I know! Definitely one of the reasons why I really like this character!
@darkobsid1an727 Жыл бұрын
sick man
@foldablebed2586 Жыл бұрын
How did u do it tho like I don’t understand tho
@thebananatuna5126 Жыл бұрын
@FoldableBed I kinda suck at explaining things so I’m gonna try my best! Basically I’m cancelling the gazelle step dash follow-up after elk hunt by doing the super input and clicking the dash macro at the same time. It’s a somewhat tight input but when you land it it feels so satisfying!
@alix62708 ай бұрын
Probably way too late so you won't ever see this but in very short explanation, imagine you're doing the overdrive input right as your special move ends. Now imagine you're also doing a gazelle step forward too which is dash (preferably dash macro). YOu're basically doing both overdrive and dash extremely extremely close to eachother, which makes sin use his overdrive the second gazelle step starts
@natman2939 Жыл бұрын
is kara canceling in this game kinda like special canceling but with supers? Cause in DBFZ the only time I heard the word kara-cancel was when someone faked a moved into a dragon rush but canceling normals or specials into supers was pretty standard. I'm trying to figure out if that's what is happening or if it's something different.
@thebananatuna512611 ай бұрын
Hi @natman2939! Sorry I couldn’t answer your comment sooner, I was off of KZbin for a while due to college but here’s what I know so far in terms of kara canceling (take it with a large grain of salt). For its general definition, Kara canceling involves canceling the startup of a move to do a different move. And as you said, this doesn’t have to be exclusive to supers or throws (dragon rush) since you can do K-cancels with something like Sol 6s into gun flame to get a boosted gun flame that goes farther. For strive specifically, it seems like only certain characters have access to Kara supers such as Sin or Chipp rekka super but several characters do have access to Kara cancels just not in the form of supers all the time. As for what you said about canceling normals or specials into supers in dbfz, I’m not too sure if those count as k-cancels because there’s a built in mechanic in dbfz and many games that purposefully allows you to cancel specials into supers. The main application of Kara cancels that I personally know is to either give certain specials more range or to do a super from a special in which it wouldn’t have been possible normally in the game. Once again please take this with a grain of salt since I’m not an expert but I hope I was able to help in some way! The fighting game glossary is an excellent resource to give you some more detailed explanations than this btw. Thanks!