In riots deffense, the main reason it took this long was old skarner was a fundamental of lols base code. Poor guy litterally carried the game on his back. So riot had to change the whole game for this rework
@thelordofthelostbraincells8 ай бұрын
@@marshallneff1631REALLY????? SKARNER WAS THE SOURCE CODE OR SOMETHING LIKE THAT?
@valerov8378 ай бұрын
i doubt it, she it's a dragon and so expected by the comunnity (specially chine who has the most relevance and attention from the directives of riot) so she will have it sooner
@Blu_Moon_Owl8 ай бұрын
@@thelordofthelostbraincells he was part of the source code because of how old he is. Apparently a lot of champs were built off of Skarner’s code. So hopefully Shyvana will be easier to work on
@alexwang32828 ай бұрын
@@thelordofthelostbraincells technically it is iirc. champions that came later than him with surpress ability literally borrowed code from him.
@yeetcoeschann49418 ай бұрын
As a Skarner main, I think you hit the nail on the head when talking about his ultimate. Impale was so awesome because it let you get picks for your team, not because it was a CC ability. I'm going to miss being able to run super fast into the enemy team to kidnap their fed ADC and drag them straight into my team for a 5v1. That's what kept me coming back to skarner.
@narutoedw1n8 ай бұрын
So what's gonna have happened now is we gonna drag the tank or peel the assassin/diver with the ult if we don't get cc'ed while in e
@mist26228 ай бұрын
Atleast the skarner-thresh kidnap combo still works
@DarthRadical8 ай бұрын
It's not as big a change as AAtrox, but he's a pretty different champ now. I LIKE the new version after playing 7 matches. But I didn't main the old one. I prefer the tankier vibe.
@nathancwatkins8 ай бұрын
his e is trash
@Bblackwolf18 ай бұрын
Agreed his old E R E was what got me into him now it feels like trying to control a garbage truck, it feels so bad...
@SURok6958 ай бұрын
9:53 You don't proc it once per rotation. You apply a stack of the passive. On 3 stacks the enemy os affected with DoT. And your every next attack refreshes the stacks → the enemy is still on 3 stacks → DoT remains if you keep attacking the target
@jaotrx71638 ай бұрын
Basicly is morde passive but worse
@ViktorLoR_Mainu8 ай бұрын
So its Mordekaiser passive minus AoE, damage, and movement speed?
@typervader8 ай бұрын
But more damage in return.@@ViktorLoR_Mainu
@yargolocus48538 ай бұрын
@@ViktorLoR_Mainu but it's on a kit that has Skarners E, that leads into a guaranteed three hit combo instantly.
@griffo738 ай бұрын
@@yargolocus4853 cause morde e doesnt nearly guarantee passive if you hit it
@Infinite8blue8 ай бұрын
I only occasionally play Skarner but i love his old play style, getting a shit stun of speed and just being tanky enough to rush into the enemy team grab someone and bring the over to your team for an easy kill
@RicardoAlmeidatm8 ай бұрын
There is absolutely no reason why they hat to take the crystal theme away. Everything from his theme to his lore to his abilities still works if he's made of crystal without tossing out what made him more than just a scorpion.
@kepler419212 күн бұрын
probably to make arcane cannon tbh
@raistlinmajere10008 ай бұрын
I think they did an overall nice job, although cast time for every ability was a bit too much. Hopefully they removed the w's cast time.
@Dr.JonathanCrane8 ай бұрын
they did remove it on his W
@raistlinmajere10008 ай бұрын
I've already said it 😅
@dylangames22028 ай бұрын
@@raistlinmajere1000not to be a grammar police, but if that’s what you meant, you should use “thankfully” instead of “hopefully”, as hopefully is used when you want something to happen in the future, and thankfully is for when you are happy something happened.
@SlaughtingIdiots8 ай бұрын
skarner got worsened. its not a cool crystal scorpion anymore, the skills are boring bruiser trash but at least his crashing through walls is cool.
@MangaGamified8 ай бұрын
Reminds me of I think of 2014 which I believe was the height of grammar nazis, I thought they were extinct cause of what came after called "context"
@hqhuy9318 ай бұрын
I also feel quite weird about Skarner's new Impale: the whole point - and what makes it different from Cassiopeia's R, Malphite R and such is that Skarner is able to pull champions back, consistently and quickly. Unlike Lee's kick or even K'sante Q3, he fully controls that ability and can enhance the displacement via movespeed - new Impale feels like a slightly more powerful aoe stun, which is more practical, sure, but not as distinctive that you feel much less safe if you fight near turrets against old Skarner
@N3207H058 ай бұрын
well you can still paly with phase rush/ deadman´s and ghost.
@FrenchLegitimist8 ай бұрын
But Skarner's old R was precisely the problem ! It was so strong that, in order to keep the champion balanced, they had to nerf all of his others abilities. The goal of the VGU was to nerf the ult to allow his others abilities to shine.
@torri7768 ай бұрын
Old Skarner has fantastic mobility, but his single target nature made him weak in the current meta.
@MangaGamified8 ай бұрын
I think Kit wise, his new kit is more in fashion to these days' league of a million dashes. Also, League's philosophy is out-play in contrast to it's billionaire competitor MLBB & Dota 2's counter-play philosophy. If u think about it, it does seem to follow that train of thought. One thing I do hate about reworks are the new added cast time if not longer, they added a cast time for Mundo's Q for the same context. Out of all reworks, Only Yi's Alpha strike and Katarina's E are the only ones that does not have a cast-time that's not a self buff
@bragiodinsen46048 ай бұрын
@@FrenchLegitimist meanwhile blitzcrank
@EruCoolGuy8 ай бұрын
It's too early to speak. But as a former asol main: To all skarner mains most likely losing their speedy boi forever : You have my respect and my regrets.
@D1ng1rsu8 ай бұрын
Skarner top main here, thank you
@jackthelarterns6758 ай бұрын
i used to play both champ before they got reworked i just suck man why do they think turn a skill require champ to a brain dead pressing Q is a good idea and for skarner, he is not even the same
@victorrusu19138 ай бұрын
nah it's not the same asol still has his cool design, skarner just became boring gameplay and design wise.
@metalllich34938 ай бұрын
@@jackthelarterns675my brother in christ old Asol didn't require any skill He was one of the least mechanically demanding champs in the game
@JoeEver1238 ай бұрын
@@metalllich3493make me wonder what skill take the new asol then. Press e until late game and pray you make it there. They even add the funny execute mechanic on minion just incase csing is too demanding
@unseen3708 ай бұрын
Skarner has been my main since 2015, so this rework has had me worried for a long time. I can't say for sure until I actually get hands on his new form but it sure seems like he went the way of Aatrox and this isn't Skarner anymore. They did keep threads from the old Skarner (AOE damage, the consistent shield, his R) but they seem like they were fully willing to throw the poor guy out and start over on account of his unpopularity. Skarner's strengths in his old form was his mobility, lockdown and map control. His E was highly underrated as it could theoretically produce a full team stun when used right. Throwing an E out of a bush into a group of unsuspecting enemies, stunning them all, and then speeding back into fog of war was what made him so fun. He was simple, but could still play mind games. He forced you to understand the game macro and outthink/outflank your opponents. It does seem like some of this aspect was held onto tho. His new E provides some of that same ability to make plays from fog of war, and the ability to combo E into R for a girthy single-target lockdown is reminiscent of the E - R - E combo he could pull off before. I'm quite disappointed by the reduction in his mobility. Being able to zoom around the map was so much fun and allowed a lot of moments of catching the enemy off guard because they saw you mid and were certain they had more time before you could rotate, but an E - Ghost - Spire combo got you rotated to them in seconds. All that said, I am actually excited to try him out. I've always erred more on the side of Tank with Skarner, and Nunu is my second most played champion so the E being similar is fun for me because it plays into a style I already know. Quite honestly my biggest gripe is the model and his skins. Earthrune Skarner was my favorite skin because it made him look like he was a part of Summoner's Rift. Like vines and a crystal had given the rocks of the Rift life. I was hoping they'd lean into that look with Earthrune and keep the stone and vines theme but instead Earthrune for new Skarner just looks kinda like Galio aesthetically. Missed opportunity.
@poom3238 ай бұрын
I wonder is original creator of the character work with the rework or not. Many rework make me feel like it isn't.
@yulian5458 ай бұрын
@@poom323 Skarven rework made guy who worked on K`Sante and Smolder. He's fired now actually
@googloocraft128 ай бұрын
The e was the best ability of old skarner and the movement speed + shield of old w. The e was really well design and as a top skarner enjoyer skarner was really good for trading people just didn’t know how to do it. Skarner e gives you your passive buff (attack speed, movement speed, mana regen) and the cooldown was reduced by the time your e stun enemy’s, so you could e into a minion wave + champion and auto fast the minion with your passive + regen your mana and then you hit the enemy and you already have again your e so another stun and then get away fast because w + passive that the e proc. With that you could actually push lane, regen mana, trade the enemy without the ennemy reacting because your passive makes you auto faster the enemy which stun him and then passive go away. Could do the process a lot of time because again passive proc with e which regen mana. And if you were in difficulty the old cheesy e r e into tower was there. With my e trading pattern I could go out of lane with 50 grasp proc whic gives a lot of hp.
@MangaGamified8 ай бұрын
League's philosophy is all about out-play in contrast to it's billionaire competitor MLBB & Dota 2's counter-play philosophy. Since outplay is all about getting used to a champ's gimmick it's a huge pain/loss if they reworked it too differently or differently enough. This feels closer and closer to a game that shutdown -- Bloodline Champions where everything is a skillshot that's not a dash/self-buff. Out-play + rework every
@unseen3708 ай бұрын
@@googloocraft12 E was stupidly underrated. It can zone, it can clear wave, and it’s the only reason I’d play Skarner support once in a while. Was skarner support good? Nah. But with the right lane partner (veigar and ziggs paired well) you could pull off some really fun cheese. You just sit in the bush and threaten E constantly and use your bot spire to rotate up to mid. No one could ever call skarner flashy, but put an experienced skarner player on the champ and he was a stupidly reliable and versatile guy. The best thing I can say in his favor was that for the entire 9 years I’ve played him I don’t think there’s been a single moment where every skarner player agreed on what the best build was. Every new meta we’d all try different stuff and it would all kinda work cause he was just a fundamentally good champion. Unfortunately League has drifted more and more into a game where the average player could not see the value and utility skarner provided
@spudkin5648 ай бұрын
Skarner gets a drastic rework and suddenly everyone is an old Skarner main.
@s0mniosidae8 ай бұрын
This happened/is still happening with old Aurelion, too. I swear there's so many more justified reasons to be mad at Riot than this.
@giovannicampostrini63098 ай бұрын
@@s0mniosidae this is totally true, back in the day nobody outside the pro-players and one-tricks played old aurelion, but alot of people was angry about his change, even if the champ now a days is more player than ever was, and for the skarner part, i was a skarner player and i find that the rework did everything alright (maybe not the passive) and i dont understand what the people are referring to "the champion loss his identity" what identity? being fast and clicking a stun cant be a identity, and the new one can do exact the same
@beetle__bug8 ай бұрын
i only played him a few times because zooming around was fun, but this rework looks so good, I might actually pick him up
@metalllich34938 ай бұрын
@@giovannicampostrini6309 as an actual Asol player who enjoys the rework (was a one-trick, stayed a one-trick), I get enraged every time i see these shitters typing somethinh like "EEEW IT WAS A HARD CHARACTER NOW HE IS BRAINDEAD BAD RIOT GAMEZ RETURN PLEAZ" Like, my brother in christ, you are the one who asked for him to get the rework in the first place, what the fuck?
@BLH_Messorem8 ай бұрын
@@giovannicampostrini6309 the point of old skarner was yes, just being fast and using a stun ability however new skarner DOESNT feel like Skarner.. they got rid of what made him unique to make him a very slow(compared to old and even other tanks and bruisers) gank oriented tank
@SirPotato438 ай бұрын
Almost no one cared about Skarner and now that riot made him a "regular" champion people are suddently in love with old Skarner. I think they did a prettt good job with him but there is always a posibility with him becoming the next Smolder/K'sante, that guy have some good concepts but goes to far
@thejedisonic678 ай бұрын
I think it would boil down to how tanky the new Skarner is. With all the CC in his kit if he was another unkillable juggernaut that would cause some problems
@artje908 ай бұрын
For me the old skarner just had a problem with his q dealing no damage and you can't lane with his cause his crystal spire passive. really liked the boy and i have about 150 games on him but this doesn't feel that interesting to me. do think people who like darius and sett might enjoy him though
@munchiemunchie52268 ай бұрын
The amount of people I've seen saying they miss "the crystal vanguard" or "he feels like a different character" is insane. Where were you when be was the least played character???
@mikeesteves84278 ай бұрын
@@thejedisonic67 i dont think hes gonna end up all that tanky his only defense is the W shield he doesnt get any other passive sort of sustain or tankiness that most other tanks d o (zac passive, ornn passive etc.) and neither does he have any form of active sustain beside the shield.
@jaotrx71638 ай бұрын
Like why he would be more tanky than old skarner. Like if both build full tank they are about the same in tankiness 😂
@noishfanboy11418 ай бұрын
This is skarner the champion with 4700 hp 329 armor and 201 MR. But most importantly has unstoppable a shield and goes over walls
@chancebrown39458 ай бұрын
Vayne has true max health damage. Camille does true damage and if fed is basically unkillable. Yone is a hyper carry that does magic, true and physical damage with loads of cc. You'll be ok with two suppressions.
@hesmycat8 ай бұрын
He's at least a giant cool scorpion guy so I approve. Remember tank fizz? Can't be worse than that.
@Danseb4058 ай бұрын
yone doesnt do true damage@@chancebrown3945
@proxnoob61778 ай бұрын
@@chancebrown3945 Vayne true. Camile Single target dmg and can be killed in team fight pretty easily. Same as every other bruiser. Bigget threat in teamfight is her being able to kill adc or mage. Yone again nothing to say. But Skarner none of them cc you and drag you inside tower so Skarner might become most frustrating champ. Atleast he not in Sg server yet.
@samuel-nq6he8 ай бұрын
@@chancebrown3945 ?
@IndiscrimenantPerson8 ай бұрын
I love it on paper so far, it IS not the same character and you are right about the tower lock down cheese being less likely to go off smoothly. But I fully intend to yank 3 people under the pair of turrets as a clutch save at my nexus some time just to laugh, as they get buried in my spawning minion wave. Is it more niche? Yes. Is it going to make me laugh maniacally when I finally pull it off? Oh yes. I have yet to get to play him, but may come back with more input when I do. Also, RIP crystal scar references. It wasn't perfect, but I had fun on that map usually.
@ChessPieceHalloween8 ай бұрын
As a huge Skar Skar Skar fan since his reveal alongside Leona. I am greatly disappointed in the rework. I remember over a year ago it getting leaked, his ult would be Aoe, and i stated it would be a nerf. It's exactly that they forgot what the champion was about for this boring slow tank. I loved his map presence thanks to his mobility even before the spires and i feel this is nothing like the champion i love.
@zaej43172 ай бұрын
Boring slow tank you say? Can please tell that to the Skarner jungles that can clear jungles that you can steal an enemy's jungles camp?
@LexClone58 ай бұрын
Maaaaaan, finally said what I was thinking. Sure, the kit is fine and all, but I don’t feel like I’m playing SKARNER anymore. I loved my janky crystal scorpion. Going full tank, full AD, Full Magic Damage for cheeky Q Spam, etc. now it just looks like he’s jammed into the Tank Role with little hope of variety
@petervillent55738 ай бұрын
It's just a modern Malphite rework. Nothing more, it's disgusting.
@santumi22988 ай бұрын
He just got Q AD ratio buffs we can cook
@zaej43172 ай бұрын
Little hope of Variety, meanwhile some went for becoming a bruisers that slows you down, a freaking Rammus at Home (With both AP and AD damag), and freaking forklift that jumpscares you on the walls.
@Orionuki4 ай бұрын
I one thing I’d like to see is keeping the crystal spires somehow. I was thinking like azir he could reinforce a tower. Since he is a guardian it’s like he’s protecting his team and nexus. But maybe change the crystal to more stone look with maybe a crystal in the center.
@mylespiper55618 ай бұрын
About skarner being able to ult over walls, he was always able to do that with his old ult, but the wall needed to be very thin, and you hardly encountered a situation where it was useful.
@FranciscoJG8 ай бұрын
and you needed to have vision of your target...
@deskartsu45518 ай бұрын
I think I agree about it feeling like an Aatrox rework. New Skarner is a good champion made great by being able to bring Skarner back into the game, at the expense of leaving the novelty that came with Old Skarner behind. New Skarner is a more tamed and self-contained, while Old Skarner was wild and unpredictable. It was fun scuttling into a fight with crystal armor going Mach 3 as a goofy ass crystal scorpion to then nab someone and drag them who knows where... but sadly that was it. The spires were neat but impractical and his Q underwhelming. We all kinda knew he would be a hard champion to rework. Overall, I think what I miss about Old Skarner was his silly little scuttling and unique gameplay, but I appreciate New Skarner for being a more playable and relevant champ.
@TheSorrowfulAngel8 ай бұрын
My only hope is that new Skarner will retain the pokemon easter egg lol
@zaej43172 ай бұрын
Looks like someone doesn't build Deadman's Plate, Force of Nature, or Warmog's Armor.
@whitebearXDD5 ай бұрын
old skarner was so lit his old q had like 0.4 sec if u hit an enemy champion it was so fun
@furfekkia938 ай бұрын
"Flawless Masterpiece or Terrible Mistake?". Impossible to have something in the middle.
@draketurtle41698 ай бұрын
Because it is anything but the middle. You either never liked him and are happy they massacred a champion that was never made for you anyway or you are sad they killed your champion just to please the normies who don’t care and will drop him and not play him anyway.
@JsPlace8 ай бұрын
uploaded 42 seconds ago??? LESGOOOOOOOO Edit: after watching the video I somewhat agree on skarner feeling much more like he's lost a bit of his identity but I also think that it's probably for the best. Versatility in builds and how a champion is played is rarely seen as a positive by the community and leads to generally problematic designs. Voli and Udyr are 2 great examples as some of the most hated champs by the wider playerbase due to being versatile and good as both high profile tanks AND great damage sources. Both are generally seen as "Love or hate" champs and that versatility to be good at both is something I believe is more than a small part of the reason. I definitely understand how it can be a bit disheartening for a champ to lose the ability to have multiple playstyles but I also feel like in a general sense that it's probably healthier for juggernauts or tanks to be unable to play well outside of that specific class.
@captainphoton16938 ай бұрын
They should make him faster during impale, but based on how many people he grabs. So you can single out a target far away, or lock 3 champions in a team fight.
@ethanfrese19958 ай бұрын
A change they could make to allow for more build flexibility could be to scale his ult's move speed with damage or lethality. That way, the intended tank build remains unchanged while introducing the original "beeline for one enemy and yank them away" build.
@ThatNorthWind8 ай бұрын
kind of has the same dividing problem with Morde's rework, and what I fear about Shyvana's in the future: sacrificing the original janky identity for a champion with arguably better, more cohesive gameplay and plan of attack... while sacrificing the gameplay identity of the character underneath to do so
@bartimusprime56528 ай бұрын
100%. They are planning for future players instead of keeping old players happy. Cant really blame them but its so hard to see
@djdziugas8 ай бұрын
As one of the few people who liked to play Skarner before this, this definitely feels like an entirely new champion instead of a rework. When champs like Aatrox got reworked, they at least had a similar look and vibe to them, even though a lot of the time their gameplay changed completely. New Skarner on the other hand looks nothing like his previous incarnation and plays nothing like him either. I get old Skarner wasn't exactly the most exciting champ but there were plenty of ways to update him without completely changing him. Hell, a change of passive and a visual update would have done plenty to revitalize him. At the very least they should have done a Traditional skin for him, because there is absolutely nothing left of the original Skarner in there.
@LeBronP8 ай бұрын
This is how I felt with Karma back in the day.
@TheHortoman8 ай бұрын
Sion trundle and karma got a similar treatment, im not all for it though
@bulletcola78908 ай бұрын
Why is this a bad thing exactly? Especially to a design that, let’s be honest, had little to no following of any kind.
@wallachia47978 ай бұрын
@@bulletcola7890 He did have one, it's just that Riot literally asked players who don't play Skarner if they want him reworked. Literally dictatorship of the majority.
@bulletcola78908 ай бұрын
@@wallachia4797 not to mention that his old gameplan was legitimately one noted and boring. He just rammed people over and that’s all he does outside of stun chains. His new kit actually has more skill expression, and has more to work with on top of just ramming his face into opponents unlike his old kit. Also, the voting poll was basically asking everyone, including the mains of old Skarner to.
@accountwith16chr6 ай бұрын
As someone who never played Skarner much before, I absolutely LOVE the rework!! I've been playing almost exclusively skarner for the past few weeks he's super fun
@Sam_Aconitum8 ай бұрын
skarner's rework E can also be stop by soraka's E even when he is already dashing
@feveredmushroomHD8 ай бұрын
Old skarner was smooth New feels clunky
@Blackout-ff6ck8 ай бұрын
A while ago I came up with a rough idea for what I'd want new Skarner to be, I am not claiming to be a game designer and I already know I'm bad at league but I did want to keep how I play Skarner intact: Passive: Crystal Shell Every Few Seconds (reduced by taking damage) Skarner creates a chip point facing a random direction*, dealing damage to an enemy in that direction chips it off, granting a small stacking shield and burst of movement speed and ghosts Q: Crystal Slash Slashes around him in a circle, dealing physical damage and max healthy magic damage. While under a shield, max health magic damage is increased W: Crystal Spire Skarner channels in place, burrowing a crystal spire at its location and briefly revealing around itself. while inside, passive cooldown is further decreased, and gains further movement speed bonuses. Spire has 2 health (based on level), enemies who hit the spire are revealed briefly. The area of the spire cannot go over walls. Skarner can channel again ontop the spire to grant vision in an area for a moderate duration, and granting all allies who pass through it in this time a shield and movement speed. Spire has 2-5 charges (based on level), has a lifespan scaling with AP. E: Crystal Dust Scarner scatters crystal dust in front of him, dealing magic damage to enemies hit, slowing, and marking them with crystal dust. If skarner auto attacks a unit marked by crystal dust, that enemy takes bonus magic damage and is stunned. If skarner hits a chip point on a marked champion, crystal shell cooldown is fully refunded. Hard crowd control from any source of skarner refunds 1 second of this abilities cooldown R: Crystal Prison Scarner lunges his tail in front of him, grabbing and suppressing all enemies in a cone in front of him for a short duration. Skarner can move during this and cast q ability, but cannot auto or use w or e abilities*.
@sammyfenech57308 ай бұрын
I don't understand why no one talks about the passive. I understand that it kept him in the jungle, but for me it changed the game entirely. It made the map "new" as not only there were these new objectives but changed the way lanes could play. There aren't any characters in the game that change the terrain or the map in a way such as scarner would. It was such a unique concept that was cool.
@pinolo57368 ай бұрын
As an old Skarner top main this VGU is really underwhelming. This new champion doesn't feel like skarner at all, they scrapped everything of his old kit and made a completely new one that visually resembles the old skarner. The way he plays, the combos, his role, it's completely different. Old Skarner could have worked just fine in this meta with a simple rework of q passive, nothing else was needed, especially not a VGU.
@Zorasin8 ай бұрын
Look how they massacred my boy :c
@LRsonic7 ай бұрын
Now skarner is out and we realise he is actually overpowered than before
@Zorasin7 ай бұрын
@@LRsonic Yeah the last patch fixed some issues and that Q QoL made him not feel awkward anymore. Compared to PBE pre launch, Skarner actually feels good now.
@JumpscareRodent8 ай бұрын
Yone being released 8/6/2020 with 2 legendary skins and Zilean floating around with a disgustingly unacceptable model still makes me rage internally at every moment I remember that fact
@maxie44628 ай бұрын
As a Skarner top player, at the same time I am happy he is getting a bit more independent as his spires aren't a thing anymore, one of the more enjoyable aspects was just being such a fast champion. Yes, there's dashes but only a few champions have a consistent high movement speed that plays into their kit, even if it isn't Hecarim levels of synergy, being able to combo people with phase rush and YOINK them out of their team or just get them to your tower was amazing! I remember being able to remember the almost exact area where someone fucked up, that being when they reach those little banners you get from clash, if you're that far into the lane and there's no minions you're able to do the tower combo with phase rush with quite the ease! Now that he doesn't have as much mobility, I feel like he'll still be good and a whole lot better in top lane but it's going to have that feeling that you can't do shit after your E gets canceled. Like in the video itself, there's a clip of old Skarner getting stunned after ulting and he's able to run away after that goes wrong, and now, if there's no follow up to your ult you're very screwed if your team just keeps doing nothing. His audience more likely changed, I'm still waiting to play him on live servers to be sure, but I'm scared that a champion I love so much isn't going to be something I enjoy anymore.
@D1ng1rsu8 ай бұрын
Also a Skarner top main here, hi :D I agree with you, my biggest concern is that he lost his build variety and dmg capability, I played full dmg Skarner with Trinity,Muramana and then stuff like hydra, cleaver ,shojin etc. and its so much fun, but the new ad scalings seem to be really bad and you cant spam abilitys for Muramana anymore.
@121710100110108 ай бұрын
And as it turns out, Skarner is terrible because he has almost exclusively tank scaling, no base mobility outside of E (which is slow as fuck), and a Q which relies on autos to deal actual damage but doesn't have a low CD, auto reset, or attack speed buff. Not to mention, similar imobile tank champions like Sion and Cho Gath are very weak at the moment, because damage options for tanks don't scale hard enough. At the bare minimum he needs is lower cooldowns so that building mobility and damage tank items won't feel like you are gimping his overall dps, and his Q needs to either have a reduced cast time or more damage.
@Gerpeh8 ай бұрын
As a Skarner main with 1 mil mastery, it’s sad to see him being more pidgeon holed into a tanky role. His jungle also feels lame because his fast pace is gone. His E cd is too long to really make up for that. I also think his E feels bad because it only does damage if you collide, making it useless against grubs, herald, baron and dragons. I like the visual update, but for this to take 26 months is kind of pathetic.
@Jedran2758 ай бұрын
You're very right, this ISN'T Skarner anymore. Ive been saying this since they revealed the visuals/lore changes that this is a completely new character...sad to see his kit has followed suit. Old Skarn was a beautifully flawed relic from the time when Taric's entire personality could be captured in one word "GEMS". He was literally an archetypal character with nothing making him unique aside of the setting of Runeterra letting him be both a living crystal and a magical mind meld of his entire race at the same time. His aesthetics, however, were so clearly defined that if you saw a crystalline bug there wasnt a question of if you were staring at a weird Kha'zix skin you knew it was dat boi. And you knew what he was gonna do, hit a fracture stun into impale combo and pull you out of position with his superior movespeed from shield. Not to mention its just fun being fast as a tank, even if your effectiveness is locked behind going deep with only melee tools to back it up. We could have kept ALL of that flavor and fun twist on juggernaut gameplay but for some reason now we have a flat, grey slate colored golem that vaguely resembles a 3 tailed scorpion. Thats all he is to me now, a dead knock off that replaced one of my favorite champions....imagine if Kog'maw or Cho'gath got this treatment with a VGU. People would flip their lids.
@darkbribe7778 ай бұрын
If we don't include the movement speed granted by his old passive, you do realize that his new version is faster than old skarner at pulling an enemy with his ult, right? His old W granted 16% movespeed that doubled after a few seconds, while his new ult grants you 40% movespeed. All of this while now also being able to grab 3 people. The only thing he lost was 0.25 seconds on the duration of his ult.
@draketurtle41698 ай бұрын
@@darkbribe777wow his ult can hit three people! It’s almost like the whole point of skarner was that he didn’t hit multiple people and allowed you hit one person and pull them out of position. If I wanted to CC nuke a whole team there are dozens of people who do that better.
@darkbribe7778 ай бұрын
@@draketurtle4169 Ok then hit the ONE person you want to pull, if that's what you want. It's a skillshot.
@4x13x178 ай бұрын
@@darkbribe777Try pulling a SINGLE person out of 3 with a cast time of 0.5 and self stun
@zaej43172 ай бұрын
@@4x13x17 Is that skill issue I hear.
@incendium66158 ай бұрын
Its not a hot take to say that old Skarner is gone. My favorite aspect of Old Skarner was his movespeed centric playstyle of displacing a carry to your team across the map and having people question mark ping you on how you even managed to do that. Now that's gone and you just get kited by 200 years dash champions while you have the clunkiest charge ability in the whole game. Not to mention how they ruined his lore! Putting him in Ixtal basically just means that we won't ever hear about Skarner ever again since he went from being the main link between two important regions to being placed in a timeout corner of the least popular region...
@DemonRaticate8 ай бұрын
Agreed on that aspect. The speedy boi is gone. Watch how easily Smolder kited him in the clips shown. And while Smolder is safe, he is far from 200 years of mobility. So now Skarner will have no way of actually locking down champs like Qiyana or even Riven who have really good mobility.
@jujutaco84878 ай бұрын
All things must change 😂. I play Zilean so it's so fun to pair with Skarner but also a super strong counter with Skarner. 99% slow from Zil E
@superwaffle93128 ай бұрын
@@DemonRaticate riven doesn't even need to kite you, she just stuns you, then you die from everyone focusing you since it's the most stoppable ability rn
@JoeEver1238 ай бұрын
Nobody really knew how skarner worked since no one was interested in him. Thats why youll get question mark while a kayn doesnt
@wuzido22008 ай бұрын
Main skarner here, and i agree with you, this rework, although the kit looks fun to play with, strays too far away from the original skarner, feels like another champ (Yes i got mad because of the lore change too, it was really random for them to change like this). i'll miss building random items like na'shor's tooth, hexplate and trinity for him, but i won't mind letting those crystal pillars go tho, rest in piss territorial passive 💀💀
@pokemonlover48948 ай бұрын
No it was not random they changed his lore beacuse of the fact that arcane is canon
@wuzido22008 ай бұрын
@@pokemonlover4894 i know, but the thing is: they still could've fit him in arcane? like, they didn't even show the true origin or nature of the crystals. also, if they're finding a way to fit camille in arcane, then this doesn't make sense
@pokemonlover48948 ай бұрын
@@wuzido2200 yeah but the problem is that frist of all hextech and the gates should have been made way before Jayce and Viktor where born plus the fact that Jayce and Viktor made hextech in arcane so this does not only mess up Skarner's lore this also mess up Camille's lore
@LG5558 ай бұрын
@@pokemonlover4894I also feel because of Arcane, they purposely try to put him on the good boy side. Hextech coming at the cost of a civilisation would make him (if he knows about it) moraly ambiguous, and we can't have that for our protagonist.
@pokemonlover48948 ай бұрын
@@LG555 yeah beacuse they cant have Vi,Caitlyn,Ekko,Jinx and Viktor have weapons that is powered by the souls/body parts of a almost dead species beacuse that would make them evil also now when Skarner is gonna what happens to Camille beacuse that is the reason she got rich
@noamias48978 ай бұрын
Skarner could’ve been great with small changes like updating his passive and making Q activate his E. His passive could be that CCing gives an AS and MS bonus or spawns a mini crystal Trundle W where Skarner gains stats, but the enemy can walk out. Or if they wanted to be lazy, make a Hecarim copy but MS gives tank stats and not AD. He was fast and nimble in a way that made him very satisfying, and his E was one of my favorite abilities in the game his new R is nowhere near as fun as the old one. I am sad to see him go.
@DJ_Lite6 ай бұрын
Y'know, watched this a while ago and again today, but you had a good idea with the cc = a mini spire in a lane instead of triggering the passive for a few seconds. Equate it to the trundle, make it look like Corki q where it glitters around for a few seconds, make it less potent as permanent ones and it'd be cool.
@soosmanxd48448 ай бұрын
I already miss old Skarner, he really doesn't feel like Skarner anymore to me
@Taylor-bw4zg8 ай бұрын
Aatrox 2: The Skarner VGU is a good way to describe his rework.
@bragiodinsen46048 ай бұрын
his new ult is silly because the entire point of impale is singling out a target. now half the time you bring along the enemy tank with you into the center of your team. also 1.5 seconds is silly low. morganna q is 3 seconds for crying out loud. a bruiser top lane carry can build max tenacity and be out of skarners ult in half a second.
@Chaoslordx138 ай бұрын
Since his release I have always mained skarner... I Miss my Kind...
@JeffersonRah8 ай бұрын
I mained skarner. Had 11 wins straight with him. Losses still got S. People didn't know how to use him or deal with him. I wish we could choose an option between new and old before que.
@AURELIONGRAGAS8 ай бұрын
It feels like the asol rework, made it look super flashy but took out the soul and put something else there
@DeltaRed128 ай бұрын
I never played him too much, but I like the old one more. Not enough of it left.
@Redcloudsrocks7 ай бұрын
I really love the BASE default skarner rework, he's like a polished mineral shell but I wish they made the skins more distinct, like keep Sandscourge looking like a pincushion poisoonous red eyed scorpion instead of a machine for example, keep Earthrune actually being made out of nature instead of sculpted
@Miller11078 ай бұрын
His ability descriptions are basically a novel each.
@zachtemoro21168 ай бұрын
I was a Crystal enjoyer. I’m sad to see them gone, and was hoping that some move spd was in place to compensate. Hearing that the spd build is dead though kinda soured my opinion on him. I’m sure he’s going to be more fun than old Skarner but he was like the happy medium between Warwick and Hecarim of Movement Spd Jnglers. Tanky enough with some sustain, but also Bruiser-Y enough to be able to build all Dmg and be a Hypermobile, Fast Assassin. Imo I think his Wall Dash should scale with Move Spd to increase how fast (and by extension) how long it goes. Its slow enough to be interrupted yo deny it as a get out of jail free card like Kayn’s Wall Step, but lacking the build Diversity might make him feel restrictive
@minimonkeymasher88888 ай бұрын
With New Skarner already getting AD ratios on his Q and E, I believe he has the options to go full tank or a more bruiser oriented playstyle. His kit leaves a lot of room for him to be a really powerful bruiser. Building Stride/Iceborne Gauntlet, with Sunfire Aegis, and building Bruiser/Tank from there seems really fun. And on top of this, I don't think you really emphasized that Skarner now has the full ability to play somewhere other than Jungle. He was almost always a niche pick Top, but was never meant for it. Now, he's incentivized to go jungle because of his ability to walk through walls, but that's about it. Beyond that, he's really got the chops to be a strong top laner/ support. I feel like a good skarner with a good build will make it almost impossible to run away from him.
@CyrusL8 ай бұрын
Hell yeah baby that castle crashers ost is smacking hard im too busy bussin it down to pay attention, is it the catfish fight? I can remember
@googloocraft128 ай бұрын
The e was the best ability of old skarner and the movement speed + shield of old w. The e was really well design and as a top skarner enjoyer skarner was really good for trading people just didn’t know how to do it. Skarner e gives you your passive buff (attack speed, movement speed, mana regen) and the cooldown was reduced by the time your e stun enemy’s, so you could e into a minion wave + champion and auto fast the minion with your passive + regen your mana and then you hit the enemy and you already have again your e so another stun and then get away fast because w + passive that the e proc. With that you could actually push lane, regen mana, trade the enemy without the ennemy reacting because your passive makes you auto faster the enemy which stun him and then passive go away. Could do the process a lot of time because again passive proc with e which regen mana. And if you were in difficulty the old cheesy e r e into tower was there. With my e trading pattern I could go out of lane with 50 grasp proc which gives a lot of hp. The movement speed and the shield spam made him smooth and fun and SHIELD IS THE ONLY THING IN THIS GAME THAT MAKES YOU TANKY, because there’s to much % health damage and true damage in the game so shield (healing too) is the way to go. The rework really feels slow and that’s sad because your just getting kyted which is FRUSTRATING, and with the old skarner you could dodge a lot of ability with ms boost which kinda makes you a LOT MORE TANKY and you could space perfectly + all in go away which reduced the time he was in fight and again his survivability. That’s why he was the only champ I felt tanky and fun to play
@Naarii148 ай бұрын
The new ult is incredibly underwhelming to me, it doesn't have that "Kidnap" feel it's more of a STAY HERE but it's pretty boring imo....
@aaronscott74678 ай бұрын
As a poppy main who enjoyed playing old skarner top, I personally feel like it's a loss for the game. If I want to play poppy, I want to play poppy, and if I want to play skarner, I don't want to play poppy. I will really miss his old e and r, but I am hopeful that he will still be enjoyable to use with his split ad/ap ratios. Unfortunately, I doubt it since they stripped the ratios from both his q and e, but we'll see.
@oogabooga41088 ай бұрын
If it makes you feel any better Ixtal's impact breaks yone out of his E, being the only displacement type suppression
@letstec8 ай бұрын
I agree with you on the point that new Skarner doesn't really feel like old Skarner and as someone who kept an eye on the rework and Riot for the past years, there is a long and somewhat easy explanation as to why he turned out this way. In his old lore it was explained that Skarner is basically the last of his kind and all the others are semi-dead in the form of Hexcrystals, which found their way to Piltover and is the cities powersource, almost all Champions from Piltover and even some from Zaun use them to power their weapons or themselves. This is obviously a highly interesting situation but since it's not known by almost all of them, it got never adressed, as a matter of fact Seraphine who knew got her lore changed so that she doesn't and stay the innocent little popstar. Fast forward to 2021, Arcane gets released, it's a massive hit and a lot of non League players fall in love with the story and characters, but one thing got never adressed in the show, the origin of the hexcrystals. Shortly after the release of Arcane up until now alot of things happened simultaneously Arcane season 2 was being pushed, the Skarner rework was confirmed and the Riot lore team decided to unify all of League lore. They decided to make Arcane canon and during this time most likely decided to completly remove Skarner from the hexcrystals in order for the Arcane cast to look better. If they hadn't changed it all of them would basically use enslaved Brackerns and Jinx would have already killed like 4 in the first season as a child. After this Skarner was basically just a Crystal Scorpion from Shurima with an outdated kit. Fast forward to February/March 2023 and Riot reveals that they also scrapped the crystal part of Skarner, they pushed him out of Shurima into Ixtal and gave him Earth Magic. So now he is a giant earth bending Scorpion in Ixtal. They then rewrite his lore and want to turn him into some kind off "horror" figure and turn the previous Brackern who was the last of his kind who only wants to save his kind from imprisonment/enslavement into a giant paranoid maybe even schizophrenic Kaiju-Scorpion who ... basically imprisoned and somewhat enslaved Ixtal for thousands of years to "protect" them from the non existent threat of the void. On top of that from what I understand he is supposed to be similar to the earthbending badgermoles from Avatar: TLA who were the original earth benders, but atleast gameplay wise that doesn't fit him, since he only rips a piece of rock out the earth which he throws and digs through walls. Atleast to me that doesn't say original earth bending master, thats just a giant scorpion with powerfull pincers. tldr: they completly changed his lore, home, race and gameplay. The only thing remaining is his scorpion appearance and name
@Hamtaijin-ud2li8 ай бұрын
The new ult is so lame. Teammates can’t react quick enough to follow up before the enemy is free again
@nyanbrox54188 ай бұрын
I'm happy with new skarner, never played the old one outside of aram, and this one looks fun Skarner had alot of identity issues, like, why was a full tank moving faster than akali, but new skarner actually feels like a tanky giant scorpion, he even has poison stingers as the max health damage from his passive is a dot effect Old skarner didn't feel like skarner, new skarner feels like skarner
@ryelyndesch10188 ай бұрын
As an old Skarner OTP I’m glad you mentioned how they heavily nerfed or even removed the viability of him to be a bruiser. His build diversity was one of the reasons I loved him. He could go AD, tank, hybrid, and even had some good AP builds. I always wanted to play him as a bruiser unless I would’ve been useless depending on team compositions in which case I just went tank. Really nice and thought out video, I agreed with everything you said. ❤️❤️❤️
@Ghostyfreaks6 ай бұрын
his movement also feels more stiff now, his body feels like it's locked when he moves around rather than sway with his movement.
@DarthRadical8 ай бұрын
I mostly agree - but I think he'll be able to get away with building some damage. Sort of like Poppy - where she mostly builds tank but might build 1-2 damage items.
@Captain_Garchomp8 ай бұрын
I was on call with my friend when we saw the rework. I heard his audible sadness that his speedy crab was gone..........and then instantly heard his mic piercing hype that he looked so cool.
@FutayuriShironeko8 ай бұрын
Any Rush type ability (Sion R, Nunu W) rarely has fair hitbox. And since most come with hard cc attached to them they become very frustrating to navigate, unless you're playing hyper mobile season 10+ champion. I don't hate the idea behind the kit, but I sure as hell am not excited to play against it.
@dylancostello11038 ай бұрын
Not a skarner main but I probably played him a lot more than most people. imo the rework totally changed what i liked about him. I also play singed so i like running fast and disrupting the enemy team, and Skarner used to do that but now he's just a generic tank. I also dont know when you'd realistically pick skarner over other tanks. He doesn't do damage and his cc is way too unreliable
@matilo13318 ай бұрын
As an old skarner enjoyer I hate this rework and I'm almost never going to play the new skarner cause this is not the champ I fell in love with. Rest in peace my boy
@Hjises8 ай бұрын
Fun fact: when riot plans reworks they usually ask otps for advice about what decisions to make for the rework. They didn't do that for skarner. And also, yeah, as a 200k mastery points skarner otp people tell me so cheerfully that skarner seems so cool now and all of that, but it's just that I like him mainly because his playstyle focuses on being fast, being annoying, while still tanky and doing nice dps and run fearlessly to the backline to kidnap enemy adc in teamfights. It's not only you who thinks that old skarner is gone, maybe for good when it comes to pro play and development of meta, but not for us 4 skarner players
@MartinDoesLife8 ай бұрын
¨now we wait for next 5 years for another skarner rework because this is total failiure
@notyouraccount60388 ай бұрын
When it comes to build variety, tank items are not as bad as brusers. I think they made the right choice.
@unknownunknown-bk6zh8 ай бұрын
Skarner feels so werid to play now cause he feels so much slower. the E doesn't even feel like a increased movement speed.
@zarekodynski90778 ай бұрын
Thank you! I’ve been saying the exact same thing as your final thoughts! I know they made some changes that reduced his slow and clunky feel in the rework (like removing the movement stop of W) but he just isn’t the same type of champion. The playstyle is so different that this is a sort of Aatrox-lite rework imo.
@aaa0105 ай бұрын
Waiting for Cho'gath now...
@aleksandrosvranos39338 ай бұрын
My boy skarner finally got the love he deserves
@Jedran2758 ай бұрын
Not love, they just replaced him with an objectively less interesting character. RIP Skarner may you live on in our memories
@chubbyanemone6968 ай бұрын
No@@Jedran275
@Rev1n058 ай бұрын
At leats he got his revenge
@Nyworin8 ай бұрын
@@Jedran275 for real.
@drjamaymay4058 ай бұрын
@@Jedran275 The current design is way better than that purple freak they passed as a champion previously.
@nutpea.8 ай бұрын
I personally want to see his old kidnapping back, and I think it could be done fairly with the way the new ult is designed (if nerfs are needed there are a ton of things they can change like cast speed, range, width, cd, cc duration, etc.) I'd change it to where he can cast abilities mid-ult. E also gains max ms immediately if he hooks a target, or at least much faster ms acceleration. Meaning, if he doesn't use it to engage and guarantee the R, then he can use it to get a kidnap similar to old skarner, even over walls now (but riskier with outplay potential). For balance, I'd say flash is disabled during R channel and cast, R cast time is a bit longer, and is only single-target again so it can be body-blocked and/or is less rewarding. Or, if losing the multi-hit is a deal-breaker, the E spd acceleration + bonus ms he gets on implale scales based on number hit. A single target gives the fastest speed, maybe a multi-hit SLOWS skarner, so you have to choose between a kidnap vs. area control. Because his E is his only mobility now, it doesn't seem like the R>E kidnap would be oppressive. The only thing maybe concerning is constant slows from Q/W, but even that seems fixable (Q can already be dodged, if W alone is too reliable you can increase R cast time, reduce R range, or decrease W slow%/range). And if the E speedup is too much in lane, it can scale based on level.
@Nikolai01698 ай бұрын
I personally was always of the belief that they just needed to rework his passive. The rest of his kit worked very well, and fit very well into the niche of a straightforward and simple champion, a bit like Garen in that aspect. But his passive, and the massive power budget allocated specifically to the spire zones, was way too complex and restrictive for players that wanted something simple, while the rest of his kit was too straight forward for those wanting more skill expression. As his previous passives had been assimilated into his Q and E already, the first being a cooldown refund on attack and the second being applying a mark with abilities to stun, a reversal to his old passives seems impossible. Still, I would have liked to see if he could have thrived again with just a simpler passive that required less of his power budget.
@shamelabaza35728 ай бұрын
What if made his Q rock element based a bit like qiyana , if he take the rock from river or gras he'll get different effects
@4x13x178 ай бұрын
No, just remove the cast time and give it decent AD ratios
@VaggelisIosifidis8 ай бұрын
As a Skarner main, I think the new Skarner has many more opportunities and not a dependable nature like before, but I would like him to have something as a memento from his old self. Like a mechanic that automatically summon the Pillar but not change his Q, for example. Well, I would be happy just with the change in Passive and E.
@giovannicampostrini63098 ай бұрын
Skarner was one of the first champs i played when i entered the game (back in 2016, i even thinked he was a voidborn like reksai lol), i really liked the simple but unic mechanics of the champ, the cc chains, the variability in builds but i dont feel that the rework did anything wrong, outside of taking the crystals off the champion and moving it to ixtal, but the reason for this would be possible explained on the second season of Arcane were they probably would want to give the hextech crystals a new origin not related with the literally genocide of a race of sleeping creatures but talking about the abilities, outside the passive i find that all the abilities work almost the same, q being a physical damage circle around the champ but now adding a new mechanic turning it into a skillshoot, the w is still a shield that is related to the movility against enemy champs, the e is the cc/gank ability, and the r despite being easily avoidable is a pretty balanced "tank cc ult" for tf, people argue that is slow, so you want it to be instant like malphite ult? i just feel that the champion needs more mobility, more mixed scaling in the abilities to conserve his build variability and most important a traditional skin that shows him in his crystal scorpion form
@AlryFireBlade8 ай бұрын
It is insane how similar hs Ulti is to the old one, but still being very different. Like you said it is about cc 3 enemys now, and not about get someone in your team. It kinda lost what made Skarner Skarner. But at least it is not as bad as it is with Aatrox.... sorry Bbtrox.
@freshlymemed56808 ай бұрын
I don't miss old Aatrox. We didn't need another Irelia in toplane.
@AlryFireBlade8 ай бұрын
@@freshlymemed5680 Irelia was dfferent, I mean she had way more mobility and True damage. Mobilitywise old Aatrox was very limited, with his only jump also beeing his Knockup engage.
@wezlordinator8 ай бұрын
as a skarner main i'm really gonna miss old skarner, what was fun about him was depending on team comps you could have really weird builds like crit or ap mid
@kevinjs268 ай бұрын
I've played skarner a whole bunch on PPE and I can safely say that I do not think he will be overpowered at all. He is extremely easy to kite, his engage tool with e is extremely easy to dodge or just CC him out of it, and his damage overall is very hemmed in by needing to just Auto attack. For those wondering, yes his best build is to just build pure tank and let the third q carry you to victory. He is a straight up tank and there is no doubt about that. Good luck!! Edit: I forgot to mention The ultimate. Yes, it is by far the worst ability on skarner. I found much more success by just putting one point in it. Max q then w then e then r. It sounds weird but it's true. His ultimate truly is that bad.
@simonbriggler1258 ай бұрын
Skarner M7 pre rework here: very good analysis of the rework’s impact on skarner’s playstyle. The lack of movespeed which separated him from other tanks and which allowed him to build with such versatility is lost to the generic “good engage” tool. While he is 100% more viable and interesting, just like you said, it’s not skarner anymore, just a “skarner-like” 2024 tank
@NeuviletteBR8 ай бұрын
Yeah this time ill have to disagree, this rework is perfect, the kit is almost the same, q is still his aoe auto attack ability, w is still a shield but now slows instead of move speed, they moves the movespeed to his e and kept the stun, although more conditional this time, plus the ult is just a matter of getting used to it, but it is a straight upgrade from old ult. Comparing thins rework to aatrox rework is bordeine criminal. Skarner is pretty much the same but his abilities, wich were super straight foward before thus making him a stat checker, were transformed in more nuanced versions of themselves, allowing for skill expression and counterplay at the same time
@jordanoharegibson16108 ай бұрын
K'Sante: It's cool when they do it, it's a problem when I do it
@Rev1n058 ай бұрын
Dont worry, as far as i seen, smolder now carries the torch to the "last of his kind" mantle.
@draketurtle41698 ай бұрын
Ahh yes the last of his kind… the dragons that we fight every game and oh look another two dragon champs. One of which is also fire!
@Rev1n058 ай бұрын
I meant smolder was the last of the imperial dragons@@draketurtle4169
@Drhealz8 ай бұрын
Instead of putting these concepts on a SECOND scorpion champion, they deleted Skarner and replaced him with the champion they wanted to implement
@Sylvainjose-satoyumiyato8 ай бұрын
Old skarner had a really low playrate anyways, so they just replaced him.
@Drhealz8 ай бұрын
@@Sylvainjose-satoyumiyato Low playrate isn't a reason, especially in a game with over 100 characters. Low playrate champions are inevitable , what matters is they are unique, functional and balanced. Instead of keeping Skarners uniqueness, and making him more functional and balanced, they chose to instead replace him with a less unique and more homogenous different character.
@Juria19878 ай бұрын
I will miss his point and click ult, I heavily enjoyed holding onto my ult to screw over dive in assassins like zed, fizz, le'blanc...or champs that like to get stuck in and just spam CC in one way or another to win. Having a Yi dive bomb into my team to try and alpha all over faces, only to get stung and made to stay put as everyone beats him up was a fun 'screw you' to the stupidly high mobility theme that seems to be everywhere. His new ult is gonna be such a pain to land against some champs.
@awesomecats8 ай бұрын
I've mained Skarner since release, and the new Skarner doesn't completely disregard what Skarner was but I think it doesn't understand his fantasy well in regards to where the power lies in his kit. I've always thought throughout the different iterations that the main thing Skarner had was his persistence in sticking to an enemy, via speed boosts, slows and mini stuns which the ult also complimented by being able to drag people back to lengthen the fight. It's also why the crystal spires felt out of place, and the rework to become this high damage character who beats you down in his zone being a step in the wrong direction. New Skarner E is a great upgrade and it finally gives him an in beyond just running directly at someone down lane, but the big rewards you used to feel once in are no longer there and I think that's what could be improved upon. Q should reward keeping for third hit by reducing Q CD, W should have a slightly longer slow so to allow for repositioning and make it feel impactful beyond applying a shield, and R should grant higher movement speed during it since that's actually what is fun about the ult. Lower the damage and ratios to make him fair, but they should focus on the fun and reward of the kit rather than just making him powerful.
@Kuraikari8 ай бұрын
They didn't exactly do it but it feels a bit like Aatrox rework. Not really though, but similar vibes, when it comes to losing identity. He looks very cool though.
@FranciscoJG8 ай бұрын
More like a Swain level then
@Kuraikari8 ай бұрын
@@FranciscoJG yes, thanks for correcting me. That's actually closer to what I was thinking.
@your_very_own.gabriel8 ай бұрын
Skarner is my most played champion and has been my favourite for the 4 years I've played this game. The rework looks so fun I want to cry with joy.
@kevinchappelle54738 ай бұрын
As a skarner main I am quite disappointed. I am not a fan of the new ultimate at all. I loved being so fast grabbing the enemy carry and bringing them to my team. Also the build diversity is so fun with current skarner that losing this just makes me sad.
@JustAViewer448 ай бұрын
I hope we start seeing him being played as a support.
@shokocontane5948 ай бұрын
Good Lord that E description is longer than the lore of some champions fr.
@draketurtle41698 ай бұрын
Probably longer than his new lore
@Abfallkannibale8 ай бұрын
Opticly? New Skarner is pure prawn. Gameplaywise? I already have a few builds in mind I'm gonna try before judging, since I haven't played him yet. But I'm deeply happy to see that rito finally got something done for once.
@cuppoclout41258 ай бұрын
you released this the moment his champion theme got released😃nice
@Zyrvaria8 ай бұрын
Something you pointed out in this video is what I fear will happen to shyvana with her vgu. I really like being able to go multiple different builds on shyvana: tank, mage and auto attacker. I fear they will flatten her down to one like with skarner here with tank
@dracotoy8 ай бұрын
As a skarner enjoyer i love the rework, feels like him to me but with mpre use cases. Excited to take him as a top brusier with titanic hullbreaker
@jameschamberlain8548 ай бұрын
12:06 ty don't see enough people bring this up
@TheTruebutler8 ай бұрын
ah OG Aatrox and OG Asol mains have a new slew of friends i see
@williammell8458 ай бұрын
This new iteration looks really good, but I probably won't play him anymore. I like to run fast and he's lost that part of his kit in exchange for slows. I also like to mix up building for consistent dps or tank depending on the game which as you mention he seems to have lost in favor of being a better tank. I'll have to give him a try with a Phantom Dancer and see if that helps. If not I am down to just Shyv as my main jungler, who's rework I am very afraid for. I hope they don't double down on the burst mage build. AP AOE Bruiser is my preferred build and what I feel is most likely to be lost.