3ds Max + TyFlow TUTORIAL: Simulating Rope and Knots

  Рет қаралды 16,773

Simulation Lab

Simulation Lab

Күн бұрын

Пікірлер: 45
@FredSena
@FredSena 4 жыл бұрын
You are an example of how to make tutorials. Right to the point, with a preview of the result and not boring. Thank you very much!!
@simulation_lab
@simulation_lab 4 жыл бұрын
Fred Sena Thank you!! I’m glad you liked it! 😊
@21EC
@21EC 3 жыл бұрын
0:27 Holy Fkin Shi%##%#.....this is incredibly realistic ! my mind is blown !
@mamalikhakzad24
@mamalikhakzad24 10 ай бұрын
god bless you young man
@ramdpshah
@ramdpshah 4 жыл бұрын
Thanks for awesome tutorial
@jangrashei1752
@jangrashei1752 3 жыл бұрын
Is there a reason for not using a torus or circle with thickness as a mesh collider in the default physx engine? Sorry I don't really know tyflow so what I said might not make sense, just think it looks overkill to simulate bindings for a solid torus
@simulation_lab
@simulation_lab 3 жыл бұрын
Yes, PhysX doesn't simulate concave shapes (yet), so a solid torus wouldn't interact properly with the other simulated rings. I could probably have explained that in the video, lol. Good question!
@jangrashei1752
@jangrashei1752 3 жыл бұрын
@@simulation_lab ahh I see :) thanks
@felipegl5000
@felipegl5000 4 жыл бұрын
Thanks for share your tutorials.
@simulation_lab
@simulation_lab 4 жыл бұрын
Felipe Gl You’re welcome! 😊
@uzaykisi1863
@uzaykisi1863 4 жыл бұрын
Hi, i can't see the tyspline mesh even though i increase the radius?
@simulation_lab
@simulation_lab 4 жыл бұрын
If you look in the modifier stack, you should see an icon next to the TySplines mesher, make sure that's set to visible. Otherwise, check the settings in the Spline Paths operator in your tyflow, and make sure it's set to PhysX bindings.
@muhammetyalcnkaya7567
@muhammetyalcnkaya7567 3 жыл бұрын
i got same issue too . if you can solve please let me know how
@nizumfx2916
@nizumfx2916 4 жыл бұрын
please keep uploading very helpful
@simulation_lab
@simulation_lab 4 жыл бұрын
nizum fx Thanks! I’ll definitely continue making more!
@muhammadyusuf9760
@muhammadyusuf9760 4 жыл бұрын
Thank sir, but my animation become glitch when collide with sphere, sorry bad english. Thank sir
@simulation_lab
@simulation_lab 4 жыл бұрын
Try increasing your PhysX solver steps in the main tyflow modifier rollout, that might help smooth it out.
@muhammadyusuf9760
@muhammadyusuf9760 4 жыл бұрын
@@simulation_lab thank's sir, that tips helpful, my problem solved, 😁👍👍👍
@bornartists9706
@bornartists9706 4 жыл бұрын
Nice tutorial
@AlexanderMarks
@AlexanderMarks 4 жыл бұрын
Ah this is great man! Gonna binge on your tutorials this weekend :-)
@simulation_lab
@simulation_lab 4 жыл бұрын
Haha awesome man, let me know what you think while you're crushing through them ;)
@teofilattodeleonzi
@teofilattodeleonzi 4 жыл бұрын
Awesome! thank you Kyle
@simulation_lab
@simulation_lab 4 жыл бұрын
teofilattodeleonzi You’re welcome!! 😊
@baraejasny
@baraejasny Жыл бұрын
Amazing tutorial, very spot on. The attention to details is very enlightening, so much appreciated 🙏🏼
@Iigua
@Iigua 2 жыл бұрын
at 26:28 you skip how to make the bindings visible as cylinders instead of lines, how do you do that?
@amithav
@amithav 4 жыл бұрын
Very clear and straight tutorial. Cheers 👍
@simulation_lab
@simulation_lab 4 жыл бұрын
Thank you! :)
@dignityforhumans9374
@dignityforhumans9374 4 жыл бұрын
Thanks, bro amazing tutorial but I want to make chain simulation over rigging car like you know 4 Wheel car pulled by a chain and something like that Blessed you
@EjonX
@EjonX 4 жыл бұрын
Great Tutorial! Thank you so much!
@simulation_lab
@simulation_lab 4 жыл бұрын
You're welcome!!
@cgtechnology1243
@cgtechnology1243 2 жыл бұрын
an interesting lesson, I tried to make a knot on a rope using this method, but I can't do anything, it would be nice if you did a similar review
@ramdpshah
@ramdpshah 4 жыл бұрын
Can we have tutorial regarding cloth for character..
@simulation_lab
@simulation_lab 4 жыл бұрын
I could put together a tut for character clothing. For that, I might actually use marvelous designer, because there's much more control of the actual garment design. You can even bake out realistic animations. I'm not sure TyFlow cloth is the best tool for the job for character cloth, but I can plan a tutorial for how it can be useful.
@ramdpshah
@ramdpshah 4 жыл бұрын
Thanks master..how can I follow in Facebook
@yevgeni4259
@yevgeni4259 4 жыл бұрын
another great tutorial man ,,,great attention to technical details can you do something with crowd sims and tyactor stuff
@simulation_lab
@simulation_lab 4 жыл бұрын
yevgeni Thanks man! Yes, I’m planning to make tuts on ragdoll actors and crowd sims soon. I have a tut on using animated actors, but I didn’t implement any crowd behavior in that tut. Stay tuned 😉
@AaliDGr8
@AaliDGr8 4 жыл бұрын
@@simulation_lab yes pls omg pls i really need help i want to create a crowd simulation of children who run outside from classroom after time over of school and during this they are randomly hit to eachother several times and some of it fall down and some push each other heavily like soldiers fight in battlefield will u pls
@armanpier34542012
@armanpier34542012 4 жыл бұрын
@@AaliDGr8 hah
@leishu5868
@leishu5868 2 жыл бұрын
It’s sooo cool! Is it possible to get the .obj models of the stone and the knots? thanks in advance!
@jmyang9101
@jmyang9101 4 жыл бұрын
I REALLY LEAR A LOT FROM YOU! THANKS !
@simulation_lab
@simulation_lab 4 жыл бұрын
Thanks!! I'm glad you find the tutorials to be helpful!
@slycoweb8051
@slycoweb8051 4 жыл бұрын
Great one, thank you!!!
@simulation_lab
@simulation_lab 4 жыл бұрын
You're very welcome!
@georgeneverland896
@georgeneverland896 2 жыл бұрын
Hi! Does anyone know if it's possible to remove the first and last particle along a spline? thanks!
@simulation_lab
@simulation_lab 2 жыл бұрын
Do you mean in a procedural way with TyFlow? There's probably a way to do it with operators, but I would probably do something like that with C#. What are you trying to do with the spline?
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