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Update:
I've made some improvements to the block functionality in Part 12 • Smart Enemy AI | (Par... at 0:53, so be sure to check it out after finishing this part
Learning Goals:
1 - Attack System: Shared attack system for player and enemy
2 - Player Aim: Camera aim and shoot functionality
3 - AI Block: Having the melee enemy block incoming attacks
Link to my Patreon (Thank you for your support)
/ alizoh
Link to part 1 of the "Smart Enemy AI" tutorial:
• Smart Enemy AI | (Part...
Link to the "Damage System" tutorial:
• How to Build a Combat ...
Link to the "Projectile System" tutorial:
• How to Shoot Projectil...
Assets used:
Crosshair image: www.unrealengine.com/marketpl...
Effects: www.unrealengine.com/marketpl...
About me:
I've been learning game development for a few years now, I do have a background in software engineering, and I also have a background in education, so being able to combine my love of gaming and love of education is the best way to spend my time.
I am currently working on this 3rd person action adventure game as a hobby, but I am also trying to build a community, thus I am creating KZbin tutorials to find others who are interested in game development and design.
If you are interested in learning more or if you are interested in working together, please let me know in the comments.
Join my Discord server to chat and mingle with the community
/ discord
If you would like to support me on Patreon, you will get access to all the source code from every video I post as well as any custom assets that I create. Also I would be forever thankful to my early adopters
/ alizoh
Checkout my other tutorials on my channel:
/ @alielzoheiry
Chapters:
00:00 Outcome of This Part
01:07 Recap of What We Have So Far
01:35 Animations I'll Be Using
02:30 Player Attack Stance
12:55 Crosshair Widget
18:33 Player/Enemy Attack System
41:52 Blocking Incoming Attacks
01:00:50 Player Zoom/Aim Camera
01:05:00 Next Up in Part 9
#unrealengine #unrealengine5 #ue5 #gamedev #smart #enemy #combat #AI #blueprint #tutorial #behavior #tree #ranged #melee #damage #system #attack #block #defend