After a day of trying to fit many scripts to suit my tastes, this guy did it better than me in just 4 mins. Nice!
@thelastpiratesYT11 ай бұрын
I agree, custom made camera takes a lot of time and effort to smooth out. I would say for most unity games, Cinemachine is a must-have.
@AndrewMaksym3 жыл бұрын
This is brilliant, thank you!
@treemonkey3362 жыл бұрын
very good youtuber! you explain so well and people who have been searching on how to do this will finally do it because your great at explaining!
@karthikt52683 жыл бұрын
Thanks for the tutorial 🔥
@neisanland25034 ай бұрын
best video ever. thanks man
@trialupload3 жыл бұрын
One More Awesome Topic
@owenhey31872 жыл бұрын
Great video! Super helpful
@ericgordon4999 Жыл бұрын
Really great!
@chrisjackson80692 жыл бұрын
Super useful thank you !
@Kavee_32 жыл бұрын
Great, thank you so much
@garbski423 жыл бұрын
Thanks! I've been struggling for two days and my over-thinking brain was getting tired.
@ablgr5112 жыл бұрын
good vid man thanks a lot
@novaesc844 Жыл бұрын
so simple nice
@user-em9su3dd9y3 жыл бұрын
Nice - thanks
@Johnnys_Manager26 күн бұрын
thank u sooooo mcuhchchjchc
@bodrhul2 жыл бұрын
THANKS YOUU!
@ablgr5112 жыл бұрын
bro thank you
@a.technology14463 жыл бұрын
Great
@bluestrawberry12252 жыл бұрын
Is there a way to change the rigs settings using Visual Scripting in real time I want to push the camera back and pull it forward depending on the combat, please I really need to know.
@PhysicsPhun_AmeyaАй бұрын
I'm currently facing the same problem, got any solutions? I have thought about doing it with a virtual camera for the combat
@Reykoil Жыл бұрын
Hey Smart Penguin. Do you remember what environment asset did you use for this project? thx!
@carlos_7x11 ай бұрын
What can I do to control the camera with the right stick of a gamepad instead of the mouse?
@darkprinc32842 жыл бұрын
when i import cinemachine to the project the main camera dont change position or anything and i cant see that red boarder in game mode
@XboxPlayerPL3 жыл бұрын
Nice! How about the character moving the same way where the camera is facing?
@SmartPenguins3 жыл бұрын
You would use the camera rotation on y Axis and set that to your player.
@nico_crowned2 жыл бұрын
@@SmartPenguins Hi, thanks for the video! Could you please be more specific about this? I have the same doubt than Friedrich... and I'm not sure what should I set and where...
@robertorodriguez43042 жыл бұрын
You'll need a script with a public or serialized variable to drag your main camera to the inspector to control it. You'll need to use the "quaternion angle axis method" transforming euler angles of the y axis vector3 up, this is scripting. This quaternion governs rotation and your main camera being controlled with in the unity inspector will rotate the character in relation where the camera is facing. The video left the important part of the 3rd Person camera controller.
@xongram31393 жыл бұрын
can i implement the cinematic free look camera using touch inputs for mobile.....i was trying to impletement the freelook camera.....but when i am using joystick to move the player.....it still rotates or moves the camera......can i restrict the camera movement while using the joystick
@geodude17253 жыл бұрын
would love to see how to make this just through using a plain camera and visual scripting!
@SmartPenguins3 жыл бұрын
You can, but there is no point making something that exists unless it doesn't work for you.
@geodude17253 жыл бұрын
@@SmartPenguins Very true. It would just be interesting to see how it all would come together behind the scenes! Also - Please consider doing a Udemy course at some point. Would love to follow and contribute towards a full series as your Videos have been so useful!
@steveradtke13083 жыл бұрын
Hey smart penguin. Would you mind doing a video on integrating a purchased asset into your visually scripted game? In a case where that asset is not visually scripted?
@SmartPenguins3 жыл бұрын
You have an Asset that you have in mind?
@steveradtke13083 жыл бұрын
@@SmartPenguins Well in my use case it would be the corgi engine by moremountains. But I know that is a complicated asset and maybe a simpler one would work better.
@maxsammich98233 жыл бұрын
For some reason whenever i get to adding the free camera it locks my camera to whatever FOV it wants in this case it's 40 but i've had it lock at another odd number before, is there anything you can think of as to why that is. also thank you for the tutorials they really are the best out there. (EDIT) it's as soon as there's a cinemachine brain on the camera it locks at 40, if i remove or disable it it lets me use the FOV slider again.
@SmartPenguins3 жыл бұрын
because it's controlled by free look camera, check for FOV settings there
@maxsammich98233 жыл бұрын
@@SmartPenguins You legend, Somehow I completely missed that.
@orfstudiosink35853 жыл бұрын
Can you make a simple 3D Multiplayer Tutorial with Mirror maybe;
@SmartPenguins3 жыл бұрын
If you looking for making it with Visual Scripting Tutorial then it will be easier to make it with Photon: kzbin.info/www/bejne/b6vTmmSGeqZ-m6s But for C# & Mirror here is a good place to start kzbin.info/www/bejne/m3erdX6coc6np7M&ab_channel=FirstGearGames
@orfstudiosink35853 жыл бұрын
@@SmartPenguins Thank you!
@rocketshader26992 жыл бұрын
Freelook camera feels hard to control, I don't know why? But standart virtual camera is easy to control so I use that.
@bonse20002 жыл бұрын
my character dsnt move and camera also and i take thats errors
@parthsahni89523 жыл бұрын
Thank you can you make a animation tutorial
@SmartPenguins3 жыл бұрын
Something like this? kzbin.info/www/bejne/h2PLY4uVotmdqNk
@parthsahni89523 жыл бұрын
@@SmartPenguins Thank you soo much
@yugbhagat65313 жыл бұрын
hey I have a doubt..not related to this.....for making multiplayer games...i Have seen people using Photon ..but some people suggest to use C# Network...like creating your own server in VS code...so please make a video on the differences please!
@SmartPenguins3 жыл бұрын
For Photon you have to pay if you want to have more than 20 users playing your game at the same time but it's simplifies the process of getting started with multiplayer. Creating your own is more work but you'll have full control on how it works. So it depends what level you are at. BTW Unity is working on releasing there own multiplayer solution too. But for the first multiplayer game I wouldn't suggest making your own solution use something that exist and get the feel for how it all works together before advancing if you need your own solution.
@yugbhagat65313 жыл бұрын
@@SmartPenguins Wow man...thanks alot!...
@SMABSYSTEMS3 жыл бұрын
Thanks! But could you make one for first person and 2D as well?
@bharatgoel29162 жыл бұрын
can you do a video on how to implement this in mobile please
@NightKingMarhoom3 жыл бұрын
My cinemachine cam is following main cam instead of character???!!!
@SGUDevs3 жыл бұрын
third person with aiming?
@codingug65652 жыл бұрын
Bro how can i lock mouse in cinemachine pls help :)
@ziaahmad27673 жыл бұрын
Can u make a enemy visual scripting tutorial.
@SmartPenguins3 жыл бұрын
This is not a enemy but you can convert it to an enemy kzbin.info/www/bejne/gajTmmyglJ1rrqM
@sugarwaifu72113 жыл бұрын
Map?
@ancolia87723 жыл бұрын
Just spend 3 days on making this but i forgot that i could have just searched this up lol. Im stupid...
@fanti89573 жыл бұрын
hi. i know u from dicord
@ancolia87723 жыл бұрын
@@fanti8957 oh hello fanti
@bunzy52792 жыл бұрын
Anyone elses camera just not saving settings and clipping?
@bonse20002 жыл бұрын
NullReferenceException: Object reference not set to an instance of an object StarterAssets.ThirdPersonController.Move () (at Assets/StarterAssets/ThirdPersonController/Scripts/ThirdPersonController.cs:258) StarterAssets.ThirdPersonController.Update () (at Assets/StarterAssets/ThirdPersonController/Scripts/ThirdPersonController.cs:161)
@bonse20002 жыл бұрын
InvalidOperationException: You are trying to read Input using the UnityEngine.Input class, but you have switched active Input handling to Input System package in Player Settings. Cinemachine.AxisState.Update (System.Single deltaTime) (at Library/PackageCache/com.unity.cinemachine@2.8.6/Runtime/Core/AxisState.cs:224) Cinemachine.CinemachineOrbitalTransposer.UpdateHeading (System.Single deltaTime, UnityEngine.Vector3 up, Cinemachine.AxisState& axis, Cinemachine.AxisState+Recentering& recentering, System.Boolean isLive) (at Library/PackageCache/com.unity.cinemachine@2.8.6/Runtime/Components/CinemachineOrbitalTransposer.cs:223)
@SmartPenguins2 жыл бұрын
you need to configure Cinemachine to use New Input System because that is what you are using. here this video might help kzbin.info/www/bejne/rZaXdHqjoLWEbLM&ab_channel=samyam