Unity messed up so badly they vastly accelerated one of their competitor's popularity and growth.
@FilipCordas8 ай бұрын
Man the world is just terrible, how could anyone think this would be a good thing for unity. Corporations are so messed up the bigger idiot you are the easier it is to get ahead.
@adriank87928 ай бұрын
Not really. People who moved, did it because they're smart and know how to exploit tribalism to achieve free advertisement but it's not going to work for everyone
@GodotNoContext8 ай бұрын
Bandwagon effect.
@godmode36118 ай бұрын
Still the best engine but is a trend to speak otherwise.
@demonicious_8 ай бұрын
@@godmode3611 Unity is a great engine but It's also a bloated mess with its deprecations and changes that requires a lot of experience on behalf of the developer. It's easier to make games in Godot and it's 2D capabilities are just as good.
@st.altair49368 ай бұрын
Godot really is shaping up to be the Blender of game engines and I'm all here for it
@sasaha83898 ай бұрын
But damn it needs some more speed....ai agents and pathfinding really are slow as heck when going up more tha 30 agents on screen
@lpnp94778 ай бұрын
But hopefully not like blender game engine
@RenderingUser8 ай бұрын
I've been saying this since godot 3
@GoodRiddanceToToryFilth8 ай бұрын
@@sasaha8389 Try some optimisation, then. You know, like the Cities Skylines 2 devs had to when their game ground to a halt under Unity.
@deuswulf61938 ай бұрын
@@lpnp9477 The BGE actually had a lot of potential, the logic blocks were a nice approach. The issues many had with it were tied to its lack of development, license restrictions and export. Armory was supposed to fix all that but then the developer of that mostly focused on a substance painter alternative instead.
@SimonSlav-GameMakingJourney8 ай бұрын
Road to Vostok also left Unity for Godot
@in-craig-ible61608 ай бұрын
Along with a game called Caves of Qud, and a bunch of other games I can't remember off the top of my head. Someone should make a list of all of the ports to Godot from Unity to show how much revenue they will no longer be getting.
@charlieking76008 ай бұрын
If only it mattered. We haven't seen any quality games before from him.
@TheDiner508 ай бұрын
Road to Vostok has a free Demo on Steam. Released like 11 days ago. Very much a demo, yet compete enough to actually call it playable as a 'game'. Small game maps and WIP in general. Sooo really the demo is as much of a tech demo and proof of concept as anything else. Really grate FPS demo. It really is difficult to tell that it is made in Godot. Feels exactly like a solo dev made game in Unity. No real bugs or performance issues. And the graphics are stated by the dev to be inspired by older and less graphics intensive games. Grate game tutorial with very impressive gun systems and showcase of what Godot can do in a first person 3d game. It is really funny comparing it 'AAA' games. Light and fast. No bugs.
@in-craig-ible61608 ай бұрын
@@charlieking7600 I believe it matters because Unity will no longer be getting any money from that game.
@charlieking76008 ай бұрын
@@in-craig-ible6160 I mean, Antti has to proof he can make good games, because we simply haven't seen his skills before. If game will be boring, uninspired or bad, I am not sure anybody will mention it as good example of Godot-based game.
@waterblad648 ай бұрын
Really nice to see more high profile games being made with Godot, more high profile devs adopting it, and how far the Godot engine has come.
@vectoralphaSec8 ай бұрын
The Godot engine is being adopted more and more by devs and being improved faster because of it as an open source engine.
@wiktorwektor1238 ай бұрын
Snowball effect
@charlieking76008 ай бұрын
I don't want to disappoint you, but that's not true. Godot has PERMISSIVE license. It basically means "Do everything you want, just mention us in txt.file and don't mess with us in courts". So any actual improvements may be closed. You can see how "efficiently" that approach works with BSD operating systems. They aren't so wide popular and don't support so much hardware as Linux distributions do. Game developers don't even have to donate to Juan Linietsky and his "bros" (especially when W4 games gathers millions of dollars). If engine license would be LGPL or MPL, it would be true. But do not fear, Godot still has all chances to become good software, just wait a decade.
@tux_the_astronaut8 ай бұрын
@@charlieking7600the problem with a game engine being GPL is bo one will use it for making games professionally since youd also have to make the games open source. This why most open source engines are MIT
@charlieking76008 ай бұрын
@@tux_the_astronautif you read carefully, you would notice that I never mentioned (A)GPL, but LGPL and MPL.
@Yoni1238 ай бұрын
Its already good @@charlieking7600
@SanOcelotl8 ай бұрын
Open source is the future, just like Blender for 3D, Godot is going to grow fast
@FightClass38 ай бұрын
To be honest, Maya and other commercial 3D software is still a multi billion dollar business. Even Adobe is cashing with billions, despite free open-source art software.
@awesomewow6688 ай бұрын
@@FightClass3 yeah unreal will still have its place with their specific use cases but the future for unity is looking dull
@FightClass38 ай бұрын
@@awesomewow668 Unity will always have a place, a billion dollar company like Unity, with strong cash flow won't go bankrupt any time soon. They still have so many options to move forward... at very worst case, they can steal Godot and create their own proprietary version of it, reducing the development cost and integrate their own tech with it, kind of like how Visual Studio Code, Brave, Ubuntu build their business on top on open-source..
@awesomewow6688 ай бұрын
@@FightClass3 bankrupt is a big word but unity is stuck between unreal which is extremely good and godot which is getting better
@NorthstriderGaming8 ай бұрын
Open Source is not the future. Blender is like a swiss knife: it can do everything but also sucks at everything. Godot is no different. It technically does support everything, it's just utter shit at doing so.
@firstname43378 ай бұрын
I hope the Godot devs are working VERY closely with MegaCrit to work out bugs, language issues and workflow issues with Godot that would be the best thing for Goddot
@GodotNoContext8 ай бұрын
But Godot developers will likely say something along the lines: "It's too specific."
@nikefootbag8 ай бұрын
Most significantly, Godot’s funding pre Unity-Shit-Bed were around 25,000 euro/month. Now 50,000+ euro/month 🤯
@owdoogames8 ай бұрын
I’m just wondering what they are doing with all that money… 🤔
@dad81028 ай бұрын
@@owdoogamespaying salaries
@esn26188 ай бұрын
@@owdoogameshire full time developers and support infrastructure (like site, forums, etc.)
@GoodRiddanceToToryFilth8 ай бұрын
@@owdoogames If only the Godot Foundation was a not-for-profit organisation whose accounts have to be made public. Oh wait...
@owdoogames8 ай бұрын
@@GoodRiddanceToToryFilth I wasn’t implying anything nefarious, just wondering how they’ll use it.
You don't hear Defold too much. Although, it is gaining popularity.
@billy64278 ай бұрын
Im Really Excited about GDevelop . so much Potential with that Engine esp because its No Code
@based9808 ай бұрын
thank you
@cheungsunshine85308 ай бұрын
Love 2d and Pygame cannot export to mobile platforms and has limited HTML5 functionality.
@squarerootof28 ай бұрын
Unity could make tons money if they retroactively took 100 per cent of the earnings of all the games ever made with the engine. Then they could retire and start all over under a new brand.
@commentinglife61758 ай бұрын
Probably exactly how the conversation went with the former CEO and Board. Former CEO: "But...and hear me out....all the money!" Former Board Members: "All the money?" Former CEO: "ALL the money! We made the engine; that money is rightfully ours. So, we just take it!" Former Board Members: "Brilliant! Let's do it!"
@Kay8B8 ай бұрын
I can imagine all the devs with a half built game in unity will probably release with unity, but it will likely be the last time for alot of them and we'll see godot have a lot more adopters.
@mikeg.51408 ай бұрын
This is really in-spiring. Can't wait to finish my own demo in Godot.
@jonorgames65968 ай бұрын
..you meant "spiring"?
@Brice318 ай бұрын
Thanks unity for helping Godot grow.
@WatchingTheLandfill8 ай бұрын
I think there is already so little trust in the game space that devs simple can't afford to stand by corp-funding anymore. It's too risky. we've been watching numerous studios get put down in the AAA space and it's mainly because of poor management and greedy, anti-consumer decision making, just like what unity is doing. A lot of indie devs feel like they are trapped on unity, having never used another engine, so good on mega-crit. examples like these are going to go a long way. Thank you for covering GFS, and thank you mega-crit.
@rhyantrick81788 ай бұрын
I didnt know anything about the drama, recently got back into game development after almost 5 years out of the loop. Picked up a few engines to try them out and fell in love with Godot.. but ive always been a sucker for "the other guy" anyway
@godotgamelab8 ай бұрын
Super hype! If anyone's interested I coincidentally have a free Godot course on re-creating Slay the Spire in Godot 😅
@bbrainstormer20368 ай бұрын
I'm sure Mega Crit appreciated it
@godotgamelab8 ай бұрын
@@bbrainstormer2036 well Casey (one of the creators) liked one of my tweets back in November if that counts 🥲
@Omar_Al_Seddik8 ай бұрын
Subbed! Your hard work is greatly appreciated.
@nicholasjackson87098 ай бұрын
I haven't used Godot in around 2 years. It was v3.1 i think. I'm curious what the engine is like now
@The_Xeos8 ай бұрын
3.1 was 5 years ago mate ; 2 years ago you already had the alpha / beta builds of 4.0
@nicholasjackson87098 ай бұрын
@@The_Xeos damn has it really been that long...
@avgchoobafan8 ай бұрын
4.2 is really nice, although 4.3 will be the reason a lot of people finally move into Godot, I'd recommend you give it a try and make a small project with it.
@awfyboy8 ай бұрын
Agreed. 4.3 seems to be bring a lot of necessary Improvements to 2d and 3d.
@GodotNoContext8 ай бұрын
In Godot 4, built-in physics is unusable or broken for production, especially for 3D. People experience rendering glitches on lower-end hardware, which is ironic considering that the majority of Godot users have not-so-modern PCs.
@xxispade7 ай бұрын
Man... I keep hearing and seeing these videos. I started a game on unity over 2 years ago. I want to change to Godot, but I'm not sure how much work and time that will take. I'm seriously thinking about biting the bullet and just switching over.
@Raidoton7 ай бұрын
Make a similar game on the side in Godot to see if you can pull that off. After that decide what engine you wanna use moving forward.
@johanngambolputty53518 ай бұрын
Yeah baby, I'm kinda moved on to the 100% rust train now, but its so great to see Godot thrive.
@SasukeUchiha7238 ай бұрын
1 problem of Godot is, you need to do the physics yourself, unlike Unity that has great physics component in-engine for 2d and 3d...... there's a lot more work with Godot but it'll be a short time before there's good stuff, cause its open source software.
@Celciusssify8 ай бұрын
I wish godot 4 supported C# web export :( The latest C# roadmap implies they NEVER plan on adding support unless .NET itself changes how it creates WASM.
@boccobadz8 ай бұрын
Wasm isn't easy, most languages still can't get it right. At this moment it would be just a waste of resources. You gotta ask yourself this - would you try to do that (and possibly fail) when you can do other things (more relevant) to capitalize on once in a lifetime opportunity of capturing most of Unity's indie share. Cost/reward analysis simply doesn't check out on wasm.
@hipflipped8 ай бұрын
And... maybe web export just ain't that important to many publishers. Sales tend to be on porting to major platforms and Godot has that covered.
@anon31188 ай бұрын
blazor uses webassembly, so there's a way possibly. good luck!
@ghb3238 ай бұрын
I can imagine the game will have easter eggs referencing Unity’s unpredictable, uncontrollable billing/taxing system.
@ghb3238 ай бұрын
maybe even as a secret boss
@ceredev8 ай бұрын
It is impressive and remarkable how easily they have ported Slay the spire 2, a game of 2 years of development, to Godot in months.
@TheFreshMakerHD8 ай бұрын
99% of developers and indies that said they would leave unity immediately folded because they’re scared to learn something new, then when unity scaled back its crap, everyone seemed to forget what unity was trying to do in the first place and just forgave them. Thank god mega crit stayed true to their statement
@maxiluaces5058 ай бұрын
amen
@_JPkun8 ай бұрын
Change your whole studio's paradigm is not easy, it requires a lot of time, training and even money to do so. Can't really blame them for sticking to Unity after all this, it all happened way too fast.
@LuukDomhof8 ай бұрын
@@_JPkun Exactly! I'm so sick of people talking about developers or even studios saying "Just switch" while clearly not having the faintest idea of the economic impacts it has when you're actually a fulltime developer or small business.
@marksmithcollins8 ай бұрын
@@LuukDomhof"Yes, resistance is futile. See france."
@marksmithcollins8 ай бұрын
@@pixels_per_minuteYou are a student. You are not a case of 'EVEN'.
@Xankill3r8 ай бұрын
Given how the first game is available on basically every platform out there this will be a big boost to Godot's stability across the board.
@JoeSondow8 ай бұрын
This is what I’ve been waiting for. A Godot game that looks genuinely great and has undeniable mass market appeal.
@DylanMatthewTurner8 ай бұрын
Huge
@Vaug_8 ай бұрын
Exciting, thanks for the news!
@StarContract8 ай бұрын
The first Slay the Spire was ported into Unity from... 🥁 libGDX
@Pumpkinwaffle8 ай бұрын
Good on them to stick to their words. Unity firing its CEO was just a scapegoat, they took three steps forwards and only one back. That's probably the reason the fool was hired in the first place, just so they can fire him to appease the crowd while most of the changes remain. Godot is pretty good fit for a game like Slay the Spire. I would guess their artists use spine 2D for animations so they could just port everything over, the worst offender was most likely code, although porting existing code is somewhat easier than writing from scratch. Dancing duelist was a solid proof of concept, with some nice polish considering it took them only 3 weeks.
@kojox8 ай бұрын
the libgdx tutorials were why i followed this channel, just looked it up.. 9 years ago lol
@TheRealAfroRick8 ай бұрын
Lot of people who were diehards of Unity left after this. It was the last straw of being neglected for years by the company, so I'm glad to see Godot getting it's due. My company is also a Godot sponsor and have been ever since the Unity shit-the-bed incident.
@YunisRajab8 ай бұрын
I'm very curious as to why they decided to stick with C# and not learn the native GDScript
@hipflipped8 ай бұрын
Maybe it's because they already had the game coded in C# in unity before they ported it over?
@just_yuumi8 ай бұрын
GDScript is pretty hard to maintain in large code-bases and is probably the main reason, and also strong static typing helps you to easily avoid some super painful to debug errors. That's why you can see some people like me being sad about Godot focusing on GDscript over C# or C++ and designing the whole API around it.
@Cleefbag718 ай бұрын
GDscript is good for interfacing with the Godot engine. When it comes to engine-agnostic code like game logic etc. C# has more features and in most cases is more performant.
@nocturnal12348 ай бұрын
It's simple, because majority wants to write a code comfortably. Why would they forced themselves using a language that they are unfamiliar with?. It will only slow the progress of the development. If you are comfortable using python, off course you don't want to code in c++, and so on and so forth.
@ahettinger5258 ай бұрын
Because they were two years into development. Under those conditions, staying with C# is a no-brainer. Even without that, all their staff is already familiar with C#, so it's likely not worth it for their next game.
@HalkerVeil8 ай бұрын
Never once have I heard Lib GDX as an alternative. Never heard that word until he said it.
@name-h7x8 ай бұрын
A big game using godot? that is unheard of
@showd62298 ай бұрын
Huh. Usually it’s the opposite. It’s a little surprising though considering unitys new pricing makes more sense. They were losing money and needed to fix it. Everyone just wished they told us about that and asked us to collaborate with them to find something everyone was happy with. Just felt like a betrayal
@AgainstFables8 ай бұрын
Just when I thought they were incapable of greatness, Unity does something that revolutionizes the gaming industry : legitimizing Godot as a major player.
@darknetworld8 ай бұрын
Well it the board members vote for the change and does not know much how to make money in game terms or threaten those dev with install and term of services changes.
@hongquiao8 ай бұрын
I sure hope the short term bump in stock price was worth it for Unity. The exodus has begun.
@SuperSertyuio8 ай бұрын
Well, till Slay the Spire 2 is coming out, I will play some Mortal Glory 2 Pretty good one! Tho i will have to think about the switch myself, though again, they changed that pay per install to work only with games made in future versions of Unity. Unless i need a specific new feature from Unity, i don't see myself changing yet! Though again, by all means, i will try Godot!
@megasailoor8 ай бұрын
Unity done goofed, and I'm so happy, because I'm a Godot boy. Me me, I'm a Godot.
@6355748 ай бұрын
I think based on forum comments that HoloX Break from the maker of Holocure also runs on godot.
@wesc67558 ай бұрын
Godot is too damn good, and porting is too damn easy, to tolerate Unity's intrusion into how studios distribute their products and installations. The number of installs is **our** data, not Unity's. Ridiculous.
@jakubrogacz68297 ай бұрын
Like guys, Unity was at Godot level, and then it added bunch of crap features and moved so fast there is hardly any docs for it. Why would you use Unity if 90% is already in Godot and 10% can be implemented yourself ( and in fact you can modify Godot more using C++ than you could Unity and its actually supported )
@dad81028 ай бұрын
I won’t be surprised if the now ex ceo of Unity worked for Godot 😂
@TH3R0RK3GUY8 ай бұрын
Unity fucked soo bad that mega crit are porting their game to godot, glad its happening
@F0r3v3rT0m0rr0w8 ай бұрын
wooooooooow this is massive ... i've been using unreal engine, and there are features i miss in unity ... but man knowing this ill never go back especially if big indie devs are jumping ship.
@up2tech8 ай бұрын
Sometimes I think that Unity, after getting the real money, wants to shoot theirselves on their feet. They should learn from open source.
@evanhardin8 ай бұрын
Unity lost everyone's trust. Something that's difficult to build and almost impossible to get back once lost.
@wiktorwektor1238 ай бұрын
Go Godot!!!
@michaelkjellander93708 ай бұрын
I'm just happy that Slay the Spire 2 is in development, I didn't know that. Unfortunately this means it takes more time before it's finished though. Also, I want to be able to play the game on PS5 or Switch, which isn't certain if they use Godot.
@irql28 ай бұрын
I been tryin to tell people it wont surprise me at all if unity goes bankrupt. The investors are gonna want their money and the Unity execs suck at making money.
@sleepingcolossus8 ай бұрын
Slay the Spire was fantastic, but realistically, due to it's low technical requirements they could have used any engine at all. If they already had a sizable C# code base to port over from Unity they could have picked MonoGame/FNA and gotten console support for free
@Cleefbag718 ай бұрын
Only if they already have the console dev kits.
@sleepingcolossus8 ай бұрын
@@Cleefbag71 Spire 1 is already on all the consoles so I'd imagine they have everything they need.
@Cleefbag718 ай бұрын
@@sleepingcolossus If that's the case then they can probably port it themselves.
@hipflipped8 ай бұрын
Miss the point without actually telling us you missed the point.
@neozoid70098 ай бұрын
cool Godot community will flourish more ..
@Flat_Erik8 ай бұрын
To say it in the words of famous JoJo characters.... YES YES YES YES YES YES YES!!!!!!!!!!!!!!!!!!
@thanosfisherman8 ай бұрын
But i thought it was made with libgdx in the first place
@Raidoton8 ай бұрын
The first game was. Not the sequel.
@Riley_Christian8 ай бұрын
whats sad to see is many unity based youtube channels (I used to follow) try do downplay the severity of this, and no wonder... (my paid unity assets and courses link in bio). Not to name names but you've probably heard of most of them, anyone whos reading this. I know they gotta make their bag, but so many unity devs are stuck in their ways and its great to see more of them leaving that toxic ecosystem
@nitrogamesstudios52768 ай бұрын
Its just the art, music and sfx right mike ? the code can be useless
@gamefromscratch8 ай бұрын
Well art, music and sfx are obviously a big part of a game, but I wouldn't write off the amount of logic that was code driven in a game like this.
@pythonxz8 ай бұрын
MegaCrit
@AlbertIkolo-bq7qj8 ай бұрын
How cares, there are some awesome game engine news out there(no, offence i love the video) but ct.js has visualscript and love2d changed from 11.4 to 11.5
@Raidoton8 ай бұрын
More people care about this than about what you wanna talk about.
@KirbySamaDesu8 ай бұрын
honestly I want the fastest and easiest way to make games because time is money, and godot is still incomplete and harder than Unity. if you can be more productive in Godot than Unity go for it. I can't, if I could be productive in Unreal I would pick it instead.
@hipflipped8 ай бұрын
Newsflash. Many people's productivity in Godot is just fine.
@albiceleste1018 ай бұрын
Godot is perfect for 2d games
@rechroniclePlays8 ай бұрын
I guess we can say, thanks Unity! ❤😅
@wach91918 ай бұрын
I never heard of this game before
@Raidoton8 ай бұрын
It sits at 97% with 130.000 Reviews on Steam it's pretty popular.
@mandisaw8 ай бұрын
Humble paid for their original console port, and iOS/Android came out yrs later. LibGDX doesn't support console or mobile, so they probably were looking to Unity to combine their 3 separate codebases into 1. Now they're kinda back to square-one, since Godot doesn't properly support console or mobile either. Seems like an irrational move from a business standpoint.
@hipflipped8 ай бұрын
Godot supports both mobile and console now. Officially via W4 and porting houses. Mobile support is baked in. You'll see this when "spire 2" gets a multiplatform release.
@mandisaw8 ай бұрын
@@hipflipped W4 is working on console, but it doesn't exist yet. Also pricey, and not open-source - 0 for 2 on Godot's main selling points. Mobile just isn't performant enough from Godot, even with 2D. Maybe that'll improve with time though.
@tapo94788 ай бұрын
@@mandisaw W4's approach is a do-it-yourself SDK you license. Rawrlab has a free and open source port of the engine to Switch, and there are many companies like Pineapple Works that will do a bespoke port.
@hipflipped8 ай бұрын
@@tapo9478 Yep and that's what ignorant folks like @mandisaw want to downplay or simply choose to misunderstand. They actually think the devs of "spire" are so stupid that they'll release it via godot without porting options.
@michaeloconnell1458 ай бұрын
W4 is still cheaper than unity for them since they will make Unity Pro is needed for consoles $2k-$5k per dev per year depending on team size Unity Fee is 2.5% over 1 million ($25,000) W4 is $2k - $10k for the entire team per year for 3 consoles, it is not a royalty so if they want to stop using it they aren't on the hook I've played Godot games on switch which run very well, mobile ports I haven't seen many yet that will probably be the worst
@Wobling8 ай бұрын
Slay the Sprite 2 isn't being ported, it's being written in Godot no? I wouldn't call that a port.
@powertomato8 ай бұрын
They started their project in Unity and worked on it for over 2 years. They made a statement they no longer trust Unity and are evaluating alternatives. At the time they made that statement it was not known to the public what they're working on. A month later they posted on the blog that their still unknown project they worked on for 2 years will switch to Godot. The technical term "port" denotes using existing code and translating it to a new engine/system. Now yesterday the bombshell dropped, that the project they were talking about the whole time was in fact "Slay the Spire 2" If you put everything together "Slay the Spire 2" started as a unity Project, was ported to Godot and is now being actively developed in Godot.
@HalkerVeil8 ай бұрын
Any company that claims to be the first deck building rouge like game is just as bad as Unity.
@Raidoton8 ай бұрын
Wow congrats you won "Dumbest comment" in this comment section!
@BobrLovr8 ай бұрын
something this simple doesn't even really need an engine. Why didn't they just use monogame or SDL, it's not like they need much engine features beyond rendering?
@hipflipped8 ай бұрын
It probably cuts down on (or eases) dev time and maintenance. So what's wrong with that?
@BobrLovr8 ай бұрын
@@hipflipped well, it's open source for starters. We saw what happened with xz. It's bloated secondly, why package your game with a bunch of things being initialized that don't need to be initialized, adding to more possible issues.
@mandisaw8 ай бұрын
For Unity, I would've said ease of porting. Godot sounds like they just wanted to jump on the bandwagon 🤷♀
@BobrLovr8 ай бұрын
@@mandisaw yeah good call, the average consumer is easily persuaded by virtue signaling so i'm sure plenty of people will play it just to "stick it to the man" because its on godot.
@tapo94788 ай бұрын
@@BobrLovr What happened with xz was that it never made it into a stable release of Linux systems because the developer community checked it because it was open source. If an xz-level backdoor went into proprietary software, nobody would ever know. Also Godot can easily do custom build profiles. Your compiled game can drop features it's not using, even things like the GDScript runtime.
@cerealexperiments81898 ай бұрын
HA!
@modiddymo8 ай бұрын
🐄 🥛
@maxiluaces5058 ай бұрын
Blender + Defold + O3DE = ❤
@sporefergieboy108 ай бұрын
I’d like to see an honest cost benefit analysis by the team. I’m doubtful it’s positive
@hipflipped8 ай бұрын
I'm not doubtful that you're pulling assumptions out of your posterior.
@rolandixor8 ай бұрын
Godot wins.
@screenapple16608 ай бұрын
You have to pay for per installs if fans want to install it. You are using Unity License. wow. You have to rise a capital or use family bootstrapping.
@Yoni1238 ай бұрын
Love Godot
@FATHERPROVIDENCE8 ай бұрын
People be vigilant..cos Unity was once trusted like Godot today...question is once Godot is massive or above unity is it also going to be shaddy like unity with prices too?
@Cleefbag718 ай бұрын
Godot is funded by a not-for-profit organisation, Unity is owned by a public company (and, uncoincidentally, started going to crap right after that company went public).
@hookflash6998 ай бұрын
Godot is an open-source project. They literally can't do what Unity did (and, even if they tried, the community would just fork it).
@FATHERPROVIDENCE8 ай бұрын
@@Cleefbag71 yes...i know everything just changes out of the blue then turns dark as night sky at midnight... I m nt wishing bad for Godot...i m just evaluating the future cos it may start getting funded by huge companies worming their way into Godot.. u may never know...No disrespect to you or any1
@the_mastermage8 ай бұрын
@@FATHERPROVIDENCE I mean this with all possible respect. But I think you don't understand how open Source Works.
@Raidoton8 ай бұрын
@@FATHERPROVIDENCE Well it's possible that every company changes for the worse. It's pointless to live your life in fear of that constantly. You just seem to be negative for no reason. Godot is open source. So there is no reason to believe they will fuck it up like Unity.
@adriank87928 ай бұрын
Don't care. Godot is years away from being a viable game engine for most people and even then it won't be as good as Unity, which isn't standing still either
@hipflipped8 ай бұрын
Yeah, "not viable" will soon have a best selling game. And the "not viable" godot certainly didn't power best selling games like Brotato, cruelty squad, etc. amirite?
@adriank87928 ай бұрын
@@hipflipped I wasn’t familiar with these games before. They remind me of indie games from 20 years ago. If this is what you’re showcasing as an example of Godot’s capabilities, then good luck on your Godot journey!
@hipflipped8 ай бұрын
@@adriank8792 No matter "what they reminded you of!" those game are best sellers... Now.
@bezoro-personal8 ай бұрын
A bit of a knee jerk overreaction but if it works for them, great.
@hipflipped8 ай бұрын
Seems pretty well thought out (and successful) to me.
@charlieking76008 ай бұрын
I don't know why Mike had a thought it woud be a GREAT NEWS. I believe if Slay the Spire used other game engine instead of Unity, he would have never made a news from it. Bias as is.
@gamefromscratch8 ай бұрын
If Slay had switched to any other engine I'd have covered it as well. Had a high profile Godot game ported to Unity, I would have covered that as well. Reality you could say, has a certain bias.
@mandisaw8 ай бұрын
@@gamefromscratch Thanks for the heads-up, but the real news will be when they actually release. All they dropped so far was a teaser/announce trailer.
@hipflipped8 ай бұрын
@@mandisaw And... why wouldn't they release? Facts please.
@mandisaw8 ай бұрын
@@hipflipped Facts, about the future?? If I had that info, I'd play the lottery 😆 My point was that an announce trailer isn't useful news for devs. We don't know how long/how hard it'll be for Spire 2 to actually port & release, which is what developers would mainly be interested in.
@Raidoton8 ай бұрын
@@mandisaw It is useful info for devs that the sequel to one of the biggest indie games switched from Unity to Godot. Shows that they are confident in Godot and that others can be too.
@SootuKoll8 ай бұрын
This vid is a bit of a mess.
@KomodoBitGames8 ай бұрын
God forbid Unity devs have to pay for their tools. The horror
@tapo94788 ай бұрын
They were paying for their tools, spending $2,000 per seat, per year! The Unity debacle is they wanted to add an additional retroactive charge on top of that for the number of installs of the game. Not sales, installs! Without warning you have a sudden unaccounted for expense that isn't even attached to additional revenue you bring in. Understandably it was such an awful move that it got the CEO fired and it still permanently destroyed trust since this is the second time Unity retroactively changed their license, despite promising last time to never do it again. Defending Unity here is stupid.
@darkmattergamesofficial8 ай бұрын
2D game...🥱
@Raidoton8 ай бұрын
lol I feel sorry for you if that's a deal breaker for you. You miss out on sooo many amazing games.
@BobrLovr8 ай бұрын
bro your game looks like shit lol, i wouldn't be talking.
@antonim87148 ай бұрын
XDD 2D games: Amazing titles, top-rated games made with passion, each good game has 100% unique art style and gameplay. Meanwhile... 3D games: Every game nowadays looks the same, when I see a FPP game on steam idk if this is a game from 2024 or 2018. The only new things that big devs invented in last 10 years are even better postprocesses, MTX and always-online in a singleplayer games. The best good 3D games were released 10-20 years ago. yeah thank you for your comment, is really funny :D
@BobrLovr8 ай бұрын
@@antonim8714 just take a look at his game on his channel
@darkmattergamesofficial8 ай бұрын
@@antonim8714 I don't have time to play 2D, I want to be immersed in a virtual world, not stuck in past technology. Same goes for pixel art games, it is just a retro revival trend, nothing unique about it!
@SarveshKumar-s8w8 ай бұрын
We are making anime for India and channel name is dtachio studio