Did Blender Just Change Animation Forever?

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Smeaf

Smeaf

Күн бұрын

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Blender 4.0 just released and with it comes some incredible changes for animation!
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Пікірлер: 954
@Smeaf
@Smeaf 10 ай бұрын
Right now, the first 500 people to use my link will get a one month free trial of Skillshare skl.sh/smeaf11231
@thementalistgames192
@thementalistgames192 10 ай бұрын
Happy to have gotten that free month of Skillshare, I'll be sure to make great use of it to level up my 3d modelling game.
@losing_control1507
@losing_control1507 10 ай бұрын
Finally, some good offer thanks for free month I'm looking forward to learning a lot of new things about blender
@thatcasual8
@thatcasual8 10 ай бұрын
Thanks, Smeaf!
@wydua
@wydua 10 ай бұрын
it won't accept my card bruh
@firecrotch920
@firecrotch920 10 ай бұрын
You explained everything in a way that even people who never used Blender can understand and even get excited to try it out
@RedPianist
@RedPianist 10 ай бұрын
I really appreciate that MrBeast is generous enough to teach us about animation in so much detail! What can't this man do!
@3D___Geek
@3D___Geek 10 ай бұрын
😂😂😂
@dotnetdevni
@dotnetdevni 10 ай бұрын
its not mr beast
@Wouter4
@Wouter4 10 ай бұрын
@@dotnetdevni 🤯🤯
@ForsakenAshley
@ForsakenAshley 10 ай бұрын
@@dotnetdevni naah for real??
@Torm3ntoT3
@Torm3ntoT3 10 ай бұрын
Now I can't unseen Smeaf as Mr. Beast...
@zlobzor
@zlobzor 10 ай бұрын
It's a bit of a stretch calling it a "new way of animating" seeing as animation layers is something Maya has had for a few years. However, I'm glad Blender is finally fixing it's animation workflow. This is fantastic news. Nice roundup of the bits n bobs. The other tools look really interesting.
@ChRW123
@ChRW123 10 ай бұрын
Few years? They've been there since I started in the industry.
@Kraagzar
@Kraagzar 10 ай бұрын
@@ChRW123That's what I was going to say. I only started a decade ago too touch Maya, but it already had layers. Is great that it finally comes to blender though. But for me the best is that we'll finally be able to add a key with one touch. I find it really annoying to press "I" and then choose what to key. I never work with Auto key either because I don't want to add keys when just trying to test a pose.
@JohnDoe-tt4fm
@JohnDoe-tt4fm 10 ай бұрын
@@KraagzarYou can do that already, it's called Active Keyring Set.
@Kraagzar
@Kraagzar 10 ай бұрын
@@JohnDoe-tt4fm I didn't know that particular feature. From what I see on the doc, you still have too configure sets for that right? In the conference they just said that pressing "I" will stop calling contextual menu and simply add a key. Did I misunderstood that point? In Maya you can just press S and it will key either all keys or only the selected properties. I'd love to animate more on blender, cause it's smooth, I like the modifiers and navigation controls, and let's be honest, it's free! but Maya is way more easier and straightforward fort animation in my opinion. Also animbot plug-in is crazy good, and I would definitely miss it on blender.
@s81n
@s81n 10 ай бұрын
I was going to day, a lot of this stuff has been available in Modo for years.
@RiverHeights
@RiverHeights 10 ай бұрын
When you're still a noob at Blender and nothing he's talking about makes sense still
@ly2
@ly2 10 ай бұрын
Fax k sometimes have no idea what hes saying hut its still interesting to me
@UnderfundedScientist
@UnderfundedScientist 10 ай бұрын
Sounds like you need to watch more of his tutorials
@RiverHeights
@RiverHeights 10 ай бұрын
@@ly2Yeah, he's still one of my favorite Blender KZbinrs
@RiverHeights
@RiverHeights 10 ай бұрын
@@UnderfundedScientist I do, but my laptop is not in great shape now, so I cannot use it at the moment. So I had to stop learning
@vincev4630
@vincev4630 10 ай бұрын
To keep it simple, you can make a basic character movement and easily add another layer of bounciness, rigidity, fluidness, springy, your choice. The modes give you different experimental blending modes. It's layers from photoshop but for animation.
@CuteC3
@CuteC3 10 ай бұрын
Are these layers like the 'peg layer' equivalent in ToonBoom or the Symbol system in Flash? Either way, it sounds very exciting.
@zlobzor
@zlobzor 10 ай бұрын
They are the equivalant of layers in the dreaded evil Maya by the sounds of it. They are cool, but it's not a "completly new way of animating". It's Blender implementing an already developed system. HOWEVER, it is fabulous news, and I'm very glad it's being worked on!
@skapaloka222
@skapaloka222 10 ай бұрын
@@zlobzorIt’s “free open-source software competes with corporate industry standard”, which is very, verey cool imo :)))
@K150arts
@K150arts 10 ай бұрын
kinda what i thought immediately as well
@JSSMVCJR2.1
@JSSMVCJR2.1 9 ай бұрын
@@zlobzor "Dreaded Evil Maya" FOSS purist I see? Or is there a personal beef you have?
@LukeFlavel
@LukeFlavel 10 ай бұрын
I always appreciate the smooth editing you implement to make these videos as readable as possible. The effort doesn't go unnoticed
@Smeaf
@Smeaf 10 ай бұрын
This is a lovely comment. Thank you🙂
@junechevalier
@junechevalier 10 ай бұрын
Not to be mean, but I feel like people who put up titles like "Blender changes animation" are more likely to have never played around with other 3D softwares. Those other DCC programs have these features, and that's why they're industry standard. It's nice that Blender get these features now, but it's not changing animation. Not yet, at least.
@glvbukz897
@glvbukz897 10 ай бұрын
Context within the video tell me he means changes for the blender community.
@junechevalier
@junechevalier 10 ай бұрын
@@glvbukz897 But the title and thumbnail tho
@kenonerboy
@kenonerboy 5 ай бұрын
It already had this since 2.5
@ChernobylComedyAndWings
@ChernobylComedyAndWings 8 ай бұрын
Sat here in my room, and yelled "Oh my F-ing God can you get to the F-ing point." just thought I should share this.
@JoshRobertsonArt
@JoshRobertsonArt 10 ай бұрын
The animation layer system in Blender is not a new thing as a whole. Maya has had Animation Layers that does everything you describe for years now. Just so you are aware that this is not a new "inventive" thing that is going to change 3D forever. Blender finally getting it is cool, as well as the new features that just came out in 4.0.
@jefflhama
@jefflhama 10 ай бұрын
sometimes people lost good sense about blender updates. I'm a blender head myself, but since the intro of geonodes , reading through wars inside the development cycle in releation to advanced users(the people who does addons and even branches) trying to sugest a thing or aanother, I'm more and more convinced about some devs refusing to look to other tools for reference
@ravanin
@ravanin 10 ай бұрын
care to elaborate
@JoshRobertsonArt
@JoshRobertsonArt 10 ай бұрын
@@ravanin You mean elaborate on my comment? In Smeaf's video, he builds up that Animations Layers are "going to change how animation is done completely" and eludes to the fact that it's never been done before. When it's just new in Blender. Cool (I'm being honest). But Animation Layers are not a new concept at all. Maya already has Animation Layers that does everything Smeaf describes, and has done it for years. I should know. I work in TV/Film/Games and teach 3D animation and had it as lessons for many years now.
@ravanin
@ravanin 10 ай бұрын
@@JoshRobertsonArt I was responding to the other guy and his dev wars comment. I actually use the animation layers addon on blender.
@JoshRobertsonArt
@JoshRobertsonArt 10 ай бұрын
@@ravanin Oh cool, that makes sense.
@MickHeureux
@MickHeureux 10 ай бұрын
They are mainly catching up with the rest of the industry standard. Which is good because animators are one of the biggest piece of a production and right now, animating in Blender was.. let's say 'frustrating' to stay polite
@RobertFletcherOBE
@RobertFletcherOBE 9 ай бұрын
a big issue is a lack of cross pollination, when you never care to look at how much better something can be you never grow. I'm really glad that the foundation don't take this approach. The open movies have been a fantastic tool for improving blender, and having more seasoned people entering the community has given great insights into areas for improvement.
@BenjaminAlternate
@BenjaminAlternate 9 ай бұрын
that was like.... back in 2.7 and before
@ProjectAtlasmodling
@ProjectAtlasmodling 9 ай бұрын
geting tools while impoving on the concept at the same time, if brought to furishin this will be better than Maya animation layers by a long shot. all maya realy has going for it is the graph editer, its dope sheet is garbage and realistcly dosent exist. while blender's dope sheet is light years ahead. so if we get the layers while keeping the power of the NLA and blender's dope sheet in additon to having a better graph editer we have the potental to dethron maya by vurtue of having better tools
@JSSMVCJR2.1
@JSSMVCJR2.1 9 ай бұрын
@@ProjectAtlasmodling It's "Dethrone", with E, and "Virtue", with I instead of U.
@buda3d2007
@buda3d2007 9 ай бұрын
@@ProjectAtlasmodling Editing files in Maya using a text editor is not to be overlooked, as the man hours this saved with batch edit changes to file specfics done via text cannot be overlooked, at scale this is a must.
@KaitheArtGuy
@KaitheArtGuy 10 ай бұрын
Personally been a Blender user for 5 years now, I've been keeping at it knowing that one day it would eventually rival Maya and Zbrush even though animation professors tell you it never will. Well, it surpassed Zbrush years ago, and now it looks like Maya is gonna run for it's money too! Glad to be a part of this community!
@milo20060
@milo20060 10 ай бұрын
Surpassed Maya. But ZBrush is still superior when it comes to sculpting.
@KaitheArtGuy
@KaitheArtGuy 10 ай бұрын
Depends on if you have custom brushes or plugins@@milo20060 Blender's UIX is VASTLY easier to understand for newcomers, and with a $10 retopo plugin and some custom brushes I made, I can get the same result from blender as from Zbrush. Plus, only being $10 in the hole is a LOT easier on my rent than the $40 per MONTH Zbrush is charging.
@Hamadochi
@Hamadochi 10 ай бұрын
How did it surpassed zbrush? Zbrush only usecase is sculpting and it can handle way higher vert count then blender, offers more tools and usually is unbeaten when it comes to quality of ur sculpts
@kylestyle2202
@kylestyle2202 10 ай бұрын
*get a run for it's money
@hound_of_justice
@hound_of_justice 10 ай бұрын
Surpassed nothing! Maya and ZBrush rule over Blender in their fields
@litojadormeo3201
@litojadormeo3201 10 ай бұрын
As far as my knowledge goes, Motion Builder have animation layers since like in 2006, Then maya started adapting it like 2009 . Animation Layers have been in the industry for a long time and its really useful. Good to know Blender is utilizing them.
@MrSonicTeam
@MrSonicTeam 10 ай бұрын
NLA editor is kind of an animation layer system in its infancy I really hope and wish that animation layers do get introduced because it does become such a pain trying to work with the NLA editor without the urge of breaking something
@shlokbhakta2893
@shlokbhakta2893 10 ай бұрын
There is an awesome addon that does this, I think it’s called animation layers on blender market and I use it a lot lol
@MrSonicTeam
@MrSonicTeam 10 ай бұрын
@@shlokbhakta2893 paywall'd :D
@ComixProductions
@ComixProductions 10 ай бұрын
Oh hey zaq didn't think I would see you here
@MrSonicTeam
@MrSonicTeam 10 ай бұрын
@@ComixProductions dude. If I tried, I'd be everywhere
@ComixProductions
@ComixProductions 10 ай бұрын
@@MrSonicTeam LOL
@OhlsonAnimation
@OhlsonAnimation 10 ай бұрын
Great video! I am by no means against Blender. I use it on a daily basis in my workflow, -just not for animation... I have to point out though, that none of these features are game changing for animation -for the simple reason that we have literally used all of these for many many years in the industry. The correct message of the video would be that they are finally coming to Blender. Which is amazing! They are either already built into Maya, as plugins, or you simply create your own setups and tools that allow this type of workflow when/if you feel the need to.
@Nether2342
@Nether2342 10 ай бұрын
Maya added layered animation, and layered rigs in 2009. It's a little disingenous to call blender adding the same features 14 years later "changing animation".
@JSSMVCJR2.1
@JSSMVCJR2.1 9 ай бұрын
That's how the Algorithm forces you to work. I guess.
@ZZWWYZ
@ZZWWYZ 9 ай бұрын
I can always rely on comments to get the key hype point and skip watching the video altogether
@JSSMVCJR2.1
@JSSMVCJR2.1 9 ай бұрын
@@ZZWWYZ Firefox with autoplay disabled, eh?
@Biru_to
@Biru_to 9 ай бұрын
Blender changed animation forever, by adding features that have been in Maya, Max, MotionBuilder for decades? 🤔
@athernandez666
@athernandez666 10 ай бұрын
That dream of animating a short film is getting closer to becoming a reality.
@interactiveontariobuilding9196
@interactiveontariobuilding9196 10 ай бұрын
just get started!
@wippo42
@wippo42 10 ай бұрын
Yes don't put it off! I made my first 2d one last summer, its not perfect but nobody begins perfectly so it's best to start learning sooner imo.
@eucharistenjoyer
@eucharistenjoyer 10 ай бұрын
There's no such thing as waiting for the perfect tools, that time ain't gonna come. Start now.
@ChRW123
@ChRW123 10 ай бұрын
The new tools add complexity and open opportunities when working on advanced stuff. The base stays the same. Don't wait for the tool to make your film. Just do it. Fail. Do another. And keep moving.
@Sonario648
@Sonario648 9 ай бұрын
Source Filmmaker: Been doing that since 2012.
@AutodidactAnimotions
@AutodidactAnimotions 10 ай бұрын
“Did Blender just change animation forever?….NOPE The fact that we have to wait until 2025 before they implement the powerful animation layer system that I already get from using Tal Hershko’s addon is very disappointing. Also unless you have the great Auto rig pro addon for blender you have no general purpose retargetter like I have in Maya or even Reallusion Iclone
@kenonerboy
@kenonerboy 5 ай бұрын
U could already do this in blender, it used the nla editor and so does his addon
@J3R3MI6
@J3R3MI6 10 ай бұрын
The DK64 music (Jungle Japes) just made me like this video 10x more.
@stephanyjablonofsky9749
@stephanyjablonofsky9749 10 ай бұрын
So..... Blender just did what all other 3D animation programs already had for like... 10 years?? That didnt change anything heheheheh
@mikemojados4402
@mikemojados4402 6 ай бұрын
those other isn't free 🤣 now that production houses want it for free
@99seaweed
@99seaweed 10 ай бұрын
man... these music snippets playing along with the video... I don't know who's selecting them, but I like them. So, thank you. It's definitely distracting from the video though.
@MR.Fazbear-1987
@MR.Fazbear-1987 10 ай бұрын
2:22 Why does Smeaf's hand get caught in some kind of mask?
@INFINITYSTUDIOS
@INFINITYSTUDIOS 10 ай бұрын
yea noticed it ... replaced with old props i guess... may be he mode the YT play button
@chobies5383
@chobies5383 9 ай бұрын
8:24 Do I even have to say the line?! He also put a bunch of Undertale music.
@Axiassart
@Axiassart 10 ай бұрын
Personally I’m more into maya for animation first because of the stacked view in the graph editor, how easy it is to have the rig look textured not rendered, using the middle button for most changes, free character picker add on
@thirdeyenz
@thirdeyenz 10 ай бұрын
2:30 That literally never happens. You have complete control over what curves you want to work with and if I saw an animator working with curves like that I'd question their sanity. If you need to scale or move that many keys you'd do it in the dopesheet. Also layers are not new to animation, they've been in Maya and Max for years and years. Blender is playing catch up. I wish they would spend more time improving their constraints.
@animaterob
@animaterob 9 ай бұрын
Yep. Making it seem harder than it really is.There's a lot of strawman arguments here. Pro animators get paid for a reason.
@adamkovarik
@adamkovarik 10 ай бұрын
It's exciting to see Blender finally getting some of the Maya features
@thirdeyenz
@thirdeyenz 10 ай бұрын
And from 3DS Max.
@lonelylama5222
@lonelylama5222 8 ай бұрын
@@artdesign-e1sWell at least Blender doesn’t cost more than your entire apartment while still doing a lot of things better than Maya 😂
@Drakkira
@Drakkira 8 ай бұрын
​@@lonelylama5222Spoken like someone who's never even tried Maya and is just resorting to tribalism/my team better bs.
@kl-vt5ko
@kl-vt5ko 9 ай бұрын
I hate to be THAT guy, but the reason why Maya is considered to be the go-to for animation is because these features have already been implemented in a neat and concise way for years. Animation layers, being able to swap between takes, almost all of the features demonstrated already exist. The only ones that I haven't seen in Maya are the filters you can put over the top of animation. I am very excited to see tools being developed that don't cost $20 a month though!
@onelaststop
@onelaststop 10 ай бұрын
Blender is catching up to Maya 2012. Exciting stuff!
@_waggers
@_waggers 6 ай бұрын
lmao
@dittocopys
@dittocopys 9 ай бұрын
I wish I learned Blender before so I could be baffled by this now
@JordanWilliams-vh6em
@JordanWilliams-vh6em 10 ай бұрын
Part of my body died when he showed all of those key frames.
@charredorphan779
@charredorphan779 10 ай бұрын
im sorry to break the pink glasses illusion but all of this with an exception of optimizing a graph editor and a very few tweaks have been done in blender before. through addons that is. if they want to truly make an impact and not copypaste already used by many addons into the base build of blender, they should take some notes from maya and cascadeur. example? in cascadeur you can move the graph curves and change them BY DIRECTLY MOVING AND SCALING THE MOTION PATH IN 3d VIEWPORT. In maya there are multimatrix node that allow you to completely get rid of something knows as double transform (and yes that is different from setting up an opositon driver and or modifier) and generaly making your viewport to be proper 30-60 fps without the need to slice and dice your model to make a proxy mesh cus of how god damn bad armature modifier is coded in. There is SO MANY great things to imrove and add into the engine. instead they choose to mostly implement what community have already done sometimes a DECADE ago and then sprinke a few uniqe quiality of live features.
@Arjjacks
@Arjjacks 10 ай бұрын
To be fair, editable motion trails in the viewport will also be part of the new animation system, along with things like ghosting/onion skinning and temporary constraints. Matrices are also coming to Blender as part of everything nodes, so animation and rigging nodes to go along with geometry nodes (replacing constraints and modifiers altogether eventually). Viewport performance should also spike with the implementation of Vulkan to replace OpenGL.
@charredorphan779
@charredorphan779 10 ай бұрын
​@@Arjjacks its good if it will be the case. my problem people making a big deal out of things that have been made as addons so long ago and yeah i dont see anything bad in blender adding them. WOW GUYS THEY ACTUALLY MADE AN ADDON, THAT HAS BEEN AROUND FOR 3-5 YEAR, WAS PRACTICALLY CONSIDERED A NECECETY IF YOU DIDN"T WANA HAVE A STROKE, INTO AN ACTUAL UPDATE. like common. there is no point of view that you can take to make that sound positive. "it was paid": some addons cost 1/2 of mcdonalds meal Most have a price of 1 burger VERYFEW cost higher. "Be glad they added it they spent their time and effort doing that for us": if the entire period between 3.6 and 4 was spent porting addons to the base build of blender im extremely disapointed in either how much time was wasted. and don't get me wrong making NLA editor a useful tool instead of a bad joke is something that is worth the praise. changing bone layers for the first time since they where implemented is worth the praise. Its just that there is so many other things that i think suppose to have a MUCH higher priority on TODO list on all fronts be it modeling, sculpting, vfx, and currently especially animation.
@Arjjacks
@Arjjacks 10 ай бұрын
@@charredorphan779 The 'big deal' of functionality that only existed as addons making it into Blender is more that those functions are now implemented properly in C++, as opposed to tacked on with Python. Addons also often just use whatever functions are already in Blender but better exposed with a nicer UI. So native implementation has two effects: performance is miles better in C++ than Python and stability version to version is now a given. Addons frequently break with Blender updates and are often left broken. I agree it's not cause for jumping up and down in ecstatic excitement, but it is often a relief to see. Development priorities are a different matter. The Blender dev team is forever stretch thin, with not enough money, time, or hands available for much of anything. They're already an undersized team for a regular DCC, but the fact Blender is a bit of everything, including 2D animation most recently, just makes it exponentially worse. To top it off, I've noticed the development fund numbers steadily declining as well, lately, little by little. At the end of the day, everything comes down to money. Specifically the lack of it.
@zurasaur
@zurasaur 10 ай бұрын
I hope this update comes sooner than 2 years! 😭 The nla editor is terrible. I use the animation layers addon that already does exactly as you’re describing. The addon does clever nla editor things for you in the background, but no doubt it would be better if blender was built for it by default because the add-on is expensive and there can be bugs due to changes to blender’s code with new releases
@absolute-xero7502
@absolute-xero7502 9 ай бұрын
This is why I practically ignore the NLA system and use the Animation Layers addon. Glad to see they are finally thinking of implementing it into vanilla Blender.
@phoenix2gaming346
@phoenix2gaming346 10 ай бұрын
Pls doesn't say anything overrated for blender. I also use blender and maya and c4d. Its doesn't change anything else in the industry. Pls 🙏
@revolutionaryfrog
@revolutionaryfrog 10 ай бұрын
BOY did I pick the RIGHT TIME to start learning Blender. Goodbye donut, hello animations!
@Dr.W.Krueger
@Dr.W.Krueger 10 ай бұрын
Nice. Just another decade and blender is where Maya was in 2010. 👍
@amigarulez
@amigarulez 9 ай бұрын
Or more. They dont have working UV tools still, you know. Its almost 2024.
@MihirMukund-g4z
@MihirMukund-g4z 10 ай бұрын
Maya has these options for 9 years now. Finally blender is worth even mentioning infort of other high end softwares. even after these improvements Blenders interface still needs a major update.
@demeterdzadik
@demeterdzadik 10 ай бұрын
Hey there! Your video made rounds among the anim dev team, it's great that you're so good at creating some hype for all this ongoing development, we really appreciate it! If you could use your amazing salesmanship to gently nudge some viewers towards signing up for the dev fund, I think that would be even more greatly appreciated! :D Also, many compliments to the editing and visuals on this video, really really top notch.
@Illasera
@Illasera 9 ай бұрын
Imagine when he will find out that an animation layer addon for blender that does ALL THE things described, is out there for YEARS now.
@yes3714
@yes3714 10 ай бұрын
I honestly had to stand up and begin pacing around my room when you revealed the animation layers. Thanks for these blender news updates, i would’ve never known
@anoukk_
@anoukk_ 9 ай бұрын
I had barely any idea what you were talking about but it was still enjoyable
@mil3k
@mil3k 9 ай бұрын
Skill Share is a scam.
@sh5l345
@sh5l345 9 ай бұрын
we already have an addon for layers and would be better if the made it inside blender it self but yah we still have that .. i recommend everybody to go and try it
@jascrandom9855
@jascrandom9855 10 ай бұрын
To my understanding, Layered animation is what Maya has been doing for years. It's what made it popular for character animation. There already is a paid Addon for Blender called Animation Layers. Anyway, I wish Blender would have AI-assisted animation like Cascadeur. Then it would truly revolutionize animation.
@joywritr
@joywritr 10 ай бұрын
Yeah, even DAZ Studio can use layered animation with the aniMate2 plugin. It can be unstable at times and doesn't have a ton of features, but it's decent. Cascadeur is really doing impressive things that I'm not seeing elsewhere.
@KaizenTutorials
@KaizenTutorials 10 ай бұрын
Wow, such Blender! Truly an animation.
@OKevinO494
@OKevinO494 10 ай бұрын
I think the "true" new way of animating would be an in-viewport curve editing tool where you could essentially make changes to keyframe positioning and curvature in 3D view. Imagine the existing "Motions Path" tool that enables us to see a bones path except you can select keyframes in the viewport, move it around, scale and rotate it to alter curvature and pacing. I've always wanted something like this and I believe this would make animating so much easier but I haven't been able to find anything that functions somewhat well. If blender could introduce such a tool as a built-in feature that would be a game changer!
@OhlsonAnimation
@OhlsonAnimation 10 ай бұрын
You can do that in Maya if you prefer that type of workflow :) I did it a few times on a project back in 2016 - 2017.
@OKevinO494
@OKevinO494 10 ай бұрын
@@OhlsonAnimation yeah but it always comes down to the pricing issue haha
@kylestyle2202
@kylestyle2202 10 ай бұрын
This doesn't really....change animation...Blender just finally unfucked their animation system.
@infinnite4938
@infinnite4938 10 ай бұрын
my level of blending is not enough to comprehend just how good the things you are saying, but I feel a sense of excitement making me look forward to keep learning! thanks for these wholesome, informative videos bro! :D 🥰😇 (would love to see a long, uncut video just about the graph editor, full-in-depth, from beginner to your advanced++ level )😅😊
@Screwypone
@Screwypone 10 ай бұрын
Wow That does sound like they've made the learning cliff less difficult to climb! I did stop animating for as a beginner some while ago, this seems like a good time to get back to learning
@DerekElliott
@DerekElliott 10 ай бұрын
GREAT video thanks for keeping me updated. Super excited for the layered animations! Also what a lovely surprise Skillshare shoutout!
@Smeaf
@Smeaf 10 ай бұрын
Thanks man! Gotta let the people know about your premium stuff, it's too good!
@BrandonBloxBB
@BrandonBloxBB 10 ай бұрын
I’m glad I’ll be able to animate with ease in a couple years. This is good timing and motivation to continue. I just passed my first year learning about blender (the software, modeling and lighting) this November and been learning animation fully since September. On the bouncing ball stuff. So i should be ready with the new features in 2025 if I keep at it!
@yams_chief
@yams_chief 10 ай бұрын
The music choices in this are top tier
@lizardy2867
@lizardy2867 10 ай бұрын
The layers workflow is so much better, it finally places blender into the same level of access as most other image editors. Traditionally, animation editors have been in their own echelon of difficulty to master. Now, we can bridge that gap.
@dr.koupop880
@dr.koupop880 10 ай бұрын
I need to learn how to model a character before then, then I'll have cool animation tools in 2 to 4 years. Im excited for this
@cecylia8636
@cecylia8636 10 ай бұрын
I've been working with the NLA editor for the past year while working on a tv series and I actually love the idea of it, as I since then started working with It on other projects. For example, now I break down my body movements and the face animation and it keeps things neat and organized. The NLA layers sure has some limits (why on gods will cant I preview all layers at once when working on a bottom layer??) so I am soooo looking forward for the new update!!!
@3d-illusions
@3d-illusions 10 ай бұрын
You can, there’s an option in the menu. Think it’s shift tab instead of just tab (not at the pc)
@cecylia8636
@cecylia8636 9 ай бұрын
@@3d-illusions well, it isolates the strip, so you can see just what's happening on the strip without muting the strips below. I just want to edit one strip that's like in the middle of the strips but I also can see how it affects the strips above lol, if you know what I mean
@3d-illusions
@3d-illusions 9 ай бұрын
@@cecylia8636 you can already do that by selecting the strip and pressing shift tab. It's the 3 options at the bottom of the strip menu (edit stashed, and tweak full/below)
@smol.TomatenSuppe
@smol.TomatenSuppe 8 ай бұрын
i got into blender and animation 2 month ago. and before that i imagined animating would work like this 9:06 and tbh i was confuzed until exactly now. i didn't understand why i had to animate the way im animating and why everything is so clusterfucked. i was sure i did everything immensely wrong and complicated. i just couldn't wrap my hed around why animating is not like i imagined it to be. with layers and stuff
@muscle__rr
@muscle__rr 10 ай бұрын
Why is there no credit to your video editor ! He/she deserves some recognition man
@infinnite4938
@infinnite4938 10 ай бұрын
i think he IS his own editor lol ;)
@muscle__rr
@muscle__rr 10 ай бұрын
@@infinnite4938 NO WAY !!! 🤯 I hope he clarifies it
@Smeaf
@Smeaf 10 ай бұрын
I just tell my dog to do it.
@muscle__rr
@muscle__rr 10 ай бұрын
@@Smeaf bruh 😭
@Smeaf
@Smeaf 10 ай бұрын
@@muscle__rr (I am the dog)💀
@TheGoodContent37
@TheGoodContent37 9 ай бұрын
Why i clicked on a video that presented me with a question and gave me the answer in the thumbnail? Because the what is not as important as the how.
@hy3cinth
@hy3cinth 10 ай бұрын
I am so cool I have a cool dog next to my name, everyone should have this cool dog next to their name
@MizzFujin
@MizzFujin 10 ай бұрын
Hiya Smeaf, I was wondering What industries accept blender? I keep hearing that blender isn't industry standard when it looks to me it absolutely is. thank you
@MichaelFiguresItOut
@MichaelFiguresItOut 9 ай бұрын
I don't even use blender but watched the whole video. Great pacing, explanations and amazing editing. Tons of scene changes but it keeps interest without being too jumpy or distracting. Well done! Definitely going to check out more of your work.
@FPChris
@FPChris 9 ай бұрын
Lost me at sikillshare ad.
@dimka_dev
@dimka_dev 9 ай бұрын
Very educational, thanks Smeaf
@Cain-x
@Cain-x 10 ай бұрын
Regarding bones and the related stuff like IK, rigging, etc... Blender should take a playbook from DAZ Studio. Blender slowly has with things like auto-IK and asset/pose library... but I dare say it is MUCH easier to start and prototype an animation in DAZ versus Blender. DAZ pretty much forgoes rigging and has an interesting auto IK implementation & tools to give you a passable starting animation/pose. Another tool Blender I wish it had from DAZ is called Puppeteer - which is mouse controlled animation over a graph of poses.
@AutodidactAnimotions
@AutodidactAnimotions 10 ай бұрын
Daz studio does not even have a proper IK/FK foot/floor contact solver Daz depends entirely on canned mocap sold in the daz store. try hand animating a Daz character simply squatting low to pick up an object from the ground and keeping his feet solidly planted.
@jeremybaker5205
@jeremybaker5205 10 ай бұрын
@@AutodidactAnimotions never in my wildest day have I ever heard someone say Blender should be more like Daz.
@HikaruNoIkaros
@HikaruNoIkaros 8 ай бұрын
It's nice that blender is finally getting the basic animation stuff maya has had for years... not sure why you are calling it groundbreaking
@ScenarioVR
@ScenarioVR 8 ай бұрын
(off topic) 5:16 people who knows this song has played on the Xbox 360, ps3, or their laptop.
@zoltansandor9518
@zoltansandor9518 9 ай бұрын
Mr Beast? Is that you? I assume that you receive these kind of joke daily, nor weekly. Anyway, have a good day. Your contents are Top Notch!!!
@SianaGearz
@SianaGearz 9 ай бұрын
Please dude the sponsorship. If it was junk, it would be fine, but it's a scam. The "free" trial requires payment information and charges you 2 weeks into the 4 week trial. It being hidden in fine print that this is how it is, is not an excuse, they aren't letting you mention it in the ad read for a REASON.
@Joviex
@Joviex 9 ай бұрын
I literally animate for a living at such places as Nickelodeon and Disney. Zero of any of these tools are new or change anything that we're doing for the last 25 years
@jamil1985
@jamil1985 10 ай бұрын
I'm a maya user.... but Blender has ban calling me, i can't ignore it anymore!!!! It just looks EPIICCC!!!!! I SAID IT!! EEEPIIC!!!!! 😢
@The_Canadian_Engineer
@The_Canadian_Engineer 5 ай бұрын
I switched ro Fusion 360 because it was better for my purposes but I just missed Blender so much so now I'm learning both lol!
@FPChris
@FPChris 9 ай бұрын
4:40 yeah but there’s still a zillion controls. Cascadeur gets it.
@WatThaDeuce
@WatThaDeuce 10 ай бұрын
God bless the team at Blender.
@celestepalm6949
@celestepalm6949 10 ай бұрын
Advertising works! Just signed onto Skillshare.
@lrgogo1517
@lrgogo1517 9 ай бұрын
As a person who has dabbled in Blender, I didn't understand what half of the features you giddily named meant.
@NegInfinity
@NegInfinity 9 ай бұрын
"Amazing news!" "It is available right here!" "It is going to change the world!" "Watch this skillshare advert!!!" 10 minutes later "It is early in development and two years away and not really available". *sighs* With bombastic title I'd expect something like keyless graphless animation based on trajectories. Or something. This is a small iterative development. And mixing and ordering animations was available in game engines for awhile. You know, through animation state machines...
@Aaylias
@Aaylias 10 ай бұрын
I don't need subway surfers, I need wii music
@WrongIdeasChannel
@WrongIdeasChannel 9 ай бұрын
There is now no excuse for hollywood to keep pumping out sh*tty stories. Eventually one of us blender nerds with some creative writing chops is going to make the next Titanic or Gladiator and release it for $2.50 on facebook marketplace...
@AbuHagag1
@AbuHagag1 10 ай бұрын
I really hope they update the rigging system cause it's a nightmare
@robertmartinu8803
@robertmartinu8803 9 ай бұрын
Reminds me of Softimage XSI, back in the early 2000s - let's hope it works as well as it's ancestor!
@lathiru
@lathiru 10 ай бұрын
Mayyybe i watched this video because of the soundtrack choices
@10ua1
@10ua1 8 ай бұрын
Why does your hand phase behind your background at 2:21? I can't imagine what you're masking out 🤔
@PrinceWesterburg
@PrinceWesterburg 9 ай бұрын
Aaaaaaaaaaaaaah - Hold your horses! I have a background in hifi and speaker crossovers used to use Butterworth but it has a problem with amplification of frequencies (motion in animation) so they switched to Linkwitz-Riley which negates these issues - I could see the Butterworth distortion in the video clips you showed. Someone should pass this onto the Blender devs. Blender is getting SoftImage XSI style animation and that was the best character animation tool ever made, this is looking really sexy. Its better to think of the layers as video on a time line adn the layers can obfuscate layers below or, like a multiply, screen or colour layer, can enhance whats below.
@OscarTorresWork
@OscarTorresWork 10 ай бұрын
@0:56 That's the best guy to have on your team, the one with the black hat.Jason Schliefer He was the one who animated Gollum on Lord of the rings
@Tomy_Yon
@Tomy_Yon 10 ай бұрын
😮😮😮😮
@MigApex
@MigApex 9 ай бұрын
I've never really used Blender, but seeing the graphs and how slow it looks pains me deeply 😭, from someone who mainly works with AE
@DessertMonkey
@DessertMonkey 10 ай бұрын
Is Animation Layers mainly just trying to make a more intuitive NLA editor? You can already sequence, blend (add, combine, replace, etc.) and bake Actions together via NLE so I'm unsure what the benefits are currently. Grouping multiple objects holding Action strips (Animation Block) does seem useful though, I can see this making re-timing multiple character/props way easier.
@jellygrass777
@jellygrass777 10 ай бұрын
That workflow is soooo annoying and finnicky. I had to combine a Z translation noise to my main animation and the combine mode would just mess things up. Not intuitive at all and I'm glad they came up with a better system.
@juliocargnin
@juliocargnin 10 ай бұрын
Yes, it did not sound nothing new to me on that part.
@dart3097
@dart3097 9 ай бұрын
I get how enthusiastic this guy is, but these sessions are soooo padded... this one is 11 mins and some seconds... there's about 6 mins of content, a whole lot of bluster ... and the killer is... it's all " coming soon" ... which it will do cos Blender is awesome.... but yammering on about for 11 mins about things that don't yet exist.... beam me up Scotty (coming soon).
@ismailAlkhateeb
@ismailAlkhateeb 10 ай бұрын
Are you series?!!! smoothing animation curves and animation layers .... that is what will change the animation industry forever?? this is our daily life routine in Maya/Max/C4D for decades, dude.
@gherat
@gherat 10 ай бұрын
They just copied every tool in animbot for Maya, so no, they did not change the way we animate..
@irrelevance424
@irrelevance424 10 ай бұрын
Dear god how lucky we are that Blender is free. One could argue that it's the best free software of all time. Like seriously, it is crammed with so many features. I have a theory that one day they will just implement every feature, like ever, thereby making every other software in history obsolete.
@nisgia
@nisgia 9 ай бұрын
If you wanna see who actually changes animation forever look at houdini 20 kine fx -apex stuff, but who`ll really need those in 5 years. Even we`ll be ai generated!
@SHAINON117
@SHAINON117 7 ай бұрын
Legend bro ❤❤❤ keep up the shari g of knowledge ❤️ ❤️ ❤️
@amigarulez
@amigarulez 9 ай бұрын
You do realize all of this is available in other professional 3D apps, right? No need to get your hype, Blender is still years away from becoming serious application.
@PeakOfHumor
@PeakOfHumor 9 ай бұрын
I just started animating few days ago and I feel like I started at the right time.
@b2gills
@b2gills 9 ай бұрын
Anyone else notice that the KZbin Play button in the background is actually in the foreground? (Meaning it was composited in, poorly.)
@jno7
@jno7 9 ай бұрын
I think I'm on some kind of watchlist after researching "Bone Collections"
@Blenderbarn
@Blenderbarn 10 ай бұрын
2:22 your hand is clipping through to the backrooms, might want to consult a doctor.
@nickelsremy9286
@nickelsremy9286 9 ай бұрын
how is this going to change animation forever? all the tools you showed us already existed they were just less accesable. i guess what you are trying to tell us is that blender now has these tools as well?
@milo20060
@milo20060 10 ай бұрын
I'm glad if they start to target helping skeleton/bone animations.
@farukd946
@farukd946 10 ай бұрын
Is it just me or does every new change seem so obvious to not have been made before? Like don’t other softwares already use layouts like these? Cool video tho!
@the_shizon3322
@the_shizon3322 9 ай бұрын
Meh. Look at Houdini 20. They just released a brand new APEX animation system that is game changing.
@hhal9000
@hhal9000 9 ай бұрын
Do you think something like building a rig could use some AI magic? Rather than all the hand coding that Animation Technical directors have needed to do, I would have thought that some sort of prompt based ''build me a rig with XYZ parameters'' would be a thing by now?
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