Simulating Nut and Bolt Movement in Autodesk Fusion 360 with a Cylindrical Joint

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The Fusion Essentials

The Fusion Essentials

Күн бұрын

Пікірлер: 70
@TheFusionEssentials
@TheFusionEssentials 5 жыл бұрын
Hi everyone! What other kinds of joints would you like to see in Fusion 360?
@vnagaravi
@vnagaravi 4 жыл бұрын
Can you do more in assembly.... 🙂
@deepaanandhan9790
@deepaanandhan9790 4 жыл бұрын
Sir I want simulation of bending a sheet metal Embossing process
@oorlyg
@oorlyg 3 жыл бұрын
I'm doing a Bayonet Mount. I first model it on Rhino (I know, I know but I'm being introduced in Fusion) But can't seem to make it work.
@calebkpordugbe6308
@calebkpordugbe6308 3 жыл бұрын
How can I do this in the animation workplace.
@krisjay1558
@krisjay1558 2 жыл бұрын
thanks for the video, well presented. shame F360 doesnt have a drop down there for SAE/Metric threads such that you set the distance based on the threads. 1/4"-20 is 20 turns per inch. it is fairly important for positioning machines to simulate that. learned a lot. thank you.
@piesdescalzos27
@piesdescalzos27 3 жыл бұрын
So, you would want the rotation distance to match the pitch of the two threaded bodies (nut & bolt), right? If I did as shown in the video would it work to do a finite element analysis?
@slo2flo860
@slo2flo860 4 жыл бұрын
BRAVO! EXACTLY what I needed! No drama and 1h of lecture how, where, why, if, history of...! GREAT TUTORIAL! SUBSCRIBED!
@AlessioSangalli
@AlessioSangalli 4 жыл бұрын
My problem with this approach is that Fusion 360 is not aware of the clamping force exercised by the fastener, so it won't help with simulation???
@TechnoWit3D
@TechnoWit3D 3 жыл бұрын
nice tutorial. Ist possible to mate the surface betwen threads so it really actual rotating based on the thread?.. like in solidworks.
@Not-Only-Reaper-Tutorials
@Not-Only-Reaper-Tutorials Жыл бұрын
Great. This solved a problem I had. thanks for this video. 06:42 there is something still unrealistic: the shadow's movement :-) I saved your video on my playlist because it's greatly useful
@TheFusionEssentials
@TheFusionEssentials Жыл бұрын
Glad it helped!
@ecsyntric
@ecsyntric 8 ай бұрын
i was hoping this wasn't a simulation and fusion would automatically figure out the motion physics based on the the two screw surfaces
@amzxar5049
@amzxar5049 Ай бұрын
I KNOWWW RIGHT. LIKE WHY DIDN'T THEY FIGURED IT OUT???
@Sufian95
@Sufian95 2 жыл бұрын
The distance is the pitch size.
@theoriginalwoodchuck
@theoriginalwoodchuck Жыл бұрын
Thanks! Your videos are very helpful. Appreciate your work!
@rienzi18
@rienzi18 4 жыл бұрын
How do you control the starting angle of the nut to avoid interferences between the teeth of the nut and bolt?
@MikkoRantalainen
@MikkoRantalainen 3 жыл бұрын
I was about to ask how to make Fusion 360 do deduce this automatically? As in actually simulate the connection between those parts?
@CopperRivets
@CopperRivets Жыл бұрын
@@MikkoRantalainen I'm still having this problem. I'm simulating a bolted assembly and it's failing where there are conflicts at the threads!
@19wael96
@19wael96 2 ай бұрын
Thank you so much! this is exactly what I needed.
@emmagreen6960
@emmagreen6960 2 ай бұрын
Cant do this on computer at my college because its an external file (not supported/allowed by college). Did everything right too. Any other ways of getting it in or do you have to do it like that?
@kawish-urdu6378
@kawish-urdu6378 Жыл бұрын
Thank you, sir, this is a superb video. Thank you for taking the time to make it.
@Four_Eyes
@Four_Eyes Жыл бұрын
On my 5th video of yours - great stuff. You still out there? Curious why you're not posting anymore.
@TheFusionEssentials
@TheFusionEssentials Жыл бұрын
Still out here, I just kind of ran out of time. This is my 4th KZbin channel and I just couldn't keep up - still loving Fusion 360 though :)
@pattygq
@pattygq 10 ай бұрын
I'm making a nut and bolt and the nut has a blind hole. How would I work the bolt to only rotate down until it hits the bottom of the hole based on the threads?
@erikkayV
@erikkayV 3 жыл бұрын
FINALLY!! Thank you.
@MatthTube
@MatthTube 10 ай бұрын
Thanks, that's exactly what I'm looking for :)
@lukeu1718
@lukeu1718 Жыл бұрын
Nice tutorial! Thanks!
@utubedude-w3g
@utubedude-w3g Жыл бұрын
HELLO SIR,,how can i add Mc-master car component in my fusion 360 ..please tell me
@hanrecoetzer8556
@hanrecoetzer8556 2 жыл бұрын
Thank you for the vid, was really helpful!
@bhargavrajyaguru6887
@bhargavrajyaguru6887 3 жыл бұрын
Why shadow below is moving up and down?
@neddy170
@neddy170 3 жыл бұрын
Thanks, amazing! I found that if set the length for a 360 rotation to the same amount as the thread design (i'm using metric threads, so it might be easier), then it looks to rotate perfectly.
@mitsuracer87
@mitsuracer87 Жыл бұрын
So for example, if using an m16 thread, which is 2mm per thread, then you'd say 2mm Distance and 360* rotation, correct? That's what I did and it looks correct as far as I can tell
@ivansitson8501
@ivansitson8501 3 жыл бұрын
Does using contact sets serve as an alternative to using joint limits?
@ivansitson8501
@ivansitson8501 3 жыл бұрын
Sorry I meant motion link not joint limits
@Rv-mh5qu
@Rv-mh5qu 3 жыл бұрын
The distance travelled for 360 should be the thread pitch.
@NibblyBitz
@NibblyBitz 3 жыл бұрын
Thanks exactly what I was going to say
@aaronsaldanha2815
@aaronsaldanha2815 4 жыл бұрын
This is exactly what i needed. Thanks! "The Fusion Essentials"
@TheFusionEssentials
@TheFusionEssentials 4 жыл бұрын
Glad it helped!
@sachinpingate4178
@sachinpingate4178 3 жыл бұрын
How to do same in autocad pls explain
@tqqqspxl5590
@tqqqspxl5590 3 жыл бұрын
What a powerful software! I'm impressed by these features. Beyond my imagination. Thank you for teaching!
@tomora4037
@tomora4037 3 жыл бұрын
I am from Germany but this Videdo helps alot
@CrankyCoder
@CrankyCoder 2 жыл бұрын
This was a cool one!!! I had to play with it just to see the realistic turn ratio. VERY COOL!
@maebangchy
@maebangchy 2 жыл бұрын
Great ! Thank you very much.
@fritzalf9926
@fritzalf9926 4 жыл бұрын
Thanks man! This has so much value!
@RobertWeatherall
@RobertWeatherall 4 жыл бұрын
fantastic tutorial mate
@brianzar1943
@brianzar1943 3 жыл бұрын
Subscribed! I have a question though: so lets say that the screw you have is an M6 and the nut you have is a 1/4 inch (1/4"=6.35mm) in real life if you try to insert an M6 screw in a 1/4" nut they wont go in, if you import both from Mcmaster and try to slide them does fusion 360 show that they won't work or the simulation isn't a really practical and realistic and will show them sliding in?
@lowellm4645
@lowellm4645 Жыл бұрын
I think they will only go together if you have CONTACT disabled in the assemble drop-down menu
@Itsdirtnaptime
@Itsdirtnaptime 2 жыл бұрын
I mean to make it realistic is good enough reason for me. I would set the revolution to the distance. Ps. Solving the thread pitch isn't that hard. English threads are how far did I move (forward) per one 360° rotation. The actual formula that you would type into the distance portion 1/x X is the threads per inch. In your case, you got a 1/4-20. The 20 is the threads per inch. So the distance, in this case, is: 1/20 Literally type that into the box and hot enter.
@AdamsAppleseed
@AdamsAppleseed 3 жыл бұрын
Thanks!
@JamesTumilty
@JamesTumilty 4 жыл бұрын
I'm just starting with F360 and found this tutorial perfectly paced. Exactly what I needed. Subbed and will be going through the rest very soon. Thanks! 👍
@TheFusionEssentials
@TheFusionEssentials 4 жыл бұрын
Welcome aboard!
@bowen4505
@bowen4505 3 жыл бұрын
Great tutorial video! really detailed teaching
@jacekjasinski4171
@jacekjasinski4171 4 жыл бұрын
Thanks man!
@pascaldenicou9869
@pascaldenicou9869 3 жыл бұрын
Hi, and first of all thanks for your clean presentation. A Simple question: Is it possible to turn the bolt and see the nut moving linear instead of turning the nut to see it climbing the bolt ? Thanks :)
@dellsdiy
@dellsdiy 2 жыл бұрын
yes you can, just ground the Nut instead of the bolt. apply the rotation to the bolt and you'll see the bolt move in and out of the stationary nut
@simcity3305
@simcity3305 4 жыл бұрын
thanks so much for this! At the end of the video (around 9min.) you say "you could calculate the actual distance...". And that is what i need!!! Any help would be great! I dont want to calculate this by myself, but i am looking for a SW (maybe its not Fusion 360) that does this for me. So not really "animate" a movement, but "simulate" it- with real world conditions. For example - Simulate nut and bolt that don't fit and see the stresses (how the threads of each break)
@semicell
@semicell 3 жыл бұрын
good tutorial, I found it extremely difficult to move my joints without glitches though. My objects have a much larger radius
@francinamarjanci
@francinamarjanci 3 жыл бұрын
WHERE IS THE Dowel Joint
@MikkoRantalainen
@MikkoRantalainen 3 жыл бұрын
I think this should be called animation instead of simulation because the threads are still intersecting for this animation.
@CopperRivets
@CopperRivets Жыл бұрын
Were you ever able to get the threads to not intersect? I'm still unable to simulate a bolted connection.
@MikkoRantalainen
@MikkoRantalainen Жыл бұрын
@@CopperRivets I'm not aware of any way to do actual thread simulation. Everybody just seems to be fake it instead.
@vio3667
@vio3667 Жыл бұрын
IDK why app can't see both things as solid physical objects and can't simulate by it self. Even 10-20 usd games allows you create physical object and simulate on real world conditions. It is annoying.
@giuseppe1912
@giuseppe1912 Жыл бұрын
THE JOINT IS NOT SOO GOOD. as others write, tuo didnt to the right match btw the nuts and the screw
@autofctrl
@autofctrl 7 ай бұрын
Well.. the video does not really match the description as the movement does not correlate to the thread. No good! After a lot of fiddling around I noticed that if you set the distance (in motion link) to the exact height of the thread it gets pretty close, to almost perfect. The distance and rotation angle is basically the amount of rotation done on that given distance.
@yabro1010
@yabro1010 Жыл бұрын
Too fast please slow 😭
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