jester.Gaming
@jester.Gaming 3 жыл бұрын
Hey adrian flip - sorry for taking so long to respond, I'm glad you were able to figure it out. I had never heard of the mod before but it sounds interesting and would definitely help manage your city a little better ... too bad there is an issue :(
@blastorix
@blastorix 2 жыл бұрын
Quick question, should I want to expand significantly so as to boost exports, how do I expand? What principles should I keep in mind when extending the industrial road layout?
@jester.Gaming
@jester.Gaming 2 жыл бұрын
Hey Min Guk Chi, welcome to the channel, thanks for taking the time to leave a comment. The main thing you'll need to worry about is the volume of traffic moving through the area - the larger and/or more dense the industry area gets the high volume you'll have. Controlling traffic with the one way roads and dedicated loops for each part of the supply chain will help significantly. Direct access to the highway and other outside connections (train, boat) will also help manage the traffic in the area. I hope this helps!
@dspindl1
@dspindl1 3 жыл бұрын
This series, in my opinion as a relative beginner, is more suited to advanced players. Which is sad because you have a very pleasant and calm delivery. I've hung in there from episode one but will not be going further I'm afraid. You keep saying you "don't want to bore us with watching you do....." and then high speed through something, or in this case jumping straight to level 3 industry area. Which buildings come first? In what order? Where does your cargo rail go? I had hoped to continue trying to build this city along with you. But you've left me in the dust I'm afraid. Good luck though, you have a lot a talent!
@jester.Gaming
@jester.Gaming 3 жыл бұрын
Hi Dave, thank you for the feedback, I appreciate you taking the time to leave a comment! My goal was to focus on the road layout and general design but leave the industry type and building placement up to the player - skipping ahead to show that the layout would still be functional when it was fully levelled up. In retrospect it may have been better to have this as a standalone episode unrelated to the development of the city. I'm still relatively new to making these videos and trying to figure out the best way to present them ... unfortunately I likely won't find something that works for everyone though! I encourage you to keep going with your city ... I spend lots and lots (lots!) of time trying different iterations of the same thing before I find something that will work for a video. You'll probably come up with something that works and looks better than what I have! Thank you for your support!
@dreamessence4686
@dreamessence4686 3 жыл бұрын
Hahaha dude, you remade your whole city. Jezus, I would be so pissed if something like that happened. You're a true City Skylines warrior. haha. :)
@dreamessence4686
@dreamessence4686 3 жыл бұрын
Really loving the videos, I litterally have an attention span of 5 seconds, but you're keeping me locked. Good job!
@jester.Gaming
@jester.Gaming 3 жыл бұрын
haha, I appreciate it Mattenjaz K - I think it payed off! :)
@jester.Gaming
@jester.Gaming 3 жыл бұрын
Glad to have you here Mattenjaz K, welcome to the channel!
@ashk300
@ashk300 3 жыл бұрын
Are you Dutch Mattenjaz?
@dreamessence4686
@dreamessence4686 3 жыл бұрын
@@ashk300 Yes, why?
@_raulicious
@_raulicious 3 жыл бұрын
i don't know but it's really nice to see that he replies to everyone with positive comments, it shows that he really cares about his subscribers. amazing content and the mic is in good quality man :)!
@jester.Gaming
@jester.Gaming 3 жыл бұрын
Thanks raulntn, I appreciate the support! I think it's the least I can do to show my gratitude to everyone who watches the videos and takes the time to leave a comment. I'm extremely lucky to have had the response that I've had to the channel and the recent Cities: Skylines series ... I just need to find the time to create videos on a more regular basis! One day it will hopefully become too much for me to answer as many comments as I get but until then I will answer what I can! :)
@crai-crai
@crai-crai 3 жыл бұрын
I like your helpful, concise, no nonsense format. Just one question: If you produce more raw materials than your processors can handle, do the raw materials get exported?
@jester.Gaming
@jester.Gaming 3 жыл бұрын
Hi Craig, thank you for the feedback - I'm glad you like the video! That's correct! Your extractors will export raw materials that are not used by your processors. Occasionally you'll get issues where you have "Not enough buyers for goods" where the extractor facility is actually full and unable to extract more until goods are exported. You can add warehouses to deal with this issue but that may cause more problems with traffic. Currently in our city the only mode of export is highway but there are also rail, ship, and plane. Eventually as we provide more options for export I think it will be a little bit easier for our industry to export goods and we won't run into issues with not enough buyers!
@crai-crai
@crai-crai 3 жыл бұрын
@@jester.Gaming Thanks! Good to know.
@jester.Gaming
@jester.Gaming 3 жыл бұрын
You're welcome!
@koopa5504
@koopa5504 3 жыл бұрын
I did the same last week. I lost 2 hours of play time... you lost 5 EPISODES AND OFF CAMERA STUFF AND YOU REDO THAT??? You got my follow bro.
@jester.Gaming
@jester.Gaming 3 жыл бұрын
Thanks Koopa550, welcome to the channel!
@vinzs3715
@vinzs3715 Ай бұрын
Just want to let you know that there’s still people watching your videos (including me). Keep up the good work sirs!
@miker3875
@miker3875 3 жыл бұрын
Nicely done. I had inadvertently done a (much) uglier version of loop within a loop, just figuring that every truck didn't need to do the full route, but didn't divide it into an extractor vs processor loop....genius. I also hadn't considered multiple maintenance buildings, or putting trees down ahead of time to "beef up" tree production. Now I can place at least Forestry near other industry to take advantage of nearby train lines without putting railroads in weird places. Now, my question. What are dimensions on original design? How many squares wide and how many long? Do those dimensions work for all industry, or does it change from oil to ore to forest to farm? PS I like the way you mirrored with your farming. Why not switch sides on one of the cargo train stations and keep one straight line feeding both train stations? Easy Peasy.
@jester.Gaming
@jester.Gaming 3 жыл бұрын
Hey Mike R, thank you for the comment - sorry for taking so long to get back to you. I don't have my city available to me at the moment (I'm away from my main computer) so I will have to get back to you on the dimensions. You may have to tweak the number of extractor and processor buildings to maintain good traffic flow but in general the layout should work for any industry. I'm planning to eventually return to the area and make these look a little more realistic but for now they are functional. The reason I have the cargo train on the other side is due to the direction of the traffic. For your cargo train terminal you want to make sure your traffic is approaching from the side with the stacked containers. The traffic coming in and out of the facility will cross each other and cause some slowdowns if you have vehicles entering from the other side. I hope that makes sense. Welcome to the channel!
@jester.Gaming
@jester.Gaming 3 жыл бұрын
Hey Mike! The industrial area is 4 squares wide and 8 squares long. The upper triangle part is 1 square out of those 8 ... I hope this makes sense!
@s0nycz3kk
@s0nycz3kk 2 жыл бұрын
Hey Jester, wanted to ask if you upload each episode to steam separately or just the newest one, 'coz I'd love to know where you connected the train tracks from the industry area, I am playing same map and the train tracks there are way off.
@jester.Gaming
@jester.Gaming 2 жыл бұрын
Hey s0nycz3kk! Sorry for the late response. I don't attach the train to the regional network for quite some time as it isn't accessible until the tiles near the top of the map. The episode you're looking for is 20 (kzbin.info/www/bejne/m3OldYCNZ6upj6c). I hope this helps1
@akni3547
@akni3547 2 жыл бұрын
I would've wished you to shown the process of making the industry
@Batataglins
@Batataglins 3 жыл бұрын
Awesome one.. Can you consider to export the layout into workshop. Sure will help on people search for the better layout for their city
@jester.Gaming
@jester.Gaming 3 жыл бұрын
Hey Batataglins, thank you for taking the time to leave a comment, I appreciate the feedback. I hadn't thought about putting the layout on the Steam workshop - that's a really good idea! I'm away from my desktop computer at the moment so I won't be able to do that for a little bit but when I return I will definitely get it on there.
@jester.Gaming
@jester.Gaming 3 жыл бұрын
Hey Batataglins, I've been looking into making an asset for this layout. It looks like the space that they provide in the asset editor is too small for me to fit the size of the layout that I use in the video. I can make a smaller version of the layout (I don't know how well it will work though) or I can upload a saved game for people to be able to explore the map but it wouldn't let them easily place it in their own city. Do either of those options seem like they would work for what you are asking?
@Batataglins
@Batataglins 3 жыл бұрын
@@jester.Gaming Maybe a modular district, then could be easier to expand. Or give a try for Move it mod, I think it has an option for export, but I'm not sure how it works. But I have some giant intersections, so there's a way
@jester.Gaming
@jester.Gaming 3 жыл бұрын
Thanks Batataglins, I'll have to look into it a bit more - I've only ever created one asset in the editor and it wasn't too complicated, haha. I'll get back to you!
@jester.Gaming
@jester.Gaming 3 жыл бұрын
Batataglins! Sorry for the delay. I couldn't easily figure out a way to upload just the layout to the Steam Workshop. I've uploaded the current version of Lakewood as of Episode 15 to the Steam Workshop (steamcommunity.com/sharedfiles/filedetails/?id=2286642386) if you're still interested in checking it out!
@trumpwasbetter
@trumpwasbetter 3 жыл бұрын
Why 13 people felt the need to dislike this ill never understand.
@jester.Gaming
@jester.Gaming 3 жыл бұрын
I appreciate the support Drew - any feedback is good even if it's negative! :)
@markvogel5872
@markvogel5872 3 жыл бұрын
This video is really good! If I have worker housing do I still need to have connections for workers to come here from their homes or does this remove the need for that?
@jester.Gaming
@jester.Gaming 3 жыл бұрын
Hi Mark Vogel, thanks for taking the time to leave some feedback and a questions! You'll still need to have a connection for workers. The name for these buildings is a bit deceptive ... as far as I know the "barracks" don't actually house any of the workers. They act just like any other industrial building and citizens come to work at the barracks but still go home to their regular house in the city. Other than the workplace their only other benefit is to provide an increase in production rate. I hope this helps!
@markvogel5872
@markvogel5872 3 жыл бұрын
@@jester.Gaming Thanks, that helps!
@jester.Gaming
@jester.Gaming 3 жыл бұрын
You're welcome Mark!
@Cosper79
@Cosper79 3 жыл бұрын
Excellent video!
@jester.Gaming
@jester.Gaming 3 жыл бұрын
Thanks That Guy Bats, I'm glad you enjoyed it! Thank you for taking the time to leave a comment!
@CizzuCizzu
@CizzuCizzu 2 жыл бұрын
Hi jester, why are all the Forestry Workers' Barracks completely gray?
@jester.Gaming
@jester.Gaming 2 жыл бұрын
Hi Cizzu, I think that's just the way they look! I don't have any graphical modifications so what we are seeing is the default appearance ... and as far as I know nothing is broken!
@jdog9420
@jdog9420 3 жыл бұрын
What roads r u using for these areas? Is that a four lane one way road?? If so what pack do I need for it
@jester.Gaming
@jester.Gaming 3 жыл бұрын
Hey JDog36 - these are 2 lane one way roads. There is one that comes with the base game that is immediately available to you. The other option is the two-lane one way industrial road that is from the Industries DLC ... it works the same as the regular 2 lane road but is a little noisier and costs less to maintain. I hope this helps!
@MaTheusinho_gameplay
@MaTheusinho_gameplay Жыл бұрын
I know the video is old, but where did you get the Train connection to connect to the industries?
@jester.Gaming
@jester.Gaming 11 ай бұрын
Sorry for the late reply ... Cargo Train Terminal unlocks at Small City milestone :)
@md.gorkem
@md.gorkem 3 жыл бұрын
Hello, i love ur videos i just started the game and these are very helpful thanks for that! Although i have a question: does these industry areas need a connection to our city to sell goods to our commercial or they just get those products and go to highway and somewhere else? And i have an issue with my generic industries that they say "not enough buyers for products", does this mean i dont have enough commercial? The industry area has connection with 6 lane arterial to the highway, so i dont think connection is the issue. If u answer it makes me a really happy mayor :) thank you
@jester.Gaming
@jester.Gaming 3 жыл бұрын
Hi Görkem, welcome to the channel! Your industry and commercial areas definitely need to be connected! They don't have to be directly side by side but there should be relatively easy access between the two. The "not enough buyers for products" can be from a few different things ... you're producing too many goods because you have too much industry, not enough commercial areas buying products as you said, and/or not enough outside connections. If you have access to train, ship, or cargo planes you could also add one of those to increase the number of different ways your industries can transport goods. Depending on how bad the issue is changing just one of these could make all the difference! I hope this helps :)
@md.gorkem
@md.gorkem 3 жыл бұрын
@@jester.Gaming Thank you so much for your fast answer man, you made my city a big town :)
@jester.Gaming
@jester.Gaming 3 жыл бұрын
You're welcome Görkem! Congratulations on your city!
@asadalikazim
@asadalikazim 3 жыл бұрын
you deserve more subscribers what the heck
@jester.Gaming
@jester.Gaming 3 жыл бұрын
Thanks Asad, I appreciate the support!
@jelleotter
@jelleotter 3 жыл бұрын
Do you have a link for that oneway road you used?
@jester.Gaming
@jester.Gaming 3 жыл бұрын
Hi Jelle, I think the road I uses was the one way two lane industrial road from the Industries DLC. I'm not using any mods so whatever road I used can be found in the list here: skylines.paradoxwikis.com/Roads#List_of_road_types
@treylangley706
@treylangley706 9 ай бұрын
How did you get your cargo train down with out a connection within your city limits?
@DP-wp3qq
@DP-wp3qq 3 жыл бұрын
This is great but can you slow it down a little please and describe what your doing when selecting the roads?
@jester.Gaming
@jester.Gaming 3 жыл бұрын
hey Robert P, thanks for leaving some feedback! You're the second person to make that request - although I can't change this current video I have been trying to keep it in mind for my videos going forward. I'm planning a similar video for the mining and oil industries where I will be following the same basic design. Until then is there anything in particular my video was a little bit too fast on that I could help you with through comments?
@NoahPlayz2009
@NoahPlayz2009 Жыл бұрын
What road type did You use on 3:47 and 4:17?
@jester.Gaming
@jester.Gaming 11 ай бұрын
Small Industry Road!
@nickthechicken11
@nickthechicken11 2 жыл бұрын
hi i love ur video just wondering what map you are using
@jester.Gaming
@jester.Gaming 2 жыл бұрын
Thanks Nick, I appreciate the support - glad you liked it! This is Eden Valley from the Green Cities DLC.
@nickthechicken11
@nickthechicken11 2 жыл бұрын
@@jester.Gaming oh ok thanks for replying! i really like the channel. pls keep uploading these amazing vids!
@Ballme60
@Ballme60 3 жыл бұрын
I am building a farm industry beside an existing rail line and am just wondering how many tiles I have to stay away from it to be able to place a rail freight station when it becomes available?
@jester.Gaming
@jester.Gaming 3 жыл бұрын
Hi Chris, sorry for the late response - you're probably already past this point in your city. According to the wiki page the cargo train terminal is 8 cells wide. Unfortunately I'm not at my normal computer at the moment so I can't confirm that for you... I hope this helps!
@Mehmet-Ozkan
@Mehmet-Ozkan 3 жыл бұрын
Amazing guide, just subscribed! Can u make it an asset?
@jester.Gaming
@jester.Gaming 3 жыл бұрын
Hi Mehmet, thank you for taking the time to leave a comment! It's pretty big and unfortunately I'm not quite sure how to make just this layout into an asset. I've uploaded the full city (as of episode 15) to the Steam Workshop and it can be found here: steamcommunity.com/sharedfiles/filedetails/?id=2286642386
@Mehmet-Ozkan
@Mehmet-Ozkan 3 жыл бұрын
@@jester.Gaming Thanks a bunch!
@jester.Gaming
@jester.Gaming 3 жыл бұрын
You're welcome Mehmet!
@moose8128
@moose8128 2 жыл бұрын
wish you would of slowed down while laying out roads and talked about it
@mikaabello5683
@mikaabello5683 Жыл бұрын
Where do the cargo train tracks lead?
@jester.Gaming
@jester.Gaming Жыл бұрын
Hey Mika - the cargo train tracks lead to the regional train tracks that run through the map closer to the coast.
@NopeNotHere.
@NopeNotHere. 3 жыл бұрын
Whaaaaat? You can control what specific buildings go in a zone???
@jester.Gaming
@jester.Gaming 3 жыл бұрын
You can with the industries DLC! There is some flexibility with the zoned industry where you can assign a specialization (ore/farm/forestry/oil) and it will generate buildings of that type but you don't have much choice after that. Welcome to the channel Dustin!
@AD66Liberty
@AD66Liberty 3 жыл бұрын
Great industries and traffic management. The tunnels are unrealistic. Tunnels cost six times as much as a surface road, and twice that as a bridge.
@AD66Liberty
@AD66Liberty 3 жыл бұрын
Are you using 1 way track to get the trains to turn around? Trains don’t do that. Bypass tracks, storage tracks, run around tracks and yard leads would be much more realistic.
@jester.Gaming
@jester.Gaming 3 жыл бұрын
Hey Steve, thanks for the feedback! You aren't the first person to bring up my tunnels - I'll likely be changing them around at some point in the future when I redo the area. The trains were only hooked up for the test of the layout but currently are not operating. I've been looking at trying to find a layout to make them look a little bit more realistic
@dlwatib
@dlwatib 3 жыл бұрын
I disagree with the idea of isolating your industrial areas so that the only way to get to them is through your highway system. That puts too much strain on your highway system. Your industrial areas need direct connections not only to the highway for imports and exports, but also direct connections to your commercial areas so they can deliver goods. (Specialized industrial resource areas deliver goods to general industrial areas rather than commercial areas.) They also need indirect connections to the residential areas so that workers can commute easily to work without having to live next door to pollution. If trucks are traveling on local roads you don't want them to go on you can always set the Old Town policy in that district.
@highcastlehigh8670
@highcastlehigh8670 3 жыл бұрын
Given your post history of putting a a lot of effort criticizing someone with ideas that are only subjective, not objectively better.... Who hurt you and why the jealosy bro🤣
@jester.Gaming
@jester.Gaming 3 жыл бұрын
Hey dlwatib - this is some good advice! I will eventually have more connections to the industrial area but in general I like to have them relatively separate to avoid problems with pollution for the most part. I understand what you're saying about how it's better to have easier access to the residential and commercial areas. This is something I will have to put in when I update the area!
@WaterMelon-hi7ne
@WaterMelon-hi7ne 3 жыл бұрын
Do you play with Mods and what map is that?
@jester.Gaming
@jester.Gaming 3 жыл бұрын
Hey Watermelon!!! I'm playing on Eden Valley map that came with the Green Cities DLC and I have no mods! Thanks for watching!
@jamesburrelljr.8561
@jamesburrelljr.8561 2 жыл бұрын
What i am about to say might not be popular or even viable to a city builder game. After watching a video that briefly discussed the billions of dollars involved in creating and maintaining the generation of aircraft carriers, it occurred to me that the next iteration of the game should have a military budget. Now I know the military budget is chiefly dealt with at the federal level in the states, it seems to me it should still be factored into a city budget. Simcity 4 so far is the only game i have played that even featured the federal buildings including a army base and the missile silo in game. Just a thought.
@andhemills
@andhemills 3 жыл бұрын
Vanilla is kind of boring, but I'm still learning basic city needs and vanilla is still pretty deep. I think Industry and Parks may be worthy expansions. Most, if not all of the fence mods don't work and I think I need Parks for them. I like your industry layout, but not sure if I like the tunnels.
@jester.Gaming
@jester.Gaming 3 жыл бұрын
Thanks Andy Mills, I appreciate the feedback! Welcome to Cities: Skylines! I agree - Industry and Parks are definitely worth it. I'll probably be going back through that are at some point for a renovation to make it look a little bit better and might take out the tunnels :)
@andhemills
@andhemills 3 жыл бұрын
Today, I found I have a privacy fence appearing in the Landscaping > Water structures! Not positive which asset provides it, also unsure what population required; I'm at 9500 now . I've added "More Beautification" mod and a few more fences. Hopefully I 'll have access to them. I want to work on some more realistic acre properties and I'd also like to put some walls along some dedicated bus lines. It looks like you use paths to kind of substitute for fences. It's been educational to follow along with this series (only 6 episodes in now). I've gotten a much better sense of spacing and road hierarchy.
@jester.Gaming
@jester.Gaming 3 жыл бұрын
That's good to hear Andy, I'm glad you're learning some stuff from the series! It sounds like your city is going to be very detailed - I hope it goes smoothly!
@malikadjait1254
@malikadjait1254 2 жыл бұрын
Merci pour que mon ville qui s'appelle jumpistar a les industries trop génial 🏭🏭🏭
@jester.Gaming
@jester.Gaming 2 жыл бұрын
de rien Malika ! Bienvenue sur la chaîne! (Google translate)
@ashk300
@ashk300 3 жыл бұрын
How do you unlock all these industry options?
@jester.Gaming
@jester.Gaming 3 жыл бұрын
Hey Ash K ... the zoned industry specializations are unlocked at various milestones (agriculture and forestry @ worthy village, ore @ boom town, and oil @ busy town). The non-zoned industries are from the Industries DLC which start at tiny town and the different buildings unlock as you level that particular industry. I hope that helps!
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