The first 1,000 people to use the link will get a 1 month free trial of Skillshare: skl.sh/smeaf02231
@Smietsde5 ай бұрын
No Credit Card lmao.
@ThefamousMrcroissant Жыл бұрын
This video was about 10 times longer than it needed to be.
@water1705 Жыл бұрын
A notable example I'd like to mention is the first Doom game where they actually use clay model and real-world things to make the sprites.
@DJL3G3ND Жыл бұрын
yeah Im surprised he didnt mention that, thats what all the old fps games used to do, and some others like mortal kombat used actual actors for the sprites
@CubesAndPortals10 ай бұрын
The Titanfall games also work like this. They had a crazy talented kitbash guy putting together models of the pilots, titans, etc. before scanning those into the game. Really enjoyed watching him build the titans.
@Goalatio9 күн бұрын
Didn’t know that, very cool :) it’s really amazing how art can be done and how creative people can be to get what they envision.
@afrancis7475 Жыл бұрын
The video starts at 5:02
@uminoro07766 ай бұрын
You we're at my side all along My true mentor My guiding moonlight
@memerboi71285 ай бұрын
You dropped this: 👑
@SavonarolaLabs2 ай бұрын
thank you bro
@andreteixeira1106 Жыл бұрын
kinda clickbait, indie games don't texture EVERYTHING with this method, truth is that most games still uses the traditional method, can be more time consuming but you have more controll on what you are doing at pixel level.
@composerjalen Жыл бұрын
I'm pretty sure the title and thumbnail was just a way to take some traffic from people who thought they'd be watching a StylizedStation video
@LikuidStudios10 ай бұрын
@@composerjalen Who you are how did you know that, I am calling the police right now!
@anonimowelwiatko98119 ай бұрын
You also don't learn "how to do pixel art" but how to use shaders and different techniques to imitate pixel art. It's not the same.
@mapron19 ай бұрын
@@anonimowelwiatko9811and you don't really learn anything meaningful either.
@Emery_Pallas Жыл бұрын
Some other notes: Pseudo pixel art 3D like dead cells isn’t the most common, in fact Dead Cells is one of the few games I can think of that do this. Fully drawn pixel art is still the standard when it comes to pixel art indie games, with recent hit Pizza Tower being an example of such, though in a lot of cases other old techniques are used Oddly enough, dyanamic lighting in Katana Zero uses a much simpler method, using a few sets of monochrome highlight sheets for a character which are coloured when a light shows up. This is often used for assets that can have their colour altered, with my first time seeing this being the portals in the Mario fan game Mari0 Meanwhile undertale is hand drawn, but uses layers of individual segments to create its smooth battle animations. This method is particularly common in older games, with examples such as the Mecha Dragon from Mega Man 2 (where sprites make up moving parts of his sprite and all stationary parts are a static background which scrolls to make the illusion of it flying around), and most bosses in Super Metroid (with Ridley’s tale being an example of this at it’s finest). These save on resources immensely (since static elements of the animation don’t need to be animated with the rest of the sprite) but also allows for smoother motions that would be extremely costly if drawing every frame (again, see Ridley’s tail and how it’s pretty much just segmented circles). These are really fun techniques to work with and help speed up animating immensely
@overdev1993 Жыл бұрын
7:00 those are not imposters, they are called 'billboards' imposters are also flat planes, in general you take a picture every X degrees of an object, put it into a texture sheet and the imposter changes the texture to the correct one depending on the angle you are looking at
@maxmustermann3938 Жыл бұрын
A single billboard can still be an impostor, just not a very good one. What you are describing as impostors is still using the billboard technique, it just switches out the billboard. Billboard is just the concept of a flat plane, impostor is the concept of using simple geometry with textures to fake a higher detailed geometry. Impostors typically use billboards, but not every billboard is an impostor.
@Brax_animation Жыл бұрын
Smeaf’s KZbin videos cured my acne, saved my marriage and made me a better human being.
@Smeaf Жыл бұрын
A true blessing
@VertiDOOM Жыл бұрын
Same
@BTM_notBTS Жыл бұрын
Didnt save my father from cancer tho
@FloopieWorld4 ай бұрын
This dudes channel is litterally just random memes on random topics!
@treymtz Жыл бұрын
I feel like its worth noting Dead Cells absolutely still looks like it was made on top of a 3D image, and doesn't truly encapsulate that pixel art bite something like Celeste has. There's usually some hand made imperfection within pixel art that is either deliberate compromise or happenstance choice by a person.
@alexhydron Жыл бұрын
Video starts at 5:00 you're welcome :D
@stickguy9109 Жыл бұрын
There's also a method by a KZbinr aarthifical. He uses traditional spritesheet animation but every pixel is a lookup for another texture. This you only have one character animation but it is infinitely customizable
@hiiambarney4489 Жыл бұрын
Yeah but that game is so low resolution, for a pixel art professional it's probably faster to repixel every skin or apply some shader techniques for different colors. Like her leg is literally 1px wide. I can do a sprite sheet of that caliber in minutes, a complete edit after it's finished in seconds (using Aseprite). I don't mean to flex here or anything, just thinking, realistically, how much customization is needed to make a complex system like this worth it and is it even feasible to implement this on larger sprites? That remains to be shown. (Because that kind of system would be a BANG for Stardew Valley like games. I had a client that made me do this. It's the most repetitive boring work I've ever done...)
@ducc9816 Жыл бұрын
Making sprites from 3D renders results in a cool style that has worked well for many games, but I feel that it would be misleading to suggest that they are a faster way of achieving the same result as more traditional pixel art workflows. In general, 3D renders being used instead of hand-drawn/plotted art will appear uncannily on-model and perspective-correct in motion. Consider the difference between asking an artist to perform a 3D projection and asking an algorithm to do so: the artist favors appeal and readability over technical accuracy. By my reckoning, the audience similarly disagrees with the naïve mathematical approach to making a cartoon person move around the screen, and would easily recognize 3D character animations as being "3D-ish". Now, the artist COULD manually add squash and stretch, smear frames, and Xrd-style hand-tweaked vertex normals to the animations, but at that point you risk losing a lot of the time savings of the 3D approach. Also, even if this additional work has been done, the differences in shape and motion between products of 2D versus 3D workflows will still exist to some extent. These differences mean that using 3D renders is a commitment to a particular set of styles that would appear jarring in Undertale, Shovel Knight, or Celeste - so you're just not going to get the same look at all.
@twerdeffan1080 Жыл бұрын
thank you for actually saying this. dude shows Undertale at the start as if to imply they use this method lol. this title is a straight up lie
@PaonSol Жыл бұрын
Well, Dead Cells proves that it absolutely can be a much faster way to achieve really good looking pixel art. All that he does is take the key frames and add interpolation and VFX, and the whole process takes minutes as opposed to many times that even for a talented pixel artist in Aseprite.
@roach9136 Жыл бұрын
The point isnt really to achieve the same look of handmade pixel art 1:1, just more convenient + a pixel shader would make it look better than the original 3D It is 100% way less tedious and time consuming than handmade pixel art
@NihongoWakannai Жыл бұрын
Sure there are styles in traditional pixel art that can't be replicated perfectly. But it's still a much faster way to achieve a similar style If they want to add a new axe to the game, all they have to do is make a low poly model for it and then boom they're done. No animation needed at all
@ouchhurts Жыл бұрын
make a 2d game then 2-3 years later you have all the assets to make the same game 3d risk of rain did this.
@KaizenTutorials Жыл бұрын
I love normal imposters! They’re such a neat trick. Great vid as always 😎💪🏻
@Smeaf Жыл бұрын
Thanks man!
@seinfeld249511 ай бұрын
"This workflow is insane" -Guy who UV unwraps and rigs on a regular basis
@ArticuloM Жыл бұрын
Your videos are always so informative yet entertaining! Thank you so much for posting these. The node tree is super helpful too, keep up the great work dude!
@Smeaf Жыл бұрын
Thanks! They take a while to put together, but I really enjoy it 😅
@Mikelica69 Жыл бұрын
Dude your editing is fucking great and hilarious, i love you dude ❤😂
@Smeaf Жыл бұрын
Hard work is paying off 💪
@DeozWorld9 ай бұрын
1:09 you don’t need to create those sprite sheet by hand! There’s some ways to export them automatically.
@mykoladavydenko357810 ай бұрын
Half a video through, there was an add, but not how they did this animation. What a waste of time and lack of respect for a viewer. I watched on x1.5 and still frustrated.
@zillaquazar Жыл бұрын
Sothern Shotty made a great video on turning your 3d renders into 2d all in blender
@BRblazegaming Жыл бұрын
can someone tell me what the song at 6:10 is? I've been wondering for days now
@TimtamYoutube11 ай бұрын
as someone who only does pixel art for video games and mods I do find it tedious at times but its not very hard or annoying, I think it's fun
@legometaworld2728 Жыл бұрын
The quirky Earthbound-inspired indie RPG about serious subject matter with a pixelated art style
@Smeaf Жыл бұрын
Yes
@JuhoSprite Жыл бұрын
Personally I think just learning how to do some basic pixelart is gonna give you a better result than trying to learn blender and convert them into pixelart, cuz its easier to learn pixelart than 3d. Also the two give some very different vibes, its not the exact same. But if you like it or wanted to have the same deadcells style anyway its fine of course I guess.
@PutineluAlin Жыл бұрын
The workflow differs you can also use more specialized tools that do a great job with the filters making it really hard to think it was a 3D model. This workflow is to save time on objects that should not take 4-5 days to animate a flag or a windmill, in GDC there is also a talk using 3ds max for environments on a isometric strategy resource game. All those units you see from far away had to be animated by hand and the artist took a lot of time to do even the basic foot soldier. Now what is best is to prioritize for example you have better character design and pixel art on the hero characters the order of importance. Hope this helps the production is tied to the game development and optimizing the workflow is par for the course. All this so that the game won't become a one man passion project but more of a product for everyone.
@lpcurse3042 Жыл бұрын
This video is a little deceptive. He's not saying traditional art is outdated, just that it takes time. I feel like this method is much more useful if you already know 3D but don't know or want to learn pixel art. People have different skill sets, but sometimes you want a specific style and don't have the time or motivation to learn how to create that style the "traditional" way. Making good pixel art is like making good 3D models. If you're willing to take the time to learn pixel art, then I recommend the traditional way. However, if you're a 3D designer who wants a pixel aesthetic for their game, then definitely consider this option.
@egbert587111 ай бұрын
@@lpcurse3042 true , but also time is MONEY. Also for games, if want updates need speed as well, why do you think the Cuphead DLC tock so long... all hand drawn traditional animation (and even that they colored digitaly since actuly painted them for Cuphead would have takeken WAAAAY longer and cost way more
@lhmsc Жыл бұрын
The video is about 3D models to pixel art, not really about texturing. Plus it takes 4 min to start giving the answer.
@Danger_N00dle Жыл бұрын
There's another way I saw somewhere. Basically, the character is made out of a bunch of different parts and each parts have their own "UV" aka textures. Each limbs can be modified in shape or colors at will to create varieties without having to remake all the sprites. So all the devs have to do is to design the individual limbs and create textures akin to a 3D model.
@incarnatemus Жыл бұрын
aarthificial banger
@Attucky Жыл бұрын
What a fantastic breakdown. I love how you approach this theme, keep up!
@Smeaf Жыл бұрын
Thanks! Will do 🔥
@Lattidude5 ай бұрын
This is also how its done in Age of Empires 2 Definitive Edition. Its more obvious that they started life out as 3D models when you see a castles destruction animation and all the bricks crumble like a physics simulation
@naejimba Жыл бұрын
Yes! Talking about workflow and the most efficient way to do something. THAT'S the sort of thing I'm looking for; I feel like I waste so much time trying to learn how to do everything and I need to speed up the process.
@Ghaith.zoaiter Жыл бұрын
Great Video🔥
@Smeaf Жыл бұрын
Thanks 🔥
@simondavis75011 ай бұрын
Back in 2015 at animation college we were given a task to make a character sprite sheet. I can not draw to save my life and didn't know what to do. So I modelled a character and posed it then took renders and put them in. The lecturer didn't know if to fail me or praise me. I got the job done in about half the time it took the others because I can model, rig and pose faster than they could draw. I didn't think much of it, it was just a solution to my inability to draw. I also used this technique when doing concept art and character design sketches. Now it turns out I was onto something without knowing what I was doing. I still have no idea what I am doing but now feel better that I could accidentally be a genius.
@matthijs786111 ай бұрын
Your face looks sponsored by raid shadow legends
@earthbound9999 Жыл бұрын
You know you don't *have* to use limited palettes for method 1, right? Also understanding color theory would still help regardless of which method you use. That's just good knowledge to have regardless.
@Smeaf Жыл бұрын
Yes
@pomponi0 Жыл бұрын
You don't have to, but pixel art looks better with limited palettes.
@earthbound9999 Жыл бұрын
@@pomponi0 wouldn't say it *always* looks better. Really comes down to how well you understand color theory
@Wyi-the-rogue Жыл бұрын
Lol u funny, from a pixel artist.
@IAmBael Жыл бұрын
@@pomponi0 Link's hair in A Link to the Past is purple because of the limited palette. I don't think anybody thinks that looks better than adding in an extra shade.
@lmmffn Жыл бұрын
5:20 yea i tried it for my second project in blender a year ago, but i didn't cut colour palette and i also used a sprite sheet method but for environment, like grass and flowers/bushes and i liked it now im about to mix it again with my current prj with unreal engine too
@ertelmisegi Жыл бұрын
The title says that pixel art is an art style. But is it a style or is it an art form? All the games you mentioned have their own unique style and in some cases the only common thing between them is basically just the pixelated nature.
@earthbound9999 Жыл бұрын
Yeah it's a bit weird that he only focused on Dead Cells when pixel art is so varied and diverse. Smeaf is clearly a talented guy, but a shorter video just can't cover a topic as broad as pixel art while doing the topic the Justice it deserves.
@ne_kitk_a Жыл бұрын
Yeeessss As pixel artist im just so tierd of people calling a whole media just "style"
@brandonstam6269 ай бұрын
i almost skipped the sponsor placement until i heard that sweet Blinx Shop music, good taste :)
@logame3 Жыл бұрын
I always wondered if they made EVERY sprites for every characters skins, now i have my answer
@StephenTheSuipod Жыл бұрын
You can't imagine how much this information will help me in developing my future projects. Thank you, sir.
@Rafix4 ай бұрын
really really awesome video
@mikethegamedev Жыл бұрын
(*THINGS I LEARNT FROM THIS VIDEO*) 1) Make pixel art with low budget and in short period of time: -Model it in 3D workspace, then rendered out into spreadsheets (If want to make it more pixel-art like 5:09 in blender using nodes) 2) Optimizing your game: -If the object is very far away from your perspective view, in 6:52 *render a flat plane image* of that object (Mostly used in 3D games) Great video btw👍
@empplayz Жыл бұрын
This is so helpful I am actually working on a pixel art styled game in unity right now thanks man!
@Smeaf Жыл бұрын
That’s awesome!
@BillyJackman3D Жыл бұрын
sick so all i have to do is learn 3d modeling to make 2d sprites
@anoukk_11 ай бұрын
The quantization step for the color palette can be done a lot more effectively by creating your own color palette and boundary values.
@ItsBhavyaPatel Жыл бұрын
This video had me dying. I love your sense of humour and delivery. I don't even use blender that much but that shit slaps
@Grand_Alchemist Жыл бұрын
I wouldn't really call it pixel art, more like low res. Pixel art would be closer to what it sounds like -- pixel by pixel hand drawn art. This is low res with a limited color palette.
@TheChairmanZero10 ай бұрын
So Low-Resolution as in Pixelated? Pixel art is exactly as its name would suggest, Pixelated Art... nowhere in the name does it sound "hand drawn" because almost no pixel art is "hand drawn" its done using a computer like 99.99% of the time. I want to know who your drug dealer is.
@Hollowdude15 Жыл бұрын
Indie games are so cool and nice video dude :]
@progCan Жыл бұрын
7:38 DUDE I TOUGH U WAS GONNA SAY SKILLSHARE
@StarstriketheVigil9 ай бұрын
I was mad at how you kept me at the edge of my seat then sponsored, and then I heard the Blinx music and it was A-okay. You're a chill dude
@DenisZaharenko Жыл бұрын
Im supposed to make pixel art for a game but i actually suck and they don't known yet. Thanks so much brother.
@kryperdev7 ай бұрын
You can take it a step futher. Instead of baking sprites into sprite sheet you can use same processing in full blown 3D with a shader. Same exact processing as described but performed on actual 3D models in game engine with orthographic camera. Realistic lighting, reflections, SSAO, shiny materials like metal etc. Next step would be to remove also bleed pixels to give it even crispier look but some of it is already handeled by posterization.
@lolcat69 Жыл бұрын
me being an indie game seeing that not everyone texture everything like that: 👀
@visamalog10 ай бұрын
Bro... I just found out thanks to this video that Motion Twin developed El Bruto (very popular when I was a kid) and they're also the developers of Dead Cells... My life is complete now
@blender.creations Жыл бұрын
Your videos are a masterpiece Truly a work of art!
@amongusvr Жыл бұрын
I love this style of editing a lot more than the videos with crazy fast edits. Nice
@Smeaf Жыл бұрын
Thank you 🙏
@LoganLatios10 ай бұрын
0:00 whats the name of this song? doesnt seem to be in the song credits that were linked
@matthardy123 Жыл бұрын
Broooo this is such a informative video ....especially that normal map point is mind blowing...Keep it up Smeaf
@Smeaf Жыл бұрын
Thanks! 🙏
@kukukachu Жыл бұрын
There's an H game coming out REALLY soon that I'm excited for that used method 1 I believe to make their game. I cannot wait to see if that game is gonna be as good as it looks.
@paranoidpumpkin98 Жыл бұрын
As an aspiring pixel artist this was pretty helpful
@playerpogg Жыл бұрын
Nice to see Dead Cells getting recognized, such a beautiful game in many ways Anyhow, that's a pretty interesting video!
@agatasoda Жыл бұрын
You see what he did? He french fried when he should've pizza'ed, if you french fry when you pizza you're goin to have a bad time!!
@JewelOfSoul Жыл бұрын
I'd also like to express that I like your videos. The voice, the editing, the memes, the cap, the mustache and beard. Oh and the info, indeed.
@fogryu9 ай бұрын
If only it was that simple! ^^"
@lazycreator7794 Жыл бұрын
You're responsible for my late sleep. Coz you're making too good contents ...
@Smeaf Жыл бұрын
Lmao 😂
@gegi4577 Жыл бұрын
0:20 and that makes the answer: pixel art is the easiest ducking thing to draw. you would still need to know all that artistic theoretical stuff and do lots of sprites if you drew it by hand, but it would be harder. and placing pixels is easier than drawing by hand so yeah... the answer is pretty obvious
@schoonerthedog9 ай бұрын
Not the Rapid99 music from JSRF at 0:51!
@anbraxas10 ай бұрын
So, I don't know why this hasn't caught on yet but you don't need sprite sheets anymore. If you design your characters modularly you can use kenemstic bones to animate them. Saving tons of space on sprite sheetz
@rcecrfrcr8368 Жыл бұрын
Will you talk about the techniques used by techniques in his game Astortion?
@NeonFraction Жыл бұрын
I really appreciate this video but as a professional artist I can’t agree with: “pixel art is one of the few art styles born out of limitation” On a surface level this is true, but in practice every single video game style, including realistic ones, are beholden to hardware and budget limitations that intensely impact the art style choices of the game. Mobile games tend to be extremely stylized because of the limits of mobile, same with VR. Cell shaded looks are often a way to reduce lighting costs. Indie games are often 2D because 2D games are easier to optimize than 3D. Even ‘realistic’ AAA games have to make some very hard choices on what features are worth it or not onto hit frame rate. It’s the reason that people who optimize game graphics are usually called “technical artists” and not “optimizers.” It’s also a misconception that optimization is a process done at the end of a game. At a big studio, technical artists will be in the room when the art style is decided on, because limitations define art style.
@PandaJerk0079 ай бұрын
Its interesting how the Dead Cells team created this 3D -> pixels workflow and chose 3ds Max to do it. Do you know their specific steps or a tutorial? I also love that program ^_^
@AraizHasan-ue1bj10 ай бұрын
Bro your memes almost kill me every time. The LONG Wayyyy....
@muniz9046 Жыл бұрын
ok thats the best editing ive seen in a looong while, really engaging pace, great comedic timing and sweet transitions, my compliments to the chef
@Smeaf Жыл бұрын
I'll let him know 👨🍳
@kuronblue Жыл бұрын
7:31 wait sans is that you?
@mythicalhacker5 Жыл бұрын
I love your videos, there are both entertaining and informative.
@lpcurse3042 Жыл бұрын
Plenty of game engines have filter options that allow 3D models to "look" like pixel art, plus you don't need to worry about lighting problems. However, this style is much more interesting to look at and is a lot closer to true pixel art. As someone who has never rendered a 3D image before (and doesn't have any dedicated external storage), I do want to ask, how much space does it cost? Like having a basic running animation would probably be fine, but having to render out thousands of frames to make an entire sprite sheet sounds costly in terms of computer storage.
@monkeybtm6 Жыл бұрын
Very little, with the right file formats. Color palletes and resolutions of most sprite renders, most sprites are less than 20KB per frame. But even full color images can be less than 40KB. Thousands of frames can fit in the size of a single music MP3 if using a reduced color pallete. One frame of the cacodemon sprite from the original DOOM is 4KB at a resolution of 63x66. So the above examples are on the very generous side.
@lpcurse3042 Жыл бұрын
@@monkeybtm6 That does seem pretty compact. Thank you for the info, I will consider it in the future.
@Jimples11 ай бұрын
Skip to 3:42 to avoid waffling meme nonsense
@teabagNBG Жыл бұрын
i really enjoyed this video
@egoalter1276 Жыл бұрын
Rotascopimg was first uaed in prince of persia. Doom rather famously used scanned clay models. Rare might have been the first to do it with CGI, but its an ancient technique.
@USP45Master11 ай бұрын
7:05 Hello this is Nanite, how may I help you today
@SinaNouri21 Жыл бұрын
Thanks for your tutorials, I have been watching your videos since morning ❤ But sir can you send me your blender theme ? 🥺 I fell in love with it
@alirezajakson9436 Жыл бұрын
can we use this technique for characters but also draw regular pixel art for other static things like walls, pillars and etc.. and use them in the engine together? great video btw👌
@Smeaf Жыл бұрын
Yes! There's no limit to it :)
@psychicchicken52639 ай бұрын
I know I'm replying a year late but Dead Cells does exactly that.
@crybaby6781 Жыл бұрын
0:35 is that northernlion? Lmao
@JulianoSchroederArt11 ай бұрын
Another very nice example is Factorio.
@wrillywonka1320 Жыл бұрын
Soooo how do you render 2d planes with displation maps? Im a super newbie but this info would be very helpful, as well as how to populate/seed them as background assets for video enviroments.
@kinesta Жыл бұрын
Baking normals onto 3d objects for import into games... Gotta look into that thanks!
@saeedby7497 Жыл бұрын
Please say how we can make a cloudy sky. Clouds for near
@Smeaf Жыл бұрын
I’ll have hunk about it
@Entikai Жыл бұрын
Hey Smeaf, can I ask something, it's ok if you don't wish to answer. How much do you charge your sponsors, given the current size of your channel? I was thinking of looking for sponsorship sometimes in near future so I was just wondering.
@josephsimsmusic4 ай бұрын
Does anyone know the title of the game shown at 0:42? Thank you!
@tiacool79789 ай бұрын
I miss Donkey Kong country, the game and the music was really good.
@TheSnaKerz Жыл бұрын
6:11 what is the name of the song here
@esaackley Жыл бұрын
What's the back song on 1:47?
@Blendas2.0 Жыл бұрын
Hi Smeak, I really love your content, thank you ! I dont understand how to bake normal map from the 3D model and place it on a 2D image 😮
@kruth6663 Жыл бұрын
It's funny how the method used by RARE decades ago to mimic the 3D visual is now being used backwards
@parmesanzero7678 Жыл бұрын
> Why? > I did some research… Art budgets.
@AMSASH Жыл бұрын
Peanut butter jelly the lo-the long way
@cpab27 Жыл бұрын
i think that this pixel art would look better with a cartoon shader and anime style normals.
@Smeaf Жыл бұрын
Yes
@DragonaxFilms Жыл бұрын
Just tried this myself and it's easily one of the most useful things I've ever learned. Saved me a huge amount of time :D
@beans40269 Жыл бұрын
why is there no separate hsv and combine hsv, I can't find them. helppp
@squawkwarren Жыл бұрын
I'm using Blender 3.6.1 and the nodes called "Separate Color" and "Combine Color." Once you select either of the nodes choose HSV mode from drop-down menu
@Peas3D Жыл бұрын
Hello back again commenting to increase your retention. Hope you have a good day Mr Shmeem
@Smeaf Жыл бұрын
Peas has come through with the goods, thank you Mr Pea
@magnus1383 Жыл бұрын
I did a character spritesheet for a mobile game once. Had I been better versed in 3D, I probably would have been able to do it more like this. Luckily, it was a very simple character that wouldn't change much and didn't have different light sources, so 3D could have very well been too much effort.
@celestino9477 Жыл бұрын
3:53 The video starts here
@HyperNova137 Жыл бұрын
Also: We already have free AI programs that can automatically interpolate dozens of frames between actual pixel sprites and spit out a full spritesheet with just a few sliders. If you can just make a few keyframes in real pixel art, you can turn it into a 30 fps animation with literally no effort at all.
@PaonSol Жыл бұрын
What program does this? I've been looking for something like that.
@HyperNova137 Жыл бұрын
@@PaonSol The one I had in mind is called BitmapFlow, it's free and open-source... Looks like there may be some other similar programs out there (DAIN seems to be a popular one), but I haven't looked into them to see what the differences are.