Hey! Thank you very much! You have the coolest in-depth Plasticity tutorials. It would be awesome to make a collab with you. Feel free to email us to contact@tinquify.com or through any of our social media you can check here allmylinks.com/tinquify :)
@axelkarsten98285 ай бұрын
Amazing as always! We have Lionel Messi, and then we have the Tinquify team proving that Argentinians have talent! This addon is sure to be in the top tier and one of the most used addons in the marketplace. Currently, I have about six different addons to do a similar job, but even with all those addons together, I can't achieve the amazing results that Smart Weathering does! Great work, guys!
@Tinquify5 ай бұрын
Thank you very much Axel for the very kind comment you did! It is really valuable for us to hear that type of support. Muchísimas gracias y este es un casco como el que hiciste vos para innovación ;)
@parelt4 ай бұрын
Excellent Excellent system for product visualization and hard surfaces. It works with your existing shaders as an extra step in the node tree. Such a controllable system with killer results. Cancelling my Substance subscription.
@Tinquify4 ай бұрын
That is a dream comment! Thank you very much for appreciating the value of our efforts to create a solution that adds value to your workflow. Welcome to the Smart Weathering family 😊🎉🎉
@ALLISMIND3 ай бұрын
IMPRESSIVE
@Tinquify2 ай бұрын
Thanks!
@Frostensen17 күн бұрын
Please make Eeevee compatible and procedural smart weathing. Nodes are such a pain. I'd pay a double price just to get out of nodes.
@Tinquify16 күн бұрын
Thanks for the feedback and nice wish! Smart Weathering can be used in Eevee, but only if you bake it. We have a video about it in our channel. We also wish that Smart Weathering would be able to be used interactively in Eevee. And even though it is getting closer, that is something that doesn't depend on us. Eevee needs lots of optimization. Right now, it takes too much time to load and to interact with heavy shader effects like ours. It is starting to get better (Vulkan implementation is starting to do its effects), but it is still far away to be in an "ok" status. We have tried many times different workaround but still can't make an ultimate interactive and realistic solution for Eevee. Hope you understand!
@Frostensen16 күн бұрын
@@Tinquify Hi, thank you for the quick reply. Your architecture is probably a lot different but maybe it would help to look at this guys addon. Unlike yours, it's not layers based but nodes (so for different audience), but he has managed to make a good and useful Edge mask with single AO/bevel node for both Eevee and Cycles and UV/Box projection switching (if edges is the only problem you might have) kzbin.info/www/bejne/mHmrgJSDnLWgg8k
@Tinquify15 күн бұрын
@@Frostensen Thank you for the feedback and the help! We will consider your idea when iterating again a solution for Eevee :) We have been doing some test with SW and Blender 4.2 and it starts to be close. But we can't guarantee anything right now despite we wish to.
@UnchartedWorlds5 ай бұрын
UV map unpacking not needed here? This plugin shader operates in 3d space?
@Tinquify5 ай бұрын
Yes, exactly, you don't need to worry about UVs. The textures are created procedurally using the object shape and orientation as information. If you need to export it or bake it, for any reason, then yes, you will need to create the UVs. Here is a tutorial we made about this workflow showing how you can do a PBR bake using a third party addon called simple bake. kzbin.info/www/bejne/fZCnnWmKnpKibLssi=UJLtyvkRok6SYb5S But in some scenarios like getting still images for concept art or in short films donde in Blender you may be able to skip the UVs and retopo. A good example is our Smart Weathering presentations. We didn't use any UVs. Just our procedural texturing (which also due to its nature) can give you animated textures. That is why we believe this tool is very powerful!
@Stuff-3D-creations3 ай бұрын
Hey, you could at least mention my name.
@Tinquify3 ай бұрын
Hi, the deep suit 3D model, inspired by designs from the Underwater movie, was purchased from your Gumroad store, along with other models from different authors. We used them in our project for presentation purposes. While it wasn’t required to credit the creators, we chose to do so in our product description and on platforms like Artstation and Behance. We appreciate your work and hope you understand our approach.