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Shin Megami Tensei 3 Nocturne left a profound effect on me. The HD remaster released when I was exhausted from Atlus RPGs. Like many of you, probably, Persona was my introduction to Megami Tensei until Nocturne was announced. While the game didn't immediately hook me like Persona 5 did, I kept playing largely because of the combat, world, music, overall atmosphere, and tone. As each character became more intimate with their reason as the game reached its climax, I was impressed with the narrative and thematic discussion Nocturne had in parallel with its excellent overall game design. Nocturne moved me to the point that I wanted to discuss it with other people. This would prove difficult as Nocturne was a niche ps2 JRPG released 20 years ago. With all that said ... who cares, here are my thoughts on Nocturne! I sincerely believe this game is a genre-defining classic with DNA you can still feel in Atlus' "modern" SMT games.
Chapters:
00:00 Introduction
01:00 Getting into Megaten (Persona)
02:08 Nocturne's Development, Legacy, and Atlus' Goals
05:01 Story Overview
06:43 The Vortex World and Environment
07:27 The Dungeons
10:00 The Combat System
13:28 This Game has a Story?
20:33 Cutscenes and Visual Storytelling
21:39 Evolving Vortex World
22:27 Myths, Demons, and Gods
24:06 A CULT classic
27:37 The HD Remaster
28:08 Closing Thoughts
29:03 Thanks for Watching
To anyone reading this, yes, I will work on my commentary and get a better mic if I work on future projects. Thanks for stopping by and feel free to like, subscribe, share it with your friends, and leave a comment with any thoughts on the game or feedback on the video!
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