Hi everyone! What other kinds of joints would you like to see in Fusion 360?
@vnagaravi4 жыл бұрын
Can you do more in assembly.... 🙂
@deepaanandhan97904 жыл бұрын
Sir I want simulation of bending a sheet metal Embossing process
@oorlyg3 жыл бұрын
I'm doing a Bayonet Mount. I first model it on Rhino (I know, I know but I'm being introduced in Fusion) But can't seem to make it work.
@calebkpordugbe63083 жыл бұрын
How can I do this in the animation workplace.
@krisjay15582 жыл бұрын
thanks for the video, well presented. shame F360 doesnt have a drop down there for SAE/Metric threads such that you set the distance based on the threads. 1/4"-20 is 20 turns per inch. it is fairly important for positioning machines to simulate that. learned a lot. thank you.
@piesdescalzos273 жыл бұрын
So, you would want the rotation distance to match the pitch of the two threaded bodies (nut & bolt), right? If I did as shown in the video would it work to do a finite element analysis?
@slo2flo8604 жыл бұрын
BRAVO! EXACTLY what I needed! No drama and 1h of lecture how, where, why, if, history of...! GREAT TUTORIAL! SUBSCRIBED!
@AlessioSangalli4 жыл бұрын
My problem with this approach is that Fusion 360 is not aware of the clamping force exercised by the fastener, so it won't help with simulation???
@TechnoWit3D3 жыл бұрын
nice tutorial. Ist possible to mate the surface betwen threads so it really actual rotating based on the thread?.. like in solidworks.
@Not-Only-Reaper-Tutorials Жыл бұрын
Great. This solved a problem I had. thanks for this video. 06:42 there is something still unrealistic: the shadow's movement :-) I saved your video on my playlist because it's greatly useful
@TheFusionEssentials Жыл бұрын
Glad it helped!
@ecsyntric8 ай бұрын
i was hoping this wasn't a simulation and fusion would automatically figure out the motion physics based on the the two screw surfaces
@amzxar5049Ай бұрын
I KNOWWW RIGHT. LIKE WHY DIDN'T THEY FIGURED IT OUT???
@Sufian952 жыл бұрын
The distance is the pitch size.
@theoriginalwoodchuck Жыл бұрын
Thanks! Your videos are very helpful. Appreciate your work!
@rienzi184 жыл бұрын
How do you control the starting angle of the nut to avoid interferences between the teeth of the nut and bolt?
@MikkoRantalainen3 жыл бұрын
I was about to ask how to make Fusion 360 do deduce this automatically? As in actually simulate the connection between those parts?
@CopperRivets Жыл бұрын
@@MikkoRantalainen I'm still having this problem. I'm simulating a bolted assembly and it's failing where there are conflicts at the threads!
@19wael962 ай бұрын
Thank you so much! this is exactly what I needed.
@emmagreen69602 ай бұрын
Cant do this on computer at my college because its an external file (not supported/allowed by college). Did everything right too. Any other ways of getting it in or do you have to do it like that?
@kawish-urdu6378 Жыл бұрын
Thank you, sir, this is a superb video. Thank you for taking the time to make it.
@Four_Eyes Жыл бұрын
On my 5th video of yours - great stuff. You still out there? Curious why you're not posting anymore.
@TheFusionEssentials Жыл бұрын
Still out here, I just kind of ran out of time. This is my 4th KZbin channel and I just couldn't keep up - still loving Fusion 360 though :)
@pattygq10 ай бұрын
I'm making a nut and bolt and the nut has a blind hole. How would I work the bolt to only rotate down until it hits the bottom of the hole based on the threads?
@erikkayV3 жыл бұрын
FINALLY!! Thank you.
@MatthTube10 ай бұрын
Thanks, that's exactly what I'm looking for :)
@lukeu1718 Жыл бұрын
Nice tutorial! Thanks!
@utubedude-w3g Жыл бұрын
HELLO SIR,,how can i add Mc-master car component in my fusion 360 ..please tell me
@hanrecoetzer85562 жыл бұрын
Thank you for the vid, was really helpful!
@bhargavrajyaguru68873 жыл бұрын
Why shadow below is moving up and down?
@neddy1703 жыл бұрын
Thanks, amazing! I found that if set the length for a 360 rotation to the same amount as the thread design (i'm using metric threads, so it might be easier), then it looks to rotate perfectly.
@mitsuracer87 Жыл бұрын
So for example, if using an m16 thread, which is 2mm per thread, then you'd say 2mm Distance and 360* rotation, correct? That's what I did and it looks correct as far as I can tell
@ivansitson85013 жыл бұрын
Does using contact sets serve as an alternative to using joint limits?
@ivansitson85013 жыл бұрын
Sorry I meant motion link not joint limits
@Rv-mh5qu3 жыл бұрын
The distance travelled for 360 should be the thread pitch.
@NibblyBitz3 жыл бұрын
Thanks exactly what I was going to say
@aaronsaldanha28154 жыл бұрын
This is exactly what i needed. Thanks! "The Fusion Essentials"
@TheFusionEssentials4 жыл бұрын
Glad it helped!
@sachinpingate41783 жыл бұрын
How to do same in autocad pls explain
@tqqqspxl55903 жыл бұрын
What a powerful software! I'm impressed by these features. Beyond my imagination. Thank you for teaching!
@tomora40373 жыл бұрын
I am from Germany but this Videdo helps alot
@CrankyCoder2 жыл бұрын
This was a cool one!!! I had to play with it just to see the realistic turn ratio. VERY COOL!
@maebangchy2 жыл бұрын
Great ! Thank you very much.
@fritzalf99264 жыл бұрын
Thanks man! This has so much value!
@RobertWeatherall4 жыл бұрын
fantastic tutorial mate
@brianzar19433 жыл бұрын
Subscribed! I have a question though: so lets say that the screw you have is an M6 and the nut you have is a 1/4 inch (1/4"=6.35mm) in real life if you try to insert an M6 screw in a 1/4" nut they wont go in, if you import both from Mcmaster and try to slide them does fusion 360 show that they won't work or the simulation isn't a really practical and realistic and will show them sliding in?
@lowellm4645 Жыл бұрын
I think they will only go together if you have CONTACT disabled in the assemble drop-down menu
@Itsdirtnaptime2 жыл бұрын
I mean to make it realistic is good enough reason for me. I would set the revolution to the distance. Ps. Solving the thread pitch isn't that hard. English threads are how far did I move (forward) per one 360° rotation. The actual formula that you would type into the distance portion 1/x X is the threads per inch. In your case, you got a 1/4-20. The 20 is the threads per inch. So the distance, in this case, is: 1/20 Literally type that into the box and hot enter.
@AdamsAppleseed3 жыл бұрын
Thanks!
@JamesTumilty4 жыл бұрын
I'm just starting with F360 and found this tutorial perfectly paced. Exactly what I needed. Subbed and will be going through the rest very soon. Thanks! 👍
@TheFusionEssentials4 жыл бұрын
Welcome aboard!
@bowen45053 жыл бұрын
Great tutorial video! really detailed teaching
@jacekjasinski41714 жыл бұрын
Thanks man!
@pascaldenicou98693 жыл бұрын
Hi, and first of all thanks for your clean presentation. A Simple question: Is it possible to turn the bolt and see the nut moving linear instead of turning the nut to see it climbing the bolt ? Thanks :)
@dellsdiy2 жыл бұрын
yes you can, just ground the Nut instead of the bolt. apply the rotation to the bolt and you'll see the bolt move in and out of the stationary nut
@simcity33054 жыл бұрын
thanks so much for this! At the end of the video (around 9min.) you say "you could calculate the actual distance...". And that is what i need!!! Any help would be great! I dont want to calculate this by myself, but i am looking for a SW (maybe its not Fusion 360) that does this for me. So not really "animate" a movement, but "simulate" it- with real world conditions. For example - Simulate nut and bolt that don't fit and see the stresses (how the threads of each break)
@semicell3 жыл бұрын
good tutorial, I found it extremely difficult to move my joints without glitches though. My objects have a much larger radius
@francinamarjanci3 жыл бұрын
WHERE IS THE Dowel Joint
@MikkoRantalainen3 жыл бұрын
I think this should be called animation instead of simulation because the threads are still intersecting for this animation.
@CopperRivets Жыл бұрын
Were you ever able to get the threads to not intersect? I'm still unable to simulate a bolted connection.
@MikkoRantalainen Жыл бұрын
@@CopperRivets I'm not aware of any way to do actual thread simulation. Everybody just seems to be fake it instead.
@vio3667 Жыл бұрын
IDK why app can't see both things as solid physical objects and can't simulate by it self. Even 10-20 usd games allows you create physical object and simulate on real world conditions. It is annoying.
@giuseppe1912 Жыл бұрын
THE JOINT IS NOT SOO GOOD. as others write, tuo didnt to the right match btw the nuts and the screw
@autofctrl7 ай бұрын
Well.. the video does not really match the description as the movement does not correlate to the thread. No good! After a lot of fiddling around I noticed that if you set the distance (in motion link) to the exact height of the thread it gets pretty close, to almost perfect. The distance and rotation angle is basically the amount of rotation done on that given distance.