How Indie Games Texture EVERYTHING

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Smeaf

Smeaf

Күн бұрын

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Today we are looking at Pixel Art and why this one art style has started to appear in almost every game!
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Пікірлер: 274
@Smeaf
@Smeaf Жыл бұрын
The first 1,000 people to use the link will get a 1 month free trial of Skillshare: skl.sh/smeaf02231
@Smietsde
@Smietsde 3 ай бұрын
No Credit Card lmao.
@afrancis7475
@afrancis7475 Жыл бұрын
The video starts at 5:02
@uminoro0776
@uminoro0776 3 ай бұрын
You we're at my side all along My true mentor My guiding moonlight
@memerboi7128
@memerboi7128 3 ай бұрын
You dropped this: 👑
@andreteixeira1106
@andreteixeira1106 Жыл бұрын
kinda clickbait, indie games don't texture EVERYTHING with this method, truth is that most games still uses the traditional method, can be more time consuming but you have more controll on what you are doing at pixel level.
@composerjalen
@composerjalen Жыл бұрын
I'm pretty sure the title and thumbnail was just a way to take some traffic from people who thought they'd be watching a StylizedStation video
@LikuidStudios
@LikuidStudios 7 ай бұрын
@@composerjalen Who you are how did you know that, I am calling the police right now!
@anonimowelwiatko9811
@anonimowelwiatko9811 7 ай бұрын
You also don't learn "how to do pixel art" but how to use shaders and different techniques to imitate pixel art. It's not the same.
@mapron1
@mapron1 6 ай бұрын
@@anonimowelwiatko9811and you don't really learn anything meaningful either.
@water1705
@water1705 Жыл бұрын
A notable example I'd like to mention is the first Doom game where they actually use clay model and real-world things to make the sprites.
@DJL3G3ND
@DJL3G3ND Жыл бұрын
yeah Im surprised he didnt mention that, thats what all the old fps games used to do, and some others like mortal kombat used actual actors for the sprites
@CubesAndPortals
@CubesAndPortals 7 ай бұрын
The Titanfall games also work like this. They had a crazy talented kitbash guy putting together models of the pilots, titans, etc. before scanning those into the game. Really enjoyed watching him build the titans.
@ThefamousMrcroissant
@ThefamousMrcroissant Жыл бұрын
This video was about 10 times longer than it needed to be.
@mykoladavydenko3578
@mykoladavydenko3578 7 ай бұрын
Half a video through, there was an add, but not how they did this animation. What a waste of time and lack of respect for a viewer. I watched on x1.5 and still frustrated.
@Emery_Pallas
@Emery_Pallas Жыл бұрын
Some other notes: Pseudo pixel art 3D like dead cells isn’t the most common, in fact Dead Cells is one of the few games I can think of that do this. Fully drawn pixel art is still the standard when it comes to pixel art indie games, with recent hit Pizza Tower being an example of such, though in a lot of cases other old techniques are used Oddly enough, dyanamic lighting in Katana Zero uses a much simpler method, using a few sets of monochrome highlight sheets for a character which are coloured when a light shows up. This is often used for assets that can have their colour altered, with my first time seeing this being the portals in the Mario fan game Mari0 Meanwhile undertale is hand drawn, but uses layers of individual segments to create its smooth battle animations. This method is particularly common in older games, with examples such as the Mecha Dragon from Mega Man 2 (where sprites make up moving parts of his sprite and all stationary parts are a static background which scrolls to make the illusion of it flying around), and most bosses in Super Metroid (with Ridley’s tale being an example of this at it’s finest). These save on resources immensely (since static elements of the animation don’t need to be animated with the rest of the sprite) but also allows for smoother motions that would be extremely costly if drawing every frame (again, see Ridley’s tail and how it’s pretty much just segmented circles). These are really fun techniques to work with and help speed up animating immensely
@ducc9816
@ducc9816 Жыл бұрын
Making sprites from 3D renders results in a cool style that has worked well for many games, but I feel that it would be misleading to suggest that they are a faster way of achieving the same result as more traditional pixel art workflows. In general, 3D renders being used instead of hand-drawn/plotted art will appear uncannily on-model and perspective-correct in motion. Consider the difference between asking an artist to perform a 3D projection and asking an algorithm to do so: the artist favors appeal and readability over technical accuracy. By my reckoning, the audience similarly disagrees with the naïve mathematical approach to making a cartoon person move around the screen, and would easily recognize 3D character animations as being "3D-ish". Now, the artist COULD manually add squash and stretch, smear frames, and Xrd-style hand-tweaked vertex normals to the animations, but at that point you risk losing a lot of the time savings of the 3D approach. Also, even if this additional work has been done, the differences in shape and motion between products of 2D versus 3D workflows will still exist to some extent. These differences mean that using 3D renders is a commitment to a particular set of styles that would appear jarring in Undertale, Shovel Knight, or Celeste - so you're just not going to get the same look at all.
@twerdeffan1080
@twerdeffan1080 Жыл бұрын
thank you for actually saying this. dude shows Undertale at the start as if to imply they use this method lol. this title is a straight up lie
@PaonSol
@PaonSol Жыл бұрын
Well, Dead Cells proves that it absolutely can be a much faster way to achieve really good looking pixel art. All that he does is take the key frames and add interpolation and VFX, and the whole process takes minutes as opposed to many times that even for a talented pixel artist in Aseprite.
@roach9136
@roach9136 Жыл бұрын
The point isnt really to achieve the same look of handmade pixel art 1:1, just more convenient + a pixel shader would make it look better than the original 3D It is 100% way less tedious and time consuming than handmade pixel art
@NihongoWakannai
@NihongoWakannai Жыл бұрын
Sure there are styles in traditional pixel art that can't be replicated perfectly. But it's still a much faster way to achieve a similar style If they want to add a new axe to the game, all they have to do is make a low poly model for it and then boom they're done. No animation needed at all
@ouchhurts
@ouchhurts 11 ай бұрын
make a 2d game then 2-3 years later you have all the assets to make the same game 3d risk of rain did this.
@twerdeffan1080
@twerdeffan1080 Жыл бұрын
This title is stretching the truth to a breaking point. Shovel Knight, Undertale, Hyper Light Drifter, and Celeste still largely or even exclusively use hand-crafted pixel art, and even Katana Zero doesn't texture "everything" this way. Plenty of its art doesn't make use of 3D models at all. The technique you described is great and it's awesome to spread awareness of, but it doesn't produce an equivalent product to handmade sprites - you are sacrificing precision and flexibility for speed of workflow. It certainly isn't a strict replacement for hand-crafted sprites. I know you're a Blender-focused channel trying to market your courses, but this is really misleading.
@overdev1993
@overdev1993 Жыл бұрын
7:00 those are not imposters, they are called 'billboards' imposters are also flat planes, in general you take a picture every X degrees of an object, put it into a texture sheet and the imposter changes the texture to the correct one depending on the angle you are looking at
@maxmustermann3938
@maxmustermann3938 Жыл бұрын
A single billboard can still be an impostor, just not a very good one. What you are describing as impostors is still using the billboard technique, it just switches out the billboard. Billboard is just the concept of a flat plane, impostor is the concept of using simple geometry with textures to fake a higher detailed geometry. Impostors typically use billboards, but not every billboard is an impostor.
@alexhydron
@alexhydron Жыл бұрын
Video starts at 5:00 you're welcome :D
@Brax_animation
@Brax_animation Жыл бұрын
Smeaf’s KZbin videos cured my acne, saved my marriage and made me a better human being.
@Smeaf
@Smeaf Жыл бұрын
A true blessing
@VertiDOOM
@VertiDOOM Жыл бұрын
Same
@BTM_notBTS
@BTM_notBTS Жыл бұрын
Didnt save my father from cancer tho
@FloopieWorld
@FloopieWorld Ай бұрын
This dudes channel is litterally just random memes on random topics!
@ne_kitk_a
@ne_kitk_a Жыл бұрын
Its a technique, not a style
@treymtz
@treymtz Жыл бұрын
I feel like its worth noting Dead Cells absolutely still looks like it was made on top of a 3D image, and doesn't truly encapsulate that pixel art bite something like Celeste has. There's usually some hand made imperfection within pixel art that is either deliberate compromise or happenstance choice by a person.
@Grand_Alchemist
@Grand_Alchemist Жыл бұрын
I wouldn't really call it pixel art, more like low res. Pixel art would be closer to what it sounds like -- pixel by pixel hand drawn art. This is low res with a limited color palette.
@TheChairmanZero
@TheChairmanZero 8 ай бұрын
So Low-Resolution as in Pixelated? Pixel art is exactly as its name would suggest, Pixelated Art... nowhere in the name does it sound "hand drawn" because almost no pixel art is "hand drawn" its done using a computer like 99.99% of the time. I want to know who your drug dealer is.
@earthbound9999
@earthbound9999 Жыл бұрын
You know you don't *have* to use limited palettes for method 1, right? Also understanding color theory would still help regardless of which method you use. That's just good knowledge to have regardless.
@Smeaf
@Smeaf Жыл бұрын
Yes
@pomponi0
@pomponi0 Жыл бұрын
You don't have to, but pixel art looks better with limited palettes.
@earthbound9999
@earthbound9999 Жыл бұрын
@@pomponi0 wouldn't say it *always* looks better. Really comes down to how well you understand color theory
@Wyi-the-rogue
@Wyi-the-rogue Жыл бұрын
Lol u funny, from a pixel artist.
@IAmBael
@IAmBael Жыл бұрын
@@pomponi0 Link's hair in A Link to the Past is purple because of the limited palette. I don't think anybody thinks that looks better than adding in an extra shade.
@lhmsc
@lhmsc Жыл бұрын
The video is about 3D models to pixel art, not really about texturing. Plus it takes 4 min to start giving the answer.
@ertelmisegi
@ertelmisegi Жыл бұрын
The title says that pixel art is an art style. But is it a style or is it an art form? All the games you mentioned have their own unique style and in some cases the only common thing between them is basically just the pixelated nature.
@earthbound9999
@earthbound9999 Жыл бұрын
Yeah it's a bit weird that he only focused on Dead Cells when pixel art is so varied and diverse. Smeaf is clearly a talented guy, but a shorter video just can't cover a topic as broad as pixel art while doing the topic the Justice it deserves.
@ne_kitk_a
@ne_kitk_a Жыл бұрын
Yeeessss As pixel artist im just so tierd of people calling a whole media just "style"
@KaizenTutorials
@KaizenTutorials Жыл бұрын
I love normal imposters! They’re such a neat trick. Great vid as always 😎💪🏻
@Smeaf
@Smeaf Жыл бұрын
Thanks man!
@JuhoSprite
@JuhoSprite Жыл бұрын
Personally I think just learning how to do some basic pixelart is gonna give you a better result than trying to learn blender and convert them into pixelart, cuz its easier to learn pixelart than 3d. Also the two give some very different vibes, its not the exact same. But if you like it or wanted to have the same deadcells style anyway its fine of course I guess.
@PutineluAlin
@PutineluAlin Жыл бұрын
The workflow differs you can also use more specialized tools that do a great job with the filters making it really hard to think it was a 3D model. This workflow is to save time on objects that should not take 4-5 days to animate a flag or a windmill, in GDC there is also a talk using 3ds max for environments on a isometric strategy resource game. All those units you see from far away had to be animated by hand and the artist took a lot of time to do even the basic foot soldier. Now what is best is to prioritize for example you have better character design and pixel art on the hero characters the order of importance. Hope this helps the production is tied to the game development and optimizing the workflow is par for the course. All this so that the game won't become a one man passion project but more of a product for everyone.
@lpcurse3042
@lpcurse3042 Жыл бұрын
This video is a little deceptive. He's not saying traditional art is outdated, just that it takes time. I feel like this method is much more useful if you already know 3D but don't know or want to learn pixel art. People have different skill sets, but sometimes you want a specific style and don't have the time or motivation to learn how to create that style the "traditional" way. Making good pixel art is like making good 3D models. If you're willing to take the time to learn pixel art, then I recommend the traditional way. However, if you're a 3D designer who wants a pixel aesthetic for their game, then definitely consider this option.
@egbert5871
@egbert5871 8 ай бұрын
@@lpcurse3042 true , but also time is MONEY. Also for games, if want updates need speed as well, why do you think the Cuphead DLC tock so long... all hand drawn traditional animation (and even that they colored digitaly since actuly painted them for Cuphead would have takeken WAAAAY longer and cost way more
@TheVoiceOfChaos
@TheVoiceOfChaos 8 ай бұрын
ignoring that this isnt how every indie game textures everything What does this even have to do with texturing?
@BRblazegaming
@BRblazegaming Жыл бұрын
can someone tell me what the song at 6:10 is? I've been wondering for days now
@stickguy9109
@stickguy9109 Жыл бұрын
There's also a method by a KZbinr aarthifical. He uses traditional spritesheet animation but every pixel is a lookup for another texture. This you only have one character animation but it is infinitely customizable
@hiiambarney4489
@hiiambarney4489 10 ай бұрын
Yeah but that game is so low resolution, for a pixel art professional it's probably faster to repixel every skin or apply some shader techniques for different colors. Like her leg is literally 1px wide. I can do a sprite sheet of that caliber in minutes, a complete edit after it's finished in seconds (using Aseprite). I don't mean to flex here or anything, just thinking, realistically, how much customization is needed to make a complex system like this worth it and is it even feasible to implement this on larger sprites? That remains to be shown. (Because that kind of system would be a BANG for Stardew Valley like games. I had a client that made me do this. It's the most repetitive boring work I've ever done...)
@legometaworld2728
@legometaworld2728 Жыл бұрын
The quirky Earthbound-inspired indie RPG about serious subject matter with a pixelated art style
@Smeaf
@Smeaf Жыл бұрын
Yes
@nopenope6530
@nopenope6530 Жыл бұрын
god, stop editing in those cringy gifs every 5 secods, this is unwatchable
@Pancreso
@Pancreso Жыл бұрын
I think dead cells is overpriced for 24,99 euro's and you're online getting 30% of the game, because you have to buy the overpriced dlc too. Edit: (I have played dead cells for 30 hours, and i find there's not enough enemy variety)
@MrPatrickbuit
@MrPatrickbuit Жыл бұрын
This is an insane take imo. The amount of content the base game has is huge even for a roguelike
@Jimples
@Jimples 9 ай бұрын
Skip to 3:42 to avoid waffling meme nonsense
@BillyJackman3D
@BillyJackman3D Жыл бұрын
sick so all i have to do is learn 3d modeling to make 2d sprites
@musilicks
@musilicks 9 ай бұрын
didnt some youtuber destroy his career by trying to build a similar system from the ground up all by himself? what was his name? randy or something?
@Irongrip62
@Irongrip62 8 ай бұрын
What's with all of these channels using Oblivion's soundtrack as filler music? Did suddenly become open season on Jeremy Soule's music or what? How has Bethesda not thrown the book at these people already?
@Entikai
@Entikai Жыл бұрын
Hey Smeaf, can I ask something, it's ok if you don't wish to answer. How much do you charge your sponsors, given the current size of your channel? I was thinking of looking for sponsorship sometimes in near future so I was just wondering.
@hiiambarney4489
@hiiambarney4489 10 ай бұрын
Okay cool and all. But now my game looks like Dead Cells and not like any other Pixel Art game. Especially the sickest looking ones like Blasphemous or Owlboy.
@NeonFraction
@NeonFraction Жыл бұрын
I really appreciate this video but as a professional artist I can’t agree with: “pixel art is one of the few art styles born out of limitation” On a surface level this is true, but in practice every single video game style, including realistic ones, are beholden to hardware and budget limitations that intensely impact the art style choices of the game. Mobile games tend to be extremely stylized because of the limits of mobile, same with VR. Cell shaded looks are often a way to reduce lighting costs. Indie games are often 2D because 2D games are easier to optimize than 3D. Even ‘realistic’ AAA games have to make some very hard choices on what features are worth it or not onto hit frame rate. It’s the reason that people who optimize game graphics are usually called “technical artists” and not “optimizers.” It’s also a misconception that optimization is a process done at the end of a game. At a big studio, technical artists will be in the room when the art style is decided on, because limitations define art style.
@HalcyonSmyle
@HalcyonSmyle Жыл бұрын
Your videos are always so informative yet entertaining! Thank you so much for posting these. The node tree is super helpful too, keep up the great work dude!
@Smeaf
@Smeaf Жыл бұрын
Thanks! They take a while to put together, but I really enjoy it 😅
@Oceane1803
@Oceane1803 Жыл бұрын
Or you can try to make your own pixel art style instead of trying to replicate the others' style. My art style is 8 bit and pretty simple, but I think it's pretty good, and it's my own 8 bit style, not Mario Bros style or anything... and since it's pretty simple, it's not that hard to animate but still looks nice.
@TheChairmanZero
@TheChairmanZero 8 ай бұрын
"My own 8 bit style" I mean... judging by the fact that you named the style... 8 bit... and that its not your own... and has probably existed longer than you've been alive... how is your 8 bit art stylistically any different to any other 8 bit art? You use a different palette and draw things different? Thats still not your own style, its still 8 bit... which is literally the style.
@Oceane1803
@Oceane1803 8 ай бұрын
​​@@TheChairmanZero I mean 8 bit means 16×16 sprites and 4 colors. But the way you draw the body, head and everything else is different for each person. Well unless you try to imitate a specific style which I also do sometimes. That's what a different 8-bit style means.
@dominiquedeen2113
@dominiquedeen2113 Жыл бұрын
This video could have literally been 2 minutes long.
@fogryu
@fogryu 6 ай бұрын
If only it was that simple! ^^"
@AMSASH
@AMSASH Жыл бұрын
Peanut butter jelly the lo-the long way
@notiashvili
@notiashvili 8 ай бұрын
Misleading title. Good video tho.
@matthijs7861
@matthijs7861 8 ай бұрын
Your face looks sponsored by raid shadow legends
@lolcat69
@lolcat69 Жыл бұрын
me being an indie game seeing that not everyone texture everything like that: 👀
@MarquisDeSang
@MarquisDeSang Жыл бұрын
But it does not look as great as real pixel art.
@michaelvicente5365
@michaelvicente5365 Жыл бұрын
the problem with dead cells, in my opinion of course, is that it still looks far from a pixel perfect look. To me it still feels like "pixelized 3D" with all the randomness coming from a render. it definitely has a huge dev time advantage, but from a perfectly artistic point, it doesn't compare with the old painful method.
@crybaby6781
@crybaby6781 Жыл бұрын
0:35 is that northernlion? Lmao
@skwEz_
@skwEz_ Жыл бұрын
Dead cells. Is. The best. Game.
@braaaps6175
@braaaps6175 Жыл бұрын
is that J.S.R.F. in the background!!
@Smeaf
@Smeaf Жыл бұрын
Correct
@kryperdev
@kryperdev 4 ай бұрын
You can take it a step futher. Instead of baking sprites into sprite sheet you can use same processing in full blown 3D with a shader. Same exact processing as described but performed on actual 3D models in game engine with orthographic camera. Realistic lighting, reflections, SSAO, shiny materials like metal etc. Next step would be to remove also bleed pixels to give it even crispier look but some of it is already handeled by posterization.
@PandaJerk007
@PandaJerk007 7 ай бұрын
Its interesting how the Dead Cells team created this 3D -> pixels workflow and chose 3ds Max to do it. Do you know their specific steps or a tutorial? I also love that program ^_^
@celestino9477
@celestino9477 Жыл бұрын
3:53 The video starts here
@anbraxas
@anbraxas 7 ай бұрын
So, I don't know why this hasn't caught on yet but you don't need sprite sheets anymore. If you design your characters modularly you can use kenemstic bones to animate them. Saving tons of space on sprite sheetz
@DeozWorld
@DeozWorld 6 ай бұрын
1:09 you don’t need to create those sprite sheet by hand! There’s some ways to export them automatically.
@mufbread21
@mufbread21 Жыл бұрын
this video is so funny
@Prajwal____
@Prajwal____ Жыл бұрын
1:43 what is he doing, lol
@Smeaf
@Smeaf Жыл бұрын
Something naughty I think >:)
@mikethegamedev
@mikethegamedev Жыл бұрын
(*THINGS I LEARNT FROM THIS VIDEO*) 1) Make pixel art with low budget and in short period of time: -Model it in 3D workspace, then rendered out into spreadsheets (If want to make it more pixel-art like 5:09 in blender using nodes) 2) Optimizing your game: -If the object is very far away from your perspective view, in 6:52 *render a flat plane image* of that object (Mostly used in 3D games) Great video btw👍
@Attucky
@Attucky Жыл бұрын
What a fantastic breakdown. I love how you approach this theme, keep up!
@Smeaf
@Smeaf Жыл бұрын
Thanks! Will do 🔥
@Lattidude
@Lattidude 2 ай бұрын
This is also how its done in Age of Empires 2 Definitive Edition. Its more obvious that they started life out as 3D models when you see a castles destruction animation and all the bricks crumble like a physics simulation
@seinfeld2495
@seinfeld2495 9 ай бұрын
"This workflow is insane" -Guy who UV unwraps and rigs on a regular basis
@gameartmaniac
@gameartmaniac Жыл бұрын
It is a lying, doing pseudo art is still very hard, hard to make it look like a real pixeal art, and after you will do fake pixel art, you will need to correct the images manually, and spend a lot of time. ANd it is the same process with drawing pixel by pixel, so, all described methods here, doesn't make the pixearting easier, it is just allow to make more quality pixelart. Also, AI is the tool number one to pixelart now!
@Mikelica69
@Mikelica69 Жыл бұрын
Dude your editing is fucking great and hilarious, i love you dude ❤😂
@Smeaf
@Smeaf Жыл бұрын
Hard work is paying off 💪
@mikethegamedev
@mikethegamedev Жыл бұрын
2:35 💀💀
@kukukachu
@kukukachu Жыл бұрын
There's an H game coming out REALLY soon that I'm excited for that used method 1 I believe to make their game. I cannot wait to see if that game is gonna be as good as it looks.
@Wyi-the-rogue
@Wyi-the-rogue Жыл бұрын
Lol pixel art ez what r u talking about
@composerjalen
@composerjalen Жыл бұрын
Yeah it's easy if you want to do it poorly
@gegi4577
@gegi4577 Жыл бұрын
0:20 and that makes the answer: pixel art is the easiest ducking thing to draw. you would still need to know all that artistic theoretical stuff and do lots of sprites if you drew it by hand, but it would be harder. and placing pixels is easier than drawing by hand so yeah... the answer is pretty obvious
@_.-.
@_.-. Жыл бұрын
At that point, isn't using models rendered at low resolutions and framerates in real time just easier? It's not like anything that uses pixelart styles has that much going on, right?
@zillaquazar
@zillaquazar Жыл бұрын
Sothern Shotty made a great video on turning your 3d renders into 2d all in blender
@DrBreyn
@DrBreyn 7 ай бұрын
Isn't ghat kinda,.. intuitive? That's how I'd create pixel art. Since I don't know pixel theory. Just pixellate an image 🤷🏻‍♂️
@TimtamYoutube
@TimtamYoutube 8 ай бұрын
as someone who only does pixel art for video games and mods I do find it tedious at times but its not very hard or annoying, I think it's fun
@DenisZaharenko
@DenisZaharenko Жыл бұрын
Im supposed to make pixel art for a game but i actually suck and they don't known yet. Thanks so much brother.
@seudonak
@seudonak 11 ай бұрын
The way you explained the lighting is super confusing. If I understand correctly, you're basically saying that they applied a normal map (from the original 3d image) to the sprite and factored in the normal map to calculate lighting.
@hasselhoff5734
@hasselhoff5734 Жыл бұрын
I wish the contant had more to offer. The topics you select are interesting but the video is only surface level and a 1 minute CGmatter video manages to show how to do the exact thing in blender. Another probably more entertainment focused channel would be Stylized Station. The videos are informative and provide tons of information while still being interesting. All of this comes from the perspective of an 3D artist who wants to learn more and gets clickbaited into an entertainment video. The videos are well made and I get that it's a lot of work but every time I click on them I'm annoyed about the clickbait/ information
@Danger_N00dle
@Danger_N00dle Жыл бұрын
There's another way I saw somewhere. Basically, the character is made out of a bunch of different parts and each parts have their own "UV" aka textures. Each limbs can be modified in shape or colors at will to create varieties without having to remake all the sprites. So all the devs have to do is to design the individual limbs and create textures akin to a 3D model.
@incarnatemus
@incarnatemus Жыл бұрын
aarthificial banger
@theothetorch8016
@theothetorch8016 8 ай бұрын
I feel like this video could have been 6 minutes long with the same amount of information presented. There's a lot of suspense building? It's not anything horrible, but it was definitely noticable to me.
@rcecrfrcr8368
@rcecrfrcr8368 Жыл бұрын
Will you talk about the techniques used by techniques in his game Astortion?
@blackivy011
@blackivy011 Жыл бұрын
You took until half way through the video to tell us the useful stuff. Kinda annoying. When you did tell us the useful stuff however, it was delivered well. So overall it’s a good video. Hi I’m a guy in the comments.
@DrN0VA.
@DrN0VA. Жыл бұрын
It isn't even this complicated, you can do all of this in engine, at least in UE5. A simple post process material will make the entire game pixelated and you can then design levels and a camera system to emulate 2D (if you want that) or 3D pixel art.
@scottwelfare9267
@scottwelfare9267 Жыл бұрын
Dead Cells is a neat technological achievement but it's no replacement for quality pixel art. Compare it to something like Owlboy and it just looks like a mess of poorly placed pixels imo
@StephenTheSuipod
@StephenTheSuipod Жыл бұрын
You can't imagine how much this information will help me in developing my future projects. Thank you, sir.
@fishyfish1917
@fishyfish1917 7 ай бұрын
What a misleading video, lots of comments are downplaying how actually misleading this video is. Also the editing is over the top cringe, although thats only my opinion.
@gollossalkitty
@gollossalkitty Жыл бұрын
I've did a lot of pixel art and it kinda bothers me how you're trying to provide a shortcut to doing pixel art. I guess y'all are just kinda lazy, pixel art is supposed to take time. You should be teaching people how to get good at it instead of getting the lazy ones to neglect the art form's inherent process. If you don't want to put in extra effort when doing indie dev then don't do it. It doesn't make money.
@agatasoda
@agatasoda Жыл бұрын
You see what he did? He french fried when he should've pizza'ed, if you french fry when you pizza you're goin to have a bad time!!
@robo1540
@robo1540 Жыл бұрын
im smeaving out rn
@Smeaf
@Smeaf Жыл бұрын
Bro just Smeafed everywhere!
@robo1540
@robo1540 Жыл бұрын
@@Smeaf oops! sorry about that!
@mopspear
@mopspear 3 ай бұрын
At this point, just lower the resolution. It just looks like its a 3D model anyway. This is a bad video.
@Peas3D
@Peas3D Жыл бұрын
Hello back again commenting to increase your retention. Hope you have a good day Mr Shmeem
@Smeaf
@Smeaf Жыл бұрын
Peas has come through with the goods, thank you Mr Pea
@Rafix
@Rafix Ай бұрын
really really awesome video
@lpcurse3042
@lpcurse3042 Жыл бұрын
Plenty of game engines have filter options that allow 3D models to "look" like pixel art, plus you don't need to worry about lighting problems. However, this style is much more interesting to look at and is a lot closer to true pixel art. As someone who has never rendered a 3D image before (and doesn't have any dedicated external storage), I do want to ask, how much space does it cost? Like having a basic running animation would probably be fine, but having to render out thousands of frames to make an entire sprite sheet sounds costly in terms of computer storage.
@monkeybtm6
@monkeybtm6 Жыл бұрын
Very little, with the right file formats. Color palletes and resolutions of most sprite renders, most sprites are less than 20KB per frame. But even full color images can be less than 40KB. Thousands of frames can fit in the size of a single music MP3 if using a reduced color pallete. One frame of the cacodemon sprite from the original DOOM is 4KB at a resolution of 63x66. So the above examples are on the very generous side.
@lpcurse3042
@lpcurse3042 Жыл бұрын
@@monkeybtm6 That does seem pretty compact. Thank you for the info, I will consider it in the future.
@200-IQ-Historian
@200-IQ-Historian 8 ай бұрын
5 minutes before you get to the point. Awful video. Answer: 3d to 2d with postprocessing.
@DavidPatMathis81
@DavidPatMathis81 Жыл бұрын
I can’t with this video. Neither Dead Cells nor Rare invented this method, nor is it genius. Just stop.
@lazerpie101
@lazerpie101 19 күн бұрын
Why not just render the image at a lower resolution initially, rather than scaling it down then back up?
@sarahlynn7807
@sarahlynn7807 Жыл бұрын
TL;DW. Just convert mediocre 3D art then pixelize it then minimize the colours.
@LoganLatios
@LoganLatios 8 ай бұрын
0:00 whats the name of this song? doesnt seem to be in the song credits that were linked
@USP45Master
@USP45Master 8 ай бұрын
7:05 Hello this is Nanite, how may I help you today
@Strelokos666
@Strelokos666 10 ай бұрын
It was so intuitive to consider making an actual 3d model with all the animations instead of actually drawing something yourself.
@kryob1
@kryob1 6 ай бұрын
When i see your dog, this is quite ugly pixel art tbh. You better check your LoRAs
@tiacool7978
@tiacool7978 7 ай бұрын
I miss Donkey Kong country, the game and the music was really good.
@alirezajakson9436
@alirezajakson9436 Жыл бұрын
can we use this technique for characters but also draw regular pixel art for other static things like walls, pillars and etc.. and use them in the engine together? great video btw👌
@Smeaf
@Smeaf Жыл бұрын
Yes! There's no limit to it :)
@psychicchicken5263
@psychicchicken5263 7 ай бұрын
I know I'm replying a year late but Dead Cells does exactly that.
@antara7603
@antara7603 Жыл бұрын
What about pixelation like on t3ssel8r Videos? i would loooove a breakdown of that style
@FloopieWorld
@FloopieWorld Ай бұрын
stuffing random memes infront of my face isnt super funny you know. thats just not how humor works
@phorchybug3286
@phorchybug3286 9 ай бұрын
I think im gonna stick with hand drawn if i ever make a game.
@AraizHasan-ue1bj
@AraizHasan-ue1bj 8 ай бұрын
Bro your memes almost kill me every time. The LONG Wayyyy....
@AppleHair
@AppleHair Жыл бұрын
Let me tell you something, many indie devs use pixel art because IT BARELY REQUIRES ANY SKILL. You still need to know color theory, shading, and stuff like that, but those are things every visual artist must learn in order to make reasonable art, and i'm talking about PIXEL ARTISTS, ILLUSTRATORS, AND 3D MODELERS ALIKE. When you make pixel art, you don't need to struggle with "making the right line" or "getting the right pressure with your brush", because you are already working with a limited range of colors and pixels. Fixing a line in your pixel art can be as simple as erasing a pixel in one place and putting another pixel somewhere else, and fixing your colors can be as simple as just changing them in the palette. When you make pixel art, you have the ability to express yourself in a variety of ways, but also have a way to control your art more easily than in any other visual art medium I've ever encountered, and thats why so many indie games use it. Taking a random 3D render and doing some math on it will never be pixel art, and will never look like pixel art. The technique dead cells and other indie games use is much more thought-out, and they actually manage to make something that looks like pixel art, and not like a ugly compressed 3D render.
@twerdeffan1080
@twerdeffan1080 Жыл бұрын
I mostly agree but I don't really think making bad pixel art is easier than making a bad drawing. Both are equally easy if you have no idea what you're doing. Although maybe to the average person, bad pixel art is more charming than a bad drawing, lol
@TheChairmanZero
@TheChairmanZero 8 ай бұрын
As a former Fine Art and Graphic Design student, someone who's done art in almost every medium... I can safely say, with confidence, that Pixel Art is the single most intricate and difficult type of visual artwork to design and execute correctly. If you've created any pixel art, you'd know firstly its hard to get natural shapes, once you've got your basic shapes, adding shading, texture and colour appropriately is still a nightmare with knowledge on colour theory. Making sprite sheets is just extra head work on top of it... Evidently if you think it requires "barely any skill" either you're taking hard drugs pretty consistently, or you simply haven't even attempted it.
@mopspear
@mopspear 3 ай бұрын
I disagree. You absolutely will struggle with "making the right line" but maybe in a different way. You only have so many places you can put the pixel before it looks like something else. It's constant strategic choices about where things should go. Maybe it's better at higher resolutions (I don't work in those) but in something that would have appeared in a 90s game, it's always an issue.
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