This video should help explain the archetypes within Super Smash Bros Ultimate. Link to the archetype image in the thumbnail: smashlabs.design.blog/ Follow me on Twitter! / redgerran
Пікірлер: 1 200
@redgerran3 жыл бұрын
What archetype is YOUR main?
@jaygiemtg75113 жыл бұрын
I've had a hard time pinning down a real "main," but I've been playing Incineroar a LOT after picking him as a joke to show my friend how slow his run is. He's a fun Grappler. Used to play Wario though. I feel like he'd be considered a Rushdown character?
@xtodt3 жыл бұрын
Dynamic (PT)
@goiabinha20063 жыл бұрын
I think Duck Hunt is a trapper
@olafpiotrowski53333 жыл бұрын
Grappler (Luigi )
@greatobikili48583 жыл бұрын
We all know that we have at least played all archetype at least one am I right
@kerb__3 жыл бұрын
"Mixup charachters like palutena" yeah mixups between nair and bair
@EE-us9we3 жыл бұрын
As a Palutena main I find this wrong You forgot the neutural B too
@ZeroX76493 жыл бұрын
You forgot the Up B for Mario because every Mario player tries to jump over Palutena for reasons I will never fathom.
@melodyrawr3 жыл бұрын
@@ZeroX7649 ah yes, the jump man jumps over palutena, I can't imagine why.
@PieJee13 жыл бұрын
I miss the punching bag category with pichu, jigglypuff and donkey kong
@deathserpent97473 жыл бұрын
And maybe a u-air
@coffeebean55793 жыл бұрын
You can tell this guy doesn't play Ryu when he pronounces it "Riye-u" 😂
@themasterblaze75633 жыл бұрын
He either doesn't play or is super old school, but based on his definitions of "Zoner" or calling Stance characters "Dynamic characters". I'd say he doesn't play traditional fighting games.
@x_eduardo_x61863 жыл бұрын
who plays Ryu tho no offense to the Ryu mains
@stebopign3 жыл бұрын
i think the standard back in SF2 was RYE YOU.
@mr.crossing53843 жыл бұрын
Riye-u is the right way Edit:he still don’t play ryu tho
@tommynguyen81643 жыл бұрын
@@x_eduardo_x6186 I do lol. It's fine though. It's pretty hype to see a good ryu player
@Zer0billion3 жыл бұрын
Why use Lucina instead of Marth as your example of "precision" character when she removes the entire mechanic that makes Marth require precision.
@rosestrohm79863 жыл бұрын
Because its still advantageous for Lucina to be precise and space moves well
@Ozukai3 жыл бұрын
@@rosestrohm7986 yeah but precision is marth's whole thing
@digi14493 жыл бұрын
@@Ozukai same for sephiroth as well
@Rexis1023 жыл бұрын
@@Ozukai yeah but even the most precise Marth player will miss the tippers like it isn’t even there. His frame data’s hitboxes are just fundamentally lacking so Lucina’s spacing and precision has more reward
@Ozukai3 жыл бұрын
@@Rexis102 bro lucina has the same hitboxes what do you mean.
@keeshuunedited56783 жыл бұрын
A bit disappointed that you didn't have a chart. However I'm glad you have this video out there for people in the first place. I understand how much time it would take to make a chart like that. Kinda hard to categorize some characters as some of them are hybrids in 2 or more areas.
@samg61523 жыл бұрын
Check the description
@keeshuunedited56783 жыл бұрын
@@samg6152 Aaaaaayyyy he edited the description! Awesome! Still was hoping he'd actually make one himself but this is still good because the link actually shows a few other people's takes on the archetype stuff.
@rhettmitchell3 жыл бұрын
It could just be a huge Venn diagram with several circles
@keeshuunedited56783 жыл бұрын
@@rhettmitchell I mean this smash archetype triangle basically is the same thing so I can definitely see that. However I think it's still super vague and will always not give the whole picture to a lot of characters. One of these days I want to make a program that gives you a suggestion for a main, with some backup options based on sliders for the various things that make up all characters in the roster. Though realistically, Smash 6, maybe even 7 will be out before I get around to that lol
@user-vn7tm5ht5g3 жыл бұрын
Lol wtf
@arshadali2203 жыл бұрын
"Precision characters this is when you think about sword characters". Roy: me press button me win.
@ghostmangm30593 жыл бұрын
As a Roy main I completely agree
@SPAD-90.003 жыл бұрын
Laughs in fair
@Amaling3 жыл бұрын
“They use disjointed hit boxes to attack at just the right distance” Shows clip of Lucina doing poorly spaced reverse nair three times lmao Good video regardless
@zaydqazi3643 жыл бұрын
I got so excited when I saw the title. I've found it difficult before to understand archetypes but you've cleared it up Red.
@ramidoof27663 жыл бұрын
Me too
@Cognitive_Fun3 жыл бұрын
Me and a friend were debating over this and were kind of surprised at how little it’s talked about within the community.
@pbz75723 жыл бұрын
Timestamps: All rounder 1:24 Dynamic/Stat Changing 1:41 Rushdown 2:02 Hit and Run 2:21 Mix Up 2:41 Zoner 2:56 Trapper/Set Up 3:12 Precision/Spacer 3:36 Puppeteer 3:57 Bait and Punish/Heavy 4:15 Grappler 4:34 Glass Canon 4:49 Footsies/Grounded 5:06
@quackster92853 жыл бұрын
underrated
@enjoyer22273 жыл бұрын
He fucked up some of the more official terms. “Dynamic” characters are actually called Stance Characters. “Trappers” as you said are setup characters. And Precision characters are often referred to as keep-away characters. You could also argue that Bait and Punish characters are called Turtles, but the community hasn’t really come with a definitive term.
@iambobo2273 жыл бұрын
@@enjoyer2227 same thing as healer or medic
@fadesensei88253 жыл бұрын
Thnx fr
@illford69212 жыл бұрын
@@enjoyer2227 to be fair calling marth keep away is strange since he can use more rushdown esque elements to achieve what he wants
@2xspdtrond3 жыл бұрын
rayu?
@braxtonjohnson27753 жыл бұрын
bait and punish isnt an archetype, its a playstyle
@zenospark1533 жыл бұрын
Just saw this in my reccomended, underrated as hell, needs to get more attention!!
@xangorfbsides3 жыл бұрын
like the video!!!
@tymisfit84293 жыл бұрын
in my recommendation right after I was thinking about what archetypes are
@stevenmcburney81673 жыл бұрын
75
@trixssbm3 жыл бұрын
this has 144k+ views now
@zenospark1533 жыл бұрын
@@trixssbm 2 months ago it was lower :)
@AacroX3 жыл бұрын
Dude really said RAYU
@danielmartins99013 жыл бұрын
I thought he was about to show us where all the characters fit in the ones he listed from what I got from the thumbnail
@neek_04733 жыл бұрын
It's in the description
@dylanr.77603 жыл бұрын
One reason why I like link so much is that he can fit into a few things. At a basic level he’s a zoner but when you get better especially with the bomb you can be a trapper, bait and punish, and more!
@toastedtarts40442 жыл бұрын
I play mario but link sounds cool
@Ibinho._ Жыл бұрын
That’s why I would def call link a mix up character since you can do alot with his kit
@Shad0wsSA2 ай бұрын
@@toastedtarts4044play link. He's a - bait and punish (slow but hits hard) - zoner (3 projectiles) - mix-up (can z-drop bomb combo like paisy turnip + plenty of options) - trapper (bomb can be used as a manually triggered mine) If link still had his tethered grab he would have been a grappler too and had the most archetypes under his belt
@vantage42333 жыл бұрын
I’d say Lucario also belongs in the dynamic archetype because he plays aggressively at low aura and passively at high aura. Not only that he would also be more likely to use certain moves depending on the percent he is at. For example, at low aura, he will use fast moves like f-air and dash attack. At high aura he will use strong moves like b-air or f-smash.
@MasterXUV7846 ай бұрын
I place K. Rool, respectively, in the same archetype as Kazuya and Sora. The “Everything about them is busted” archetype.
@aqualacerta39613 жыл бұрын
Ah yes, my favorite street fighter character "r-why-you"
@mochinossb2 жыл бұрын
Thing about Greninja is that mainly he strives as a hit and run but is more based towards bait and punish footsies. He covers lots of ground with aerials, shuriken and things. Bear in mind most characters in this game are defined by a multiple of archetypes.
@certifiedtrash31523 жыл бұрын
The best part of this video is that we don't know what characters are in each archetype besides a couple characters
@Its-Aviatori3 жыл бұрын
its up to you to decide
@dreamerboii52283 жыл бұрын
And remember, Mario is a Shoto
@melonlord59733 жыл бұрын
is olimar/alph not a puppeteer as well?
@HikaruOfTheWind3 жыл бұрын
I wouldn't say Olimar is really a puppeteer/shadow type, the pikmin are more like ammunition for his attacks than a second thing on the field that requires placement K. Rool's crown also exists as an entity that can be separate from him, but he's clearly not a puppeteer, right? I would see Olimar the same way You could turn Olimar into a guy with a magic gun who cycles through different types of ammo and has to take a moment to reload, and he'd basically be the same, whereas you couldn't just give Rosalina a gun because all of the actions Luma normally takes wouldn't be there, she'd be a different character, Rosalina and Gun That's the difference imo
@yngmeka3 жыл бұрын
I’d say he’s a really weird mix between puppeteer, projectile character, and a stance character??? It’s really hard to label him since he has certain specific features of each archetype that his gameplay relies on- him absolutely relying on “items” separate from his hurt box that have their own specific hitbox and can be separated from him, his ability to throw pikmin as an offensive option, and the feature of his five types pikmin each having completely different hitbox, frame data, and damage output, respectively- but not enough to confidently label him to a certain archetype(s). I’d even say it would make more sense to classify olimar as an item character if such a thing exists.
@fhc67423 жыл бұрын
As a sonic main, i think sonic falls into 3 archetypes, rushdown, hit and run, and bait and punish, depending on how you play him.
@equinoxphantoon89743 жыл бұрын
Sonic totally fits the rushdown and bait and punish, thats how i play him
@fivenightsatminecraft96153 жыл бұрын
sonic isn’t rushdown cuz he’s supposed to get to the corner of the stage and spin charge, that’s his game plan. no way is he rushdown
@equinoxphantoon89743 жыл бұрын
@@fivenightsatminecraft9615 Says who, folks take his normals for granted when he has plenty of combo starters for him to not be campy...for crying out loud he's the fastest character. C.Falcon is the second fastest and we don't see people playing campy with him😒😢
@fhc67423 жыл бұрын
@@fivenightsatminecraft9615 Sorry but I gotta disagree with that
@H4ri4n3 жыл бұрын
Sonic can be played rushdown but the sad part is how most Sonic players use it for camping.
@Athorment3 жыл бұрын
Really helpful video. Just one thing tho... Game, when you select Ryu: REE - U Red Gaming: RAH - EE - U lol
@Athorment3 жыл бұрын
@@kid14346 I'm not OP, so your comment is useless to me. If you want to provide feedback, comment to his video or make your own. Good day :)
@lukasluna53193 жыл бұрын
i searched for a video like that and never really found one and yours is exactly what i was looking for!
@NaroniPichu3 жыл бұрын
stop getting secondaries early on, play one character and stick with it for a while until you think you're good enough that you can share attention to 2 characters at a time
@kadrewilliams15133 жыл бұрын
I just play whatever character I feel like playing.
@Luisxpro103 жыл бұрын
Agreed
@pughug5453 жыл бұрын
I agree so much. From experience I've played with 2 noob friends and one never had a main but a group of characters they play and another had only 1. Its obvious who got better after 9 months of playing.
@-rlmn3 жыл бұрын
pick random
@adjmonkey3 жыл бұрын
@@-rlmn honestly; that’s an underrated strat once you get good enough- makes you stuff fishing your character specific things and force yourself to improve fundamentals
@elijahkarnouk72893 жыл бұрын
You should do videos diving in deeper to each archetype. I love your content red, keep up the good work!
@BurntHamSandwich Жыл бұрын
This was actually very helpful! I’m just starting to properly play ultimate, and I’ve decided to pick up pit! Thank you for this helpful info!
@franciscoortiz54023 жыл бұрын
This is pretty misguided in my opinion and doesn't really help understand matchups in this game. The archetypes you placed the characters in aren't wrong persay but they're not accurate for smash. Archetypes for matchups should revolve around gameplan. For example rosalina and ice climbers. They're both puppet characters sure, but have different gameplans. Rosalina is a super neutral based character no matter who is playing her, she wants to win neutral and keep you in disadvantage, like lucina, and pikachu. Ice climbers however have a terrible neutral, but have a deadly advantage when they get it and a more survivable disadvantage, making them touch of death type, or high damage characters, like jigglypuff and incineroar. The information you present is just kinda useless for how the game truly works at a deeper level.
@trueswayne25563 жыл бұрын
I was thinking the same thing. If he’s right I don’t get the game at all lol.
@vanquish13333 жыл бұрын
Yeah I didn’t really agree with some of the things he said either. For example, heavies are their own archetype, and are normally well, heavy grapplers that don’t have the best frame data. Glass cannons also are normally rushdowns, so Sephiroth is a bad example
@coffeebean55793 жыл бұрын
This video isn't about matchups dude
@franciscoortiz54023 жыл бұрын
@@coffeebean5579 it's about archetypes which are based around gameplan. At the very least the video is misguided and at worst its harmful.
@raekwonchambers22973 жыл бұрын
I agree I’m a samus main and for some matchups I either play her as a zoner or a trapper w my down b and slow missles,
@godmode36113 жыл бұрын
I don't agree with the definition of zoner. Some zoners throw projectiles to put you into disadvantage and then attack at close range. They don't necessarily want you to be far all the time as the big damage and kills does not come from their projectiles. I also think there are characters that are hybrid, like King K. Rool. He has characteristics of both Bait and Punish and Zoner.
@CactusKen Жыл бұрын
@God Mode, I agree because I play Incineroar (Grappler/Precision) and Piranha Plant (Trapper)
@SantanaBanana475 ай бұрын
A zoner should have no incentive to move from the long range unless they need to.
@daysound97613 жыл бұрын
Im a character specialist, and i main Toon Link. I like what you said about not trying to pigeon hole your character too much. What ive found is that Toon Link is absolutely built like a zoner, but his true power is unlocked when you can play him as rushdown. It takes such an insane amount of unique encounter muscle memory baked into your brain to be able to approach with toon link and win neutral consistantly, but if your boomerang, bomb, arrow, sword synergy is truly awakened then you can play toon link as a rushdown character. I think that's the most interesting thing i got from this video, that sometimes a character can unlock new playstyles but it comes at the price of character mastery.
@xBinari3 жыл бұрын
Congrats man , your vid is ranked #1 at the top of searching “Smash Ultimate”
@moongirl-d9h3 жыл бұрын
joker is rushdown? sure, when he has big bad dad but he has so many tools to camp
@Luisxpro103 жыл бұрын
I feel like he failed to mention that many archetypes can fit one character. Rush down would go more to someone like shiek, fox, or pika. This game is a little more complex than that tough. A good character should be able to dabble in 3-4 archetypes or have some of their features
@rosestrohm79863 жыл бұрын
IMO Link is more of a trapper than a zoner
@MrBones3143 жыл бұрын
I completely agree
@Rspknlikeab0ssxd3 жыл бұрын
Really great video, very descriptive and yet succinct
@kirriass29912 жыл бұрын
Awesome video, very smart : I will finally choose my main !
@elijahadorno50613 жыл бұрын
I think piranha plant is a mix of hit and run with trapper
@michaelhecht83023 жыл бұрын
I feel like K rool could also be considered a trapper. He may only have 2 projectiles, but repeatedly throwing them out covers a lot of ground.
@shadowenderscar3 жыл бұрын
It’s about time someone did this, it’s so satisfying to organize them all like this, amazing job Red
@robbiewalker28313 жыл бұрын
You're telling me, I hate it when people categorize them by "TIERS".
@omni52443 жыл бұрын
Soo i just logged in to KZbin and it was at the top of my recommendation. Thank you for making this.
@quichen22713 жыл бұрын
I was struggling to grasp archetypes and this video helped me out a lot! Do you think you could go over how different archetypes are against each other? It is the only other thing I am confused about. The things about each archetype are quite clear to me after your amazing video!
@sptflcrw85833 жыл бұрын
Wdym?
@quichen22713 жыл бұрын
@@sptflcrw8583 Archetypes have different strengths and weaknesses, I meant that I would love to see a video going over the strengths and weaknesses of archetypes and how those strengths and weaknesses can be exploited by other archetypes.
@sptflcrw85833 жыл бұрын
@@quichen2271 very few characters fit directly into one archetype, and instead are homogenizations of various different archetypes. Even then, archetype matchups vary based on the game. For example, in some games, grapplers tend to beat rushdown characters, while the opposite holds true for others.
@elijahkarnouk72893 жыл бұрын
could wii fit be considered dynamic? swapping between a defensive zoning playstyle until she gets deep breathing to kill you at 0?
@dbgr98753 жыл бұрын
Yeah she's very similar to shulk in that regard. Also Min Min, who would be a dynamic zoner/precision
@dbgr98753 жыл бұрын
@1337 Precisely.
@Telescreen53 жыл бұрын
Wii fit is in the useless archtype Just kidding ;)
@rayminishi6893 жыл бұрын
Luigi is a grappler for his over privileged grab that has ridiculously little end lag where Samus and Lucas have a brunch until its over.
@haydenfisher13873 жыл бұрын
The diagram in the thumbnail sounds like a cool way to categorize characters in other fighting games too :)
@jaygiemtg75113 жыл бұрын
Maybe putting characters into archetypes based on what the character IS, rather than what the character is TRYING TO DO IN GAME, isn't really a greeeat way to do it. Yeah, Roaslina & Luma is a 'Puppeteer' character. But with their large hitboxes, I'd be more inclined to place them under 'Precision.' I think there only really need to be 4 archetypes, based on what the character is generally going to try to do during a game: All-Rounder - has a varied moveset to accommodate for multiple kinds of situations. Sometimes has a projectile. (Mario, Wolf, maybe Ness?) Zoner - usually is going to be throwing out projectiles and stay away from their opponent. (Link, Samus, Villager) Grappler - most of their power comes from their grabs. Usually have either a killthrow, grab combos, or both. (Donkey Kong, Luigi, Incineroar) Rushdown - just get in your opponent's face and juggle them to death. (Fox, Roy, Pikachu) Anything beyond those could really be reserved for very specific classifications such as: Captain Falcon is a rushdown character WITHOUT a sword. -----or----- Roy is a rushdown character WITH a sword.
@Peepohold3 жыл бұрын
Loved this video. But i think the "precision" character are better categorized as "mid-range"
@karatomm7063 жыл бұрын
The video is clean, I mostly agree with you on the archetype 👍
@gabebarmerii2 жыл бұрын
Hey man. Great video.
@samarthgour30263 жыл бұрын
Dk, Incineroar, Ridley, Bowser, Ganondorf can also fill in the grappler archetype aswell.
@johnfkennedy14783 жыл бұрын
Ridley isn’t too much of a grappler as he doesn’t benefit as heavily as certain other grapplers from a grab. DK I heavily agree should be considered a grappler.
@samarthgour30263 жыл бұрын
@@johnfkennedy1478 Agreed , but side b can be a good kill option
@johnfkennedy14783 жыл бұрын
@@samarthgour3026 But that’s a command grab, plus Bowser’s command grab is better. I think the archetype of grappler is more suited for characters that can spend the whole game fishing for grabs and benefit heavily off of them.
@samarthgour30263 жыл бұрын
@@johnfkennedy1478 shoot how did forget bowser
@7lair7243 жыл бұрын
I feel like Ryu, Ken, and Terry should have their own archetype because of how differently they play.
@Sawcybui3 жыл бұрын
Yeah
@kardersamson90353 жыл бұрын
Pretty sure that’s just called the Shotos lol
@pedrojackson84163 жыл бұрын
@@kardersamson9035 Terry is not a Shoto, Shoto is a fighting style ONLY for STREET FIGHTER!
@yaboimorrissey52733 жыл бұрын
You could also just called them input characters or analog characters. Doesn't really matter.
@kardersamson90353 жыл бұрын
@@pedrojackson8416 Even if officially he isn’t, the term is very widely used to describe him as well
@8-BitShaolin3 жыл бұрын
Dude, I tried making something like this for myself and you just put it to shame! This is awesome!
@streetsfilledwithbread48223 жыл бұрын
🔥🔥🔥 bro we need more video's like this
@rosalina_Thebestmariocharacter3 жыл бұрын
I’m not at a disadvantage without luma in most situations only when I’m grabbed or when I’m in a combo or to block attacks most attacks and combos stay relatively the same
@migo15593 жыл бұрын
But how do you know which archetype is strong against your main, in order to choose a secondary
@Telescreen53 жыл бұрын
lol they forgot to mention that important part as well as include the chart in the thumbnail
@blackraptor78373 жыл бұрын
Excuse me!? Why aren't you more popular? This Video was absolute professional. You deserve much more attention for this kind of content. I hit that bell so hard!
@amixofvids24752 ай бұрын
While the vid was good, it's too complicated. Half of these archetypes could be put into one category. For ex: zoner and trapper as they both use projectiles
@Koopa1263 жыл бұрын
Very informative. Since Inkling's a hit and run character, it's best to keep a safe distance and pressure opponents with the Splattershot and strike whenever there's an opening.
@jacklantz75353 жыл бұрын
I can see Incineraor as a grapler. I would even see him as a rush down character if he wasn't so slow
@FlameAtGames2 жыл бұрын
In all fairness, fast incineroar would be horrifying
@jacklantz75352 жыл бұрын
@@FlameAtGames but good
@obijuandy-liacco3283 жыл бұрын
I think a Glass Cannon character doesn't help categorize an "archetype" of a character, as the way you explained it only really describes a characters attributes than playstyle. Yes, maybe the implication is that a character dying faster means they must play safer, but a glass cannon character can be anything, it literally just depends if your character is heavy or not and if they deal a lot of damage. Mythra is a glass cannon who is mainly Rushdown, same with Fox and Pika, but their playstyles are wildly different than that of Mewtwo, Olimar, and Sephiroth. Yes, a character can have more than one archetype, but that would imply they have similar aspects in playstyles, and in this case, the only shared attribute is their damage output and weight.
@gamedragonja89622 жыл бұрын
when I realize both of my mains are hit and run characters and that personally blends in with my personality
@dawsonslone47533 жыл бұрын
This was awesome thank you
@roberthorn99153 жыл бұрын
I play link a character who i would honestly put in two of the archetypes those being zoner of course and trapper because of his bomb being an ever presents stage hazard that he can manipulate in many diffrent ways and his boomerang is some thing that the opponent constantly has to be mindful of especially when it is coming back to link
@TheBigSad82473 жыл бұрын
So a trap-zoner. Like Snake and Isabelle.
@holdenchambers39863 жыл бұрын
I barely even consider link a zoner when nair exists. Link plays a bit like a zoner to start a lot of games before playing almost a hit and run style with his trapping.
@TheBigSad82473 жыл бұрын
@@holdenchambers3986 by that point. Link can be classified as an all-rounder, since you can play him at any range and play styles to great effects.
@ddddiegoooo3 жыл бұрын
For me there is only 2 archetypes 1. People who play the game 2. Campy piece's of s**t
@MelancholyJoker193 жыл бұрын
Those are playstyles
@AshenDust_3 жыл бұрын
What about me? I can’t play the game, but I’m not a campy piece of shit
@ddddiegoooo3 жыл бұрын
@@AshenDust_ by play the game I mean actually approach and try to fight
@hollowneko97953 жыл бұрын
But camping IS playing the game. As much as i hate it, it is a viable option. Fucking Y Link.
@ddddiegoooo3 жыл бұрын
@@hollowneko9795 it's a joke, I understand that every character "plays the game " and the camping is a strategy
@Phoenix2Troie4 ай бұрын
Sonic's really REAAAAAAAALLY good at bait and punish because of his mobility !
@goddesssmooth96453 жыл бұрын
I was kinda hoping there'd be some sort of graphic to make this easier to keep up with like in the thumbnail. I was going into this thinking there was gonna be quick analytics of each character and defining who they're more effective against and who they aren't
@ahumanoidoforiginx79573 жыл бұрын
This guide made me instantly sub, amazing quality. Your energy gives you a lot of potential, if you keep up the guide videos, and throw in a few comedy style videos(think Little Z or Choctopus or something) and BOOM. One of the greats.
@arsenalboi Жыл бұрын
Yep, 3 best smash channels
@themasterblaze75633 жыл бұрын
Camping is a huge part of Joker's playstyle. To call him just a rushdown down plays his zoning. He's actually more Shoto/all-rounder than what you'd initially assume.
@davidgm74372 жыл бұрын
You: link is a zoner Me: link is a rushdown
@samuelwalden14463 жыл бұрын
I’m an all rounder I play as Mario also very good video i appreciate all the work put into this and you do great work!
@muglokdecrepitus13013 жыл бұрын
"Turning the arena into a chessboard calculating where they are going" 3:24 and one example is Simon..... Yeah because they aren't in a corner spamming all the buttons and throwing all the shit posible
@Telescreen53 жыл бұрын
Yup they have special spamming flowchart they use regardless of the character they fight against with Up B and Dtilt "get off me". They are a very polarizing character, you either have the tools to fight them or don't. My main Bowser feels very difficult, but my secondary Wolf does great against them.
@holdenchambers39863 жыл бұрын
I highly dissagree with link as a zoner, he typically uses his projectiles to trap and force the opponent into a lose-lose situation rather than try to purely zone.
@exaltedfalcheon17933 жыл бұрын
Nice Profile picture
@holdenchambers39863 жыл бұрын
@@exaltedfalcheon1793 thanks. I can't remember where I found it though
@exaltedfalcheon17933 жыл бұрын
@@holdenchambers3986 Young link and toon are more of zoners Botw Link is a trapper
@sptflcrw85833 жыл бұрын
That’s actually what zoners are, this guy is just kind of an idiot.
@holdenchambers39863 жыл бұрын
@@sptflcrw8583 Zoners are all about keeping you out of their face. Link doesn't fight effectively from that far away. His projectiles aren't meant to keep you out. They are just to make you get impatient and mess up, or use a returning boomerang or a bomb to force you into a situation you can't win. Arrow is almost exclusively used to make the opponent burn options offstage. If you're playing link as a full zoner you either suck at the game or you are playing vs heavies/Ryu/ken/terry
@luckyshot61933 жыл бұрын
finalllllly! i been waiting for someone to make a vid like thisssssss! bro can u make like a list or a chart of what are the pros and cons of using this character of that archetype
@privatedino32393 жыл бұрын
This is really good
@realcourier203 жыл бұрын
Ness main here. I would argue that he is a mix up character. You never know when he's suddenly going to throw out thunder or a tricky double jump cancel to pk fire. Magnet gives him so many movement options. Watch Bestness ledge stall sometime. He makes good players look like they're in disadvantage while he's on ledge because he has so many options. Yes he has that mean back throw but setting up grabs isn't his main focus.
@cy40693 жыл бұрын
Ness is more of a half-grappler or bait and punish character than mix up
@Luisxpro103 жыл бұрын
Multiple archetypes can fit a character. Ness has some brawler features, and has kill throws as well. I’d say he is classified as a light weight, floaty brawler with disjoints and projectiles
@eaglest05543 жыл бұрын
You know it's a well made game when even little Mac, the most straightforward character in the game, fits perfectly into at least three different categories.
@Choco____14 ай бұрын
I always think of Little Mac as the poster boy of glass cannons. He's gonna kill you at 30%, but you're gonna get him even earlier by gimping his recovery. A little Mac game often boils down to a horrific slaughter-fest whether or not it's Mac doing the slaughtering.
@indigoblue86003 жыл бұрын
Awesome video!
@Ai-jr4ou3 жыл бұрын
Why do people act like even half of these are archetypes, I still don't get. Precision, Trapper, and Zoners are all zoners precision just being a normal zoner with the other two being projectile zoners. Bait & Punish and Hit & Run have never been archetypes they are playstyles not archetypes. Using Greninja as it was an example, he would rather stay in your face after the combo if possible to get more damage while you are still scared/panicking. "Dynamic" is not a thing, that is just a stance character of which Shulk is not he is a normal zoner (precision). Each stance having an archetype culminating in a character with a more diverse mix of play. Mix-up is hardly an archetype in normal fighting games and just is not one in smash due to the lack of diversity of defensive mechanics throughout history. Puppet characters fitting the same thing as stance being that it explains the character but the not playstyle/win condition being that you could have a grappler puppet character like Ice Climbers and what ever Rosa is because I personally don't get the character. 4:37 as your description implies you don't really know what makes a grappler. Grapplers main traits are a difficulty of approach, being scary when close, and an explosive damage output. The second is achieved via mixups commonly through command grabs that can't be teched in traditional fighters which is why they are referred to as "grapplers". Footsies is just a all-rounder/shoto. Mind that that does not mean Ken/Ruy/Terry are an all rounder. It just means they are not Footsie characters. All of them are rushdowns with Ryu being the closest to an all-rounder out of the three. I'll give you rushdown, zoner, grappler, and All-rounder though. Though Mario is far to combo oriented to ever be a all-rounder.
@ttd00003 жыл бұрын
I thought you were going to tell us what archetypes every archetype was strong and weak against.
@itsminii92383 жыл бұрын
this man deserves more subs
@boomboom64103 жыл бұрын
I don’t think you understand how desperate I was for a video like this!
@gabrielcruzd73 жыл бұрын
Bro Joker's not a RUshdown character oh my gosh... Great video tho
@MrBallsackMan3 жыл бұрын
arguable
@raybobillo49083 жыл бұрын
Yes he is. That’s one of the things he actually got correct.
@gabrielcruzd73 жыл бұрын
@@raybobillo4908 def not, leo being rushdown =/= Joker being rushdown. He’s honestly more of a hit & run
@mrdrprofessor88493 жыл бұрын
I like this video. Pretty informative. I just wish you mentioned which archetypes counter another archetype.
@sptflcrw85833 жыл бұрын
Its not set in stone. It’s character dependent
@minimik753 жыл бұрын
Finally another new good smash youtuber that is getting the views they deserve, keep up the good work man Edit: nvm ur not new but im glad this vid did well and got into my recommended
@gyurendakke19843 жыл бұрын
Lucario’s fits to be a glass cannon. Most of his winning gambits are practically sudden deaths.
@ThePurpleJOfficial Жыл бұрын
We can all agree that Villager is the definition of a trapper.
@prosecutor682 жыл бұрын
Very helpful
@phoenixfire64332 ай бұрын
Would there be a sort of “floater” category for fighters that like to remain airborne (so, Kirby, Jigglypuff, Sora, Meta Knight and the like) in opposition to the groundies?
@mr.goo5e6543 жыл бұрын
This is cool dude
@alexsanimeart57063 жыл бұрын
I play Zero Suit Samus and she's like a mixture of rushdown and bait and punish because she pressures with speed, but also baits and punishes with strong kill options
@dogbrosoct13084 ай бұрын
I think K. Rool is a Mix-Up character, he has multiple tools like his projectiles, his suck for his cannon which can kill, suck and cuck, and throw the opponent of stage, he also has very damage and knock back heavy smash attacks which are another tool, combined with his diverse aerials, along with crazy recovery which can damage and throw the opponent into the blast zone, with super armor for moves like, nair, and dash attack, and combined with a counter that can also deflect, it’s a mix-up character, easily.
@stickstudio3 жыл бұрын
Robin being a trapper makes total sense.
@IIIISai3 жыл бұрын
Link fits in alot and i find that cool
@mememationsyt35563 жыл бұрын
This is an outstanding video. Please do a more in-depth review of this topic if you are interested!
@ToxicPea3 жыл бұрын
5:45 yeah actually. I've been shuffling through the list I've characters I tried using, and I think the core of Corrin (Mixup Precision) and Bowser Junior (Rushdown Trapper) that I have currently is pretty good. Thanks for this video; I found it quite useful.
@arsenalboi Жыл бұрын
My mains! U r the FIRST PERSON I have ever heard say they also main bowser jr and corrin lmaoooo
@equinox-XVI3 жыл бұрын
Not bad, this is an great way to ease people in to character archetypes. Only thing I would suggest could've been better is using the more commonly referred to names. What you referred to as "dynamic" and "precision" characters are more commonly called "stance chaarcters" and "zoners". That way, there's less confusion.
@luiscoa99913 жыл бұрын
the video: this what i thought: archetype of characters or stereotypes
@myven_3 жыл бұрын
Me, a main Mythra user: Ugh, I keep struggling with Samus. Me, after watching the video: I see why people have secondaries. It sounds a good idea to pick one to counter those samuses. I liked the video, awesome stuff!
@piemonster73 жыл бұрын
Mythra beats Seamus though
@pre-gameshuichi57903 жыл бұрын
THIS DUDE NEEDS MORE SUBSS
@allenbouasri9074 Жыл бұрын
As someone who plays Lucas and G&W and is starting to pick up Meta Knight, I hope this video helps me choose my characters better.
@garygarcia23133 жыл бұрын
This makes me feel moderately less bad about playing Marth like he is a rushdown.